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============================================================ === BRAVE FENCER MUSASHI WALKTHROUGH GUIDE ============================================================ === Brave Fencer Musashi Walkthrough Guide Version 13.0 For Sony PlayStation Only By YEE SENG FU E-Mail : [email protected] Date : 25th Dec'99 ICQ : 25076522 HomePage: http://www.geocities.com/TimesSquare/Portal/7933/ Country : Singapore Copyright Protected. 1998-1999. No part of the content is allowed to be reedited or published without the permission of the writer. It can only be used as a personal guide, but not for any commercial purposes. Anyone who has violated this agreement will be severely dealt with. Anyone who wants to link the faq to a particular site must seek permission from the author. Thanks for your cooperation.
Transcript
Page 1: Brave Fencer Musashi

===============================================================

BRAVE FENCER MUSASHI WALKTHROUGH GUIDE

===============================================================

Brave Fencer Musashi Walkthrough Guide Version 13.0

For Sony PlayStation Only

By YEE SENG FU

E-Mail : [email protected]

Date : 25th Dec'99

ICQ : 25076522

HomePage: http://www.geocities.com/TimesSquare/Portal/7933/

Country : Singapore

Copyright Protected. 1998-1999. No part of the content is allowed to be

reedited or published without the permission of the writer. It can only

be used as a personal guide, but not for any commercial purposes.

Anyone who has violated this agreement will be severely dealt with.

Anyone who wants to link the faq to a particular site must seek

permission from the author. Thanks for your cooperation.

All the contents that are inside this faq cannot be reproduced in any

way, shape, or form (Whether it is physical, electronic or otherwise)

aside from being placed on a freely-accessible, non-commerical webpage,

provided that it is original, unedited and altered format as well as

seeking my permission. This faq cannot be used for any profitable

purposes, even if no money is involved in it or for promotional

purposes. Neither can it be used as any sort of commercial transaction

or given away as some sort of bonus, gift, present etc. Giving away

this faq as an incentive to attract buyers is prohibited or forbidden.

This faq cannot be used by any publishers, editors, employees or any

associates etc of any company, group, organisation, business or any

other associations. It cannot be used in any game magazines, guides,

Page 2: Brave Fencer Musashi

books etc or in any other form of printed or electronic media in

any way, shape, form (that includes reprinting, reference, inclusion)

without the express written permission of the author, myself. This

faq is owned and created by me, Yee Seng Fu<[email protected]>.

I have spent a lot of time typing this faq and the only way to show

your appreciation is not to use this faq for profitable means and

hopefully, this faq will be of some help to you.

If you feel that, reading the faq like this is a bit tedious,

especially when you have to look at the computer and play your

game, you are allowed to print the part or whole of this

document out, but the printed copies can only be for personal use.

This FAQ is best viewed using wordpad with word wrapped to window.

Please refer to my other Brave Fencer Musashi, including a boss

guide, an assimilated guide, an action figure guide, Quest item

guide, village guide, and so on for more details. Thank you!!!

Comments are welcomed.

_______________________________________________________________________

Okay! This is my first faq. I hope you can give me support. I live in

Singapore and SquareSoft is ultimately my favourite developer. Someone

asked me why i didn't write any faq for Zelda: Ocarina Of Time, since

Zelda is a more popular and better action-RPG than Brave Fencer

Musashi. Without doubt and with its popularity, many will be wanting

to write an FAQ for Zelda. In terms of graphics and gameplay, Zelda is

definitely a winner. However, Squaresoft is my favourite game developer

and i really hope that my first faq is a Squaresoft game. At first, i

didn't want to write any faq until I saw Henry Chan wrote that Tactics

Orge Faq and that led me to this idea- I have been playing so many

Page 3: Brave Fencer Musashi

games, with my first system being Nintendo when i was seven years old.

Nes and Super Nes were probably my favourite systems of all time. It

will be nice if i am able to share some of my gaming knowledge with

others. I know that I am not an expert gaming writer but at least i'm

not that bad, right? Huh? Come on! Show me some support. I had finished

both Xenogears and Brave Fencer Musashi but why did i choose to write

a faq for Brave Fencer Musashi, instead of writing a faq for Xenogears.

Firstly, Xenogears is longer, with over 60+ hours of gameplay and that

means I need more time to write out the walkthrough. I didn't have

that much time. Secondly, I like Brave Fencer Musashi, and some of the

game aspects like fusion, clock, action figure etc attracted me quite

a lot which Zelda doesn't has. Thirdly, at that time, most of the faqs

available there, were for the Japanese version. Since i bought the

English version, then why don't I make an FAQ based on the English

version? Besides, there are already quite a lot of Xenogears faq.

Fourly, Zelda has become the centre of attraction, to an extent that

Brave Fencer Musashi has become a sleeper hit. I felt it was my duty,

being a SquareSoft fan, to tell more about this game, making sure that

Brave Fencer Musashi wasn't neglected by anyone. I embark on this

FAQ, as if it is a project to me. Writing a faq is pretty challenging

too although it is not related to school work. I have spent quite a

lot of time, typing out the walkthrough, bestiary etc and the amount

of time i spent went far beyond my expectations. Anyway, as long as

this faq does help you, then i have achieved my aim. I hope that

everyone will give me your support. Squaresoft games are meant to be

experienced by yourself and i suggest you not to be overly dependent

on this faq, so as to avoid ruining the thrill of discovery and

exploring. Of course, i have to stress again that you use this faq

only when you are stuck. After all, the real enjoyment is to explore

and discover new things on your own. I suggest you read the basics

tips, advanced tactics, boss fighting method and avoid using the

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walkthrough too much. This FAQs is based on the US version of Brave

Fencer Musashi so all the Japanese names has been translated to the

English names. I believe that I have gone through everything very

detailed, from rescuing people, techniques, legendary armour, action

figures, walkthrough and even ways of beating the boss. If you have

another way of beating the boss or any other new information about

the game, please do not hesitate to e-mail me at <[email protected]>.

Credits will be given to the first one who contributes to this faq. I

hope you will enjoy it. Anyway, this guide will have everything to

help you master the game, including finding the 13 minkus, 35 bincho

fields and tons of secrets. Besides that, i have listed down a

treasure list, food list, assimilated abilities list and a bestiary

which contains a list of all the monsters that you will encounter in

the game.

_______________________________________________________________________

Warning :Some of the key events listed down could be a spoiler if you

have not reached that chapter yet and could lessen your

enjoyment. AVOID READING TOO MUCH OF THIS FAQ ONLY WHEN YOU

ARE STUCK!!!

Reminder:It's best if you can read the basic tactics section first

about how the 24-hour clock works, the various shops that

are found in the village and so on because i won't be

repeating these again when you reach chapter 2.

Note :I may update this faq anytime, so please check out gameFaqs

or at my site anytime for the latest update. Probably, the

newer version will have something new that yours doesn't has.

Note :This Faq is best viewed using WordPad and with text wrapped

to window.

Page 5: Brave Fencer Musashi

Note :In case, you have problems of viewing this faq, try changing

the Courier New, font size 9.

_______________________________________________________________________

Don't forget about the demo disc of Final Fantasy VIII that is packed

with Brave Fencer Musashi. I, myself has also written my second FAQ,

Final Fantasy VIII Demo Tutorial, which can also be found in

www.gameFAQs.com. Take a look also. Besides containing walkthrough,

translation, basic guide for the demo, it also contains a comparison

of the demo to Final Fantasy VII. Looking at the demo, do you think

Final Fantasy VIII will be the best Final Fantasy???

_______________________________________________________________________

Times flies really fast. Final Fantasy VIII [Japan/US] is out and i,

myself, one of the faithful Square fans has gone ahead and purchase

the import version. Final Fantasy VIII looks great, but i won't talk

more about it. If you want to know some information for Final

Fantasy VIII, you can read my Final Fantasy VIII Basic Guide [Full

Japanese Version]. Meanwhile, read my demo tutorial guide!!!

_______________________________________________________________________

Update

Version 1.0

-Added walkthrough strategy for chapter 1 and 2.

-Added a list of techniques and game basics that you must know.

-Added Review on the game.

-Based on the US version.

Version 2.0

-Added walkthrough for chapter 3 and 4.

-Added the operational hours of each shop found in Grillin' Village.

-Added a list of Quest Items.

-Based on the US version.

Version 3.0

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-Added walkthrough for chapter 5.

-Added a list of all items that you can buy in the various shops.

-Added a list of legendary armour, including the sixth secret

armour, L-quilt or L-glove.

-Based on the US version.

Version 4.0

-Added final walkthrough for the game, chapter 6.

-Added a list of minkus location, plus the secret of Mom Minkus.

-Added information on Macho Restaurant's Secret Revealed.

-Added information on how to unlock the seven special action figure.

-Based on the US version.

Version 5.0

-Added a list of the 35 Bincho Fields and their location.

-Added secret on how to buy riceball and neatball in the grocery.

-A list of all the assimilated skills that you can learn.

-Redo all the boss fight with more detailed tips.

-Added special rewards on saving after completed the game.

-Based on the US version.

Version 6.0

-Added a list of foods that you can have in your journey, including

the cost.

-Added more information about Gondola ride.

-Added a schedule about those citizens,where they will be at certain

time.

-Added the names of the people that you will rescue in the walkthrough

portion.

-Added more tips on steam reactor part 1.

-Re-review the game.

-Based on the US version.

Version 7.0

-Added information about the clues to the frozen palace.

Page 7: Brave Fencer Musashi

-Added in a new bestiary, which includes a whole list of enemies,

strategies and assimilated ability.

