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FANTASY BATTLES: THE 9 TH AGE TEAM TOURNAMENT LAUNCH DATE: 03.24.2017 LAST UPDATE: 02.14.2017 BASIC RULES Each Team must create two valid 2250-point armies using the following guidelines: o Rules Version: v1.3.4 o Paths of Magic: v.1.3.4. If your army contains Wizards, the Path that each wizard chooses for the entire tournament MUST be declared in your army list. If the item, Essence of a Free Mind is taken then both Paths must be on your army list. o Valid Army Books: Only v.1.3.4 of the following Army Books are allowed in this event: Beast Herds, Daemon Legions, Dread Elves, Dwarven Holds, Empire of Sonnstahl, Highborn Elves, Infernal Dwarves, Kingdom of Equitaine, Ogre Khans, Orcs and Goblins, Saurian Ancients, Sylvan Elves, The Vermin Swarm, Undying Dynasties, Vampire Covenant, Warriors of the Dark Gods. Each contingent must separately satisfy the rules for Building Your Army as stated in the Fantasy Battles:9th Age Rules on pg. 14-16. Please use the “Warbands Composition” on pg. 17 when creating your Army list. All 0-X Units per Army, 0-X Choice per Army and 0-X Models per Army are halved for Warbands, rounding fractions up. Each Team will be considered a single Army for spell generation purposes. Please follow the guidelines as stated in the Fantasy Battles: 9th Age Rules Book. If your army contains Wizards, the Path that each wizard chooses MUST be declared in their army list. A Wizard equipped with the Arcane Item, Essence of a Free Mind must indicate which two Paths are chosen on their army list. Each Team will be considered a single army for magic items as described in the Fantasy Battles: 9th Age Rules Book. In addition, a TEAM may have only ONE: Crown of Scorn, Dispel Scroll, Obsidian Horn, Seventh Seal, Aether Loathstone, and Rune of Denial. You may only have either a Dispel Scroll or a Rune of Denial, Seventh Seal, NOT BOTH, and you may only have either a Crown of Scorn or a, Obsidian Horn, Aether Loathstone, NOT BOTH. If your Army contains a Crown of Scorn, Obsidian Horn, or a, Aether Loathstone then neither contingent may cast Spells (including Bound Spells) nor can any friendly models carry Arcane Items. A FRAGILE ALLIANCE that contains one of these items may not cast Spells (Including Bound Spells) but may take Arcane Items (the rule of one “dispel scroll” still applies). The cutoff date for the version of the Fantasy Battles: 9th Age Rule Book, Paths of Magic and Army Books will be February 24th, 2017. Any rules updated after that date WILL NOT be used. All points, stats, and items MUST be present on each army list and each unit entry. Sylvan Elves are allowed their free forests, however they must be of the appropriate size (no bigger than 10.6” (27 cm) in length and 7.4” (19 cm) in width), fully painted and complete with trees (no pieces of paper). Please submit all lists to [email protected] by March 11 th , 2017. Please include your name and the event name on the list and in the subject line when submitting your list. If any of this information is missing the list will be sent back for corrections. Once the list is submitted it CANNOT BE changed. You must provide six sets of (6) PRINTED (not handwritten) army lists, one for each of their opponents and one to be turned in at check-in to the judges. This will be an Open List Event. Please provide a copy of your list to your opponents at the beginning of each match. Players are required to have the Fantasy Battles: The 9 th Age rulebook (hardcover or digital) and respective Army Book (hardcover or digital) handy and to resolve rule disputes between themselves in a fair and friendly manner. However, in the case of ambiguous rules or firm disagreements, there will be Rule Judges circulating on the floor. While we strive for accuracy, it is our main goal to keep games moving along. All players are expected to abide by the AdeptiCon Conduct Policy. The models used in your army must comply with the AdeptiCon Model Policy (all models, including models that might be added during the game, MUST be WYSIWYG and painted to a 3-color minimum standard, unpainted models will not be allowed). You may use models from any company as long as they are WYSIWYG. If it is not apparent to
Transcript

