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16. Panzerdivision
19. Panzerdivision
1940 - 11. Armee Rumania
1941 - 12. Armee Balkans
1941-42 - Armee Gruppe Sud Zhitomir Kiev Taganrog Mius Kharkov
1942 - 6. Armee Stalingrad
1943 - 10. Armee Salerno
1944 - Armee Gruppe Sud Cherkassy Tarnopol Lublin Baranow Sandomierz
1940-41 - 11. Armee Germany
1941-42 - Armee Gruppe mitte Minsk Smolensk Moscow Orel
1943 - Armee Gruppe Süd Kharkov Kiev Zhitomir
1944 - Armee Gruppe SüdPodolsk
1944 - Armee Gruppe mitte Warsaw Radom
5. Panzerdivision1939 - 14. Armee Poland
1940-41 - 12. Armee Poland Rumania Yugoslavia Greece Vyasma Moscow
1942 - 4. pAnzerArmee, 9. Armee Gshatsk Rzov
1943 - 3. pAnzerArmee Vyasma Orel Gomel
1944 - 4. Armee Bobruisk Kovel Minsk Lithuania Courland
4. Panzerdivision1939 - 10. Armee Poland 1940 - HeerSGruppe B,C. Eifel Maastricht France 1941-43 - 2. pAnzerArmee Gomel Orel Kursk
1944 - 2. Armee, 4. Armee Bobruisk Kovel Narew Courland
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In the belief that the Panzerdivision could turn the tide against the Red Army as it stormed westward, the Germans formed Panzerkorps designed to counterattack the spearheads of advancing Soviet armour. The concept grew out of General der Panzertruppen von Saucken’s and Feldmarschal Model’s efforts to create the semblance of a front line using Sperrverband and Kampfgruppen fortified by a Panzerdivision. These Panzerkorps, because of the ever dwindling manpower of Germany, became the last efforts of the dying Nazis’ regime to defend the fatherland.
After the attempt on Hitler’s life in July, 1944, the Heer fell out of favour with the Fuhrer. Most of the remaining armour production and manpower priorities went to outfitting the three SS-Panzerkorps. Even so, there was still considerable
General der Panzertruppen von Saucken is mounted in a Sd Kfz 250 half-track. He is a Warrior and a Higher Command SMG team rated as Fearless Veteran. Von Saucken may join a 4. Panzerdivision, 5. Panzerdivision or 19. Panzerdivision company for +65 points.
CounterAttACk expert
Von Saucken was repeatedly called upon by Der Führer to prevent Soviet breakthroughs with thrown together forces. Von Saucken’s proven ability to organize and launch mobile counterattack became his forte, having demonstrated his tactical skill many times on the Eastern Front.
All platoons within Command Distance of von Saucken may reroll any failed Skill Tests to make Stormtrooper moves.
pAnzerS mArCH
Von Saucken‘s keen tactical abilities and strong leadership skills provided his forces the opportunities to provide decisive force when needed to stop Soviet spearheads. Time and again, across the Eastern Front, von Saucken’s units managed to apply the right force at the right point in meeting Soviet advancing formations.
Each turn von Saucken may re-roll one die rolled to receive Reserves for his company.
As commander of Kampfgruppe von Saucken and later the XXXIX. Panzerkorps, General der Panzertruppen von Saucken was still available to provide his expertise to the divisions under his command.
General Der PanzertruPPen Von Saucken
the Wehrmacht’S Fire BriGaDeS
power left in the remaining armour divisions of the Heer. These divisions were combined into Panzerkorps and readily used as the fire brigades in the German attempts to stem the tide of Allied incursions towards the Reich.
Four of these armoured divisions, 4. Panzerdivision, 5. Panzerdivision, 16. Panzerdivision and 19. Panzerdivision, became the backbone of the Heer units committed in defending Poland against the Soviet onslaught from the East. Across the entire line of the Vistula River, these four armoured divisions fought to the death with advancing Soviet armour exacting a heavy toll on the Soviet Army in tanks and manpower.
Panzer IV H
Panzer Platoon
5
Panzer IV H
Panzer Platoon
Panther D, A, or G
55
Panzer IV H
Panzer Platoon
Panther D, A, or G
55
Panzer IV H
Panzer Platoon
Panther D, A, or G
55
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Panzerkampfgruppe(tAnk CompAny)
A Panzerkamfgruppe must field a Company HQ and at least two Panzer Platoons and may field one of each of the remaining Combat Platoons and the Weapons Platoons shown.It may also field one Support Platoon from each Support box shown (Armour, Infantry, etc).
co
mB
at
Pla
to
on
S
Wea
Po
nS
Pla
to
on
S
ScoutS
7
Panzerkampfgruppe HQ
heaDquarterS
5
Panzer Pioneer Platoon
PioneerS
6
hea
Dq
ua
rt
erS
Motorised Scout Platoon
anti-aircraFt
7Panzer Anti-aircraft Gun Platoon
DiV
iSio
n S
uP
Po
rt
Pla
to
on
S (C
hoos
e on
e pl
atoo
n fro
m e
ach
box)
armour 8
Assault Gun Platoon
8
Tank-hunter Platoon
9Gepanzerte Panzergrenadier Platoon
inFantry
10
Panzergrenadier Platoon
10
Gepanzerte Aufklärungs Platoon
11
Aufklärungs Platoon
11
Walküre Platoon
12Gepanzerte Panzerpionier Platoon
inFantry
12
Panzerpionier Platoon
13
Panzerspäh Patrol
reconnaiSSance
13
Motorised Artillery Batteryartillery
14
Armoured Artillery Battery
14
Rocket Launcher Batteryrocket artillery
15Armoured Rocket Launcher Battery
16
Heavy Anti-aircraft Gun Platoonanti-aircraFt
16
Heavy Anti-aircraft Gun Platoonanti-aircraFt
air SuPPort
17
Sporadic Air Support
Armoured BAttle Group
armour
6
Schwere Panzer Platoon
15
Anti-aircraft Gun Platoon
17
FlaK Nest
15
Anti-aircraft Gun Platoon
9
Anti-tank Gun Platoon
Any Platoons you take in your force must have the same unit symbol or no symbol.