-Re-edited some of the walkthroughs content with more detailed and

some doubts are clarified.

-Added new information about the characters.

-Added a list of locations of items that can be appraised and location

of foods and where you can find and buy them.

-Added a brief introduction storyline battle between legendary Brave

Fencer Musashi and Wizard of Darkness.

-Redo a new content page.

-Added a good and a bad awards for Brave Fencer Musashi.

-Based on the US version.

Version 8.0

-Added some japanese translation names; should help those who bought

the import copy.

-Added information of how to unlocked Dark Lumina 3 and Jon and Leno

action figure.

-Based on English translation.

Version 9.0

-Added information on crest location and effects.

-Added information on Shogi.

-Re-edited content page, plus corrected some spelling mistakes and

some wrong info.

-Added bincho field and treasures that are obtained during the

walkthrough.

-Re-review the game.

-Added more information about the bincho field on how this weapon

was used to trap the Allucaneet palace members by the Thirstquencher

Empire.

-Added information on Binchotite, a toxin form of energy found in

mines.

Page 8: Brave Fencer Musashi

-Added information on the techniques that you will learn along the way

in the walkthrough.

-Added information on the location of the flames when the village

experience a fire.

-Added some tips on how to dodge Steam knight's steel ball.

-Based on the US version.

Version 10.0

-Added some Gameshark Codes.

-Corrected the directions to Meandering Forest.

-Redo every list of minku and bincho field location.

-Added a section call appreciation.

-Added Motelo story.

-Redo the food list.

-Added information on how to master the 6 specialised techniques.

-Added tips on Cool Plant's weaknesses.

-Added the true battle of Kojiro and Musashi.

-Added Easy Drans Trick.

-Added three endings and how to unlock the three endings.

-Added a complete list of Action Figures with detailed description.

-Added the Elusive Special Action Figures.

-Based on the US version.

Version 11.0

-Added in some new translation names.

-Added a list of memory box, drans list.

-Added 'rank'.

-Based on the US version.

Version 12.0

-Change the format of the entire FAQ, making it more easier to read.

-Based on the US version.

Version 13.0

-Added in some new strategies.

Page 9: Brave Fencer Musashi

-Added some ASCII arts and make tables.

-Corrected only a portion of the faqs with alignment problems.

-Based on the US version.

Next update

Probably, this could be the final update of this faq. I have gone

through everything very detailed including strategies to defeat

bosses, and a list of 13 minkus, 35 palace members, plus all the

secrets and bestiary and common ssimilated abilities that you can

learn. I have already got a few japanese names for some characters

and i hope someone could give me those that I miss out. For example,

in the japanese version, lumina was called raygund.

_______________________________________________________________________

===============================================================

========

TABLE OF CONTENT

===============================================================

========

1)Review

-Read about how this game is rating

2)Battle between Musashi and Kojiro

-Read this true real story

3)Legendary Story of Brave Fencer Musashi

-A brief story between the legendary Musashi and the wizard of

Darkness in the past and the legend behind Lumina and the five

scrolls.

4)Award

-Find out what are the Awards Brave Fencer Musashiden won!

5)Basic Tutorial Guide

i)Character

ii)Fusion and Lumina

iii)Fusion and Assimilating Abilities

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iv)24-hour Game Clock

v)Sleep

vi)Movement

vii)Memory Box

viii)Saving your Game

ix)Minku

x)Legendary Scrolls and Crests

xi)Legendary Armours

xii)HP and BP

xiii)Techniques

xiv)Bincho Field

xv)Village

xvi)Palace

xvii)Binchotite

xviii)Status

xix)Limit Level

xx)Main Menu

xxi)Configuration

xxii)Defending

xxiii)Gondola Lift

xxiv)Ranking

xxv)General tips

6)Major Walkthrough from chapter 1 to 6

i)Chapter 1: The journey begins!!!

ii)Chapter 2: A new Journey!!!

iii)Chapter 3: Saving Tim!!!

iv)Chapter 4: The Duel at Dragon Island!!!

v)Chapter 5: The One that Nest Underground!!!

vi)Chapter 6: Sword of Luminescence!!!

7)Advanced Tutorial Guide

i)Village Shop

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ii)Treasure List

iii)Food List

iv)Assimilated Ability List

v)Quest Item List

vi)Citizens' Schedule

vii)Bestiary List

viii)Crest Location and the effects after liberate

ix)List of Action Figure

8)Secret

i)Special Reward

ii)Mother Minku

iii)Unlocked 7 Special Action Figure

iv)Elusive Special Action Figures

v)Learn all 6 Technqiue

vi)Mastering the 6 Technqiue

vii)Legendary Armour location

viii)How to get the secret 6th legendary armour

ix)13 Minku location

x)35 Bincho Fields Location

xi)Riceball Secret

xii)Neatball Secret

xiii)Orange Secret

xiv)Shopcut to Doctor Tung

xv)Macho Card Game Trick

xvi)Musicians' background music: Full-Scale Orchestra

xvii)Easy Drans Trick

xviii)Unlocking three ending

9)Gameshark Codes(including US and Jap)

-Let the best hackers to help you in your game.

10)Translation:

-Japanese names of the characters. Gonna help those who purchased

Page 12: Brave Fencer Musashi

the import version. If not all, at least some. Hope so!

11)Frequently-Asked-Questions

-Here are some of the most frequently-asked-questions that i got.

-Acknowledgement

For those who has contributed to this faq.

-Copyright

The Author's work and his effort

-Feedback

Any correction to be made? Your comment is most welcomed.

-Author's URL

What his site about?

-Appreciation

For everyone who has read my faq.

===============================================================

========

1)REVIEW:BRAVE FENCER MUSASHI

===============================================================

========

I think square has created a worthy action-RPG to applease all zelda

fans, especially to those who don't own N64.(thanks god,i got N64)Top-selling

quality RPG games like Xenogears,Final fantasy7,saga frontier,

final fantasy tactics,square has created a new awesome action-RPG game,Brave

Fencer.In fact,Square is the king of RPG developer and has dominated all the

RPGs industry.It's has proven that they can do RPGs very well and now their

recent Non-RPG,Tobal no2 and Bushido Blade 2 are really impressive.And

now,Square has merged with Electronic Art to from Square Electronic Art,

SquareEA which will publish all Squaresoft games in United states,furthur

establishing Square as the market leader of RPG in Japan and US.This seems

to be a good news to everyone and already games like Xenogears,Bushido

Blades 2,Parasite Eve and even Brave Fencer Musashiden were published by

Page 13: Brave Fencer Musashi

SquareEA.it's likely that the US version of Final Fantasy 8 will also be

published by SquareEA.With many good quality games from square,it's a good

bet this would be another great gem from Square,especially from my favourite

developer.Back to the main topic.

The storyline is beautifully written,revolving a young hero,Musashi and the

Allucaneet Kingdom,call upon to collect the five scrolls and save the

princess and the kingdom.The story will definitely keep you engrossed for

weeks.

The graphics are really awesome,smooth with an ever-changing polygonal

colorful,bright enviroment even though they are not as glorious as Zelda.

Everything is rendered in textured polygons and Gouraud shaded.Enviroment

changes to morning,afternoon,evening and night as time passes.Due to the 24-

hour clock,the lightening effects can be a visual.Look at the clear river in

Twinpeak Mt,you swear you will see a very cool reflection.At first,i thought

we only see deformed characters in FF7,but i didn't expect Musashi is even

more deformed.Fair enough,i have nothing against that;the details still look

amazing.However,there is one problem with the polygonal graphics.There are

too many polygonal pop-up and tearing,which could sometimes be annoying but

still doesn't affect the gameplay.Zelda doesn't have too much of that but

polygon pop-up can be forgiveable as the Playstation is quite capable of

that.After all,the Playstation has flaws too.

The voice actors has done very done.Remember,zelda doesn't have voice

actor.The game packs quite an enormous amount of voice-overs and the result

is humor,that's the best.Some of the dialogues are really humorous and they

sure have done very well.All i could say is that the voice is really good.

At first glance,in chapter 1,it plays similar to Crash Bandicoot,except your

hero now is a two-sworded Fencer,Musashi,not Crash and the voice really

looks childish and thought that this game is for Kid,however it isn't.

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As you proceed to new Chapter,it gets more and more difficult,with plenty of

jumps and puzzles to solve.The voice and dialogue may seem childish to you

and as i mention above,the result is humor and that's what Zelda is lacking

of.The game is very challenging and at the same time,deliver 'humor' to the

game,which can be enjoyed by all ages.

Well done,Square!The levels are simply well designed,with many hidden paths

and secrets that are awaiting for you.The musics are good,even though there

wasn't as many,compared to Xenogears and Final Fantasy 7;less than 6,i

suppose.Nevertheless,Square's musics have still lived up to expected.

Everyone knows that square concentrated a lot of effort on orchestrated

musics.You know when you played games like Xenogears,Final Fantasy 7 and

even the intro music theme of the FF8 really looks great.Plus,the music in

Brave Fencer is fully orchestra.The ending song are surely the best in this

game.Effects like raining,day-changing are really a cool-visual.

Sound effect are up to Squaresoft's quality.You can hear the clanking of

sword fighting,running water,birds chirping in the morning and swear that it

sounds like real.After all,the PlayStation has a very advanced sound chip

and is quite capable of that.Square has began to master sound effect.

Here comes the gameplay.The dual shock controller adds vibration to the

game,furthur adds more in-depth experience to the game,provided you have a

dual shock controller.

