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BBC Code Crackers Notes

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    Feedback

    We are always pleased to hear how

    you use our programmes and, in

    particular, how your own school

    performance has gone. Please send any

    feedback to:

    BBC School Radio

    3rd Floor Bridge House

    MediacityUK

    M50 2BH

    Or email us at:

    [email protected]

    Downloading these

    programmes

    These programmes can be downloadedfor 60 days following transmission.

    Go to this page of the BBC Podcast

    Directory.

    If you subscribe to the podcast your

    computer will automatically search for

    any new content, meaning you should

    never miss a programme. Alternatively

    refer to the transmission dates right to

    see when programme becomes avail-

    able.

    Programmes reamin available from the

    School Radio website and BBC iPlayer

    Radio following transmission.

    ContentsPage

    Introduction

    2. The algorithm recipe

    1. Zero, one, GO!

    3. Code-o-de-oh!

    4. Robot control

    5. Robot do this, robot do that

    6. Robots on the move

    7. App, clap, tap-tap, rap

    3

    6

    7

    8

    9

    10

    11

    12

    8. Dig those digits!

    9. Go, gadget, GO!

    10. Code crackers!

    13

    14

    15

    Download begins 14/01/2015

    Download begins 11/03/2015

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    11. Lyrics and music sheets 16

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    Code Crackers!

    Age 5 - 7

    Presented by Jenny Bryce and

    Wayne Forrester

    Written by Deborah Bellman,

    Barry Gibson and Gordon

    Lamont

    Teacher’s Notes and audio pro-

    duction by Barry Gibson

    For the BBC: Andrew Barnes

    The backing tracks for each song can

    be downloaded by going to the

    relevant page of the School Radio

    website, for example:

    www.bbc.co.uk/programmes/p02fqz4m

    Introduction

    Code Crackers! is a fun, audio-extravaganza for 5-7s using

    drama, music and dance to open up the worlds of digital

    technology, computers and coding to young children. It

    fulfils ob jectives of the new Computing curriculum and

    links to the BBC’s ‘Year of Code’ and the ‘Make it Digital’

    initiative. The series links to BBC KS1 ‘Bitesize’ guides: 

    www.bbc.co.uk/education/topics/z3tbwmn

    and to resources such as ‘Cracking the Code’:

    www.bbc.co.uk/programmes/b01r9tww/clips  

    It progresses through three key aspects of learning

    about computers in the modern world (as expressed,

    for example, in the National Curriculum for England and

    Wales):

    • Computer Science (Programmes 1-3)

    • Information Technology (Programmes 4-6)• Digital Literacy (Programmes 7-9)

    Programme 10 provides a combined music resource

    and framework for teachers using the series to put on a

    Code Crackers! assembly, performance or show.

    The three Drama/English programmes (1, 4, 7) include

    story-starters, experience of responding to ‘instructions’

    (also creating and devising them), rhymes, raps, simple-

    scenes, drama-improvisation, memory-games, role-play,trust-games, and inventive word-play.

    The three Music programmes (2, 5, 8) are centred on a

    handful of catchy, en joyable songs and also explore skills

    of beat and rhythm, pentatonic tunes, actions and body-

    percussion, listening, rap-speaking, composing ‘sound-

    scapes’ and responding to musical ‘codes’.

    The three Dance/PE programmes (3, 6, 9) develop some of

    the drama and music content but with a strong emphasis

    on building movement-skills and body-awareness (related

    to computers and coding), focusing on patterns and se-

    quences, navigating mazes and obstacles, robot-type actions,

    human-machine interaction in the digital world, and with

    fun-references to earlier dance styles (eg waltz, 20s, 60s

    and 80s).

    To help with the variety and reinforcement of ideas, there

    are many shared music-themes and sound-elements be-

    tween the three strands, so that children will become famil-

    iar with tunes, musical-motifs and sound-worlds, revisiting

    and anticipating these elements within each strand.

    Sound-elements in the series are drawn from ‘hi-tech’, ‘me-

    chanical’ and ‘futuristic’ worlds, as well as ‘everyday

    sounds’ that almost all children will recognise and en joy,

    especially in the memory and sequencing games.

    The musical styles in the songs, drama-links and dance-

    ’numbers’ are varied across a broad range, from the hi-tech

    and contemporary (hip-hop, rap and electronica), to quirky

    and retro-styles too, such as the 1920s, waltz, boogie-woo-

    gie and 1950s sci- movie music.

    http://www.bbc.co.uk/programmes/b03g64pjhttp://www.bbc.co.uk/education/topics/z3tbwmnhttp://www.bbc.co.uk/programmes/b01r9tww/clipshttp://www.bbc.co.uk/programmes/b01r9tww/clipshttp://www.bbc.co.uk/education/topics/z3tbwmnhttp://www.bbc.co.uk/programmes/b03g64pj

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    Code Crackers! Show

    Programme 10 has vocal versions of the main songs

    and numbers. As well as this, from the website you can

    download backing-tracks and several more extended

    music-items for practising and to use in schools perfor-

    mances. Together, these can provide a music-framework

    for a ‘Code Crackers! Show’, with the highlights that are

    best for you from all three strands - Music, Dance/PEand Drama/English.

    Your ‘Code Crackers! Show’ could be small scale (class-

    sharing, assemblies etc) or more ambitious (to the whole

    school or parents). It could be integrated with per-

    formances and computer-based events involving older

    primary children too (7+). And how about organising an

    exhibition of sci- 3D-gadgets, gizmos, models and art-

    work made by the children, to show alongside the songs,

    dances and drama?

    If your performance roughly follows the programme

    order, then Part A (focused on Computer Science), could

    have a narrated-introduction including a few key con-

    cepts and words from programmes 1-3, accompanied by

    image-projections of children’s artwork based on:

    • some jumbled-up numbers, words and letters

    • some ordered sequences and patterns based on

    ‘recipes’ (or ‘algorithms’)

    Part B (focused on Information Technology) can have

    narrated links with ideas and words from programmes

    4-6, accompanied by image-projections of children’s

    artwork of:

    • maze-patterns and ‘navigation’ patterns (inspired by

    computer-games or apps)

    • invented robots (pictures and models)

    • other artwork inspired by our robot stories

    And why not include a short ‘fashion-parade’ of a few

    classroom-made, life-size robots on the move?

    Part C (focused on Digital Literacy) might have a narrated-

    link with ideas and words from programmes 7-9, or per-

    haps based on the ‘What is..?’ song/rap, split between the

    whole-class as four groups.

    This part of the show can be accompanied by image projec-

    tions of children’s artwork based on:

    • patterns of numbers, letters and words

    • computer-component patterns

    • communication-devices and gadgets

    • the ‘round earth’, clouds, galaxies and children’s ideas

    about the future.

    After the nal song, the whole performance might end with

    a ‘Digital Circle Dance’ (see notes for Programme 9).