4. Panzerdivision
5. Panzerdivision
16. Panzerdivision
19. Panzerdivision
16
Light Anti-aircraft Gun Platoon
16
Light Anti-aircraft Gun Platoon
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Panzerkompanie HQ
HAUPTmann
Recovery Section
Unteroffizier
Recovery vehicle
HAUPTMANN
CompanyCommand tank
Company HQ
2iC Commandtank
Panzer Platoon
Leutnant
Unteroffizier
Unteroffizier
Unteroffizier
Panzer Section Panzer Section
Panzer Section
Command Tank
Tank
TankTank
HQ Section
LEUTNANT
HeAdquArterS
Company HQ with2 Panzer IV H 190 points2 Panther D, A, or G 375 points
option
Add an Sd Kfz 9 (18t) recovery half-track for +5 points, a Bergepanzer III recovery vehicle for +10 points, or a Bergepanther recovery vehicle for +15 points.
•
pAnzer plAtoon
With the Wehrmacht (German Army) now almost perpetu-ally on the defensive, the Panzerdivision is now solely used as a fire brigade to stop the ever advancing Allied armies. While make-shift infantry formations scramble to build a coherent defence, the panzers have become the counterattacking force to fill the breeches in the lines.
motivAtion And Skill
The Panzertruppen of the 4., 5. 16. and the 19. Panzerdivision have fought as far and wide as France, Italy, and Russia. Four years of combat have thinned their ranks but not their guile. A Panzerkamfgruppe is rated as Confident Veteran.
heaDquarterS
comBat PlatoonS
CompAny Hq
This role requires your panzer leaders to be decisive, swift, and ruthless in their attacks, for their services will be needed again and again in the struggle to keep the Bolsheviks out of the Fatherland. Direct their efforts at the point of greatest need and remind your enemy of the still formidable power of the panzer.
plAtoon 4 Panzer IV H 380 points 3 Panzer IV H 285 points
4 Panther D, A, or G 750 points 3 Panther D, A, or G 560 points
You must field at least one Panzer Platoon equipped with the same model of tank as the Company HQ.
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Panzer Pioneer Platoon
Schwere Panzer Platoon
Leutnant
LEUTNANT
Command Königstiger (Henschel)
HQ Section
Unteroffizier
Königstiger (Henschel)
HEAVY TANK Section
Unteroffizier
Königstiger (Henschel)
HEAVY TANK Section
Unteroffizier
Königstiger (Henschel)
HEAVY TANK Section
pAnzer pioneer plAtoon
The Panzerpionier Platoon performs a critical need in the Panzerkompanie. Keeping the way clear for your panzers to reach the enemy’s breakthrough will increase the impact of your counterattack.
Use the engineering prowess of the Pioneer to clear obstacles while keeping enemy sappers away from your line of advance. Though small in numbers their presence can prove critical when timing determines success.
plAtoon
HQ Section with:3 Pioneer Squads 145 points2 Pioneer Squads 110 points
option
Upgrade all Maultier half-tracks to Sd Kfz 251/7 (Pioneer) half-tracks for +20 points per half-track.
•
WeaPonS PlatoonS
SCHwere pAnzer plAtoon
Remember to roll for your Tiger Ace Skills before each game.
plAtoon 4 Königstiger (Henschel) 1380 points3 Königstiger (Henschel) 1035 points 2 Königstiger (Henschel) 690 points1 Königstiger (Henschel) 345 points
4 Tiger I E 860 points3 Tiger I E 645 points 2 Tiger I E 430 points1 Tiger I E 215 points
Only a 16. Panzerdivision Panzerkampfgruppe may take a Schwere Panzer Platoon containing Königstiger tanks as a Weapons platoon.
Only 4. Panzerdivision or 5. Panzerdivision Panzerkampfgruppen may take Schwere Panzer Platoons containing Tiger IE tanks as a Weapons platoon. The Tiger IE tanks supporting the 4. Panzerdivision came
from the 507. schwere Panzerabteilung, the ones supporting 5. Panzerdivision came from the 505. schwere Panzerabteilung and the Königstiger tanks supporting the 16. Panzerdivision came form the 501. schwere Panzerabteilung.
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Motorised ScouT Platoon
Leutnant
Unteroffizier
Scout Squad
MG team
Unteroffizier
Scout Squad
MG team Motorcycle and sidecar with MG
Unteroffizier
Scout Squad
MG team Motorcycle and sidecar with MG
Motorcycle and sidecar with MG
Leutnant
HQ Section
Command MG team Motorcycle and sidecar with MG
Sd Kfz 7/1 (Quad 2cm)
CommandSd Kfz 7/1 (Quad 2cm)
Sd Kfz 7/1 (Quad 2cm)
Panzer Anti-aircraft gun Platoon
plAtoon
HQ Section with:3 Scout Squads 160 points2 Scout Squads 120 points
optionS
Replace any or all motorcycles and sidecars with two solo motorcycles based together, a Kettenkrad half-tracked motorcycle, or a Kübelwagen jeep per motorcycle and sidecar at no cost.