The gameplay is a lot different from Zelda and Square doesn't want to copy

the direct gameplay from zelda (remember,alundra).Alundra is a good game but

too direct gameplay to a link to the past,except a change of storyline with

more bigger maps.I prefer a link to the past compared to Alundra.Brave

Fencer Musashiden really reminds me of how awesome a Link to the Past look

Page 15: Brave Fencer Musashi

during the 16-bit SNES.I am glad to say that it has lived up to expectation.

Not only the graphics are better than a link to the past,it in fact offers

more varied gameplay,more action than the Link and a better storyline than

link to the past.The different is that Link can make use of tools like

arrows,hammer he find to help him in his quest and in Musashi,he has to

assimilate ability from enemy to help him in his quest.Even like in link

finding hearts to increase max HP are now replaced by finding Minkus and

Bincho Fields that are scattered throughout the game in Musashi to increase

HP and BP,making more challenging gameplay.In link to the past,you temper

your sword to increase sword level,gain new ability but in Musashi,you can

attach scrolls to your Lumina sword to learn 5 different elemental attacks

and even learn 6 sword techniques to help you in your quest.Great Job!The

concept is cool,isn't it?You haven't play of such action-packed game before,

do you?Zelda doesn't pack so much jumps like that.

If Zelda:Ocarina of Time is the best 3-D action-RPG in the 64-bit game,then

Brave Fencer Musashiden is the best 32-bit action-RPG,ranking slighly above

Zelda:A link to the past and truly the best in the 32-bit game,much more

better than Working Design's Alundra.I am not biased because SquareSoft is

my favourite company but the Brave Fencer definitely proves to be a much

better game than Alundra and don't forget that Brave Fencer is the first

action-RPG made by Square.Brave Fencer Musashi just reminds me of secret of

mana and evermore,best RPG/Action game.

Of course,one can argue that the efforts and time spent to create Zelda that

took nearly three years in development and represent the next-generation 3-D

games.Sure enough,Brave Fencer Musashiden has some weak points like polygon

pop-up but the gameplay is definitely as good as Zelda 64.On the other

hand,it does really have some cool elements that can really rival against

Zelda in some ways.Square has introduced several gameplay that probably

zelda should take note.The Fusion steal-enemy technique,the action figures

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collection,saving people,riding a raft,being chased down by a huge head are

all welcome additions that adds to the gameplay.

As during the adventure,Musashi gets to run,jumps,fights,solves puzzles and

challenge fearsome monsters in the game or use the game's unique assimilate

system to master enemy's techniques.Also,Square has tried several ways to

make the game fights different from Zelda by adding a bar gauge,when filled

and unleash super powers.There is also a 24-hour clock that keeps track of

time.You will notice that after a certain period of time,the clock on the

bottom-right screen will increase by 15 min.As time passes,you character

will begin to grow tired so you will have to sleep.Whenever you sleep,time

will move superfast at about twice the normal speed,i guess.Along the

way,you collect legendary armor to learn new abilities,different techniques,

five different legendary scrolls that gives you a special attack of that

element,defeating the crest guardians.Also,after you have completed the

game,you can save again to do all those unfinished business such as collect

action figure and rescue people which you have not saved.you will first

begin with the fusion sword and later on you will obtain the Lumina sword.

The Lumina sword enables you to attach scrolls to it to gain new power

whereas fusion sword enables you to assimilate enemy's ability which is by

far the best feature of all in this game.There are lots of hidden paths to

explore.

The most disappointing is there isn't much exploration in villages and there

is the only one village here.It doesn't has an open 3-D open world map like

Zelda:Ocarina of Time or riding a horse as a vehicle.Perhaps Square should

take note of that.The camera angle wasn't as keen as i would have expected

and not as good as xenogears.While some camera angle has been quite well

done, except in some area like the village,the camera angle really sucks but

not that bad at all.You can only zoom in/out and is fixed during exploring

while the camera can be rotated in the village.Even though the village can

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be rotatable,it makes getting from one place to another place difficult.It

would really be appreciated if Squaresoft could make an overhead camera

angle from the village.

Also,another good point is that this game has little or no loading.Because

of the game constant playing,the little load time will not cause any

fustrations to anyone who playing it.As far as RPG elements are concerned,

there are plenty of interactions in the village and in the castle too,

whether it is talking to a villager,buying things,appraise items,action

figures or talking to palace members in the castle etc.Unlike Final Fantasy

7 or Xenogears,it doesn't has any FMVs or anime for you to watch.However,

that doesn't make the game worse.In fact,this is even better as it saves up

a lot of CD spaces,no load time for videos/anime for other things like level

designs.If not,it could really be a two-CD action-RPG and would cost even

more money.After all,you wouldn't want to buy a game packed with videos and

anime and doesn't has good gameplay.Still,i have to say that those poly-

gonal cutscenes are silky-smooth and amazing.

Unlike Zelda,this game requires a lot of jumping,especially when you got

double jumps and it begins to get harder from chapter 3 onwards.From one

look,the gap there,seems impossible to jump over but it can be done.Just be

patient.Some also requires you to jump diagonally across,jumps on rotating

drums,poles and more.And if you don't master double jumps,there is no other

alternative ways.This game tends to focus its gameplay more on action and

exploring an area,and more unlike the Final Fantasy series.With the Final

Fantasy 8 demo packed with the Brave Fencer Musashi,it makes the game even a

MUST.Because of the demo disc packed with Brave Fencer Musashiden,it has

sold over 300,000 in Japan.Even if without the demo,Brave Fencer Musashiden

will still sell very well due to its quality.It's quite unfair for those who

purchase the game,mainly for FFVIII's demo.In fact,the demo was nowhere half

as good as BFM-no main menu,no switching and changing of parties etc.

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And for those who purchased the Japanese version of Brave Fencer

Musashiden,you are lucky because the demo disk is packed with two more

games,one fighting game made by Squaresoft and Namco with Cloud being one of

the fighters in the game and another one non-playable demo.

Despite not having the best graphics for an action-RPG,things like having a

24-hour clock,assimilated ability,collect action figure,a two-sworded

fencer(I don't see Zelda holding two-swords and best of all,with these two

swords,fusion and lumina,Musashi can learn 6 different techniques to create

combos.)makes up far more than anyone has expected.Square has created

another worthy beautiful gem.With gameplay that last between 12 to 24 hours,

Brave Fencer Musashi will be the game that will keep you busy until Final

Fantasy 8 arrives next year somewhere in September.And don't forget about

Parasite eve and Xenogears,the two recent Square games too,especially

Xenogears.

Graphics :8.5/10.0

Music :8.0/10.0

Sound :8.0/10.0

Gameplay :9.0/10.0

Replay value :8.5/10.0

Innovation :9.5/10.0

Valve Tilt :8.0/10.0

Overall :8.5/10.0

Difficulty :Easy to hard

Learning curve:10min to 1hr15min

Now,you know how this game rates.

Graphics :How beautiful it is?

Page 19: Brave Fencer Musashi

Music :Is the music good or bad?

Sound :The sound effects like clanking of sword fighting

Gameplay :The most important element of all.Is it fun?

Replay value:How good is it to make you play the game over again?

Innovation :The elements that make up the game.Original?

Valve Tilt :Would you still care about the game after a certain month of

its release.About six months?

You may ask why diffculty ranges from easy to hard.It's simple,because it

may seem hard to you for the first few times but after some practises,it

becomes so natural that it is so easy.After all,practise makes perfect.

I'll give it 9.3 if the graphics are as glorious as the one in zelda.There

are too many polygon pop-up but still gameplay doesn't suffer too much

because of that.And if it has those larger maps,more villages with

exploration from town to town,it will probably get 10/10 like zelda.

===============================================================

========

2)TRUE STORY BETWEEN THE BATTLE OF MUSASHI AND KOJIRO

===============================================================

========

Musashi was born in the town of Miyamoto and lived during a time when

Japan was undergoing radical military and political changes. After

Tokugawa Ieyasu won the battle of Sekigahara in 1600 and unified

Japan, the role of the samurai changed significantly and many samurai

became masterless, or ronin.

Musashi developed a two-sword style called Nitenichiryu or the Two-

Heavens-as-One school. Legends say that he fought with his sword for

the first time when he was 13 years old, and never lost any duels for

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17 years. He fought Sasaki Kojiro on Ganryu island in 1612, for his

last fight. There are many legends about the duel at the island. It

is believed that he delayed to get to the island over an hour from

the promised time. Kojiro got angry at waiting for Musashi, and

couldn't recover his composure when Musashi finally appeared. When

Kojiro drew his sword, he threw his sheath away. Then Musashi said

"You are lost, Kojiro. Those who need no sheath are those who will

die." The words were true for Kojiro.

He became the guest of a major daimyo, Hosokawa Tadatoshi in 1640.

After that, he lived in a cave on Mt. Iwato, and wrote Go rin No Sho

or the Book of Five Rings. He died not long ago after completing this

book in 1645.

I guess that's where the two characters in the game, Musashi and

Kojiro came from, as well as the five scrolls.

This is a true story which i got from a site below. For more

information, please visit his site to read more about the book of

five wheels.

Source:http://shoga.wwa.com/~mbimages/Musashi/index.html#gorinnosho

Credits:Thanks to <[email protected]> for telling me about this

wonderful Musashi-Kojiro battle.

===============================================================

========

3)LEGENDARY STORY OF MUSASHI:BRAVE FENCER MUSASHI

===============================================================

========

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Warning:Do not read below as this is a brief summary of the game's

story. Reading it may ruin surprises!!!

