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Blackjack: A Beatable Game
Amber GuoAdapted from:David Parker
Advisor: Dr. WyelsCalifornia Lutheran University ‘05
Why is Blackjack Beatable? Only game in a casino where the probabilities
change from game to game.
If a player can take full advantage of favorable probabilities, they might be able to win more money then the dealer over a period of time.
Rules of Blackjack Player(s) vs. Dealer
Object: Closest to 21 without going over
Card Values
Face Cards = 10
Aces = 1 or 11 (Player’s choice)
2,3,4,5,6,7,8,9,10 = Numerical value of card drawn.
Rules of Blackjack
Player Dealer
2 3 4 5 6 7 8 9 10 A
5 H H H H H H H H H H 6 H H H H H H H H H H 7 H H H H H H H H H H 8 H H H H H H H H H H 9 H D D D D D H H H H
10 D D D D D D D D H H 11 D D D D D D D D D H 12 H H S S S S H H H H 13 S S S S S S H H H H 14 S S S S S S H H H H 15 S S S S S S H H H H 16 S S S S S S H H S H 17 S S S S S S S S S S 18 S S S S S S S S S S 19 S S S S S S S S S S 20 S S S S S S S S S S 21 S S S S S S S S S S
2 3 4 5 6 7 8 9 10 A
2-2 P P P P P P H H H H 3-3 P P P P P P H H H H 4-4 H H H H H H H H H H 5-5 D D D D D D D D H H 6-6 H P P P P P H H H H 7-7 P P P P P P H H H H 8-8 P P P P P P P P P P 9-9 P P P P P P P P S S
10-10 S S S S S S S S S S A-A P P P P P P P P P P A2 H H H D D H H H H H A3 H H H D D H H H H H A4 H H D D D H H H H H A5 H H D D D H H H H H A6 H D D D D H H H H H A7 S D D D D S S H H S A8 S S S S S S S S S S A9 S S S S S S S S S S
A10 S S S S S S S S S S
Basic Strategy
Pla
yer
Pla
yer
Dealer Card UpDealer Card Up
S = Stand
H = Hit
D = Double Down
P = Split Pair
Example x2
Player Dealer
How to Count Cards Dr. Edward Thorp (1962) High cards are good for the player. Card Counting
Cards 2,3,4,5,6 are worth +1 Cards 10,J,Q,K,A are worth -1 Cards 7,8,9 are neutral and are worth 0
Player keeps a running total of cards played in their head. Once the deck is reshuffled the count is reset to zero.
True Count Player still keeps track of count. Player keeps track of total number of cards
played. Complete Count = Count divided by the
number of decks have not been completely exhausted.
True count = Floor (Complete Count).
True Count (Cont.) Higher the true count, the greater the
advantage to the player 6 deck shoe
Shuffled running count = 0, dealer advantage of 0.5%
+1 count even with the dealer Each +1 after +1 count, additional 0.5% player
advantage
True Count in Blackjack Strategy True count < or = +1, bet base amount True count +2 or +3, bet 2 times base unit True count +4 or +5, bet 3 times base unit True count +6 or +7, bet 4 times base unit True count > or = +8, bet 5 times base unit
Maple Simulation
Dealer Card Up Player Cards Final Player Cards Outcome Count Probability of winning at
count Number of Cards Played Truecount Probability of Winning at
Truecount
1 Deck Shoe500 trials of 20,000 hands42
.21% 43
.75%
44.5
1%
45.6
7% 47.1
8%
47.9
4%
47.6
4%
47.8
6%
48.6
7%
49.3
4%
49.5
3%
52.2
3%
50.6
8%
49.9
9%
47.9
7%
47.8
1%
47.5
0%
47.2
8%
46.8
3%
45.9
1%
45.5
1%
49.1
7%
35%
40%
45%
50%
55%
≤-5 -4 -3 -2 -1 0 1 2 3 4 ≥5
True Count
Win
nin
g P
ecen
tag
e
Player Dealer
Count vs. Truecount (Player's Edge)
y = -2E-06x3 - 0.0002x2
+ 0.0082x - 0.0132
y = -1E-05x3 - 5E-05x2 + 0.0036x - 0.0172
-0.12
-0.1
-0.08
-0.06
-0.04
-0.02
0
0.02
0.04
0.06
-10 -8 -6 -4 -2 0 2 4 6 8 10
Edge
Cou
nt
Count Truecount
6 Deck Shoe
Betting Strategies Bet Count Bet Truecount Hi-Low
When the truecount is in the player’s favor (>2), bet 20 chips, otherwise bet 1 chip.
MIT Team Pick a betting unit. When there is a favorable truecount (>2), bet the
[truecount x (betting unit)]. Otherwise bet half the betting unit.
Maple Simulation Dealer Card Up Player Cards Final Player Cards Outcome Count Probability of winning at
count Number of Cards Played Truecount Probability of Winning at
Truecount
Betting Consistently Thorp Braun Hi-Low MIT Blackjack Team Amount Bet Amount Won/Lost Total amount Won/Lost
Maple Simulation (Cont.) Study was conducted with the same rules as if we
were playing at a 5 dollar minimum Las Vegas blackjack table.
6 deck shoe.
Single player vs. dealer.
Trials of 500 hands 500 hands takes between 7.5 – 10 human hours to play.
Normal Distributions10,000 trials of 500 hands
-400 -300 -200 -100 0 100 200 300 400
Number of Chips WonNot Counting Thorp Braun MIT Blackjack Team Hi-Low
-10.41
-5.870.55
-7.59 6.09
Max Wins and Losses10,000 Trials of 500 Hands
-859.5
-240.5
-746.5
-366
Not Counting Braun
Hi - Low
MIT Team
Thorp
-96
-1000
-800
-600
-400
-200
0
200
400
600
800
1000
Ch
ips
Max Amount Won10,000 Trials of 500 Hands
Not Counting
Braun
Thorp
HI - Low
MIT Team
0 20 40 60 80 100 120
Chips
95% Confidence Intervals
Conclusions
Normal Distributions
-400 -300 -200 -100 0 100 200 300 400
Number of Chips WonNot Counting Thorp Braun MIT Blackjack Team Hi-Low
6.09
Conclusions Hi-Low strategy wins the most money.
Chances of getting caught are high. High Standard Deviation. Need to buy 860 Chips.
Normal Distributions
-400 -300 -200 -100 0 100 200 300 400
Number of Chips WonNot Counting Thorp Braun MIT Blackjack Team Hi-Low
0.55
Conclusions Hi-Low strategy wins the most money.
Chances of getting caught are high. High Standard Deviation. 860 Chips to Play.
MIT Strategy is the only other strategy in which the player wins money Proven to work. Good Standard Deviation. 366 Chips to Play.
Conclusions Not many chips (0.55) earned for number of
hours spent playing (7-10 hours). Dealers are taught the betting strategies to
spot card counters. Casinos take measures to improve their odds.
Not allowing the player to double down with certain hands.
Dealer has to hit on 17. Reshuffling with cards left in the shoe.
Double-Deck Basic Strategy
We will be playing with Hits, Stands, Doubles, and Splits. Double after Splits are allowed. Surrendering is not allowed.