Replace all motorcycles and sidecars with Schwimmwagen amphibious jeeps for +5 points for the platoon.
Replace all MG teams with Assault Rifle teams for +5 points per team.
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•
motoriSed SCout plAtoon
Motorised Scout Platoons are Reconnaissance Platoons
pAnzer Anti-AirCrAft Gun plAtoon
One of the few vulnerabilities of your Panzers is an air strike. Providing ample anti-aircraft support will assure your Panzers are available to bring death and destruction down upon enemy armour. The Sd Kfz 7/1 with its quad 20mm anti-aircraft guns will most assuredly do the trick.
plAtoon3 Sd Kfz 7/1 (Quad 2cm) 135 points 2 Sd Kfz 7/1 (Quad 2cm) 90 points
3 Möbelwagen (3.7cm) 180 points 2 Möbelwagen (3.7cm) 120 points
option
Upgrade to armoured half-tracks with Front, Side and Top armour rating of 0 for +10 points per half-track.
•
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TANK-HUNTER Platoon
Leutnant
LEUTNANT
Command Tank-hunter
Tank-hunter
HQ Section
Unteroffizier
Tank-hunter
Tank-hunter
TANK HUNTER Section
Assault gun Platoon
Leutnant
Leutnant
HQ Section
Command StuG G
Unteroffizier
StuG G
ASSAULT GUN SECTION
Unteroffizier
StuG G
ASSAULT GUN SECTION
Unteroffizier
StuG G
ASSAULT GUN SECTION
SuPPort PlatoonS
motivAtion And Skill
The Panzertruppen of the 4., 5. 16. and the 19. Panzerdivision have fought as far and wide as France, Italy, and Russia. Four years of combat have thinned their ranks but not their guile. Often additional Luftwaffe and Heer troops would support them in battle. Support Platoons of a Panzerkamfgruppe are rated as Confident Veteran unless otherwise noted under the platoon.
tAnk Hunter plAtoon
plAtoon4 Marder II 270 points3 Marder II 205 points2 Marder II 140 points
4 Marder III M 265 points3 Marder III M 200 points2 Marder III M 135 points
4 Jagdpanzer IV 380 points3 Jagdpanzer IV 285 points2 Jagdpanzer IV 190 points
ASSAult Gun plAtoon
plAtoon4 StuG G 380 points3 StuG G 285 points2 StuG G 190 points
Only a 16. Panzerdivision Panzerkampfgruppe may take a Assault Gun Platoon as a Support platoon.
Various StuG Abteilungs of Army Group North Ukraine supported the 16. Panzerdivision during its fighting again the Soviets at Sandomierz. They also had two companies of StuG G assault guns in their own Panzerjäger Abteilung.
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Anti-tank gun Platoon
Leutnant
Leutnant
HQ Section
Command SMG team Kfz 15 field car
Unteroffizier
Anti-tank gun Section
7.5cm PaK40
3-ton truck
7.5cm PaK40
3-ton truck
Unteroffizier
Anti-tank gun Section
7.5cm PaK40
3-ton truck
7.5cm PaK40
3-ton truck
Gepanzerte Panzergrenadier platoon
Leutnant or oberfeldwebel
Unteroffizier
Panzergrenadier Squad
MG team Sd Kfz 251/1 half-trackMG team
Unteroffizier
Sd Kfz 251/1 half-track
PanzergrenadierSquad
MG teamMG team
Unteroffizier
Sd Kfz 251/1 half-track
PanzergrenadierSquad
MG teamMG team
Leutnant or Oberfeldwebel
HQ Section
Command MG team Sd Kfz 251/1 half-track
Anti-tAnk Gun plAtoon
plAtoon
HQ Section with:4 7.5cm PaK40 220 points3 7.5cm PaK40 170 points2 7.5cm PaK40 120 points
optionS
Add Kfz 15 field car and 3-ton trucks to the platoon at no cost.
Replace all 3-ton trucks with RSO tractors at no cost or Sd Kfz 7 or 11 half-tracks for +5 points for the platoon.
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•
Gepanzerte Panzergrenadier Platoons may use the Mounted Assault special rule.
plAtoon
HQ Section with3 Panzergrenadier Squads 275 points2 Panzergrenadier Squads 200 points
optionS
Replace the Command MG team with a Command Panzerknacker SMG team for +5 points or a Command Panzerfaust SMG team for +10 points.
Replace Sd Kfz 251/1 half-track in HQ Section with a Sd Kfz 251/10 (3.7cm) half-track at no cost.
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•
GepAnzerte pAnzerGrenAdier plAtoon
When emplaced in a position where they are protected by infantry, the powerful 7.5cm PaK40 guns of an anti-tank gun platoon become an instant strongpoint around which to orchestrate you battle plan.
