+ All Categories
Home > Documents > Backward Design Learning with a purpose .

Backward Design Learning with a purpose .

Date post: 04-Jan-2016
Category:
Upload: victor-patrick
View: 213 times
Download: 0 times
Share this document with a friend
Popular Tags:
91
Backward Design Learning with a purpose http://larcstartalk.wikispaces.com
Transcript
Page 1: Backward Design Learning with a purpose .

Backward Design

Learning with a purposehttp://larcstartalk.wikispaces.com

Page 2: Backward Design Learning with a purpose .

Toni TheisenLoveland High SchoolLoveland, Colorado 80538

[email protected]

http://tonitheisen.wikispaces.com

http://lhsfrenchclasses.wikispaces.com/

Page 3: Backward Design Learning with a purpose .

Toni TheisenLoveland High SchoolLoveland, Colorado 80538

[email protected]

http://tonitheisen.wikispaces.com

http://lhsfrenchclasses.wikispaces.com/

Page 4: Backward Design Learning with a purpose .

LARC Startalk Wikispacehttp://larcstartalk.wikispaces.com/

•PowerPoint•Handouts•Links•Other helpful information

•http://larcstartalk.wikispaces.com

Page 5: Backward Design Learning with a purpose .

Today’s Essential Question

•How do teachers create student-centered standards-based thematic units that engage all learners using backward design?

Page 6: Backward Design Learning with a purpose .
Page 7: Backward Design Learning with a purpose .

How does “backward design” change the way instruction is

organized?

Page 8: Backward Design Learning with a purpose .

How does “backward design” impact student learning?

Page 9: Backward Design Learning with a purpose .

What is backward design?

Page 10: Backward Design Learning with a purpose .

What is backward design?•A unit design framework for beginning with the end in mind. (What does the learner know, understand and is able to do?)

Page 11: Backward Design Learning with a purpose .

What is backward design?•A unit design framework for beginning with the end in mind. (What does the learner know, understand and is able do?).

•A way to integrate standards, curriculum, instruction, and assessment within a unit with targeted results.

Page 12: Backward Design Learning with a purpose .

What is backward design?• A unit design framework for beginning with the

end in mind. (What does the learner know, understand and is able to do?).

• A way to integrate standards, curriculum, instruction, and assessment within a unit with targeted results.

• A way to enhance meaningful understanding and transfer of learning.

Page 13: Backward Design Learning with a purpose .

Learner-centered•Backward design

is a way to authentically put the learner in the center of instruction.

•There is a BIG difference between just knowing and really understanding.

Page 14: Backward Design Learning with a purpose .

The learner will…..

Page 15: Backward Design Learning with a purpose .

The learner will…..

•Review the principles of backward design.

Page 16: Backward Design Learning with a purpose .

The learner will…..

•Review the principles of backward design•Analyze a thematic unit using backward

design.

Page 17: Backward Design Learning with a purpose .

The learner will…..

•Review the principles of backward design•Analyze a thematic unit that uses

backward design.•Review of the standards and how to

integrate them into thematic units.

Page 18: Backward Design Learning with a purpose .

The learner will…..

•Review the principles of backward design•Analyze a thematic unit that uses

backward design.•Review of the standards and how to

integrate them into thematic units.

Page 19: Backward Design Learning with a purpose .

The learner will…..

• Review the principles of backward design• Analyze a thematic unit that uses backward

design.• Review of the standards and how to integrate

them into thematic units.• Use the three modes as the center for designing

assessment and instruction.

Page 20: Backward Design Learning with a purpose .

The learner will…..

• Review the principles of backward design• Analyze a thematic unit that uses backward

design.• Review of the standards and how to integrate

them into thematic units.• Use the three modes as the center for designing

assessment and instruction.• Examine and discuss the student program

template.

Page 21: Backward Design Learning with a purpose .

STARTALK Principles for Effective Learning

Startalk:Online CurriculumcDevelopment Guide: http://startalk.umd.edu/

Page 22: Backward Design Learning with a purpose .

