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0. Contents
1. Informatics Education – A discipline between theory and practice
2. Theory: Motive, idea and concepts 2.1 Genetic approach 2.2 Fundamental Ideas
modelling, modularization data- / control structures
3. Practice: System- / Applying - competences 3.1 Editing / Organizing Information 3.2 Roundups through leaflets 3.3 Extendes Exercises
1. Informatics Education – A discipline between theory and practice
Following:
Fuchs (2006): CAS – New perspectives in mathematics and information technology teaching. In: Learning in Europe (Fothe, Hermann, Zimmermann, eds.), S. 113ff
Fuchs (2005): How strict may, should, must the borders be drawn? In: Innovative concepts for Teaching Informatics (Antonitsch, Micheuz, Mittermair eds.), S. 7ff
2. Theory: Motive, idea and concepts
2.1 Genetic approach(following: Wittmann (2002): Grundfragen des Mathematikunterrichts. vieweg, S.
130ff and Führer (1997): Pädagogik des Mathematikunterrichts. Vieweg, S. 46ff)
‚Real life‘ Problems Office Building (organizational assignments) Toto – Betting on Soccer / Euromillion Air Pollution Exercises: Welding Robot, Country Code Plate,
Scoring Judge
2. Theory: Motive, idea and concepts
2.1 Genetic approach
Applied Mathematics Cryptology Exercises: Code Scheme, Text Processing, Binary
Number
2. Theory: Motive, idea and concepts
2.2 Fundamental Ideas(Following: Bruner (1996): The Process of Education. MA Press and criteria:
Schwill(1993): Fundamentale Ideen der Informatik. Zentralblatt für Didaktik der Mathematik)
Modelling Modelling – Programming – Stepwise Implementation
• Posing the problem / Analysis• (Structured) Coding
2. Theory: Motive, idea and concepts
2.2 Fundamental Ideas Modelling
Modelling – Programming – Stepwise Implementation
• Testing• Refinements
Comments on data- / control structures
Array:
2. Theory: Motive, idea and concepts
2.2 Fundamental Ideas Modelling
• Comments on data- / control structures
Branching / Repeating:
2. Theory: Motive, idea and concepts
2.2 Fundamental Ideas Modelling
• (Designing) Refinements: Message Boxes
2. Theory: Motive, idea and concepts
2.2 Fundamental Ideas Modelling
• Consequently graphical representations through structograms(Following: ‚GOTO – Free‘ Nassi / Shneiderman symbols)
2. Theory: Motive, idea and concepts
2.2 Fundamental Ideas Modularization(Following: Schwill(1993): Fundamentale Ideen der Informatik. Zentralblatt
für Didaktik der Mathematik)
3. Practice: System- / Applying competences
3.1 Editing / Organizing Information
3.2 Roundups through leaflets
3. Prospective Intentions
Functional Modelling / Programming Feedback of
CADGME – Initiative / Casio – Booklet IFIP – Conference
(Following lectures: Fuchs: Functional Thinking - A Fundamental Idea in teaching
Computer Algebra Systems and Micheuz, Fuchs, Landerer: Misson Possible - Computers in "Anyschool" )