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Panzergrenadier platoon
Leutnant or oberfeldwebel
Leutnant or Oberfeldwebel
HQ Section
Command MG team Kfz 15 field car
Unteroffizier
Panzergrenadier Squad
MG team MG team Kfz 70 truck
Unteroffizier
Kfz 70 truck
MG team MG team
PanzergrenadierSquad
Unteroffizier
Kfz 70 truck
MG team MG team
PanzergrenadierSquad
Gepanzerte Aufklärungs Platoon
The bulk of the infantry in a Panzerdivision were motorised Panzergrenadiers. Trained to following behind the Panzers and their armoured counterparts they would secure and hold the captured ground while the armoured troops moved on to the next objective.
Motorised in Steyr 1500 or 2000 Kfz 70 trucks, they are easily able to keep pace with the fast moving armoured thrusts of the Panzers.
plAtoon
HQ Section with3 Panzergrenadier Squads 205 points2 Panzergrenadier Squads 145 points
optionS
Replace the Command MG team with a Command Panzerknacker SMG team for +5 points or a Command Panzerfaust SMG team for +10 points.
Remove Kfz 15 field car and replace all Kfz 70 trucks with 3-ton trucks at no cost.
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•
pAnzerGrenAdier plAtoon
GepAnzerte AufklärunGS plAtoon
Gepanzerte Aufklärungs Platoons may use the Mounted Assault special rule.
plAtoon
HQ Section with:3 Aufklärungs Squads 300 points2 Aufklärungs Squads 215 points
optionS
Replace the Command MG team with a Command Panzerknacker SMG team for +5 points or a Command Panzerfaust SMG team for +10 points.
Add an additional Sd Kfz 250 half-track to each squad for +5 points per half-track.
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•
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Walküre Platoon
Leutnant
Unteroffizier
Walküre Squad
Rifle/MG team
Rifle/MG team
Unteroffizier
Walküre Squad
Rifle/MG team
Rifle/MG team
Unteroffizier
Walküre Squad
Rifle/MG team Rifle/MG team
Leutnant
HQ Section
CommandRifle/MG team
Aufklärungs Platoon
Kübelwagenwith MG
Kübelwagenwith MG
Kübelwagenwith MG
Kübelwagenwith MG
Kübelwagenwith MG
Kübelwagenwith MG
Kfz 15 field car with MG
wAlküre plAtoon
plAtoon
HQ Section with3 Walküre Squads 110 points2 Walküre Squads 80 points
option
Replace Command Rifle/MG team with a Command Panzerfaust SMG team for +10 points.
•
On 5 August 1944 the 1071. Grenadier Regiment was dis-banded and integrated in mass into the 4. Panzerdivision.
Walküre platoons provide excellent infantry reinforcements for developing a coherent defence against an advancing mechanised enemy. Arriving fully combat equipped, they can easily be integrated into existing formations to form a ready defence.
Though fielded as full companies they were generally sup-ported by more veteran formations. This allowed for a quick development of a solid defence backed by crack combat veterans able to stop, hold, and then counterattack enemy incursions.
A 4. Panzerdivision Panzerkampfgruppe may take a Walküre Platoon as a support platoon.
A Walküre Platoon is rated Confident Trained.
AufklärunGS plAtoon
plAtoon
HQ Section with:3 Aufklärungs Squads 210 points2 Aufklärungs Squads 150 points
optionS
Replace the Command MG team with a Command Panzerknacker SMG team for +5 points or a Command Panzerfaust SMG team for +10 points.
Replace Kfz 15 field car and all Kübelwagen jeeps with Motorcycles and sidecars at no cost.
Replace Kfz 15 field car and all Kübelwagen jeeps with Schwimmwagen amphibious jeeps for +5 points for the platoon.
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•
•
Often the troops of a Panzeraufklärungsabteilungs’ (armoured Reconnaissance Battalion) infantry companies were pressed into action as additional Panzergrenadiers. They fought alongside the tanks and self-propelled guns of the Panzerdivision during counterattacks and held and secured captured ground afterwards.
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Gepanzerte Panzerpionier Platoon
Leutnant
Unteroffizier
Pioneer Squad
Sd Kfz 251/7 half-track
PioneerMG team
Sd Kfz 251/7 half-track
PioneerMG team
Leutnant
HQ Section
Command Pioneer MG team
Pioneer Supply 3-ton truck
Sd Kfz 251/1 half-track
Unteroffizier
Pioneer Squad
Sd Kfz 251/7 half-track
PioneerMG team
Sd Kfz 251/7 half-track
PioneerMG team
Unteroffizier
Pioneer Squad
PioneerMG team
Sd Kfz 251/7 half-track
PioneerMG team
Sd Kfz 251/7 half-track
Panzerpionier Platoon
Leutnant
Leutnant
HQ Section
Command Pioneer Rifle/MG team
Pioneer Supply 3-ton truck
Kfz 15 field car
Unteroffizier
Pioneer Squad
PioneerRifle/MG team
PioneerRifle/MG team
Kfz 70 truck
Unteroffizier
Pioneer Squad
PioneerRifle/MG team
PioneerRifle/MG team
Kfz 70 truck
Unteroffizier
Pioneer Squad
PioneerRifle/MG team
PioneerRifle/MG team
Kfz 70 truck
plAtoon
HQ Section with:3 Pioneer Squads 335 points2 Pioneer Squads 240 points
optionS
Replace Command Pioneer MG team with Command Pioneer Panzerknacker SMG team for +5 points or Command Pioneer Panzerfaust SMG team for +10 points.
Equip one Pioneer MG team with a Goliath demoli-tion carrier in addition to its normal weapons for +30 points.
