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Bio Booster Guyver Vol 1

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1 BIO-BOOSTER ARMOR GUYVER Bio-Booster Armor Guyver is not property of DGBG. This is a Fan-based PDF for use with G-Core PRIME. G-Core©2010-2015 Dilly Green Bean Games For more G-Core, visit us at: www.dillygreenbeangames.com
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Page 1: Bio Booster Guyver Vol 1

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BIO-BOOSTER ARMOR GUYVER

Bio-Booster Armor Guyver is not property of DGBG.

This is a Fan-based PDF for use with G-Core PRIME.

G-Core©2010-2015 Dilly Green Bean Games

For more G-Core, visit us at: www.dillygreenbeangames.com

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GUYVER UNIT

GUYVER UNIT STATS Powers Super MIGHT: 30 Rank Super AGI: 30 Rank Super Speed: 20 Rank Bio-Armor: 50 Rank Armor vs. Physical and Energy Life Support: 40 Rank (allows user to function in hostile environments with no need to eat or sleep) Vibration Globes: 40 Rank, but may be boosted to 50 Rank (Sonic waves of destruc-tive power) Mega-Smasher: 50 Rank (per side of chest), 150 Rank if used as one blast -Limitation: Each time the Mega-Smasher is used it takes 1d10 Turns for it to recharge. Dur-ing this time the Guyver suffers a -10 to all ac-tion rolls. Head-Beam: 40 Rank (Lethal Damage) High Frequency Swords: 40 Rank Each (Ignores Armor, but not equal or less Ranking high frequency blades) Gravity Control Orb/Controller: 40 Rank Gravity Cannon -Limited Levitation: 10 Rank (may carry weight as if Guyver had 30 MIGHT) Hyper-Sense (360 degree): 40 Rank (the Guy-ver has a type of super sonar that helps it de-tect anyone not in direct line of sight.) Control Medal: 70 Rank Material -Regeneration: 100 Rank (as long as there is even a cell left, the Control Medal will regrow the host. -Telepathy: 50 Rank (limited to communication with other Guyver Units and Guyver technol-ogy) -Power Boost: 150 Rank MAX (any time the Guyver is fighting something of equal to higher Ranking MIGHT or power, it will increase what-ever weapon (or ability) needed by +1 Rank un-til the threat is dealt with. This works at +1 Rank per Action. -Auto-Pilot: If the host is knocked unconscious, the Guyver will take control and neutralize any threat in the immediate area. It does not differ-entiate between friend or foe. -Power Overload: If the Guyver's Control

medal gets hit for more than 30 points of dam-age, roll 1d10: 1-4 nothing happens, 5-8: in 1d10 actions Power Overload, 9-10: Power Overload. When the Control Medal goes into Power Overload, the Guyver parasite consumes the host, leaving nothing but a pile of genetic goo. -Dimensional Storage: When not in use, the Guyver fades into a form of dimensional stor-age area until summoned again (by saying "GUYVER"). When the Guyver unit appears around the host it causes a 20 Rank shock-wave caused by the instant appearance and pressure from the dimensional 'pop'.

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GUYVER I (SHO FUKAMACHI) GUYVER I HERO TYPE: STUDENT ORIGIN: Bio-Boosted Statistics Physical Rumble 5 Agility 8/30 Might 5/30 Moxie 8/40 Mental Smarts 8 Perception 8 Spirit 8 Health: 26/105 WILD: 24 Resources: 5 Popularity: 0 BACKGROUND Real Name: Sho Fukamachi Occupation: Student Legal Status: Japanese Citizen Identity: Secret Place of Birth: Japan Marital Status: Single Known Relatives: Mr. Fukamachi Base of Operations: Japan Past Group Affiliations: -- Present Group Affiliations:-- SPECIAL FOCUS Studying +10 Guyver Use +20 Martial Arts +10 KNOWN POWERS N/A GEAR GUYVER UNIT Super MIGHT: 30 Rank Super AGI: 30 Rank Super Speed: 20 Rank Bio-Armor: 50 Rank Armor vs. Physical and Energy Life Support: 40 Rank (allows user to function in hostile environments with no need to eat or sleep) Vibration Globes: 40 Rank, but may be boosted to 50 Rank (Sonic waves of destructive power) Mega-Smasher: 50 Rank (per side of chest), 150 Rank if used as one blast -Limitation: Each time the Mega-Smasher is used it takes 1d10 Turns for it to recharge. During this time the Guyver suffers a -10 to all action rolls. Head-Beam: 40 Rank (Lethal Damage)