FANTASY BATTLES: THE 9TH AGE TEAM TOURNAMENT LAUNCH DATE: 03.24.2017 LAST UPDATE: 02.14.2017

BASIC RULES • Each Team must create two valid 2250-point armies using the following guidelines:

o Rules Version: v1.3.4 o Paths of Magic: v.1.3.4. If your army contains Wizards, the Path that each wizard chooses for the entire

tournament MUST be declared in your army list. If the item, Essence of a Free Mind is taken then both Paths must be on your army list.

o Valid Army Books: Only v.1.3.4 of the following Army Books are allowed in this event: Beast Herds, Daemon Legions, Dread Elves, Dwarven Holds, Empire of Sonnstahl, Highborn Elves, Infernal Dwarves, Kingdom of Equitaine, Ogre Khans, Orcs and Goblins, Saurian Ancients, Sylvan Elves, The Vermin Swarm, Undying Dynasties, Vampire Covenant, Warriors of the Dark Gods.

• Each contingent must separately satisfy the rules for Building Your Army as stated in the Fantasy Battles:9th Age Rules on pg. 14-16. Please use the “Warbands Composition” on pg. 17 when creating your Army list.

• All 0-X Units per Army, 0-X Choice per Army and 0-X Models per Army are halved for Warbands, rounding fractions up. • Each Team will be considered a single Army for spell generation purposes. Please follow the guidelines as stated in

the Fantasy Battles: 9th Age Rules Book. If your army contains Wizards, the Path that each wizard chooses MUST be declared in their army list. A Wizard equipped with the Arcane Item, Essence of a Free Mind must indicate which two Paths are chosen on their army list.

• Each Team will be considered a single army for magic items as described in the Fantasy Battles: 9th Age Rules Book. In addition, a TEAM may have only ONE: Crown of Scorn, Dispel Scroll, Obsidian Horn, Seventh Seal, Aether Loathstone, and Rune of Denial. You may only have either a Dispel Scroll or a Rune of Denial, Seventh Seal, NOT BOTH, and you may only have either a Crown of Scorn or a, Obsidian Horn, Aether Loathstone, NOT BOTH.

• If your Army contains a Crown of Scorn, Obsidian Horn, or a, Aether Loathstone then neither contingent may cast Spells (including Bound Spells) nor can any friendly models carry Arcane Items. A FRAGILE ALLIANCE that contains one of these items may not cast Spells (Including Bound Spells) but may take Arcane Items (the rule of one “dispel scroll” still applies).

• The cutoff date for the version of the Fantasy Battles: 9th Age Rule Book, Paths of Magic and Army Books will be February 24th, 2017. Any rules updated after that date WILL NOT be used.

• All points, stats, and items MUST be present on each army list and each unit entry. • Sylvan Elves are allowed their free forests, however they must be of the appropriate size (no bigger than 10.6” (27

cm) in length and 7.4” (19 cm) in width), fully painted and complete with trees (no pieces of paper). • Please submit all lists to [email protected] by March 11th, 2017. Please include your name and the event name

on the list and in the subject line when submitting your list. If any of this information is missing the list will be sent back for corrections. Once the list is submitted it CANNOT BE changed.

• You must provide six sets of (6) PRINTED (not handwritten) army lists, one for each of their opponents and one to be turned in at check-in to the judges.

• This will be an Open List Event. Please provide a copy of your list to your opponents at the beginning of each match. • Players are required to have the Fantasy Battles: The 9th Age rulebook (hardcover or digital) and respective Army

Book (hardcover or digital) handy and to resolve rule disputes between themselves in a fair and friendly manner. However, in the case of ambiguous rules or firm disagreements, there will be Rule Judges circulating on the floor. While we strive for accuracy, it is our main goal to keep games moving along.

• All players are expected to abide by the AdeptiCon Conduct Policy. • The models used in your army must comply with the AdeptiCon Model Policy (all models, including models that might

be added during the game, MUST be WYSIWYG and painted to a 3-color minimum standard, unpainted models will not be allowed). You may use models from any company as long as they are WYSIWYG. If it is not apparent to

FANTASY BATTLES: THE 9TH AGE TEAM TOURNAMENT LAUNCH DATE: 03.24.2017 LAST UPDATE: 02.14.2017

someone walking by your table what the model represents in the 9th Age world, you are encouraged to label the movement tray.