160 years ago,a giant monster suddenly appeared in Thirstquencher

Empire, Allucaneet Kingdom's neighbouring country. After destroying

Thirstquencher Empire, it headed toward Allucaneet, which had a

plentiful supply of Binchotite buried beneath the ground. Everything

in the monster's path was destroyed, and it is said that many

monsters were created by the strange effects the Wizard of Darkness

had on the land. Brave Fencer Musashi was called upon by King

Allucaneet to stop the evil wizard of darkness,a huge creature

composed of pure Binchotite,a mystical mineral with mysterious

properties from doing destruction to the world and is the only raw

material for making Bincholon, a source for fuel and other household,

industrial applications. Handed down from generation to generation

to the princess of Allucaneet, the Hero Summon spell is a special

power used only as a last resort when the kingdom is faced with

great danger. It grants the user the ability to summon hero through

incantations made over specially prepared chunk of Binchotite. The

battle between Musashi and the Wizard of Darkness raged on and on.

The Wizard of Darkness was a formidable foe, even for a hero like

Musashi. With the sword of Luminescence and the help of five

legendary armour that Musashi collected, Brave Fencer Musashi could

only seal the Dark lumina, the wizard of darkness inside the sword

and divided its power into five legendary scrolls, Earth, Water,

Fire, Wind and Sky and then sealed them within the crest. It's said

that once the five scrolls are absorbed by lumina once again, the

spell that seal the wizard of darkness will be released once again.

In order to stop the wizard of darkness from doing any harm to the

world, Brave Fencer called upon the five crest guardians to protect

the five scrolls. The legendary Brave Fencer Musashi once again

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returned to his own world. As years passed, people have forgotten

about the wizard of Darkness. Then once again, the Thirstquencher

Empire has been continuing to expand its territories and threaten

the Allucaneet Kingdom while the King and Queen of Allucaneet

Kingdom is away on a vacation. The princess of Allucaneet kingdom

possesses the power to summon a hero and summon the legendary Brave

Fencer Musashi. However, Musashi turns out to be a kid and has no

idea about the battle with the wizard of darkness. With the sword

of fusion to assimilate ability, Musashi went to the spiralling

tower to obtain the sword of Lumina. The princess was captured by

the Thirstquencher Empire on his way. He went on his journey to

collect the five scrolls and rescue the princess, not knowing

anything about the battle before. And now the journey continues...

Would the seal of the Wizard of Darkness be broken once again? I

can't tell you now. Meanwhile, the King and Queen of Allucaneet

Kingdom were on a vacation...

Source:The information above is taken from www.Squaresoft.com and

are edited by me.

===============================================================

========

4)AWARD:BRAVE FENCER MUSASHI

===============================================================

========

These are the awards that i will give to Brave Fencer Musashi. Note

that all these are based on my opinion only. It has nothing to do

with any game magazine or game site.

Though Brave Fencer Musashi may not have the best graphics for an

action-RPG, it certainly has some other great fighting elements that

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can easily rival zelda.

Good Award

-The First action-RPG character, Musashi holding two swords like the

japanese samurai.

-The first action-RPG with 24-hour clock, days, and time.

-The ability to assimilate enemies' abilities.

-Great storyline, with humourous dialogues.

-The first real action-RPG with real voice overs during certain

important scenes.

-Most Innovative Boss: When fighting Topo. It's like Parappa meets

Musashi.

-Most Innovative Mission: Rescuing 35 palace members and finding 13

minkus.

-Most strangest boss fight: Tower of Death

-Best feature: Action Figures and fusion abilities.

-2nd runner up feature: Shops opened and closed at different times.

-3rd runner up feature: sleep, eat, swing, climb.

-4th runner up feature: Bread and milk will spoil after 5 days.

-The most humourous game.

Bad Award

-Not having the best graphics action-RPG and has too many polygon

pop-up.

-It does not have many tunes.

-Unable to rotate camera angles when exploring during adventure;

camera is fixed.

-Only one village in the game.

Other:

-This game that has so many jumps and swings. More action than

puzzles.

-Too many chasing like being chased down from the statue head; chased

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by Dark Lumina etc.Could it be a good or bad thing?

What a waste of Kojiro? [Spoiler!!! Do not read!!!]

What happened to Kojiro after he is being absorbed by Wizard of

Darkness? The final boss is Dark Lumina but i think Square should

let Kojiro have a serious duel with Musashi. Don't count the fight

at Island of Dragon since Kojiro purposely lose to Musashi, just to

let Topo disguise as the princess to destroy steamwood. I mean have

a long, true fight with Kojiro,not just with Dark Lumina. Read the

true story of Musashi above and you will know why.

===============================================================

========

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

++++++++

5)BASIC TUTORIAL GUIDE:BRAVE FENCER MUSASHI

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

++++++++

===============================================================

========

Welcome to the basic tutorial guide. In this section, it will provide

you with the required knowledge needed to master the game, and some

general concepts and information of the game that I think you should

know. It will be an excellent tutorial guide for beginners to learn.

Thanks for reading it!

===============================================================

========

===============================================================

========

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5.I)CHARACTER: Friend or Foe?

===============================================================

========

Musashi

=======

The legendary hero summoned by princesss fillet to help her kingdom

to break free from Thirstquencher empire. With Fusion and Lumina

swords in his hands, Musashi is the only person capable of saving

the princess and the people. Musashi embarks on his journey to

retrieve the five legendary scrolls, in order to defeat the Wizard

Of Darkness. Remains me of a Japanese samurai.

Wizard of Darkness

==================

The ultimate destruction??? The only creature composed of pure

Binchotite??? Can't tell you now.

Princess Fillet

===============

The tomboyish Princess of the Kingdom of Allucaneet, the Princess

summons Musashi, using the Hero summon spell, to save her Kingdom.

She is sometimes impatience and is quite a rebellious child. At the

end of chapter 1, the Princess gets kidnapped by Rootrick.

Steward Ribson and the Palace members

=====================================

Ribson and his group of palace members are a source of information

Page 26: Brave Fencer Musashi

for Musashi. He will told you that 35 people were missing and you

will have to rescue them from the Bincho field. Visit him and he

will tell you how many people you have saved. Dedicated to the

plight and safely of the princess and Allucaneet, Steward Ribson

is a loyal member to the Kingdom and will help Musashi in any way

if possible.

Scribe Shanky

=============

The man in charge of the library. He will read valuable information

about the five legendary scrolls, five legendary armours to you.

Later, during the game to find the directions of the meandering

forest, you will need to read the Shogi to find clues for the

directions.

Kojiro

======

Kojiro is a mysterious swordsman summoned by Princess Fillet's

second hero summon spell. He will do anything to settle with

Musashi, Musashi's arch rivary. He joins the thirstquencher empire

to fight Musashi. Not much is known about him. He's kind hearted

in nature, that's what i feel about him. Perhaps Square should make

another new event starring Kojiro and Musashi and explain where did

they come from? Probably, the next Brave Fencer 2 should make a hero

starring Kojiro. kojiro looks so much handsome than Musashi.

Leader's Force

==============

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Topo, Ed and Ben are members of the Leader's Force, an organisation

commanded by Capriciola who has only one aim- To obtain Lumina sword

from Musashi. All claim themselves to be the leader of this force but

who's the real leader anyway. Anyway, who cares?

Topo

====

Topo is a mouse dancer. Dancing is her favourite past time. She's

not that bad after all, even though she disguises as the princess

and steals the villagers' profit, and worst of all, causes the

Steamwood Reactor to go berserk.

Ben

===

He carries a blade in his hand, looks big and fat with a huge

belly.

Ed

==

He may look small but he is rather powerful. [Actually not that

powerful] Plus, he stammers when he talks. I don't understand

why? Is he afraid of Musashi?

Rootrick

========

The second Lieutenant in the army, he is rather stupid, annoying and

is easy to defeat. His connections within the army enable him to be

Page 28: Brave Fencer Musashi

the lieutenant. He is a dumb fellow that never does things properly

when he is told to do so.

Colonel Cappriciola

===================

He serves as Fuhrer Flatski's right-hand man. Much more methodical

and intelligent than his boss, Cappriciola is a dangerous enemy.

Well, anyway, who is he? Can't disclose his true identity if not,

it will really ruin the game.

Former Thirstquencher King and Queen

====================================

The former Thirstquencher King and Queen were thought to be killed by

Fuhrer Flatski. It's also thought that the prince of Thirstquencher

also dies along with his parents. Damn! Can't disclose the real

identity of the prince. You will know it later on.

The King and Queen of Allucaneet Kingdom

========================================

When the princess was captured by the thirstquencher empire, the King

and Queen were on their vacation. They did not know about the battle

with the thirstquencher empire and were shocked to return to find out

that Princess Fillet has messed up the entire castle.

Jon

===

Jon is a wandering treasure hunter, travelling round the world with

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his dog, Leno. He knows a lot of things about the legendary armour

and scrolls. And who is this mysterious man? Why does he know so

much?

Leno

====

Leno is a loyal dog, belonging to Jon. It wanders around with Jon

to search for treasure round the world.

Bubbles and Ginderelle

======================

They are sisters within the Thirstquencher army's spy network.

Ginderelle is Bubble's elder sister. While they are not carrying

out their duties, they participate in some beauty contests. It'

said that Ginderelle won the first and Bubbles, the second during

the contest. Bubbles and Ginderelle are loggerheads and often

disagree with each other.

Bubbles

=======

The first Lieutenant in the Thirstquencher Army.

Ginderelle

==========

Ginderelle is the Captain of the Thirstquencher Army.

Mayor McGovern

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==============

Grillin' Village's leader, the mayor. He always has a favour to

ask Musashi such as getting Aqualin and Misteria and always

putting Musashi on danger but his care for the village is genuine.

