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Batman Arkham Asylum Walk Through

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Intensive Treatment In these opening moments, just keep the linear path. Keep going straight ahead as the opening credits roll. Head onto the lift when you arrive at that point to keep the action moving. There really aren't many other comments to make. Escort Joker until you make it to the next checkpoint. +----H o l d i n g C e l l s----+ There will two waves of melee enemies to deal with. This will be good time to knock off the 5 combo trophy by getting the enemies to bunch up and mashing the strike button. There is a Riddler Trophy crappily hidden in this room. There are 240 of them hidden on Arkham Island, and each will is worth a very nice 200 XP. All right, so to find it, turn around and face the ramp that you came down from. Look to the left of it now and you should see a little vent. go right up to it and you should see the "Open" prompt. Crouch and head inside to find the first Riddler Trophy. Head up the only other ramp in the room now turn left into the room when you see it. Hold still, and aim your Baterang at those Joker Teeth. These are called Joker Teeth. Each one is worth 50 XP, and once you break 5 of them, you will receive a 200 XP bonus. Find 10 and you will get another bonus, and so on. Try not to stand too close to them to get a better aim. Continue down the hallway to the next checkpoint. +----P r o c e s s i n g C o r r i d o r----+ You'll see a few more of the Joker Teeth here, so be sure to pick up the bonus XP. Sprint straight down the hall until you hit a fork. There will be two melee enemies for you to deal with. Nothing that should be too concerning,
Transcript
Page 1: Batman Arkham Asylum Walk Through

Intensive Treatment

In these opening moments, just keep the linear path. Keep going straight ahead as the opening credits roll. Head onto the lift when you arrive at that point to keep the action moving. There really aren't many other comments to make. Escort Joker until you make it to the next checkpoint.

+----H o l d i n g  C e l l s----+

There will two waves of melee enemies to deal with. This will be good time to knock off the 5 combo trophy by getting the enemies to bunch up and mashing the strike button. There is a Riddler Trophy crappily hidden in this room. There are 240 of them hidden on Arkham Island, and each will is worth a very nice 200 XP. All right, so to find it, turn around and face the ramp that you came down from. Look to the left of it now and you should see a little vent. go right up to it and you should see the "Open" prompt. Crouch and head inside to find the first Riddler Trophy.

Head up the only other ramp in the room now turn left into the room when you see it. Hold still, and aim your Baterang at those Joker Teeth. These are called Joker Teeth. Each one is worth 50 XP, and once you break 5 of them, you will receive a 200 XP bonus. Find 10 and you will get another bonus, and so on. Try not to stand too close to them to get a better aim. Continue down the hallway to the next checkpoint.

+----P r o c e s s i n g  C o r r i d o r----+

You'll see a few more of the Joker Teeth here, so be sure to pick up the bonus XP. Sprint straight down the hall until you hit a fork. There will be two melee enemies for you to deal with. Nothing that should be too concerning, though. Now, turn right at the fork, towards the portrait of the old man. There will be a door at the end of the hallway here that will lead to the next checkpoint.

+----P a t i e n t  P a c i f i c a t i o n  C e n t e r----+

Page 2: Batman Arkham Asylum Walk Through

Sprint straight through to the opened door, past the guards, and up the stairs  inside. Make your way to where the two guards are standing and just wait there  until Batman talks to himself. Enter detective mode and look up. Take notice of  the coloured gargoyles here. You can't grapple towards it just yet, so leave  Detective Mode, wait a few moments, and look up again. You should be able to  grapple now.

Keep grappling to the closest gargoyle statue until you are at the last one.  You'll be facing the balcony the two guards were standing on. The Glide Kick  prompt should also appear now. Hit the strike button to deliver a devastating  blow to Victor Zsasz. This is a stunning blow, so immediately follow up by  standing over him and executing the ground takedown to put his lights out for  good.

Once the cut scene finishes, take note of the vent to the right. Before going  through, head to the northwest corner of the room. You'll find another vent  here, so open it up to find the second of 240 Riddler Trophies. Head through the  vent you ignored earlier and just follow the linear path. Once you reach the  top, and the end of this particular vent, you'll see a Riddler Trophy, so be sure to grab it. Jump down, and sprint north to the next check point.

+----D e c o n t a m i n a t i o n----+

Head over to where the lone guard is standing, and look up. You should see a hole in the ceiling that will allow you to grapple up. Another vent, so make yourself at home and head on through. At the end of it, you'll find yourself in the room full of poison gas (fun). Follow the on-screen instruction and get a running start with the Action Button to jump over the large gap. Next, time to look above and you should see a grapple prompt. Make your way up, and go rescue the guard to the left by hitting the Action Button. Next, glide over to the platform below. There's one more guy who needs rescuing (but he's a henchman), so do it to grab the trophy. He won't be of any threat to you because Batman will immediately put him to sleep after saving his sorry keister.

Next, look over to the left of the platform and ready your Baterang. You should see another one of those Joker Teeth. Collect your XP and more importantly, aim towards the wall above where the guard is hunched over and your Baterang should lock onto something an operating box of sorts. Throw the Baterang at the box to rid the room of the gas.

Page 3: Batman Arkham Asylum Walk Through

There are two more Joker Teeth in the southern portion of the room (just below the platforms you first came in on). I'd recommend grabbing the XP, but do note that you can't get the Riddler Trophy just yet so ignore it and head north to the door and through to the next checkpoint.

+----T r a n s f e r  L o o p----+

Head to the right, there are two henchmen in here, so dispose of them quickly. Next, follow the arrows on the ground to the nearby door. Sprint straight down the hallway and into the next security door to initiate a fun sequence.

Don't let this huge slimy thing intimidate you, he will be down before you know it (he's a Batman equivalent of Bob Sapp if you will). Go right up to it and start swinging for the fences. Once it lowers its head to charge at you, double tap the Run Button + Left or Right to dodge. Go up to him and continue your assault to take him down, this time for good. Before continuing, head up the small ramp on the right and into the little cubicle to find a Riddler Trophy. Now head over to the other side and talk to the guard.

All right, time to head out the door you came in from. Turn left when you can and through the new opening follow the hallway and soon you'll come across a red corridor.

Riddler Challenge

 "A top hat and tails is the only dress code for this party in the "North."

Before continuing to the red corridor, turn to the right and look for the office labelled "Emergency Shutdown." You will have to crouch walk through the hole. Inside, turn to the right and look at the wall to find a black and white poster with a guy wearing a hat. Scan this to solve the riddle.

Continue through to the red corridor and get into Detective Mode as your each the end of it to see two guards. You can sneak up on one to make your life a little easier. One is armed with pipe so he's only slightly more dangerous than the regular guys. Best to sneak up on him.

Before going through the door, circle around to the left to find an opening leading to a long hallway. At the end of it are (count 'em) 3 Joker Teeth, so please do pick up the free XP. Now time to head through the door. Turn to the left, go into Detective Mode and into the evidence scanner (it will be automatic, a contextual situation). Look to the right, on the ground. It's a little circular object. Once you see it, the scanner should automatically lock on to it. Once it does, hold the Run Button and wait for a gold circle to form on the screen for the process to complete. Now it's time to start tracking.

So how this is going to work is you'll have to be in Detective mode, and follow the little circular prompts (looks like DNA) on screen. keep going from one DNA thing to the next until we reach our destination. Let's turn around and head to the first evidence trace by the door. Turn right and there's the next one infront of the next door. Head on through the door and you should see the next one to the left.

The next few alcohol samples are going to lead you right to that long hallway that led you to the three Joker teeth. You can go ahead and sprint straight down the hallway to speed things up a bit. Head on through the door when you see it to the next checkpoint.

Page 4: Batman Arkham Asylum Walk Through

+----S e c u r e  T r a n s i t----+

Continue north to activate a brief sequence. All right, so the old-fashioned way it is. Before proceeding though, head to the left and up the set of stairs. at the top, you'll find a little room with a table in about the middle portion. Go to the table and hit the action button to an Interview Tape. There are a bunch of these scattered around Arkham as well, and each one found will earn you a nice 200 XP bonus. All right, time to continue our mission.

Go back into Detective Mode if you aren't already, and go back to where the guard is sitting. Go to the alcohol sample and look up. grapple up to the target and climb onto the platform. next, look up towards the right and you'll see another grapple target. Get onto this platform an sprint straight ahead to jump onto the ledge. Shimmy to the right a little bit and you'll reach an opening. Stop and you should see the prompt to climb up on the bottom right of the screen (if you don't keep going to the right).

Follow the vent and you'll reach another one of those small vent doors. Open it up and head on through. Immediately look up, and to the right to find a ledge to grapple to. Once you make it onto the platform, look above and to the right again to find the next ledge. Sprint straight across and climb up the platform to the left. You should also see another target to grapple now. Grapple onto the next platform and turn left. Sprint ahead now and crouch under the big platform when you come across it.

You might notice the path to the left, but there isn't anything worthwhile in that direction for now, so just continue on. Climb up the next platform and go right up to the wall. You should receive the prompt to climb, do so, and shimmy left. Climb over the metal structure and immediately turn to the left. Sprint towards the fan and turn left again when you can. You'll see a bunch of those metal structures you just climbed over stacked on one another now. Look all the way up and you'll see another target to grapple towards. Crouch and head into the crawl space now, veering to the left to the next area.

