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Computer BOOK-III First Edition 2009
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ComputerBOOK-III

First Edition 2009

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Copyright Statement

This book has been produced by the collaborative efforts of many authors. The distribution and usage of this book are as per the Creative Commons license – Attribution - Non – Commercial - Share Alike. See http://creativecommons.org/licenses/byncsa/2.5/in/ for details. A brief excerpt from the license is given below.

You are free:•to Share — to copy, distribute and transmit the work. •to Remix — to adapt the work.

Under the following conditions:•Attribution. You must attribute the work in the manner specified by the authors. For any reuse or distribution, you must make clear to others the license terms of this work. •Noncommercial. You may not use this work for commercial purposes. •Share Alike. If you alter, transform, or build upon this work, you may distribute the resulting work only under the same or similar license to this one.

Publisher: Sri Sri Ravishankar Vidya Mandir Trust #1897/A, Gulora, Near Ragi Gudda Temple 26th Main, Southend ‘C’ Cross Road 9th Block, Jayanagar, Bangalore 560 069, India http://www.ssrvm.org/ First Edition: 2009 The online version of this book is available freely for educational use, under the conditions described below (Copyright Statement). You may download the latest edition of this book from: http://www.cse.iitb.ac.in/~sri/ssrvm/

If you wish to publish an edition of this book or distribute it on a profit making basis, or use it for any commercial purpose, you MUST have prior approval from the editor:

Sridhar IyerDept. of Computer Science and EngineeringIndian Institute of Technology BombayPowai, Mumbai – 400 076INDIAemail: [email protected]

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Editors Sridhar IyerMalati Baru AuthorsFarida Umrani-Khan Usha Viswanathan Vijayalakshmi Chitta

Design Sameer SahasrabudheSwati Revandkar

Illustrations Kaumudi SahasrabudheBhairavnath Lahotkar Based on contributions from:Aruna Adil, Aruna Prabhala, Moushumi Pati, Neela Srinivasan, Srinath Perur.

Created at: Department of Computer Science & Engineering

Indian Institute of Technology BombayMumbai, India.

www.cse.iitb.ac.in

Supported by:Sri Sri Ravishankar Vidya Mandir Trust,

Bangalore, India.www.ssrvm.org

Distributed under:

ComputerFirst Edition 2009

Book III

ComputerBOOK-II

First Edition 2008

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This book has evolved out of contributions from many authors, bringing together a variety of creative ideas. All the authors have resolved that the royalty resulting from any commercial use of this book, would be donated to Sri Sri Ravishankar Vidya Mandir Trust (http://www.ssrvm.org/).

The salient features of this book are as follows:● The online version of this book is available freely for educational use, under the conditions described earlier in the Copyright Statement.You may download the latest edition of this book from:http://www.cse.iitb.ac.in/~sri/ssrvm/● The book is based on a highly detailed computer science syllabus that has been reviewed by many experts and is also available at the above Website.● Each lesson focusses on specific concepts and the associated skills. These concepts are selected such that: (i) They lay a strong foundation for learning computer science, (ii) They contribute towards general intellectual development, and (iii) They are age appropriate.● The Lessons, Worksheets and Activities in this book have been revised after a pilot study. Some of the authors used a preliminary version of this material for teaching at Sri Sri Ravishankar Vidya Mandir (SSRVM) Mulund, Mumbai. As a result of the insights gained, various sections in this book have been revised, to make them more appropriate.● Each Lesson has a Teacher’s Corner section, which gives a lesson plan, some dos and don’ts, and other tips, learnt from the above experience.● The Worksheets and Activities are designed in such a way that they also supplement the topics being covered in other subjects, to the extent possible. Group activities are included in each lesson to encourage collaborative learning. ● The Lessons and Activities in this book are based on free and open source software. We are using a distribution of Linux called Ubuntu, which has a lot of free educational software and games. Schools do not need to purchase any software in order to implement this curriculum. Instructions (and videos) on how to download, install, and use the necessary software, are given at the above Website. Ubuntu can also be downloaded from www.ubuntu.com

You are welcome to participate in this effort and contribute to future editions. We encourage you to modify this book to suit your local school requirements, local languages and redistribute it to schools in your area! Comments on the book and suggestions for future editions, may be addressed to Sridhar Iyer (email: [email protected]).

Acknowledgements: We are thankful to the authors of the initial open source content creation effort, from which this textbook has evolved. This initial version is also available at the above Website. The team comprising of Usha Viswanathan, Pravin Ingle, Vinod Bhalerao and SSRVM Mulund staff, implemented this curriculum our first version in the school and have provided valuable insights. We are also grateful to Prof. Vaijayanthi Sarma for her meticulous review.

About This Book

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How To Use This Book

This book is meant to be used for teaching computers to children in the Second standard, in a way that is mostly fun (as indicated by the “Masti” in the title). It is designed so that it can be covered comfortably in one year, with one class (30 to 45 minutes) per week. A weekwise schedule of topics is given below.

Interactivity is the key to success with these lessons. In the class, ask the students questions, and let many students answer each question. Ensure that the conceptual understanding is mastered before proceeding to the skills. In the computer lab, if they are doing activities in groups, ensure that they switch “drivers” frequently, so that each student gets to do a fair amount of the activities. Use the Group Activities and Projects suggested to stimulate creativity and encourage knowledge sharing.

Revision

Stepwise thinking

Scratch 1

Fun with text processing

Scratch 2

Project

1.

2.

3.

5.

6.

7.

o Input and outputo Correct ways to use computerso Organization and Grouping of fileso Folders and file namingo Text editingo Start up and shut downo Authentication

o Different steps involved in an activityo Importance of sequence/order of the steps in an activityo Step wise instructions given to a computer

o Programmingo Instructions within a programo Script as an algorithm

o Importance of Exercises while using computerso Formatting of text

o Control instructions in a programo Repeat/loop and conditional instructions to control a program

o Text processing

o Exercises for hand, neck,eye and shouldero Posture while using computerso Create, move, drag drop of files and folderso Using Arrow, delete, backspace, caps lock keys

o Breaking down an activity into a list of main stepso Identifying the detailed steps of every main stepo Given the various tasks of an activity, identify the sequence of tasks.o Distinguish tasks where: 1. Sequence is important 2. Sequence is not relevant.

o Construction of a program with a set of instructionso Using commands of Motion, pen and sound blockso Writing a script using graphic blocks in the script areao Execute the script and view the result in the stage area

o Exercises for wrists, neck, eyes and spineo Changing fonts of text

o Construct a program by using instructions of control blocko Changing background of a program

Formatting text:o Bold,o Italics,o Underline,o Changing Font type, size and colur.

Team work and sharing of resources.

Group activity reinforces students to think in groups and exchange ideas with each other

Reinforces creativity while constructing innovative scripts

Performing exercises together and learning from each other

Yes

Yes

Yes

Yes

Yes

Yes

REVISION

1st - 4th

5th - 9th

10th -14th

23th -27th

19th -20th

28th -30th

30th -32nd

Topic Name Concepts SkillsConcepts/skills

covered in Worksheets/activities

Values reinforced WeeksLesson No.

Dos and Dont’s: Asanas

4. 15th -18th

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Contents

Sr. No Name of the lesson Page Number

0. Last year 7

1. Revision 8

2. Stepwise thinking 22

3. Scratch 1 36

4. DosandDont’s:Asanas 56

5. Scratch 2 70

6. Fun with text processing 84

7. Project 98

ComputerFirst Edition 2009

Book III

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Two years ago...Jyoti and Tejas met Moz in the school computer lab. Since then they were having a lot of fun learning about computers and the activities in computers. They share quite a few stories and also learn from each other. Moz went for a vacation to Timbaktu and the children had been to their grandparents.

Jyoti:Moz,HowwasyourtriptoTimbaktuinAnantapur?Moz:Oh!SoyouknowwhereTimbaktu is. I enjoyed my trip. The children were interested in learning about computers. The children taught me how to make pottery items. So what did youdoduringthevacation?

Tejas:ItaughtmygrandparentsTuxpaint,Texteditorandotheractivities. They enjoyed playing Gcompris games. My grandmother liked thememorygamesandmygrandfatherwasinterestedinTuxPaint.Hedrew this painting for me.

Jyoti:Iwaswithmycousinsduringthevacation.Theytaughtmesomenew games and yoga. We did some projects together. We wrote some stories on the computer. Moz:Thatisgood.TejasandJyoti:Wewanttobuildourowngameonthecomputer.Moz:Sureyoucan.Wewillstarttomorrow.

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Moz:Whatisthefirststeptocreateaquizusingthecomputer?Tejas:OpenTexteditor!Jyoti: Yes, but firstwe have to switch on the computer,login and then open the text editor.Tejas:IhaveswitchedonthecomputerbutIcan’tseeanythingon the monitor. Moz:Sowhatshouldyoucheck?Jyoti:LetusseeifthemonitorisconnectedtotheCPUandiftheswitchison.Youshouldalsocheckifalltheinput[mouse,keyboard]andoutput[Monitor,printer,speaker]devicesareconnected.Tejas:Oh,themonitorisnotconnected.Letusconnectit.Jyoti:Yes,nowalldevicesareconnected.Icannowentermyusername

and password. Then we can start the text editor.Tejas:Thetitleofthequizcanbewrittenincapitallettersbyusing Caps Lock key. Jyoti:Itwillbefuntocreatedifferentquestionsforthequiz.

Moz:Letusrevisethetopicsthatyouhavelearntsofar.Tejas and Jyoti take turns to type the questions.

Tejas and Jyoti have to conduct a quiz on what they have learnt in their previous computer class. They come to Moz to discuss and prepare an interesting quiz using the text editor on the computer.

Fill in the blanks.1. Input and Output DevicesInput o Input devices allow us to send information to the computer. o Input to a computer is usually given by clicking the mouse or by typing on the keyboard.

Lesson1Revision

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Output o Output devices allow us to receive information from the computer. o Output may be printouts from the printer, sounds on the speaker, or images on the monitor.CPUo CPU controls all the input and output devices connected to it. o A device has to be connected to the CPU to send or receive information.o The CPU is neither an input nor an output device. It takes the information given by the input devices, does the work and sends the result to the output devices.

2. Computers and your healtho Use computers for a maximum of half an hour at a time.o Use computers for a maximum of one hour per day.o Do not touch power cables and ensure that they are insulated.o Do not put fingers or objects into the power socket or other sockets.

3. Activities using a Mouseo Desktop has activity icons and folder icons.o The icons can be rearranged by using the drag and drop action of the mouse.o New folders can be created and also moved to a different location on the desktop.o Folders are used to organize files on a computer. o Folders help in keeping related files together, to allow us to find them easily. o Files can be moved into folders by using Drag and Drop.

4. Activities using keyboardo Caps Lock is used to type an alphabet in upper case.o Backspace is used to delete a letter before the cursor position.o Delete is used to delete the letter at the right of the cursor position.o The four directional arrow keys, page up and page down keys are used to move the cursor in the text file.

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5. Text Editing File options: o Open is used to open an existing file. o Save is used to save the file after completing the worksheets. o Print is used to print the file.

Editing options: o Copy is used to copy text and use the same text in another location by using paste. o Cut is used to remove the text from a location and paste is used to insert that text in an another location. o Making changes to the written text is called Editing. o Any editing done to the text can be undone using Undo. o Any editing which is undone can be again done using Redo.