Mrs Govern

==========

Mrs Govern is the Mayor's wife. Like Mr Govern, her care for the

village is also genuine.

Fuhrer Flatski

==============

The king of thirstquencher empire. It has been said that he killed

the former King and Queen of the Thirstquencher empire and seized

over their throne. His ambitions and dreams to gain powers and

expand the thirstquencher empire causes him to lose his life in

the end. Why does he want to seize Lumina from Musashi?

Father White

============

The father who lives in the church and can cure poison for you.

Tim

===

The son of Hilda, the owner of village grocery shop. Tim is a rather

rude boy with a lot of ambitions and dreams to go on a adventure.

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Later on, during Chapter 3, Tim will contact a disease and is on a

verge of turning into a vambee.

Mint

====

The daughter of Hotelo, the inn shop owner. Mint is Tim's loyal

friend.

Fores

=====

He is in charge of the steamwood adminstration works however he

does nothing to help steamwood when steamwood is in trouble.

Wid

===

He is the old man living in the windmill. He will give you the mine

key. His personalities are more towards indoor and doesn't like to

go out in the village so he stays inside the windmill very often.

Macho

=====

He hangs around in the restaurant and will play cards with you.

During chapter 2, he will stop you from going to Twinpeak mt until

you have rescue Guard Lumpwood.

For more information, please read Macho's secret at Mannick

restaurant at the secret section.

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Mannick

=======

The restaurant owner. Think about it. Why does Mannick want to come

to this small village to set up a restaurant?

Conner

======

The Pawn shop owner. You can appraise items at his shop.

Hotelo

======

The inn owner, Mint's father.

Motelo

======

Hotelo's brother and Mint's uncle. During that time, when Hotelo

went to Twinpeak mt to get Aqualin, Motelo will replace Hotelo at

the inn. He will replace Hotelo in the inn all the time if you

fail to give Aqualin to Hotelo within 12 hours [that is 12 minutes]

to save Tim. Hotelo will leave the village feeling guilty for not

being able to save Tim. Before he left, he left the inn and Mint

under the care of Motelo.

Read the Frequently asked questions #13 for more info on Motelo

and Hotelo.

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Kurt

====

The toy shop owner. You can buy action figure from his shop.

Hilda

=====

The grocery shop owner.

Jam

===

The bread shop owner.

Baker Towst

===========

Jam's Dad has a habit of going to restaurant to eat pork chop.

Wanda

=====

The restaurant waitress. Looks more like a slut to me than a

waitress.

Tourist

=======

Just a tourist that hangs around at the restaurant because he

admires Wanda for her beauty.

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Farmer Lacter, Farmer McRice, Farmer Grange

===========================================

All of them are farmers. Nothing special about them except that

Farmer Grange is an action figure collector.

Mr Land

=======

The man in charge of the Gondola Ride.

Mrs Lacter

==========

The wife of Farmer Lacter. She is an old woman who believes that

Musashi is her grandson. Later, during Chapter 6, Mrs Lacter will

pass the Kojiro action figure to Mr lacter to pass it to Musashi.

A very kind, old woman, indeed!!!

Mrs land and Mrs Grange

=======================

Mrs Land and Mrs Grange are wives of Mr land and Grange respectively.

Not much about them is known, except that both visit the well everyday

in the morning to chat.

Minku

=====

This animal is on the verge of being extinct. There are a total of 13

Page 35: Brave Fencer Musashi

such animals in the world only. They carry longevity berries which

can increase Musashi's max HP by 25 and fully recover HP. These

creatures inhabit various areas in the game. These animals are active

at the night and will only come out after 2300. Plus, you will notice

an animal dung during the day.

Mother Minku

============

Mother Minku appears in the meandering forest only after you have

got 13 minkus in the meandering forest. She is a giant mega-sized

Minku, about 5 times bigger and is much stronger than any other

normal minku.

Steam Knight

============

Steam knight is a giant four-legged machine summoned by Rootrick to

defeat Musashi. It carries an iron ball in his hand.

Elemental Attack: None

Skullpion

=========

Skullpion is the Earth crest guardian who protects the Earth scroll.

Defeating it will enable you to liberate the Earth Crest.

Elemental Attack: Earth attacks

Relic keeper

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============

Relic keeper is the water crest guardian who protects the water

scroll. Defeating it will enable you to liberate the Earth

Crest.

Elemental Attack: Fire attacks

Frost Dragon

============

Frost Dragon is the fire crest guadian who protects the fire scroll.

Defeating it will enable you to liberate the Fire Crest.

Elemental Attack: Ice attacks [Even though there's no ice scroll.]

Queen Ant

=========

Queen Ant is the wind crest guardian who protects the wind crest.

Defeating it will enable you to liberate the wind crest.

Elemental Attack: Some wind attacks like whirlwind

Tower of Death

==============

Tower of Death is the last sky crest guardian who protects the sky

crest. Defeating it will enable you to liberate the sky crest.

Elemental Attack: None

Page 37: Brave Fencer Musashi

Dark Lumina 1

=============

Dark Lumina's initial form.

Attack:???

Dark Lumina 2

=============

The second transformation of the wizard of Darkness after absorbing

Kojiro.

Elemental Attack: Fire [shockwaves, homing fireball.]

Dark Lumina 3

=============

The last transformation of the wizard of Darkness. The only way to

defeat it is to use fusion to assimilate it when it turns white.

Elemental Attack: All [Fire, Wind, Water, Sword Waves, Dark Clones.]

===============================================================

========

5.II)FUSION & LUMINA: Two-Handed Warrior

===============================================================

========

The table below illustrates a brief description for Fusion and Lumina

sword.

Page 38: Brave Fencer Musashi

____________________________________________________________________

|Fusion|A light-weighted special sword with the ability to assimilate|

| |enemies' abilities. Fusion is shorter than Lumina and cause |

| |lesser damage than Lumina. However, it allowed quick swipes |

| |continously possible by tapping square button. |

|______|_____________________________________________________________|

|Lumina|A powerful, yet heavier sword than the Fusion sword. You can |

| |attach scrolls to the sword to gain new abilities. It is the |

| |only sword that can break the bincho field. It causes nearly |

| |twice the damage of fusion. However, the Lumina sword cannot |

| |perform quick swipes continuously like the Fusion sword. |

|______|_____________________________________________________________|

===============================================================

========

5.III)FUSION ABILITY:'Steal' or Assimilating Ability

===============================================================

========

'Fusion' is a special 'steal' technique used by Musashi. In this

game, you need to learn to steal enemy's techniques in order to

advance so try to absorb enemy skills when you are stuck during the

game. Also, there are lots of hidden paths which require you to

learn enemy skills. Some skills like hop are immediately executed

when you absorb but these skills are only temporary whereas some

skills like gunshots are permanent and can be used by pressing the

Circle button. Of course, BP will be consumed. There will be a bar

on the left side and a word 'Fusion' on the right side. First, look

in the direction of your enemy, hold R1 and the gauge on the bottom

left-hand side bar will rise up. Once it's full, press Square button

and a green beam will shoot up. If this green beam hits the enemy,

repeatedly press the Square button. You will notice that the left bar

Page 39: Brave Fencer Musashi

will be emptied again but will rise up as you keep on tapping Square

button. When it's full, you will learn the skill. For example, if

you assimilate gunshot, the word 'fusion' will disappear and change

into gunshot, indicating you have successfully learned the skill. In

short, the word, 'fusion' means that you do not have an enemy skill

yet. However, note that you are only allowed to have one enemy skill

each time. For example, if you have already learned gunshot and you

assimilate 'hop', your previous skill, gunshot will be lost.

Assimilating your enemy skill will instantly kill your enemy and

cause them to disappear but they does not left behind items like

money, BP, HP. Note that you can't steal techniques from bosses.

And when you are fighting against bosses, your assimilated ability

immediately disappear and change to fusion.

For more information, please read the assimilated abilities.

===============================================================

========

5.IV)24-Hour Clock: What is the time now?

===============================================================

========

On your bottom right hand side, you should notice a record of the

number of days and time. Your enviroment will change as time goes on.

When it's mid-night, the sky will grow darker. Sometimes, you will

need to go inside the shops to buy things. The shops will not opened

until the official opening hours of the shop is reached. For example,

shops like bakery shop, pawn shop will close when it is at night,

except the inn. So, you may have to sleep and wait until daytime. As

Brave Fencer Musashi incorporates a real-time clock within the game,

the clock runs 24 hours a day, seven days a week. The days in the

game are determined in this order: Monday, Tuesday, Wednesday,

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Thursday, Skyday, Saturday and finally, Sunday.

Do some thinking:

=================

Why isn't it known as Friday, but Skyday? You figure it out yourself.

===============================================================

========

5.V)Sleep: zzzzzZZZZZ

===============================================================

========

To sleep, press select. If done correctly, the left hand side picture

should change to a 'moon' or sleep mode. Then hold R1 and release it

when it's full. Musashi will lie on the ground and the bottom middle

of the screen will show your tiredness. For example, 100% tiredness

shows that you are very tired. During quest, it's best to have around

20% to 40%, if not you might fall asleep sometime. To wake up, press

X. When Musashi sleep, time will continue to pass and your BP will

decrease and HP will rise. You can also use an H-mint or mint item

to cure tiredness. When Musashi's tired percentage is over 50%, the

small, circular portrait window in the right-hand side of the screen

will begin to close. When it's completely close, Musashi is 100%

completely tired.

Tips:If you are really tired, feed yourself with H-mint or mint.

===============================================================

========

5.VI)Movement

===============================================================

========

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Musashi moves faster when he is fully awoke. If Musashi is very tired

or poisoned, or zero BP, he will not be able to run as fast as usual.