• If illegal units or rules violations are found in a player's list, at a minimum, the models in violation will be removed from all subsequent play. Tournament points may be deducted and award eligibility may be forfeited. Please use the feedback form on the AdeptiCon 2017 website to ask any questions you or your club may have regarding rules issues or legal units in advance!

• AdeptiCon Tournament Judges' and Officers' rulings are final and arguments or poor conduct by players will not be tolerated. AdeptiCon reserves the right to remove players from the event or AdeptiCon itself with no refunds allowed.

SPECIAL RULES FOR ALLIANCES Armies have been divided into the following factions:

• Good: Dwarven Holds, Empire of Sonnstahl, Highborn Elves, Kingdom of Equitaine, Saurian Ancients • Evil: Beast Herds, Daemon Legions, Dread Elves, Infernal Dwarves, Vampire Covenant, Warriors of the Dark Gods • Neutral: Ogre Khans, Orcs and Goblins, Sylvan Elves, Undying Dynasties, Vermin Swarm

Trusted Alliances: Teams that are Good/Good, Evil/Evil or Neutral/Neutral. • You may use your Teammate’s General for the “Inspiring Presence” special rule. • You may use your Teammate’s Battle Standard Bearer for the “Hold Your Ground” special rule. • Your Teammate’s units are considered friendly units and can be targeted by Augment spells and buffs. They may not

be targets of Hex’s, or damage spells ect. • Power/Dispel Dice may be shared and divided between the two as the Team see fit. • Allies may make dispel attempts for each other’s units. • Units controlled by your Teammate can cause Panic in your units, if conditions are met. • Your Characters MAY join your Teammate’s units.

Cautious Alliances: Teams that are Good/Neutral or Evil/Neutral. • May use your Teammate’s General for the “Inspiring Presence” special rule. • You may NOT use your Teammate’s Battle Standard Bearer for the “Hold Your Ground” special rule. • Your Teammate’s units are considered friendly units and can be targeted by Augment spells and buffs. They may not

be targets of Hex’s, or damage spells ect. • Power/Dispel Dice may be shared and divided between the two as the Team see fit. • Allies may make dispel attempts for each other’s units • Units controlled by your Teammate can cause Panic in your units, if conditions are met. • Your Characters may NOT join your Teammate’s units.

Fragile Alliances: Teams that are Good/Evil. • You may NOT use your Teammate’s General for the “Inspiring Presence” special rule. • You may NOT use your Teammate’s Battle Standard Bearer for the “Hold Your Ground” special rule. • Your Teammate’s units are NOT considered friendly units and MAY NOT be targeted by Augment spells and buffs. • Power/Dispel dice MUST BE divided evenly as possible between Teammates. The Team must roll off for the extra

dice. • Allies may NOT make dispel attempts for each other’s units. • Units controlled by your Teammate do NOT cause Panic in your units. • Your Characters may NOT join your Teammate’s units.

FANTASY BATTLES: THE 9TH AGE TEAM TOURNAMENT LAUNCH DATE: 03.24.2017 LAST UPDATE: 02.14.2017

GAMES • Three games will be played. Scenarios will be used. • Be sure to set your army out for display after Game 2 for paint judging. • After filling out each game's scoring sheet, please turn it into the scoring judge. • Be aware of the Time Restrictions and keep an eye on the Countdown timers. We are striving to have you complete

your games. No new turns may begin after the “15 minutes left” mark has been announced.

SCORING The total number of points available is 105 points, divided up as follows:

Category Possible Points % of Total Battle 60 points 57% Appearance 25 points 24% Sportsmanship 20 points 19%

++ BATTLE ++ During each game, there are up to 20 total points are up for grabs. 17 of those points are won by achieving victory in the game. Additionally, there will be one Secondary Objective per game. The player that secures the Secondary Objective earns 3 additional Battle Points to their total score. The loser of the Secondary Objective subtracts 3 Battle Points from their total score. If there is a tie, neither player earns nor loses the bonus points. Please refer to the Scoring and Victory Points section on pg.86 in the 9th Age Rules Book when tallying results. Once victory points have been tallied, use the chart below:

Difference Win Loss Difference Win Loss 0-225 10 10 1351-1800 14 6

226-450 11 9 1801-2250 15 5 451-900 12 8 2251-3150 16 4

901-1350 13 7 3151+ 17 3

++ SPORTSMANSHIP ++ Maximum: 20 points. Each Player is expected to use the highest level of sportsmanship at all times. At the end of each game, your opponents will rate your Sportsmanship by using a Sportsmanship checklist. Each Yes is worth 1 point.

