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Bl Goblin Fullrules Print

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    This pack adds three new unit types to yourGoblinoid armies:

    This pack adds three new unit types to yourGoblinoid armies:

    A Goblin band, complete with a Goblin BandLeader (the Green Bass Drum Banner Bearer)and three Goblin drummers

    Two units of Red Banner Hobgoblin SpearBearers

    and two units of Green Banner Goblin Slingers

    The pack comes with enough banners to field allunits for either camp (Pennant or Standard), the

    Specialist cards required to deploy your newly acquiredtroops using the BattleLore Call to Arms customarmy deployment system, and two new, ready-to-playadventures.

    A word about these unitsLike all Goblinoid troops, the units introduced in

    this booklet share the same traits common to allGoblinoid units, as detailed in pp. 38-39 of theBattleLore Player's Guide; Namely - Goblin Rush

    (blue and red Goblinoid infantry may move twohexes and battle when rushing to engage an enemyin Melee) and Goblin Run(when forced to retreat,Goblinoid units retreat 2 hexes for each flag theycannot ignore, and check for panic losses for each hexof retreat).

    The Goblin band unit is unique in its compositionand capabilities. At the start of an Adventure a

    Goblin band must have 1 Goblin Bass DrummerBanner Bearer figure and 3 Goblin Drummer figures(see Goblin Drummers below).

    In addition to battling at 2d in Melee, the Goblinband provides a Support presence to all friendly unitsin the same section of the battlefield. Any friendly

    unit located in the same section as the Goblin bandreceives support from the Goblin band as if theGoblin band was adjacent to the friendly unit forsupport purposes, regardless of how far the Goblinband may actually be from the unit it lends a supportpresence to.

    Line of sight is not required for support presence,and the Goblin band can be next to enemy unitsand still offer a support presence. All that matters isthat the Goblin Bass Drum Banner Bearer be in thesame section as the friendly unit it is drummingsupport for. Like all Banner Bearers, the Goblin BassDrum Banner Bearer is the last figure eliminated fromthe unit in combat.

    If the Goblin band is on a hex shared by twosections, then all friendly units in both sections benefitfrom the band's support presence. If two Goblinbands are fielded in the same section, then all friendlyunits in this section are fully supported (since 2 supportpresence = 1 Support) and Bold. In Reluctant AlliesEpic games, players allied together both benefit from

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    GOBLIN SKIRMISHER

    Welcome to the Goblin Skirmisher Specialist Pack!

    The infantry is Boldand supported because it receives a supportpresence from two different sources: the adjacent Goblin cavalry,

    and the distant Goblin band. The Goblin cavalry is notsupported, since it only has one support presence - from the

    adjacent infantry- but none from the Goblin band in anothersection of the battlefield.

    Goblin Band

    1 Goblin Bandspecialist card

    1 Bass Drumsummary card

    1 Goblin Bass DrumBanner Bearer figure

    Unsupported

    Supported

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    the support presence of the Goblin band fielded byeither one of them.

    The Goblin band itself is Bold, and may ignore oneflag rolled against it in battle for as long as it still hasa Goblin Drummer (see below) within its ranks. If itloses all three drummers and is down to its BassDrum Banner Bearer, the band receives no support or

    support presence from itself (i.e. the bass drum doesnot boost its own morale).

    Goblin Drummers are unique in that they caneither be deployed as part of a Goblin band, asdescribed above, or they can be embedded as a single

    figure, in replacement of an existing figure, in anyother type of Goblinoid foot unit.

    The effect of the Goblin Drummer is to make theGoblinoid unit it is embedded in Boldand able toignore one (additional) flag, for as long as the GoblinDrummer figure remains alive within that unit.

    In battle, the player controlling the unit is the onewho decides which figure to remove, when losingfigures in combat. The Banner Bearer of the unit mustalways be removed last however. As a result, anembedded Goblin Drummer will usually be the secondto last figure to disappear, within a unit. At that point,the unit the Goblin Drummer was in no longer receivesany benefit from it.

    Unless explicitly specified otherwise by a unit'sdescription (e.g. Goblin Band) or the adventure's Specialrules, you can embed a maximum of 1 Goblin drummerper Goblinoid foot unit (and always in replacementof,not in addition to, an existing figure from that unit).

    Nimbler than their bow-equipped cousins, GoblinSlingers shoot equally well on the run and whentaking aim. Combined with their great mobility, thismakes them the perfect troops to taunt slow-movingenemy troops as well as for finishing off lone,straggling enemy figures.

    The elite of the elite among Goblinoid troops, thesefearsome units are best approached cautiously, if at all...Not only do they battle back (when Bold) at + 1d,they also rush up to two hexes when engaging theirenemy in Melee - something that their foes will onlyignore at a great peril!

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    GoblinDrummers

    1 Goblin Drumsummary card

    1 Goblin drummersspecialist card

    3 Goblin Drummer figures

    Goblin Slinger

    1 Sling summary card1 Goblin Slingersspecialist card

    2 units with 4 Goblin

    Slinger figures each

    HobgoblinSpear Bearers

    1 Spear summary card1 Goblin SpearBearer specialist card

    2 units with 4 HobgoblinSpear Bearer figures each

    Copyright (c) 2007 Days of Wonder, Inc.

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    WAR

    THE SOUNDS OF WATER

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    Special RulesThe entire river is fordable. In addition the shallow fords do not stop movement.

    The sound of running waterdrowned out the beat oftheir drums, but it did not seemto matter: These pesky goblins

    were holding ranks as if

    magically bound!

    BRIEFING

    Setup Order

    Galician border 1383

    30

    WARCOUNCILLevel6 WARCOUNCILLevel6

    Joo IGrand Master of Aviz

    Juan IKing of Castile

    VictoryConditions

    VictoryConditions

    6x3+ x3+6

    x9

    1x

    x3

    x1

    5x

    2x

    Spider

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    RIDING DOWN THE SPEAR BEARERS

    Special RulesThe entire river is impassable except at the bridge.

    Setup Order

    x7

    44

    BRIEFING

    3x

    x4

    x1

    2x

    Portugal 1384

    The Castilian rear-guardhad crossed the river,intent on riding us down.

    But our Hobgoblin brethrenhad a nasty surprise for them

    in the waiting...

    31

    WARCOUNCILLevel6 WARCOUNCILLevel6

    Joo IGrand Master of Aviz

    Juan IKing of Castile

    VictoryConditions

    VictoryConditions

    6x3+ x3+ 6

    Spider


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