STARTALK Principles for Effective Learning

• Align standards-based, thematically organized curriculum, instruction and assessment.

Startalk:Online CurriculumcDevelopment Guide: http://startalk.umd.edu/

Page 23: Backward Design Learning with a purpose .

STARTALK Principles for Effective Learning

• Align standards-based, thematically organized curriculum, instruction and assessment.

Startalk:Online CurriculumcDevelopment Guide: http://startalk.umd.edu/

Page 24: Backward Design Learning with a purpose .

STARTALK Principles for Effective Learning

• Align standards-based, thematically organized curriculum, instruction and assessment.

• Use the target language for instruction.

Startalk:Online CurriculumcDevelopment Guide: http://startalk.umd.edu/

Page 25: Backward Design Learning with a purpose .

STARTALK Principles for Effective Learning

• Align standards-based, thematically organized curriculum, instruction and assessment.

• Use the target language for instruction.• Integrate language, culture and content.

Startalk:Online CurriculumcDevelopment Guide: http://startalk.umd.edu/

Page 26: Backward Design Learning with a purpose .

STARTALK Principles for Effective Learning

• Align standards-based, thematically organized curriculum, instruction and assessment.

• Use the target language for instruction.• Integrate language, culture and content.• Differentiate instruction based on learner need.

Startalk:Online CurriculumcDevelopment Guide: http://startalk.umd.edu/

Page 27: Backward Design Learning with a purpose .

STARTALK Principles for Effective Learning

• Align standards-based, thematically organized curriculum, instruction and assessment.

• Use the target language for instruction.• Integrate language, culture and content.• Differentiate instruction based on learner need.• Use authentic materials.

Startalk:Online CurriculumcDevelopment Guide: http://startalk.umd.edu/

Page 28: Backward Design Learning with a purpose .

STARTALK Principles for Effective Learning

• Align standards-based, thematically organized curriculum, instruction and assessment.

• Use the target language for instruction.• Integrate language, culture and content.• Differentiate instruction based on learner need.• Use authentic materials.• Assess learners’ progress and performance.

Startalk:Online CurriculumcDevelopment Guide: http://startalk.umd.edu/

Page 29: Backward Design Learning with a purpose .

STARTALK Principles for Effective Learning

• Align standards-based, thematically organized curriculum, instruction and assessment.

• Use the target language for instruction.• Integrate language, culture and content.• Differentiate instruction based on learner need.• Use authentic materials.• Assess learners’ progress and performance.• Facilitate student-centered learning.

Startalk:Online CurriculumcDevelopment Guide: http://startalk.umd.edu/

Page 30: Backward Design Learning with a purpose .

The 5 C’s-National Standards

Page 31: Backward Design Learning with a purpose .

Source: Laura Terrill

Page 32: Backward Design Learning with a purpose .

Standard 1.1- Interpersonal Mode: Students engage in conversation, provide and obtain information, express feeling and emotion, and exchange opinions.

Standard 1.2 – Interpretive Mode: Students understand and interpret written and spoken language on a variety of topics.

Standard 1.3 – Presentational Mode: Students present information, concepts and ideas to an audience of listeners or readers on a variety or topics.

Goal 1: Communication

Source: STUDENT PROGRAM CURRICULUM TEMPLATE & GUIDEPages 6, 7 http://startalk.umd.edu/

Page 33: Backward Design Learning with a purpose .

Interpersonal Mode

Page 34: Backward Design Learning with a purpose .

Interpretive Mode

Page 35: Backward Design Learning with a purpose .

Presentational Mode

Page 36: Backward Design Learning with a purpose .

.

What is the mode of communication?

1

Prepare a poster about your favorite sport.

2Watch a movie trailer and write down the date the movie opens

3Talk about what to do on the weekend.

4 Send a text message to a friend

5Create a graphic organizer for new vocabulary.

6Create a skit where you buy school supplies at a store.

Source: Laura Terrill

Page 37: Backward Design Learning with a purpose .

Source: Laura Terrill.