6. Start up and Shut down Start up of a computer: o Computer is a machine which runs on electricity. o Parts of a computer like CPU, Monitor, Mouse and Keyboard require electricity. o To start a computer, switch on the power supply and then the ‘Power’ button on the CPU. o Booting is the sequence of actions done by the computer while starting.

Authentication – Login and Logout o When a computer is shared by more than one person, each user is given a user name and password to access it. o The username is also called login. o Each username has a secret key which is called Password. o The user name and password ensures that only those who have permission can use the computer. o When both the user name and password are typed in correctly, you can login to the computer. o Logout is the action of closing one’s access to the computer.

Shut down of a computer o Shut down is the action of closing all the activities and stopping the computer. o The power supply to the computer should be switched off only after shutting down the computer.

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Exercises o Neck exercises

Start 21 3 4

21 3

Tejas and Jyoti show the quiz question to Moz.

Moz:Verygood.Nowsupposeyouwanttomakesomechangesinthetext,howwillyoudo?Tejas:Wecanusethearrowkeystomovethecursor.Thebackspaceanddelete keys can be used to erase the text. Moz:Thequizpaperlooksinteresting.Donotforgettosaveitwithasuitable name.

Jyoti:Bycreatingaquiz,wehaveanewworksheet!Moz:Nowthatyouhavefinishedsettingaquizpaper,doyouwanttologout?Jyoti:Iwilllogoutafterorganizingthedesktop. I will create new folders and use draganddroptomovethefilestofolders.Tejas:IwillloginandusePaintapplicationtocreate an invitation for the quiz. Moz:Youhavebeenusingthecomputerforalongtimenow.Whatshouldyoudo?Tejas:Wewillshutdownthecomputeranddosomeexercises.

4

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Lesson

Outcome

Afteryou

havestud

iedthis

lessonyou

willbeab

leto:

•Recallwh

atwaslea

rntinleve

l

II and start new topics.

oHandexercises

o Posture to be observed while using the computer

Moz:Seeyounexttime.ChinChinaki...

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1. State whether True or False.a)Amouseistheoutputdeviceofacomputer.

b)Foldersareusedtoorganizefiles on a computer. c) Caps lock key is used to type alphabets in lower case.

d) Booting is the sequence of actions done by the computer while starting.

e) Password should be kept as a secret.

WORKSHEETSBook III Lesson 1

True False

True False

True False

True False

True False

2. Deepa wants to move a file from the desktop to a folder. Can you guide her by numbering the steps in the proper order.

Release the mouse button

Hold

FILEFILE

Select

Release the mouse button and drop the icon.

Hold the mouse button down and drag the icon to the new location.

Left Click on the icon to be moved.

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3. Kichu the rabbit wants to fill the crossword puzzle. Can you help him?

Across:1.Thefourdirectional__________helpyoutomovethecursorleft, right,upanddown. 2.Youuse__________totypeanalphabetinuppercase.3. __________ erases the letter at the right of the cursor position.

Down:4. _____ ____ allows you to scroll down one page.5. _________ key is used to delete a letter before the cursor position.

WORKSHEETSBook III Lesson 1

5

1

2

4

3

CAPSLOCK

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WORKSHEETSBook III Lesson 1

4. See the pictures below. Put a ‘tick’ for the correct postures.

a) Riya is watching cartoons. Is she keeping a correct posture?

b) Deepak is working on a computer. Is he keeping a correct posture?

c) Kajal is writing a letter to her friend. Is she keeping a correct posture?

d) Rahul is drawing a picture. Is he keeping a correct posture?

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WORKSHEETSBook III Lesson 1

5. Solve the crossword below

Across1. ______ device allows us to receive information from the computer . 2. Making changes to the written text is called ______. 3. Each username of a computer has a secret key called the ______. 4. Dothistoremainhealthy:______.

Down5. ______ areusedtoorgnisefilesonacomputer.6. ______ is the sequence of actions done by the computer while starting.7. ______ is the brain of the computer

1

5

4

6

3

2

7

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Book III Lesson 1

OpenEducationalsuiteGComprisandplaythefollowinggames:Tangram puzzle game:1. Create thefigure on the left hand sidewith the given piecesontherighthandside.Clickontheshapebutton,itwilldisplaythebordersofthefigureontherighthandside.Thehintbuttongivesthepositionofeachpiece,inthepicture.Selectthepieceyouwanttomove,draganddropitintherequried place.

The fifteen game:2. Arrangeallthenumberedblocksintheascendingorder. Clickonanyitemthathasafreeblockbesideit,anditwillbeswappedwiththe empty block.

ShapeHint

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Group ActivityLearningaboutdifferentoccupations:Makechartsofdifferentoccupationsbya. collecting the objects associated with them. You can even draw the objects.For example the occupation of carpentry can be represented by saw, screwdrivers,ahammer,woodetc.UseyourimaginationtogiveanicetitleandwritethenameusingtheTexttool.Todothisactivity,formgroupsoffivestudents. Each group does one occupation with one student drawing or writing name of one tool used in that occupation. Find out the group that has the maximum number of tools for their chosen occupation.

Book III Lesson 1

A sliding block puzzle game:3. Each block is a car. Each car can only move either horizontallyorvertically.Youmustmakesomeroominordertolettheredcar move through the gate on the right.

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Identify me:b. Each student takes his/her hand print on a sheet of paper by dipping the hand in a water colour paint. Compare with the hand prints of others. Do you findanydifference?Nowtrythumbprint.Didyouknowthatfingerprintsareused toidentifyaperson?Findoutwhatelseisusedtoidentifyaperson.

Book III Lesson 1

Play passing the parcel:c. Allthestudentsintheclasscanplaythegame.Thestudent who is holding the parcel when the music stops should demonstrate an exercisewhichwaslearntearlieroranewone.Youcanusethedusterastheparcelandcreatemusicwiththedeskasthetabla!Youcanalsousethecomputerto play music.

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Book III Lesson 1

Explore!1. What are the other activities that allow you to writetextusingacomputerbesidesthetexteditor?2.Trytogivethesamenametotwofileswithina folder and check what happens. Explore how you can changethenameofthefilewithoutopeningthefile.

Choclate here, Choclate there, Choclate Choclate everywhere

Everyone likes choclates. But 8 year old Bholu is an exception.Bholuwantedchoclatesallthetime.Hismother

toldBholu, thebadeffectsofeating toomanychoclates,buthenever listened. One day his mother did not give him choclates. Bholuwassadandwassulking.Hestartedrollingacricketballinhis hands. Suddenly a genie appeared and asked him to make a wish. Bholu immediately said “Whatever I touch should become a choclate. Then I can eat choclates all the time.” The genie said “Wishgranted”.Bholuwantedtotestwhathappens.Hetouched

hispencilandexclaimed“Wow!Thepencilhasturnedintoachoclate!”.Bholuwentaroundandtouchedeverythingaroundhimandfoundachoclatesofa,achoclatetable,achoclatedoorandsoon.Hishappinessknewnobounds.Hissistercamerunningtowardshimandhuggedhim.Hissisterturnedintoachoclate.Now,thisissomethingBholudidnotexpect.Hewantedtodrinksomewater.Thewaterturned intochoclate.Heran

hereandthere.Hestartedcrying.Thealarmclockstartedringing.Hewasscaredtotouchtheclock.Thenhesuddenlyheardhismothersay,“Bholu,getup.Youwillbelateforschool”.Bholugotupandwasabouttosay,“Ma,donottouchme.Youwillbeomeachoclate.”Hetouchedoneafterother,thebedsheet,thetablenexttohimandthedoor.Heexclaimed“ThankGod.Itwasadream.”.Bholugotupanddidhismorningchores.Heatethebreakfastthathismotherprepared,andneverdemandedchoclatesallthetime.Herealizedthe importanceof listeningtohismother.Hestartedeatingwhateverhe liked in limitedquantities and not become greedy.

The teacher writes the following story in text editor and gives it to the student to d. do the activity. Readthestory.Practicehowtoeditthetextonthecomputer.Youcanchangesomewords,forexamplechange“choclate”tosomethingelseorchangethe name of the boy. To do this activity form groups of two students each. Each student takes turn in pointing out some text to be edited and the other student carriesout theaction.Useall theeditingoptions thatyou learntandhavefunplaying with the text.

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Teacher’sCornerThe first lesson of class III is a revision chapter. It is important that students completely learn the Level II contents before they start new topics. Ensure that you give adequate time to hands-on practice of what they have already learnt. You can take 2 to 3 periods for this lesson.

Ask the students about the various activities that they did with computers. They will mention input output devices, using text editor, starting the computer and entering the user name and password. Ask them what are the input and output devices of the computer. Summarize the discussion by briefly mentioning how each computer part plays an important role.

Revise how to start a computer session and ask a student to demonstrate it to the class. Emphasize the importance of username and password and that it is essential to enter them correctly.

Revise the various exercises they learnt to keep fit while using the computers. Ask the students to demonstrate these in the class. Emphasize the importance of keeping the computers clean, avoiding food/drinks near computer and sharing computers with their classmates.

Ask the students to look at the icons of the desktop and identify folder and activity icons. Revise the functions of the folder and how it helps to organize the files on the computer.

Open a text editor and revise the various edit functions. Give a short assignment to the students that allow them to practice the uses of various keys (Caps Lock/Backspace/Delete/Navigational). Tell them that they will learn how to colour the text and use different fonts this year.

Repeat some of the fun activities from last year like, Passing the parcel: All the students play the game of passing the parcel. The student who holds the parcel when music stops should demonstrate an exercise.

Further Reading : http://www.gamequarium.com/http://www.sciencenewsforkids.org/

Book IIILesson 1

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Inthislessonyouwilllearn:Astepbystepplanningofanactivity.To identify the main and detailed sequence of steps activity.To follow step-wise instructions for any activity.

Tejas and Jyoti are making various objects with paper as Moz walks in. Moz:Thisisinteresting.Pleaseshowmehowtomakethecapthat you are wearing. Jyoti:Thecapcanbemadebyfoldingthepaper.Paperfoldingis called origami. Tejas gives the step wise instructions shown below. Moz makes a cap with the paper.

mAi

Lesson2Stepwise thinking

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Moz:Thanks.Thestepwiseinstructions really helped in making the cap. Did you know that we often use such step-wisethinkinginmanyactivities?

Jyoti:Really!How?

Moz:Letusplanapicnictothewaterpark.Whatshouldwedo?Jyoti:Bookticketsandgo.Moz:Isitpossibletobookticketsbeforecollectingthenames?Tejas:No,becausewedonotknowhowmanyticketstobuy.Moz:Right.Sowhatshouldbethestepsfortheactivity?

Moz:Letusnowlookatanotherofyouractivities.Tejas:Moz,Wearepaticipatinginaplay.Shallwelookatthestepsofthisactivity?Moz:Yes.Letuslistthemdown.Moz lists the steps as Tejas and Jyoti narrate them.

Tejas:Teachertoldusaboutthe play. In the play there are 15 types of animals.Step1:Narrationoftheplay.

Jyoti:Thechildrenwhowanted to act in the play gave their names to the teacher.Step2:Collectthenamesofchildren who want to act in the play.

Every activity has a sequence of steps that need to be followed.