    As a part of your show, groups of children can also act outcharacters and scenes from some of the story-starters

    within Code Crackers! For example, they could improvise

    and develop scenes for NumberlyBot the robot (Pro-

    gramme 1), the Robot Magic Show (Programme 1), Baking

    a Cake (Programmes 2-3), Amelia and BizzyBuzzBot the

    robot (Programme 4), ‘The Very Special Code of Robot

    Power’ (Programme 4), Robot jobs around the home (Pro-

    gramme 5), Robots going wrong (Programme 6), Animal

    Robots (Programme 7), Rocket Robots in Space (Pro-

    grammes 7-8) and Gadgets Galore (Programme 9).

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    The teacher’s notes

    These offer:

    • a guide to using the programmes

    • a few actions, performing suggestions, simple devel-

    opment activities and follow-up ideas

    • simple vocal versions of the songs in notation, with

    melodies, chords and words

    Organising the class

    For the Drama and Dance programmes (1, 3, 4, 6, 7 and

    9) the children are often working in pairs and groups

    and will benet from the ability to move freely around a

    large space (eg the hall). For the Music programmes (2,

    5 and 8), you can organise the children as you normally

    would for class singing. You can use Programme 10 as

    a ‘rehearsal’ framework for a short version of a ‘Code

    Crackers! Show’, so think about how best to plan per-forming ‘areas’ for the different elements in your school

    setting.

    Podcasts and backing-tracks

    The programmes can be downloaded in MP3 file format

    for 60 days following transmission. You can subscribe to

    the download by clicking on the podcast l ink available on

    the BBC School Radio website. Once you have down-

    loaded each programme, you are able to retain them in

    perpetuity and use them with your class in the same way

    you would a pre-recorded CD or other resource from

    BBC School Radio.

    For more information go to:

    www.bbc.co.uk/learning/schoolradio/podcasts

    ‘Backing track’ versions of each song (without the words)

    are also available on the website. These will enable the chil-

    dren to practise as often as you like, for a more polished,

    final performance.they may also be useful for rehearsals

    and school performances.

    Audio on demand

    The programmes remain available as audio on demand,

    streamed over the internet, for 5 years following transmis-

    sion from the BBC School Radio website and the BBC

    iPlayer Radio.

    Other Expressive Arts resources from BBC

    School Radio

    The programmes in the Code Crackers! series combine

    dance, music and drama. If you are familiar with BBC

    School Radio resources for these sub ject areas for 5-7 year

    olds, Code Crackers! maps to the following:

    Dance = Let’s Move / Time to Move

    Music = The Song Tree

    Drama = Let’s Make a Story 

    http://www.bbc.co.uk/learning/schoolradio/podcastshttp://www.bbc.co.uk/learning/schoolradio/podcasts

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    Focus:

    Following instructions in order.

    Concepts of ‘code’ and ‘algo-

    rithm’. Solving ‘bugs’.

    You will need:

    A space where children canmove freely in pairs, groups and

    small circles (eg the hall).

    Before the programme:

    Prepare some cards that you

    could use for ‘start’ and ‘stop’

    signs (see ‘Robot Magic Show’).

    What we will be doing

    Poem starter - word-play into word-patterns

    • The class are to become a ‘Code detective team’, using

    ears to listen for sound-clues.• In groups, listen to a sound-sequence of familiar machines

    (a trafc-lights ‘crossing’, a ‘spring’ from an old machine, and

    some ‘phone’ beeps). Identify them as they change order

    and are jumbled-up.

    • Copy speaking some machine-word-patterns from the song 

    ‘Zero, one, GO!’ (using the word-sounds ‘beep’, ‘flop’, ‘dip’,

    ‘quack’ and ‘stop’. Try copying these in different orders, in 

    time with the sound of some machine ‘tick-tocks’.

    • After a short signal, take a pause to get into pairs, who use

    the above sounds to make up repeating word-patterns.

    Then try saying them in time with the tick-tocks.

    ‘What is...computer code?’

    •  Join in a few simple words from this ‘rap’ about code and 

    explore the idea of numbers, letters and words ‘saying’ 

    what to do (ie giving ‘instructions’ in the right order).

    Following instructions - a memory-game

    • IIn a group-circle, respond to instructions to jump up, in

    and back, and to turn around (after waiting for a ‘spring’

    sound each time).

    • Remember some combined ‘sequences’ of instructions 

    ( jumping up, out, in and around), again waiting for the 

    spring-sound.

    Following an ‘algorithm recipe’

    • In pairs, think of a list of ‘instructions’ in ‘code’, telling a 

    machine or robot how to bake a cake. It is an ‘algorithm 

    recipe’.

    • Facing your partner, perform actions in order (gather in-

    gredients; mix; put in cake-tin; put tin in oven; take out to

    cool, with oven-gloves; decorate).

    • In the same pairs, at a pause-signal, enact a scene in mime,

    where the list gets in the wrong order. What cooking-disasters might happen?

    • How can you ‘debug’ the problem?

    Robot magic show - acting out ‘tricks’

    • Meet the robot-friend ‘Numberlybot’, who explains the

    ‘special language’ of computers (‘code’) based on ones and

    zeros, which are turned into ‘instructions’.

    • In groups of about four, choose a ‘code-leader’ and several 

    ‘trick performers’ (eg robot- juggler, robot-con juror,

    robot-plate-spinner etc).• Using hands or cards to show signs of numbers, letters and

    short-words, the code-leader starts and stops the robot-

    trick-performers in turn

    • All perform a sequence to musical-accompaniment (‘Code-

    o-de-oh!’), sometimes solo, sometimes in pairs, sometimes

    all together, and in different combinations.

    • Can you work out a great order together for a Magic 

    Show (to perform after the programme), with a special 

    opening and finish? Perform a sequence together, as 

    controlled by the code-leader’s signals.

    Programme

    1Zero, one, GO!

    1 Zero, one, GO!

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    Focus:

    Concepts of ‘code’, ‘algorithm’

    and ‘program’.

    You will need:

    A pitched instrument (eg

    glockenspiel, xylophone or

    marimba) with notes A, C, D,

    E and G. Organise the chil-

    dren as you normally would

    for class singing.

    Before the programme:

    Can the children remem-

    ber ‘What is..?’ from Pro-

    gramme 1?

    • Think about ideas for 5-6 note tunes using A, C, D, E, G,

    A’ (with demos from tuned-percussion, recorder, ukulele

    etc).

    • Whisper the tick-tock pattern (from the opening of the

    programme) as a link.

    • Follow and j join in elements of ‘Zero, one, GO!'.

    Learning the song ‘The algorithm recipe’

    • Listen to the chorus• Say the tricky key-words and phrases in time: ‘Algorithm...

    recipe...programs...piece-by-piece...step-by-step...bake-a-

    number-cake...’