What is the mode of communication?

1 Prepare a poster about your favorite sport. Presentational

2Watch a movie trailer and write down the date the movie opens.

3 Talk about what to do on the weekend.

4 Send a text message to a friend.

5Create a graphic organizer for new vocabulary.

6Create a skit where you buy school supplies at a store.

Page 38: Backward Design Learning with a purpose .

Source: Laura Terrill.

What is the mode of communication?

1 Prepare a poster about your favorite sport. Presentational

2Watch a movie trailer and write down the date the movie opens. Interpretive

3 Talk about what to do on the weekend.

4 Send a text message to a friend.

5Create a graphic organizer for new vocabulary.

6Create a skit where you buy school supplies at a store.

Page 39: Backward Design Learning with a purpose .

Source: Laura Terrill.

What is the mode of communication?

1 Prepare a poster about your favorite sport. Presentational

2Watch a movie trailer and write down the date the movie opens. Interpretive

3 Talk about what to do on the weekend. Interpersonal

4 Send a text message to a friend.

5Create a graphic organizer for new vocabulary.

6Create a skit where you buy school supplies at a store.

Page 40: Backward Design Learning with a purpose .

Source: Laura Terrill.

What is the mode of communication?

1 Prepare a poster about your favorite sport. Presentational

2Watch a movie trailer and write down the date the movie opens. Interpretive

3 Talk about what to do on the weekend.Interpersonal

4 Send a text message to a friend. Interpersonal

5Create a graphic organizer for new vocabulary.

6Create a skit where you buy school supplies at a store.

Page 41: Backward Design Learning with a purpose .

Source: Laura Terrill

What is the mode of communication?

1 Prepare a poster about your favorite sport. Presentational

2Watch a movie trailer and write down the date the movie opens. Interpretive

3 Talk about what to do on the weekend.Interpersonal

4 Send a text message to a friend. Interpersonal

5Create a graphic organizer for new vocabulary.

Interpretive

6Create a skit where you buy school supplies at a store.

Page 42: Backward Design Learning with a purpose .

Source: Laura Terrill.

What is the mode of communication?

1 Prepare a poster about your favorite sport. Presentational

2Watch a movie trailer and write down the date the movie opens. Interpretive

3 Talk about what to do on the weekend.Interpersonal

4 Send a text message to a friend. Interpersonal

5Create a graphic organizer for new vocabulary.

Interpretive

6Create a skit where you buy school supplies at a store.

Presentational

Page 43: Backward Design Learning with a purpose .

The 5 C’s-National Standards

I can create a unit using the national standards.

A. B. C.

Page 44: Backward Design Learning with a purpose .

What is ‘backward design?

Page 45: Backward Design Learning with a purpose .

What is ‘backward design?

•The backwards design model centers on the idea that the design process should begin with identifying the desired results and then "work backwards" to develop instruction.

Page 46: Backward Design Learning with a purpose .

What is ‘backward design?

•The backwards design model centers on the idea that the design process should begin with identifying the desired results and then "work backwards" to develop instruction.

•“the end in mind”

Page 47: Backward Design Learning with a purpose .

What is ‘backward design?

•The backwards design model centers on the idea that the design process should begin with identifying the desired results and then "work backwards" to develop instruction.

•“the end in mind”•The framework identifies three main

stages:

Page 48: Backward Design Learning with a purpose .

The 3 Stages of Backward Design

1. Identify desired results

What will the students know, understand and will be able to do?

2. Determine acceptable evidence

of learning

How will the students know when they have reached the goals?

3. Plan learning experiences and instruction

What do I need to do in the classroom to prepare them for the assessment?

Page 49: Backward Design Learning with a purpose .

Stage 1: Identify Desired Results•What relevant goals (content standards,

objectives, learning outcomes, knowledge, skills) will this unit address?

Page 50: Backward Design Learning with a purpose .

Stage 1: Identify Desired Results•What relevant goals (content standards,

objectives, learning outcomes, knowledge, skills) will this unit address?