Hmm... I suppose you will know what to do, huh? [The secret lies in

'sleeping.']

===============================================================

========

5.VII)Memory Box

===============================================================

========

Memory Box looks just like any other ordinary chest. When open up,

it will ask you whether you want to leave your memory inside here

or not. If you leave your memory here,you can continue from here

when you die, however you will lose 50% of your money. Also, the

most important thing is if you leave your memory in the memory box

and switch off your machine,your memory will be eased and you have

to start from the inn. Saving in a memory box may be costly, should

you die and is more unreliable. You should rely more on the inn.

===============================================================

========

5.VIII)Saving

===============================================================

========

You can only save your game in an inn or after you have completed a

chapter which will prompt you to save or in Chapter 6 after beating

the sub-bosses like Topo, Ben, Ed etc. Don't know what i mean? Never

mind, you will know it when the time comes.

===============================================================

========

Page 42: Brave Fencer Musashi

5.IX)Minkus: Bunnies???

===============================================================

========

Minkus look more like bunnies and you will see them very often in

the game. There are a total of 13 minkus. They come out only after

2300, which is at night hours. During the day, there will be a spot

with animal dung. Simply visit these spots [with animal dung] at

2300 and you should see the minkus. These minku moves very fast and

you have to try to catch and then carry them by pressing Square

button or Triangle button when you are near to them. Throw them away

and they will give you one longevity berry each, which will boast

your HP by 25. It's very important that you find all minkus. Once

you have found all the 13 minkus, you will find mother minku in the

meandering forest. Defeat her and you will be able to buy mother

minku action figure.

===============================================================

========

5.X)Crest and Scroll: Attaining new power!!!

===============================================================

========

There are 5 lengendary scrolls, each with an elemental power, naming

Earth, Water, Fire, Wind and Sky. You will eventually need to find

and obtain all the five scrolls. Once you have defeated the

corresponding Crest Guardian and get that particular scroll for that

specific element, the crest for that element will glow. Activate the

glowing crest by using the elemental power and normally, a hidden

path will be revealed. For more information on crest, please read

the advanced tactics on crest location.

Page 43: Brave Fencer Musashi

===============================================================

========

The effects are:

____________________________________________________________________

|Scroll |Abilities |Effects |

|____________|_____________________|_________________________________|

|Normal |Circular Sweep |-1)Extinguishes some flames. |

| | |_________________________________|

| | |-2)Break hard/Large objects. |

|____________|_____________________|_________________________________|

|Earth |Earthquake |-1)Moves most large boulders. |

| | |_________________________________|

| | |-2)Stun surrounding enemies |

| | | temporary. |

| | |_________________________________|

| | |-3)Activates switches. |

|____________|_____________________|_________________________________|

|Water |#Water Shield |-1)Creates a water shield, thus |

| | | acting as a barrier to with- |

| | | stand one fire elemental |

| | | attack only and the shield |

| | | disappears after that. |

| | |_________________________________|

| | |-2)Floats on water temporary. |

| | |_________________________________|

| | |-3)Extinguishes flames by shoot- |

| | | ing water bubbles. |

|____________|_____________________|_________________________________|

|Fire |#Fire Shield |-1)Creates a fire shield and |

| | | harms surrounding enemies who |

Page 44: Brave Fencer Musashi

| | | come near you. |

| | |_________________________________|

| | |-2)Lights up torches. |

| | |_________________________________|

| | |-3)Shoot fireballs. |

|____________|_____________________|_________________________________|

|Wind |#Cyclone |-1)Passes through strong winds |

| | | and poisonous clouds. |

| | |_________________________________|

| | |-2)Drills or digs holes. |

|____________|_____________________|_________________________________|

|Sky |#Float |-1)Temporarily floats a few feet |

| | | above the ground level. |

|____________|_____________________|_________________________________|

===============================================================

========

To perform the special abilities, go to the sub-menu, choose the

type of scrolls that you want, for example Earth or Normal. Taking

the Earth ability, just hold R1 until the left side gauge bar is

full, then press the Triangle button to perform the ability. As for

special scrolls marked with #, like Water, Fire and Wind, repeat

the same procedure just like Earth, and then you will notice that

the left-hand side gauge bar is beginning to be depleted. Before

the bar is emptied, you can hold Triangle or Square button to

perform another ability. For example, if you use Water scroll,

press Triangle or Square button to shoot water bubbles; shoot

fireballs if you are using Fire scroll and create cyclone if you are

using the Wind scroll. As for the Sky scroll, it is rather special.

The concept is still the same as the Water, Fire and Wind scrolls,

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but instead of holding Square or Triangle button, you hold X to

float.

===============================================================

========

5.XI)Legendary Armour

===============================================================

========

Legend says that Brave Fencer Musashi seals the wizard of darkness

with the help of five legendary armour. However in actual fact,

there are 7 legendary armour if you count the L-Glove and L-Quilt.

With the L-cloth, you can choose to make either L-Glove or L-Quilt.

However, you cannot have both the L-Glove and L-Quilt. That will

make 6 legendary armour instead of 7. Each Legendary armour will

be automatically equipped and each gives you a special ability.

For example, L-belt lets you to perform double jump, which can be

done by pressing X twice and L-brace lets you climb up a cliff with

your two swords, Fusion and Lumina swords.

For more information, please read the secret section on the

L-armour.

===============================================================

========

5.XII)HP & BP

===============================================================

========

Your BP will decrease periodically regardless whether Musashi is

sleeping or not while your HP will rise only if Musashi is taking

a nap. Be sure to have tons of recovering BP items. Recovering HP

items are also very important. The best recovery item of all, in

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my personal opinion, is the cheese. It costs around 300 and is

much more cheaper than S-revive. It recovers both Musashis' HP

and BP. The longer you keep the cheese before using, the more HP

and BP you will recover. Sometimes, cheese might recover all HP

and BP. Who knows??? Defeating an enemy will also give you items.

Some gives you money and some recovers HP or BP like hearts or

bincholon. Note that the maximum HP and BP you can go is 500.

===============================================================

========

5.XIII)Technique

===============================================================

========

There are 6 specialised techniques which Musashi can learn. I don't

really think there are anymore techniques other than these six ones.

Each technique is a special attack skill. For example, the Dashing

Pierce allows you to to charge at your enemies whereas Rumparoni-SP

is an aerial attack using your Lumina sword by pressing triangle

when you double jump. Master these techniques well as each of these

6 techniques will come in handy and is very useful, especially when

dealing with some bosses and enemies. Believe me! These techniques

are really destructive, in the sense that these attacks do more

damages than your usual one-hit normal attack.

For more information on techniques, please read the secret section

on techniques as it will include all the 6 listed techniques and

the moves, and how to master.

===============================================================

=========

5.XIV)Bincho Field

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===============================================================

=========

Bincho Field is a restraining weapon developed by Thirstquencher

army that is able to seal solid objects up in a green crystal with

concentrated bincho energy. The Thirstquencher empire uses this

weapon to trap the palace members of Allucaneet and terriorise the

Kingdom. There are a total of 35 people who is trapped inside a

bincho field. Some are found in hidden paths and cannot be located

easily. Some will even teach your techniques in return. While

playing, you should notice a 'green crystal', which is glowing.

Hit triangle using the lumina sword and the person who is trapped

inside that bincho field will be freed. After having a short

conversation with the person whom you rescue, he or she will

teleport back to the castle. [Of course, you don't teleport back

to the castle.] You can also visit them at the castle. Also,

everytime, you rescue from someone in the Bincho field, your max

BP will increase by 5 and with BP, completely restored. So it's

best to use up nearly all your BP and hit the bincho field to

regain all your BP rather than just a few. It's a good bargain.

Lastly, you can detect the bincho field by your sensor watch

that Butler Livers gives you.

===============================================================

========

5.XV)VIllage

===============================================================

========

Here is a list of shops that you can find in the village. I have

also listed out the types of items that you can expect them to

sell from various types of shop. Just a brief list and not

complete. If you want a complete list of items, please refer to

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the advanced tutorial guide. The shops' opening hours are also

listed as well.

For more information, i strongly urge you to read the advanced

tutorial guide.

