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Awareness Session Awareness Session & & Coaches’ Training Coaches’ Training This unofficial training presentation was This unofficial training presentation was developed by developed by T.Perkins (VT), J. Otte (NY), & S. Riggs (TX) T.Perkins (VT), J. Otte (NY), & S. Riggs (TX) Odyssey-World © 2004 Odyssey-World © 2004 Revised by Barbara Parris for the Revised by Barbara Parris for the Western Region and the North Carolina Western Region and the North Carolina Odyssey of the Mind Program Odyssey of the Mind Program
Transcript

Awareness Session Awareness Session & &

Coaches’ TrainingCoaches’ Training

Online Coaches Training

This unofficial training presentation was developed byThis unofficial training presentation was developed byT.Perkins (VT), J. Otte (NY), & S. Riggs (TX)T.Perkins (VT), J. Otte (NY), & S. Riggs (TX)

Odyssey-World © 2004Odyssey-World © 2004

Revised by Barbara Parris for the Revised by Barbara Parris for the Western Region and the North Carolina Western Region and the North Carolina

Odyssey of the Mind ProgramOdyssey of the Mind Program

BEFORE WE GET STARTED…BEFORE WE GET STARTED…This online Coaches’ Training and Awareness Session This online Coaches’ Training and Awareness Session is intended to be used as a brief introduction to the is intended to be used as a brief introduction to the Odyssey of the Mind™ Creative Problem-Solving program. ™ Creative Problem-Solving program. It is not an official document. The BEST source of It is not an official document. The BEST source of information is the current-year Program Guide.information is the current-year Program Guide.

There are many other resources available to coaches, There are many other resources available to coaches, some are referenced here as hyperlinks (shown in some are referenced here as hyperlinks (shown in BlueBlue), ), others you will have to locate on your own. There are others you will have to locate on your own. There are numbers in the lower right corner of some pages. These numbers in the lower right corner of some pages. These refer to pages in the Program Guide where you can find refer to pages in the Program Guide where you can find more information. You may wish to explore these more information. You may wish to explore these resources, either as you go through this site, or at a later resources, either as you go through this site, or at a later time.time.

This training can in no way fully substitute for a live This training can in no way fully substitute for a live Coaches’ Training with an Odyssey of the Mind trainer. It Coaches’ Training with an Odyssey of the Mind trainer. It is intended only to help get you started if you are unable is intended only to help get you started if you are unable to attend a training session, or if training is not available to attend a training session, or if training is not available in your area.in your area.

Before We Get Started

To the Online Awareness Session and To the Online Awareness Session and Coaches’ Training Presentation for the North Coaches’ Training Presentation for the North

Carolina Odyssey of the Mind Program.Carolina Odyssey of the Mind Program.

WelcomeWelcome

Odyssey of the Mind Involves . . .Odyssey of the Mind Involves . . .

A Team Needs . . .A Team Needs . . .

Tournament InformationTournament Information•Western Region TournamentWestern Region Tournament

March 3, 2007 March 3, 2007

Western Carolina University, Cullowhee, NCWestern Carolina University, Cullowhee, NC

•Tournament Officials

•Coaches’ Training Registration

•Coaches’ Resource Page

•Team Registration Information

•Judge and Volunteer Information

•Contact Information

•Western Region Web Site

•NCOM Web Site

Tournament Requirements for Tournament Requirements for Judges and VolunteersJudges and Volunteers

We must have judges and volunteers. Therefore each membership We must have judges and volunteers. Therefore each membership will be required to provide a minimum of one judge and one will be required to provide a minimum of one judge and one volunteer per team competing. After your team is registered, the volunteer per team competing. After your team is registered, the coach or coordinator must go to the Judge/Volunteer Nomination coach or coordinator must go to the Judge/Volunteer Nomination Link found on the Western web site at Link found on the Western web site at http://western.ncom.org/ and and nominate your judges and volunteers.nominate your judges and volunteers.

JudgesJudges

VolunteersVolunteers

•Must register onlineMust register online

•Must attend Judges TrainingMust attend Judges Training

•Must be available all day on tournament dayMust be available all day on tournament day

•Must register onlineMust register online

•Must be available for 2-4 hours on tournament dayMust be available for 2-4 hours on tournament day

What is What is Odyssey of the Mind (OOTM)?Odyssey of the Mind (OOTM)? International Creative Problem-Solving Program.International Creative Problem-Solving Program.

Based upon the idea that creativity is a skill that can beBased upon the idea that creativity is a skill that can be taught and further developed with practice. taught and further developed with practice.

Focus is to develop divergent, independent-thinking abilitiesFocus is to develop divergent, independent-thinking abilities (thinking outside the box, taking the path less traveled) (thinking outside the box, taking the path less traveled) through a challenging, but through a challenging, but FUNFUN, learning process., learning process.

Team-effort, based loosely upon a sports model.Team-effort, based loosely upon a sports model.

Teams usually demonstrate their solutions at a tournament.Teams usually demonstrate their solutions at a tournament. Every team presenting a solution is a WINNER! Every team presenting a solution is a WINNER!

Participants are K- College, but compete within age Participants are K- College, but compete within age Divisions

OOTM develops real-life communication and brainstormingOOTM develops real-life communication and brainstorming skills, and rewards creativity and “calculated” risk-taking skills, and rewards creativity and “calculated” risk-taking in the solution of complex problems. in the solution of complex problems.

What is Odyssey of the Mind (OOTM)?

55

What is What is divergent-thinkingdivergent-thinking??