•What is worth learning?

Page 51: Backward Design Learning with a purpose .

Stage 1: Identify Desired Results•What relevant goals (content standards,

objectives, learning outcomes, knowledge, skills) will this unit address?

•What is worth learning?•What do students want to learn?

Page 52: Backward Design Learning with a purpose .

Stage 1: Identify Desired Results•What relevant goals (content standards,

objectives, learning outcomes, knowledge, skills) will this unit address?

•What is worth learning?•What do students want to learn?•What is relevant?

Page 53: Backward Design Learning with a purpose .

Stage 1: Identify Desired Results•What relevant goals (content standards,

objectives, learning outcomes, knowledge, skills) will this unit address?

•What is worth learning?•What do students want to learn?•What is relevant?

Page 54: Backward Design Learning with a purpose .

Stage 1: Identify Desired Results•Choose a unit theme and subthemes.•Establish outcomes based on the National

Standards.•Identify content knowledge and skills that

align with theme.

Page 55: Backward Design Learning with a purpose .

Program unit theme and subthemes

Source: STARTALK 2010 Sample Materials

Page 56: Backward Design Learning with a purpose .

Let’s brainstorm some themes.

Page 57: Backward Design Learning with a purpose .

Possible subthemes?

Food

Housing

Sports and Leisure Activities

Page 58: Backward Design Learning with a purpose .

Establish outcomes based on the National Standards

“can do statements”

Source: STARTALK 2010 Sample Materials

Page 59: Backward Design Learning with a purpose .

Establish outcomes based on the National Standards

Source: STARTALK 2010 Sample Materials

Page 60: Backward Design Learning with a purpose .

Source:Jefferson Ct. Public Schools, Kentucky

Page 61: Backward Design Learning with a purpose .

Identify content knowledge and skills that align with theme. “can do”

Source: STARTALK 2010 Sample Materials

Page 62: Backward Design Learning with a purpose .

What “can do “ statements can you create for “Family and Celebrations”?

Page 63: Backward Design Learning with a purpose .

Stage 2: Determine acceptable evidence of learning

Page 64: Backward Design Learning with a purpose .

Stage 2: Determine acceptable evidence of learning

•How will we know if students have achieved the desired results and met the standards?

Page 65: Backward Design Learning with a purpose .

Stage 2: Determine acceptable evidence of learning

•How will we know if students have achieved the desired results and met the standards?

•What types of assessments do we design?

Page 66: Backward Design Learning with a purpose .

Stage 2: Determine acceptable evidence of learning

•End of Program Performance Tasks•Other types of assessment and evidence

of learning

Page 67: Backward Design Learning with a purpose .

End of program performance assessment

http://www.toondoo.com

Page 68: Backward Design Learning with a purpose .

Stage 2: Determine acceptable evidence of learning

•Design culturally appropriate end of unit performance tasks using the three modes.

•Consider other meaningful evidence of learning

Page 69: Backward Design Learning with a purpose .

End of program performance assessment

Source: STARTALK 2010 Sample Materials

Page 70: Backward Design Learning with a purpose .

ACTFL Integrated Performance Assessment

1. Interpretive Communication PhaseStudents listen to and / or read an authentic

text and answer information as well as interpretive questions to assess comprehension.The teacher provides students with feedback on

performance.

2. Interpersonal Communication Phase

After receiving feedback students engage in

communication about a particular topic which

relates to the interpretive text. This phase is audio- or

videotaped.

3. Presentational CommunicativePhase

Students engage in the presentational mode by sharing their research/ideas/opinions.

Samples presentational formats: speeches, drama, skits, radio

broadcasts, posters, brochures, podcasts, websites, etc.

Page 71: Backward Design Learning with a purpose .

ACTFL Integrated Performance Assessment

1. Interpretive Communication Phase

Read and listen to information on 2 endangered species. Complete a graphic organizer on each animal.

2. Interpersonal Communication Phase

Imagine a conversation that might take place between the 2 different endangered species.

