Date post: | 17-Aug-2015 |
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Technology |
Upload: | jeremy-pesner |
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behavior while under the influence
Jeremy Pesner
A brief overview of gameplay, decision making,
and focus
(of gaming)
Introduction (or, what am I doing here today?)
• Many institutions are focusing on gaming
• Financial/Business, Learning, Social, etc.
• Games for Change conference next week
• Games aren’t always interesting... or fun
• Not everyone who wants use games knows them well or even plays them
• Time to get back to basics - why we’re all here
• Examine different reasons we play games and see them in practice
• Gain a better understanding of how different games encourage different thought patterns
agenda
• Define “game”
• (to the best of our ability)
• Examine why games are worth playing
• Figure out what is motivating about games
• PLAY games
• ?????
• Profit
• Remember, this is a two way presentation
DEFINITION
• Has a reachable goal
• Has rules
• Has a defined domain space (area of play)
• Is meant for FUN (primarily)
• This doesn’t do much good
• Games have certain characteristics which make organizations interested in them
Game (gām), n. -
Games are motivating
Gaming can be a motivating and inspiring force for..• Continuing to play
• Artists & Musicians• Future game makers• Social experiences - arcades, LARP (more on that shortly)
games are ubiquitous
JesseSchell(see “DICE
2010: Design
Outside the Box”)
Look to success of:• I Love Bees• Foursquare• DARPA’s Red Balloons
games are social
• Games have always been social - D&D, Arcades• Most people enjoy playing some social game• A good way to connect with others• BUT... a social game doesn’t have be multiplayer
games are culturally significant
People can talk about games even if they
haven’t played them together
Famous games and game mechanics - GO!
People may find a game enjoyable because...
• It engages curiosity (“I wonder how this will play out”)
• It pulls players in quickly (“This doesn’t seem so hard”)
• It has an appealing narrative (“I want to experience this story”)
• It’s familiar (“I’ve seen this before”)
• It’s unfamiliar (“This is a great new idea”)
• It appeals to the achiever, explorer, killer or socialite
• See Richard Bartle’s “player types”
• Any other ideas?
a crash course in gaming• Will use simple games to engage discussions
about what gamers find fun
• General principals are consistent across genre -gamers often like many games of different types
• You - yes, you - will play these games
• Not a random sampling. These games can all be learned & played very quickly
• Try to be mindful of what you do and don’t enjoy. Don’t play into expectation, but answer questions
• Let’s play a game!
Conclusion• We’ve discovered several different opinions
on several different games
• I hope this has offered perspectives on how to make games fun AND educational, eye-opening, etc.
• I also hope you better understand how people think about and play games
• Fun FIRST. Always
• Everyone else: I hope you had a bitchin’ good time
• And remember... games CAN solve our social issues!
I’d like to thank the academy...
• David Solomonoff and the Internet Society
• The people who have listened to this before
• Joly McFie (the videographer - grab his card)
• Fellow presenters
• The game players
• All of you who came specifically because I asked you to
Thanks to...
Call me, we’ll do lunch• [email protected]
• I’m open for business
• Don’t have business cards on me, just great slides