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BF2 Com m ander
Once you're in the game press "Enter" unless you're in the spawn screen and click on
the "Squad" tab and you should see "Commander" with the option to apply for thecommander, mutiny the current commander and be the commander, or resign from
being a commander.
Ap p l y f o r Co mm a n d er .
If you apply yourself, you have to wait a while until the game picks who should bethe commander. If it has chosen you, a message should appear on your bottom left
screen asking weather to accept or decline the position of commander.
Press "Page Up" key to accept. Press "Page Down" key to decline.
Mu t i n y t h e co mm a n d er !
If you pick the option to mutiny the commander, the game will present a vote to the
team with the option to:
Vote to kick the current commander. Vote to keep the current commander
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(Some servers have turned off the mutiny option so if you have a lousy commander
you're out of luck.)
Ho w th e Ga me p i cks t h e co mm a n d er :The Battlefield 2 Commander mode is based on this player ranking system. When agame begins the player with the highest ranking on each team will have the option
of becoming the Commander of that team. If that player decides against it, the nextranking player will be given the option, and so on. Commanders can be voted out of
"Office", but you will need majority vote.
Co n g ra t s , yo u ' r e n o w th e co mm a n d er , n o w w h a t?The Commanders main job is to disperse squads into strategic locations. Thecommander will be taking in information from other squads on the map and can
assign and dispatch assistance when necessary. The squad leader does have theoption of taking, or rejecting the Commanders orders.
Once you have accepted to become the commander, press the "CAPS LOCK"key to open up your commander controls. You cannot access to this if you are
dead.
Com m ander Screen
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The Eye o f t he Com m ander
Zoomed
This Map is a non-transparent full map showing your squad leaders, friendly
teammates, and flags. What many don't realize is that you can actually zoom in and
have a bird's eye view of the map real-time showing everything, including theenemies. I could say this is almost like a map hack. To zo om i n to t h e m a p t o acer ta in a rea , l e f t c l i ck tha t a rea and then use your scro l l w hee l on your
m o u se t o zo o m i n o r o u t . If you do not have a scroll wheel, check your control
options to see which key is used to zoom.
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Com m ander ' s 4 Basic Act ions
There are 4 basic and options for the commander. They are easy to use and pretty
easy to understand. Just click that option and then click the location on the mapwhere you want that action to be executed except for "Scan" which scans the whole
map.
Scan
Basically this is radar executed action that scans the whole map. The enem ies w i l l
sh o w u p a s a re d b i g d o t , t e am m a te s sh o w u p i n b l u e . This option is useful
when you use Artillery or want to monitor enemy movements.
The scan option is similar to the UAV but operates separately from the UAV. Itsresults are only viewable by the commander. He then can point out the enemy to the
rest of the team.
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The scan op t ion i s d i sab led i f you r r adar i s dest royed .
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Ar t i l l e r y
This option makes the 1 or more howitzers launch multiple rounds at a concentrated
area that is selected by the commander. The impacts are always random so it mightnot hit the target you want to such as directly on a flag or armor. Artillery is very
effective against infantry and light armors but never on heavy and medium armorssuch as the M1A2/T-90 or the LAV-25.
Artillery barrage in commanders view. Artillery barrage in-game view.
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Th is op t ion i s d i sab led i f someone dest roys your how i tze rs .
UAV
This option launches an invisible unmanned recon aircraft that constantly scans an
area equivalent to a grid size constantly for a long time. Enemies will blink as red
targets such as a red dot (infantry) or a red tank (armor). This is very useful whenyou are monitoring an area to find hidden or camouflaged enemies such as in a flag
zone. Another great thing about this UAV is that your teammates will also see theenemy that is detected by the UAV on their radar.
UAV scan up c lose. UAV scan size.
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UAV: The UAV (unmanned air vehicle) scans the local area and when enemy troops
are present they show up as red dots. The UAVs output could be seen on theplayers mini-map on the top left corner of the screen.
UAV is best used after a scan, this way the scan can find the flanking enemy,or show the attack squads what they are in for.
Sup p ly Drop sSupplies: Are the only means other than support and medic players of playershealing and getting ammo. Squad leaders can request these boxes to their location
with the T key. The commander has to accept the request and the box will float downto the squad leaders position.
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Orders
The Commander can order squads to certain position and do things like repair,
attack, destroy and more. This puts some order in the chaos of the battlefield.Playing without a commander is extremely hard as he is responsible for so many
things.