    • Copy-sing the chorus as a follow-my-leader, then sing it

    through

    • Think about how computers and machines follow ‘ideas’

    that we tell them as a list. Copy-sing verse 1 as a follow-

    my-leader, then sing it through, followed by a chorus.

    •  Join in as much as you can of the whole song, moving your

    body with the lively beat in the choruses. (Verse 2 is about  

    inputs, outputs, numbers, words and zeros. Verse 3 is about questions, answers and computer-memory). You may like to 

    talk together about the meanings of some of these words 

    afterwards. En joy! 

    Programme

    2The algorithm

    recipe

    Keeping a steady beat

    • Think of and say clock-sounds (Tick-tock etc) to a regular

    beat.

    • Keep together with body-percussion (finger-clicks andknee-taps), following the ‘Zero, one, GO!’ music.

    • Clap a steady-beat under the introduction to the rap

    ‘What is..?’

    • Clap a steady-beat while saying ‘What is..?’ (bars 5-8).

    • Tap knees to a steady-beat, while singing ‘What is..?’ (bars

    9-12).

    • Click fingers to a steady-beat while performing ‘What is..?’

    (bars 1-12).

    • Think about the rap-words - ‘computer code’ as ‘numbers,

    letters, words’ and what they do...

    Code-o-de-oh!

    • Listen to the catchy chorus-rhythm.

    • Add knee-taps and finger-clicks..

    • Sing the chorus to ‘doo’.

    • Copy the words as a follow-my-leader (phrase by phrase),

    then sing a whole chorus.

    • Listen to the words of verse 1, adding hand-actions to suit,

    then join in the line ‘So, code, where shall we go?’ etc, plus 

    the chorus.

    • Follow a similar pattern to learn verses 2, 3 and 4.

    Musical patterns game: pentatonic tunes

    • Copy-sing some 2-note tunes, with notes A and C (using

    the words ‘zero one’).

    • Copy-sing some 3-note tunes, with notes D, E and G (using

    the words ‘beep, f lop, dip’).

    • Copy-sing some 4-note tunes, with notes D, E, G and A’

    (using the words ‘beep, f lop, dip, quack’).

    2 The algorithm recipe

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    Focus:

    Following precise instruc-

    tions in order (‘algorithm’).

    You will need:

    A space where children can

    move freely in pairs, groups andsmall circles of 4-6 (eg the hall).

    Before the programme:

    Talk about using a ‘recipe’ for

    making different kinds of food.

    Can the children suggest any

    they know? Play games to help

    children understand ‘left’ and

    ‘right’.

    Warm up: Forwards! Backwards! Sideways!

    Lift knees high and march on the spot to a steady beat.

    Then, follow directional instructions to march rhythmically

    forwards, backwards and sideways through the spaces.

    • If you come to a wall or another person, stop and turn tochange direction before following the next instruction.

    Pathway patterns

    • Follow and repeat simple directional instructions: two

    step forwards, one step back; then one step forwards, two

    back.

    •  Join a partner nearby and, standing side by side, take turns

    to give each other instructions for your own pathway pat-

    terns. Then swap over.

    • Follow instructions together for moving forwards (onestep), backwards (two steps) and SIDEWAYS (three steps).

    Think how a computer needs precise instructions.

    •  All dance the pattern above, changing between moving

    sideways LEFT and sideways RIGHT. Then pairs create

    more new pathway-patterns together.

    Action code-cake

    • The pairs join to form small group circles of about 4 - 6.. 

    Hold hands and circle round together clockwise (stepping 

    to the left) to the words of the chorus of ‘The algorithm 

    recipe’, (but ending with the phrase ‘bake an ACTION  

    cake’).

    •  To alternative verse-words for the song, add cake-making 

    actions: wriggling and shaking body (‘So first you shake 

    some f lour...’); jumping high and landing safely (‘Add eggs 

    to make a cake...’); turning on the spot (‘You mix it up and 

    turn it round...’; and stretching arms up high (‘And put it in 

    the oven to bake...’).

     Then repeat the clockwise circle-steps

    • Think again how computers need step-by-step instructions 

    in the right order. Later, the children could devise more 

    movement ‘algorithms’ (eg for bedtime: bath, py jamas on,

    brush teeth, into bed).

    Secret code dance: Code-o-de-oh!

    • Back in pairs, the children follow a code instruction:

    4 steps back, 4 forward, 4 sideways LEFT, 4 sideways

    RIGHT.

    •  Then take it in turns to work out your own ‘secret’ combi-

    nations of forwards, back and sideways moves (whispering

    them to each other, then swapping over).

    Cool down

    • Slowly walk along your own pathway pattern with the

    music.• Stop and slowly stretch up tall on tiptoe with your arms

    straight up over your head.

    • Balance, lower arms down, and relax.

    Programme

    3Code-o-de-oh!

    3  Code-o-de-oh!

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    4

    Amelia and BizzyBuzzBot the Robot

    • Listen to a story about a ‘home-robot’ given as a birthday-

    present. All starts well...but what happens when a ‘bug’ (a

    mistake in the program-code) makes it go wrong?

    • Act out parts of the story with your ngers being Ameliaand the Robot (BizzyBuzzBot).

    • Imagine being a robot that follows exact instructions.

    Code number-game

    • In a space, respond to this code: move forward on ‘1’, stop

    still on ‘2’, and turn on ‘3’.

    • Move like a robot (hands, legs, etc).

    • In pairs ‘instruct’ each other, guiding each other around the

    room, using the 1-2-3 code. Pause at the sound-signal.

    • In the same pairs, follow code-instructions for robot plant-watering. As well as 1-2-3, listen out for code-words for

    ‘pick-up’, ‘put-down’, ‘pour’ and ‘stop pouring’.

    Computer bugs

    • What would happen if four house-cleaning robots had

    mistakes (‘bugs’) in their program-code?

    • At a short musical signal, work on a group-scene showing

    how the ‘bugs’ cause problems for the robots.

    Robot control (class game)

    • Starting with everyone in their own space, the teacher 

    chooses two ‘coders’. T he first coder names an action (eg 

    clean windows...walk the dog...etc) and the second coder 

    defines ‘how’ each action is performed (eg go fast...go 

    slow....jump alon... zigzag...crawl, etc).

    • When the music ends, try new actions and new ‘how’

    words. You could pause, to give ‘coders’ a go at this.

    Focus:

    • Following a story with un-

    expected outcomes. ‘Acting’

    with ngers and hands. Per-

    forming actions with different

    dynamics (robotic, fast, slow

    etc). Collaborating and im-

    provising ‘scenes’ in pairs and

    groups. Completing a story in

    drama.

    • Following exact instructions.

    Responding to ‘code numbers’

    and ‘code words’. Computer

    ‘bugs’.

    You will need:

    A space where children can

    move freely in pairs, groupsand small circles (e.g. the

    hall).

    Before the programme:

    Talk about machines around

    home and school that work

    ‘automatically’.

