BRAGECRIM
Learnstruments for the transition of
Brazilian and German manufacturing companies
to Industry 4.0
Mateus C. Gerolamo, Assistant Professor, EESC-USP
Tim Stock, Dipl.-Wirtsch.-Ing., TU Berlin
Slide 2
Project Team
Mateus Gerolamo
Prof. Dr. - USP São Carlos
Edson Cazarini
Prof. Dr. - USP São Carlos
Henrique Rozenfeld
Prof. Dr. - USP São Carlos
Kleber Espôsto
Prof. Dr. - USP São Carlos
Daniel Braatz
Prof. Dr. - UFSCAR São Carlos
Holger Kohl
Prof. Dr. Ing. - TU Berlin
Günther Seliger
Prof. Dr. Ing. - TU Berlin
Tim Stock
Dipl.-Wirtsch.-Ing. - TU Berlin
Bernd Muschard
Dipl. Ing. - TU Berlin
Omar Chaim
PhD Candidate - USP São Carlos
Ana Carolina Falcão
Master Degree Student -
USP São Carlos
Núbia Carvalho
Master Degree Student -
USP São Carlos
Esdras Paravizo
Undergraduate Student -
UFSCAR São Carlos
Vinícius de Camargo
Undergraduate Student - USP São Carlos
Slide 3
Project Objective
To create learning tools, i.e. Learnstruments, to support the transition
towards Industry 4.0 and which:
Are intuitive;
Promote implicit learning;
Address learning by doing in an interactive learning environment.
The Learnstruments facilitate the learning of:
What is Industry 4.0;
How it affects production and value creation;
How it affects human labor.
Slide 4
Project Phases
Industry and Education Qualification
Requirement Definition
Definition of Methodology
(Learnstrument Development)
Prototype and Test
(Learnstrument)Implementation
Researc
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cti
ve
Researc
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ch
ievem
en
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Project Phases
Slide 5
Target Group
Undergraduate students from both universities and learners in
professional/ continuous education courses are the main focus for the
development of the Learnstruments.
Companies can benefit from the methodologies for developing
Learnstruments, the shared assets and results, as well as the Learnstrument
itself.
Slide 7
Industry 4.0 – How is Value Created?
Value Creation Modules, e.g. factories
Material flow
Raw Material Acquisition
Manufacturing
Use and Service
End of Life
Product Life Cycle
Value Creation Networks and Product Life Cycles
Business
Model
Slide 8
Industry 4.0 – Definition
“Industry 4.0 aims at connecting resources,
services, and humans in real-time throughout
the production on the basis of cyber physical
systems (CPS) and the internet of things
(IoT).”
Wissenschaftliche Gesellschaft für Produktionstechnik, “WGP-Standpunkt Industrie 4.0”, p. 6, 2016 [WGP-2016]
Slide 9
Industry 4.0 – Characteristics
New disruptive business models
based on smart data offering
functionality and access rather than
the product ownership to the
customer.
Value creation modules, e.g. factories, are
digitally connected throughout the
complete value creation network for the life
cycle of a product and thus enabling real-
time value creation networks.
Block chain technologies are applied for
securely controlling equipment as well as for
enabling new services throughout the network
by supporting transparent transactions
between the value creation factors.
Value Creation Network & Product Life CycleBusiness Models
Value mainly in product content
Value mainly in service content
Service content (intangible)
Product Service Systems
Product content (tangible)
[ACATECH-2013; PLATIND-2015]
Slide 10
Industry 4.0 – Characteristics
Decision making will be shifted away from
a central instance towards decentralized
instances considering local
information.
Customer orders (products) will
autonomously negotiate their own way
through the value creation networks.
New manufacturing technologies, such as
additive manufacturing, will be
increasingly deployed which enables the
design of new complex, stronger, and
more lightweight geometries.
ProcessOrganization
3D printed prosthesis[HAG-2015, KLE-2015]
Slide 11
Industry 4.0 – Characteristics
Smart products will actively support the
manufacturing process.
The products will be manufactured in
batch size one according to the
individual requirements of the customer.