Convergent Problem SolvingConvergent Problem Solvingfor every problem, there is just for every problem, there is just oneone correct answercorrect answer

Divergent Problem SolvingDivergent Problem Solvingfor lots of problems, there may be for lots of problems, there may be manymany correct answers correct answers

Odyssey of the MindOdyssey of the Mind encourages young people to explore encourages young people to explore manymany possible answers and to be possible answers and to be creativecreative in finding a solution in finding a solution

Because there are no Because there are no wrongwrong solutions, teams are free to solutions, teams are free to take take calculated riskscalculated risks in attempting to solving the problem in attempting to solving the problem

Odyssey of the Mind Odyssey of the Mind allows kids to use their imaginations allows kids to use their imaginations to interpret and solve complex problems in a to interpret and solve complex problems in a FUNFUN way! way!

What is Divergent Thinking?

History of History of Odyssey of the MindOdyssey of the Mind

The program was started by a NJ CollegeThe program was started by a NJ CollegeEducator, Educator, Dr. C. Samuel Micklus (Dr. Sam). (Dr. Sam). Dr. Sam challenged students in his Dr. Sam challenged students in his Industrial Design courses to solve Industrial Design courses to solve assignments in unusual and creativeassignments in unusual and creativeways. At the end of the semester, students ways. At the end of the semester, students presented their solutions in a competition.presented their solutions in a competition.

The program expanded to NJ High Schools and in 1978-1979, The program expanded to NJ High Schools and in 1978-1979, the Odyssey of the Mind program began. Originally it was called the Odyssey of the Mind program began. Originally it was called Olympics of the Mind. New problems are written each Olympics of the Mind. New problems are written each year..

Non-profit organizations in individual states and countries runNon-profit organizations in individual states and countries runthe program within their local areas and Creative Competitions, the program within their local areas and Creative Competitions, Inc. was formed to develop the problems and administer the Inc. was formed to develop the problems and administer the program at the national, and later, at the international levelprogram at the national, and later, at the international level

History of Odyssey of the Mind

MembershipsMemberships are from: schools, clubs, churches, libraries, are from: schools, clubs, churches, libraries, community groups and home schools. A membership in Odyssey community groups and home schools. A membership in Odyssey of the Mind costs $135. An application can be found of the Mind costs $135. An application can be found here!

For each “Membership”, there is a Membership Coordinator. This For each “Membership”, there is a Membership Coordinator. This person serves as the conduit through which information flows. person serves as the conduit through which information flows. They receive the problems from the international organization, They receive the problems from the international organization, and communication and information from their Regional, State, and communication and information from their Regional, State, Provincial, and International Odyssey of the Mind organizations. Provincial, and International Odyssey of the Mind organizations.

To participate in a tournament, To participate in a tournament, membershipsmemberships often have to: often have to: - Register and pay a small fee for each team- Register and pay a small fee for each team - Supply volunteers who can serve as judges or officials.- Supply volunteers who can serve as judges or officials.

Teams in memberships not meeting these requirements are often Teams in memberships not meeting these requirements are often not allowed to advance or must pay additional fees.not allowed to advance or must pay additional fees.

Check your Check your local association to determine requirements

Program Structure -- MembershipsProgram Structure -- MembershipsProgram Structure - Memberships

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TeamsTeams of 5-7 students participate in their choice of the current- of 5-7 students participate in their choice of the current-year Long-Term Problems and practice Spontaneous Problemsyear Long-Term Problems and practice Spontaneous Problems

• All Team Members may participate in the LT presentationAll Team Members may participate in the LT presentation• 5 Team Members only may participate in Spontaneous5 Team Members only may participate in Spontaneous (team choice). Others team members may observe.(team choice). Others team members may observe.• A maximum of 7 “Minds” can work on the problemA maximum of 7 “Minds” can work on the problem

Teams participate within Age Teams participate within Age Divisions. These are based upon . These are based upon age of age of oldestoldest team member and the grade level. team member and the grade level.

• Primary (K-2)Primary (K-2)• Div I (all under age 12 by May 1Div I (all under age 12 by May 1stst, 2007), 2007) (or every team member in 5 (or every team member in 5thth grade or less) grade or less)• Div II (under age 15 by May 1Div II (under age 15 by May 1stst, 2007), 2007) (or every team member in 6 (or every team member in 6thth-8-8thth grade) grade)• Div III (attending grades 9-12 in May 1Div III (attending grades 9-12 in May 1stst, 2007), 2007)• Div IV (HS degree or equivalent & enrolled in College)Div IV (HS degree or equivalent & enrolled in College)

Program Structure -- TeamsProgram Structure -- TeamsProgram Structure - Teams

1717

Each membership is allowed to send one team Each membership is allowed to send one team perper Division Division in their school in their school perper Long-Term Problem they are eligible for. Long-Term Problem they are eligible for.

Thus:Thus:K-5 School – usually up to 5 teams + unlimited Primary TeamsK-5 School – usually up to 5 teams + unlimited Primary TeamsK-8 School – usually up to 10 teams + unlimited Primary TeamsK-8 School – usually up to 10 teams + unlimited Primary Teams5-8 School – usually up to 10 teams5-8 School – usually up to 10 teamsK-12 School – usually up to 15 teams + unlimited Primary TeamsK-12 School – usually up to 15 teams + unlimited Primary Teams9-12 Schools – usually up to 5 teams9-12 Schools – usually up to 5 teams

Non-school memberships can field one team per problem Non-school memberships can field one team per problem (any Division) – up to a maximum of 5 teams(any Division) – up to a maximum of 5 teams

The purchase of additional (2The purchase of additional (2ndnd or 3 or 3rdrd) membership allows more) membership allows moreteams to participate in the same problem (Team A, Team B).teams to participate in the same problem (Team A, Team B).