Sq u ad I n f o r m at i o n
On box on the middle left side shows the Squad info such as how many squads youhave, how many members each squad has, and what kits each member of the
squads have:
Special Forces: Sword/Saber
Assault: FAMAS weaponMedic: Equal Cross
Anti-Tank: RocketEngineer: Wrench
Support: Machine Gun Mounted on Tripod
Sniper: Crosshair
If one of the member has a vehicle icon (Tank, transport, helicopters, etc.) it meansthat he is in a certain vehicle that relates to the icon.
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To select a certain squad, simply click on that squad info and it'll become
highlighted or simply press the number key on your keyboard that
corresponds to the squad # such as pressing Key 3 to select squad 3.
To select more than one squad, simply press CTRL or Shift and select thesquads with the mouse. This can save some time by not having to go throughsquads one by one.
Squad Com m en ts Right click the squad info to make comments such as:
1. Commend (Good Job!)2. Rebuke (YOU SUCK AS A SQUAD LEADER!)
3. Follow Orders!4. Artillery incoming
5. Artillery Available6. Supply Drop Available
7. UAV Available
These are the tools to command your squads effectively and quickly. You can bringthese commands up on the map by dragging the mouse over the point you are
concerned about and right click on it. There are 2 categories of commands:
Squad Com m andsThese are the squad commands that are brought up:
1. Move to this position (Yellow Arrow)2. Defend this point (Purple Shield)
3. Attack this Position (Orange Sword)
4. Repair this object (Red violet wrench)5. Destroy this target (Hammer)
6. Mine this point (Mine)
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This will save time from having to type to the squad and you can quickly pinpoint the
exact location the action to take place. It also has a better method of gainingattention to the squad leader than just regular text.
Com m ander 's act ion
1. Zoom - it's the same as zooming in and out of the map except you do itdifferently. The former option makes you left-click on the point and scroll the mouse
wheel to zoom (or press a key that's assigned to zoom) while the latter option makesyou right click on that point and select "Zoom." I prefer the former option since it's
faster.
2. Spotted - there is this one particular squad command in which works similar as
using the "Spot command" in-game. Obviously it's called Spotted and the way itworks is if you detect a target such as a sniper, you can give the "Spotted"
Command over the target and the enemy will appear in your teammates radar for ashort period of time. This can really save you a lot of time and not to waste the UAV
ability just to show your guys one or few enemies.*
The other three commands (Artillery, UAV, and Supply Drop) are the same optionsas the 4 basic options I told you. The only difference is how you order these actions.The former option makes you click and drag the "crosshair" of the action over the
map. The latter options make you right-click over the point and select the action.
Squad Leader 's Request
Squad leaders can request commanders to take certain actions to help and aid the
squad in their mission or goal. They can request:
OrdersArtillery
UAVSupplies
Orders- When they want orders, an exclamation mark "!" will come up in thesquad info of the squad requesting the order. If this happens, it's common
sense to give an order to the squad than just doing nothing as if the squadsgot a dead commander pigging for points.
Artillery, UAV, and Supplies- When a squad leader requests any one of these,a yellow icon will show up that corresponds to the action in need:
Gun surrounded by circle: Artillery is requested 5 pointed object: UAV is requested Parachute: Supply is requested
To accept the request, right-click the map and two choices, Accept and Decline, will
appear. It's highly recommended that you accept requests as it helps your team andyou get +1 in your commander score. If the action is available, and you accept the
request, the action will take place where it was requested. However, when the actionis not yet available for use and you accept the request, the squad leader will get an
excuse of why his request cannot be accepted.
If there are two or more requests from squad leaders at the same time and you onlywant to accept certain requests such as only UAV and Supplies, right-click and
accept over or near the request icons you choose to do. This should only accept therequests you choose to do without accepting another request you choose not to do
(i.e. accepting to start an artillery barrage with 5 of your men in the area).
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Find ing a speci f i c un i t o r k i t t o do a j ob !
In the bottom of the Commander screen, you'll notice several icons of weapon kits
(and types of armors. This toolbar is used to find infantry with a certain kit or in acertain vehicle by eliminating other teammates of the map that does not fit thedescription. So let's say you need an infantry with a Special Forces kit to destroy the
enemy's artillery, simply deselect "All" (Default setting) and punch in the SF icon(Sword), then the map should only show infantry who has the SF kit:
Also, you can punch in more icons than one. So if you want to find two or more
infantry with certain kits that are different from each other at the same time, just
punch in their icons and they'll be the only infantry to show up on the map. Thistoolbar is an excellent way to find the right man for the job in short time in searching
and execution.