    Robot game app

    • Practise some ‘automatic’ robot movements - jerky,

    faster, slower, ducking, etc.

    • Listen to a story with music about a robot-quest to find

    ‘The very special code of robot power’.

    • IIndividually act out the first set of events in the story,

    including building, cleaning, cooking, helping people,

    freezing  like statues at ‘The maze of many dangers’. Use

    j jerky robot movements.• The challenge is then to complete the story through drama

    in groups, after the programme.

    Programme

    4Robot control

    Robot control

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    10

    Focus:

    • Listening to and identifying 

    household sounds. Hand-

    actions and swaying in time.

    Singing smoothly. Tune-

    shapes going ‘up’ and ‘down’,

    in jumps and steps (pitch)..

    Getting faster.• Software, programs, instruc-

    tions, computer memory.

    You will need:

    A pitched instrument (eg glock-

    enspiel, xylophone or marimba)

    with notes A, C, D, E and G.

    Organise the children as you

    normally would for class sing-

    ing. Be ready for hand and arm

    actions.

    Before the programme:

    Revise verse 1 of ‘What is..?’

    Robot in the home

    • Listen for and identify a sequence of domestic sounds

    within a ‘robotic’ music track - a vacuum-cleaner, watering

    the plants, feeding the cat, and making a cup of tea.

    • Then do hand-actions for these, in time with the music.

    Learn the chorus of ‘Robot do this, robot do that’

    • Some robots can move smoothly. Sway in time with the

    chorus of ‘Robot do this, robot do that’.

    •   Hear the tune go up and down in steps. Copy-sing the 

    chorus as a follow-my-leader, phrase by phrase.

    • Think of the idea of dancing a ‘waltz’. Sing the chorus

    smoothly, with a lilt and with clear words.

    Perform hand and arm actions for the verses

    • IIn verse 1, robot fingers ‘walk’, ‘turn’, ‘fetch’ and 

    ‘carry’.. Then sing the chorus again.

    • In verse 2, robot hands ‘build’, ‘clean’, ‘explore’ and ‘learn’.

    Then repeat the chorus.

    • In verse 3, robot arms ‘twist’, ‘swivel’, ‘swing’ and ‘dance’.

    Then repeat the chorus.

    • Perform the whole song, swaying - not too much - in time

    as you sing. During the verses, the children sing any words

    they remember and all can do the hand and arm actions as

    above.

    Tunes going up and down (action-game)

    • Respond to four different tune-shapes, which are ‘code’ for

    particular robot-actions (‘stand’, ‘turn’, ‘sit’ and ‘swing-arms’

    carefully).

    • During the week, the children can combine some of these 

    ‘codes’ to guide each other to perform domestic chores 

    (cleaning windows, dusting ceiling etc), adding voice-sounds  

    to suit (eg whistling, ‘swishing’ etc)

    • Listen to how these patterns can be turned into musical

    compositions with classroom instruments and percussion

    (after the programme).

    Memory music: ‘What is..?’

    • Listen to verse 2 of this gentle rap.

    • Think about the concepts in the words - software, pro-

    grams, instructions, memory...

    • Sing-copy verse 2 as a follow-my-leader, phrase by phrase,

    then perform all verse 2 (saying the rst half, and singing the

    second half, which goes up).

    Robot do this, robot do that

    • Sing the whole song again, swaying in the choruses (like a

    robot dancing a waltz).•   Remember the actions for fingers, hands and arms in verse

    1, 2 and 3.

    • The end has two choruses, which get faster and faster.

    Programme

    5Robot do this, robot

    do that

    5 Robot do this, robot do that

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    11

    Focus:

    • Moving and synchronising to a 

    steady beat. Stiff, jerky move-

    ments. Focusing on different  

    parts of the body. Collaborat-

    ing and interacting in pairs.

    Adapting animal actions.

    Contrasting fast and slow movements.

    • Following exact instructions.

    Responding to ‘code words’

    and ‘code numbers’. Fixing

    computer ‘bugs’.

    You will need:

    A space where children can 

    move freely in pairs (eg the 

    hall).

    Before the programme: 

    Talk about how different ani-

    mals move (eg dog, frog, cat,

    hamster, snake, f ly, etc)..

    Warm up: rhythmic robotics!

    • Move body parts on the spot, in time with metronomic,

    steady beat music, like a robot – head, hands, arms, upper

    body and legs.

    •   Talk forwards through the spaces with stiff, jerky steps..

    • Stop every now and then with the music, to repeat robotic

    body moves ‘freestyle’.

    Robot command

    • Learn a series of number-game robot programming

    instructions to the music of ‘Robot do this, robot do that . 

    • ‘1’ means move forwards; ‘2’ means move backwards; ‘stop’

    means stop’; and ‘turn’ means turn.

    • In pairs, using these instructions, partners (as ‘controller’

    and ‘robot’) take turns to guide one another along their

    own pathway, avoiding any obstacles on the way.

    Programming bug!

    • A ‘bug’ or mistake in the programming code makes the

    robots do the opposite of whatever they are instructed to

    do.

    • So, ‘forwards’ means backwards, ‘high’ means low, ‘stand up’ 

    means sit down and so on.

    • The sequence is ‘backwards’ (= forwards!), ‘quickly’ (= 

    slowly!), ‘slowly’ (= quickly!), ‘forwards’ (= backwards!), ‘big 

    j jump’ (==tiny jump, or stay still).• They then do the opposite of: stretching up tall, curling up

    small, walking sideways right, walking sideways left, show-

    ing a happy face, showing a sad face...

    • Listen for what happens when the children stand still to 

    have the ‘programming-bug’ fixed. 

    Animal robots

    • Pairs will devise 2-3 appropriate programming instructions

    or movements for a chosen robot animal.

    • To get the idea, everyone tries out a ‘Robot dog’ (shaking 

    head, panting, wiggling hips like tail-wagging) and a ‘Robot 

    frog’ (gulping at the front, jumping and hopping with

    ‘back-legs’).

    • Then partners work out their own programming instruc-

    tions to create their robot animal dance together. Focus on which parts of the body to use, then concentrate on 

    ‘synchronising’ to the robot beat and matching each 

    other’s robot animal movements.

    • Some pairs might try having two robot animals which ‘in-

    teract’ (eg moving round and round each other, or bumping

    gently).

    • Show off some of the dances (for the teacher to guess the

    types of robot animal!)

    Cool down

    • Perform slow, robotic movements, stretching and relaxing.

    • Then sit to close eyes and imagine a favourite robot. What

    would it look like, and what would you program it to do?

    • During the week, why not make some pictures and models

    of your ‘favourite robots’?

    6 Robots on the moveProgramme

    6Robots on the

    move

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    12

    Focus:

    • Speaking words in time,

    within a framework. Rhym-

    ing words. Questions and

    answers. Guessing games.