Memberships & TeamsMemberships & TeamsMemberships & Teams

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Outside Assistance

One of the most important parts of OOTM is that the Team MUST conceive, design, construct, and perform their own ideas. Help external to the team is termed Outside Assistance (OA).

The solution is the Team’s design, their work, their performance, and their score. The Team is responsible for what they do, NOT the coach.

OOTM is a Hands-On Program for Kids, OOTM is a Hands-On Program for Kids, but a Hands-Off Program for Adultsbut a Hands-Off Program for Adults

(It’s Important that (It’s Important that Parents Know OA Rules Too)Some great Scenarios can be found here

OUTSIDEOUTSIDEASSISTANCEASSISTANCE

Outside Assistance

4444

Scheduler (how often and where team meets)Scheduler (how often and where team meets) Facilitator (helps the team stay organized)Facilitator (helps the team stay organized)

- determine goals and the path to reach them- determine goals and the path to reach them- helps them read and understand the problem- helps them read and understand the problem- helps team keep track of tasks and deadlines- helps team keep track of tasks and deadlines- takes notes (remind them of their previous ideas)- takes notes (remind them of their previous ideas)- leads brainstorming sessions (without injecting ideas)- leads brainstorming sessions (without injecting ideas)- explains scoring- explains scoring- brings in “experts” to discuss & teach skills- brings in “experts” to discuss & teach skills

Teacher (teaches basic skills)Teacher (teaches basic skills) Asks Asks QUESTIONSQUESTIONS (to help team focus, open-ended) (to help team focus, open-ended) Assists team in developing a timeline for projectsAssists team in developing a timeline for projects Spontaneous practice (practice often, variety, strategies)Spontaneous practice (practice often, variety, strategies) Forms (helps Primary and Division I teams fill out forms)Forms (helps Primary and Division I teams fill out forms) Go-fer (takes team members to store for supplies)Go-fer (takes team members to store for supplies) Snack Organizer (fuel for busy minds)Snack Organizer (fuel for busy minds) MentorMentor

So What Is the Role of the Coach?So What Is the Role of the Coach?What is the Role of the Coach?

77

Long-TermLong-Term Style Style Spontaneous Spontaneous

The Three Components of The Three Components of OOTMOOTM

200 Points200 Points• Specific RulesSpecific Rules• Open-EndedOpen-Ended• All Solutions Presented All Solutions Presented in Skit Form (8-min) in Skit Form (8-min)

100 Points100 Points• On the Spot• Anything Goes• 3 Types

- Verbal- Hands on- Hybrid

50 Points50 Points• Elaboration of Long-TermElaboration of Long-Term• Pizzaz, Sparkle, PolishPizzaz, Sparkle, Polish• Team Chosen ElementsTeam Chosen Elements

Long-Term + Style + Spontaneous = Total ScoreLong-Term + Style + Spontaneous = Total ScoreRaw Scores are “Adjusted” so the team with highest raw score (for each component) receives the full Raw Scores are “Adjusted” so the team with highest raw score (for each component) receives the full possible score (200, 100, or 50 pts for the three components). Other team scores adjusted proportionallypossible score (200, 100, or 50 pts for the three components). Other team scores adjusted proportionally

The Three Components of OOTM

There are three There are three majormajor information sources that are required to information sources that are required to coach an Odyssey of the Mind teamcoach an Odyssey of the Mind team

• 2006-2007 PROGRAM GUIDE (1.6 MB download)(1.6 MB download) (available on the international website or through (available on the international website or through

your school membership coordinator) your school membership coordinator)

• The Team’s chosen The Team’s chosen LONG-TERM PROBLEM (available from your school’s membership (available from your school’s membership

coordinator)coordinator)

• CLARIFICATIONS (General and team, available(General and team, available on the web, through your coordinator, or through your on the web, through your coordinator, or through your State Association, released throughout the season) State Association, released throughout the season)

• OTHER RESOURCES THAT MIGHT BE HELPFULOTHER RESOURCES THAT MIGHT BE HELPFUL Other CoachesOther Coaches Membership CoordinatorMembership Coordinator Printed MaterialPrinted Material Websites ( Websites (Odyssey-World)) Local Association (AD, RD, State Coordinator, Problem Captains)(AD, RD, State Coordinator, Problem Captains) International Program Headquarters (International Program Headquarters (http://www.odysseyofthemind.com/)) Problem Procedures (usually released in late-February in Newsletter)Problem Procedures (usually released in late-February in Newsletter)

What is Needed to Solve the ProblemWhat is Needed to Solve the ProblemWhat is Needed to Solve the Problem

Six new Long-Term problems are released each year (Sept)Six new Long-Term problems are released each year (Sept)The The PROBLEM SYNOPSESPROBLEM SYNOPSES briefly describe these briefly describe these

Vehicle Vehicle –– Problem 1 “Tag ‘Em”Problem 1 “Tag ‘Em”TechnicalTechnical – – Problem 2 “The Large and Small of It”Problem 2 “The Large and Small of It”Classics Classics – – Problem 3 “Around the World in 8 Minutes”Problem 3 “Around the World in 8 Minutes”

Structure Structure – – Problem 4 “Out of the Box Balsa”Problem 4 “Out of the Box Balsa” TheatricalTheatrical – – Problem 5 “I’m Only Thinking of You”Problem 5 “I’m Only Thinking of You”

PrimaryPrimary – – Demonstration Only “Time Capsule”Demonstration Only “Time Capsule”

