Ben Brown END USER PROGRAMMING FROM A CASE PERSPECTIVE: GAMEMAKER AS AN END USER DEVELOPMENT TOOL
Transcript
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Ben Brown END USER PROGRAMMING FROM A CASE PERSPECTIVE:
GAMEMAKER AS AN END USER DEVELOPMENT TOOL
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End user programming refers to software tools that allow for
the creation or modification of software by developers who may not
be versed in traditional programming skills. END USER
PROGRAMMING?
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Spreadsheets. Excel allows anyone to create simple to advanced
programs that calculate data that its developers didnt necessarily
anticipate. THE CLASSIC CASE: Mass Effect 2 Character Creation MITs
Scratch
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3d modeling and animation software Game mod tool kits Visual
programming languages Game development engines OTHER TYPES:
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Youth Non experts in any field Software focused on education
Scratch, Lego Mindstorms, AgentSheets Content Specialist Experts in
non-programming field Game Developer, Scientist, Accountant,
etcetera DEVELOPERS:
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Why? Money! Game development is a $100 Billion a year plus
industry Development size and time requirements Games are
constantly increasing in scale but price hasnt significantly
increased Development needs streamlining Everyone is a game
developer Indie games are viable sources of income GAME
DEVELOPMENT:
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Professional Costly paid versions, used widely in industry (or
aimed at large scale games) Unity Unreal Torque Godot Hobbyist
Mostly free, genre specific tools M.U.G.E.N Beat em ups Inform
Interactive Text Adventures RenPy Visual Novels Arcade Game Studio
Arcade Style Games GAME ENGINES BROAD CLASSIFICATION
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In the middle - Used on some commercial projects, likely non
genre specific, emphasis on 2d, not fully free GameMaker Construct
2 RPG Maker GAME ENGINES BROAD CLASSIFICATION
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Developed by YoYo Games (recently sold to PlayTech) Currently
GameMaker Studio 1.4 2d game engine, free standard edition, with
paid professional and master editions Supports development for PC,
Mac, Linux, iOS, Android, PlayStation (3, 4, Vita), and XboxOne
Primarily GUI oriented, with custom scripting language Includes
built in particle engine and physics GAME MAKER
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BIG GAMES: HOT LINE MIAMI
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BIG GAMES: GUNPOINT
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BIG GAMES: SPELUNKY
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BIG GAMES: GALACTIC MISSILE DEFENSE
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LETS BUILD A GAME!
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HMM Now What!
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Rooms: A place where objects go. Objects: A thing that goes
into a room. CREATION FLOW
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Rooms: Contains only a background and some characteristics
about the room Can be used to create a menu, a level, a splash
screen, etcetera Can hold any number of objects Objects: May
contain a graphic, normally a sprite Can contain any number of
events Each event can contain any number of actions CREATION FLOW
SOME DETAILS