1. Would you voluntarily play your opponent again? We repeat, the opponent not the list! YES/NO 2. Did your opponent resolve rule disputes in an amicable manner? YES/NO 3. Did your opponent play at a timely pace? YES/NO

Best Sportsmanship Voting: After the 3rd game, players will choose their favorite opponent from the tournament. This vote is mandatory and will be part of your final results sheet. Each Best Sportsman vote a player receives is worth two (2) Best Sportsmanship points. A player can earn up to 6 points from Best Sportsmanship votes. Background Story: Teams will receive 5 bonus points for submitting a background story describing how their two armies came together and formed a Team.

FANTASY BATTLES: THE 9TH AGE TEAM TOURNAMENT LAUNCH DATE: 03.24.2017 LAST UPDATE: 02.14.2017

++ APPEARANCE ++ Maximum: 25 points. Please use the sheet that is provided below to self-evaluate your army and turn it in with your Game 1 results. After Game 2, please set up your army for display so paint judges may verify your score (note there are more than 25 possible points available):

Initial Overall Impression (Circle the one that applies) Points There is at least one model in the army unfinished. If something is unfinished favor this one. 0 The army is fully painted, but only to the most basic of tournament requirements. There is still the possibility of impressive basing or conversion work. 6

Army is fully painted and there has obviously been effort put into detailing the army beyond the minimum tournament standard. Give benefit toward this choice unless unfinished models. 12

Display Base (Circle the one that applies) Points No display base, Rubber Maid lid, etc. 0 Basic, just one flock. 1 Multiple flock, or painted with highlights one flock, framed edge. 2 Multiple flock, or painted with highlights one flock, terrain elements, shading and highlighting of elements. 3 Intricate diorama that just ‘wows’ the judge. 4 Model Basing (Circle the one that applies) Points Bare plastic bases. 0 Basic one flock, no paint. 1 Multiple flock, or painted with highlights one flock, no painting. 2 Multiple flock or painted with highlights one flock; with clean painted edges. 3 Diorama-like bases with high attention to detail. 4 Conversions (Circle the one that applies) Points No conversions. 0 Minimal: The army has some elementary conversions (head/weapon swaps, arm rotations) or a couple interesting swaps. 1 Minor: Units have multi-kit conversions including head/weapon swaps. This is for more than a few models such as a unit. 2 Major: The army has some difficult conversions that use things such as putty, plastic card, drilling, sawing, minor sculpts, etc. This could also apply to the entire army having very well done multi-kit conversions (see above) 3

Extreme: The army has some extreme conversions, which could be: a scratch built conversion or sculpt of an entire model, a large amount of models with difficult conversions (see above), or the entire army is extremely converted. 4

Advanced Skills : ONLY judge this section if 12 points were awarded on Initial Overall Impression (Circle the one that applies)

Points

No advanced techniques. 0 The models have a basecoat with a shade and highlight color. 1 The models have been shaded using layering with highlights or blending (but the blending is not seamless) 2 The models have been shaded using seamless blending 3 Exceptional Extras: ONLY judge this section if 12 points were awarded on Initial Overall Impression. (Circle the one that applies)

Points

No extras. 0 The army has rough freehand work, simple unit/army markings, and/or basic vehicle weathering. 1 The army has quality transfer work and clean unit/army markings and or vehicle weathering. 2 The army has stellar freehand detail work (banners, army/unit symbols, squad markings, etc.) and/or realistic vehicle weathering.

3

If total of above checklist totals 25 or more points, only award 25 points.