All problems (except Primary) are offered to all age DivisionsAll problems (except Primary) are offered to all age DivisionsThere is a cost limit to each problem (usually ~$125-145)There is a cost limit to each problem (usually ~$125-145)

- therefore solutions cannot be “bought”- therefore solutions cannot be “bought”- only the materials used in competition included in the cost- only the materials used in competition included in the cost- duct tape & cardboard, lawn-sale value, scavenging- duct tape & cardboard, lawn-sale value, scavenging- some “standard” and safety items are exempt from cost, - some “standard” and safety items are exempt from cost,

these are listed in Program Guide (page 46-47) these are listed in Program Guide (page 46-47)

The Long-Term ProblemsThe Long-Term ProblemsThe Long-Term Problems

2020

Participation requires a commitment by:Participation requires a commitment by:- Team members- Team members- Coaches- Coaches- Membership Coordinators- Membership Coordinators- Volunteer Judges and Officials- Volunteer Judges and Officials

Teams generally work on their Long-Term Problems Teams generally work on their Long-Term Problems from November-March and present their solutions at Regional from November-March and present their solutions at Regional or State Tournaments (a typical timeline can be found here)or State Tournaments (a typical timeline can be found here)

If there is a question not answered in the Program Guide or If there is a question not answered in the Program Guide or Problem, teams may request a Clarification via aProblem, teams may request a Clarification via a form or on the web

In general… if it doesn’t say you can’t do it … youIn general… if it doesn’t say you can’t do it … you CAN!CAN!

The Long-Term Problems Continued …The Long-Term Problems Continued …The Long-Term Problems Continued…

2007 Problem Synopses2007 Problem SynopsesProblem 1: Tag ‘EmTag ‘EmThe team's problem is to design, build, and run one, two, or three small vehicles that will make trips and get "tagged" within a Tagging Zone for score. The team will create tags and a system to remotely place them onto the vehicle. To receive maximum score for a trip, a vehicle will have one tag successfully placed on it and will continue traveling into a Home Area. The team will present a performance that incorporates the running and tagging of the vehicle. Cost limit: $145 USD. Divisions I, II, III & IV

Problem 2: The Large and Small of ItThe Large and Small of ItThis problem requires teams to create and present an original performance that integrates team-created Small Pages and Large Versions that change appearance. The method used to make the Large Versions change appearance will simulate the methods used to change the Small Pages. One of these methods must be technical. The Large Versions will serve as stage sets for the performance. During the performance a character will also appear to dramatically change in size. This effect will be created using technical means. Cost limit: $145 USD. Divisions I, II & III

. . .Synopses Continued. . .Synopses ContinuedProblem 3: Problem 3: Classics ... Around the World Classics ... Around the World in 8 Minutesin 8 MinutesIn this "classics" problem, teams will create and present a In this "classics" problem, teams will create and present a performance that includes a "Traveler" character on a trip around performance that includes a "Traveler" character on a trip around the world. During the trip, the Traveler will stop at three locations the world. During the trip, the Traveler will stop at three locations on Planet Earth that have different geographic characteristics. Two on Planet Earth that have different geographic characteristics. Two settings -- one polar, the other different -- will be actual places, and settings -- one polar, the other different -- will be actual places, and the third one will be an undiscovered location created by the team. the third one will be an undiscovered location created by the team. The performance will include an explanation about why the The performance will include an explanation about why the character takes the trip and the reason it stops at each location. character takes the trip and the reason it stops at each location. Cost limit: $125 USD. Divisions I, II, III & IVCost limit: $125 USD. Divisions I, II, III & IV

Problem 4: Problem 4: Out of the Box BalsaOut of the Box BalsaThe team's problem is to design, build, and test a structure made of The team's problem is to design, build, and test a structure made of balsa wood and glue that will balance and support weights. The balsa wood and glue that will balance and support weights. The team is allowed to use materials other than balsa wood and glue to team is allowed to use materials other than balsa wood and glue to assemble the parts of the structure. The structure will be designed assemble the parts of the structure. The structure will be designed to fit completely inside a box that is smaller than the assembled to fit completely inside a box that is smaller than the assembled structure. When competition time begins, the team will remove the structure. When competition time begins, the team will remove the parts and assembly materials from the box, creatively assemble its parts and assembly materials from the box, creatively assemble its structure, and test it by placing weights onto it. structure, and test it by placing weights onto it. Cost limit: $125 USD. Divisions I, II, III & IVCost limit: $125 USD. Divisions I, II, III & IV

. . . Synopses Continued. . . Synopses ContinuedProblem 5: Problem 5: I’m Only Thinking of You!I’m Only Thinking of You!For this problem, teams will create and present an original For this problem, teams will create and present an original humorous performance that includes a Self-Centered humorous performance that includes a Self-Centered Character (SCC) and a surprise. The SCC will take Character (SCC) and a surprise. The SCC will take advantage of others three separate times. Two of the three advantage of others three separate times. Two of the three times it will successfully convince others that it is being times it will successfully convince others that it is being helpful and will say, "I'm only thinking of you," or something helpful and will say, "I'm only thinking of you," or something similar. The third time it will fail to deceive others into similar. The third time it will fail to deceive others into believing that its self-centered behavior helps them and its believing that its self-centered behavior helps them and its true nature is revealed. true nature is revealed. Cost limit: $125 USD. Divisions I, II, III & IVCost limit: $125 USD. Divisions I, II, III & IV