High Frequency Swords: 40 Rank Each (Ignores Ar-mor, but not equal or less Ranking high frequency blades) Gravity Control Orb/Controller: 40 Rank Gravity Can-non -Limited Levitation: 10 Rank (may carry weight as if Guyver had 30 MIGHT) Hyper-Sense (360 degree): 40 Rank (the Guyver has a type of super sonar that helps it detect anyone not in direct line of sight.) Control Medal: 70 Rank Material -Regeneration: 100 Rank (as long as there is even a cell left, the Control Medal will regrow the host. -Telepathy: 50 Rank (limited to communication with other Guyver Units and Guyver technology) -Power Boost: 150 Rank MAX (any time the Guyver is fighting something of equal to higher Ranking MIGHT or power, it will increase whatever weapon (or ability) needed by +1 Rank until the threat is dealt with. This works at +1 Rank per Action. -Auto-Pilot: If the host is knocked unconscious, the Guyver will take control and neutralize any threat in the immediate area. It does not differentiate between friend or foe. -Power Overload: If the Guyver's Control Medal gets hit for more than 30 points of damage, roll 1d10: 1-4 nothing happens, 5-8: in 1d10 actions Power Overload, 9-10: Power Overload. When the Control medal goes into Power Overload, the Guyver parasite consumes the host, leaving nothing but a pile of genetic goo. -Dimensional Storage: When not in use, the Guyver fades into a form of dimensional storage area until summoned again (by saying "GUYVER"). When the

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GUYVER II (Lisker) GUYVER II HERO TYPE: AGENT ORIGIN: HUMAN Statistics Physical Rumble 10 Agility 10/30 Might 10/30 Moxie 20/40 Mental Smarts 10 Perception 10 Spirit 20 Health: 50/110 WILD: 40 Resources: 20 Popularity: 0 BACKGROUND Real Name: Oswald Lisker Occupation: Agent of Chronos Legal Status: Unknown (presumed American) Identity: Public Place of Birth: Unknown Marital Status: Unknown Known Relatives: Unknown Base of Operations: Mobile Past Group Affiliations: Chronos Present Group Affiliations: Chronos SPECIAL FOCUS Martial Arts +30 Tactics +10 Business +10 Guyver Use +20 FLAW Arrogant: Lisker lets his arrogance get in the way of common sense thinking. It's why he merged with a dam-aged Guyver unit. Damaged Control Medal: Any time Lisker uses the Guy-ver unit roll 1d10. On a roll of a 1, he goes into Power Overload (unless it doesn't fit with your story) KNOWN POWERS N/A GEAR GUYVER UNIT Super MIGHT: 30 Rank Super AGI: 30 Rank Super Speed: 20 Rank Bio-Armor: 50 Rank Armor vs. Physical and Energy

Life Support: 40 Rank (allows user to function in hos-tile environments with no need to eat or sleep) Vibration Globes: 40 Rank, but may be boosted to 50 Rank (Sonic waves of destructive power) Mega-Smasher: 50 Rank (per side of chest), 150 Rank if used as one blast -Limitation: Each time the Mega-Smasher is used it takes 1d10 Turns for it to recharge. During this time the Guyver suffers a -10 to all action rolls. Head-Beam: 40 Rank (Lethal Damage) High Frequency Swords: 40 Rank Each (Ignores Ar-mor, but not equal or less Ranking high frequency blades) Gravity Control Orb/Controller: 40 Rank Gravity Can-non -Limited Levitation: 10 Rank (may carry weight as if Guyver had 30 MIGHT) Hyper-Sense (360 degree): 40 Rank (the Guyver has a type of super sonar that helps it detect anyone not in direct line of sight.) Control Metal: 70 Rank Material -Regeneration: 100 Rank (as long as there is even a cell left, the Control Medal will regrow the host. -Telepathy: 50 Rank (limited to communication with other Guyver Units and Guyver technology) -Power Boost: 150 Rank MAX (any time the Guyver is fighting something of equal to higher Ranking MIGHT or power, it will increase whatever weapon (or ability) needed by +1 Rank until the threat is dealt with. This works at +1 Rank per Action. -Auto-Pilot: If the host is knocked unconscious, the Guyver will take control and neutralize any threat in the immediate area. It does not differentiate between friend or foe. -Power Overload: If the Guyver's Control Medal gets hit for more than 30 points of damage, roll 1d10: 1-4 nothing happens, 5-8: in 1d10 actions Power Overload, 9-10: Power Overload. When the Control Medal goes into Power Overload, the Guyver parasite consumes the host, leaving nothing but a pile of genetic goo. -Dimensional Storage: When not in use, the Guyver fades into a form of dimensional storage area until summoned again (by saying "GUYVER"). When the Guyver unit appears around the host it causes a 20 Rank shockwave caused by the instant appearance and pressure from the dimensional 'pop'.