_____________________________________________________________________

|Bakery |Items include bread, milk etc. Bread and milk lasts only |

|Shop |5 days after which will cause them to rotten and become |

| |uneatable. Don't really need to waste the money to buy |

| |items like bread, milk etc. Will only buy items from you |

| |that is from the shop, meaning items like action figures,|

| |grocery items etc cannot be sold here. Take note that |

| |foods that are rotten will most likely to be sold at a |

| |cheaper price in the bakery shop. |

| |_________________________________________________________|

| |Hours Open: 7am to 7pm. Closed: Thursday. |

|___________|_________________________________________________________|

_____________________________________________________________________

|Grocery |Items include Oranges, S-revive etc. Will only buy items |

|Shop |from you that is from the shop, meaning items like |

| |action figures, bakery items etc cannot be sold here. |

| |_________________________________________________________|

| |Open daily from 10am to 8pm. |

|___________|_________________________________________________________|

_____________________________________________________________________

|Pawn |Allows items to be appraise. Eg. Old Cloth to L-Cloth. |

|Shop |Only buy appraised items from you. |

| |_________________________________________________________|

| |Hours open: 11am to 4pm. Closed: Monday. |

|___________|_________________________________________________________|

_____________________________________________________________________

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|Toy |The idea of being able to buy and collect action figures |

|Store |is an interesting feature in Brave Fencer Musashi. Once |

| |you have defeated a new enemy, you can buy his or her |

| |action figure from the shop. The game is divided into |

| |chapters and series 1 refers to all the enemies that you |

| |have fought in chapter 1; series 2 refers to the enemies |

| |found in chapter 2 and so on. Simple, right? If an |

| |action figure is missing from a particular series, this |

| |means that you have not fought that enemy yet and a ??? |

| |will be shown. It's great to have a whole collection of |

| |action figure. [Hmm... any reward after completing the |

| |action figure collection??? What do you think?] The last |

| |action figure of a particular series usually refers to |

| |the last boss of that chapter. So don't panic if you |

| |have not gotten the figure yet. The last group is some |

| |sort of a special edition of action figure which has 7 |

| |slots instead of 6 slots like the first six series. |

| |Instead of defeating enemies like the first six series, |

| |you will have to unlock the special action figures |

| |yourself. My only advice to you is, the sooner you buy a |

| |new action figure that has just been available, the |

| |cheaper the action figure will be. The longer you buy |

| |the new action figure, the price will be higher. Get it? |

| |Now, here's a simple trick to help you to make some |

| |money. If you have decided to sell your action figure, |

| |it's best to sell it as late as possible as the selling |

| |price will be higher. Thus, you can earn a profit. |

| |However, if you regret and want to buy back the action |

| |figure again, the cost price will definitely be much |

| |higher. Well, my advice is, don't sell the action |

| |figures as you need them later on. Earn as many Drans as |

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| |possible to buy and collect as many action figures as |

| |possible. |

| |_________________________________________________________|

| |Take note that Kurt will not buy any action figure that |

| |is opened. Well, this makes sense, right? Once opened, |

| |cannot be refunded. Reasonable??? |

| |_________________________________________________________|

| |Hours Open: 12pm to 8pm. Closed: Wednesday. |

| |_________________________________________________________|

| |Refer to the secrets section to learn more about special |

| |action figures. |

|___________|_________________________________________________________|

_____________________________________________________________________

|Inn |The inn allows you to save your journey for free. |

| |However, sleeping in an inn needs money. The better the |

| |room that you choose, meaning that more money will be |

| |needed, will mean that more HP and BP will be recovered. |

| |For example, taking a nap for 80 Drans only heals your |

| |BP completely but not HP and nap also requires 3 hours. |

| |Note that time do pass by when you sleep. My advice is |

| |sleep in your room at the castle since it's free of |

| |charge and that it will fully recover all your HP and BP |

| |the next day. After that, go to the inn to save your |

| |journey. For me, i don't really rely much on the inn, |

| |other than saving my record. Get that? |

| |_________________________________________________________|

| |Hours Open: Almost every time. [Or open all the time.] |

|___________|_________________________________________________________|

_____________________________________________________________________

|Restaurant |Lets you eat and chat with others. By eating some food, |

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| |part of your HP and BP will be recovered. There is also |

| |a man named Macho in the restaurant who can gamble with |

| |you if you approach him. 1 bet 100 Drans. |

| |_________________________________________________________|

| |Hours Open: 6pm to 2am. Closed: Sunday. |

|___________|_________________________________________________________|

===============================================================

========

5.XVI)Palace

===============================================================

========

Below is a table that gives a brief description of what you can do in

the different places of the palace.

____________________________________________________________________

|Visit |Allows you to visit Steward Ribson and other people that |

| |you have saved. Some of the palace members that you have |

| |saved will provide you some vital information to help you |

| |in your quest or teach you new techniques. Of course, |

| |certain conditions need to be fulfilled first before you |

| |can find out something or learn some new techniques. |

|________|___________________________________________________________|

|Library |Allows Scribe Shanky to read books to you. You can learn |

| |information about the legendary scrolls, legendary armours |

| |and so on. |

|________|___________________________________________________________|

|Room |Allows you to sleep in your room to regain HP and BP or |

| |plays with your action figure. You will spent 8 hours |

| |sleeping in your room. |

|________|___________________________________________________________|

|Sub-menu|View the sub-menu to find out about techniques, rescue |

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| |list, items, config, scrolls etc. Refer to the main menu |

| |section below for more details. |

|________|___________________________________________________________|

|Village |Allows you to return to the village. Simple, right? |

|________|___________________________________________________________|

|Gondola |The Gondola ride is not available until the Gondola is |

| |repaired, that is during Chapter 5 and onwards. The Gondola|

| |allows you to return to the village from the palace or vice|

| |versa. |

|________|___________________________________________________________|

===============================================================

========

5.XVII)Binchotite

===============================================================

========

Binchotite is the supreme from of energy which is mined mainly in the

vicinity of Allucaneet. When underground, it exists in a liquid form,

however, when exposed to air, becomes crystalizes. Binchotite is also

the raw material of Bincholon. Bincholon is a source of fuel and

energy for the Grillin' citizens. The steamwood is built to pump this

Bincholon into the village to benefit the villagers. However,

Binchotite is toxic and there have been reported cases of plants and

animals mutating after being exposed to it. This is one of the reasons

why you will become poisoned after you fall into a binchotite mine.

===============================================================

========

5.XVIII)Status

===============================================================

========

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____________________________________________________________________

|Body|Musashi's strength. Exp increases as he defeats enemies. |

|____|_______________________________________________________________|

|Mind|Reduces damage by force of will. Exp increases as you travel |

| |more, meaning walking. |

|____|_______________________________________________________________|

|Fus |Fusion's attacking power. Exp increases as you use more Fusion |

| |sword to attack. |

|____|_______________________________________________________________|

|Lum |Lumina's attacking power. Exp increases as you use more Lumina |

| |sword to attack. |

|____|_______________________________________________________________|

Note:The maximum level that you can have for Body, Mind, Fus and

Lum, is only up to Lv 30. When it says limit, it means that

this is the highest level that you can go for a particular

chapter. [Read below for more details.]

===============================================================

========

5.XIX)Limit Level

===============================================================

========

As mentioned before, if you use more Fusion sword to attack, your

fusion level attack will increase. The same applies to the Lumina

sword as well. The number on the left of each bar shows the level

of the Body, Mind, Fusion and Lumina. The number on the right of

each bar shows its strength. The higher the number, the stronger

it is. For example, 52 on the right side of lumina bar shows that

lumina attack is 52. When it comes to a certain level, it will

reach its limit. For example, in chapter 2, you can train your

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Body, Mind, Fusion, Lumina up to Lv 8. After completing each

chapter, your limit will extent furthur and you will be able to

train more than level 8. And, in Chapter 6, the maximum level that

you can reach is level 30.

===============================================================

========

5.XX)Main Menu

===============================================================

========

Below shows a table, telling the function of the options found in

the main menu.

___________________________________________________________________

|View List |View the rescue list. |

|___________|_______________________________________________________|

|Sword |View and select the type of sword. They are: Normal, |

| |Earth, Water, Fire, Wind and Sky. |

|___________|_______________________________________________________|

|Armor |View all the legendary armors. [Legendary Armour] |

|[Armour] | |

|___________|_______________________________________________________|

|Item |Use and select item. |

|___________|_______________________________________________________|

|Techniques |View all the techniques that you have learn. |

|___________|_______________________________________________________|

|Rescue List|View the number and names of the people that have to |

| |be rescued by Musashi. |

|___________|_______________________________________________________|

|Time |Found in the bottom-left corner. It records how many |

| |hours and minutes you have spent playing the game. |

|___________|_______________________________________________________|

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|Level |View your Body, Mind, Fusion and Lumina level. |

|___________|_______________________________________________________|

|Mission Log|Is actually a small dialogue box on the bottom-right. |

|___________|_______________________________________________________|

|Config-1)Vibr |Turns the vibration ON/OFF. |

| 2)VE |Turns the visual effects during assimilation ON/OFF.|

| 3)BGM |Sets the background music volume from 1 to 7. |

| 4)SE |Sets the sound volume. |

| 5)Sound|Stereo or Monaural. |

|______________|____________________________________________________|

===============================================================

========

5.XXI)Configuration

===============================================================

========

________________________________________________________________

|Button |Function |

|_________|______________________________________________________|

|Square |Use Fusion sword to attack. |

|_________|______________________________________________________|

|Triangle |Use Lumina sword to attack. |

|_________|______________________________________________________|

|X |Jump. [Press twice to perform double jump.] |

| |To perform a quick backflip while holding R1. |

|_________|______________________________________________________|

|Circle |Uses selected assimilated ability. |

|_________|______________________________________________________|

|L1 |When hold, lets you walk instead of run. |

|_________|______________________________________________________|

|R1 |Fills up the bar gauge in the bottom left side of the |

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| |screen. While filling up the bar gauge, Musashi can |

| |block incoming frontal attack. |

|_________|______________________________________________________|

|L2 |Rotates camera angle anti-clockwise; sometimes zoom |

| |in/out the enviroment. |

|_________|______________________________________________________|

|R2 |Rotates camera angle clockwise; sometimes zoom in/out |

| |the enviroment. |

|_________|______________________________________________________|

|Select |Switch between battle and sleep mode. |

|_________|______________________________________________________|

|Start |View the main menu. |

|_________|______________________________________________________|

|D-pad |Moves in a specific direction. When hold, runs in |

| |that direction. |

|_________|______________________________________________________|

Note:You can only rotate camera in the village only. And during

exploring in field screen, you cannot rotate the camera

angles but you can zoom in and out the enviroment.

===============================================================

========

5.XXII)Defending

===============================================================

========

By holding R1, Musashi can block any frontal attack. The only

disadvantage is that you can't run or jump while Musashi is

blocking and can't defend any attack coming from the sides,

back or from the top. You can use this action when you get

confronted with a room full of enemies and you need some time

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to correctly position yourself for the attack. If Musashi finds

himself in a hairy situation, press X button while defending by

holding R1 to perform a quick backflip.