Steps to go for a water park picnic. 1. Make announcement about the picnic.2.Askstudentstogivetheirnames. 3. Book tickets. 4. Travel to the water park.

CONCEPTS

Whowantstoact?

Tejas:Theteacherassignedeachoneofustherolethatwewillplay.Step3:Assignrolestothechildren

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24

Jyoti: We went to practice for theplay. the teacher made us act out one scene after the other. She also helped us in doing our actions correctly.We practiced everyday for half an hour. Step 4: Practice the play with theteacher’shelpregularly.

Tejas:The teacher gave a list of names of children andthe role that they will play to the costume supplier. The costume supplier took our measurements.Step5:Preparealistwithnamesofchildrenandtheirroleto be given to the costume supplier.Step 6: Costume supplier takes measurements for thecostumes of children.Jyoti:Twodaysbeforetheplaywegotourcostumesandwe wear to check the dresses are comfortable .Step7:Wearandcheckcostumesrecievedafewdayspriorto the performance of the play.

Jyoti:Ourfinalreharsalwasadressreharsalwhichwastoday!Step8:Doadressrehearsal.

Moz:Thatwasagoodexample.Looks like an interesting play. Youmissedthelaststep!Jyoti:Oh!The last step is ourperformance of the play on stage before our parents, teachersand friends tomorrow.Step9:Performtheplay.

Moz: Suppose you have todescribe the activity in 3 steps. Whatarethey?Tejas and Jyoti discuss and write the three steps.

Moz:Verygood.Nowlisttheprevious9stepsundereachofthese3steps.Tejas and Jyoti take each detailed step and list it under the appropriate broad step.

Step 1 - Prepare for the play. Step 2 - Practice for the play.Step 3 - Perform the play.

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25

Prepare for the playStep1:NarrationoftheplayStep2:Collectthenamesofchildrenwhowanttoactintheplay.Step3:Assignrolestothechildren.Step4:Preparealistwithnamesofchildrenandtheirroletobe given to the costume supplier.Step5:Costumesuppliertakesmeasurementsforthecostumes of children.

Practice the playStep6:Practicetheplaywiththeteacher’shelpregularly.Step7:Wear and check costumes recieved a few days prior to the performance of the play. Step8:Doadressrehearsal.

Perform the playStep9:Performtheplayonstagebeforeparents,teachersand friends.

Moz:Good.Now,canyougivemoredetailsfor“Performtheplay”.Jyoti:Reachthehall,wherewewillperform,ontime.Tejas:Wearthecostumesandputonthemakeup.Jyoti:Performtheplayaspracticed.

Moz:Good.Whatyouhavedoneis

Moz:Nowletustakeanothertaskandfirstlistthemainsteps.Thetaskis to get the pen that is on the table and give it to me. Give the three main steps for this task.

Tejas and Jyoti demonstrate the understanding of the broad steps that are required for the task.

list detailed activities of an activity list main steps of the activity list the detailed steps under the main steps of the activity.

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26

Jyoti:IwillgivethestepstoMovetothetable.

Jyoti:Herearethestepstopickupthepen.

Moz:Good.Nowgivethestepstogivethepentome.

Moz:NowIwillmakeitalittlebitmoredifficult.Givemoredetailedsteps for each of these three steps.

Give the pen to Moz.

Step 3

Step 7

Pick up the pen.

Step 2

Step 6

Step 2

Step 4

Move to the table.

Step 1

Step 5

Step 1

Step 3

Steps to pick up the pen and give it to Maz.

Turn right

Move towards the table

.Bring the hand near the pen Holdthepen.

Turn left

Move towards moz

Give the pen to Moz

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27

Moz:Good.

Moz:Canyouchangethesequenceofstepsinthisactivity?Tejas:Nowecannot.Unlesswewalktothetablewecannotpickupthepen.Jyoti:OnlyafterpickingthepencanwegivethepentoMoz.Moz:Correct.Nowletuslookatanotheractivity.

Anactivityhasasequenceofsteps.Firstlistthemainstepsofthe activity. For each of these steps give the detailed steps. CONCEPTS

Moz:Will you please join thedifferent parts tomake an aeroplane forme?TejasandJyoti:Ohyes!

Tejas and Jyoti take the parts and the instruction sheet from the box. Theymaketheaeroplaneusingvariouspartsgiveninthekit,after

reading the instructions.Tejas:Thewings,wheelsandtailhavetobeattachedtothebodyof the aeroplane.Jyoti:Thesepartscanbeassembledinanyorder.Wecanattachthewheelsfirst.Wecanalsoattachthewingsfirst.

In some activities the sequence or order of the steps cannot be changed.

Moz brings out an aeroplane making kit.

CONCEPTS

In some activities the sequence of some of the steps can be interchanged.CONCEPTS

AI

AI

1

1

2

2

3

3

4

4

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28

Moz:No.Itcannot.Similartoarobotacomputerneedsdetailedstepby step instructions from us. Jyoti:Oh!Ifwewanttobuildagameofourownonthecomputerthenwe have to give all the detailed steps.

Acomputercanonlyworkusingstepbystepinstructionsfromus.CONCEPTS

Moz: You are right. Giving these step-by-step instructions is calledProgramming.Youwilllearnmoreaboutitaswegoalong.Chin Chinaki...

Lesson

Outcome

Afteryou

havestud

iedthis

lesson,yo

uwillbea

bleto:

Divide a task into a sequence of

step-wise activities.

Identify main and detailed steps

of an activity.

Moz:Now,letuslookatatoywhichcandosometasks.

Tejas:Ithasaremotecontrollerandtheinstructionsheet.

Jyoti:Theremotecontrollerhasbuttonstostart,stop,maketherobotdance,exerciseandalsotomove the robot in four directions.

Tejas (tries out the buttons):Eachbutton

has an action. When I press “walk” it keeps walking and does not stop even if there is a wall. We have to press “stop” and then it stops.

Moz:Yes.Therobotunderstandsa limitednumberofactionsthatare in the remote. Jyoti:Thatmeanstherobotcannotdoanythingonitsown.Moz:No.Usingthelimitednumberofinstructionsyoucanmaketherobotdo some tasks. Jyoti:Canacomputerdoanactivityonitsown?

Tejas picks up the robot and examines it.

Jyoti reads the sheet which has step-wise instructions to start the robot andtheinstructionson“Howtoplaywiththerobot”.

“How to play with the robot”startstop

stopmake the robotdance,exercise

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29

WORKSHEETSBook III Lesson 2

Number the pictures in the proper step by step order, from the 1. beginning of the day. Check with your friends if they have written the same.

2. Here are some day to day activities you do every morning before going to the school. Number them in the proper order.

Youmakesureallyourbooksareinyourbag.

Youdrinksomemilk

Yougetupwithasmile,seeeveryoneinthehouseandfirstbrush your teeth.

Youtakebathandgetreadywithyouruniforms.

Youeatbreakfastandtalkwithyourfamilymembers.

Youwearyourshoessaybyetoeveryoneandgotoyourschool!

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30

WORKSHEETSBook III Lesson 2

3. Help the thirsty crow to reach the water.

4. A whole picture might look difficult but it can easily be made in steps.Example: Step by step drawing of a Giraffe.

Fill in the missing steps of the following drawings:

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31

Neha is celebrating her birthday, number the pictures in the 5. correct order. Check with your friends if they have written the same order.

WORKSHEETSBook III Lesson 2

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32

We all know the story of the thirsty crow. The pictures given 6. here are jumbled, number them properly. Check with your friends if they have written the same.

WORKSHEETSBook III Lesson 2

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33

Book III Lesson 2

Hex a hop:Your goal is to break all the green tiles by jumping on them.They 1. will crack when you land on them and break when you jump off. Click on tile you would like tomove, use backspace to undo amistake. You should avoid getting trapped and jumping in water.

TowerofHanoi:DragandDropthetoppiecesfromonepegtoanother,to 2. reproducethetowerontheleftintheemptyspaceontheright.Youhaveto obeythefollowingrules:

only one disc may be moved at a time1. no disc may be placed a top a smaller disc2.

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34

Book III Lesson 2

Divideclassin2groups,haveonegrouptonameanactivityandtheothergroup a. specify the steps of the activity. For example, one group gives the task of drawing a portrait. The second group lists the steps required to do the activity. The roles are reversed in the next round. Following this discuss if the sequence of the steps can be changed or not.

Group Activity

Act like a robot:b. Dividetheclassintogroupsoffivestudentseach.Ineachgroup one member acts as a robot and the other members give the instructions to do the activity. Some of the activities that can be given are i) Collect the ball in a box. ii) doing the exerices for hands and wrists iii) getting a glass of water.

Explore!What is the set of tasks that you do before 1. travellingtoaplace?List some tasks in which the sequence of steps does 2. not matter.

Pick up the ball.

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35

Teacher’sCorner

This module can be conducted in the classroom or if possible take the students to the playground. This will raise the energy levels in the students. You can play a game with them, say fire in the mountain. Then gather them together and ask them what are the steps they followed to play the game. You may take them to the classroom and continue the module. Alternatively, you can give students craft paper and ask them to make a boat and later question them on what steps they followed to make it.

Ask them to give other examples where they follow steps to do an activity. Give them examples to explain that several activities involve different steps to be followed. For instance, ask them to plan a birthday party for their classmate. What things are required? Ask them to arrange all the activities they need to do in proper sequence so that your party turn out to be well organized.

Give them an assignment of making a daily timetable, so that they divide their time inschool, study, play, sleep, eating, etc. Question them on whether they can or cannot change the sequence of the activities.

Ask the students to narrate their experience of using a remote control to watch television. They will mention pressing particular numbers to play a particular channel, sound buttons to change the volumes and so on. Now ask them how does the remote control functions and relate it to the different tools on the computer. You can also ask them to narrate their experience of playing with a remote controlled game.

Emphasize that many times we do actions without realising the different steps which we follow to do it. However, if the same action has to be done by a computer, it will require detailed instructions. Tell the students that computer cannot think on its own. A computer can only work using step by step instructions from us.

Further Reading : http://playubuntu.com/http://www.exploratorium.edu/explore/online.html

Book IIILesson 2

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36

mAi

Moz: Marathi andMalayalam. Good to see that you are learning more languages. Tejas:Moz,Doesthecomputerunderstandthelanguagesthatwespeak?Moz:Yes.Itunderstandsafewlanguages.Butthenumberofwordsandthe sentences that it understands are limited. Jyoti:Canyouexplainhow?

TejasandJyoti:Ok.UsetheseinstructionstomakeTejasdoanactivity.

TejasandJyotifirstdiscussthelimitedinstructionsthattheyhave.Theydecide on an activity for Tejas. They write a sequence of step by step instructions,fortheactivity.

Moz:Yes.SupposeTejasunderstandsonlythefollowing5statements. 1. Move forward -- steps 2. Change direction to north 3. Change direction to south 4. Change direction to east 5. Change direction to west.

Inthislessonyouwilllearn:HowtoprogramusingScratch.UsageofcommandsinScratchundermotion,penandsoundblocks.

Lesson3Scratch 1

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37

1. Turn to your left2. Take 10 steps from where you are in a straight line3. Turn to your left4. Take 10 steps from where you are in a straight line5. Turn to your left6. Take 10 steps from where you are in a straight line7. Turn left8. Take 10 steps from where you are in a straight line

Then they convert these movements into the limited instructions. Jyoti gives Tejas the instructions. Tejas holds down a chalk piece to see what happens with the limited instructions.