You should notice a strange looking spider stone now. Go into Detective Mode and head towards it. Hold onto the Detective Mode button to scan. There are more of these stones scattered around Arkham too, and once again, you will receive a nice XP bonus for finding them. Now turn to the right and head through the opening. Look to the right again to see a

Page 5: Batman Arkham Asylum Walk Through

grapple target. Get up there and brace yourself for a showdown with 5 unarmed guards. They are close enough that you can time several attacks together to pull off a big combo. There's also a Joker teeth thing to the left, where the body of the guard is.

Now that you've disposed of everybody, look to the right of where the guards were to find another vent. Head on through to the next checkpoint.

+----C e l l  B l o c k  T r a n s f e r----+

Go into Detective Mode and look to the right. Oh crap, guys with weapons now. No worries, answer the call with the Oracle and look up. You'll see another gargoyle there. Latch onto it when you can (you won't be able to do it when Batman still has his finger on his ear). Once you're up there, look towards the right and grapple onto the next few gargoyles.

Once you reach the final one, you'll be positioned behind the guards. Drop down silently and crouch walk towards them. Hit the counter button when prompted to perform a Silent Takedown. Takedown at least the first two guards this way, and when one's left, well, it's up to your imagination on how you want to dispose of him. All right, now goto where the last gargoyle statue was (before you dropped down), and look for the stairs on the right. Crawl up though, as there is a single guard here that you can easily dispose of with a silent takedown next, open up the vent to the right and head on through.

+----I n t e n s i v e  T r e a t m e n t  L o b b y----+

There's a single guard immediately as you enter. Best to take him out silently. Next, look to the structure in the middle and grapple up. Next, look directly ahead, and grapple onto the gargoyle statue. Wait here, and you should see a henchman directly below. Glide kick him if you can. If you miss, and he goes into the glass shelter in the middle, you can still take him down by standing on the glass and hitting the counter button.

In fact, this is the preferred method because it will alert a guard and he will come check on him, leaving him wide open for a glide kick. Otherwise, a glide kick from any of the nearby statues would be ideal. Once you dispose of this second guard, a brief sequence will activate

Page 6: Batman Arkham Asylum Walk Through

and three more will pour in. No matter what, you'll start this sequence safely on top of a vantage point.

The key to this battle is to grapple along the statues, and wait for the guards to separate off. Once they do, position yourself and look for the lone henchman. Execute a Glide Kick and immediately follow up with an immediate ground takedown. Get right back onto a gargoyle statue as soon as you conclude your attack. Keep grappling around and repeating until each of the three are down. Now, time to head to the platform that these guards spawned from. Immediately take aim at the three Joker Teeth and take them out. Head over to the body to activate a sequence. 

Riddler Challenge

"Don't cut yourself on this sharp portrait."

To solve this one, turn around and walk to the edge of the platform. Look to the LEFT, and you should see a portrait of an old man. Go into Detective Mode and hold the Detective Button to solve it.

A brief sequence will happen now. At its conclusion, talk to the guard and sprint straight down the next hallway, down the stairs and to the door. Open it up to the next checkpoint.

Riddler Challenge "A puzzle has many sides, but only some are visible."

Before making your way to the Utility Corridor, there is one more riddle in the Intensive Treatment Lobby. This is the "object does not line up correctly" one. There's an office in the very centre of this room. Inside, look for a question mark on one of the windows (in Detective Mode). Now look out the window and towards the big circular vent on the wall. Just below that circular vent should be another circle. Position the camera so that small circle forms a question mark with the hook on the window to solve this one.

 

+----U t i l i t y   C o r r i d o r----+

Turn to the right and head right down the stairs.

Riddler Challenge"You don't know Jack about Gotham. Tune in to find out."

Keep going until you see the broken wheel chair to the right, as well as signs that you would typically see on a women's washroom, and a men's washroom. There are also arrows below them. Go to the WOMEN's side, and right away you should see a bench to the right, as well as a radio on that bench. Crouch, go into Detective Mode, and hit the right stick (R3 on the PS3) to go into first person mode (check your default config to find out what input this is, if it's not the right stick). Don't stand too close, and get the radio in your view. Hold the Detective Mode button to do an environmental analysis to solve the radio. If it says "object is out of view", you are standing too close.

 

Now, let's head to the northeast portion of the room to find a door next to the fire extinguisher and head on through. Inside, you'll find your best friend and mine, the vent, so let's make ourselves comfortable and navigate through it. Once you're outside, proceed

Page 7: Batman Arkham Asylum Walk Through

northwest until you hit a wall of rocks. Look up, and grapple onto the ledge. Sprint straight ahead to activate a beautiful cinematic.

+----A r k h a m  I s l a n d----+

Glide down to where the big party is (don't worry, they're all the good guys). Sprint north to the big stairs and head through the door at the top of them. Inside, you'll notice there's nowhere to go, so head back outside and the oracle should give you a call. All right, head down the stairs now, and sprint to batman's right, so that you're going northwest on the map. Sprint past all of the friendlies and you should see the doors leading back to a courtyard of sorts.

Take cover behind the ambulance truck, as there are two hostiles in this room, behind a gate. Move to Batman's right, and keep going until your view is no longer obstructed from the truck. Look up to find a grapple target, drop down and do a silent takedown on at least one of these henchmen to take them out without trouble, exit through the doors.

Sprint straight ahead and prepare for a battle against a bunch of guys armed with pipes. Time your counters and make some big combos with this bunch. When you finish, go right up to the Batmobile and hit the action button to collect a new gadget: explosive gel. Ok, now time to do some detective work. Go into Detective Mode and look on the ground on the front of the Batmobile. You should detect a piece of evidence. Hold the action button to scan it to complete this objective.  

Riddler Challenge

"Tweedledum and Tweedledee SAW it, can you SEE it?"

Head to the very north of Arkham North to find the Arkham Asylum gate. To the right of the gate is a see-saw set (like the one you would find on a playground). Get right up to it and scan to solve the riddle. Head back to the Batmobile.

Page 8: Batman Arkham Asylum Walk Through

All right, you've done this before. It's time to follow some evidence samples. Go into Detective Mode and follow the tobacco samples on the ground. It will lead you right to the Arkham West door, but it's locked! Go into Detective Mode and look on the wall to the right of the door.

You should see that it's weak enough for you to use the explosive gel. Equip it with the D-pad (it will be set to the left by default). Once inside, sprint deeper down the hallway and turn left and head on through the door. Go back into Detective Mode and follow the tobacco samples through the big opening. Sprint down the hill here and it will lead directly to a door. Go on through and you should see a few more tobacco samples outside. Follow them down the initial hill here. Turn left when you reach the fork to see another tobacco sample.

Sprint straight ahead and follow the tobacco samples. They will soon lead you veering off the right to a bit, to a set of stairs. Since you're Batman, you probably don't feel like going up the stairs like anyone else, so look up, and to the right a little bit to find a grapple target. Proceed on this path for a bit and you should see about 8 thugs below the stairs. Time to get down there and whoop some ass. To the left of where they were standing, there's a door, so head on through

You can stay for the conversation, or you can leave outside right away. Look to the top of the medical facility doors and you should see a grapple target. Climb up the ledge and sprint straight ahead to climb up another one. Grom here, you have to head to Batman's northwest, do it in Detective Mode and you should see the weakness in the exterior that you're looking for. Head right up to it and blow it up with your explosive gel. Drop down and head through the door on the right into the Medical Facility.

Continued on next page...  

Medical Facility

Sprint straight ahead and climb over the fence. Jump over the next fence you come on. Drop down to the ground now and go into the vent on the right. Navigate through this vent and then go into the next one. As you navigate through this vent, keep an eye out for a path that leads to the right, downwards. Keep going in this direction and it will lead you right to a Riddler Trophy. Next, get back into the vent and head towards the right to drop down back to the ground. Sprint deeper into this room and crawl into the next vent. Crawl out of the vent and stay put on this platform.

+----S a n a t o r i u m----+

Drop down to the ground, go into Detective Mode and keep an eye on the guard on the other side of the wall. Spray some of the explosive gel onto this wall and detonate it to immediately take him out. Take cover behind the pillar and wait for some of the henchmen to come and check on him. Wait for them to bunch up and sprint right out, swinging for the fences.

Page 9: Batman Arkham Asylum Walk Through

If you start to get into trouble just look up at any part of the room and grapple onto the gargoyle. As usual, grapple around very quickly to lose them. Now, you can use a glide kick + ground takedown to quickly dispose of any the remaining henchmen. Now time to head over to the cubicle on the right portion of the room, to find the doctors. Stay against the wall the doctors were on, and turn left (basically go as far away from the vents you came in from as possible), and look for a little office. You will find an Interview Tape.

Talk to them, and then turn around and sprint straight ahead to jump over the ledge when you arrive to it. If you turn left now, and turn left again to the little area in the corner here, you will come across a detonable wall, and inside you will find a Riddler Trophy. 

Riddler Challenge"TICK! TOCK! News flash! Someone is not getting out of here alive."

Drop down to the bottom floor of the Sanatorium and make your way to the doors. Don't go in though, instead, turn around and face the south. Go into the first opening to Batman's right (in the west). You should see a little chamber here, and it's filled with skeletons and skulls. Take a scan of the chamber to solve the riddle. Make sure to position yourself so you can get as much of the chamber in your shot as possible.

Now, head through the doors to the next checkpoint.