FANTASY BATTLES: THE 9TH AGE TEAM TOURNAMENT LAUNCH DATE: 03.24.2017 LAST UPDATE: 02.14.2017

AWARDS • Best Overall: This is awarded to the player that has the highest combined total (Battle + Appearance +

Sportsmanship). • Best General: Awarded to the player with the highest total Battle Points. • Best Sportsman: Awarded to the player with the highest Sportsmanship score. • Best Appearance: All armies that scored 25 points on their appearance checklist will be considered for this award by

the judges. • Best of the Trusted Alliances: Awarded to the Trusted Alliance Team that has the highest Battle Points. • Best of the Cautious Alliances: Awarded to the Cautious Alliance Team that has the highest Battle Points. • Best of the Fragile Alliances: Awarded to the Fragile Alliance Team that has the highest Battle Points.

SCHEDULE

FRIDAY, MARCH 24th, 2017 9:00AM - 10:00AM Check-in and Registration 10:00AM - 1:00PM Game #1 1:00PM – 2:00PM Break 2:00PM – 5:00PM Game #2 5:00PM – 6:00PM Break and Appearance Judging 6:00PM – 9:00PM Game #3

9:00PM – 10:00PM Awards

FANTASY BATTLES: THE 9TH AGE TEAM TOURNAMENT

SCENARIO 1: SECURE THE CROSSING! *** READ THE ENTIRE SCENARIO BEFORE SETTING UP *** BATTLEFIELD

Before deployment, please check and verify that the terrain pieces are well distributed. You and your opponent may agree to adjust terrain pieces that look like they were moved prior to deployment.

DEPLOYMENT The Table is divided into halves by a straight line through the centre of the board, parallel to the table's long edges. Deployment Zones are areas more than 12" away from this line.

:: FRONTLINE CLASH ::

WHO GOES FIRST Both players must now roll a D6. The player that finished deploying first adds the “Undeployed Units Number” score to their dice roll.

• If the player who finished deploying first gets a higher result, they play first or second as was previously announced.

• If the score is a tie or the player who finished deploying second wins, they can now choose which player has the first turn.

GAME LENGTH The game will last 6 turns or until time is called. Do not start a new round if both Players’ turns cannot be completed before time expires.

SCENARIO RULES In the middle of the board a river will be placed. Each player will be given one bridge that will be the secondary objectives. Each bridge must be placed over the River (across the board) and follow the rules of placement for Secure Target.

Bridge Rules: Each bridge is considered open terrain to all units whose footprint remains wholly on the bridge. If any of the unit’s footprint touches or overlaps the river then water terrain rules immediately take effect.

VICTORY CONDITIONS Please use the chart to determine the number of Battle Points awarded based on the Victory Point difference.

Difference Win Loss 0-225 10 10

226-450 11 9 451-900 12 8

901-1350 13 7 1351-1800 14 6 1801-2250 15 5 2251-3150 16 4

3151+ 17 3

Example: Player 1 earns 2387 VP, Player 2 earns 1125 VP. The difference is 1262, so player 1 will earn 13 Battle Points while player 2 earns 7 Battle Points.

SECONDARY OBJECTIVE Secure Target: Critical resources must not fall into enemy hands.

After determining Deployment Zones, both players place one marker on the Battlefield, starting with the player that picked Deployment Zone. Each player must place the marker more than 12" away from their Deployment Zone and 24" away from the other marker.

At the end of the game, the player controlling the most markers wins this Secondary Objective. A marker is controlled by the player with the most Scoring Units within 6" of the marker. If a unit is within 6" of both markers, it only counts as within 6" of the marker which is closest to its centre (randomize if both markers are equally close).

FANTASY BATTLES: THE 9TH AGE TEAM TOURNAMENT

SCENARIO 2: THE CHAOS OF BATTLE *** READ THE ENTIRE SCENARIO BEFORE SETTING UP *** BATTLEFIELD

Before deployment, please check and verify that the terrain pieces are well distributed. You and your opponent may agree to adjust terrain pieces that look like they were moved prior to deployment.

DEPLOYMENT Roll for sides and then the player who lost the roll, rolls a D6 and consults the chart to determine which deployment type will be used. Both players must immediately circle which deployment type was used for the game. Use the appropriate deployment rules found in the fantasy Battles: The 9th Age rulebook.

1-2: Frontline Clash

3-4: Refused Flank

5: Encircle

6: Counterthrust

WHO GOES FIRST Both players must now roll a D6. The player that finished deploying first adds the “Undeployed Units Number” score to their dice roll.