N

E

S

W

Change direction northMove forward 10 steps

1

3 Change direction to southMove forward 10 steps

Change direction to eastMove forward 10 steps

4

Change direction to west Move forward 10 steps

2

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38

CONCEPTS

Moz:Scratchisanactivityusingwhichyoucangivesuch instructions that the computer understands. You will see that these instructions are similar tothe above instructions given to Tejas by Jyoti. Such a sequence of instructions is called a Program.

Tejas:Whichactivitydoweusetogivetheinstructions?

Moz opens Scratch and writes a program to draw a square.

Jyoti:LookatthesquarewhichshowsTejas’strail!Tejas:Oh!Soforanyactivitythatwewantthecomputertodo,wehaveto use the limited instructions step by step.Moz:Yes.Justlikeyouhavedonenow.Firstplantheactivitystepbystepand convert it to a computer program using the limited instructions.

Aprogramminglanguagehasasetofinstructions.Usingthelimited instructions you can make the computer do an activity that you plan.

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39

Jyoti:Moz,Howdowemakethecomputerfollowtheseinstructions?

Moz:Yes.InScratch,eachpicturelikethiscatiscalledaSprite.

Jyoti:Oh!Lookthecatismovingandatrailofthecatisshown.

Moz [pointstothestagearea]:ThisareawheretheSpritemovesiscalledthe stage. The computer follows the step by step instructions to give the output.

Moz double clicks on the block of the instructions. The cat moves and a square is drawn.

SKILLS

StageTheStageiswhereyouseeyourstories,games,andanimations come to life.

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40

Tejas:Thisiswherewewritetheinstructions?Moz:Correct.ThisiscalledScripts area. The sequence of step by step instructions are given here.Jyoti:AndtheSpriteperformsalltheinstructionsstepbystepontheStage!Moz:Yes.Thisiscalledrunningtheprogram.

SKILLS

Scripts areaScript is the step wise instructions you give to the Sprite to do a particular task. Scripts area is the place where you write the script for the Sprite. Script is also called program.

Scripts area

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41

Jyoti:Arethesetheinstructionsthatthecomputerunderstands.Moz:Yes.NoticethattherearemanywaystomaketheSpritemoveand turn.

Tejas:Allthemovementrelatedinstructionsarelistedwhenweselectmotion option.Moz:Goodobservation.

SKILLS

Motionblockhasinstructionstomakethespritemove,likenumberofstepstomove,directiontomove,etc.,

Blocks Palette

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42

Jyoti:Oh!Thisisjustlikepaint.Eachoptiongivesadifferentsetofinstructions.Allthepenrelatedinstructionsaregroupedtogetherhere.

Moz:Youcandragtheinstructionsfromtheblockspaletteanddropitinthe Scripts area to write a program in Scratch.

SKILLS

PenblockhasinstructionstogiveatrailoftheSprite,tochangethecolourofthetrailetc.,

Jyoti:Butthereisno“pendown”instructionhere.Jyoti(points to the pen):Letmeclickonpenandseewhathappens.

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43

Tejas:Jyoti,letustrydrag and drop to put the instructions in the scripts area.

Jyoti: This is good.Andwhenwe bring one instruction below another itpastes itself to form a block.

Moz:Correct.Whenyouputalltheinstructionstogetheritiscalledablockof the program.Exploretheinstructionsintheoptions“Motion”,“Pen”,andothers.

Tejas and Jyoti try out the following instructions using motion and pen and run the program.

Select the command to be moved

Drag the command to the scripts area

Drop into the scripts area

SKILLS

To write a Scratch program (the detailed instruction set for the Sprite) 1.Wehavetojustdragtheinstructions(graphicblocks)formotion, sound,etcfromtheblockspaletteareaanddropthemintothe scripts area.2. These graphic blocks are pasted one after the other which is called a Script.3.Whenyoudouble-clickonascript,Scratchrunsthe blocks from the top to the bottom of the script.

Hold a

nd Dra

gDro

p

1 2 3

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44

Tejas:Jyoti,wecanchangethenumberofstepstheSpritemoves,bychangingthenumber after clicking inside the number area.

Jyoti:Yes,andwecanchangethedirectionbyclicking on the arrow and selecting the direction.

Tejas:Letustrythesoundblockinstructionsnow.

Tejas:Thecatmakesthesoundandthen it is moving.

SKILLS

SoundblockhasinstructionstomaketheSpritespeak,andalso add musical sounds etc.

(90) right(-90) left(0) up(180) down

Tejas and Jyoti write the following instructions using motion and sound blocks and run it.

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45

Moz:ClickonthisbuttontogetalistofavailableSprites,from where we can select a new Sprite.

Tejas:DowealwayshavetousethecatastheSprite.Moz:There are someSprites that are availablebydefault. You can usethese or you can even draw your own Sprite and use it.

SKIL

LS

To add a new Sprite

Click on to paint a new Sprite.

Click on to select a Sprite from the existing list of Sprites and select one.

Click on to get a surprise Sprite.

TodeleteaSprite,selectthescissorsfromtheToolbarandclickontheSprite.

StepstochangetheCostumesoftheSprite:

Step1:ClickonCostumes,todisplay the list of Costumes of the selected Sprite.

Step2:ClickonPaint,topainta new Costume in Paint editor or click on Import to select a Costume from the available list.

Moz:TochangehowtheSpritelookswecanuseCostumes.Jyoti:CanweusemorethanoneCostumeforaSprite.Moz:Yes.Youcan.

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46

The selected Sprite will be added to the existing Costume list.

Step 3: Select andopen a directory to select a Costume of your choice.

Step 4: Costumes insidethe selected directory are displayed. Select the required Costume.

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47

Tejas:HowcanweusetheseCostumesinourprogram?Moz:Forthisgotothelooksblock,hereyoucanfindthecommandstochange the Costumes.

To change the Costume you can use switch to Costume (select the Costume from the drop down list) or the next Costume commands.

Jyoti:Thisisfun.Letususetheinstructionsinmotion,pen,Costumeandsound and makes some programs.Tejas and Jyoti write the instructions and run it.

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48

Tejas:Thatwasfun.Jyoti:CanwemaketheSpriterepeattheactions?Moz:Yes,youcanandyoucanalsocontrolthewaythe script is executed. Next time we will explore these features of Scratch. Chin chinaki...

Lesson

Outcome

Afteryou

havestud

iedthisle

sson,

youwillbe

ableto:

Write Programs in Scratch using

command

sunderM

otion,Pen

,

Looks and Sound blocks.

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49

WORKSHEETSBook III Lesson 3

1. Circle the correct option

a)InScratch,thecharacterwhichmovesonthestageiscalleda ________. i. Sprite ii. Script iii. Command

b)Underwhatcommandblockdoyoufindthecommandtochangethe CostumeofaSprite?

i. Motion ii. Looks iii. Sound

c) command can be found under the ________________ block.

i. Looks ii. Sound iii. Motion

d)

WhatwilltheSpritedowhenyouruntheaboveprogram? i.Move10stepsandsay‘Hello’ ii. Move 10 steps iii.Say‘Hello’

e)ToseethetrailoftheSpritewhenitmoves,weuse____________ command.

i. pen up ii. pen down iii. next costume

f)InScratch,theSpritemovesonthe__________whenyouruna program.

i. Stage ii. Canvas iii. Command

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50

WORKSHEETSBook III Lesson 3

Martha monkey loves bananas. The banana tree is on the island 2. across the river. To reach the tree she has to jump on each and every stone which has Scratch instructions. If she steps on the wrong stone she will sink. Help her to reach the tree.

OrangeMonitor

Elephant

Asana

Cat

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51

1.WritethefollowingprograminScratchandsavetheproject:

2.WritethefollowingprograminScratchandsavetheproject:

Change the Costume of the Sprite and again run the program.

Addthefollowingtoyourscript:a. Sound of an instrument.b. Make the Sprite callout your name.

Book III Lesson 3

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4.WritethefollowingprograminScratchandsavetheproject:

Addthefollowingtoyourscript:a.TracktheSprite’smoveusingpendown.b.Changethedialogueinsidethe‘think’box.c.Changethedialogueinsidethe‘say’box.

3.WritethefollowingprograminScratchandsavetheproject:

Addthefollowingtoyourscript:a. Change pen colour to blue.b. Change pen size to 10.c. Decrease the number of steps to change the size of the square.

Book III Lesson 3

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53

Book III Lesson 3

DrawaSpriteusingPainteditorinScratch.Selectdifferentcolours,brushtool5. todrawthepicture.Usethestamptoolandtheeyedroppertool.Savethepictureto use it as a Sprite or Costume in your programs.

The Class is divided into 4 groups. There are three steps to the activity.Step1: Preparation for the activity Get various colours of rangoli powder. Get 4 white chart papers. Spread out a few news papers on the tables or on the ground. Spread the rangoli powder of each colour seperately on a paper. Alimitednumberofinstructions are written on the board.

Forexample:Drawacircle,Lift thehand,DipthespongeinGreenrangoli,Drawasquare,Withfreehanddrawtree,etc.,Each group decides on what they would like to draw and give it a title.

Step 2: Draw a picture on the chart paper. One student of the group starts by holding a wet sponge. The group members use the limited instructions on the board to make the student draw a picture on the chart.Example: Dip the sponge in orange coloured rangoli. Move the hand to the top of the chart Draw a circle

Group Activitiesa) Rangoli powder drawing:

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54

Book III Lesson 3

Step3: Display the chart Write the title of the drawing. and display the chart on the class display board. Finally compare the instructions with instructions available in Scrach.

Allthestudentsbecomerobots.Theteachergivesasequenceofinstructionslike move hands and legs, forward, right, left, up, down, backward. These can be mergedwithsingasong,jump,laugh,danceetc.

Blind fold a student. Ask other students to give the blind folded student directionstodoanactivity.Forexample,pickupachalkfromthetableandwrite somethingontheblackboard.Tomakeitfunwhilelearning,drawananimalwithout a tail on the black board and askthe students to give instructions to the blind folded classmate to draw the tail. This should be step by step instructions. The blindfoldedstudentfollowstheinstructionsofthestudents.Heorshedoesnot do anything on their own.

b) Complete a drawing blind folded:

c) Robot fun:

Explore!1. Find out how to make the Sprite move in a circle.2. Find out how to make the Sprite jump.

One by one each student of the group gets a chance to draw till the picture is completed on the chart paper.