+----U p p e r  C o r r i d o r----+

Turn left up the stairs and sprint down the hallway. Once you come to the fork, turn right and follow the stairs down to the Surgery Room. Go up to the man on the dentist chair and talk to him. Get ready for a battle here. A group of enemies are going to drop down, but don't worry they are all melee. Go at them the normal way, but do watch out for the guys that goto the walls and get these bricks to throw at you.  

Riddler Challenge

Page 10: Batman Arkham Asylum Walk Through

"Shhhhsshh! Rumors persist that Tommy Elliot operates in Arkham. Can it be true?"

After dispatching this wave of guards, look up to where they jumped

Once you grab this riddle, head back outside and run up the stairs. A box will blow up in the hallway and a bunch of Joker Teeth are going to appear, so collect the XP.

Continue down the hallway and ignore the path to the left to keep going. Get into detective mode and watch for the two melee guards coming up. One of them have a pipe, but no big deal. Open the door to get into the Patient Observation room. Immediately dispatch of the guards here.

+----P a t i e n t  O b s e r v a t i o n----+

Look up now and grapple up to the vents. Look up again and see if you can grapple one more time. If yes, do so. If no, look around for the small vent door and help yourself through.

You'll now be in a room full of that poison gas. From where you are, move to the right, and get into Detective Mode. You should see an Extractor Control Panel next to the fan in the west, below. Throw your Baterang at it to lower the gas for one level. Now go over and jump on to the platform where the panel is. Now sprint straight ahead and climb up the platforms in front. Once you reach the final platform, and you can't go anywhere anymore. Turn around and face the platform you just jumped from. You should be able to see the second Extraction Control Panel. Throw your Baterang on it. All right, no we're just about finished. For this last bit, look towards the henchman who is hanging in the room. Aim your Baterang at the line he's hanging from and throw.

Time to position yourself so you can see into the room the henchman just crashed into. The final Extraction Control Panel is there. All right, jump down now and go into the office the

Page 11: Batman Arkham Asylum Walk Through

police officer (Aaron Cash) and the doctor were in. You'll find another Interview Tape on the table. Leave this room now. 

Riddler Challenge"Was this fire fly too hot off the press?"

Still on the bottom floor of the gas room, head into the room that the henchman crashed into. You should see a surgical chair here. 

Look to the corner in the right once you come in, and you should see a couple of newspapers. Go into first person mode and one of them reads "Firefly Escapes." Scan this newspaper to solve.

All right, now circle around and look for the door behind the office Aaron Cash and the doctor were held. Sprint down this hallway and out this door to head back to the Upper Corridor.

+----U p p e r  C o r r i d o r----+

Sprint down the hallway and you'll find another exploding present with Joker Teeth inside. Sprint down the hallway now and turn right when you can. Sprint down the hallway and you should soon come to a set of stairs. You'll recognize that to the right is the Sanatorium again. Instead of going there, head down the stairs to the left. Sprint down the hallways and keep following the path. Get into detective mode and keep an eye out for the three henchmen outside of the X-Ray room.

+----X - R a y  R o o m----+

As soon as you come in, go into Detective Mode and walk to the detonable wall ahead. Plant some Explosive Gel here. Circle to the left now, still in detective mode. Turn right when you pass the initial hallway and you should see another detonable wall. Plant the Gel on this one as well, and detonate the walls. Leave the X-Ray Room and head back to the Upper Corridor. Sprint down the hallway. Watch out when you come to the present this time, though. A guy armed with knives is going to pop out as well. Use your Cape Stun on him before striking . Follow the hallways back to the Sanatorium.

Page 12: Batman Arkham Asylum Walk Through

+----S a n t i t o r i u m----+

After the cut scene, you'll find yourself at the top of the gargoyle statue. This part won't be too difficult. Go into Detective Mode to get a good view. Watch for the guards to separate off, and focus your Glide Kicks on the lone guys. Once you knock one out, immediately get back up to the vantage point. If you're lucky, a guy is going to come check on his fallen comrade, leaving himself wide open for another Glide Kick. Either way, just repeat the strategy of attacking the lone guards.  

Riddler Challenge"A question can only be answered from a new perspective. Don't you agree?"

Grapple back up to the upper floor of the Sanatorium, and make your way to the western side of it. Go into Detective Mode and look for a detonable part of the floor (not in a cubicle). Set the Explosive Gel on there and stand clear of the floor when you detonate it, so that you won't fall through. Ok, now stand next to the square hole in the ground, and position Batman so he's looking at the north. Look down at the square inDetective Mode and you should see the top hook of a question mark. The circle is on the bottom floor, below. Take a few steps back from the square hole and manuever the camera to line up the queston mark. Scan to solve.

Once everybody is disposed of and you've got the riddle, head into the elevator with the title "Morgue" on top to get to the next area.

+----S e c u r e  A c c e s s----+

Watch the brief sequence here and turn to the left. Go into Detective Mode and spray some Explosive Gel onto the wall here. Blow it up and head on through. Run down the hallway for a bit and keep descending. The next little bit is going to be very linear, so there are no directional challenges. Soon, you will come across a brief scene with Commissioner Gordon. Once it's finished, look to the right of where he was to find a little vent. Time to crawl on through. Head over to the body on the ground  and watch the brief sequence. Once it's over, sprint straight down the hallway. After a little while, you hit a door. Head on through to go into the Morgue.

Page 13: Batman Arkham Asylum Walk Through

+----M o r g u e----+

Walk around the room here and leave the room. You should notice that you end up another place altogether. Don't worry, it's all part of the mind ****. Just walk to the centre of the room now and open up the body bags. Get ready for some fun. Once you've opened everything up, make your way towards the door and you'll notice everything is just getting very weird. It's starting to rain, the building is in shambles. Just keep going directly ahead and you should soon come to a cinematic.

All right, for this battle we'll have to fight him with our brains. You have to avoid Scarecrow's gaze at all costs. It's like a searchlight/laser beam. Begin by running right up the stairs. Wait at the brick wall corner for Scarecrow's gaze to pass. Sprint straight across the next long walkway. Crouch behind the small wall when you reach the fan and the gap. Jump across the gap when the coast is clear and climb up the ledge. Climb up the next ledge and shimmy over. Climb up when you are able. Before jumping across the next gap, take cover behind the wall.

You'll soon come to a wall with three... "freezer" doors that open and close. Take cover here for a bit and wait for the Scarecrow's gaze to pass. As you wait here, take note of the wall to your right. It is detonable. Plant the Explosive Gel on it and stand behind the wall as you detonate. Scarecrow is going to come check on the explosion. When it's looking to YOUR left, sprint right and jump across the gap. Don't stop and make a full sprint through the obstacles. When you reach the stairs, wait here for Scarecrow's gaze to pass and sprint to the light. Hit the Run Button to use to end this sequence.  

Riddler Challenge

"What silent killer of the oceans can be found in a tiny jar?"

Before leaving the Morgue room, go to the very centre to find a few surgical beds. You should also see a jar nearby. Go into first person mode and scan the label that reads "The Great White Shark" to solve.

Page 14: Batman Arkham Asylum Walk Through

All right, time to leave this room through the doors now. Follow the arrows on the ground down the hallway here. Batman will briefly halt to look at the body. Go into detective mode and look at the door. You should see three guards on the other side. These guys all have knives, so be sure to set up your attacks with Cape Stun. Follow the arrows again and you'll come to a few Joker Teeth. Follow the arrow up the stairs and turn right into the room. Head through door in here to get into the Experimental Chamber.

+---E x p e r i m e n t a l  C h a m b e r----+

Head straight down this hallway towards the next room. When you come in, look at the table to your left and you should find the Riddler Map on here. The Riddler Map will show each of the Riddler secrets on your own map (Select). 

Riddler Challenge

"Is this bear the Bane of his life?"

On the same table as the Secrets Map is a Teddy Bear. Scan this bear to solve the riddle.

Go up to the window and you should see Harley Quinn with Gordon. Turn to the right now and open up the vent door. Navigate your way through the vent to head down to the floor below. There's another vent in here, so get your ass in. Once you arrive out of the vent again, you will be in a fortress of sorts. Do note that in order to complete this part successfully, you must take down each guard without being detected. Won't be too difficult though.

Get into Detective Mode and immediately crouch walk to the guard to your right and deliver the Silent Takedown on him. Ok, so you should see that there's another guard to the right of him as well. Crouch walk over and Silent Takedown him as well. There are two more guards to the left. One might be on the lower portion of the room. Start with the one who's on your level. Crouch walk to him and take him out. For the last guy below, wait for him to walk up so he's on the same level as you are before disposing of him.

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Go to the area below Harley Quinn now. Look for the stairs leading up to where she's standing. Once you reach the Security Gate, grapple up and you are now standing above Harley and Gordon. Be sure to grab the Riddler Trophy to your left. Now, stand on the glass in Detective Mode and hit the Takedown action to initiate a cut scene.

 - B a n e - (Boiler Room)

This battle is actually pretty simple. For the most part, focus on avoiding Bane's attacks. You do this by double tapping the Run Button + Left/Right on your left stick. His attacks consist of a tackle, throwing boulders at you, and melee strikes. The time to strike is when he uses his tackle manuever. Try to position yourself so you're nice and far away from him. As he charges, throw your Baterang from the hip (L1). As SOON as you throw it, dodge to either the left of the right to get out of the way. Bane will now charge into the wall. Watch him after he does this. If he grabs onto his eyes, sprint up to him and swing for the fences. As SOON as his hands leave his eyes, get the hell out of the way. Note that the fourth and last strike of your combo is Batman jumping onto Bane's back and taking a swipe at the tentacles in his neck. When Batman swipes all of them, this battle will be over.