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GUYVER III (AGITO) GUYVER III HERO TYPE: STUDENT ORIGIN: HUMAN Statistics Physical Rumble 20 Agility 10/30 Might 8/30 Moxie 20/30 Mental Smarts 20 Perception 20 Spirit 20 Health: 58/110 WILD: 60 Resources: 30 Popularity: 0 BACKGROUND Real Name: Agito Makishima Occupation: Student, Head of Chronos Japan Legal Status: Japanese Citizen Identity: Secret Place of Birth: Japan Marital Status: Single Known Relatives: Genzo (Foster-Father) Base of Operations: Japan Past Group Affiliations: Chronos Present Group Affiliations: -- SPECIAL FOCUS Business +20 Espionage +20 Martial Arts +20 Guyver Use +40 FLAW Cold: Agito is a teen on a mission and he will use anyone he needs to in order to crush Chronos. KNOWN POWERS N/A GEAR GUYVER UNIT Super MIGHT: 30 Rank Super AGI: 30 Rank Super Speed: 20 Rank Bio-Armor: 50 Rank Armor vs. Physical and Energy Life Support: 40 Rank (allows user to function in hostile environments with no need to eat or sleep) Vibration Globes: 40 Rank, but may be boosted to 50 Rank (Sonic waves of destructive power) Mega-Smasher: 50 Rank (per side of chest), 150 Rank if

used as one blast -Limitation: Each time the Mega-Smasher is used it takes 1d10 Turns for it to recharge. During this time the Guyver suffers a -10 to all action rolls. Head-Beam: 40 Rank (Lethal Damage) High Frequency Swords: 40 Rank Each (Ignores Ar-mor, but not equal or less Ranking high frequency blades) Gravity Control Orb/Controller: 40 Rank Gravity Can-non -Limited Levitation: 10 Rank (may carry weight as if Guyver had 30 MIGHT) Hyper-Sense (360 degree): 40 Rank (the Guyver has a type of super sonar that helps it detect anyone not in direct line of sight.) Control Medal: 70 Rank Material -Regeneration: 100 Rank (as long as there is even a cell left, the Control Medal will regrow the host. -Telepathy: 50 Rank (limited to communication with other Guyver Units and Guyver technology) -Power Boost: 150 Rank MAX (any time the Guyver is fighting something of equal to higher Ranking MIGHT or power, it will increase whatever weapon (or ability) needed by +1 Rank until the threat is dealt with. This works at +1 Rank per Action. -Auto-Pilot: If the host is knocked unconscious, the Guyver will take control and neutralize any threat in the immediate area. It does not differentiate between friend or foe. -Power Overload: If the Guyver's Control Medal gets hit for more than 30 points of damage, roll 1d10: 1-4 nothing happens, 5-8: in 1d10 actions Power Overload, 9-10: Power Overload. When the Control Medal goes into Power Overload, the Guyver parasite consumes the host, leaving nothing but a pile of genetic goo. -Dimensional Storage: When not in use, the Guyver fades into a form of dimensional storage area until summoned again (by saying "GUYVER"). When the Guyver unit appears around the host it causes a 20 Rank shockwave caused by the instant appearance and pressure from the dimensional 'pop'.