Add an additional Sd Kfz 251/7 half-track to each squad for +5 points per half-track.
Replace any or all Sd Kfz 251/7 half-tracks with Sd Kfz 251/1 (Stuka) for +35 points per half-track.
Add Pioneer Supply 3-ton truck for +25 points, or Pioneer Supply Maultier for +30 points.
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•
•
•
GepAnzerte pAnzerpionier plAtoon
You may replace up to one Pioneer MG team per Pioneer Squad with a Flame-thrower team at the start of the game before deployment.
Gepanzerte Panzerpionier Platoons may use the Mounted Assault special rule.
plAtoon
HQ Section with:3 Pioneer Squads 195 points2 Pioneer Squads 140 points
optionS
Replace Command Pioneer Rifle/MG team with Command Pioneer Panzerknacker SMG team for +5 points or Command Pioneer Panzerfaust SMG team for +10 points.
Equip one Pioneer Rifle/MG team with a Goliath demolition carrier in addition to its normal weapons for +30 points.
Add Pioneer Supply 3-ton truck for +25 points, or Pioneer Supply Maultier for +30 points.
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•
•
pAnzerpionier plAtoon
You may replace up to one Pioneer Rifle/MG team per Pioneer Squad with a Flame-thrower team at the start of the game before deployment.
Like the reconnaissance troops the Pionierbataillon of the Panzerdivision is also used as an elite reserve. Mobile pioneers can assault to reverse an enemy’s advance. They can also rapidly plug a hole in the defence or advance through the lines into the enemy’s rear.
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Panzerspäh Patrol
Motorised Artillery Battery
pAnzerSpäH pAtrol
plAtoon2 Sd Kfz 231 (8-rad) 80 points
3 Panzer II L Luchs 145 points
Sd Kfz 223 (radio) with:2 Sd Kfz 222 (2cm) 110 points1 Sd Kfz 222 (2cm) 70 points
Replace any or all Sd Kfz 222 (2cm) with Sd Kfz 221 (2.8cm) at no cost.
Sd Kfz 250 (recce) with:2 Sd Kfz 250/9 (2cm) 115 points1 Sd Kfz 250/9 (2cm) 75 points
•
A Command Sd Kfz 250 half-track counts as a Tank team in a Panzerspäh Patrol and may fire its rear AA MG even though it doesn’t carry any passengers.
Panzerspäh Patrols are Reconnaissance Platoons.
Observer Panzer II OP tanks cannot launch assaults.
Motorised Artillery Batteries equipped with 15cm sFH18 howitzers may not be deployed in Ambush.
motoriSed Artillery BAttery
plAtoon
HQ Section with:4 10.5cm leFH18 howitzers 220 points2 10.5cm leFH18 howitzers 125 points
HQ Section with:4 15cm sFH18 howitzers 340 points2 15cm sFH18 howitzers 185 points
optionS
Add Kfz 15 field car, Kfz 68 radio truck and Sd Kfz 11 half-tracks at no cost.
Replace all Kübelwagen jeeps with Sd Kfz 250 half-tracks for +5 points per half-track.
Replace any or all Observer Rifle teams and their Kübelwagen jeep with Observer Panzer II OP tanks for +10 points per tank.
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•
•
The troops of a Panzeraufklärungsabteilungs’ (armoured Reconnaissance Battalion) also provide excellent recon-naissance troops for Panzerdivisions in the form of Panzerspähkompanies.
Only Panzerspäh Patrols from the 4. Panzerdivison may field Panzer II L Luchs tanks.
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Armoured Artillery Battery
ObserverRifle team
SdKfz 250ObserverRifle team
SdKfz 250
Rocket Launcher Battery
7.5cm PaK40 gun
Kfz 70 truck
Armoured Artillery BAttery
Observer Panzer III OP tanks cannot launch assaults.
plAtoon
HQ Section with:4 Wespe 340 points2 Wespe 185 pointsAdd one Wespe to each Gun SectionPer Wespe +70 points
HQ Section with:4 Hummel 440 points2 Hummel 235 pointsAdd one Hummel to each Gun SectionPer Hummel +95 points
optionS
Replace any or all Observer Rifle teams and their Sd Kfz 250 with Observer Panzer III OP tanks for +5 points per tank.
Add an Sd Kfz 9 (18t) recovery half-track for +5 points.
•
•
roCket lAunCHer BAttery
Rocket support in the form of the 15cm NW41 rocket launcher provides extremely effective artillery fire on any advancing enemy infantry.
They are particularly effective when they can catch the enemy in the open. Their continuous bombardment can break the back of an assault leaving the few remaining survivors to be eliminated by your machine-guns or dug-in infantry.
Increasing the number of launchers to your batteries enhances their destructiveness. This can provide the firepower support essential to halting large Soviet assault battalions.
Adding a 7.5cm PaK40 anti-tank gun can keep enemy armoured reconnaissance from harassing your rocket launchers.
plAtoon
HQ Section with:2 Launcher Sections 165 points 1 Launcher Section 95 points
optionS
Add up to one 15cm NW41 rocket launcher to each Launcher Section for +30 points per launcher.
Add Kfz 15 field car and Sd Kfz 11 half-tracks at no cost.
Add an Anti-tank Section for +50 points.