Repeat the above method until Joker summons the goons on you. When this happens, it's still important to keep your eye on Bane. Throw some combos on the goons, but if Bane throws a boulder at you, get the hell out of the way. Try to use Bane's attacks to KO some of the henchmen by getting out of the way at the last second. Once the battle ends you will find yourself back on Arkham Island, outside.

Arkham Island

You'll find yourself in Arkham West. Our target is in in the central portion of the map, by Intensive Treatment. Let's make our way across the field here, keeping to the left, towards Arkham North. Head through the Arkham North doors and up the hill. Turn to the left now and through the small door here. Now time to head towards the Arkham East. You'll run into three henchmen along the way, but they are nice and easy to handle. There is that one guy with the knives, so you'll have to Cape Stun him first.

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Stand in front of the Arkham East door but don't head through. Instead, turn to the right and sprint towards this fence. Sprint straight ahead and head turns the cave opening. Once inside, grapple up and scan the Chronicle of Arkham. Now turn to the right and head towards this opening. Grapple up here and head through the door. Turn left and sprint straight down the long corridor. Once you reach the room with the moonlight, turn to the right and blow up the wall to find a Riddler Trophy. Now climb up the only ledge in this room and head back outside to activate another cinematic.

Caves

Once the cinematic concludes, just sprint straight ahead deeper into the cave. You'll soon come to a waterfall of sorts. Head on through the tunnel. You'll soon reach the Batcave checkpoint. Head onto the computer to activate another cut scene. At the scene's conclusion you will receive the Batclaw, a very cool gadget. All right, armed with your new gadget, head down the stairs and turn right. You'll notice three crates blocking your way here. Take out the Batclaw and aim towards the crates with L1. Then, hit R1 to fire.

Jump across now and sprint through the tunnel and to the door. Head on through and look up. You should see a vent door. Aim at it with your Batclaw and fire. Climb through and jump down.

+----O l d  S e w e r----+

There's a single henchman to the left, and he will be easy pickings. Turn left now and head up the stairs. You'll see a Riddler Trophy to the right, but don't worry about it because it is out of reach. Get into Detective Mode and look to the right to see a group of unarmed thugs. Good time to work up a few impressive combos. If you keep going in the direction you were going before running into the thugs, you should see a body. Beside it is an Interview Tape. Turn to the right now and open up the door. Uh-Oh!

No worries though, turn around and run past the body again towards the hallway ahead. You'll run into a few Joker Teeth along the way. At the end of the hallway is another door, so time to head on through.

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+---M a i n  S e w e r  J u n c t i o n---+

Head towards the center of the area and turn right when you can. Don't bother grappling anywhere because it won't work (place is too old, or some nonsense like that). Climb up the platform when you are able to and jump over to the catwalk. Jump over to the next catwalk and onto the next platform. The final platform will lead you right to a pillar that creates a path moving upwards. Run up this pillar and jump to the platform on the left. Jump to the next platform and run up the pillar to the left here. You can also jump over to the Riddler Trophy before doing that.

Anyway, at the top of this platform, look to the right and jump across. Follow the path here into a tunnel. There are a few more Joker Teeth and at a door at the end.

+---S u r f a c e   A c c e s s----+

Open up the door and be sure to grab the Interview Tape on the crate to the left. Turn to the right now and sprint up the stairs. At the top you'll find another one of those detonable walls. Spray it with the Explosive Gel and thar she blows (sounds like a movie I once saw one late night). Jump across the huge gap here and out the door.

+---A r k h a m  N o r t h---+

The area is now filled with a bunch of guards. Six to be exact, 4 unarmed and two armed snipers. I would definitely recommend sneaking up on the two armed Snipers on the watch towers first, because they are a huge pain in the ass. Their towers have stairs that lead right up to them so just find those. Next, drop down and take out the four unarmed henchmen standing together, talking about crazy stuff, no doubt. One of them have knives, so as always, look to take him out first with Cape Stun + Combinations.

With these clowns (no pun intended) out of the way, time to head towards Arkham East. Make your way to the big door labelled Arkham East, and head on through. Be sure to pick up the three Joker Teeth infront of the door. In the proceeding hallway, there is a pretty big wave of enemies that appear. One of them have the knives again. Dispose of these guys and head on through to Arkham East.

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+---A r k h a m  E a s t----+

Once again, there are four Snipers. These guys have been annoying the hell out of you since Star Wars: The Force Unleashed. The key to getting out of this alive is to crouch walk everywhere. Sneak up on these guys and perform a Silent Takedown to avoid alerting the other idiots. Sneak along the area close to the cementer and make your way to the two henchmen perched on top of the mansion together. Dispatch of these two and look up, towards the mansion. You should see a vent here. Use your Batclaw and pull the door down to create a safe entrance into the uber scary Arkham Mansion. (You still have to head through the door inside the room >___>).

Arkham Mansion

Look down below. There are three henchmen, one of whom are armed. Aim your Glide Kick at the guy with the gun and follow up with a sweet Ground Takedown to separate him from his senses. Grapple up to the platform you were standing on when you first got here. Look up to a vent door. Shoot it with your Batclaw and pull it down. Navigate the vents and you'll come across another one of those Chronicles of Arkham stones. Follow the vents and head to the next checkpoint.

+---M a i n  H a l l----+

Get into Detective Mode and size up the competition below. We might be in for quite a delectation. None of them are armed so feel free to get right down there and starting a Rush Hour action sequence. Once you've disposed of everybody, head over to the door in the south, (aptly named South Wing). Before heading through the door though, pick off the riddle below.  

Riddler Challenge

"Who is the main man in the main hall?"

Look to the wall on the north for a good plaque of Commissioner Gordon, above and between two large display cases. Scan the plaque to solve this.

+----S o u t h  C o r r i d o r----+ 

+----L i b r a r y----+

There are a couple of guys with knives in here, so be very careful with them. Otherwise, get right in there and start whoopin' dat ass. Always try to start your combos on the knives guys, as they are the most dangerous of the bunch. So it looks like we're going to have to rescue some ordinary folk before continuing our mission to save Gotham City. No problem. When you're finished, head into the opening in the north and down the stairs. Darn, looks like the hostages are blocked off.

No problem, head back up the stairs until you're back in the room where you fought all of those guys. Look up and grapple as high up as you can. It should be up two more floors. Once up here, look for a vent on the wall. Crawl on through and it should take you to the floor with a huge chandelier. Aim at it with your Baterang and it should pick something up.

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Throw it to cut the Chandelier down, crashing it all the way down to the basement. Jump down to where the hostages were and rescue them using the Run Button up close.

All right, time to grapple back up to the floor where you fought those guys and head back into the South Corridor. Follow the hallway back to the Main Hall. Two guards armed with pipes await you on the other side. Turn to the right now and head up the stairs. Move to the left and head through the door here. It'll take you right to the West Wing Corridor.

Use your Batclaw and GET HIM OVER HERE! Finish him off with a Ground Takedown. Go over and talk to the guards. Head up the stairs now and go to the door below. Help yourself through.

+----A r k h a m  R e c o r d s  R o o m----+

As soon as you get inside, grapple up to the vantage point. Like always, focus your attacks on the lone henchman with your Glide Kick. The guy on the left, on the catwalk seems like an ideal candidate. Don't force anything, and take the openings that are presented to you. Note that your Baterang is can set up openings for you by knocking down nearby henchmen and leaving one guy for a Glide Kick. Take your time and attack in this manner, as they will separate off.

Once everybody is down, head over to the two hostages and talk to them. To the right of the two hostages are some stairs. Head up these stairs and turn right again to reach a boiler room of sorts. Inside, go up the stairs to the right again and crawl into the vent door to your left. Don't bother trying the main door as it is locked. Jump down into the next room when you arrive at it. Some Joker Teeth are scattered in this room. Leave the cell and head to the cell beside this one.  

Riddler Challenge

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"Did Amadeus go mad, or was he just dizzy?"

Scan the circles on the ground in this cell to solve this riddle.

Head out of the above cell and look up, to the left. You should see a vent opening up here. Grapple up there to reach a hidden area. There's another Riddler Trophy in the northeast corner of this room. Next, head into the vent to the left and help yourself through.

Once you emerge from this vent you will be in Dr. Young's Office. Look down and you'll see a single guard is packing heat. Glide Kick into him and goto work on everybody. It won't take much to finish them all off. Next, head up the stairs and look for the vent door on the left. Hit it with the Batclaw and grapple up. Help yourself through the vent and you'll see a brief cut scene when you make it to the end of it.

+----T r a c k i n g  F i n g e r p r i n t s----+

When the cut scene ends, go into Detective Mode and look at the safe. You should pick something up on the safe door. Analyze the evidence to isolate the sample. Now, time to follow the prints. Leave through the vents and wait in the room. A few guards should burst in, ready for a beating. Pick up the Interview Tape on the table to the left (inside the first door). Now time to head through the next door into the West Wing Corridor. You'll come across a present pretty soon, and three Joker Teeth await you inside. Turn left at the present and sprint down the stairs here.

Don't make anymore turns and sprint straight down the opening towards the door labelled "Reception". Open up the door to find yourself back in the Main Hall. Turn right and sprint down the stairs. Follow the prints as they lead you left, to the South Corridor. Sprint down the hallway in this room and go through the door back into the Library. Drop down the hole in the ground to arrive at the bottom where the hostages are. Look to the left, towards the

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book shelves. You should find that the prints stop there. Go right up to it and hit the Run Button to Search.