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GUYVER II (Out of Control) GUYVER II (OAV Version) HERO TYPE: AGENT ORIGIN: HUMAN Statistics Physical Rumble 20 Agility 10/30 Might 8/30 Moxie 10/30 Mental Smarts 10 Perception 10 Spirit 30 Health: 48/110 WILD: 50 Resources: 20 Popularity: 0 BACKGROUND Real Name: Valcuria Forsbery Lisker Occupation: Agent of Chronos Legal Status: American Citizen Identity: Secret Place of Birth: USA Marital Status: Single Known Relatives: Unknown Base of Operations: Mobile Past Group Affiliations: Chronos Present Group Affiliations: -- SPECIAL FOCUS Martial Arts +20 Guyver Use +10 FLAW Arrogant: Lisker lets her arrogance get in the way of common sense thinking. It's why she merged with a dam-aged Guyver unit. Damaged Control Medal: Any time Lisker uses the Guy-ver unit roll 1d10. On a roll of a 1, she goes into Power Overload (unless it doesn't fit with your story) KNOWN POWERS N/A GEAR GUYVER UNIT Super MIGHT: 30 Rank Super AGI: 30 Rank Super Speed: 20 Rank Bio-Armor: 50 Rank Armor vs. Physical and Energy Life Support: 40 Rank (allows user to function in hostile environments with no need to eat or sleep)

Vibration Globes: 40 Rank, but may be boosted to 50 Rank (Sonic waves of destructive power) Mega-Smasher: 50 Rank (per side of chest), 150 Rank if used as one blast -Limitation: Each time the Mega-Smasher is used it takes 1d10 Turns for it to recharge. During this time the Guyver suffers a -10 to all action rolls. Head-Beam: 40 Rank (Lethal Damage) High Frequency Swords: 40 Rank Each (Ignores Ar-mor, but not equal or less Ranking high frequency blades) Gravity Control Orb/Controller: 40 Rank Gravity Can-non -Limited Levitation: 10 Rank (may carry weight as if Guyver had 30 MIGHT) Hyper-Sense (360 degree): 40 Rank (the Guyver has a type of super sonar that helps it detect anyone not in direct line of sight.) Control Medal: 70 Rank Material -Regeneration: 100 Rank (as long as there is even a cell left, the Control Medal will regrow the host. -Telepathy: 50 Rank (limited to communication with other Guyver Units and Guyver technology) -Power Boost: 150 Rank MAX (any time the Guyver is fighting something of equal to higher Ranking MIGHT or power, it will increase whatever weapon (or ability) needed by +1 Rank until the threat is dealt with. This works at +1 Rank per Action. -Auto-Pilot: If the host is knocked unconscious, the Guyver will take control and neutralize any threat in the immediate area. It does not differentiate between friend or foe. -Power Overload: If the Guyver's Control Medal gets hit for more than 30 points of damage, roll 1d10: 1-4 nothing happens, 5-8: in 1d10 actions Power Overload, 9-10: Power Overload. When the Control Medal goes into Power Overload, the Guyver parasite consumes the host, leaving nothing but a pile of genetic goo. -Dimensional Storage: When not in use, the Guyver fades into a form of dimensional storage area until summoned again (by saying "GUYVER"). When the Guyver unit appears around the host it causes a 20 Rank shockwave caused by the instant appearance and pressure from the dimensional 'pop'.

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RAMOTITH RAMOTITH (aka Ramacheese) HERO TYPE: AGENT ORIGIN: ZOANOID Statistics Physical Rumble 10 Agility 20/30 Might 20/30 Moxie 20/30 Mental Smarts 8 Perception 8 Spirit 8 Health: 70/100 WILD: 24 Resources: 8 Popularity: 0 SPECIAL FOCUS Brawling +10 WEAKNESS Zoalord Thrall: When a Zoalord using their mental con-trol on a Zoanoid, the thrall must obey. KNOWN POWERS Human Form: Super Speed: 5 Rank Zoanoid Form: Super Leap: 8 Rank Claws: 30 Rank Lethal Damage Bite: 30 Rank Lethal Damage

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GREGOLE GREGOLE HERO TYPE: AGENT ORIGIN: ZOANOID Statistics Physical Rumble 30 Agility 20/30 Might 20/40 Moxie 20/30 Mental Smarts 8 Perception 8 Spirit 10 Health: 90/130 WILD: 26 Resources: 10 Popularity: 0 SPECIAL FOCUS Brawling +10 WEAKNESS Zoalord Thrall: When a Zoalord using their mental con-trol on a Zoanoid, the thrall must obey. KNOWN POWERS Human Form: Super Speed: 5 Rank Zoanoid Form: Super MIGHT: 40 Rank Horn: 40 Rank Lethal Damage