    Miming actions for using

    modern technology. Devel-

    oping story ideas. Perform-

    ing in role. Creating vocal

    sound-effects. Inventing a

    new language.

    • Software, programs, instruc-

    tions, computer memory,

    digits.

    You will need:

    A space where children can 

    move freely in pairs and 

    groups (eg the hall).

    Before the programme:

    Revise ‘What is..?’ (verse 1)

    and revisit the ideas in ‘The

    very special code of robot

    power’ from Programme 4.

    Speaking rap words. ‘What is..?’

    • Think about an ‘app’ as a ‘program’ that helps you do an

    ac-tivity or game (on a computer, tablet or phone) and a

    ‘rap’ as a kind of song-poem, spoken over a steady beat.

    • Say the question ‘What is computer code?’ as a rap, then j joining in with ‘Numbers, letters, words, ready?' while 

    clicking ngers in time.

    • Try the words of verse 2 - ‘What is the software?’ - as a

    rap, then join in with ‘Programs, instructions, in memory,

    ready? GO!’ (Verses 3-5 are to be learnt in Programme 8).

    The language of computers

    • In pairs, act out everyday things that use computer code

    and ‘digits’, matching movements and keeping in time with

    your partner: typing on a keyboard, taking pictures with a

    digital camera, sending texts, etc.

    • After a short music signal, pause the programme for one

    partner to act out any digital devices (eg microwave ovens,

    TVs, radios, movie-cameras etc) for the other partner to

    guess. Then swap over roles.

    Robot rockets

    • In groups of about 4, imagine you’re inventing an app-game

    together, ‘Robot rockets’ (similar to ‘The very special code

    of robot power’ in Programme 4 - now the robots have

    gained ‘super computer power’ and are going into space).

    • Allocate roles for a ‘Robot rocket’ crew (eg robot captain,

    robot pilot, robot navigator, robot programmer). As you

    listen, act out the ‘Robot rocket’ launch, then unstrap as

    ‘weightless’ robots, and navigate through a meteor storm

    together.

    • As with Programme 4, the aim is to finish the story in

    group drama scenes straight after the programme, or dur-

    ing the week.

    App-soundscapes and wordscapes

    • After a musical signal, groups make up voice-sounds as sound

    effects for your app (eg robot movements, beeps and buzzes

    in the spacecraft, rocket engines, moving parts, etc).

    • After another signal, the groups invent words for an extra-

    terrestrial space alien language (for the words ‘Look’, ‘Ro-

    bots’, ‘Hello’ and ‘Friends’).

    • Perform your sounds and words, to t with a simple sci-app-soundtrack.

    App, clap, tap-tap rap

    • Listen to this app-rap framework and say the chorus words

    in time.

    •   Think how a rap often works with ‘rhyming lines’ ( join in two 

    examples to fit with the drama)..

    • Groups, or the whole class, can perform the complete rap

    later with the backing track download. You can add actions

    (nger-clicks at the word ‘app’, claps on ‘clap’, and taps (chin,nose, head) at ‘tap-tap-rap!’

    • The children can also add some of their own ‘space alien’

    nonsense-words and sounds in the verses (listen to our

    vocal-demo download for ideas to get you started).

    Programme

    7App, clap, tap-taprap

    7 App, clap, tap-tap, rap

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    13

    Focus:

    • ‘Dig those digits!’

    • Music and songs: ‘Code

    Crackers!’ signature-tune;

    ‘What is..?’ (verses 1-5); ‘Dig

    those digits’; ‘Go, gadget, GO!’

    You will need:

    A selection of classroom

    instruments. Organise the

    children as you normally

    would for class singing.

    Before the programme:

    Revise ,What is..?’ (verses

    1-2)

    Programme

    8Dig those digits!

    What’s in the future?

    • Revise ‘What is..?’, verses 1-2, rap-speaking the questions

    and then singing the answers (remembering how the tune

    ‘goes up’).

    • Think about the internet, messages and communication.

    Perform verse 3.

    • Think about the world wide web, searching, discovering,

    and computers linking up around the world. Perform verse

    4.

    • Think about the future and how computers can help us

    with ideas, stories and imagining things. Perform verse 5.

    App-soundscapes - robot rockets!

    •   Listen to a sound-sequence of sci-fi app-sounds and imag-

    ine what’s happening (eg 1 rocket-launch; 2 robot-control

    room with gizmos and gadgets; 3 whizzing past moons andsolar-system; 4 landing on a planet).

    • Perform voice-sounds in time with this app-soundscape (eg

    1 rocket whooshes; 2 bleeps and buzzes; 3 whistly-gyro-

    sounds; 4 clanks and clunks).

    • Think how might these be turned into group music for

    classroom instruments later - eg with percussion, record-

    ers and whistles, ukulele?

    Action-rhythms (‘Dig those digits’)

    • Listen to the chorus (going up, up, up, then down), thensing-copy as a follow-my-leader.

    • Sing the whole chorus (ending ‘...digital information’), then

    perform actions on ngers (counting and clicking), knees

    and head (tapping). Verse 1.

    • Sing the whole chorus again (but ending ‘...data and words

    and pictures’), then perform actions for using keyboards

    and mobile phones, and taking photos. Verse 2.

    • Sing the whole chorus again (but ending ‘...patterns and 

    multimedia ‘), then perform clapping-patterns with a part-

    ner, air-shapes together, and video-making actions. Verse 3.

    • Listen to the ‘scales’ of D, F and C from the song. Later,

    children could experiment with these to t with sci-

    sounds in your ‘soundscapes’ (as above) using percussion

    and classroom instruments.

    Go, gadget, GO!

    • Think how we interact with different gizmos and gadgets

    (eg tapping keyboards, swiping tablets, rattling machines

    etc).

    •  Join in with the words of verse 1, then tap imaginary key-

    boards (and tap rhythms on tapping-instruments).

    •  Join in with verse 2, then swipe imaginary tablets (and

    scrape rhythms on scraping-instruments).

    •  Join in with verse 3, then rattle imaginary gadget-machines

    (and shake rhythms on shaking-instruments).

    • Hum the tune of the coda to the word ‘doo’ (plus ‘Go

    gadget, go gadget, GO’ words, getting quieter and quieter,then extra-loud), with taps, scrapes and rattle-shakes to t

    (see lyrics and music-pages, bars 28-34).

    •   Sing and en joy as much as you can of the whole song..

    8 Dig those digits!

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    14

    Focus:

    •   Stretching, crouching, jogging, 

    spinning, travelling smoothly 

    and skipping. Interacting in 

    pairs. Changing speed. ‘Con-

    trolling’ partner-movements 

    with hand actions. ‘Wide’ and 

    ‘curled-up’ shapes. Circle-

    dancing.

    • Digital equipment in the

    home. Mobile phone tech-

    nology. Digital images - still

    and moving.

    • Code Crackers! signature-

    tune; ‘Go gadget GO!’; ‘Dig

    those digits’; ‘App clap tap-

    tap rap’; ‘What is..?’

