Date post: | 01-Jul-2015 |
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Entertainment & Humor |
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BEYOND SE&OUS GA)S: THE NEXT GENE12ON OF
CU5U1L AR2FA:
Federico FasceCreative director
!@kurai
Space
Outer Space
A GAME IS A SYSTEM CAPABLE TO GENERATE
EMOTIONS THROUGH AGENCY IN A RITUAL SPACE.
“Playful is the path to happiness.”
“With games, learning is the drug.”
Play -> Happiness
Game -> Learning
I DON’T VW XE YZ SE&OUS \)S.
QUIZZES
EDU_2ONAL `aNT bCK c A dNE&C \)
COf SIgh2ONS OF A iOjSS OR A SlLL.
PROTEUS, Ed Key, 2012
WALln SIghcR
“I didn’t play the game but I can walk in a frigging forest if I
want to why should I try to it in a computer game?”
ED KEY
SIgh2ON.
SENSoON.
RELIVE, Studio Evil, TBR
SO) “SE&OUS” \)S, pYBE?
VESPER.5, Michael Brough, 2012
MICHAEL BROUGH
INCREDIPEDE, Colin Northway, 2012
COLIN NORTHWAY
DYS4IA, Anna Anthropy, 2012
ANNA ANTHROPY
GAMER MOM, Mordechai Buckman, 2012
MORDECHAI BUCKMAN
THAT DRAGON, CANCER, Ryan + Amy Green, TBR
THE GREEN FAMILY
CART LIFE, Richard Hofmeier , 2012
RICHARD HOFMEIER
LUXURIA SUPERBIA, Tale of Tales , 2013
SUNSET, Tale of Tales , TBR
MICHAËL SAMYN + AURIEA HARVEY
THE ARTIST IS PRESENT, Pippin Barr , 2012
PIPPIN BARR
PAPO & YO, Minority Media Inc., 2012
VANDER CABALLERO
PAPERS, PLEASE, Lucas Pope, 2012
LUCAS POPE
The next step of games for impact doesn’t lie in some technological
advancement but rather, in helping people to engage with
the practice of game design.
– Paolo Pedercini
MOs tOuE pln \)S.
MOs AR2FA:.
WANT BvER “SE&OUS” \)S?
Processing
Stencyl
Game Maker Studio
Unity
ENABx ys tOuE c pW XEIR OWN t|ONAL \).