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Teacher’sCornerBegin the class with playing a game. Blind fold one student and ask other students to give her directions to do an activity. For example, pick up a chalk from the table and write something on the blackboard. You can also draw a picture of an animal and ask a student to draw its tail. Note that other students are supposed to give directions to do the activity. Explain that doing the activity requires step by step instructions to their classmate. Just as we follow the instructions, the computer also needs instructions from us to do the activity. What we call step by step instructions; in computer language it is called programming.Encourage the students to discuss what a particular object is called in their mother tongue. You will come across a variety of names for that object. Ask the students to imagine that they are visiting their friend’s grandparents, who do not understand your language. How will you communicate with them? The students might say that they will use non-verbal signs to convey what they are saying or take help from their friend. Inform the students, that just as you need to learn a few words of the language to communicate in the new region, you need to learn the language of the computer.Introduce Scratch as an interactive language of the computer. Explain that the Sprite is like your blind folded friend, who needs proper instructions from you to do the activity. Demonstrate how the Sprite can be instructed to move 20 steps and change directions. Ask the students if they want the Sprite to make a sound as the activity is done. Import the sounds and add it from the stack of blocks. [Ensure that the speakers are connected]. You may also show them how to introduce a callout to make the Sprite say or think something. Let the students give you the dialogue for the Sprite. Ask the students if they want another Sprite. Demonstrate how to get the new Sprite or create a Sprite using the paint editor. You can ask the students to explore the options on their own and figure out how to change the background. Explain that Sprites sounds and backgrounds are stored in sub-folders. The names of the sub-folders convey its contents, for their convenience. Revise the concept of folders and sub-folders. Ask questions such as “What would happen if the sub-folders were not used and all of them were placed in a single folder?” Encourage students to think and reason out the necessity of organising files into folders.Explain that the instructions are placed in the appropriate blocks. For example, all the instructions about pen down are in the block called ‘pen’. Similarly, all the instructions for sound are in the folder called ‘sound’. Demonstrate the use of pen down and write a script to draw a square. Explain that the instructions given to the Sprite is called script. This can be saved as project in the appropriate folder. Summarise the lesson and ask the students to write their projects. You can ask them to write a story about the project they created.You can end the class by asking students to do an exercise where students move their hands in the different directions --- forward, right, left, up, down, backward directions are given. Change the sequence of directions and make the game enjoyable. [In case of space constraints, ask them to move their neck instead of hands.]

Further Reading : http://scratch.mit.edu

Book IIILesson 3

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Inthislessonyouwilllearn:Toavoidstrainonyourfingerswhileusingthekeyboard.Exercisesforstrengtheningwrists,neckandspine.Eye exercises.mAi

Moz:Itisgoodtoseethatbothofyoukeepfitbypracticingtheexercisesthat you learnt.

Moz:Isthereanythingelseweshouldfollowbesidesregularexercise?Jyoti:Eathealthyfood.Tejas:Sleepearlyandwakeupearly.Moz:Good.Eatabalanceddietandgetadequaterest.

Moz: While working with computers what can we do to keep fit andhealthy?Tejas:Dosomestretchingexercises.Donotworkformorethanhalfanhour at a time.Jyoti:Ifwearenotusingthemouseorkeyboardthenkeepthehandsrelaxed. Moz:Correct.

Ahealthylifestylecanhelpyouperformandenjoyyoureverydayactivities,includingthetimespentatyourcomputer.CONCEPTS

Lesson

Dos and Dont’s: Asanas

4

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Ifyouarenottypingorusingthemouse,relaxyour hands in your lap.

Put up a poster in the computer-area to remind everyone to do stretches.

Take regular breaks every 5-10 minutes. Do some stretching exercises regularly.

Whileworkingonthecomputer,relaxyourhandsand shoulders.

break

1

2

Tejas and Jyoti first do the yoga exercises Kehuni naman, Mushtikabandhana and greeva sanchalana before proceeding to show some asanas to Moz. Moz:Canyoumakegeometricalshapeswhiledoingexercise?Tejas:Yes.Iknowone.

1. Samakonasana

Raise the arms straight up above the head. Bend the wrists so that thefingers are pointing forward.Allowthepalmstohanglimp.

Stand with the feet together and the arms by the sides.

1 2

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Moz:Doyouknowanyexercisesfromtheyogaclass?

2. Skandha Chakra (Shoulder socket rotation):

I will show you an exercise for shoulders.

Repeat with the left hand. Make sure that the head,trunk and spine remain straight and still.

Rotate the right elbow in a large circle.Practise 10 times clockwise and 10 times anti-clockwise.

Placethefingersoftheright hand on the right shoulder.

Sit comfortably or you can even do this exercise standing. Keep the back straight.

4

1

3

2

Arch theback slightly, pushing thebuttocks out a little. Slowly bend forwardatthehips,keepingthelegsstraight,untilthebackishorizontaland forms a right angle with the legs. Keep the head, neck and spine in astraight line. Look forward.Hold thefinal position for up to 5seconds. Slowly return to the upright position, with the arms, head andback in a straight line. Lower the arms. Practise 3 to 5 rounds.3

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Practice 10 times clockwise. 10 times anti-clockwise.

Slowly rotate the fist about thewrist,ensuringthatthepalmfacesdownward throughout the rotation. The arms and elbows should remain perfectly straight and still. Make as large a circle as possible.

Extend the right arm forward atshoulder.Makeafistwiththerighthand,withthethumbinside.The left hand may be used as a support if necessary. This is the starting position.

Sit comfortably or you can even do this exercise standing. Keep the back straight.

3. Manibandhana Chakra (wrist joint rotation):

I will teach the Manibandha chakra for the wrists.

Repeat the same with theleftfist.

1

2

3

4 5

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Moz:Strengtheningmusclesisimportant.HastaUtthanasanastrengthensshoulderandbackmuscles.

4. Hasta Utthanasana (hand raising pose)

Stand erect with the feet together and the arms by the sides. Relax the whole body and balance the body weight equally on both feet. To start the asana cross the hands in front of the body.1

Inhale and reverse themovement,re-crossing the arms above the head.

Exhale and spread the arms out to the sides so that they form a straight line at shoulder level.

Inhale deeply and slowly raise the arms above the head keeping the hands crossed. Synchronise the movements withthebreath.Atthesametimebendthe head slightly backward and look up at the hands.2

3

4

Asanas to stretch and strengthen the back, shoulders and hand muscles.

5

Exhale and lower the arms straight down the front of the body so that they are once again in the starting position. Repeat the process 5 to 10 times.

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Moz:Wouldyouliketodoabowandarrowexercise?Jyoti:Oh!Thatisgoingtobefun.

Stand erect with the feet shoulder width apart and the arms at the sides. Take a short step forward with the right leg. Clenchtherightfistandraisethearminfront of the body so that it is over the right foot and slightly above eye level. Clench the left fist and bring it slightlybehind the right fist, palms facing eachother. Gazeovertherightfistasthoughholdinga bow and arrow, and fix the eyes on animaginary target.

The head should move back slowly with this motion so the neck muscles become taut. Keep the left elbow up at shoulder level.

Inhaleandslowlypulltheleftfistbacktotheleftear,tensingbotharmsasifdrawing the bow.

5. Akarna dhanurasana

1

2

3

Practice 5 times on each side.

Exhale and release the imaginary arrow. Relax the neckandbringtheleftfistforwardtotherightfist.4 5

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Jyoti:Ienjoydoingtheexercises.Ifeelenergeticaftertheseexercises.Tejas: Yes. Sometimesmy eyes start burning after using the computer.Whydoesithappen?

Moz: Your eyes get strained because you are looking at the monitorcontinuously.Jyoti:Oh!Wealwaysforgettoblinkonceinawhile.Moz:Sometimeswhenwearetoomuchinvolvedinsomething,weforget

to blink and our eyes become dry. It is important to blink once in a while. Is there anything else that we can do to reduce strain on the eyes. Tejas:Lookingawayfromthescreenonceinaway.Jyoti:Cleanthescreensothateverythingisclear.Tejas: Moz, do you clean your eye glasses regularly? Thedust on the glasses can also increase strain as you cannot see clearly.Moz:Yes.Idocleanmyglasses.

Jyoti:Sometimesthetextsizeonthescreenisverysmall.Whatshouldwedo?Moz:Youcanincreasethesizeofthetextasfollows:

SKILLS

Example:Toincreasethefontsize1. From the edit menu select “select all”.2. From the font size select a number greater than the current selection. For example if the current font size is 12 then increase it to 14 or greater.

Moz:DotheeyeexercisesthatwerelearntearlierPalming, Be a cat,Blinking, pencil exercise and the following to avoid strain of the eyes and maintaining a good eye sight.

Minimizeeyestrain: Blinking and change of focus are both required to be done frequently. Take eye-breaks every 10 minutes by looking away from the screen into the distance. Remembertocleanyourscreen.Ifyouwearglasses,cleanthemalso.Ifyouhaveproblemsreadingthetext,increasethefontsizeofyour text instead of leaning over to read what is written. Do the eye exercises regularly to avoid strain on the eyes and to have a good eye sight.

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Tejas:Rememberthatexercisesandasanasdonefromayoungagehelpinstrengtheningthemusclesandkeepingyoufit.Jyoti:Theyimproveyourpostureandalsohelpyouwhenyouplaygames.Moz:ThanksfortheasanasMeetyoutomorrow.Chin Chinaki...

1. Place the left hand on the left knee.2.Hold the rightfist above the right legwith the right thumb pointing upward and the elbow straight. 3.Make a large circularmovementwith the right arm to the left, then upward, curving to the right, and finally returning to the starting position. Keep the eyes focused on the thumb without moving the head.4. Perform 5 times clockwise and then 5 times anti-clockwise.5. Repeat with the left thumb. 6. Keep the head and spine straight throughout.7.Finally,closeandresttheeyes.Youcanalsodopalmingseveraltimes to rest the eyes.

Siton thefloorwithyour legsstraight.Youcanevensitonachair in a comfortable position with your feet touching the floor. If the feet do not touch the floor keep a support under you feet. Keep your back straight.

Lesson

Outcome

Afteryou

havestud

iedthisle

sson,

youwillbe

ableto:

Unders

tandhow

somesim

ple

practices and exercises help to

avoid strain on various parts of

thebody

andkeep

youfit.

6. Rotational Viewing

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64

WORKSHEETSBook III Lesson 4

1. Bittu wants to do an exercise for the wrists. Can you point him the correct option.

a)HastaUtthanasana b) Manibandha chakra c) Samakonasana

2. Help Tejas find the two exercises good for his shoulders.

a)HastaUtthanasana b) Skandha Chakra c) Manibandha chakra

Manibandha chakra

Akarnadhanurasana

Samakonasana

3. Match the following.

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65

3

4. Complete the sequence.

WORKSHEETSBook III Lesson 4

21 3

1 2

5. Tick all the correct optionsa)Whileworkingonthecomputer,relaxyourhandsand shoulders.

b) Increasing the text size on the computer screen will hurt your eyes.

c)Hangupaposterinthecomputer-areatoremindeveryone to do stretches.

d)Youcanworkonacomputerwithoutanybreaks.

e) Do the eye exercises regularly to avoid strain on the eyes and to have a good eye sight.

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Book III Lesson 4

1.Observetheexercisesthatpopuponthecomputer,askingyoutotakebreak. Followthesesteps:Applications--->Other--->Workrave

a. Shoulder-arm stretch

b. Backward shoulder stretch

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Book III Lesson 4

GroupActivity1.Usepaintapplicationandmakeaposteroffooditemsthatmakeabalanceddiet.

Milk

Milk

Milk Meal

VegetableSalad

VarioustypesofFruits

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Book III Lesson 4

Explore!1. Find out different activities on the computer that tell you when to take a break.2. Discover asanas for eyes etc. and name them.

What you require? Thread, bottle cap, two small rings. Make two holes onthe bottle cap. Tie one end of the thread to one ring and pass the thread through one hole on the cap. Take it to the other ring and tie a knot. Now stretch the remaining thread and pass it through the second hole. Tie the end of the thread to other ring. You are ready to play the game! Weartheringsontheindexfingerofeachhand.Turnthethreadsuchthatthe bottle cap rolls in one direction. Now stretch the thread by increasing the distance betweenthetwoindexfingers.Alternativelybringthemcloser.Hearthesoundand observe the cap rolling with speed. Challenge your friends to play this game using otherfingers!