    You will need:

    A space where children can move freely in pairs, groups,

    a long line and a large circle 

    (eg the hall).

    Before the programme:Talk about some of the 

    gadgets that children use or 

    know about around home 

    and school.

    Warm up

    • Think about different computerised gadgets.

    •  Jog around the room, as if wearing computer chipped train-

    ers and a digital exercise wristband.

    • Practise high stretches and low crouches, then jog again,lifting knees high and swinging arms by side, as if a mara-

    thon runner.

    Go, gadget, GO!

    • In pairs, bend and stretch legs up and down in rhythm, like

    computerised window blinds.

    • Turn on the spot like the drum in a washing-machine, then

    spin together with your partner holding hands, getting

    faster and faster.

    • Move smoothly through the spaces like a robotic vacuum

    cleaner. Use even steps and straight pathways.

    • Repeat the above actions in a different order, in response

    to the changes in the music (blinds, then vacuum cleaner,

    then washing-machine).

    Digital connections

    • Think about mobile phones with touch-screen technology.

    Press and tap imaginary buttons and a phone screen.

    • Make ‘selfies’ of silly faces, then take turns to do so

    with your partner.

    • Skip away from your partner, then ‘mime’ recording a short

    video of yourself doing ‘actions’ to show them (eg football,

    reading, eating).

    • After putting your phone away, you receive a call. Tap the

    phone’s ‘map app’,and skip to meet up with your partner

    again.

    • ‘Watch’ your movies together using finger-swipes, finger-

    scrolls, hand star-shapes and fingers-together on the

    touch-screen.

    • Use the same touch-screen actions as hand signals to ‘con-

    trol’ each other’s movements (stepping, stretching, making a

    wide-shape, and making a curled-up shape).

    • If time, replay the music to develop and repeat these dances.

    World wide web

    • To the music of ‘Dig those digits’, pairs join together into a

    long class line, then link both ends to make a round class-

    circle (as if all connected to the world wide web).• Circle together - walking 8 steps LEFT, then 8 steps RIGHT.

    • Repeat with faster skipping-steps. Think of ways you could

    add some actions in time, in between sets of these steps, af-

    ter the programme (using the ‘Dig those digits’ backing-track 

    download). Your own circle dance might have actions from

    several of the Code Crackers! songs.

    Cool down

    • Reach high on tiptoe, then relax.

    • Sit on the floor and close your eyes, to imagine gadgets andmachines of the future.

    • After the programme, describe them to each other. Why not

    make some pictures and models of them for your exhibition

    and ‘Code Crackers Show’?

    Programme

    9Go, gadget, GO!

    9  Go, gadget, GO!

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  • 8/9/2019 BBC Code Crackers Notes

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    Code Crackers!  (signature tune)

    With anticipation and excitement

    Words and music: Barry Gibson

     

    #

    #

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    16

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    Zero, one, GO!

    Zero one, zero one, zero one, zero one,

    Zero one, zero one, zero one...

    Zero one, zero one, zero one, zero one,

    Zero one, zero one, zero one...

    Beep flop, beep flop,

    Beep flop, beep flop,

    Beep flop, beep flop,

    Dip dip dip dip dip

    Beep flop  dip  quack  

    Beep  flop dip quack  

    Beep  flop dip quack  

    STOP!

    Tick tock tick tock tick tock tick tock tick tock tick tock tick

    Zero one, zero one, zero one, zero one,Zero one, zero one, zero one...

    Zero one, zero one, zero one, zero one,

    Zero one, zero one, zero one...

    Zero one, zero one, zero one...

    Zero one, zero one, zero one...

    Zero one, zero one, zero one...

      Shhhhhhhh...

    17

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    Zero, one, GO!Words and music: Barry GibsonSteadily and with mystery

     

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    18

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    What is..?

    1 What is computer code?

    What can it do? 

    Working for me and you -

    Numbers...

    Letters...

    Words...

    Ready? ... GO!

    2 What is the software? What can it do?

     Working for me and you -

    Programs...

    Instructions...

    In memory...

    Ready? ... GO!

    3 What is the internet? What can it do?

     Working for me and you -

     Messages...

    Communicating...

    Information...

    Ready? ... GO!

    4 What is the world-wide-web?

    What can it do?

    Working for me and you -

    Searching...

    Discovering...

    Round the world...

    Ready? ... GO!

    5 What’s in the future?

    What can we do?

    Working for me and you -

    Ideas...

    Stories...

    Imagine..!

    Ready? ... GO!

    19

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    What is..?Words and music: Barry GibsonWith excitement

     

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  • 8/9/2019 BBC Code Crackers Notes

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    The algorithm recipe

    The algorithm recipe

    The programs you can make

    Go piece by piece, and step by step And bake a number-cake

    The algorithm recipe

    The programs you can make

    Go piece by piece, and step by step

     And bake a number-cake

    1 So, first you take an idea

    Of what you want to do

    You make a list and turn it round 

    You think it through and through

    The algorithm recipe... (etc)

    2 You chop and change the inputs

    So outputs you can fix

    Put numbers, words and zeros 

    In an algorithm mix

    The algorithm recipe... (etc)

    3 The question may be simple 

    The answer may be fun

    If you’ve computer-memory T

    Then let it run and run

    The algorithm recipe

    The programs you can make

    Go piece by piece, and step by step

     And bake a number-cake

    The algorithm recipe

    The programs you can make

    Go piece by piece, and step by step

     And bake a number-cake.

    21

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    The algorithm r ecipeWords and music: Barry GibsonWith a boogie-woogie beat

     

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  • 8/9/2019 BBC Code Crackers Notes

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    Code-o-de-oh!

    Code, code, code-o-de-oh!

    Code, code, code-o-de-oh!

    Code, code, code-o-de-oh!Co-doh-de-o-doh, doh!

    1 Games that we can create

    Mazes to navigate

    So, code, where shall we go?

    Co-doh-de-o-doh, doh!

    Code, code, code-o-de-oh!

    Code, code, code-o-de-oh!

    Code, code, code-o-de-oh!

    Co-doh-de-o-doh, doh!

    2 Drag, drop, jump through a hoop

    Move on, loop round a loop

    So, code, where shall we go?

    Co-doh-de-o-doh, doh!

    Code, code, code-o-de-oh!

    Code, code, code-o-de-oh!

    Code, code, code-o-de-oh!

    Co-doh-de-o-doh, doh!

    3 Shapes and letters that move

    Ideas get in the grooveSo, code, where shall we go?

    Co-doh-de-o-doh, doh!

    Code, code, code-o-de-oh!

    Code, code, code-o-de-oh!

    Code, code, code-o-de-oh!

    Co-doh-de-o-doh, doh!

      Bugs and puzzles to fx

    Perform magical tricks

    So, code, where shall we go?

    Co-doh-de-o-doh, doh!