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VAMORE VAMORE HERO TYPE: AGENT ORIGIN: ZOANOID Statistics Physical Rumble 10 Agility 20/30 Might 20/30 Moxie 20/30 Mental Smarts 8 Perception 10 Spirit 8 Health: 70/100 WILD: 70 Resources: 10 Popularity: 0 SPECIAL FOCUS Bio-Blaster Use +20 WEAKNESS Zoalord Thrall: When a Zoalord using their mental con-trol on a Zoanoid, the thrall must obey. KNOWN POWERS Human Form: Super Speed: 5 Rank Zoanoid Form: Bio-Blasters: 40 Rank Lethal Damage

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ENZYME ENZYME (Genzo) HERO TYPE: AGENT ORIGIN: ZOANOID Statistics Physical Rumble 8 Agility 8/30 Might 8/40 Moxie 8/30 Mental Smarts 30 Perception 8 Spirit 10 Health: 32/108 WILD: 48 Resources: 40 Popularity: 0 SPECIAL FOCUS Business +30 Bio-Research +40 WEAKNESS Zoalord Thrall: When a Zoalord using their mental con-trol on a Zoanoid, the thrall must obey. KNOWN POWERS Acid Touch: 40 Rank, ignores Bio-Armor -via Blood, Teeth, Claws and Tail Spike Tough: 10 Rank vs. Blunt Damage

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ENZYME II ENZYME II (Fumio Fukamachi) HERO TYPE: BUSINESSMAN ORIGIN: ZOANOID Statistics Physical Rumble 5 Agility 8/30 Might 8/40 Moxie 8/30 Mental Smarts 8 Perception 8 Spirit 8 Health: 29/100 WILD: 24 Resources: 8 Popularity: 0 SPECIAL FOCUS Business +10 WEAKNESS Zoalord Thrall: When a Zoalord using their mental con-trol on a Zoanoid, the thrall must obey. KNOWN POWERS Acid Touch: 40 Rank, ignores Bio-Armor -via Blood, Mandibles, Claws and Back Limbs Acid Spit: 30 Rank, ignores Bio-Armor Tough: 10 Rank vs. Blunt Damage

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DERZERB DERZERB HERO TYPE: AGENT ORIGIN: HYPER-ZOANOID Statistics Physical Rumble 20 Agility 20 Might 20/50 Moxie 20/40 Mental Smarts 10 Perception 10 Spirit 20 Health: 80/120 WILD: 40 Resources: 10 Popularity: 0 SPECIAL FOCUS Brawling +20 KNOWN POWERS Human Form: Super Speed: 5 Rank Zoanoid Form: Fire Breath: 40 Rank Heat Absorption: 50 Rank (Derzerb may absorb heat and redirect it like a flame thrower (see Fire Breath). This even works against lasers.) Armored Hide: 50 Rank Super MIGHT: 50 Rank Horn: 50 Rank Armor Piercing Damage

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ELEGEN ELEGEN HERO TYPE: AGENT ORIGIN: HYPER-ZOANOID Statistics Physical Rumble 20 Agility 20/30 Might 20/30 Moxie 20/40 Mental Smarts 10 Perception 10 Spirit 20 Health: 80/120 WILD: 40 Resources: 10 Popularity: 0 SPECIAL FOCUS Tentacle Fu +20 KNOWN POWERS Human Form: Super Speed: 5 Rank Zoanoid Form: Tentacles: 20 Rank MIGHT -Electrical Shock: 50 Rank Levitate: 5 Rank

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GASTER GASTER HERO TYPE: AGENT ORIGIN: HYPER ZOANOID Statistics Physical Rumble 10 Agility 20/30 Might 20/30 Moxie 20/40 Mental Smarts 10 Perception 20 Spirit 20 Health:70/110 WILD: 50 Resources: 10 Popularity: 0 SPECIAL FOCUS Projectile Fu +20 FLAW Fuel Glands: On Gaster's back there are two large fuel glands that contain the fluids needed to create his na-palm. If these two glands were ever ruptured then they would ignite, killing Gaster in a fiery explosion. KNOWN POWERS Human Form: Super Speed: 5 Rank Zoanoid Form: Napalm Fluids: 40 Rank (must be mixed before it will ignite) Napalm Missiles: 40 Rank (per volley) -Smart Attack: 20 Rank (Gaster may redirect his mis-siles if he misses his target)