Primary: Primary: The Time CapsuleThe Time CapsuleThe team will create and present a performance about a group The team will create and present a performance about a group of explorers that uncover a time capsule filled with five unusual of explorers that uncover a time capsule filled with five unusual items made by the team. The explorers will try to figure out items made by the team. The explorers will try to figure out what these odd items are and how they were used. They won't what these odd items are and how they were used. They won't always agree with each other! The exploration may take place always agree with each other! The exploration may take place anywhere in any time period. anywhere in any time period. Cost limit: $115 USD. Grades K-2Cost limit: $115 USD. Grades K-2

THE PROBLEM

LIMITATIONS

SITE, SETUPCOMPETITION

SCORING

PENALTIES

STYLE

TOURNAMENTDIRECTOR

WILL PROVIDE

TEAM WILLPROVIDE

GLOSSARY

To solve the To solve the problem you need problem you need

** LT ProblemLT Problem ** Program GuideProgram Guide

** Clarifications

The Parts of a Long-Term ProblemThe Parts of a Long-Term Problem

Spontaneous ProblemsSpontaneous ProblemsSpontaneous problems come in three types:Spontaneous problems come in three types:

• Verbal – problems requiring verbal responsesVerbal – problems requiring verbal responses• Hands on – problems requiring manipulation of materialsHands on – problems requiring manipulation of materials• Verbal/Hands On (Hybrid) – problems with both verbalVerbal/Hands On (Hybrid) – problems with both verbal and hands on components and hands on components

PRACTICE… PRACTICE … PRACTICE !PRACTICE… PRACTICE … PRACTICE !Do lots of different types.Do lots of different types.Do at least two spontaneous problems each time the team meets.Do at least two spontaneous problems each time the team meets.Critique the teams performance (Coaches Hints are fine here)Critique the teams performance (Coaches Hints are fine here)Have each team member specialize in something.Have each team member specialize in something.Properties of materials ?Properties of materials ?Fall back plans ….Fall back plans ….

Brainstorm ways Brainstorm ways to get “unstuck”to get “unstuck”

Spontaneous ResourcesSpontaneous ResourcesOdyssey of the Mind Odyssey-WorldVOICES Weekly ProblemMaine Practice ProblemsCTOM Spontaneous ZoneGeorgia Odyssey – Build Your Own

Spontaneous Problems

2626

Do it with Do it with Style Style !!Style is the Style is the elaborationelaboration of the Long-Term Problem. It is a place of the Long-Term Problem. It is a placewhere the team can show the judges what they are particularly where the team can show the judges what they are particularly excited about or proud of? Style is presented during theexcited about or proud of? Style is presented during theLong-Term Problem Solution performance.Long-Term Problem Solution performance.More explanation about Style can be found hereMore explanation about Style can be found here

What makes this performance really shine? What makes this performance really shine? Style is the place for the team to showcaseStyle is the place for the team to showcasetheir strengths and talents.their strengths and talents. - artistic design, music, songs, choreography- artistic design, music, songs, choreography - construction, creative use of materials- construction, creative use of materials - humor, rhyme- humor, rhyme - overall effect (theme) - overall effect (theme)

BE SPECIFIC !BE SPECIFIC !5 Categories (some mandatory, some team-choice, overall)5 Categories (some mandatory, some team-choice, overall)

Do it with Style !

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PENALTIESPENALTIES

Penalties are designed to prevent teams from bending or Penalties are designed to prevent teams from bending or breaking the rules, creating a safety hazard, interfering with breaking the rules, creating a safety hazard, interfering with other teams, delaying competition, or misbehaving.other teams, delaying competition, or misbehaving.

Spirit of the ProblemSpirit of the Problem - Aimed at preventing teams from - Aimed at preventing teams from circumventing the intention of the rules in either Long-Term or circumventing the intention of the rules in either Long-Term or Spontaneous (-1 to -100 Points).Spontaneous (-1 to -100 Points).Unsportsmanlike ConductUnsportsmanlike Conduct - For impairing another team’s - For impairing another team’s solution, disruptive behavior, inappropriate language. Intentional solution, disruptive behavior, inappropriate language. Intentional (or unintentional) damage to facilities (-1 to -100 points).(or unintentional) damage to facilities (-1 to -100 points).Outside AssistanceOutside Assistance –– If team receives help from anyone. If team receives help from anyone. This applies to audience as well. Thus teams shouldn’t This applies to audience as well. Thus teams shouldn’t encourage audience participation (-5 to -200 points).encourage audience participation (-5 to -200 points).Incorrect/Missing Membership SignIncorrect/Missing Membership Sign – – -1 to -15 points.-1 to -15 points.Over Cost LimitOver Cost Limit –– Materials over cost limit (-1 to -100 points)Materials over cost limit (-1 to -100 points)Over Time LimitOver Time Limit –– For each 10 sec or fraction (-5 points)For each 10 sec or fraction (-5 points)

Penalties

4343

Purchase Membership (One per school, sometimes two, $135)Purchase Membership (One per school, sometimes two, $135)

Establish Membership Coordinator (who the mail goes to)Establish Membership Coordinator (who the mail goes to)

Form Teams, Recruit CoachesForm Teams, Recruit Coaches

Attend Coaches TrainingAttend Coaches Training

Teams work on Solutions (November – March)Teams work on Solutions (November – March)

Register Teams for Tournament (check local deadlines)Register Teams for Tournament (check local deadlines)

Register Judge and/or Volunteer (if necessary)Register Judge and/or Volunteer (if necessary)

Regional and State Tournaments (February - April)Regional and State Tournaments (February - April)

OOTM World Finals (May 23OOTM World Finals (May 23rdrd – 26 – 26thth , 2007 , 2007

at the Michigan State Universityat the Michigan State University

Typical Typical Odyssey of the MindOdyssey of the Mind Calendar CalendarA Typical OOTM Calendar

