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Bonus Cards for Sharpe Practice

Date post: 14-Apr-2018
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  • 7/27/2019 Bonus Cards for Sharpe Practice

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    Water

    Used for fires, drinking.

    and cleaning.

    Water

    Used for fires, drinking.

    and cleaning.

    Water

    Used for fires, drinking.

    and cleaning.

    Stand fast!

    A Big man may rally 1D6 shock

    points from a group/formation

    Ammunition

    Replenishes stocks of

    ammunition and powder

    Stand fast!

    A Big man may rally 1D6 shock

    points from a group/formation

    Stand fast!

    A Big man may rally 1D6 shock

    points from a group/formation

    Ammunition

    Replenishes stocks of

    ammunition and powder

    Ammunition

    Replenishes stocks of

    ammunition and powder

  • 7/27/2019 Bonus Cards for Sharpe Practice

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    Fuego!

    If a player commands troops with

    Poor fire discipline & they have not

    been activated, they MUST fire a

    ragged volley at the enemy, regardless

    Fuego!

    If a player commands troops with

    Poor fire discipline & they have not

    been activated, they MUST fire a

    ragged volley at the enemy, regardless

    of range.

    Ambuscade

    Any troops uncloaking from a blind

    & firing or entering fisticuffs may,

    for this turn, count asambushingtheir opponent.

    Ambuscade

    Any troops uncloaking from a blind

    & firing or entering fisticuffs may,for this turn, count asambushingtheir opponent.

    Thin Red Line

    One infantry group or formation

    may fire a volley & charge an

    enem with d

    Thin Red Line

    One infantry group or formation

    may fire a volley & charge an

    enem with d

    Thin Red Line

    One infantry group or formation

    may fire a volley & charge an

    enem with 3d6

    Tally Ho!

    One cavalry group or formation

    may charge with elan.

    Tally Ho!

    One cavalry group or formation

    may charge with elan

  • 7/27/2019 Bonus Cards for Sharpe Practice

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    Tally Ho!

    One cavalry group or formation

    may charge with elan

    Pas de Charge!

    One infantry group or formation

    adds +2pips per movement dice

    Pas de Charge!

    One infantry group or formation

    adds +2pips per movement dice

    Pas de Charge!

    One infantry group or formation

    adds +2pips per movement dice

    Hop to it!

    One group or formation may change

    formation with an extra d6 for the

    duration of the manoeuvre

    Hop to it!

    One group or formation may change

    formation with an extra d6 for the

    duration of the manoeuvre

    Hop to it!

    One group or formation may changeformation with an extra d6 for the

    duration of the manoeuvre

    Fighting cocks!

    If group or formation loses Fisticuffs

    reduce the effect by up to 2 levels

    Fighting cocks!

    If group or formation loses Fisticuffs

    reduce the effect by up to 2 levels

  • 7/27/2019 Bonus Cards for Sharpe Practice

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    Forced March

    Any group or formation on a road

    ma take an additional move

    Bugle call

    A cavalry group or formation

    may attack with Elan

    Vive lEmporer!

    Shortest player in the room gets

    a bonus move for a Big Man.

    At the double!

    One group or formation may

    add 1d6 to its movement.

    Siesta

    The heat! This counters any

    card with extra movement

    Damnation!

    The player must

    immediately surrender all

    bonus cards except one

    Forced March

    Any group or formation on a road

    ma take an additional move

    Siesta

    The heat! This counters any

    card with extra movement

    At the double!

    One group or formation may

    add 1d6 to its movement.


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