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THANCRUS THANCRUS HERO TYPE: AGENT ORIGIN: HYPER ZOANOID Statistics Physical Rumble 20 Agility 20/40 Might 20/30 Moxie 20/40 Mental Smarts 10 Perception 8 Spirit 20 Health: 80/130 WILD: 38 Resources: 10 Popularity: 0 SPECIAL FOCUS Blade Combat +30 KNOWN POWERS Human Form: Super Speed: 5 Rank Zoanoid Form: High Frequency Blades: 40 Rank Damage (ignores armor)

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ZX-TOLE ZX-TOLE HERO TYPE: AGENT ORIGIN: HYPER ZOANOID Statistics Physical Rumble 30 Agility 20/30 Might 20/40 Moxie 20/40 Mental Smarts 20 Perception 20 Spirit 30 Health: 90/140 WILD: 70 Resources: 10 Popularity: 0 SPECIAL FOCUS Bio-Laser Use +20 KNOWN POWERS Human Form: Super Speed: 5 Rank Zoanoid Form: Bio-Lasers: 30 Rank Lethal Damage Abdomen Bio-Cannon: 50 Rank Lethal Damage Armor: 50 Rank vs. Physical, 70 vs. energy Gestalt: 100 Rank (ZX-Tole can merge with other mem-bers of Hyper Zoanoid Team 5 and gain their abilities. But by doing this he kills his teammates, something he isn't easily willing to do.)

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ZERBEBUTH ZERBEBUTH HERO TYPE: AGENT ORIGIN: HYPER ZOANOID Statistics Physical Rumble 20 Agility 20/30 Might 20/70 Moxie 20/40 Mental Smarts 8 Perception 8 Spirit 20 Health: 80/160 WILD: 36 Resources: 10 Popularity: 0 SPECIAL FOCUS Brawling +10 Targeting +20 KNOWN POWERS Human Form: Super Speed: 5 Rank Zoanoid Form: Super MIGHT: 70 Rank Armored Skin: 40 Rank Acid Attack: 40 Rank (ignores 1/2 of Bio-Armor protec-tion) Bio-Blasters: 50 Rank

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APTOM APTOM HERO TYPE: AGENT ORIGIN: ZOANOID Statistics Physical Rumble 20 Agility 20/40 Might 20/40 Moxie 30/50 Mental Smarts 20 Perception 20 Spirit 30 Health: 90/150 WILD: 70 Resources: 10 Popularity: 0 SPECIAL FOCUS Martial Arts +20 Power Use +40 KNOWN POWERS Super Speed: 5 Rank Regeneration: 100 Rank (Unlike normal Regeneration, Aptom may regenerate over time even when reduced down to a single cell. This usually takes 24 hours) Cellular Assimilation: 100 Rank (Aptom may assimilate any DNA he comes into contact with and assume those abilities and forms. Because these are not the authentic powers, they do not have some of the same special quali-ties. For example, Sho's high frequency arm blades could cut right through Aptom's imitation blades because they were not authentic. ) -When copying powers and abilities, Aptom will have these at -1 Rank below what the original power or ability was. Free Mind: 100 Rank (Aptom was free of the Zoalord's mental control)

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DYME DYME HERO TYPE: AGENT ORIGIN: ZOANOID Statistics Physical Rumble 20 Agility 20 Might 20 Moxie 20 Mental Smarts 10 Perception 10 Spirit 30 Health: 80 WILD: 50 Resources: 10 Popularity: 0 SPECIAL FOCUS Power Fu +20 WEAKNESS Vibrations: High Frequency vibrations can cause Dyme to break apart at the cellular level, in turn killing him. KNOWN POWERS Human Form: Super Speed: 5 Rank Zoanoid Form: Liquid Form: 30 Rank -While in this form, Dyme may control any matter he comes into contact with. He literally is absorbed into the materials. This occurs at 50 Rank and gives those materi-als 40 Rank MIGHT to grab and hold victims.