Creativity,Creativity,Brainstorming,Brainstorming,

&&TeamworkTeamwork

Creativity & Brainstorming

HOW TO SOLVE THE PROBLEMHOW TO SOLVE THE PROBLEMStep 1. Read the ProblemStep 1. Read the Problem (First 2-3 meetings, As needed after) (First 2-3 meetings, As needed after) Go through each section of the problem carefully making sure each participant Go through each section of the problem carefully making sure each participant understands what is required understands what is required General ideas are OK, but don’t focus on Brainstorming solutions yet General ideas are OK, but don’t focus on Brainstorming solutions yet Understand how each of the parts interact Understand how each of the parts interact Figure out the requirements of the problem (and the scoring elements) Figure out the requirements of the problem (and the scoring elements)

Step 2. Brain-Storm Possible SolutionsStep 2. Brain-Storm Possible Solutions (Meetings 2-5) (Meetings 2-5) Generate lots of ideas (keep track of them on paper, chalkboard, or Generate lots of ideas (keep track of them on paper, chalkboard, or whiteboard)whiteboard) Don’t evaluate ideas yet… just list them brainstorm Don’t evaluate ideas yet… just list them brainstorm Break the problem down into manageable pieces Break the problem down into manageable pieces Encourage wild, creative solutions Encourage wild, creative solutions

Step 3. SCAMPERStep 3. SCAMPER (Meetings 4-6) (Meetings 4-6)

Use Use SCAMPER and other Brainstorming techniques to come up with more ideas Change the ideas, generate even more

Step 4. Refine and Evaluate IdeasStep 4. Refine and Evaluate Ideas (Meetings 4-6)(Meetings 4-6) Which ideas does the team like best?Which ideas does the team like best? Discuss and evaluate ideas, but don’t criticize Discuss and evaluate ideas, but don’t criticize Modify ideas to make them better Modify ideas to make them better Select a preliminary solution Select a preliminary solution

How to Solve the Problem

HOW TO SOLVE THE PROBLEMHOW TO SOLVE THE PROBLEMStep 5. Determine Tasks & TimelineStep 5. Determine Tasks & Timeline (Meetings 5-8)(Meetings 5-8) What types of tasks, skills, props, contraptions, needed to complete this solution?What types of tasks, skills, props, contraptions, needed to complete this solution? Who and how will they do these things? Who and how will they do these things? Determine a basic time-line for completing the solution. Determine a basic time-line for completing the solution. Continue to evaluate the solution and refine/revise as needed. Continue to evaluate the solution and refine/revise as needed. Do the items decided upon fit the problem specifications? Do the items decided upon fit the problem specifications?

Step 6. Begin ConstructionStep 6. Begin Construction (Meetings 6- )(Meetings 6- ) Start building things and writing a script. Evaluate new ideas as they arise.Start building things and writing a script. Evaluate new ideas as they arise. Test the solution. Does it work? Can it be made to work better? Test the solution. Does it work? Can it be made to work better? Revise/refine (continuously) and as necessary. Revise/refine (continuously) and as necessary.

Step 7. Put it TogetherStep 7. Put it Together (At least one month before Tournament)(At least one month before Tournament) As props, tasks are near completion, or are completed, test them out. As props, tasks are near completion, or are completed, test them out. Continue to refine/revise. Does it work? Is there a better way? Continue to refine/revise. Does it work? Is there a better way? Does the proposed solution still fit the problem? What problems need to be fixed? Does the proposed solution still fit the problem? What problems need to be fixed?

Step 8. Finish it Up and PracticeStep 8. Finish it Up and Practice (2-3 Meetings Before Tourn)(2-3 Meetings Before Tourn) Celebrate major accomplishments as they happen.Celebrate major accomplishments as they happen. Test things out… do they work? Can they work better? Test things out… do they work? Can they work better? Practice the whole skit. Timing. Explain how they did it? Look for problem spots. Practice the whole skit. Timing. Explain how they did it? Look for problem spots. What happens if something goes wrong? Contingency plan. What happens if something goes wrong? Contingency plan. Revise/refine. Revise/refine.

How to Solve the Problem…

First MeetingFirst Meeting Meet with team (and parents) to explain program and set team goalsMeet with team (and parents) to explain program and set team goals Discuss the process, give dates for tournamentsDiscuss the process, give dates for tournaments Go over the time commitment and responsibility of being on the teamGo over the time commitment and responsibility of being on the team Stress regular attendance at meetingsStress regular attendance at meetings Explain outside assistanceExplain outside assistance Review behavioral expectationsReview behavioral expectations Talk about difference between “winning” and “succeeding”Talk about difference between “winning” and “succeeding” Set a meeting scheduleSet a meeting schedule

Second MeetingSecond Meeting Incorporate team-building activity Incorporate team-building activity Discuss working as a group. All ideas are validDiscuss working as a group. All ideas are valid Review brainstorming rules (no put-downs)Review brainstorming rules (no put-downs) Explain Spontaneous. Practice several at every meetingExplain Spontaneous. Practice several at every meeting Read the Long-term problem SynopsesRead the Long-term problem Synopses Talk about skills and interests of team members and groupTalk about skills and interests of team members and group

First Five Odyssey of the Mind MeetingsFirst Five Odyssey of the Mind Meetings

(adjust to age and experience of students)(adjust to age and experience of students)

Schedule for the First Five OOTM Meetings

First Five Meetings (continued)First Five Meetings (continued)