1

34

5

2

MakeaSpiro:b.

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Teacher’sCorner

Begin the class by asking the students if the students like to work on computers. (Most of them would say yes). Now ask, how long do they usually work on the computer. Ask them what would happen if they continue using computer for long hours. Summarize the discussion and explain the reasons for taking breaks while working on the computer.

It is important that students understand the reasons for having a balanced diet. Ask the students what food items they like to eat. List these on the blackboard. Now ask the students what food items they think are healthy and everybody should eat. List these on the blackboard. Ask the students to point out the similarities and differences in the two lists. Ask questions, such as --- “what will happen if you only have the food that you like? If you are fond of ice creams, can you keep eating ice creams every time you are hungry?” --- to encourage discussion in the class. Summarize the discussion and explain the importance of having a balanced diet.

Students have studied the dos and donts as well as what exercises they should do to remain healthy. Ask four students to demonstrate these in the class. Revise these concepts and emphasize the importance of exercises. (Carry copies of Book II, lesson 3 to show the pictures of different asanas they learned in the computer class last year. )

Tell the students what they should do to limit strain on their eyes. Demonstrate eye exercises in the class. Install applications such as RSI break/ Workrave that remind the computer user to take a break.

Teach the students the appropriate posture while using keyboard. Emphasize the importance of sharing the computer with others in the class.

Open text editor and demonstrate how to type using the associated finger. First, position their fingers on the appropriate alphabet and enter these. Tell the students that middle row amongst the alphabet keys is called the home row. For now, they will learn how to type letters on this row using the associated finger. Allow the students to practice. Tell them that each letter when typed with the finger closest to it reduces strain and increases speed while writing.

Summarize the lesson. Emphasize the importance of taking breaks and doing exercises to remain healthy while using computers.

Further Reading : http://tiki.oneworld.net/

Book IIILesson 4

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70

Inthislessonyouwilllearn:To program in Scratch with the instructions under control block.To change the background of the stage.mAi

Tejas and Jyoti are playing a game while Moz looks on.Thenameofthegameis‘Akash–Bhoomi–Patal–Pakshi’.Theactionsare:Akash–raisebothhands. Bhumi–Bothhandsinfront. Patal–Bothhandsdown. Pakshi–Handstothesidesandflap.Tejasgivesasequence:Akash–Bhumi–Pataal–PakshiJyoti does the actions in the sequence.

Tejasgivesasequence:Bhumi-Akash–Pakshi–PataalJyoti does the actions in the sequence.

Tejas:Oh!yougotthesequencewrong.

Bhumi

Pataal

Pakshi

Akash

PataalBhumi

Pakshi

Akash

Lesson

Scratch 2

5

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71

Jyoti:Butitdoesthesequencesofast.Whatcanwedo?Moz:Whattypeofinstructiondoweneed?Jyoti:WeneedsomethingtomaketheSprite“wait”.Moz:Good.Exploretheinstructionsincontrolblock.Youcanusethe‘wait’instruction to make the sprite do the sequence slowly.

Moz: This is an interesting game.Now let us use the Paint Editor to draw the Sprite and Costumes for the game.

Tejas: Moz, we will write theinstructions to make the Sprite do one sequence of the game.

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Jyoti:Nowwewantthespritetorepeatthesequence10times.Tejas (points to the Repeat instruction):Oh!Lookatthisinstruction.

Tejas moves the control block Repeat 10 times to the script area and clicks on green flagtoexecutetheinstructions.TejasandJyotiuseinstructionsfrommotion,sound,pen,costumeandtherepeatinstructionfrom the control block and write a program. Let us have a look at their program and its execution.

Tejas (Pointingto“Whengreenflagclicked”):Canweusethisinstructiontostarttheprogram?Moz:Ofcourse,youcan.

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73

Tejas and Jyoti take a break and start exercising and Moz makes it fun by devising a game out of it. When Moz says “start” they start exercising. When Moz rings a bell then they change the exercise. When Moz says “stop” the children stop exercising.

Tejas:Thatwasfun.Jyoti:Letuswriteaprogramforthisgame.Moz:IhavecreatedSpriteforsamakonasana,youcanusethem.Tejas:Letustrytheblock“WhenFlagclicked”.Tejas moves the block to the script area. Moz:Ok.Nowwhatdoyouwantthespritetodowhentheflagisclicked?Jyoti:Startexercising.Tejas:Letuswritetheinstructionsfortheexercise.Jyoti:Weshouldalsomakethespriterepeattheexercise.

Moz:Good.Nowclickontheflag andseewhathappens?

Tejas:Oh!Theinstructionsareexecutedbythecomputer!Moz:Yes.

Tejas:Dowealwaysusetheflagtostarttheprogram?Moz:No.Whatdoestheinstructionsay?Tejas:“WhenFlagclicked”Moz (pointing to the block “when space key pressed”): Replace the flaginstruction with this instruction.

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Tejas:Sotheinstructionsthatfollowintheblockareexecuted!Moz:Correct.Jyoti:CanIwriteanotherblockanduseoneofthecontrolkeystostarttheexecutionoftheblock?Moz:Yes.GoaheadandwriteinstructionsforKehuninaman.

Jyoti changes the instruction and uses the space bar to start the program.

The space key can be changed to any other key on the keyboard to performspecifictasks.

Moz: Good. Both of you have done well using the control block.Whenshouldoneusethecontrolblock?Jyoti:Whenwewanttorepeatasetofinstructions.Tejas:Andwhenthereareconditionslike“waitfor10seconds”or“Whena key is pressed do something”.Moz:Correct.

Repeat and conditional instructions help in controlling the execution of the program.

CONCEPTS

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Moz:NowwriteaprogramtochangetheBackgroundoftheStage.

Tejas:Seethespritehasmorecommandsunderthe‘looks’and‘pen’blocksthan the Background.

Tejas (pointing to the stage icon):Whatisthisicon?Moz:Itisthestageicon.Thisiconisusedto change the background ofthe stage. Click on the icon and see what happens?

Jyoti:Therearenomotionblocks!

Moz:Backgroundofthestagecannotmove,sotherearenocommandsinthemotion block. The stage changes the Background just as a Sprite changes it’sCostumes.ExploreotheravailableinstructionsfortheBackground.

TheStagechangestheBackgroundjustasaSpritechangesit’sCostumes.

SKILLS

Click to draw a new background.

Click to import a new background.

Info

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Tejas:LetusmaketheSpritegotoschool.Moz: You have towrite a seperate script for the background and theSprite. Jyoti:Thenhowdowerunthemtogether?Tejas:Supposeweusethesamekeytostartbothscripts,willboththescriptsstartexecutingatthesametime?Moz:Yes.Youarecorrect.BothScriptswillstartrunningsimultaneously.

Tejas:When the spritemoves and says something itwill take about2secs.Jyoti:Soletuschangethebackgroundafter2secs.Tejas:Letusstartboththespriteprogramandthebackgroundprogramwith“Whenflagclicked”.

Script for the Background

Script for the Sprite

Jyoti and Tejas plan the sequence for the Sprite and Background as follows: Start with a background of a Mall LettheSpritemoveandsay“Oh!ThisistheMall” Change the Background to a garden LettheSpritemoveandsay“Thisisthefivegardens” Change the Background to school LettheSpritemoveandsay“Finally,Ireachedtheschool”

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77

Script for the Background

Script for the Sprite

Script for the Sprite

Script for the Background

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78

Tejas:Oh!LookslikethespriteiswalkingfromhometoSchool.Jyoti:Thisisfun.Evenwithlimitedinstructionswecanmakethespritedo quite a few activities.Tejas:Andalsomakeitlookrealbychangingthebackgrounds.Moz:Yes.Therearemanymoreinstructionsthatyouhavenotusedfromthefiveblocksofscratchthatyoulearned.Plantheactivitybeforewritingtheprogramandthenlookoutfor!

Jyoti:Tejas,Letusplansomestoryandtryitouttomorrow.Moz:Good.Chinchinaki...

Movement instructions in Motion blockSounds instructions in Sound blockRepeating actions or conditional instructions like when some key pressed dosomethingortoincludesometimegap:ControlblockChangingthelookofaspriteorthebackground:looksblockTotracethemovementofaspriteortodrawsomethingonstage:pen block

Lesson

Outcome

Afteryou

havestud

iedthisle

sson,

youwillbe

ableto:

Control the sequenceof progeam

execution in Scratch.

Change backgrounds as per the

content.

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79

WORKSHEETSBook III Lesson 5

Circle the correct option.1. To make a Sprite wait for some seconds, you can use the . Where can you find this instruction?

Control Block Looks Block Motion Block2. The Background of the Stage can be changed using the instructions under the ________ block.

Looks Block Motion Block Pen block

3. See the Program below.

What instruction starts the program?

2. State whether True or False

1. There are no instructions under Motion Block when the Stage is selected. True/ False

2. To change the look of the Stage, we should change the Costumes. True/ False

3. The instruction helps you to show the trail of the Sprite. True/False

3.Match the instructions with the respective blocks.

Pen

Control

Looks

Motion

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80

b.Writeascripttomakeallthefishmoveinthesamedirectiontogether?

2.Runthefollowingprogramandseewhathappens?

(90) right(-90) left(0) up(180) down

Book III Lesson 5

1. Make the following scene in Scratch.

a. Writescriptstomakeeachfishmoveinadifferentdirection(up,down,leftand right).Hint:Use

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Book III Lesson 5

3. Observe the following scene.

a.Writethescriptsforadialoguebetweenthetwosprites.Youcanuseanysprites of your choice.Sprite1:Howareyou?Sprite2:Iamfine,thankyou.b. Write script to make the Sprite dance with the beat.

4. Write the following program in Scratch and see the effects.

Now try how you can run the same program without repeating the commands.Hint:Exploretheinstructionsundercontrolblock.Usetheinstructiontoclearallthechanges.

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82

Book III Lesson 5

5.Usingpainteditordrawtwobackgroundsofyourchoice.Nowintroducesprite(s) and create a story. Explain the same to the class.

Group ActivityThisactivityiscalledtheHoppinggame.Toplaythisgamethestudentsaredividedinto groups of three. Agridisdrawnonthefloorandthecentersquareismarked.Twotothreeobjectsare taken and placed on other squares of the grid. These could be balls or sweets oranysmallthingthattheclassfindsattractive.Threestudentswillplaythegametogether.Onestudentstandsonthecentresquare.Hewilltrytomovetothe squares with the objects in them and pick them up. But he can only move by hopping according to the instructions of his partners. The partners stands at the edge of the grid and give the directions. They can only use the following four instructions to guidehishoppingfriend:Moveforwardbysomenumberofsquares,Movebackwardbysomenumberofsquares,Turnright,Turnleft.Thegameendsafter all the objects in the grid have been retrieved.

Explore!1. Find out how you will make the sprite draw concentric circles (circles with same center and different radii).2. Explore where is the stamp option in scratch. Useitinaprogramandseewhathappens.

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Teacher’sCorner

Book IIILesson 5

Start the class by revising the terms like sprite, looks, costumes and motion. Now ask the question “how to start a program/script?” Double click is the option taught so far.