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SOMLUM SOMLUM HERO TYPE: AGENT ORIGIN: ZOANOID Statistics Physical Rumble 20 Agility 20/30 Might 20/30 Moxie 20/40 Mental Smarts 10 Perception 10 Spirit 30 Health: 80/120 WILD: 50 Resources: 10 Popularity: 0 SPECIAL FOCUS Targeting +20 KNOWN POWERS Human Form: Super Speed: 5 Rank Zoanoid Form: Tail: 30 Rank MIGHT Claws: 30 Rank Lethal Damage (ignores armor) Super Leap: 8 Rank Molecular-Glue Spit: 50 Rank (bonds molecules. Break-ing free does 30 Rank damage to victim)

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GUYOT (ZOALORD) RICHARD GUYOT HERO TYPE: ROGUE ORIGIN: ZOALORD Statistics Physical Rumble 40 Agility 20/50 Might 30/50 Moxie 70 Mental Smarts 40 Perception 30 Spirit 50 Health: 160/210 WILD: 120 Resources: 40 Popularity: 0 SPECIAL FOCUS Business +30 Bio-Research +40 Combat +30 KNOWN POWERS Telepathy: 100 Rank with other Zoalords and Zoanoids Mind Control: 70 Rank (over Zoanoids) Gravity Control/Generate: 100 Rank -This includes generating black hole attacks Resistance (Toxins and Poisons): 70 Rank Tough: 50 Rank vs. Physical Attacks and energy attacks GEAR ZOACRYSTAL: 100 Rank Material -Immortality: 40 Rank -Source of power, without it the Zoalord is powerless.

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MASAKI MURAKAMI (PRO-ZOALORD) MASAKI MURAKAMI HERO TYPE: REPORTER ORIGIN: PROTO-ZOALORD Statistics Physical Rumble 8 Agility 20/40 Might 20/30 Moxie 30/50 Mental Smarts 10 Perception 20 Spirit 50 Health: 78/128 WILD: 70 Resources: 8 Popularity: 0 SPECIAL FOCUS Investigation +20 Pistol +20 Martial Arts +20 KNOWN POWERS Telepathy: 50 Rank with other Zoalords and Zoanoids Mind Control: 50 Rank (over Zoanoids) Tough: 40 Rank vs. Physical Attacks Gravity Blade: 70 Rank Lethal Damage Gravity Bullets: 50 Rank Lethal Damage Gravity Blade Barrier: 70 Rank protection, anyone mak-ing contact with it takes damage from the gravity blades that make up this field. GEAR Zoanoid Buster: 40 Lethal Armor Piercing Damage, Ig-nores Zoanoid protections, 6 Ammo -May only be used by Masaki

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TETSURO SEGAWA TETSURO SEGAWA HERO TYPE: STUDENT ORIGIN: HUMAN Statistics Physical Rumble 5 Agility 8 Might 8 Moxie 8 Mental Smarts 8 Perception 8 Spirit 5 Health: 29 WILD: 21 Resources: 5 Popularity: 0 BACKGROUND Real Name: Tetsuro Segawa Occupation: Student Legal Status: Japanese citizen Identity: Public Place of Birth: Japan Marital Status: Single Known Relatives: Mizuki Segawa (sister) Base of Operations: Japan Past Group Affiliations: -- Present Group Affiliations:-- SPECIAL FOCUS Science +10

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MIZUKI SEGAWA MIZUKI SEGAWA HERO TYPE: STUDENT ORIGIN: HUMAN Statistics Physical Rumble 5 Agility 8 Might 5 Moxie 8 Mental Smarts 8 Perception 8 Spirit 5 Health: 26 WILD: 21 Resources: 5 Popularity: 0 BACKGROUND Real Name: Mizuki Segawa Occupation: Student Legal Status: Japanese citizen Identity: Public Place of Birth: Japan Marital Status: Single Known Relatives: Tetsuro Segawa (brother) Base of Operations: Japan Past Group Affiliations: -- Present Group Affiliations:-- SPECIAL FOCUS Math +10 Track (running) +10