Third MeetingThird Meeting Incorporate team-building activityIncorporate team-building activity Brainstorm how group can be a successful teamBrainstorm how group can be a successful team Practice SpontaneousPractice Spontaneous Have team decide on Long-term problem (vote?)Have team decide on Long-term problem (vote?) Brainstorm on possible solutions to LT problemBrainstorm on possible solutions to LT problem

Fourth MeetingFourth Meeting Incorporate team-building activityIncorporate team-building activity Practice SpontaneousPractice Spontaneous Read the Specific Long-term problem rulesRead the Specific Long-term problem rules Brainstorm LT problem solutions and skills needed to solve problemBrainstorm LT problem solutions and skills needed to solve problem Fifth MeetingFifth Meeting Continue team-buildingContinue team-building Continue Spontaneous practiceContinue Spontaneous practice Brainstorm list of tasks to accomplish and timelineBrainstorm list of tasks to accomplish and timeline Assign tasks and discuss team member responsibilityAssign tasks and discuss team member responsibility Ask for help if you need itAsk for help if you need it

First Five Meetings Continued …

Team BuildingTeam Building

It is important that this group of kids comes together and functionsIt is important that this group of kids comes together and functionsas a team. Important decisions should be made together.as a team. Important decisions should be made together.

Incorporate some team-building games into each practice session, Incorporate some team-building games into each practice session, especially early in the season. This will build team trust, and teachespecially early in the season. This will build team trust, and teachstudents to work together to solve problems that they can’tstudents to work together to solve problems that they can’tmanage alone.manage alone.

Do not allow criticism of people or their ideas. It is OK to evaluate Do not allow criticism of people or their ideas. It is OK to evaluate ideas on their merits, but it must be done constructively.ideas on their merits, but it must be done constructively.

Celebrate milestones and major break-throughs/accomplishments.Celebrate milestones and major break-throughs/accomplishments.

Once an IDEA is generated and discussed, it is no longer owned byOnce an IDEA is generated and discussed, it is no longer owned bythe originator….it is the TEAM’S idea.the originator….it is the TEAM’S idea.

Team Building

COACHING TIPSCOACHING TIPSREAD THE PROBLEM, then READ THE PROBLEM, then RE-READRE-READ THE PROBLEM THE PROBLEM When this is done, then read it again! When this is done, then read it again!

If You Start Me UpIf You Start Me Up The Timekeeper will ask the team, “Team, are you ready?”The Timekeeper will ask the team, “Team, are you ready?” Many (especially experienced) teams come up with a clever response Many (especially experienced) teams come up with a clever response

What Setup Time? What Setup Time? Don’t make the mistake of neglecting to figure in set-up time. Don’t make the mistake of neglecting to figure in set-up time. What happens if something goes wrong during setup? What happens if something goes wrong during setup? Who handles what tasks during setup? Who handles what tasks during setup? Is it better to have a complicated setup, or a simple setup and more performance time? Is it better to have a complicated setup, or a simple setup and more performance time? Is there something someone can do during setup to start the performance? Is there something someone can do during setup to start the performance? Time does not stop if the team encounters a problem (except for medical emergencies). Time does not stop if the team encounters a problem (except for medical emergencies).

Wrapping it UpWrapping it Up In some (not all) problems, the team needs to In some (not all) problems, the team needs to signalsignal the Judges that the performance is over. the Judges that the performance is over. Like the beginning, the end is important. Experienced teams find a “creative” way. Like the beginning, the end is important. Experienced teams find a “creative” way.

Tell it to the Judge!Tell it to the Judge!After the performance ends, the judges will talk to the team and ask them questions about theirAfter the performance ends, the judges will talk to the team and ask them questions about theirsolution. This is a part of the the solution. Let the team know to expect it and practice it with solution. This is a part of the the solution. Let the team know to expect it and practice it with them.them.

Don’t forget the Membership Sign… Contingency Plan!Don’t forget the Membership Sign… Contingency Plan!

Coaching Tips

STYLE FORM• two copies for Staging Judge

• adds to the Long-term problem

• relates to the theme of solution

• team can showcase strengths

• cannot be items already scored as part of Long-Term

• Categories

- Specific Scoring Elements

- Free Choice Elements

- Overall Effect

• be very specific

Style Form

MATERIAL VALUES(COST) FORM• one copy for Staging Judge

• includes everything used during the LT & Style PRESENTATION

• doesn’t include items not used during presentation

• garage sale value if used items

• combine value of small items

• exemptions (Program Guide p.46-48)

• be “creative” in acquiring materials, the art of scavenging

• cardboard & duct-tape

• even “donations” have value

Materials Value Form

OUTSIDE ASSISTANCE FORM• one copy for Staging Judge

• only 7 members can contribute

to problem solution

• coaches are facilitators

• coaches can assist Div I teams in filling out forms, but must use team’s own words

• if OA did occur, list on form, may result in a penalty

• penalty is proportional to amount and type of help given

Outside Assistance Form

TournamentsTournamentsOdyssey of the Mind tournaments are held in the spring of Odyssey of the Mind tournaments are held in the spring of each year around the world at various levelseach year around the world at various levels• Regional Regional • • State / Provincial / Country State / Provincial / Country • • World FinalsWorld Finals

These tournaments provide an opportunity for teams to presentThese tournaments provide an opportunity for teams to presenttheir creative solutions, and to be judged against the problem their creative solutions, and to be judged against the problem criteria. Although the event is a competition, it is also meantcriteria. Although the event is a competition, it is also meantto be a time for the teams to be rewarded and to have to be a time for the teams to be rewarded and to have FUNFUN!!

Tournaments

EVERY TEAM PRESENTING A SOLUTION IS A WINNER !EVERY TEAM PRESENTING A SOLUTION IS A WINNER !