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•
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Armoured Rocket Launcher Battery
Panzerwerfer 42
Panzerwerfer 42
Panzerwerfer 42
Panzerwerfer 42
Panzerwerfer 42
Panzerwerfer 42
Panzerwerfer 42
Panzerwerfer 42
7.5cm PaK40 gun
Anti-aircraft Gun Platoon
Leutnant
Unteroffizier
Anti-aircraft section
SdKfz 10/5 (2cm) half-track
Unteroffizier
Anti-aircraft section
SdKfz 10/5 (2cm) half-track
Leutnant
HQ Section
Command SdKfz 10/5 (2cm) half-track
Armoured roCket lAunCHer BAttery
plAtoon
HQ Section with:2 Launcher Sections 340 points1 Launcher Section 180 points
optionS
Add up to one Panzerwerfer 42 rocket launcher to each Launcher Section for +50 points per launcher.
Model Panzerwerfer 42 (Maultier) rocket launchers with 5 or more crew and count each rocket launcher as two weapons when firing a bombardment for +5 points per rocket launcher.
Add Anti-tank section for +50 points.
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•
•
Anti-AirCrAft Gun plAtoon
plAtoon3 Sd Kfz 10/5 (2cm) 90 points2 Sd Kfz 10/5 (2cm) 60 points
optionS
Replace all Sd Kfz 10/5 (2cm) half-tracks with Sd Kfz 7/1 (Quad 2cm) half-tracks for +15 points per half-track, or Sd Kfz 7/2 (3.7cm) half-tracks for +20 points per half-track.
Upgrade to armoured half-tracks with Front, Side and Top armour rating of 0 for +10 points per half-track.
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•
devAStAtinG BomBArdment
Like the Soviet Katyusha rocket launchers, Panzerwerfer 42 rocket launchers are ready to signal the beginning of the offensive. Very little can withstand the fury of a full Panzerwerfer battery!
An Artillery Bombardment fired by nine or more weapons uses a double-width Artillery Template to determine which teams can be hit and re-rolls failed To Hit rolls.
An Artillery Bombardment fired by fourteen or more weapons, uses a template 12”/30cm square to determine which teams are hit and re-rolls failed To Hit rolls.
fire And mAnoeuvre
Panzerwerfer crews would fire a bombardment and then quickly redeploy their vehicles to avoid counter battery fire from enemy artillery.
When an Armoured Rocket Launcher Battery successfully rolls a Stormtrooper move, it also removes any smoke trails associated with the battery.
Mobile rocket launchers address the main vulnerability of the near stationary NW41 rocket launcher. They can provide the same devastating support while allowing you to move them rapidly away from immediate counterbattery fire. This survivability provides you the means to provide continuous support without the fear of immediate enemy retaliation.
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AA sectionAA section
HEAVY Anti-aircraft GUN Platoon
3.7cm FlaK43 gun 3.7cm FlaK43 gun
Light Anti-aircraft Gun Platoon
3.7cm FlaK43 gun
Anti-aircraft Section
HeAvy Anti-AirCrAft Gun plAtoon
plAtoon
HQ Section with:2 Anti-aircraft Sections 205 points1 Anti-aircraft Section 115 points
luftwAffe plAtoon
HQ Section with2 Anti-aircraft Sections 125 points1 Anti-aircraft Section 65 points
option
Model 8.8cm FlaK36 guns with eight or more crew and increase their ROF to 3 for +10 points per gun.
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The Soviets have learned to respect this weapon and will often go out of their way to avoid it. This anti-aircraft weapon has proved its most devastating when well positioned in defensive positions with good fields of fire. They are often able to halt a Soviet armoured assaults before they have barely begun.
A Heavy Anti-aircraft Gun Platoon is rated Confident Veteran.
A Luftwaffe Heavy Anti-aircraft Gun Platoon is rated Reluctant Trained.
liGHt Anti-AirCrAft Gun plAtoon
plAtoon
HQ Section with:3 Anti aircraft sections 75 points2 Anti aircraft sections 55 points
optionS
Add Kfz 15 field car and 3-ton trucks for +5 points for the platoon.
Replace all trucks with RSO tractors at no cost.
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Field anti-aircraft guns to protect your soft rear-area assets from enemy fighter bombers. This point defence is best ac-complished when your guns are in fortified positions.
They also afford some protection against enemy reconnais-sance and infantry platoons. A high rate of fire can effectively clear the skies of aircraft or brings much needed direct fire support for your defending infantry.
Light Anti-aircraft Gun Platoons are Luftwaffe FlaK troops and are rated Reluctant Trained.
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Flak Nest
FlaK Nest bunker
Flak nest
FlaK Nest bunker
Flak nest
FlaK Nest bunker
Flak nest
Flight
LEUTNANT
Flight
LEUTNANT
Hs 129
Hs 129 Hs 129
flAk neSt
plAtoon3 FlaK Nests 135 points2 FlaK Nests 90 points
As more and more Luftwaffe assets were released to the German Army for defence, the FlaK Nest became an excel-lent complement to a static defensive positions. It’s ability to defend against light armour and infantry and still hold the ‘Jabos’ at bay provided a flexible response to advancing enemy forces.
Though immobile, its heavy bunkering kept it safe from all but the highest calibre guns. Additionally the high rate of fire of the quad 20mm guns delivers a devastating attack on armoured transports and assaulting infantry.
Anchoring your defence around a few FlaK Nest gives the enemy a tough nut to crack. Overlapping fire of two or more FlaK Nest can halt even the largest Soviet assault formations.
flAk neStS in your CompAny
Placing 2cm FlaK 38 anti-aircraft guns at roof top level in local houses gave them cover and concealment while still being able to fire as anti-aircraft and anti-person-nel weapons. This was especially effective against Soviet aircraft and advancing Red Army infantry.