+----R e s c u e----+

All right, the Warden's office is in the northeast portion of the mansion. So head up the stairs and out of the Library to the South Corridor. You'll notice that we are back in Wayne Manor. For this next part, just keep going ahead, and keeping the linear path. I think you know what's happening, as it has happened before. This next little sequence is pretty cool so I'll just let you enjoy it. Once you arrive at the door and open it, things will be kind of normal again.

In the next room, turn to the right and sprint up the stairs. It's boss battle time.

- S c a r e c r o w -

The same basic principles apply from the first battle. We have to avoid his gaze and navigate our way to the Batman light. Watch the ground and watch for shadows, as these will be safe patches as you make your way. For the first part, just go straight ahead. You'll soon come across a suspended crate. Stand behind some cover and take aim at it. Pull that sum'***** down and take cover. Do the same for the next one. You'll soon make your way to the a platform, so climb up. You'll be safe behind some cover for now, so sprint straight ahead.

A couple of skeleton warriors have been resurrected to take revenge on Batman. Robin, is that you? But anyway, these are just your run-of-the-mill melee combatants. No match for THEEE Dark Knight. Dispose of these guys and climb up the next platform. Take cover at the brick wall for a while and wait for Scarecrow to look the other way. Then, jump across and time to shimmy. Shimmy your way to the right and take cover here if you need to, because you are 100% safe.

Climb up the next ledge when you are ready and jump across. Once again, take cover here and wait for a bit. Climb up the next two platforms now and take cover again at the brick wall. Jump across when you feel ready and once again climb up to the ledge to shimmy. Shimmy to the right and wait here. Wait for Scarecrow's gaze to pass and jump on the platform to the right. There's another cover shortly. Next, sprint straight ahead. Just a few more skeleton warriors here.

Sprint straight ahead now, but watch out for the little gap where the gaze can get through. Climb up and then grapple up. Jump over to the ledge to Shimmy. You're safe here (Checkpoint as well). Stand here and get the timing of the pendulum down. Wait for Scarecrow to gaze at the platform ahead, and as soon as it passes, make your move. Climb up the next platform and run down the long catwalk towards you (the Take cover at the final brick and make your way to the platform. Climb up and wait here if Scarecrow is gazing in your direction. As soon as it passes, sprint straight to the light and end this motherflower.

Snap! back to reality, Oh, there goes Rabbit...

+----R e s c u e (cont)----+

All right, turn to the large bell in the centre of this room here. Aim at the line with your Baterang. Throw to cut that down, creating the business for anyone standing below at the

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moment. Time to Climb Over and descend to safety. Watch for a balcony here, as it contains the Chronicle of Arkham. Go through the newly opened door to the East Wing Corridor now.

Step out into the hallway and you will be introduced to a new enemy. Well, technically, it's the same enemy, but now armed with electric batons. Immediately take out your Batclaw, and aim it at him. Fire at him and you a GET OVER HERE! should commence. Be sure to step to the side as you pull him towards you to avoid getting hit with the batons. 

Riddler Challenge

"A game of Cat and mouse can be painful."

From the door with the guy and electric batons was standing (where you need to go), sprint across this long hallway to the area parallel to the door. You should come across a glass display case. Do an environment analysis to solve.

Once he's done with, and you've got the challenge, head through the door across the room. Stop right there and get into Detective Mode. Wait for the henchman to move into the room, to the right. Stay in detective mode and crouch walk towards them. Stay close to the wall and when you get the prompt for wall cover, do so. Aim your Baterang at him and throw. And DOWN HE GOES, IT IS ALL OVER!!! (translation: a cut scene will now initiate).

At the scene's conclusion, there are three henchmen that needs to be taken care of. One of them has the electric batons again, so you'll need a new approach this time. Instead of trying to use the Batclaw on him, try to jump over him by sprinting right at him. Get behind him, and land a combination. You can still try the Batclaw method if you like though. Once you've taken care of everybody, head over to the desk against the wall to the left. You'll find a Riddler Map here.

All right, when the call ends, get into Detective Mode and look towards the red carpet. You should notice the broken sceptre here. Scan it to isolate the DNA. Get into Detective Mode and follow the trail out to the East Corridor. Another present awaits you pretty soon, and a few Joker Teeth are inside. Once you make it back to the Main Hall, there is a group of armed enemies below. Handle them like you always do--attack the lone henchman and get back to the gargoyle immediately. Take these guys out and open up the door to the left to take you back to the mansion entrance. Follow the DNA back outside now.

+----P a t h  t o  P e n i t e n t i a r y----+

The DNA will now lead you past the fountain and towards the entrance to the Abandoned Tunnel. Grapple up and go deeper into the tunnel. Get into Detective Mode and you should soon see a group of six enemies. Two of them are armed. If you don't have the Multi-Baterang (double or triple) this will be slightly more difficult. Try to position Batman so that you have a Glide Kick on one of the armed henchmen. From here, take an aim at the other with the Baterang, but don't throw it. Instead, stop aiming and see if you still have the Glide Kick. You can also try using the Batclaw on one guy and the Baterang on the other. Finally, you can just try Glide Kicking one and immediately punching the other.

Take out these henchmen and head into Arkham West. Follow the samples for a bit but stop at the sign that reads "Medical Facility". Go into Detective Mode and take note of the snipers in this area. Crouch walk to the right and grapple up to the closest one. Now jump back down and follow the samples further. They will lead you around to the stairs. Follow the samples up the stairs to find a big fight. One guy has the electric batons so be careful of

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him. The rest are just your run-of-the-mill guys. Try to build up your combo and hit the batons guy with a critical srike. Once you've gotten everyone, head into the door to the left and to the Penitentiary.

 

Riddler Challenge

"What does a bird need in the rain?"

Near the initial portions of the south corridor, keep your eye on the eastern wall. There's a cube display case here, and it holds a top hat, and several closed umbrellas. Scan this display case to solve the riddle.

Get into Detective Mode and head towards the guards. Crouch and do a corner cover at the wall here. Aim your Baterang at the guard with the gun and let 'er rip. Immediately sprint towards them and swing for the fences. Head through the door here and into the next room.

Penitentiary

As soon as you come in, head over to the table on the right and pick up the Interview Tape. Go into Go into Detective Mode and take note of the henchmen ahead. Go into crouch walk mode and Silent Takedown the guy with the gun. Finish off the other two. All right, follow the samples to the left and then turn left again, up the small hill. Follow this hallway for a bit and it should lead you to an area with a dead warden. There are also a bunch of Joker Teeth around here. 

Riddler Challenge

"How do you reflect on your successes and failures, Batman?"

The DNA samples are going to lead you to the left of the guard. Instead of going in that direction, enter into the opening directly ahead. It will lead you right to the washroom area. Head down the steps and turn right to the women's side. Go into Detective Mode and do an Evironment Analysis on the reflection on the wall to do complete this one.

Now that you've got this Riddler Challenge, you can also pick up the Riddler Trophy in one of the stalls in the men's washroom. Head back up the stairs now, and follow the samples into the door you ignored earlier. Don't let  all of the enemies scare you, as they are in the cells. Go down this hallway now, and head into the prison area. Stick to the left here, and it should lead you to an opening. Stay in Detective Mode and look to the left to find a detonable wall with a Riddler Trophy. Turn around and head up the nearby stairs and through the door. Proceed deeper into the Green Mile room to activate a brief cut scene.

Now time to follow the samples to the right, and circle to the door behind Ivy's cell. 

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Riddler Challenge

"A case of mistaken identity?"

Before following the samples to the left, circle to the right and you should see a glass with someone who appears to be Aaron Cash behind it. Do an environment analysis on this guy to solve this riddle.

Head up the nearby stairs to the left of where the fake Aaron Cash was, and be in Detective Mode. Keep an eye out for the detonable wall on the left. Now head down the stairs and follow the samples up the next set of stairs. Once you reach the top, a brief cut scene will initiate. As soon as it concludes, help Sharpe and you will receive a new gadget! The Cryptographic Sequencer will allow you to (finally) to open those doors bugged by the Security Control Panels. Head outside and you will find a security control panel to test it on.

To use it, you have to take advantage of the rumble feature on your controller. The combination needed to "jam" each Security Control Panel consists of Up, down, left, right, and also a diagonal direction on EITHER of the sticks. So a combination could be left on the left stick and top-right on the right stick. The rumble feature assists you because as you get closer to the combination, it will rumble more intensely.  The screen on Batman's sequencer will also turn lighter as you get closer to jamming it.

Head back down the stairs and head towards the door to the Green Mile (where Ivy was). If you want, you can turn up the stairs to the right and jam a Security Control Panel to grab another Riddler Trophy. Otherwise, head on through. Circle around to the next door and back to the Main Cell Block. As you make your way, watch out a single jumping maniac to come out of a cell to your left. You can dispose of it with a melee attack. Anyway, head on through the door and down the stairs. Go straight ahead and a cut scene will activate.

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The floor is filled with electricity, but don't worry. Immediately sprint to the right and just run along the wall here. Soon you should see a grapple target. Get your ass up there and prepare for a battle with a few unarmed henchmen. Watch for the guys to run to a weapon's crate to try and grab some weapons. Once you see someone standing there, looking for something, take him out immediately.