    Code, code, code-o-de-oh!

    Code, code, code-o-de-oh!

    Code, code, code-o-de-oh!

    Co-doh-de-o-doh, doh!

    23

  • 8/9/2019 BBC Code Crackers Notes

    24/32

     

    With a bounce

    Code-o-de-oh!   Words and music: Barry Gibson

     

    #

    #

    #

     

    $

    D

    $

    ¨dim

    $

     

    $

     

    5

     

    #

    #

    #

    Code,

    CHORUS

     

    %

    code,

      maj

    %

    code

    Bm

    o-

     

    de-   oh!

     

    -

    %

    Code,

    E

     

    %

    code,

     

    %

    code

     

    o-

     

    de-   oh!

    E

     

    -

    %

    9

     

    #

    #

    #

    Code,

     

    %

    code,

      maj

    %

    code

    D

    o-

     

    de-   oh!

    E¨dim

    -%

    Co

    E

    doh-

     

    de-   o

     

    -   doh,

     

    -   doh!

     

    (last time end on A)

    %

    E

    &

    13

     

    #

    #

    #

    1.Games2.Drag,

    3.Shapes

    4.Bugs

     

    %

    thatdrop,and

    and

      maj

    %

    we jump

    let

     puz

    Bm

    canthroughters

    zles

    -

    -

     

    crea

    that

    to

    ate,hoop,move,

    fix,

     

    -

    %

    MaMove

    I

    Per 

    E

     

    %

    zeson,

    deas

    form

     

    -

    -

    -

    %

    toloopget

    mag

     

    navroundin

    ic-

     

    ia

    the

    al

    -

    -

    gate,loop,

    groove,

    tricks,

    E

     

    -

    %

    17 

     

    #

    #

    #

    So,

     

    %

    code,

      maj

    %

    where

    D

    shall

     

    we- go?

    E¨dim

    %

    Co

    E

    doh-

     

    de- o

     

    - doh,

     

    - doh!

     

    %

    E

    &

    24

  • 8/9/2019 BBC Code Crackers Notes

    25/32

    Robot do this, robot to that

    Robot do this, robot do that

    Go step-by-step

    Forward or back Move left or right

    Or turn around...

    Robot do this or do that!

      Walk...

      Turn...

      Fetch...

      Carry...

    Robot do this, Robot do that... (etc)

    Build...

      Clean...

      Explore...

      Learn...

    Robot do this, robot do that... (etc)

      Twist...

      Swivel...  Swing...

      Dance..!

    Robot do this, robot do that

    Go step-by-step

    Forward or back

     Move left or right

    Or turn around...

    Robot do this or do that!

    Robot do this, robot do that

    Go step-by-step

    Forward or back

     Move left or right

    Or turn around...

    Robot do this or do that!

    25

  • 8/9/2019 BBC Code Crackers Notes

    26/32

     

    Robot do this, r obot do that Words and music: Barry GibsonWith a lilt and a tilt

    #

    C

    $ $

    Dm

    $

    G

    $

    C

    $

    Am

    $

    D

    $

    G

    $

     

    9

    #

     Ro

    CHORUS

    C

     

    bot 

     

    -   do

     

    this,

    #

    %

     Ro

    Dm

     

    bot 

     

    -   do

     

    that,

    #

    %

    Go

    G9

     

     step

     

    by

     

    -   step,

    #

    -

    %

     For 

    C

     

    ward 

     

    -   or 

     

    back,

    G

    #

    %

    17 

    #

     Move

    C

     

    left 

     

    or 

     

    right,

    #

    %

    Or 

    Dm

     

    turn

     

    a

     

    round...

    #

    -

    %

     Ro

    C G

     

    bot 

     

    -   do

     

    this

    G

    or 

     

    do

     

    that!

    C

    #

     

    C

    $

    (last time end on C6)Fine

    25

    #

    1.Walk...2. Build...

    3. Twist...

    F

    $

    ACTION VERSES

    $

    C

    $

    F

    $

    1.Turn...

    2. Clean...3. Swivel...

    $ $

    C

    $

    F

    $

    33

    #

    1. Fetch...

    2. Explore....3. Swing...

    C

    $

    F

    $

    C

    $

    F

    $

    1. Carry...2. Learn...

    3. Dance!

    $ $

    C

    $

    F

    $

    41

     

    G

    $

    LINK  (3rd time speeding up...)

    $

    D

    $

    G

    $

    After verse 3, sing anddance a double-chorus,

    getting faster and faster!

    26

  • 8/9/2019 BBC Code Crackers Notes

    27/32

    Go, gadget, GO!

    1 Go gadget go

    Go gadget go

    Bit-by-bit controller-dataGo gadget go

    Go gadget go

    Go gadget, go gadget, go!

    [Tap tappers...]

    2 Go gadget go

    Go gadget go

    Application operator

    Go gadget go

    Go gadget go

    Go gadget, go gadget, go!

    [Scrape scrapers...]

    3 Go gadget go

    Go gadget goGizmo-widget move’n’shaker

    Go gadget go

    Go gadget go

    Go gadget, go gadget, go!

    [Shake shakers...]

     Do-do-do-do

     Do-do-do-do  Do-do-do-do-do-do-do-do

    Do-do-do-do

    Do-do-do-do

    Go gadget, go gadget, go,

    [Tap tappers...]

    Go gadget, go gadget, go,

    [Scrape scrapers...]

    Go gadget, go gadget, go,

    [Shake shakers...]

    GO GADGET, GO GADGET, GO!

    [Tap, scrape ‘n’ shake!]

    27

  • 8/9/2019 BBC Code Crackers Notes

    28/32

     

    Go, gadget, GO!Words and music: Barry Gibson

    With plenty of go!

     

    #

    #

    D

    $

    m Em

    $

      D

    $

    m Em

    $

     

    5

      ##

    Go

    D

     

     gad get -   go,

    Bm

     

    %

    Go

    G

     

     gad get -   go,

    Em

     

    %

    2.Ap1.Bit

    3.Giz

     

     by by plimo

     

    --

    -

     bitca

    wid

     

    ---

    contionget

     

    --

    trolo

    move

     

    - ler   per 'n'

     

    --

    daa

    sha

     

    -ta,tor ker 

     

    ---

    9

     

    #

    #

    Go

    D

     

     gad get -   go,

    Bm

     

    %

    Go

    G

     

     gad get -   go,

    Em

     

    %

    Go

     

     gad get,-   go

     

     gad get -   go!

    D

     

    %

    D

    &

    13

     

    #

    #

    INSTRUMENTAL INTERLUDES

    1. [Tap tappers...]2. [Scrape scrapers...]

    3. [Shake shakers...]