Identify and describe “yourself”, comment on where you live, what the weather is

like and comment on what you need to survive.

3. Presentational Communicative

PhaseNarrate the story of one

particular animal and create a multimedia public service

announcement or advertisement to call attention

to the plight of that endangered species.

Page 72: Backward Design Learning with a purpose .

Interpretive mode•One-way•Comprehension of words, concepts, ideas,

meaning of an entire piece•Exposed to lots of culturally authentic

materials such as text, films, works of art, songs, poems, music videos, advertisements, etc.

Page 73: Backward Design Learning with a purpose .

Interpretive Mode

Page 74: Backward Design Learning with a purpose .

Sample Interpretive Tasks

1. listen with visuals2. follow a route on a map3. check-off items on a list when watching a video4. draw what is described5. use Twitter with class 6. create questions from a brochure, reading, etc,7. brainstorm or guess meaning from a song8. paraphrase a new article in native language9. listen to a song and fill in words 10.take a poll after listening to a passage

Startalk:Online CurriculumcDevelopment Guide: http://startalk.umd.edu/

Page 75: Backward Design Learning with a purpose .

Interpersonal mode

•Two-way, spontaneous exchanges that involve negotiation of meaning

•Unrehearsed•Can be based on information from he

interpretive task.

Page 76: Backward Design Learning with a purpose .

Interpersonal Mode

Page 77: Backward Design Learning with a purpose .

Sample Interpersonal Tasks

1. conversation about a visual, movie, etc.2. ask for /give directions3. talk with with others about family, friends, school, books,

movies, video games, etc.4. discuss news events of the day5. debate an issue6. make plans with a friend, family member, etc.7. Negotiate who does what chore, activity, who is on which

team, etc.8. telephone call9. text messaging or e-mail with a friend or family member10. respond to a letter or note

Startalk:Online CurriculumcDevelopment Guide: http://startalk.umd.edu/

Page 78: Backward Design Learning with a purpose .

Presentational mode•Rehearsed, revise, consult sources, and

prepare ahead of time•Use language for real world purpose•Use language in new and different

contexts.

Page 79: Backward Design Learning with a purpose .

Presentational Mode

Page 80: Backward Design Learning with a purpose .

Sample Presentational Tasks

1. brochure, itinerary 2. design a survey, poll, report results3. Create aWikispace, Facebook page, website4. story, book or digital story5. video, Podcasts6. presentations, PowerPoints, movies,7. skit or role-play8. agenda, schedule9. 3D model pr digital sketch10. public service announcement, commercial, TV game show11. songs, plays, design games

Startalk:Online CurriculumcDevelopment Guide: http://startalk.umd.edu/

Page 81: Backward Design Learning with a purpose .

Other types of assessment

Source: STARTALK 2010 Sample Materials

Page 82: Backward Design Learning with a purpose .
Page 83: Backward Design Learning with a purpose .

Stage 3: Plan learning experiences and instruction•What learning experiences, instructional

strategies, activities, etc. will enable students to achieve the desired results?

•What needs to be taught and how?

Page 84: Backward Design Learning with a purpose .

Stage 3: Use effective instructional strategies•Use target language for instruction.•Facilitate student-centered learning.•Ensure meaningful student-to-student and

teacher-to-student communication•Integrate language, culture and content.•Differentiate instruction based on student

need.

Page 85: Backward Design Learning with a purpose .

Use effective instructional strategies

Source: STARTALK 2010 Sample Materials

Page 86: Backward Design Learning with a purpose .

Materials and other resources

Source: STARTALK 2010 Sample Materials

Page 87: Backward Design Learning with a purpose .

Technology

Source: STARTALK 2010 Sample Materials

Page 88: Backward Design Learning with a purpose .

Integrating technology can also engage students

http://worldlanguagestech.wikispaces.com/

GoAnimate

Page 89: Backward Design Learning with a purpose .

Three Stages:

Page 90: Backward Design Learning with a purpose .
Page 91: Backward Design Learning with a purpose .

http://www.faceinhole.com


Recommended