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Biodiversity: Creatures & Contexts Teacher/School Info Assessment & Standards Teaching Resources...

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Biodiversity: Creatures & Contexts Teacher/School Info Assessment & Standards Teaching Resources Teacher Planning Project Overview Documents Authors Peter de Lisle, Hilton College, Pietermaritzburg, KZN, South Africa. Understand and apply the related key concepts of “Biome”, “Biodiversity” and “Adaptation”. Learn referencing skills in Word. Learn basic graphic design skills in PhotoShop. Practice creative writing. Objectives Bing Search, MS Word, Office Web App - Excel, Adobe PhotoShop. Software Description Learners worked with the concepts of “Biome” and “Biodiversity”, and then explored resources relating to the various biomes. They applied this by collaboratively creating a matrix of Biome information. They then created a concept design for a computer game by creating a context (biome) in which the game could take place, and an adversary (a specially adapted creature) to inhabit the biome. An exhibition of these concepts was held, and it was judged by Biology Department staff. Finally they wrote a story of a mission in their game. They also went on a field trip to a locally situated forest biome, and attended a biodiversity conference held at our school. Learning Areas Biology, Geography, English, ICT Levels Grade 8 (Age 14 yrs) Biome, Biodiversity, Adaptation, Referencing Keywords Project Overview ctures and othe sources, form
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Biodiversity: Creatures & Contexts

Teacher/School Info

Assessment & Standards

Teaching Resources

Teacher Planning

Project Overview

Documents

Authors Peter de Lisle, Hilton College, Pietermaritzburg, KZN, South Africa.

• Understand and apply the related key concepts of “Biome”, “Biodiversity” and “Adaptation”.

• Learn referencing skills in Word.

• Learn basic graphic design skills in PhotoShop.

• Practice creative writing.

Objectives

Bing Search, MS Word, Office Web App - Excel, Adobe PhotoShop.Software

Description Learners worked with the concepts of “Biome” and “Biodiversity”, and then explored resources relating to the various biomes. They

applied this by collaboratively creating a matrix of Biome information. They then created a concept design for a computer game by

creating a context (biome) in which the game could take place, and an adversary (a specially adapted creature) to inhabit the

biome. An exhibition of these concepts was held, and it was judged by Biology Department staff. Finally they wrote a story of a

mission in their game. They also went on a field trip to a locally situated forest biome, and attended a biodiversity conference held

at our school.

Learning Areas Biology, Geography, English, ICT

Levels Grade 8 (Age 14 yrs)

Biome, Biodiversity, Adaptation, ReferencingKeywords

Project Overview

Pictures and other sources, form

Biodiversity: Creatures & Contexts

Teacher/School Info

Assessment & Standards

Teaching Resources

Teacher Planning

Project OverviewTeacher Planning and Management

Background and Planning

Classroom Images

This is the International Year of Biodiversity, and our school is in the process of getting its Green Flag

environmental status. As we are situated on a large, beautiful estate, all these factors led us to believe that a

Biodiversity project would be a good idea.

Click the documents below to help you understand more fully the context of this exemplary learning project:

Background & Planning: A picture of the origin and objectives of the learning project, including the manner in

which the project was planned and managed.

Classroom Images: Images of the classroom to give you a better feeling for how the project was implemented.

Documents

Pedagogical Considerations

Biodiversity: Creatures & Contexts

Teacher/School Info

Assessment & Standards

Teaching Resources

Teacher Planning

Project OverviewTeaching Resources

Student Project Overview:

Learners used various thinking and research tools to get a general

understanding of the key concepts “biome” and “biodiversity”.

They made use of a number of different online materials to think about and

discover more detailed information about the various world biomes.

They used a collaborative spreadsheet tool to summarise the main points and

come to an evaluative conclusion about the best biome to live in.

They learned and made use of creativity tools to express their new

understanding in a fun way by creating a biome as a context for a computer

game, and by designing a suitably adapted creature to live in it.

In conclusion they wrote a short story narrating an adventure in their biome.

Documents Project Tasks

Biodiversity: Creatures & Contexts

Teacher/School Info

Assessment & Standards

Teaching Resources

Teacher Planning

Project OverviewAssessment and Standards

Click the documents below to see the assessment rubrics and standards cover in this learning project:

Assessment Rubrics: Examples of assessment rubrics provided to students showing how the project was assessed.

Mapping the Standards: Mapping this project’s learning objectives against curriculum standards.

Documents

Assessment Rubric

Mapping the Standards

Biodiversity: Creatures & Contexts

Teacher/School Info

Assessment & Standards

Teaching Resources

Teacher Planning

Project OverviewTeacher and School Information

Hilton College is a well-resourced, boys-only, all-

boarding secondary school. It is situated on a

beautiful estate in the countryside outside

Pietermaritzburg, Kwa Zulu-Natal, South Africa. The

school property includes a large nature reserve area.

I am the Head of ICT at the school. I teach

Information Literacy (together with our Librarian),

and English. I also work with teachers to develop

their use of ICT.

See www.hiltoncollege.com for more info.

Location

Information

Biodiversity: Creatures & Contexts

Teacher/School Info

Assessment & Standards

Teaching Resources

Teacher Planning

Project Overview

Hilton College,

near Pietermaritzburg

1 hour drive from Durban

Hilton College Campus

Hilton College Estate

Teacher and School Information (contd)


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