The Germans generally built their FlaK Nests in abandoned buildings, filling up the areas below and around the Flak Nest with rubble to prevent collapse, increase survivability and to limit entry. FlaK Nests are therefore open bunkers and not buildings and cannot be entered by any team.
You can either model your FlaK Nest on ground level or as a single story building with a base size equal to an Artillery base. If it is destroyed it becomes a destroyed bunker and is Impassable terrain.
flAk neStS SpeCiAl ruleS
You must place FlaK Nests in your deployment area before any objectives are placed. FlaK Nests follow the rules for Bunkers (page 210 in the rulebook) in all respects, except FlaK Nests:
Have a 360 degree field of fire.Cannot be placed within 8 “/20cm of another bunker or FlaK Nest.
SHootinG At flAk neStS
Roll a Skill Test to hit a FlaK Nest at less than 16”/40cm range.Roll a Firepower Test to Pin Down the FlaK Nest.
When a hit Pins Down a FlaK Nest, the shooting player immediately makes a second Firepower Test for the shooting weapon:
A successful test will Destroy the FlaK Nest. A failed test leaves the FlaK Nest Pinned Down, but otherwise unharmed.
However, guns with the No HE attribute cannot Destroy a FlaK Nest.
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SporAdiC Air SupportHs 129B 115 pointsHs 129B3 115 points Ju 87D Stuka 100 pointsJu 87G Stuka 100 points
Air Support
The Hs 129 was a formidable ground-attack aircraft nicknamed the Panzerknacker by the Luftwaffe. Armed with the 7.5cm main gun from the Panzer IV tank, the Hs 129B3 was able to knock out any tank in the world.
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ArmourName Mobility Front Side Top Equipment and Notes Weapon Range ROF Anti-tank Firepower
tAnkS Panzer IV H Fully-tracked 6 3 1 Co-ax MG, Hull MG, Protected ammo, Schürzen. 7.5cm KwK40 gun 32”/80cm 2 11 3+ Panther D, A or G Fully-tracked 10 5 1 Co-ax MG, Hull MG, Wide tracks. 7.5cm KwK42 gun 32”/80cm 2 14 3+ Tiger I E Fully-tracked 9 8 2 Co-ax MG, Hull MG, Protected ammo, Slow tank, Wide tracks. 8.8cm KwK43 gun 40”/100cm 2 13 3+ Slow traverse.Konigstiger (Henschel) Fully-tracked 15 8 2 Co-ax MG, Hull MG, Overloaded, Slow tank. 8.8cm KwK43 gun 40”/100cm 2 16 3+ Slow traverse.
ASSAult GunS
StuG III G Fully-tracked 7 3 1 Hull MG, Protected ammo, Schürzen. 7.5cm StuK40 gun 32”/80cm 2 11 3+ Hull mounted.
tAnk-HunterS
Marder II Fully-tracked 1 0 0 AA MG. 7.5cm PaK40 gun 32”/80cm 2 12 3+ Hull mounted.
Marder III M Fully-tracked 0 0 0 AA MG. 7.5cm PaK40 gun 32”/80cm 2 12 3+ Hull mounted.
Jagdpanzer IV Fully-tracked 7 3 1 Hull MG, Protected ammo, Schürzen. 7.5cm SuK40 gun 32”/80cm 2 11 3+ Hull mounted.
Artillery (Sp)Wespe Fully-tracked 1 1 0 AA MG, Protected ammo. 10.5cm leFH18 howitzer 24”/60cm 1 10 2+ Hull mounted, Smoke. Firing bombardments 72”/180cm - 4 4+ Smoke bombardment.Hummel Fully-tracked 1 1 0 AA MG, Protected ammo. 15cm sFH18 howitzer 24”/60cm 1 13 1+ Bunker buster, Hull mounted, Smoke. Firing bombardments 80”/200cm - 5 2+ Smoke bombardment.Panzerwerfer 42 (Maultier) Half-tracked 0 0 0 AA MG, Armoured rocket launcher. 15cm RW42 rocket launcher 64”/160cm - 3 4+ Rocket launcher, Smoke bombardment.Panzer II OP Fully-tracked 3 1 1 Co-ax MG, Cannot assault. 2cm KwK gun 16”/40cm 1 5 5+Panzer III OP Fully-tracked 5 3 1 Hull MG, Cannot assault.
Anti-AirCrAft (Sp)Sd Kfz 10/5 (2cm) Half-tracked - - - 2cm FlaK38 gun 16”/40cm 4 5 5+ Anti-aircraft.Sd Kfz 7/1 (Quad 2cm) Half-tracked - - - 2cm FlaK38 (V) gun 16”/40cm 6 5 5+ Anti-aircraft.Sd Kfz 7/2 (3.7cm) Half-tracked - - - 3.7cm FlaK43 gun 24”/60cm 4 6 4+ Anti-aircraft.Möbelwagen (3.7cm) Fully-tracked 0 0 0 3.7cm FlaK43 gun 24”/60cm 4 6 4+ Anti-aircraft.
veHiCle mACHine-GunS
Vehicle MG 16”/40cm 3 2 6 ROF 1 if other weapons fire.