Now write a script to change the Costume of the Sprite. Run the program and see how fast the code is executed. The change in costume is so fast that it will be hardly noticeable. Ask them what instruction are required!

Introduce the control block and the commands available under it. “Wait, when green flag, space or any other key pressed”, are some of the commands that can be introduced now.

Now show the stage icon. Show how the set of commands under the different blocks like motion, control, etc. changes. Ask why there are no motion commands for the stage?

Explain what the background is and show how we can change the same. Tell them that we can draw backgrounds using the paint editor.

Using all these commands and background modify the script which was written at the start of the class. If needed introduce more commands under looks, motion, etc. and make a small skit. Let the students observe how the program runs when the ‘green flag’ is pressed.

Ask the students to write projects and save it with relevant name.

Further Reading : http://info.scratch.mit.edu/Support/Scratch_Cards

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Inthislessonyouwilllearn:What is a font and why it is important to choose fonts carefully.Howtousedifferentfonttypes,sizes,stylesandcolours.

Oncethefivefingerson the hand started arguing. They were

boasting about themselves,to

decide who was the greatest.

Angushta,thethumb,said,

Next Tarjani, theindexfinger,saidangrily,

mAi

Moz brings a computer printout of a story.

The story of the little finger

“Amongthefiveofus I am the greatest. Without my hold you cannot do anything”.

“To point to a person or a thing I am used. HenceIamthegreatest”.

Immediately Madhyama, themiddlefinger,arrogantlysaid,

“Allofyoustandonboth sides of me. I stand tall like a gold medallist who stands on the victory podium above all. Four of you are lower than me.”

Lesson

Fun with text processing

6

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Next Anamika, the ring finger,proudlysaid,

ItwasnowtheturnofthelittlefingerKanishtika. AllthefourfingersstartedlaughingatKanishtika as they thoughtthatthelittlefingerisgoodfornothing.Ithasnopartto play in any activity.Kanishtika was sad.

It started thinking and then withallhumilityitsaid,

Thefourfingerswereashamedofthemselves.Theyrealizedthateachoneofthefingersisimportantandtogethertheycandomanytasks.

Onefingercannotdomuchallbyitselfbutwheninagrouptheyareusedforwork,play,expressing,learning,communicating,building,eating,paintingandmanymoreactivities.Thefingerstogetherforma strong and powerful team. “Unity is strength”.

Tejas:Moz,Howdidyoumakethetextlookdifferent.Jyoti:Sometextisevencoloured!Moz [opensOpenofficeword]:TheWordProcessoractivityhastheoptions to make the text look different and also to colour the text.TejasandJyoti:Wewillenterthetextofthestoryagain.Tejas and Jyoti start entering the story.

The story of the little fingerJyoti:Thetextlooksdifferentfromyours.

“I am decorated with golden rings studded with diamonds. None of you are equal to me. I am the most respected“.

“When the two hands are foldedinprayertoGod,Istand in the front and all of you stand behind me. But all of us are needed to fold the hands. ”

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Info

Tejas:Yes.Itiswrittenonthetoolbar.

Tejas and Jyoti: Oh! Thisis interesting. Let us try differentfonts,andselectthe fonts that we like, totype the story.

Moz:Rememberthatyouaretypingastory.Thiswillbereadbyothers.So choose a font which is clear and easy to read.

Tejas:Minetooisdifferent.Thisissomethinglikeourhandwriting.MyhandwritingisdifferentfromJyoti’s.

The story of the little fingerMoz:IntheWordProcessor,wehavefonts.Thisissimilartohandwriting.There are many types of fonts.Jyoti:Lookingatahandwritingwecanrecognizewhohaswrittenit.Sodoesthefonthavedifferentnames?Moz:Yesithas.Tejas,thefontthatyouareusingisImpact.AndJyotiyou are using Palatino Linotype.

SKILLS

Selecting a different font is called changing the font type.

The following options on the tool bar can be used to change the font type.

Alwayschooseafontwhichisclearandeasytoread.CONCEPTS

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Tejas:Moz,SeehowIhavetypedthesetwosentences.Thefirstsentencehassamefontthroughout.Thesecondsentence has different types of fonts.

1.Tejas,JyotiandMozarediscussingfonts. 2. Tejas,Jyoti, Moz are discussing fonts.

Jyoti:Itisnoteasytoreadthesecondsentence.Tejas:Yes.Ithinkweshouldnotusedifferentfontsinasentence.Moz:Correct.

Tejas:Titleofthestoryhasabigsizefont.Thereisanumbernext to the font type. Let us try increasing this number. Jyoti:Thefontsizeincreases!

Moz:Correct.Givemeafewexamplesofotherplaceswhereyoufindbigsizefonts.Jyoti:Ourtextbooktitleandlessonheadingareinbigsizefonts.Moz:Whyarethetitleandheadinginbigsizefont?Jyoti:Itiseasytoidentifythebookoralessonwearesearchingforwhen we use big size fonts.Tejas:Itiseasytoread.Thetitleisimportant.Moz:Whyisthetitleimportant?Jyoti:Whenwereadthetitlewecometoknowwhatthelessonorastoryis about.Tejas:Italsocapturesourattention.Moz:Correct.

Itisnoteasytoread,ifyoumixdiffrenttypesoffontsina sentence.

Larger fonts are used for text which is important and to capture the attention of the reader. For example titles are in larger fonts than the other text.

TejasandJyotiselectthefont,ComicSansandstartenteringthe story.

CONCEPTS

CONCEPTS

SKIL

LS

Option to set size of the font is in the “Formatting toolbar”.

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Jyoti:Somewordslikethenamesofthefingersaredarkerthanthe

others. Is it because they are the maincharactersofthestory?Moz:Correct.

Tejas:Thelastsentenceofthestory,“Unity is strength” the text is

slanting. It looks like the text is going to fall down. Is it because the story writer wantstohighlightthissentence?Moz:Correct.Thisiscalledchangingthestyleofthefont.Darkertextiscalled bold style of the font. Slant text is called italics style of the font. Youcanevenunderlinethetext.

Tejas:Moz,Wefoundtheoptionto change the colour of the font. Jyoti:Iusedonecolourforthenamesofthefingerswhicharethe main characters in the story.

CONCEPTS

Whenever you want to highlight or emphasize a word or sentence Useeitherboldoritalicsstyleofthefont.Remembernottousetoomuchofeitheroftheminyourstory, essay or any document that you are preparing. Useboldanditalicstogether.

SKIL

LS

Option to set the text as bold

TejasandJyotifindtheoptiontochangethecolourofthefont.Theycomplete entering the story.

Option to set text as italics

Option to underline the text

Angushta,thethumb,said,

“Amongthefiveofus I am the greatest. Without my hold you cannot do anything”.

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Tejas:Iusedonecolourforthetitleandthelastsentencewhicharebothimportant in the story.

Moz:Good.Bothofyouhavenowunderstoodtheformattingconcepts.Tejas:Ischangingfonttype,size,styleandcolourcalledformatting.Moz: Yes. Formatting is one way of making the text easy to read andattractive.

Jyoti:Isitpossibletoformatafterweenterthetext.Iwanttomakethetitle in bold style. Let me try Selecting the text like we do for copy. Now clickonbold.Yes,Igotit!

Tejas and Jyoti play around with text processing for some time.

SKILLS

Option to set the colour of the font

Little finger

Hold

Select text with the mouse by

dragging the mouseover the text.

1

Little finger

3

Select the colour option with the mouse from the tool bar.

2

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Tejas:Moz,Ihavebeenusingthemouseforalongtime.Shouldwetakeabreak?Moz:Yes.Dosomeoftheexercisesthatyouknowforwristsand hands. I enjoyed teaching and learning from you this year. Meet you next year. Do all the projects that I have prepared for you in the next lesson. I would like to learn the game of chessfromyounextyear.Sobeprepared!Chin chinaki...

Lesson

Outcome

Afteryou

havestud

iedthisle

sson,

youwillbe

ableto:

Format the text using the

computer.

Usediff

erentopt

ionslikef

ont

type,bo

ld,italics,

colourfr

omthe

toolbar.

Font type Font size

Bold

ItalicUnderline Font colour

This text is in Comic Sans.

This text is Bold.

This text is underlined.

This text is font size 18.This text in Green in colour.

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WORKSHEETSBook III Lesson 6

1. Label each figure with the different font styles (given) that you feel are most appropriate: ( Bold, Italics, Regular, Underlined)

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passwordusernamelogoutshutdownlogin

d. Identify and circle the words that are in same font size.

folderfileclick open print

c. Circle the words which are italics.

savecutpasteedit copy

b. Circle the words which are bold.

laughgameteamplayjoyhappya. Circle the words that are in same font.

2. Circle the correct options.

WORKSHEETSBook III Lesson 6

3. Match the column to show which words are bold, italics and underline

1. Bold instruction

2. Italics different

3. underline story

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4. Observe the following picture and write the list of items in different font style.

WORKSHEETSBook III Lesson 6

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Book III Lesson 6

Useawordprocessortodothefollowing: 1.Writethenamesofcoloursandchangeeachwordtoitscolour.Forexample, green,blue.

2. Write the names of ten students in your class. Select the names and change the font style to bold. Below each name write two qualities of your classmate in a different font. Forexample,i.Manas:honest,caring

Tummyupset?No,tummyhandset!

ThishappenedinHosahalliinBagalkotDistrict,Karnataka.AfarmerIswarTotagerlosthismobile phone while cleaning his cowshed and forgot all about it.However,thenextmorn,hewassurprisedtofindtheplasticpouchwith the mobile intact in the dung heap. What was surprising was that the cell had recorded seven missed calls.

No one knows what the callers heard. But the buffalo must have heard a ring tone every time the cell rang and must have wondered from where the ‘moo-sic’wascoming.

Tummy upset?No,tummyhandset!

This happened in Hosahalli in Bagalkot District, Karnataka.AfarmerIswar Totager lost his mobile phone while cleaning his cowshed and forgot all about it.However, the next morn, he wassurprised to find the plastic pouchwith the mobile intact in the dung heap. What was surprising was that the cell had recorded seven missed calls.No one knows what the callers heard. But the buffalo must have heard a ring tone every time the cell rang and must have wondered from where the ‘moo-sic’ was coming.

4. Sudha has fallen ill because she does not eat healthy food and does not exercise. Opentexteditorandwritealettertoher.HelpSudhaunderstandhowshe should take care of herself.

3.Readthepassagegivenonthelefthandside,nowtypethesameinacomputerand format it as given on the right hand side.

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6.Observethefontsinnewspapers,storybooksandeverythingthatyouread.

Comic Book Story Book

chocolate wrapping Paper

News Paper

5.Youhavetomakeanannouncementforpicnicandputitontheschoolnotice board.Usethedifferentformattingoptionsandpreparethetext.

Book III Lesson 6

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Explore!1. What happens if you write a particular word and changethetextcolourtowhite?Clickonredoto findwhatwaswritten.2. Explore the highlighting and underline options avaiable on the toolbar. 3. Besides using the toolbar is there any other way to changefontsize,style,andcolour?

Group activityDividetheclassintogroupsoffivestudentseach.Eachgroupisgivenadifferenttopic and asked to prepare a chart to be put up in the classroom. Some of the topics thatstudentscanprepareachartonare:a. Cleanlinessb. Numbering systemc. Stages of developmentUsediffrentfontsappropriatelyforwritingthechart.