• If the player who finished deploying first gets a higher result, they play first or second as was previously announced.

• If the score is a tie or the player who finished deploying second wins, they can now choose which player has the first turn.

GAME LENGTH The game will last 6 turns or until time is called. Do not start a new round if both Players’ turns cannot be completed before time expires.

VICTORY CONDITIONS Please use the chart to determine the number of Battle Points awarded based on the Victory Point difference.

Difference Win Loss 0-225 10 10

226-450 11 9 451-900 12 8

901-1350 13 7 1351-1800 14 6 1801-2250 15 5 2251-3150 16 4

3151+ 17 3

SECONDARY OBJECTIVE The second player that won the roll for sides then rolls a D6 and consults the chart to determine which Secondary Objective will be used. Both players must immediately circle the appropriate Secondary Objective that was used for the game.

D6 Secondary Objective 1-2 Hold the Ground: Secure and hold the Battlefield

center. Place a marker to show the center of the Board if needed.

3-4 Hold the Ground: Secure and hold the Battlefield center. Place a marker to show the center of the Board if needed.

5 Capture the Flags: Valuable targets must be annihilated. After moving Vanguards, before determining who has the first Player Turn, both players take turns in openly choosing three enemy units with Scoring, or will choose all units with Scoring if there are fewer than four in the army. The player that finished deploying first chooses a unit with Scoring first. Units with Scoring not currently on the table (such as Ambushing units) may still be chosen.

6 Secure Target: Critical resources must not fall into enemy hands. After determining Deployment Zones, both players place one marker on the Battlefield, starting with the player that picked Deployment Zone. Each player must place the marker more than 12" away from their Deployment Zone and 24" away from the other marker.

Secondary Objective Scoring: Follow the rules in the Fantasy Battles: The 9th Age rulebook to determine who wins the Secondary Objective.

FANTASY BATTLES: THE 9TH AGE TEAM TOURNAMENT

SCENARIO 3: ANNIHILATION *** READ THE ENTIRE SCENARIO BEFORE SETTING UP *** BATTLEFIELD

Before deployment, please check and verify that the terrain pieces are well distributed. You and your opponent may agree to adjust terrain pieces that look like they were moved prior to deployment.

DEPLOYMENT The Table is divided into halves by a straight line through the centre of the board, parallel to the table's long edges. The player who gets to choose the Deployment Zone decides if they want to be the attacker or the defender. The attacker may deploy more than 9" from the central line if within ¼ of the table's length from either table edge (18" on a 72" table), and more than 15" from the central line elsewhere. The defender does the opposite: more than 15" away from the central line if within ¼ of the table's length from the table’s short edges, and more than 9" away from the central line elsewhere.

:: ENCIRCLE ::

WHO GOES FIRST Both players must now roll a D6. The player that finished deploying first adds the “Undeployed Units Number” score to their dice roll.

• If the player who finished deploying first gets a higher result, they play first or second as was previously announced.

• If the score is a tie or the player who finished deploying second wins, they can now choose which player has the first turn.

GAME LENGTH The game will last 6 turns or until time is called. Do not start a new round if both Players’ turns cannot be completed before time expires.

VICTORY CONDITIONS Please use the chart to determine the number of Battle Points awarded based on the Victory Point difference.

Difference Win Loss 0-225 10 10

226-450 11 9 451-900 12 8

901-1350 13 7 1351-1800 14 6 1801-2250 15 5 2251-3150 16 4

3151+ 17 3

Example: Player 1 earns 2387 VP, Player 2 earns 1125 VP. The difference is 1262, so player 1 will earn 13 Battle Points while player 2 earns 7 Battle Points.

SECONDARY OBJECTIVE Capture the Flags: Valuable targets must be annihilated.

After moving Vanguards, before determining who has the first Player Turn, both players take turns in openly choosing three enemy units with Scoring, or will choose all units with Scoring if there are fewer than four in the army. The player that finished deploying first chooses a unit with Scoring first. Units with Scoring not currently on the table (such as Ambushing units) may still be chosen.

The player that has the highest number of its chosen Scoring Units still alive at the end of the game wins this Secondary Objective.


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