German ArsenaltankS
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Weapon Mobility Range ROF Anti-tank Firepower Notes
3.7cm FlaK43 gun Immobile 24”/60cm 4 6 4+ Anti-aircraft, Gun shield, Turntable.
7.5cm PaK40 gun Medium 32”/80cm 2 12 3+ Gun shield.
8.8cm FlaK36 gun Immobile 40”/100cm 2 13 3+ Gun shield, Heavy anti-aircraft, Turntable.
10.5cm leFH18 howitzer Immobile 24”/60cm 1 10 2+ Gun shield, Smoke. Firing bombardments 72”/180cm - 4 4+ Smoke bombardment.
15cm sFH18 howitzer Immobile 24”/60cm 1 13 1+ Bunker buster, Smoke. Firing bombardments 80”/200cm - 5 2+ Smoke bombardment.
15cm NW41 rocket launcher Light 64”/160cm - 3 4+ Rocket launcher, Smoke bombardment.
Team Range ROF Anti-tank Firepower Notes
Rifle team 16”/40cm 1 2 6
Rifle/MG team 16”/40cm 2 2 6
MG team 16”/40cm 3 2 6
SMG team 4”/10cm 3 1 6 Full ROF when moving.
Assault Rifle team 8”/20cm 3 1 6 Full ROF when moving.
Panzerschreck Team 8”/20cm 2 11 5+ Tank Assault 5.
Flame-thrower team 4”/10cm 2 - 6 Flame-thrower.
Staff team cannot shoot Moves as a Heavy Gun team.
Observer Rifle team 16”/40cm 1 2 6 Observer.
AdditionAl trAininG And equipment
Pioneer teams are rated as Tank Assault 4. Panzerknackers are rated as Tank Assault 5.Panzerfaust 4”/10cm 1 12 5+ Tank Assault 6, Cannot shoot in the Shooting Step if moved
in the Movement Step.
Team Range ROF Anti-tank Firepower Notes
Flak Nest 16”/40cm 6 5 5+ ROF 2 when pinned, Anti-aircraft
ArmourName Mobility Front Side Top Equipment and Notes Weapon Range ROF Anti-tank Firepower
Armoured CArS Sd Kfz 222 (2cm) Wheeled 1 0 0 Co-ax MG. 2cm KwK38 gun 16”/40cm 3 5 5+ Self-defence anti-aircraft.
Sd Kfz 223 (Radio) Wheeled 1 0 0 AA MG.Sd Kfz 231 (8-rad) Jeep 2 0 0 Co-ax MG. 2cm KwK38 gun 16”/40cm 3 5 5+
Sd Kfz 250 (recce) Half-tracked 1 0 0 Hull MG, AA MG.Sd Kfz 250/9 (2cm) (recce) Half-tracked 1 0 0 Co-ax MG. 2cm KwK38 gun 16”/40cm 3 5 5+ Self-defence anti-aircraft.
Panzer II L Luchs Fully-tracked 3 1 1 Co-ax MG, Light tank. 2cm KwK38 gun 16”/40cm 3 5 5+
Gun teamS
tank teamS continueD
inFantry teamS
BunkerS
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Armour Vehicle Mobility Front Side Top Equipment and Notes Weapon Range ROF Anti-tank Firepower
truCkS
BMW motorcycle & sidecaror Kübelwagen jeep Jeep - - - Optional Passenger-fired hull MG.
Schwimmwagen jeep Jeep - - - Amphibious, Passenger-fired hull MG.
Horch, Krupp, or Steyr Kfz 70 truck Wheeled - - -
Opel Blitz 3-ton truck Wheeled - - -
Opel Maultier Half-tracked - - -
Opel Kfz 68 radio truck Wheeled - - -
trACtorS
Sd Kfz 10 (1t), Sd Kfz 11 (3t), or Sd Kfz 7 (8t) half-track Half-tracked - - -RSO Fully-tracked - - - Slow tank.
Armoured perSonnel CArrierS
Sd Kfz 250 half-track Half-tracked 1 0 0 Hull MG, Passenger-fired AA MG.
Sd Kfz 251/1 half-track Half-tracked 1 0 0 Hull MG, Passenger-fired AA MG.
Sd Kfz 251/10 (3.7cm) half-track Half-tracked 1 0 0 Passenger-fired AA MG. 3.7cm PaK36 16”/40cm 2 6 4+ Hull mounted.
Sd Kfz 251/7 (Pioneer) half-track Half-tracked 1 0 0 Hull MG, Passenger-fired AA MG, Assault bridge.
Sd Kfz 251/1 (Stuka) half-track Half-tracked 1 0 0 Passenger-fired AA MG. 28cm sW40 Rocket Launcher 40”/100cm - 3 1+ Hull mounted, Stuka zu Fuss.
reCovery veHiCleSSd Kfz 9 (18t) half-track Half-tracked - - - Recovery vehicle.
Bergepazer III recovery vehicle Fully-tracked 5 3 0 AA MG, Recovery vehicle.
Bergepanther recovery vehicle Fully-tracked 10 5 0 AA MG, Wide Tracks, Recovery vehicle.
Aircraft Weapon To Hit Anti-tank Firepower Notes
Hs 129B Cannon 2+ 9 4+ Flying Tank
Hs 129B3 Cannon 4+ 15 3+ Flying Tank, No HE MG 3+ 6 5+
Ju 87D Stuka Bombs 4+ 5 1+
Ju 87G Stuka Cannon 3+ 11 4+
tranSPort teamS
aircraFt