+ All Categories
Home > Documents > Backward Design

Backward Design

Date post: 22-Feb-2016
Category:
Upload: ewan
View: 138 times
Download: 0 times
Share this document with a friend
Description:
Backward Design. Learning with a purpose. Today’s Essential Question. How do teachers create student-centered standards-based thematic units that engage all learners using UbD (Understanding by Design) ? (Also know as “backward design”). - PowerPoint PPT Presentation
Popular Tags:
31
Backward Design Learning with a purpos
Transcript
Page 1: Backward Design

Backward Design

Learning with a purpose

Page 2: Backward Design

Today’s Essential Question•How do teachers create student-centered

standards-based thematic units that engage all learners using UbD (Understanding by Design) ?

•(Also know as “backward design”)

Page 3: Backward Design
Page 4: Backward Design

How does “backward design” change the way instruction is

organized?

Page 5: Backward Design

Start with the end in mind

Differs from traditional approaches to designing curriculum. Instead of planning activities or tasks first, you begin with how and what will be assessed.

Page 6: Backward Design

How does “backward design” impact student learning?

Page 7: Backward Design

What is backward design?

Page 8: Backward Design

What is backward design?•A unit design framework for beginning with “the end in mind”.

•(What does the learner know, understand and is able to do?).

•A way to integrate standards, curriculum, instruction, and assessment within a unit with targeted results.

Page 9: Backward Design

Learner-centered•Backward design

is a way to authentically put the learner in the center of instruction.

•There is a BIG difference between just knowing and really understanding.

Page 10: Backward Design

What is ‘backward design?

Page 11: Backward Design

What is ‘backward design?•The backwards design model centers on

the idea that the design process should begin with identifying the desired results and then "work backwards" to develop instruction.

•“the end in mind”

Page 12: Backward Design

What is ‘backward design?•The framework identifies three main

stages:

Page 13: Backward Design

The 3 Stages of Backward Design1. Identify desired results

What will the learners know, understand and will be able to do?

2. Determine assessment evidence

How will the learners know when they have reached the goals?(Performance assessments in the three modes)

3. Plan learning activities

What instructional strategies, learning activities, etc. will enable learners achieve the desired results?

Page 14: Backward Design

Stage One: Identify Desired Results

State Standards, Learning Goals, Knowledge and Skills, Essential Question, Enduring Understandings, Guiding Questions

Page 15: Backward Design

Stage 1: Identify Desired Results•What state standards, learning goals,

knowledge and skills will this unit address?•What “Essential Question” frames the

learning?•What Enduring Understanding is the “big

idea of unit”?•What Guiding Questions guide and unpack

the learning of the unit?

Page 16: Backward Design

Stage 1: Identify Desired Results•What is worth learning?•What do students want to learn?•What is relevant?

Page 17: Backward Design

Essential Question•Overarching concept•Frames thinking around theme.•Hooks, challenges and guides students.•Open-ended and not a simple or single right

answer •Thought-provoking•Require students to draw upon content

knowledge and personal experience

Page 18: Backward Design

Essential Question examples•Why do people search for liberty and

freedom?•How does media affect the ways we view

others?•How does where we live impact what we

eat?•How does culture impact geometry?•How is our understanding of culture and

society constructed through and by language?

•What is art and its function in our lives?

Page 19: Backward Design

Enduring understanding•What do you want students to remember

“5 years” from now about this unit?•Frames the big ideas that give meaning

and lasting importance to such discrete curriculum elements as facts and skills.

•Generalizations about unit.•A statement.

Page 20: Backward Design

Enduring understanding examples•The French Resistance was a strong force

in the history of WWII in France.•School is a reflection of the beliefs and

ideas of a culture. •Participation in lifelong sports support

physical and mental wellness.•There are different number systems that

can represent the same quantities.

Page 21: Backward Design

Guiding questions•Guide the thinking of the unit.•Unpacks the ideas of the unit.

Page 22: Backward Design

Guiding questions examples•How did the French Resistance impact

major events in WWII in France?•How was the French Resistance movement

formed and sustained? What were the results?

Page 23: Backward Design

Stage Two: Determine assessment evidence

Performance assessments using the three modes, Integrated Performance Assessments (IPA), Project-based

Page 24: Backward Design

Stage 2: Determine acceptable evidence of learning•How will we know if students have

achieved the desired results and met the standards?

•What types of assessments do we design?•3 modes as performance assessments•Integrated performance assessment (IPA)•Learning checks, formative assessments,

summative assessments.

Page 25: Backward Design

Interpersonal Mode

Page 26: Backward Design

Interpretive Mode

Page 27: Backward Design

Presentational Mode

Page 28: Backward Design

Stage Three: Plan learning activities

Instructional strategies, activities, learning experiences, practice, visuals, worksheets, videos, games, surveys, etc.

Page 29: Backward Design

Stage 3: Plan learning activities•What instructional strategies, learning

activities, etc. will enable students to achieve the desired results?

•What needs to be taught and how?

Page 30: Backward Design

The 3 Stages of Backward Design1. Identify desired results

What will the learners know, understand and will be able to do?

2. Determine assessment evidence

How will the learners know when they have reached the goals?(Performance assessments in the three modes)

3. Plan learning activities

What instructional strategies, learning activities, etc. will enable learners achieve the desired results?

Page 31: Backward Design

http://www.faceinhole.com


Recommended