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MIXED REALITY LAB SINGAPORE
A Genealogy of Lab ProjectsEmploying the Blue Sky Innovation Research Methodology
http://www.mixedrealitylab.org/
Adrian David Cheok , Jeffrey Tzu Kwan Valino Koh, Roshan Lalintha Peiris, Owen Noel Newton Fernando
CSCW 2011 - Hangzhou, ChinaMarch 19–23, 2011
Tuesday, April 17, 12
PARADIGM SHIFT
Feeling / Non-VerbalCommunication
Logical / VerbalCommunication
Information Sharing
Experience Sharing
Source: Nakatsu et al.Tuesday, April 17, 12
SHARING EXPERIENCES
Conventional imageof communications
Sharing Information
Sharing ExperiencesNew image
of communications
Tuesday, April 17, 12
At the Mixed Reality Lab and Keio-NUS CUTE Center we research ways to engage all our senses over the network
Tuesday, April 17, 12
Other than purple cabbage, which we already use as a
display embodiment for the Babbage Cabbage project, are there any other organisms that possess color-changing
properties?
Tuesday, April 17, 12
Certain reptiles change color, as do some aquatic animals such as fish and octopuses...
Tuesday, April 17, 12
Maybe we can usethe controllability of
magnetic fields to shape the ferrofluid
to whatever we want...
Tuesday, April 17, 12
Together withHall Effect sensing, we can use the same magnetic field that
agitates the ferrofluid to also sense
and actuate it.
Tuesday, April 17, 12
This would enableus to create a shape
changing, three-dimensional
and organic user interface!
Tuesday, April 17, 12
a process in which to develop as imaginative concepts as possible without being constrained by technical feasibility, commercial marketability or any other practical boundary
Tuesday, April 17, 12
A GENEALOGY OF MXRChronological & Genealogical Organization
HumanPacman
Metazoa Ludens
Poultry Internet
Huggy Pajama
Age Invaders
MediaMELivingMedia
BlogwallConfucius Computer
AmbiKrafPetimo
Paper Interface
Smell &Taste
Food Media
Liquid Interface
Lovotics
SolarSystem
PlantStory
KyotoGarden
3D Live
Tuesday, April 17, 12
LINEAR ORGANIZATIONTimeline reveals progression and development
HumanPacman
SolarSystem
PlantStory
KyotoGarden
Metazoa Ludens
Poultry Internet
Huggy Pajama
Age Invaders
MediaMELivingMedia
BlogwallConfucius Computer
AmbiKrafPetimo
Paper Interface
Smell &Taste
Food Media
Liquid Interface
Lovotics
Time
3D Live
Tuesday, April 17, 12
GENERATIONS OF PROJECTSProjects are separated by themes and influences
HumanPacman
Metazoa Ludens
Poultry Internet
Huggy Pajama
Age Invaders
MediaMELivingMedia
BlogwallConfucius Computer
AmbiKrafPetimo
Paper Interface
Smell &Taste
Food Media
Liquid Interface
Lovotics
Time
Proto-Project
Gen-I
Gen-II
Gen-III
Gen-IV
Gen-V
SolarSystem
PlantStory
KyotoGarden
3D Live
Tuesday, April 17, 12
THE PROTO-PROJECT
• Contains many themes that filter down to other MXR projects
• Embodiment, mixed reality, physical computing, UbiComp, social interaction, cultural reference
• From this project inspiration for future research themes emerge
HumanPacman
Tuesday, April 17, 12
GEN-1 PROJECTSExploring the Burgeoning Field of Mixed Reality
SolarSystem
PlantStory
KyotoGarden
3d Live
Tuesday, April 17, 12
GEN-1 PROJECTS
• Explores foundational concepts in mixed reality
• First attempt to explore themes in education, entertainment and culture
• projects remain tied to computing, where interaction is considered secondary
SolarSystem
PlantStory
KyotoGarden
3d Live
Tuesday, April 17, 12
GEN-II PROJECTSProjects that Explore the Real World
LivingMedia
Metazoa Ludens
Poultry Internet
Huggy Pajama
Age Invaders MediaME
Tuesday, April 17, 12
GEN-II PROJECTS
• Movement away from traditional computer graphics to exploration of the “real world” through physical, tangible embodiments and natural user interfaces
• New modalities such as haptics
• Communication and social issues are now considered
• new types of interaction, such as human-human, human-pet, human-plant and cross-generational are explored
• A reaction to the previous generation’s focus on computer graphics and virtuality
LivingMedia
Metazoa Ludens
Poultry Internet
Huggy Pajama
Age Invaders
MediaME
Tuesday, April 17, 12
GEN-III PROJECTSSocio-Cultural Themes in the Virtual World
Confucius Computer Blogwall
Tuesday, April 17, 12
GEN-III PROJECTS
• Cultural computing takes center stage
• Heavily influenced by eastern traditions
•Need to contemporize eastern ideologies such as Confucian teachings and Haiku making
Confucius Computer
Blogwall
Tuesday, April 17, 12
GEN-IV PROJECTSExtending Socio-Cultural Computing Into the Real World
Petimo AmbiKraf
Tuesday, April 17, 12
GEN-IV PROJECTS
• Extends the socio-cultural exploration of themes developed in Gen-3 but now embodied physically in the real-world
• Projects become more product oriented
• Influences from Japanese culture and collaboration with Keio University
• Design begins to play a defining role
AmbiKraf
Petimo
Tuesday, April 17, 12
GEN-V PROJECTSQuantum-Step Motivated
Paper Interface
Smell &Taste
Food Media
Liquid Interface Lovotics
Tuesday, April 17, 12
GEN-V PROJECTS
• Radical shift from previous works
• Encompasses many previously explored themes but in completely new ways
• Synergies between art, design and technology reach maturity
• Effort is placed into Quantum-Step movements in research
Paper Interface
Smell &Taste
Food Media
Liquid Interface
Lovotics
Tuesday, April 17, 12
RECAP
• Talked about a paradigm shift in everyday communication
• Introduced the Mixed Reality Lab
•Discussed Blue Sky Thinking as a way to conceive projects
• Explained how we categorized lab projects by genealogy
• Showcased some projects from each generation
Tuesday, April 17, 12
^_^
THANK YOU!
http://www.mixedrealitylab.org/
CSCW 2011 - Hangzhou, ChinaMarch 19–23, 2011
twitter :@smallcaps@cutecenter
Tuesday, April 17, 12