Once you clear you this first wave, a few more guys are going to come in. One of them is going to have a gun so be sure to dispose of him quickly. Once you take out the entire wave, Harley Quinn is going to be shown running away. All right, stay on the platform you are on now. Sprint towards the tunnel surrounded with metal bars, and turn left to the Security Control Panel. Go into Detective Mode to assist your search. Don't forget about the Interview Tape on the table. Jam this panel the floor will no longer be electrified and the security gate Harley Quinn ran through will now be opened.

Immediately one of those Lunatics will charge at you. Just spam the Counter Button as you wait for it to approach you. Inside, turn to the left and look for a Riddler Trophy in the middle cell here. 

Riddler Challenge

"This room is the end of days for even the most celebrated killer."

Once you've got the above Riddler Trophy, look for a cell in this room filled with a bunch of calendar pages. Do a scan here to solve this riddle.

All right, now that you've gotten everything, look for a set of stairs that leads upwards and help yourself up. You'll now be in the Guard Room. Don't waste any time and sprint straight through the door ahead. This next sequence involving Harley Quinn and the two guards in hostage is going to be timed, but don't be intimidated. Best to get into Detective Mode. As soon as the cut scene is over, start jamming the Security Control Panel to the left of the glass Harley is behind.

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Don't bother saving just yet, as we might as well get everything done before untying them. All right, so stick along the left wall here, and turn left again when you can. You should see that the wire on the ground leads right to this panel. Get out your gadget and start jamming. Complete this and untie both guards by launching your Baterang at their lines. This isn't quite over yet. As soon as Harley leaves, turn around and sprint straight to the door you came in from and jam the security control panel to the right. Leave this room now and this small task is complete.

Head right through the door, and down the stairs. Make your way back to the Main Cell Block now. Once back in here, sprint straight across to the other end of the room. You should see a locked door, but also a door that's opened. Head through this one to find Controlled Access. Sprint straight ahead here and up the small stairs. 

Riddler Challenge

"What has four walls, two sides, and one ex-DA?"

After sprinting up the small stairs in the first floor of Controlled Access, turn to the right and look for a cell that has a big "Vote Dent" poster. Do an environment analysis on this poster to solve this riddle.

Head over to the Security Gate door now, and you should see a vent close by, in the ceiling. Use the Batclaw to facilitate your grapple up there. Watch out for the Lunatic that's going to fall through. Collect the Interview Tape on the desk in this small office, and sprint straight ahead. There's another Lunatic up here, so be sure to stay on your toes. Once you reach the stairs on the other side of this room, descend them and head through the nearby door. It's time to confront that female dog, Harley Quinn.

+----E x t r e m e  I n c a r c e r a t i o n----+

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You will deal with three waves of enemies. Watch out for the guys with the electric batons. Try to stay away from them as much as possible, and watch for when they are about to attack. You can't strike them so try to use your Batclaw to knock them down before KOing them with a ground takedown. Be careful of the floor, because Harley is going to charge it with some electric currents. Watch for when the henchmen scramble to move to a separate platform, and also watch the floor to kind of light up to know when to move. That's basically it--be cautious of the guys with the electric rods, combo up, and move to another platform when it starts to get electrified. 

Riddler Challenge

"All alone in your cell? Why don't you break the ice with the most dangerous prisoners?"

From where you came in, there's a big frozen structure along the wall to the right. If you stand right in front of it, such that you're basically parallel with the "4", scan from this position to solve the riddle.

All right, now that the battle is over time to head out of the penitentiary. Before we do that though, let's grab the Riddler Secrets Map. Head north, towards the building that Harley was standing in when you first came in. Head into this room and look left for a desk. You'll find the Secrets Map here. With this map, you will be able to see which room has some of the Riddler goodies on your own map (select).

Anyway, time to continue. Leave through the door you came in from and out of this room with the electrified floors. Head up the stairs and turn left, into the little office. There's an Interview Tape on the desk by the TV. What we came in for though, is the Security Gate Control. Go up to it and the frequency is hold Right on the Right Stick and left on the Left stick. Now let's head back down the stairs and through the new opening. Now turn right and go in this direction down the small stairs. There are three Joker Teeth in your way as well. Continue down the stairs and sprint straight down the hallway to the next door as well.

Turn right when you're in the next room and go down this hallway. Be prepared for one of those running crazy guys who like to jump on you. Counter it down. Once you head through the door in this hallway, there's a single Joker Teeth set on the ground. Turn right in this room and follow the linear path here. There's going to be another one of those crazy jumping guys shortly. Follow the path to leave the Penitentiary.

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Arkham Island

Once outside, there's a lone Lunatic here so be ready to counter it as well. So now that you've taken care of this one, turn left and sprint in this direction. Two more of those jumping enemies await you. It's a good idea to just spam the Counter button as you approach them. You'll come across the door leading to Arkham North, so head on through. You'll come across two Joker Teeth as you make your way up the hill.

Turn left when you can and go through the small door. Be prepared to be ambushed by a bunch of Lunatics. You can shoot your Batclaw at any of them that are coming towards you and pull them a little closer. Run up to their downed bodies and use a ground takedown to immediately neutralize the threat. Sprint straight across the field towards the Arkham East door. Spam the Counter button as you go so you won't get tackled by a Lunatic. Once back in Arkham East, proceed a little bit and keep an eye out for a large staircase to your left. There's also a couple Joker Teeth in front of you as well. Anyway, the staircase will lead you to the Botanical Gardens. You'll be interrupted by a few more Lunatics along the way.

Botanical Gardens

Go into Detective Mode to see the tracks lead you towards the left. There are two armed thugs awaiting you at the bottom of the stairs. Hug the corner (Crouch + Contextual Action) and throw your Baterang at them. With any luck, they should fall right into the Security Gate, knocking them unconscious. In any event, you should leave the corner and sprint to their bodies and spam ground takedown just in case one of them needs to put to sleep.

In the next room, proceed closer to the fountain and look up to find some gargoyles/vantage points. Again, use a combination of your Baterang and Glide Kicks to take all of these guys out. Look for lone henchman and they will be easy pickings. Also, stun a two or three of them with your Baterang and Glide Kick the only one standing. Finally, wait for two or three of them to bunch up (which ever is the max number of Baterangs you can throw) and swoop down, spamming Ground Takedowns.

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Once everybody is taken care of, the finger prints are going to lead you up0 the stairs to the right. Head through the small door here and be sure to pick off the few Joker Teeth. Once inside the next room, circle to the right and grab the Interview Tape on the bench and continue into the next hallway and room.

There is a pretty big wave of enemies that you needs your attention in here. Start by using your Multi-Baterang on as many enemies as you can. Next, your move absolutely has to be using your Batclaw on the one with the electric batons. Step aside slightly as you pull him over and separate him from his senses with the ground takedown. There's also a guy with the knives in here, but he's a lot easier to handle than the batons one. Cap stun him and set up your combos.

Once you've taken care of everyone, turn your attention to the Sabotaged Security Control. Keep messing around with the sticks until you jam it up. You'll know when you're getting closer to the correct combination because your controller will rumble more intensively. All right, time to leave the room through the door you came in from and follow the orange lines. It will lead you to the next set of fingerprints. Follow them for a bit, and look to the right to see a ladder + the next print.

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The prints will lead you to a door now, so open it up and watch the brief cinematic. Run across the room and towards the rubble. Look for a vent to the left of all the rocks. Make yourself comfortable and head on through. As you navigate through the vent, look for the path that opens up, to the right. It will lead you right to a Riddler Trophy. Collect it and follow to the end of the vent.

Once back onto the ground, turn to the right to find a wall you can blow up. Do so and head through the door. In this next room, sprint straight ahead to drop down to the water below. Turn right to head up a set of stairs, and head right up the next set of stairs. Now, sprint straight ahead to jump across the gap to the door. Keep going to the right, and climbing up the platforms. Use your grapple hook on the last ledge and into the vent. There are two unarmed henchmen here that you need to attend to.

Get into Detective Mode now and follow the prints across the room. Head through the door and into the Aviary. All right, stick to the left wall here, and just crawl straight ahead. You should soon see a vent to your left. Open it up and head on through. Grapple up the next few ledges until you find yourself crawling through a vent and back outside, above all of the threats. Take out your Batclaw and aim it. It should pick something up, but I don't want you to hook on to it. Instead, make a big jump and glide down in that direction, so you end up on the floor below it. Now face the centre of the room and look upwards, towards the right. Look all the way to the right, and the last grapple target is where you want to go.

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Latch onto here and shimmy to the left, to position yourself in the shrubs. Wait for the henchman to move towards you, and then turn around. Climb up immediately and crouch walk towards him. Give him the Silent Takedown when you're close enough. Crouch walk to the ladder ahead and climb up. Sneak up behind the operator and take him out.

Phew. The final two can be taken care of by sneaking up on them and delivering a Silent Takedown. Now goto the area where you stopped the first guard (as you were hiding in the shrubs). Drop down to the area below and go towards the light. If you don't know where I'm talking about, get into Detective Mode and follow the prints to the wall. Hit the Action Button to open the board to find a security panel. Goto work on it and you will have to successfully tune it three times before it'll open a door. Head over to the right and through the door to initiate a boss battle.