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SHIZU ONUMA SHIZU ONUMA HERO TYPE: HOUSE KEEPER ORIGIN: HUMAN Statistics Physical Rumble 5 Agility 8 Might 5 Moxie 8 Mental Smarts 8 Perception 8 Spirit 8 Health: 26 WILD: 24 Resources: 8 Popularity: 0 BACKGROUND Real Name: Shizu Onuma Occupation: House Keeper Legal Status: Japanese citizen Identity: Public Place of Birth: Japan Marital Status: Single Known Relatives: Yohei Onuma (grandfather) Base of Operations: Wilderness, Japan Past Group Affiliations: -- Present Group Affiliations: -- SPECIAL FOCUS First Aid +10

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YOHEI ONUMA YOHEI ONUMA HERO TYPE: OLD MAN ORIGIN: HUMAN Statistics Physical Rumble 5 Agility 5 Might 8 Moxie 8 Mental Smarts 8 Perception 8 Spirit 10 Health: 26 WILD: 26 Resources: 8 Popularity: 0 BACKGROUND Real Name: Yohei Onama Occupation: Retired Legal Status: Japanese citizen Identity: Public Place of Birth: Japan Marital Status: Widower Known Relatives: Shizu Onama (granddaughter) Base of Operations: Wilderness, Japan Past Group Affiliations: -- Present Group Affiliations:-- SPECIAL FOCUS Guns +10 GEAR Shotgun: 20 Rank damage

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GENZO MAKASHIMA GENZO MAKASHIMA HERO TYPE: AGENT ORIGIN: HUMAN Statistics Physical Rumble 8 Agility 8 Might 8 Moxie 8 Mental Smarts 30 Perception 8 Spirit 10 Health: 32 WILD: 48 Resources: 40 Popularity: 0 BACKGROUND Real Name: Genzo Makashima Occupation: Head of Chronos Japan Legal Status: Japanese citizen Identity: Public Place of Birth: N/A Marital Status: Single Known Relatives: Agito Makashima (foster father) Base of Operations: Japan Past Group Affiliations: Chronos Present Group Affiliations: Chronos SPECIAL FOCUS Business +30 Bio-Research +40

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DOCTOR SHIYU ODAGIRI DOCTOR SHIYU ODAGIRI HERO TYPE: SCIENTIST ORIGIN: HUMAN Statistics Physical Rumble 5 Agility 8 Might 8 Moxie 8 Mental Smarts 30 Perception 10 Spirit 8 Health: 29 WILD: 48 Resources: 20 Popularity: 0 BACKGROUND Real Name: Shiyu Odagiri Occupation: Scientist Legal Status: Japanese citizen Identity: Public Place of Birth: N/A Marital Status: Single Known Relatives: N/A Base of Operations: Relic's Point, Japan Past Group Affiliations: Chronos Present Group Affiliations: Chronos SPECIAL FOCUS Bio-Engineering +40

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TOSHIAKI HAYAMI TOSHIAKI HAYAMI HERO TYPE: SCIENTIST ORIGIN: HUMAN Statistics Physical Rumble 5 Agility 8 Might 8 Moxie 8 Mental Smarts 20 Perception 8 Spirit 8 Health: 29 WILD: 36 Resources: 10 Popularity: 0 BACKGROUND Real Name: Toshiaki Hayami Occupation: Researcher Legal Status: Japanese citizen Identity: Public Place of Birth: N/A Marital Status: Single Known Relatives: N/A Base of Operations: Relic's Point, Japan Past Group Affiliations: Chronos Present Group Affiliations: Chronos SPECIAL FOCUS Bio-Engineering +30

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MARMOT MARMOT HERO TYPE: SCIENTIST ORIGIN: ZOANOID Statistics Physical Rumble 5 Agility 8/30 Might 8/30 Moxie 8/30 Mental Smarts 20 Perception 8 Spirit 5 Health: 29/95 WILD: 33 Resources: 10 Popularity: 0 BACKGROUND Real Name: Unknown Occupation: Chronos researcher Legal Status: Japanese citizen Identity: Secret Place of Birth: Unknown Marital Status: Unknown Known Relatives: Unknown Base of Operations: Relic's Point, Japan Past Group Affiliations: Chronos Present Group Affiliations: Chronos SPECIAL FOCUS Research +20 FLAW Partial Conversion: Because Malmut hasn't been fully converted into a Zoanoid, his life span has been short-ened drastically. After he transforms he cannot turn back to a human and he has about 24 hours before dying. KNOWN POWERS Super MIGHT: 30 Rank GEAR High Pressure Grenade: 50 Rank close range damage.

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