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Ayzenberg Group: Taking Aim at Influencers presentation at Games Connection Europe 2013

Date post: 29-Nov-2014
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The often used phrase in generating awareness for games is ‘enlist the core to mobilize the masses’, which is essentially targeting hardcore fans and using their passion and influence to recruit new people. Influencer outreach is igniting a nucleus of the most influential users in a social media setting, whether within a single community or across social nets, and unleashing them with the right messaging and content to blaze a path of engagement with a game or brand. Influencer outreach is now in every major publisher’s arsenal and part of the marketing campaign for their biggest games. The secret - it’s not a break the budget tactic. Rather, it’s a scalable, measurable and even agile approach suitable for games and game makers of all stripes. This session will examine the use of influencer generated content to drive word of mouth, develop player communities and drive purchase interest, as well as cover the right metrics and key performance indicators to plan for in setting up a successful campaign. There will be real world campaigns cited as case studies.
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TAKING AIM AT INFLUENCERS Games Connection 12.03.13
Transcript
Page 1: Ayzenberg Group: Taking Aim at Influencers presentation at Games Connection Europe 2013

TAKING AIM AT INFLUENCERSGames Connection 12.03.13

Page 2: Ayzenberg Group: Taking Aim at Influencers presentation at Games Connection Europe 2013
Page 3: Ayzenberg Group: Taking Aim at Influencers presentation at Games Connection Europe 2013

2 billionvideos are watched on YouTube every day.

100 hoursof content are uploaded to YouTube every minute.

186videos are watched monthly by internet users in U.S., on average.

Source: youtube.com

Page 4: Ayzenberg Group: Taking Aim at Influencers presentation at Games Connection Europe 2013

Is this is a new form of PRODUCT ENDORSEMENT?

Page 5: Ayzenberg Group: Taking Aim at Influencers presentation at Games Connection Europe 2013
Page 6: Ayzenberg Group: Taking Aim at Influencers presentation at Games Connection Europe 2013

INFLUENCERS

Trends (+/-): Subscribers - Views - Sharing — Comments - Rank

Page 7: Ayzenberg Group: Taking Aim at Influencers presentation at Games Connection Europe 2013

DEMOGRAPHIC

Page 8: Ayzenberg Group: Taking Aim at Influencers presentation at Games Connection Europe 2013

ENGAGEMENT

If a video was posted by an influencer that was watched by millions yet garnered no comments, shares, or likes did it make a noise?

Page 9: Ayzenberg Group: Taking Aim at Influencers presentation at Games Connection Europe 2013

DURATION

15 second videos are used least, but they produce the best clickthrough rates and are 153% more effective than videos between 16 seconds and one minute.

61+ second videos account for half of all social video traffic, and they are the second most effective format after 15 seconds.

16-60 second videos are 41% less effective than videos over one minute long.

Page 10: Ayzenberg Group: Taking Aim at Influencers presentation at Games Connection Europe 2013

Managing talent or content -WHAT IS MY STRATEGY?

Page 11: Ayzenberg Group: Taking Aim at Influencers presentation at Games Connection Europe 2013
Page 12: Ayzenberg Group: Taking Aim at Influencers presentation at Games Connection Europe 2013

strategy & accountability

INJUSTICE: GODS AMONG US

strengths challenges• Most iconic superheroes of all-time

• Created by the team that created Mortal Kombat (NetherRealm)

• Get mass awareness for a brand new IP

• Activate core fighting game fans to rally around a new franchise

Page 13: Ayzenberg Group: Taking Aim at Influencers presentation at Games Connection Europe 2013

“Who Would Win?”

INJUSTICE: GODS AMONG US

challenge solution• Inspire new conversation in social

media around a timeless debate

• Stay relevant by focusing attention on a new fighting franchise

• Ask users to vote each week for “Who Would Win?”

• Utilize influencers to amplify the conversation and drive engagement

• Rally fans across owned and partner social networks to build excitement

Page 14: Ayzenberg Group: Taking Aim at Influencers presentation at Games Connection Europe 2013

WHO WOULD WIN?challenge solution

Inspire a new conversation around a timeless debate and focus attention

on new fighting franchise

• Ask users to vote each week for “Who Would Win?”

• Utilize influencers to amplify the conversation and drive engagement

• Rally fans across owned and partner social networks to build excitement

Page 15: Ayzenberg Group: Taking Aim at Influencers presentation at Games Connection Europe 2013
Page 16: Ayzenberg Group: Taking Aim at Influencers presentation at Games Connection Europe 2013

social amplification

INJUSTICE: GODS AMONG US

challenge solution• Leverage core and partner audiences

to get them talking, “liking”, tweeting, commenting and sharing

• Drive purchase intent

• Launch new video content weekly featuring celebrities talking about “Who Would Win?”

• Stir up conversation across multiple channels increasing overall debate and activity

Page 17: Ayzenberg Group: Taking Aim at Influencers presentation at Games Connection Europe 2013

INJUSTICE: GODS AMONG US

MAXIMIZE CONVERSION FUNNELDynamic feedback loop identifies drop-off for each step, allowing optimization / retargeting based on funnel progress

New character, character skins and DLC reveals

Reward & Sweeps

Social Engagement(polls, memes, conversation, etc.)