Basic Opt ion 's T im e Char t
1. Accept Commander: The time it takes for each ability to be available once amember becomes a commander.
2. Deployed: The time it takes for each ability to be available once it has been used.
3. Runs For: The time each ability lasts (i.e, UAV scans the area for 30 seconds untilit goes away).
4. Before impact: Time it takes for the ability to "hit" the target (i.e, it takes 7
seconds for the supply to land on the ground).
Vo ice over I PAs a commander, communication is crucial as you have a clear bird's eye view of themap. Therefore, relaying real-time messages is a great aid to your squad and team.
To talk to a certain or individual squad(s), the CO should highlight theconcerned squads then press the "B" key to communicate. Using the "B" key
allows for voice comm *only* to the highlighted squads. Using the "V" key bydefault sends the CO's comm to *all* squads.
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To talk to a specific squad, press the squad's number on the keyboard*, thenpress B to talk to only that squad. CTRL+numbers* followed by B will talk tothose selected squads. V talks to all squads and works outside of the
commander window. B does not.
The number keys are what many call "hotkeys" or "bind keys." For thesenumber keys, you select the squad that corresponds with the number youpressed (Key 3 = Squad 3).
Com m ande r Po in t s and Com m ande r Bonus
The formula for commander points is:
Total score earned points by the team / # of players = Commander score.
Example of the formula in the works: In the first half of the match, your team
consists of 20 players who earn a total of 400 points. However, due to Team kills and
other related incidents, your team has an overall total score of 325. In the 2nd half,10 players from your team disconnects the server and thus you have a total of 10
players in your team. They earn a total of 300 points but due to TKs and otherrelated incidents, your team has an overall total score of 250.
So with the given information, what's the total possible score a commander would
get before the 2x bonus? Lets see:
1st half: 400 points earned / 20 players = 20 points per players
= 20+ for commander
2nd half: 300 points earned / 10 players = 30 points earned per player= 30+ for commander
The total score a commander could have before 2x bonus is 50.
Com m ande r BonusAs you know, only Commanders get 2x bonus if his team wins. However, it's not
actually a 2x bonus but it's good enough to describe it generally. In truth, the gamedoesn't actually double your score, but actually adds the commander points you
earned to your total score. The significant effect of this rule is
-Even if somehow, such as team kill, you lose points, the bonus will still account for
that point
-No one can double their points simply by becoming the commander just before theround ends.
So let's say you had the total of 50 commander points and overall of 50 points. Youscore 2 team kills, giving -8 to your overall score to 42. The round ends with your
team winning the round. Instead of 42 x 2 = 84, you actually get 92 points. Why?Because the game actually adds your overall score to the commander points you
earned, so it's actually 42 + 50 = 92.
Conclusion, the formula is: Total Score + Commander Points Earned, not Total Score
x 2.
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Finally, players who rack up a lot of points by kills, teamwork points, and flagcaptures and quickly be commander before the round ends do not double his score
because he had no commander points to be added to his total score at all.
MI SSCELLANOUS COMMAN DER TRI VI A1. Do a scan to know where the enemy is grouping up or flanking.
2. Drop a UAV on where the enemy is concentrating or the most threatening. Peoplewill usually attack where they see the enemy on their radar so the UAV can guide
squads without giving them orders.
3. Drop arty on where you think the enemy will be in about 10 sec.
4. If any of your assets are damaged then DROP SUPPLIES ON THEM!!! It is usually
faster then trying to find an engineer to travel over and fix them.
5. What many don't realize is that you can actually zoom in and have a bird's eye
view of the map real-time showing everything, including the enemies. This worksgreat for dropping supplies to a specific location.
6. Commanders should be scanning the battlefield as often as possible. This will
allow you to follow enemy troop movement and predict where attacks will occur.
7. Use Artillery to soften enemy base and Send UAV just before arrival showing
remaining enemy, and be ready with supplies, drop the supplies just behind anyarmor, but with flag range if possible).
8. UAV should always be running, unless you are preparing for an attack within the
next 30 seconds to 1 minuteUAV is the best way to get disobedient squads to go in the area you want (squads
that do not listen tend to be self serving, so they follow the UAV)UAV is best used after a scan, this way the scan can find the flanking enemy, or
show the attack squads what they are in for