    G

    $

    m C

    $

    m D

    $ $

    G

    $

    m C

    $

    m D

    $

    G

    $

    After last time,to CODA

     

    '

    21

     

    #

    #

    Do

    '

    D

    CODA

     

    do- do- do,

    Bm

     

    -

    %

    Do

    G

     

    do- do- do,

    Em

     

    -

    %

    Do

     

    do

     

    - do

     

    - do

     

    - do

     

    - do

     

    - do 

    - do, 

    - Do

    D

     

    do- d- do,

    Bm

     

    -

    %

    Do

    G

     

    do- do- do,

    Em

     

    -

    %

    mf  

    Go

     

     gad get,-   go

     

     gad get -

     

    28

     

    #

    #

     go,

    [Tap tappers...]D

     

    % &

     p

    Go

     

     gad    get,-   go

     

     gad get -   go,

    [Scrape scrapers...]D

     

    % &

     pp

    Go

     

     gad get,-   go

     

     gad get -   go,

    [Shake shakers...]D

     

    % &

     f  

    GO

     

    GAD GET,-   GO

     

    GAD GET -

    [Tap, scrape'n'shake!]

    GO!

    D

     

    %

    D

    &

    (

    28

  • 8/9/2019 BBC Code Crackers Notes

    29/32

    App, clap, tap-tap, rap

     App, Clap

     App, Clap,

     App, ClapTap-tap Rap

    1 Wwww, wwww, wwww, www 

    Wwww, wwww, wwww, www *

     App, Clap

     App, Clap,

     App, Clap

    Tap-tap Rap

    2 Xxxx, xxxx, xxxx, xxx Xxxx, xxxx, xxxx, xxx *

     App, Clap

     App, Clap,

     App, Clap

    Tap-tap Rap

    3 Yyyy, yyyy, yyyy, yyy Yyyy, yyyy, yyyy, yyy *

     App, Clap

     App, Clap,

     App, Clap

    Tap-tap Rap

    4 Zzzz, zzzz, zzzz, zzz 

    Zzzz, zzzz, zzzz, zzz 

    *

     App, Clap

     App, Clap,

     App, Clap

    Tap-tap Rap

     App, Clap

     App, Clap,

     App, ClapTAP-TAP RAP!

    (*  Make up rhyming lines for the verses, to fit with the beat. In Programme 7

    there are examples for verses 1-2 related to the story about robots meeting

    space-aliens, and Programme 10 has extra vocal demonstrations of 'nonsense' 

    space-alien language too, in verses 3-4).

    In the choruses, have a go at adding some actions: click fingers at the word 'app' each time, clap on each 'clap' and rhythmically tap chin-nose-head at every 'Tap-

    tap Rap'. You could use the backing-track of this rap-song in other contexts too.

    29

  • 8/9/2019 BBC Code Crackers Notes

    30/32

     

    Rap steady

    App, clap, tap-tap, r apWords and music: Barry Gibson

     

    # # # #

     

    #

    5

     

     App,

    CHORUS (With actions to fit the rhythm:)

    click 

    fingers

    $ %

    clap,

    clap

    hands

    $ %

    app,

    click 

    fingers

    $ %

    clap,

    clap

    hands

    $ %

    app,

    click 

    fingers

    $ %

    clap,

    clap

    hands

    $ %

    tap

    tap

    chin

    $

    tap

    tap

    nose

    $

    -   rap

    tap

    head

    $ %

    9$

    %

    #

    (Make up rhyming-lines to fit with the beat)

    VERSES

    # # # #

    13

     

     App,

    CODA (after last verse), whispering...

     p

    $ %

    clap,

    $ %

    app,

    $ %

    clap,

    $ %

    app,

    $ %

    clap,

    $ %

    tap

     pp

    $

    tap

    $

    -   rap

    $ %

     App,

     ppp

    $ %

    clap,

    $ %

    app,

    $ %

    clap,

    $ %

    app,

    $ %

    clap,

    $ %

    TAP 

     ff  

    $

    TAP 

    $

    -   RAP!

    $ %

    30

  • 8/9/2019 BBC Code Crackers Notes

    31/32

    Dig those digits!

    Dig, dig, dig those digits

    Dig, dig, dig those digits

    Dig, dig, dig those digitsDigital information - (repeat)

    1 [count on your fingers][click your fingers]]...

    [tap your knees in time]

    [and tap your head]]...

    Dig, dig, dig those digits

    Dig, dig, dig those digits

    Dig, dig, dig those digits

    Data and words and pictures - (repeat)

    2 [fingers tap “keyboards]”]...[talk into a “mobile-phone]”]...

    [draw faces in the air]]...

    [and snap some photos (say cheese )]

    Dig, dig, dig those digits

    Dig, dig, dig those digits

    Dig, dig, dig those digits

    Patterns and multimedia - (repeat)

    3 [clap patterns with a partner]]...[[draw shapes in the air shoot“video]”]...

    [and “show” your images]]...

    Dig, dig, dig those digits

    Dig, dig, dig those digits

    Dig, dig, dig those digits

     Make a new world together - (repeat)

    44 [circle dance]...][

    [circle dance]...][[circle dance]...][

    [circle dance]...]

    Dig, dig, dig those digits

    Dig, dig, dig those digits

    Dig, dig, dig those digits

     Make a new world together - (repeat)

    31

  • 8/9/2019 BBC Code Crackers Notes

    32/32

     

    Dig those digits!Words and music: Barry GibsonWith energy

     

    #

    #

    D

    $ $ $

      D

    $

     

    5

     

    #

    #

     Dig,

    CHORUSD

     

    dig,

     

    %

     

    dig 

    &

     

    those

     

    dig 

     

    its,

     

    -   Dig,

    F

     

    dig,

     

    %

     

    dig 

    &

     

    those

     

    dig 

     

    its,

     

    -

    9

     

    #

    #

     Dig,

    D

     

    dig,

     

    %

     

    dig 

    &

     

    those

     

    dig 

     

    its,

     

    -   1.Di2.Da3.Pat 

    4.Make

     

     git ta

    ternsa

    ---

    al and and new

     

    -   inwords

    mul world 

     

     for and 

    tito

     

    -

    -

    ma picme ge

    D

     

    -

    --

    tion.tures.dia.ther.

     

    ----

    (

    Fine

    13

     

    #

    #

    ACTION VERSES

    G

    $

    1. [count on your fingers]2. [fingers tap "keyboards"]

    3. [clap patterns with a partner]4. [circle dance ...]

    $

    D

    $ $

    G

    $

    1. [click your fingers]2. [talk into a "mobile-phone"]3. [draw shapes in the air]

    4. [circle dance...]

    $

    D

    $ $

    21

     

    #

    #

    G

    $

    1. [tap your knees in time]

    2. [draw faces in the air]3. [shoot "video"]4. [circle dance...]

    $

    D

    $ $

    B

    $

    1. [and tap your head]2.[and snap some "photos". .. .. .. (say cheese!)]3. [and "show" your images]

    4. [circle dance...]

    $

    E

    $

     

    $

    To CHORUS


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