However, because a sports-based competition model is used, teams However, because a sports-based competition model is used, teams

are judged for how well and how creatively they satisfy the problem are judged for how well and how creatively they satisfy the problem

criteria, and only one team is awarded 1criteria, and only one team is awarded 1stst Place overall for each LT Place overall for each LT

Problem and Division. In NC Regional 1Problem and Division. In NC Regional 1stst and 2 and 2ndnd Place Teams are Place Teams are

invited to attend the State Tournament. invited to attend the State Tournament.

Tournaments Continued …Tournaments Continued …Tournaments Continued…

State Tournament 1State Tournament 1stst and 2 and 2ndnd Place Place

Teams and Ranatra Fusca recipients Teams and Ranatra Fusca recipients

are invited to attend the Odyssey of are invited to attend the Odyssey of

the Mind World Finalsthe Mind World Finals

(The policies of your school and local association may vary.)(The policies of your school and local association may vary.)

Teams that wish to present their solution at a sanctioned Teams that wish to present their solution at a sanctioned Odyssey of the Mind tournament must register. Please checkOdyssey of the Mind tournament must register. Please checkwith your local state or regional association on deadlines, with your local state or regional association on deadlines, instructions, and fees for participating.instructions, and fees for participating.

Teams registering for the tournament are scheduled for theirTeams registering for the tournament are scheduled for theirLong-Term and Spontaneous performance times.Long-Term and Spontaneous performance times.

Typical Order of the DayTypical Order of the DayRegistration Desk OpensRegistration Desk OpensOpening Ceremonies (morning)Opening Ceremonies (morning)Competition (throughout day)Competition (throughout day)Closing and Awards Ceremonies (early evening)Closing and Awards Ceremonies (early evening)

What Happens at a Tournament?What Happens at a Tournament?What Happens at a Tournament?

Pick up Your Registration Package. Take 5 minutesPick up Your Registration Package. Take 5 minutesto check through it.to check through it.

Get your Team to the Staging Area (for LT) at least 15 minGet your Team to the Staging Area (for LT) at least 15 minbefore your scheduled LT competition time.before your scheduled LT competition time.

Bring your team to the Spontaneous Holding Area aboutBring your team to the Spontaneous Holding Area about15 min prior to their scheduled 15 min prior to their scheduled Spontaneous competition time. Spontaneous competition time. Parents and other supportersParents and other supportersshould not accompany the team.should not accompany the team.

Enjoy other performancesEnjoy other performances

Enjoy your team…Enjoy your team…

Enjoy the day…Enjoy the day…

Start planning for next year…Start planning for next year…☺☺

What Should Coaches Do on Tournament Day ?What Should Coaches Do on Tournament Day ?What Coaches Should Do on Tournament Day

Odyssey of the Mind RecognitionOdyssey of the Mind Recognition

OMER’s AwardOMER’s AwardIn recognition of teams or individuals who demonstrate outstanding sportsmanship, exemplary behavior, and

exceptional talent

Ranatra FuscaRanatra Fuscapresented to teams or individuals who exhibit

exceptional creativity, either through some aspect of their problem solution, or an extraordinary idea

beyond the problem solution

Tournament PlacementTournament Placementdetermined by total score

Ties are awarded if there is less than 1 point difference

OOTM Recognition

For more information, or to register, contact:For more information, or to register, contact:International Headquarters:International Headquarters:

Odyssey of the MindOdyssey of the Mindc/o Creative Competitions, Inc.c/o Creative Competitions, Inc.1325 Route 130 South, Suite F1325 Route 130 South, Suite FGloucester City, NJ 08030Gloucester City, NJ 08030(856) 456-7776(856) 456-7776(856) 456-7008 (fax)(856) 456-7008 (fax)email to: email to: [email protected]

International Contact InformationInternational Contact Information

http://www.odysseyofthemind.org/

Contact Information

NCOM Contact InformationNCOM Contact InformationNorth Carolina Odyssey of the Mind AssociationNorth Carolina Odyssey of the Mind Association Carolyn Braly, State Director Carolyn Braly, State Director [email protected]

Regional DirectorsRegional Directors::Central – Co-Director, Jeff Newell Central – Co-Director, Jeff Newell [email protected]@duke-energy.com Co-Director, Dick Raley Co-Director, Dick Raley rraleyrraley@@bellsouthbellsouth.net.netCoastal – Co-Director, Betsy Adams Coastal – Co-Director, Betsy Adams [email protected]@hotmail.com Co-Director, Carolyn Braly Co-Director, Carolyn Braly bralycbralyc@@coastalnetcoastalnet.com.comEastern – Director, Tom Hansen Eastern – Director, Tom Hansen regional-director@[email protected] – Director, David Asher Northern – Director, David Asher [email protected]@triad.rrrr.com.comWestern – Director, Barbara Parris Western – Director, Barbara Parris barbaraparrisbarbaraparris@@verizonverizon.net.net

NCOM Regional Web SitesNCOM Regional Web Sites(Click on the Logos to reach the web sites.)(Click on the Logos to reach the web sites.)

Western RegionWestern RegionNorthern RegionNorthern Region

Coastal RegionCoastal Region

Eastern RegionEastern Region

Central RegionCentral Region

Hear CreativityHear Creativity

See CreativitySee Creativity

Speak CreativitySpeak Creativity

Be Creative!Be Creative!

Omer Says,”Good Luck in 2007”Omer Says,”Good Luck in 2007”

Odyssey of the MindOdyssey of the Mind

Hope to see you at Hope to see you at Michigan State UniversityMichigan State University


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