- T i t a n s -

All right, there's not too much to worry about here. Have your Baterang ready and get it ready to blind the Titans as they charge. Once you blind them, get in there, swinging. As you are attacking a Titan, watch for it to lower itself and bend forward. Once it does hit the attack button and climb onto its back. This is the only part of the fight that is different between one Titan and two. You are now able to steer the Titan you are on. Steer it towards the other Titan in the room as its wailing its arms to deal some nice damage to the other one. Once you get a Titan to low enough health, you can finish it off by landing a combo.

All right, so now that the Titans are dead, just stay put and wait for a bit. An airplane should come with a new gadget in a cut scene, so wait for that to happen. It's the line launcher, so shoot it at the door on the other side to move safely across the ravine. Leave the room and turn right. Drop down the next few platforms and make your way towards the door you originally came into the Aviary from. Sprint up the stairs and go straight ahead to the ravine. Use your new gadget and help yourself across. Follow the hallway to the door and head inside to initiate a sequence.

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Now that the cut scene is over, you should notice that there are a bunch of unarmed henchmen on the other side of the ravine. Get over there and take them out. Alternatively, you can try using your Batclaw to pull them into the ravine. This method doesn't have a 100% success rate, but it does work occasionally. With the enemies down, look to the right to climb through the little vent now. Drop down several platforms to the door in the next room. Drop down again in this room, to the water. Make your way up to the door in the northeast of the screen.

You'll be in a room filled with water now. Use your Line Launcher and head across. Dispose of the guards here and get into Detective Mode. Head through the door now. This room is filled with armed guards. It's nothing new though, so repeat the strategy that you've been using through the whole game--attack the lone henchmen. Now that the coast is clear, drop down to the ground floor in this room and head through the doors to the Glasshouse Entrance. Dispose of the Joker Teeth here.

Sprint straight ahead, to the Garden entrance. A huge plant is blocking your exit now. Drop down to the hole in the ground, just slightly ahead. There's a Chronicle of Arkham here, so be sure to take care of it. Follow the path down here and grapple up when you see the target. Drop down to the floor below, and turn right, out the doors.

All right, now that you're back outside, be aware that these plants are not friendly towards Batman. Those bulbs will fire red bubbles at you, and they hurt. As far as I know, those plants are also immune to any attacks, so the best way to handle them is to avoid them. [ According to Matt D., equip your baterang, allow the pod to spit a spore, baterang it and then run up to the pod, get close and use 'X' to kill the pod. ]

All right, our target is the Arkham Mansion, towards the left. Climb up the steps, and grapple up towards your usual entrance--the vent.

Arkham Mansion

Once inside, you'll notice that the mansion is filled with gas. FUN! Start by taking out your Line Launcher and firing it across the room. Next, look up and grapple up the vent. Navigate the vent now and drop down once you are able. Look to the right here and drop down to the

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catwalk below. Sprint straight ahead now until you hit a plant. Once you do, look to the left and Line Launcher across. Once across, sprint straight ahead to the end of this catwalk. Drop down here and make your way towards Aaron Cash.

Now that the conversation is over, grapple up the catwalk to the right and sprint straight ahead. Keep going until you hit a plant. Once you do, Line Launcher to the catwalk across. Sprint straight down this catwalk and look for the grapple up. Look for the vent you came in from and grapple up there. Once out of the vent, use the Line Launcher to get across the room and head out the door back to Arkham East. Grapple up the vent and drop out of the mansion.

+----P a t h  t o  I n t e n s i v e  T r e a t m e n t----+

All right, let's head down the stairs and sprint past the large fountain, towards Arkham North. Inside, you'll see a bunch of firemen... but wait, they're imposters! Let's rush them, already. All of these guys are melee fighters, so let's get to work. Dispose of these guys and head through the door to Arkham North.

You'll hear now that all entrances to Intensive Treatment are blocked off. No worries. Go into Detective Mode and take note of the Sniper to your left. Instead of going towards him, turn to the right, and make your way to one of the sniper towers. Climb up, and try not to use your grapple to avoid getting shot. Once up there, look towards where the Sniper is standing. Quickly use your Line Launcher and make your way across to the sniper. Take him out and head inside. Go through the door to make it to Intensive Treatment.

Intensive Treatment 2

Intensive Treatment

Once inside, look for the vent door to the right and help yourself through. This time, instead of following all the way through to the other vent door, look for a path that opens up to the left. Emerge out of the vent and turn right, towards the mesh. You'll see a grapple target here so shoot yourself up and head through this vent as well. At the end of the vent, take a right here and sprint down. Drop down to the area below and turn into the vent to your left.

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You should notice a cut scene that shows you the number of cronies Joker has waiting for you.

Kick down the vent door and take a few steps back so you are deeper in the vent. Wait for the henchman on the catwalk below to turn his back to you, and you should soon see him walking away. Immediately drop down and crouch walk towards him. Give him a Silent Takedown and crouch walk to the next henchman, towards your left. Take him out, and immediately drop down to the lower level by jumping over the railing. Go into Detective Mode and stay away from the guy's unconscious body as possible. That's because with their little collars, they will be able to detect when Batman's close.

For the rest of the enemies, you will have to do your best Solid Snake impression. Try to look for enemies for you to sneak up on and use a Silent Takedown on. Do that, and immediately get the hell out. You'd want to stay in Detective Mode the entire time. You don't always have to use the Silent Takedown, by the way. You can also grapple upto a vantage point and Glide Kick someone. Be careful though, because you won't be able to hide from them because there are explosives on the statues, making them unsafe. Once you've disposed of everyone, head through the door below the vent you came in from, on the ground floor.

In the next room, sprint straight down the hallway. When your game starts glitching, don't worry about it, nothing is broken. Once the cut scene is over, you will be in control of someone cool. Just like the first time you played this part, follow the linear path and just let the game progress. Once the game abruptly ends, Retry and you will regain control of Batman.

All right, head up the ramp here and jump across the gap. Turn to the right and walk towards the broken door here. Stop once you hit the wall and aim across with your Line Launcher. Time to complete our trilogy against Scarecrow. This trilogy has also been about as competitive as Tito Ortiz vs. Ken Shamrock I think. Sure, the first one might have been pretty challenging, but you can sleep on the last two.

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Sorry, just had to get that out of the system. Begin by jumping across the gap to your right. Crouch behind that machine thing on the next platform. Let Scarecrow past now and sprint straight ahead. You'll be greeted with a few more of those Skeleton guys so just dispose of them like anyone else. Once they're over with, sprint straight down this path and climb up. Do take cover briefly at this brick wall. Wait for Scarecrow to look at your desired path, and let it pass. Sprint straight ahead when you can. Take cover at that machine again when you can.

Next, continue ahead and wait a bit before jumping the gap [Checkpoint]. Crouch walk the next little bit and use the wall for cover. Jump over the next gap and just continue on until you reach the sliding platform. Use the sliding platform for cover and sprint alongside it. Use the next brick wall for scarecrow's gaze to pass. Climb up the next platform and jump onto the metal crate. This will drop you down, but just wait. Wait for Scarecrow to look left so you can grapple up to the right. As you pass this last bit, be very careful of the gate, as Scarecrow can see through it. Make your way to the light, but it won't be over this time.

For this next part, you will have to deal with three more waves of enemies. The first wave are a bunch of those Skeleton warriors. The second "wave" is a Skeleton Titan. Blind it once with the Baterang and it will run into the wall to kill itself. The final wave will be a combination of the Skeleton melee guys and a Titan. The Titan will spawn last so immediately goto work on the melee guys. If you are fast, you might even be able to kill them all before Titan starts attacking. Otherwise, keep an eye on the Titan, and just counter the skeleton attacks. Look for the Baterang to take out Titan first, and then goto work on the others.

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Once this Scarecrow sequence ends, sprint straight ahead and through the door.

+----S e c u r e  T r a n s i t----+

At the short cut scene's conclusion, sprint straight ahead and right down the elevator shaft. 

Riddler Challenge

 "Dr. Jonathan Crane plans on elevating fear to new depths."

Once you hit the bottom of the elevator shaft, climb into the vent on the wall. As you navigate through it, keep an eye out for a path that opens up to the right. Take a scan of the green map to solve this one. 

With another riddle solved, it's time to turn around and crawl out of this vent. Go into Detective Mode now and look for the orange wire to your right. Take note of the three henchmen here. Grapple up and head up the stairs. You can sneak up on the guy with the gun and immediately incapacitate him. Follow suit by destroying the other two clowns. Grab the Interview Tape on the table before turning your attention to the Security Control Panel. All right, the elevator shaft has opened up, allowing you to go another level deeper.

Drop down there and engage the unarmed henchmen. They will attempt to arm themselves with the two gun crates in this room, so watch out for that. Once you've taken care of these guys, head through the door to the left.

As soon as you come in, pick up the Interview Tape on the crate to your left. Follow the hallway to the right now, and open up the door to emerge into Croc's Lair.

Lair

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Watch the little cut scene here and come back. Turn to the right here and proceed on the catwalk until it ends. Once it does, Line Launcher yourself to the opposite side and continue along here. Once the path on this side ends, Line Launcher yourself to the circular opening. Sprint straight down this tunnel and you are officially in the bowels of Arkham. I hope your bags are packed.

This is fairly straight forward here. You see the distance marker on your HUD? This is how far you are from the closest spore. Do note that you cannot sprint on the platforms in here. You can, however, tilt your left stick as far as you can without hitting the Run button. Ok so, for this first part, go straight down this platform and climb over the metal fence when you come to it. Continue ahead and turn right when you can. Keep going in this direction and climb over the next metal gate when you come across it. You'll have to turn right again when the path presents itself. Right around here, you will see Croc pop up and charge you. Throw your Baterang at it to knock it right off the platform (haha fatass!). He's going to come again very soon so be ready.