Autonomous, self-organizing production
equipment which is highly adaptive to
changes in terms of product, process,
organization, and human will replace
passive manufacturing systems.
EquipmentProduct
3D printed prosthesisAdidas Shoe Configurator Collaborative robots at BMW
rob
oticsa
nd
au
tom
atio
nne
ws.c
om
[ACATECH-2015; HAG-2015]
Slide 12
Industry 4.0 – Characteristics
Manufacturing jobs are facing a risk for being automated.
Humans will be strongly affected by an increase in knowledge work and uncertainty
of tasks.
Human
Low33% Employment
Medium19% Employment
High47% Employment
Probability of Computerization0 0.2 0.4 0.6 0.8 0.9
Transportation
Production
Installation, Maintenance, Rep
Construction, Extraction
Farming, Fishing, Forestry
Office, Administrative Support
Sales and Related
Service
Healthcare Practitioners
Education, Legal, Arts, Media
Comp., Engineering, Science
Mangmnt., Business, Financial
Emp
loym
ent
0M
100M
300M
400M
[FRE-2013; SPA-2013]
Slide 13
Design Principles for Industry 4.0
In order to exploit the main aspects and characteristics related to Industry 4.0, a
framework of six design principles has been defined based on an extensive literature
review.
Decentralization
Virtualization
Interoperability
Modularity
Real-Time Capability
Service Orientation
Slide 14
Learnstruments
Learnstruments are objects which automatically demonstrate their
functionality to the learner.
They
use existing and new information and communication
technology (ICT)
aim at increasing the learning and teaching productivity
provide adequate learning goals to the user
support the user in achieving the learning goals
Learnstruments can be used directly in the work process.
Enable employees to overcome occurring problems
Improve the efficiency of the process
Slide 15
Learnstruments – Example
Solar charging station for e-bikes
Demonstrating the field of application for
photovoltaic systems
Different experiments can be performed by
the learner to gain knowledge about
different influencing factors, such as angle
of irradiation, battery status, type of solar
module, …
Slide 16
Methodology
Industry and Education Qualification
Requirement Definition
Definition of Methodology
(Learnstrument Development)
Prototype and Test
(Learnstrument)Implementation
Researc
h O
bje
cti
ve
Researc
h A
ch
ievem
en
ts
Project PhasesMethodology
Literature Review
Survey
Structured Product
Development
Literature Review
Field Testing
Interviews
Field Testing
Interviews/Survey
Cost Analysis
Questionnaire
Slide 17
Scientific Cooperation
Industry and Education Qualification
Requirement Definition
Definition of Methodology
(Learnstrument Development)
Prototype and Test
(Learnstrument)Implementation
Researc
h O
bje
cti
ve
Researc
h A
ch
ievem
en
ts
Bernd Muschard -
EESC USP
Ana Carolina
Falcão - TU Berlin
Bernd Muschard -
EESC USP
Omar Chaim -
TU Berlin
Mateus Gerolamo -
TU Berlin
Tim Stock -
EESC USP
Project PhasesScientific
Cooperation Missions
Three More
Missions
EESC USP, TU
Berlin
Methodology
Literature Review
Survey
Structured Product
Development
Literature Review
Field Testing
Interviews
Field Testing
Interviews/Survey
Cost Analysis
Questionnaire
Slide 18
Partial Results
Industry and Education Qualification
Requirement Definition
Definition of Methodology
(Learnstrument Development)
Prototype and Test
(Learnstrument)Implementation
Researc
h O
bje
cti
ve
Researc
h A
ch
ievem
en
ts
Bernd Muschard -
EESC USP
Ana Carolina
Falcão - TU Berlin
Bernd Muschard -
EESC USP
Omar Chaim -
TU Berlin
Mateus Gerolamo -
TU Berlin
Tim Stock -
EESC USP
Project PhasesScientific
Cooperation MissionsMethodology
Paper
Survey
Dev. Platform
Papers (2)
Partial Results
Workshop
Prototype
Three More
Missions
EESC USP, TU
Berlin
Literature Review
Survey
Structured Product
Development
Literature Review
Field Testing
Interviews
Field Testing
Interviews/Survey
Cost Analysis
Questionnaire
Slide 19
Partial Results
Literature Review:
The project team carried out a bibliographical review regarding the
Industry 4.0 and its respective concepts. This review consists of:
350 articles found;
255 abstract read;
62 relevant articles;
Such revision assisted in the identification and definition of the six design
principles, as well as the main outcomes resulting from their activity.
