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B.R.A.D. Attack Turret Brian Schlenker, Ryan Heise, Ansgar Strother, David Cesiel [email protected] , [email protected] , [email protected] , [email protected] Electrical Engineering and Computer Science EECS373 - Design of Microprocessor-Based Systems Introduction Problem Description : No automated NERF weapons exist Standard NERF guns require the user’s undivided attention to defend oneself. B.R.A.D. has an autonomous mode which detects and eliminates any and all targets that get too close Standard NERF guns require the user to exert physical effort B.R.A.D. implements a FPS- like control scheme hip with today’s youth Features Proposed Solution : Create an automated NERF weapon, obviously Holonomic base + dual-stick control scheme allows the user to move and turn in any direction Wireless communication between mobile turret and control station allows for remote control Distance sensor for more accurate targeting of enemy Monochrome screen provides useful enemy distance and mobile turret control information to the user The NERF gun has been a ubiquitous part of childhoods since the early 90’s. Unfortunately, NERF guns that take advantage of today’s advancements in embedded systems don’t exist. We set out to change this by creating the B.R.A.D Attack Turret. Mobile Turret SmartFusion XBee Wireless Radio Motor Speed Controllers (x4) Trigger Servo Distance Sensor Firing Relay Gun Angle Servo Control Station SmartFusion GCN Controller Graphic LCD Backpack 160x128 Monochrome Screen XBee Wireless Radio Future Improvements Targeting via laser pointer + camera: Point a laser pointer at a target and B.R.A.D. does the rest Color screen + video feed: control the mobile turret from the gun’s perspective Faster motors + tighter controls for increased maneuverability
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  • B.R.A.D. Attack TurretBrian Schlenker, Ryan Heise, Ansgar Strother, David Cesiel

    [email protected], [email protected], [email protected], [email protected]

    Electrical Engineering and Computer Science

    EECS373 - Design of Microprocessor-Based Systems

    Introduction

    Problem Description: No automated NERF weapons exist

    • Standard NERF guns require the user’s undivided attention to defend oneself.

    • B.R.A.D. has an autonomous mode which detects and eliminates any and all targets that get too close

    • Standard NERF guns require the user to exert physical effort

    • B.R.A.D. implements a FPS-like control scheme hip with today’s youth

    Features

    Proposed Solution: Create an automated NERF weapon, obviously

    • Holonomic base + dual-stick control scheme allows the user to move and turn in any direction

    • Wireless communication between mobile turret and control station allows for remote control

    • Distance sensor for more accurate targeting of enemy

    • Monochrome screen provides useful enemy distance and mobile turret control information to the user

    The NERF gun has been a ubiquitous part of childhoods since the early 90’s. Unfortunately, NERF guns that take advantage of today’s advancements in embedded systems don’t exist. We set out to change this by creating the B.R.A.D Attack Turret.

    Mobile Turret SmartFusion

    XBeeWireless

    Radio

    Motor Speed Controllers

    (x4)

    Trigger Servo

    Distance Sensor

    Firing Relay

    Gun Angle Servo

    Control Station SmartFusion

    GCN Controller

    Graphic

    LCD

    Backpack

    160x128 Monochrome

    Screen

    XBeeWireless

    Radio

    Future Improvements

    • Targeting via laser pointer + camera: Point a laser pointer at a target and B.R.A.D. does the rest

    • Color screen + video feed: control the mobile turret from the gun’s perspective

    • Faster motors + tighter controls for increased maneuverability

    mailto:[email protected]:[email protected]:[email protected]:[email protected]

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