Book III Lesson 6

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Teacher’sCorner

Book IIILesson 6

Begin the class by asking students to observe each other’s handwriting and note the similarities and differences. Tell them, that they can use the computer to write in different styles and colours. Inform them that the handwriting on computer is called font and they can also make it bigger or smaller. Ask them to open a particular textbook and note the different styles of fonts and whether they are bold, underlined and so on. You can also type a short essay or a poem where you use different fonts for title and text.

Open a word processor and demonstrate how to change the font and its size. Ask the students to explore which button can be clicked to change the color of the font. (ensure that the colour tool bar is seen). As students already know the action of selecting a particular word to edit it, they can be guided to change the fonts and colour on their own. For students who are unable to do it on their own, demonstrate the procedure.

Inform the students that the styles of writing a particular text has to be used appropriately. Illustrate this by showing them the text “Tejas, Jyoti, Moz are discussing computers” and ask what is written and if they can read it easily. Emphasize that while the word processor allows us to use a variety of styles of writing and can make our task easier, it is a skill to use each of these in places that suit their purpose well.

Summarize the lesson and allow the students to do the activities using the word processor. Remind them to use the edit options they have already learnt.

Write a short story on the computer and ask students to use the different font options to format the text.

Further Reading :http://www.education-world.com/a_lesson/02/lp285-03.shtml

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Project 1 (Lesson 1 – Reinforcing projects)1.UsetuxpainttodrawJyoti’shouseandthegardenasdescribedbelow:

2.Whenweplantatreewegetflowers,fruits,woodetc.Weusemany partsofthetreeslikeleaves,woodforvariouspurposeslikemakinga musicalinstrument,furniture,eatableitemsetc.,Therearetwolists givenbelow.ListAhasthenamesoftreesandListBhastheproducts that can be made from these trees. Divide the class such that each grouprepresentsatreefromListA.

Eachgrouphasto: Step1: Find the products that are made out of their tree and its parts from List B. Example:Coconuttree(input),productisCoirmat,Broom(output).

Step2:Narratetotheclasstheinput,theprocessandtheoutputof the products.

The walls of the house are rectangular in shape. There is a a circular window next to the entrance door of the house. The roof of the house is sloping. The garden is hexagonal in shape.Thegardenhasacoconuttree,abananatree,amangotree.andasmalllawn.Therearealsosomeflowerplantsin pots. It just rained and the Sun is shining.Thereisarainbowinthesky.Aparrot is sitting on the mango tree and a cuckoo bird is singing.

mAi

Lesson

Project

7

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LIST B - OutputLISTA-Input

Teak

Mango

Banana

Coconut

Sunflower

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LIST B - OutputLISTA-Input

Willow

Sandalwood

Jackfruit

Bamboo

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Project 2 (Lesson 2 – Stepwise thinking)

Alistofactivitiesaregivenbelow. 1. Going to a picnic 2. Buying books (text books and story books) 3. Preparing greeting cards for the new year4.GrouprecitationofpoemsandsingingsongsonTeacher’sday 5. Preparing a salad (vegetables/fruits) 6. Going on vacation 7. Play cricket with friends

Chart of an Activity:

Let each student pick one activity for chart making. Chart should show

Afterthecharthavebeenmade Sort students into groups according to similar activities.Eachgroupcomparesthechartswithinthegroupandfindsouthow different students have given different steps for the same activity. Each group together now prepares the three broad steps and the detail steps of the activity.Display the chart of each activity on the diplay board of the class.

Activitystepsatdetaillevelforeachbroadlevel.Atleast3stepsforeachbroadlevelstep.(total of 9 steps or more if available)

Activitystepsatbroadlevel(3 steps with pictures)

FOOD

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1. These are group projects. Each group has atleast three children. There are two steps for each of the following activities.Step1: Each group makes one of the group members to act like a Sprite. Other group members give instructions to the student who is acting as a Sprite to draw on a paper the images given below.Step2: Write a program in Scratch to make the Sprite draw the images. a. Image 1: Four squares not touching each other.

Hint:Usetheinstructionsundermotion,pentodraw.Usepenupafter drawing one square.

b. Image 2:Aspiral.Hint:Usetheinstructionsundermotionandpentodraw.

2.Dividetheclassinto3groups.eachgroupdoesthefollowing:Drawasetofcostumesforanactivitylikeanexercise,swimming, dance or a game.

Example: Basketball

Project 3 (Lesson 3 – Scratch 1)

Costume 1 Costume 2 Costume 3

Write a program in scratch to demonstrate the activity in scratch using the costumes.

Costume 4 Costume 5 Costume 6

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Games to play: Divide the class into groups of 6 to 8 children. Game 1: Each group stands in a single line with their legs apart. There should be space between two students so that they do not touch each other whentheybend.Thefirststudentofeachgroupholdsafootball.

Start of the game: Game starts when the teacher blows the whistle. Action1:Thefirststudentatthebeginningofthelinebendsandrolls the ball on the ground to the student immediately behind through the space in between the legs. Action2:Thisisrepeatedbyeachstudent,tilltheballreachesthe last student. Action3:Thelaststudentrunstothefrontofthelinewiththeball. While the last student is running, each student in the line moves back a few steps.

Action4:Repeatactions1to3tillallthestudentsgetachancetorun tothefront.Attheendofthegamethestudentsarebackintheir place as it was at the beginning of the game. For example at the startofthegameifTejaswasthefirstoneinthelinethenthegame continues till Tejas is back in the front of the line.

Project 4 (Lesson 4 – Dos and Dont’s: Asanas):

End of the game:Thegroupthatfinishesinchorussay“Hurray”.Thegroupwhichfinishesfirstwinsthegame.

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Note:Iftheballfallsdownthenthepreviousplayerhastorepeatthestep.Forexample: Tejas is immediately behind Jyoti. Jyoti throws the ball back and Tejas drops the ball. Then Jyoti picks up the ball and repeats the action till Tejas catches it.End of the game:Thegroupthatfinishesinchorussay“”.Thegroupwhichfinishesfirstwinsthegame.

Game 3: There are many interesting games which your parents and grand parentswouldhaveplayedwhentheywereyoung.Likethephugdi,langdi,lagori etc. Find out about these games. Form a group and learn the game. Give a demo of the game to the class.

Game 2: This game is similar to game 1 except for action 1. Eachgroupstandsinasinglelinewiththeirhandsup.Thefirststudentofeach group holds a football.Action1:Thestudentatthebeginningofthelineputsupthehands and throws the ball back to the student immediately behind.

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3. Use the arrow keys to move the sprite to the left, right, up and down:Divide the class into groups of 4 to 6 students. One student in the group is blindfolded and enters the maze and comes out of the maze with the instructions from the rest of the students. Step1:Drawamazeonthefloor. Blind fold one student. Make the student stand at the entrance of the maze. The group to which the student belongs to gives instructions. Each group takes down the time it takes for the blind folded student to come out of the maze. The group which manages to navigate the blind folded student to come out of the maze in the least time wins.

1. Make the Sprite follow the mouse:Divide the class into groups with two children in each group.Step1:OnestudentinthegroupactslikeaSprite.Anotherstudentis the mouse pointer. The student who is mouse pointer keeps moving around and the student who is the Sprite follows.

Step2: Select an interesting Sprite and use Scratch to demonstrate the above activity by making the Sprite follow the mouse pointer. Hint:Useandmove instructions under motion block.Useinstructionunderthecontrolblock

2. The butterfly that changes colours.Divide the class into groups with three children in each group. Selectabutterflyassprite.Thegroupcanalsopaintabutterfly and use it. Makethebutterflymoveanditshouldbouncebackwhenit touches the edge. Letthebutterflychangeitscolourasitisflying. Hint:Usetowritetheprogram

Project 5 (Scratch 2)

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Divide the class into 3 different groups. Step1: Each group takes up one of the activities given below and collects the information about the activity.

1.Howdidpeoplefindtheirwaytodifferentplaceswhentheyhad totravelbyfoot?Howdidtheynavigatetothedestination?(Ex: Sundial,compass,....)2.Whatwerethenavigationalaidsusedbyshipsinoldentimes? (Ex:Compass,positionofSun,stars,lighthouse)Whatdothey usenow?(Ex:Radar,Satellite....).3.Howcanyoufindyourwaytoanunknowplacenow?(Ex:Maps, Touristguides,Usingamobile,Googlemaps....).

Project 6 (Fun with text processing)

Step2:Writeaprograminscratchtomakethespritemoveleft,right,upand down using the arrow keys.Hint:Useinstructionsundercontrolandmotionblockstowritetheprogram.To make it interesting you can also change the costume.

42o

SUNDI

AL

Sundial Compass

Radar

LighthouseWorld Map

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Step2:Eachgroupdoesthefollowing: Write a story where the characters use the navigational aids to go from one place to another. Guidelines to wrtite the story 1. Title. 2. Start of the story. (This should include an introduction to the timewhenithappened.Ex:Longtimeagopeopletravelledby foot,whenpeoplehadnotransportation.Atthistime......) 3. Narration of the story. 4. End of the story. Enter the story using the word processor. Format the document. Example:Usebold and bigger font for title. navigational aids use some colour. Take a print out of the same and display it on your class display board. Enact the story in the class.

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Notes:

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Sri Sri Ravishankar Vidya Mandir (SSRVM) is an ever-increasing family of schools and educational institutions. The SSRVM Trust was founded

in the year 1999 as a Charitable Spiritual and Educational Public Institution to impart value education in a stress-free and child friendly environment.

Within 9 years, SSRVM had established 82 schools across 16 states in India, 8 Institutions for higher education and one University.

The SSRVM vision is to enable students to blossom to their fullest potential and the mission is to establish institutions where learning is fun.

His Holiness Sri Sri Ravi Shankar is the founder. He is a world renowned spiritual Master and humanitarian,

known for His childlike simplicity, infectious joy and profound spiritual depth. He is also the founder of the Art of Living.

For more information, Contact

Sri Sri Ravishankar Vidya Mandir Trust #1897/A, Gulora, 1st Floor, Near Ragi Gudda Temple

26th Main, Southend ‘C’ Cross Road 9th Block, Jayanagar, Bangalore 560 069, India

http://www.ssrvm.org/

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This book has evolved out of contributions from many authors, bringing together a variety of creative ideas. The salient features of this book are as follows:● The online version of this book is available freely for educational use, under the conditions described in the Copyright Statement (See inside cover).● The Worksheets and Activities are designed in such a way that they also supplement the topics being covered in other subjects, to the extent possible.● Each lesson has a Teacher’s Corner section, which gives a lesson plan, some do’s and don’ts, and other tips. ● The Lessons and Activities in this book are based on free and open source software. We are using a distribution of Linux called Ubuntu, which has a lot of free educational software and games including Scratch. Schools do not need to purchase any software in order to implement this curriculum.

This book is meant to be used for teaching computers to children in the Second standard, in a way that is mostly fun. It can also be used as a starting point for higher classes. It can be easily adapted for computer-literacy programs. Adults having little exposure to computers can also use this book for independent study.

ComputerBOOK-II

First Edition 2008

Printed at:Elegant Printing Works74, South End RoadBasavanagudi, Bangalore 560 004Ph. : 080 - 2661 5507


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