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1 Brainstorming and Painstorming CSI 1440 January 12/14, 2015 References Otto, Kevin and Wood, Kristin: Product Design – Techniques in Reverse Engineering and New Product Development. Prentice Hall, 2001. Dieter, George E.: Engineering Design – A Materials and Processing Approach. Third Edition. McGraw-Hill, 2000. Ullman, David G.: The Mechanical Design Process. Second Edition. McGraw-Hill, 1997. Wright, Ian: Design Methods in Engineering and Product Design. McGraw-Hill, 1998. Dave Verduyn guest lectures at KEEN. Many examples taken from presentations by Dr. Jonathan Weaver at UDM, Dr. Sri Condoor at SLU, and Dr. Walter Bradley at Baylor. What is Brainstorming Brainstorm: Sudden disturbance of the mind; sudden inspiration … Brainstorming is an intuitive method of working as a team to generate concepts where team members communicate ideas verbally and with quick sketches All team members are encouraged to be open and uninhibited Goal is to comprehensively explore a breadth of solutions ideally leaving no promising directions unexplored Team members build upon each others’ ideas Brainstorming Process • Form a group with 5 to 15 people (too few gives inadequate ideas, too many can break down the group into multiple conversations or inhibit participation) • Designate a group leader/facilitator who will solely direct and record • Introduce the problem , then brainstorm ideas; wrap up when stagnation is reached (30-45 minutes) • Record all the ideas generated Brainstorming Guidelines • Provide a suitable working environment • Avoid hierarchically structured groups • Don’t confine the group to experts in the area • Carefully define the problem beforehand (or at the start) and allow time for individual thought • Do not allow the evaluation of ideas • Think wild and encourage humor • Practice applying the brainstorming technique on real, but non-critical problems to get good at it for the critical problems End Brainstorming Advantages of Brainstorming • A set of individuals can collectively build on each other to generate ideas that would not arise individually • Each member of the group contributes ideas from his or her own viewpoint Good team builder/morale booster It’s a great tool to start developing concepts (just don’t make it the only tool used!)
Transcript
Page 1: Brainstorming+ and+ Otto, Kevin and Wood, Kristin: Product ... · PDF file1 Brainstorming+ and+ Painstorming. CSI 1440 January 12/14, 2015 References. • Otto, Kevin and Wood, Kristin:

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Brainstorming  and  

Painstorming

CSI 1440 January 12/14, 2015

References •  Otto, Kevin and Wood, Kristin: Product Design – Techniques in

Reverse Engineering and New Product Development. Prentice Hall, 2001.

•  Dieter, George E.: Engineering Design – A Materials and Processing Approach. Third Edition. McGraw-Hill, 2000.

• Ullman, David G.: The Mechanical Design Process. Second Edition. McGraw-Hill, 1997.

• Wright, Ian: Design Methods in Engineering and Product Design. McGraw-Hill, 1998.

•  Dave Verduyn guest lectures at KEEN. •  Many examples taken from presentations by Dr. Jonathan

Weaver at UDM, Dr. Sri Condoor at SLU, and Dr. Walter Bradley at Baylor.

What  is  Brainstorming •  Brainstorm:

Sudden disturbance of the mind; sudden inspiration …

•  Brainstorming is an intuitive method of working as a team to generate concepts where team members communicate ideas verbally and with quick sketches

•  All team members are encouraged to be open and uninhibited

•  Goal is to comprehensively explore a breadth of solutions ideally leaving no promising directions unexplored

•  Team members build upon each others’ ideas

Brainstorming  Process • Form a group with 5 to 15 people (too few gives

inadequate ideas, too many can break down the group into multiple conversations or inhibit participation)

• Designate a group leader/facilitator who will solely direct and record

• Introduce the problem , then brainstorm ideas; wrap up when stagnation is reached (30-45 minutes)

• Record all the ideas generated

Brainstorming  Guidelines • Provide a suitable working environment • Avoid hierarchically structured groups • Don’t confine the group to experts in the area • Carefully define the problem beforehand (or at the

start) and allow time for individual thought • Do not allow the evaluation of ideas • Think wild and encourage humor • Practice applying the brainstorming technique on

real, but non-critical problems to get good at it for the critical problems

End Brainstorming

Advantages  of  Brainstorming

• A set of individuals can collectively build on each other to generate ideas that would not arise individually

• Each member of the group contributes ideas from his or her own viewpoint

•  Good team builder/morale booster •  It’s a great tool to start developing concepts (just

don’t make it the only tool used!)

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Disadvantages  of  Brainstorming

• The “right idea” may not come at the “right time” • Group conventions may sidetrack or inhibit original

ideas (hence it is best to have each individual generate ideas beforehand)

• The team may be distracted by a misdirected focus • Certain team members may dominate the

discussion • Other than encouraging “unconstrained” thinking

and “out of the box” ideas, there is very little direction or process to actively stimulate new ideas (we’ll cover some tools for systematic innovation to address this)

Painstorming • Identifying and developing countermeasures to

your customers’ pains [Dave Verduyn] •  “Necessity is the Mother of Invention, and it is

Frustration that Fuels the Fire!” •  ALWAYS be on the lookout for the frustration that

might fuel your big idea! •  Let’s look at some examples of Painstorming

What’s  the  toughest  part  of  pu=ing  on  shoes  for  a  2  year  old?

•  Keeping them on! •  Get lost easily •  Ruby won’t stop

running around •  Hard to tell which

shoe goes on which foot

•  Hard for Ruby to do by herself

What’s  the  toughest  part  of  pu=ing  on  shoes  for  a  2  year  old?

www.shoezooz.com

What  are  the  pains  involved  in  scuba  diving?

•  Weight •  Capacity •  Having to refill

periodically •  Regulator/pressure

lines •  cost or rental fees

What  are  the  pains  involved  in  scuba  diving?

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•  What’s the problem here?

Source: healthydiveats.com

•  Messy when you reach the end

•  Hard to get the last bit out

•  Utensils not shaped conveniently

•  What’s the problem here?

Source: http://www.businessinsider.com/the-15-most-brilliant-new-ideas-weve-seen-this-fall-2010-11?utm_source=Triggermail&utm_medium=email&utm_term=Business+Insider+Select&utm_campaign=BI_Select_112910_Personal#10-a-double-sided-peanut-butter-jar-so-you-can-get-every-last-bit-6

Source: healthydiveats.com

•  What’s the problem here?

•  Uncomfortable •  Too heavy to wear •  “true 3D” is layers of

2D graphics •  not “portable” •  could not link to

other VB systems •  not in full color •  can’t save games!

Virtual Boy™: A home game system released by Nintendo in 1995.

•  What’s the problem here?

Virtual Boy™: A home game system released by Nintendo in 1995.

Things  to  Look  for  When  Painstorming

•  Inefficient use of resources (material/time/energy/repetition/etc.)

•  A new environment •  User complaints or modifications •  Conflicting requirements on the product

What  pains  you? •  As you go through your day, as you watch others

going through their day, watch for irritations or frustrations encountered in the use of “time-saving” software applications.

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How  Will  We  Use  This? •  As a result of getting to know your peers better,

select a group of 3 to be your project team – due January 19, 2015 by email

•  Get together and discuss software applications that are frustrating

•  Decide on one application for a potential need that will be your group’s project

•  Conduct a Pain Storming group activity and submit your list of pains by January 26th.


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