Date post: | 24-Jun-2015 |
Category: |
Technology |
Upload: | neurodevnet |
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Before We Start (1):
Would Like to Acknowledge my Grad Students Carrying out the Work I Will Describe
Brent Cowan (PhD)
David Rojas (PhD)
Zain Khan (MSc)
Robert Shewaga (MSc)
Overview of My Work (1):My Research is Centered on Two Themes
Serious gaming
Health professions education
Exergaming → rehabilitation
Spatial sound for virtual environments and games
Sound is an important modality often overlooked!
Large opportunities for sound in NEUROGAME 2!
My research objectives → development of multi-modal virtual environments/serious games that maximize knowledge transfer and retention
This ultimately connects my two research themes
Overview of My Work (1):Serious Game Development → Interdisciplinary
I work closely and collaborate with colleagues across a variety of disciplines across Canada and internationally both at the academic and industry levels
Medical experts → surgeons, anesthesiologists, nurses, doctors, rehab experts, psychiatrists, etc.
Health professions education experts
Computer scientists, engineers, game developers
Some Examples of MyOwn Serious Games
Power Defense (1):Serious Game For Diabetes Numeracy
Aimed at improving numeracy in adolescents with T1D
Developed with endocrinologists (Ereny Bassilious and Farid Mahmud) from the Hospital for Sick Children
Based on the popular tower defense subgenre of real-time strategy games → implicit and explicit learning
Two stage testing“Alpha” testing to examine user interface
Pre- and post-testing to examine effectiveness
Exergaming with Spincore (1):Exergame to Promote Rehabilitation
Developed several Kinect-based exergame prototypes whose game play mechanics focus around the SpincoreHelium 6 rehabilitation device (baton)
Provides increased motivation and engagement for users of the device
Often, exercise and rehabilitation routines are not followed through as users lose motivation quickly
Cultural Competence Serious Game (1):Aimed at Healthcare Providers and Trainees
Variety of realistic culturally sensitive scenarios can be easily simulated within complex narrative context
Examining role of emotion modeling and detection → eye tracking technologies
On going work but a prototype has been developed
Focus is on scenario editor → apply to other (non-medical) applications
The TKA (“Knee”) Serious Game (1):Serious Game for Total Knee Arthroplasty(TKA) Procedure Education
Interactive and multi-player → provides residents knowledge about steps comprising the TKA procedure
Goal is for the trainee is to successfully complete the TKA procedure focusing on the procedure itself
Focus on the ordering in which steps are performed and on the tools required to perform each step as opposed to the technical aspects of the procedure
The SCETF (1):Serious Game Surgical Cognitive Education and Training Framework (Under Development)
Domain-specific surgical modules built on top of existing framework utilizing common simulation elements/assets
Graphical and spatial sound rendering engines
Scenario editor
Research tool
Various simulation parameters easily modified → test effect of altering these parameters on learning
Additional Research (1):Many Open Questions with SGs
How much fidelity do we need → “perfect” fidelity is impossible to achieve, at least with current technology
What effect does stereoscopic 3D have ?
Uncanny valley?
Olfactory sense can’t be currently “replicated” virtually
How does multi-modal cues affect learning ?
Which rendered version is better?
Additional Research (2):Cognitive load
Assessment of mental workload expended by learner
Measured via physiological changes, dual-task performance, or subjective rating
Commonly used for comparative research in instructional design
Patient monitor embedded in a
virtual OR
Additional Research (3):Educational Social Network for Older Adults
Working with doctors specializing in geriatrics from Women’s College Hospital to develop and a social networking site for the adults 80+
Have completed a needs and task analysis and currently have started preliminary development
How I Can Fit Into NEUROGAME 2 (1):Extensive Gaming Experience
Work with many researchers and medical practitioners
Have an extensive code and asset base
Have led many interdisciplinary serious gaming projects
Have designed/developed and taught various serious gaming and virtual sim courses
Interested in examining factors that will lead to effective serious games
Multi-modal environments → its not only about graphics!
What role does sound play in rehabilitation and cognitive development ?