Slide 20
Partial Results
Papers:
“Manufacturing in the fourth industrial revolution: A positive prospect in
Sustainable Manufacturing”;
“Exploring gamification to support manufacturing education on Industry
4.0 as an enabler for innovation and sustainability”;
“Insertion of sustainability performance indicators in an industry 4.0 virtual
learning environment”;
“Fourth Industrial Revolution: Key perspectives and opportunities for skills
and abilities development” (abstract).
Slide 21
Partial Results
Workshop “Learning for the Fourth Industrial Revolution - A virtual factory
learnstrument”;
First functional prototype “Going Fo[u]rth - The Journey to Industry 4.0”;
Booklet for the Workshop in Haifa, Israel;
Survey “Qualification Profile”.
Slide 22
Workshop - 15th GCSM - Haifa, Israel
“Learning for the Fourth Industrial Revolution - A virtual Factory
Learnstrument”
Henrique Rozenfeld, Omar Chaim, Bernd Muschard
Objective: To promote the learning of the industry 4.0 design principles
connected to factory floor implementation projects.
Slide 23
Workshop - 15th GCSM - Haifa, Israel
The workshop:
Participants were given a set of cards
(physical) containing definitions for both
design principles and outcomes;
Each was assigned a project to explore
in the virtual environment and asked to
connect the principles and outcomes
cards to that project;
The participants then filled out a
feedback form.
Slide 25
Big Picture of the Project
Next Steps
Industry and Education Qualification
Requirement Definition
Definition of Methodology
(Learnstrument Development)
Prototype and Test
(Learnstrument)Implementation
Researc
h O
bje
cti
ve
Researc
h A
ch
ievem
en
ts
Bernd Muschard -
EESC USP
Ana Carolina
Falcão - TU Berlin
Bernd Muschard -
EESC USP
Omar Chaim -
TU Berlin
Mateus Gerolamo -
TU Berlin
Tim Stock -
EESC USP
Project PhasesScientific
Cooperation MissionsMethodology
Paper
Survey
Dev. Platform
Papers (2)
Partial Results
Workshop
Prototype
Three More
Missions
EESC USP, TU
Berlin
Literature Review
Survey
Structured Product
Development
Literature Review
Field Testing
Interviews
Field Testing
Interviews/Survey
Cost Analysis
Questionnaire
Slide 26
Global Expected Results
Next Steps
Industry and Education Qualification
Requirement Definition
Definition of Methodology
(Learnstrument Development)
Prototype and Test
(Learnstrument)Implementation
Researc
h O
bje
cti
ve
Researc
h A
ch
ievem
en
ts
Bernd Muschard -
EESC USP
Ana Carolina
Falcão - TU Berlin
Bernd Muschard -
EESC USP
Omar Chaim -
TU Berlin
Mateus Gerolamo -
TU Berlin
Tim Stock -
EESC USP
Project Phases
- Literature Review
- Surveys
- Literature Review
- Field Testing
- Interviews
- Field Testing
- Interviews
- Surveys
- Field Testing
- Interviews
- Surveys
Scientific
Cooperation MissionsMethodology
Paper
Survey
Dev. Platform
Papers (2)
Partial Results
Workshop
Prototype
Three More
Missions
EESC USP, TU
Berlin
Dissemination of the developed Learnstrument
via a free and open-access online platform;
Proposition of a methodology to facilitate the
development of Learnstruments;
Functional and fully evaluated Learnstruments
for supporting the transition towards Industry
4.0.
Slide 27
Thank you
Mateus Cecílio Gerolamoe-mail address: [email protected]
Tim Stocke-mail address: [email protected]