Go straight down this way and Croc will appear once again. After this, keep an eye out for the path to the right. Use your Baterang on the bulb and hit the Action Button to collect the spore. All right, there's no way that you are going to need a walkthrough for this section of the game. Normally I wouldn't mind, but this part is just so darn boring. There are four-to-five samples to collect, so come back once you've gotten those. Oh by the way, when Croc destroys a good deal of the platform and there's a huge gap between you and the closest platform, you'll have to use your Line Launcher. Also, when the screen tells you to run, just make sure you are running straight ahead. Keep running until the Run action is off the screen. So come back to the walkthrough once you've collected the last sample ok?

All right, for this next part, begin by sprinting as prompted. Stop once the prompt is gone. Once again, just follow the distance marker and make sure it's getting smaller to know that you're going in the right direction. Once you reach the final 100 metres or so, it's time to run like hell. The camera can be a little annoying here, so try not to overcommit to your run. As you approach the turn, ease up on the left stick a little bit so you don't fall over. Once you get the "objective complete" prompt, don't be fooled! Go into Detective Mode and take note

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of the three explosive gel splatters on the ground. Wait for Croc to run over that hole and blow that sum ***** up.

+----T o  t h e  B a t c a v e----+

Ok, so we are safe for now. Look to the right with your Line Launcher and latch to the northeast of Batman. Take out the Joker Teeth here and head through the door. Go through the immediate hallway to the left here and get into Detective Mode. There's a fair sized wave of enemies here. There's one guy with a rifle and another one of those guy with the knives. Take these guys out and go down the stairs. Go towards the Riddler Trophy in the circular ledge. Use your Line Launcher to reach it. Next, Line Launch back and look on the wall to the left for a vent (it's on the right if you decided not to get the Riddler Trophy).

Drop down now and sprint straight ahead into the Bat Cave. Just keep sprinting and go towards your super computer to activate a brief cut scene. At the cut scene's conclusion, you will receive arguably, the most powerful gadget in the game: Ultra Batclaw. It has three hooks instead of the usual one. Ok, so, now that the cut scene is over, jump over to the circular platform and get into Detective Mode. Look for the detonable wall. Aim at it with your new Batclaw and pull it down.

+----J o k e r ' s  F o r t r e s s----+

Jump across to this new opening now and look up for a grapple opportunity. Sprint straight ahead and you will find yourself back outside. Pay attention to this cinematic here as it shows you where you need to go. So let's begin, shall we? Take a leap of faith and glide towards the closest island below; the first one Batman looked at. Next, take out your Line Launcher and aim towards the island beside you. Go deeper into this island and look up for the grapple target. Once you get on this platform, look up again to find another target in your little island (i.e. don't look outside). Look up again and find the final grapple target.

Back outside now, use the Line Launcher and make your way across to the island across. Glide down to the little stone bridge below now. Look to the right for a vent to grapple up to.

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You're back in the sewer now. Head up the stairs to the left and sprint down this hallway. You'll see a Riddler Trophy in the vent above here. The hallway to the left is where we want to go when you are ready. By the way, you can use a contextual action to take out those damn plants.

All right, you're now back in the Main Sewer Junction. Head up this area as you normally would. First, turn to the right and climb up the platform. Jump across the next few catwalks and then jump over to the platform leading to the ramp. Once you make it to the top, there's a huge plant blocking you from where you'd normally go. Instead, take out your Line Launcher and aim towards the middle of the room, to the very left. There's a wall here you'll be able to shoot your line onto. Sprint to the right on this middle platform now, and you'll be able to climb up pretty soon.

Sprint across this middle platform now, until you are right above the wall you used to get over here in the first place. Take out your Line Launcher again and look to the corner in the left. There should be another target for your to latch onto. Once you make it over, climb up the next few platforms and go into Detective Mode. Look up and identify the detonable wall. Use your Ultra Batclaw and bring it down. Use your Batclaw to dispose of these henchmen easily, using L1+R2 to bring them down. Once you've got them, grapple your way up. There are a couple of henchmen for you to take care of here. Once you've taken care of them, look for the Riddler Map to the right of the detonable wall you used to get up here, by a control panel and the Joker TV set.

Proceed into the hallway now, and be sure to pick up the Interview Tape on the right. Head through the door when you're ready. There are two henchmen in here, immediately. Rough them up, and turn into the opening to the right. Proceed down this hallway and into the Control Room. use the Silent Takedown on the first guy and work your way through this room. Don't engage in any battles with them, as you will lose. Always use the Silent Takedown. If you get spotted, run like hell. Once you've got them all, head up the stairs in the right parts to the actual control room. Goto the Security Control Panel and jam it. Time to leave the Control Room through the door you came in from and run across the hall to the next opening.

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Don't worry this room is a lot easier. There are some guys with the knives, but otherwise, you will be dealing with run-of-the-mill enemies here. Take care of these guys and jam the two Security Control Panels in this room to complete your tasks. Head back outside to the main hallway now. Stay put for a bit and wait for the Titan to arrive. He will come with a bunch of cronies. The key again is to focus on the Titan. Counter the henchmen's attacks so you don't get hurt, but your primary focus should always be to land a Baterang attack on the Titan, and hopefully to take control of him. This might take a few tries, but as long as you focus on the Titan and don't get distracted by the henchmen, you will be fine.

Leave through the opening and grapple/Batclaw your way up. Once you reach the small detonable platform, you'll have to use some Explosive Gel on it before you can Bat Claw further. Once you reach the surface, it's time to head to Botanical Gardens. Once in Botanical Gardens, there are no directional challenges. Make your way to the room where you found Ivy the first time you were here.

Final Battles

- P o i s o n  I v y -

Surprisingly, this battle won't be too difficult. You only have one way to attack, and that's the Quick Baterang (L1). For the majority of the fight, focus on dodging from side to side (X Button + left/right). You have to avoid the vines that come from the ground. If you get caught, repeatedly tap the X button to break free. Once Poison Ivy's plant goes even higher, she will start launching those bubbles at you. Keep dodging and answering back with your Quick Baterang. Once you stun her, and she lets go a little scream, she will be coming right back with a barrage of bubbles. So if you hear the scream, dodge like your life depended on it! (it does depend on it, btw).

Ivy has two health bars, a white one and a grey one. Once you deplete the white one, run up to her and get your explosive gel up. You won't be able to blow her yet, because she still has a grey life bar. Deplete this one and now go up to her with the gel. Blow her up and end this for good.

Do note that when she sends guards after you, don't bother attacking them whatsoever. Instead, just counter their attacks, and when you get a chance to throw your Baterang. So, got that? Counter the cops and throw the Baterang!

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+----T i m e  F o r  R e d e m p t i o n----+

With Ivy down, it's time to set our sights on the grand prize: The Joker himself. Make your way to the Penitentiary. Do note that you won't be able to goto the Arkham West door directly. Instead, leave through Arkham East, and circle around on the southern portion of the map. Once at Arkham West, head to to the big Joker Face close to the Arkham North door. There are some guards out here. I would recommend whooping some ass if you want a trophy. Take out these guys outside of the door, and once you get inside, you'll see two huge lines of henchmen. If you want the trophy, attack everybody.

Either way, you'll have to head through the door and confront The Joker. He's going to talk a little bit, and once his countdown is over, head through the glass and turn to the right. Head through the door here and it's time to begin.

 

 

- T h e  J o k e r -

Although this battle has been building for the entire game, it won't be a showdown to determine who is the man like the "The Rumble in the Jungle" or Fedor Emelianenko vs. Mirko Cro Cop. Joker will have his buddies, the Titans, and the henchmen to attack you with. Again, the primary strategy is to focus your attacks on the Titans, and only counter the henchmen. You should also have the ability to upgrade so your special move can be done after 5 straight attacks instead of 8. This is pretty useful here. Either way, dismantle these thugs and let the real fight begin.

This final battle is surprisingly easy, easier than the Titans + henchmen IMO. So to begin, just run around, and stay away from Joker as he is chasing after you. You can't hurt him, so just stay away for now. Soon, he will call his buddies to attack you. Clear out these guys as

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QUICKLY as possible. It doesn't have to be _that_ fast but I do want to stress a bit of urgency here. The reason being when Jack Ryder's helicopter comes, Joker will be open for an attack, but you can't attack him unless you have taken out the guards.

To actually attack The Joker, wait for the helicopter to come and he turns his back to you. Take out your Ultra Batclaw and aim it at him. Shoot it at him and pull him down. With him stuck on the ground, sprint up to him and deliver a combination. PAY BACK, BABY! You will also recover health after executing this combo.

Joker will come after again, so just run around like last time. Soon he will jump back onto his platform, and send his guards at you again. Same thing again this time--beat them as quickly as possible. For phase 2, the guards will be looking for a rifle in the gun crate. Wait for Joker to lose his attention to a helicopter again. Batclaw him, pull him down, and attack. You just have to do it one more time now. For this final phase, there will be those guys with the electric batons. Try to use your special attack on him if you can, and get him out of the picture ASAP. Either way, wait for Joker to be distracted by a helicopter, and shoot the Batclaw. You don't have to punch him this time. Once you pull him down, this battle is over.

Congrats, you have beaten the game!


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