DC Comic Tie-In

Page 18: Ayzenberg Group: Taking Aim at Influencers presentation at Games Connection Europe 2013

INJUSTICE: GODS AMONG US

Page 19: Ayzenberg Group: Taking Aim at Influencers presentation at Games Connection Europe 2013

INJUSTICE: GODS AMONG US

Page 20: Ayzenberg Group: Taking Aim at Influencers presentation at Games Connection Europe 2013

INJUSTICE: GODS AMONG US

results#1 Game in the US in April and May

2013 across all platforms (NPD)

First time a fighting game have ranked in the top spot since April

2011 (Mortal Kombat)

Page 21: Ayzenberg Group: Taking Aim at Influencers presentation at Games Connection Europe 2013

INFLUENCER CONTENT CREATION IS EVOLVING BRANDED ENTERTAINMENT

Page 22: Ayzenberg Group: Taking Aim at Influencers presentation at Games Connection Europe 2013

A video game is not a product, its an immersive experience. That experience and connection to your brand does not need to be limited to the actual game contents. The right content can take on a life of its own and be a touch point to push consumers back to the game itself.

Either expanding on a well established world to add further depth and emotional connection, or as a method to help bring to life a new IP, long form content works in concert with traditional executions to add breath and scope to your brand.

LONG FORM CONTENT

Mortal Kombat: Legacy Nuka Break The Controller

Page 23: Ayzenberg Group: Taking Aim at Influencers presentation at Games Connection Europe 2013

Push the boundaries of what your game was primarily built for and re-purpose existing elements to create a wide array of assets to not only produce unique, highly shareable content, but inspire User Generated Content.

PUSHING THE GAME ENGINE

Page 24: Ayzenberg Group: Taking Aim at Influencers presentation at Games Connection Europe 2013

Inspiring and motivating fans to generate their own content, implies positive sentiment and helps you expand your brand through evangelists.

YouTube is the #2 search engine on the web, not just for video content, but for search in general. Influencing the UGC content helps you control the YouTube real-estate associated with your brand.

USER GENERATED CONTENT

Page 25: Ayzenberg Group: Taking Aim at Influencers presentation at Games Connection Europe 2013

There are those who exist across social channels, who are strong personalities and have the ear of massive self built audiences, where they deliver both insight and opinion.

These people not only speak to their audiences in a powerful and organic way, but also represent their followers collective voice to the outside world.

INFLUENCER PARTNERSHIP

Page 26: Ayzenberg Group: Taking Aim at Influencers presentation at Games Connection Europe 2013

MEDIA-CROSS PLATFORM CONTENT SYNDICATION

CONTENT DISTRIBUTION INTEGRATION ACQUISITION

Integrated Media support is key for:

• Maximizing Original Content Awareness

• Breaching the Tipping Point for Social /Earned Media Activity and Igniting WOM

• Cross-Platform Content Syndication

• Amplifying Earned, Owned, Social Media

Key Strategies

Awareness (Primarily CPM Media)• Branding: Create Targeted Mass awareness through high profile, multi-

media branding vehicles (to elevate brand and promote pass-along)

• Platform Specific: Leverage vehicles used to host or distribute Original Content, maximize organic traffic (eg. YouTube/Facebook ad platforms)

Performance (Direct Response CPC, CPA, CPE, CPV)• Content Syndication: Generate views through performance media and

online broadcast channels (CPE, CPV, CPA)

• Traffic Drivers: Guarantee high volume/low cost traffic to Content destination (CPC)

Tracking• Funnel: Implement KPI tracking feedback loop to attribute leads,

maximize media optimization and ROI

• Creative: Monitor and analyze content consumption characteristics through proprietary dashboards to determine best practices for creative optimization

Page 27: Ayzenberg Group: Taking Aim at Influencers presentation at Games Connection Europe 2013
Page 28: Ayzenberg Group: Taking Aim at Influencers presentation at Games Connection Europe 2013
Page 29: Ayzenberg Group: Taking Aim at Influencers presentation at Games Connection Europe 2013

“Twitter is a bridge, not an island”

Page 30: Ayzenberg Group: Taking Aim at Influencers presentation at Games Connection Europe 2013

1 billionTweets are sent every 2 days.

76%of Tweets are on a mobile device.

74%Follow at least 1 brand

Source: youtube.com

Page 31: Ayzenberg Group: Taking Aim at Influencers presentation at Games Connection Europe 2013
Page 32: Ayzenberg Group: Taking Aim at Influencers presentation at Games Connection Europe 2013

CREATIVE CONTENT

Page 33: Ayzenberg Group: Taking Aim at Influencers presentation at Games Connection Europe 2013
Page 34: Ayzenberg Group: Taking Aim at Influencers presentation at Games Connection Europe 2013
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1billionMonthly Active Users

130Average friends per user

750 millionImages will be uploaded this New Years

Source: Facebook

Page 37: Ayzenberg Group: Taking Aim at Influencers presentation at Games Connection Europe 2013

FINAL THOUGHTS

Page 38: Ayzenberg Group: Taking Aim at Influencers presentation at Games Connection Europe 2013

CONVERSATION PLATFORMS

• Apply proper tags and content descriptors for greatest organic search results based on original content

• Have a clear strategy brief

• Generate unique and varied posts in order to produce viral action and content

• Moderate and engage on fan pages and influence users directly for expanded awareness

• Tweet and retweet within ongoing discussion to produce an echo effect across multiple channels

• Find influencers and integrate into ongoing conversation

• Establish brand presence to find first mover opportunities on platform

Page 39: Ayzenberg Group: Taking Aim at Influencers presentation at Games Connection Europe 2013

CONTACT

Chris [email protected]

626-584-4070 x23


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