===============================================================

========

5.XXIII)Gondola Ride

===============================================================

========

The Gondola ride provides transportation to and from the palace like

a cable ride. It will not be available until the Gondola is repaired,

that is during chapter 5. It is opened daily from 7 am to 10 pm. You

can take the Gondola lift from the palace to the village by choosing

the Gondola at the last option or from the village to the palace by

talking to Mr Lands sitting at the Gondola.

===============================================================

========

5.XXIV)Ranking

===============================================================

========

Depending on your average level of Body, Mind, Fusion and Lumina, it

will determine which rank you are in. A name is given to each rank

and without any doubt, the higher your level is, you will be in a

higher rank. Simple, right?

________________________________________

|Level |Name of your Ranking |

|__________________|_____________________|

|01-03 |Little Turd |

|__________________|_____________________|

|04-05 |Apprentice |

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|__________________|_____________________|

|06-09 |Ordinary Joe |

|__________________|_____________________|

|10-12 |Talked About |

|__________________|_____________________|

|13-15 |Pretty Good |

|__________________|_____________________|

|16-20 |Duellist |

|__________________|_____________________|

|21-22 |Reputable |

|__________________|_____________________|

|23-27 |Mastership |

|__________________|_____________________|

|28-29 |Brave Fencer |

|__________________|_____________________|

|30 |Hero |

|__________________|_____________________|

Credit:This list is given by Thorfinn Tait <[email protected]>

Remember to visit his Brave Fencer Musashi site.

===============================================================

========

5.XXV)General Tips

===============================================================

========

Item

====

1)Appraise any item that you have found. Without appraising them,

they are almost completely useless.

2)Sell items that have been appraised like Crystal, Long Tube,

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Goldcoins etc for Drans. They are totally useless.

3)After appraising certain items, you might get legendary armours.

For example, Goggles to L-Goggles after appraised. Also, remember

not to sell L-Cloth, which can be gotten by appraising Old Cloth.

With the L-Cloth, you can choose to get either L-Glove or L-Quilt.

4)Don't buy items like breads, oranges, riceball, milk etc because

these foods will rotten after some time and become less effective.

Bread will become Ol' bread and then rot bread. Milk will change

into sour milk after five days, making it worthless. However,

several days later, it will change into yogurt.

5)Buy items like W-gel, C-drink and at least one S-revive in your

inventory.

6)Buy two to three cheeses and keep them as long as possible. When

keep for a longer period, it will recover more HP and BP, or

perhaps completely. Furthermore, cheese is much cheaper than

C-Drink, S-revive etc and does not rot. Save it as long as

possible and use it during boss fight.

During adventure

================

1)Look out for hidden paths and treasures. You might not be able

to reach there initially, but come back later.

2)keep a look out for minkus. They are a source of HP boasters. You

should notice an animal dung in the day. Visit these spots after

2300 and you should find the minkus.

3)Look out for Bincho field. Not only are they a source of BP, the

palace members that you rescue will teach you valuable new

techniques and give you some information to help you. Some of

the Bincho fields are hidden and cannot be accessed right away.

Some are less accessible but hard to see than others. Also, some

jumping and climbing may be needed. Be sure to explore the entire

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area first before leaving.

4)Master the Fusion to assimilate techniques. Sometimes, you need to

assimilate an enemy and learn a skill in order to advance the game.

5)When your HP is low, try sleeping instead. You will notice that

your HP will rise by 4 for every 1 BP decrease. If you have

obtained the legendary quilt, your HP will increase by 10 and BP

by 8 each time. Furthermore, it's twice the time more faster.

However,if you don't have legendary quilt, and you are poisoned.

My advice is don't sleep because your HP will decrease by 8 eac

time your BP drops. In the end, you will lose 4 HP periodically

because 8 - 4 = 4 HP. If you have the legendary quilt, your HP

will increase by 2 instead of 10 each time because 10 - 8 = 2 HP.

Try using antidotes to cure poison.

6)Collect heart tablets [restore HP] and bincholons [restores BP].

7)Pick up Drans too. Drans is the currency of money in this game.

When jumping

============

As i have mentioned before, mastering jump is an important skill for

surviving. Many of the time, there are many obstacles which require

you to jump to overcome. Sometimes, it seems nearly impossible to

jump over. You can expect to swing along protruding pole and then

perform a jump, jump diagonally from a platform to another, climb

up a long pole and then jump from the top and so on.

Normal Jump

1)Be patient if you cannot jump over.

2)Choose from a good position to jump.

3)Make sure you are not poisoned or very tired. If you are tired,

then go to sleep.

4)Do not force yourself if you are unable to jump across from a

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platform. Try adjusting your position.

5)Run as fast as possible and then perform a double jump.

5)Try to jump from a higher position to a lower position.

Swinging

1)Swing as long as posible to gain more kinetic energy to join

higher. Simple enough! The law of Physics.

2)Look at the direction that you are facing before pressing X

to jump higher.

Pole

1)There isn't much to say about jumping from pole to pole. Climb

up to the peak of the pole and then jump.

Climbing

========

1)You can only climb once you have the L-brace. Press Square and

Triangle consecutively to climb up the cliff.

Saving

======

1)Do not rely too much on memory box.

2)Save at least more than 2 different datas.

Techniques for Double Jumps

===========================

There isn't really much to say. It all depends on practise. You can

jump more higher and furthur if you press X the second time while

doing a spin in the air, instead of pressing too fast when your

feet has just lifted up from the ground. In conclusion, not too

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fast and not too slow. Right timing.

The trick is:

1)Choose from a good position.

2)Press X to jump once while holding the directional button.

3)Hold directional button but release the X button for a second.

Now you should be in air.

3)Quicky, press the X button while holding the directional button.

4)You should be able to jump slightly more furthur and higher if you

press X the second time at the right timing.

5)In short, press X the second time at the peak of your jump.

Techniques for boss

===================

1)Look out for a way to hit the boss and follow a distinct

pattern. Refer to the walkthrough section for strategies

on how to defeat bosses.

===============================================================

========

6)MAJOR WALKTHROUGH:BRAVE FENCER MUSASHI

===============================================================

========

Welcome to the most comprehensive walkthrough guide for your Brave

Fencer Musashi. You will find many valuable tips and information

that will help you in your quest. However, the walkthrough can turn

out to be a spoiler if you overuse it. Use the walkthrough only when

you are stuck. Hopefully, this walkthrough will be of some use to

you. Feel free to comment anything!!!

Page 63: Brave Fencer Musashi

===============================================================

========

6.I)Chapter 1: The journey begins!!!

===============================================================

========

Starting

========

Enemies: Bee Plants, Blue Soldier 1, Red Soldier 1.

After the introduction, the hero, Musashi sets out to recover Lumina,

a magical sword. The first part is very easy. Just kill your enemy

along the way and try your Fusion sword to steal or assimilate enemy's

technique. You will have to make a series of jumps while getting rid

of those Bee Plants, Gun Soldiers and Sword Soldiers. You can also

throw them away by pressing Square or Triangle button when you are

very near to them. Collect as many Drans, Heart Tablets and Bincholons

as possible. Musashi's initial weapon, Fusion sword is rather weak

and causes very little damage to most enemies as most of the enemies

require several hits to be eliminated. These enemies wander around

aimlessly and when they spot Musashi, an exclamation mark will appear

on top of their head and they will start to attack Musashi. Run up

the path, jump across the river and make your way to the three rocks.

Push the middle rock and it will start to roll. Watch out for the

Red Soldier 1, whom will try to push the log on top of you. Avoid

the incoming log to prevent any damage. You will eventually arrive

at a small stream. If Musashi falls into the water, Musashi's HP

will be reduced. Why? Because Musashi is afraid of water. You will

need to find a Blue Gun soldier and use Fusion sword to assimilate

him to learn the Gunshot technique. Each shot consumes 1 BP. Shoot

the logs down at the far end to form a bridge for you to cross the

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river by pressing circle.

Question:How do 1 assimilate or steal enemy's technique?

Answer :Read the general strategy on fusion.

At the Entrance

===============

Enemies: Stone Head.

Start off by heading left or right along the circular path. Along

the way, you should notice many statues and in the middle is a

stone head. The stone head will bombard you with exploding red

spiral beams. The middle stone head will generate some sort of

electrical field. Destroy the four statues by hitting it using

your Fusion sword and an emblem will appear for every statue

that you destroy. Step on the four emblems. You don't need to step

on all four emblems at the same time. Just one time and it will do.

Once the four emblems are stepped, a path will be revealed.

Tips:While you are busy hacking the statues, you should notice that

the middle stone head will generate some sort of spiral

electrical field on you. If you come into contact with these

beams, you will get hurt. The bad thing is that these beams

will keep on be produced to chase after you. The best way

to do is to run around in a random manner.

Follow the new path that has just been revealed. You are now at the

base of the spiral path and you have to ascend to the tower. The

door to get in the spiral tower is at the top. Avoid the spiked

logs and giant wheels that are being rolled down along the path by

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jumping over them. These obstacles roll down in a set of pattern and

is quite easy to avoid. The first stone wheel rolls down the inner

part of the path while the second stone wheel rolls down the ouside

path and then followed by a rolling log which you can jump over to

avoid getting hit by the rolling spiked log. You will eventually

reach the top and come across a door. Enter to get inside the spiral

tower.

Inside the Spiral Tower

=======================

Enemies: Blue Soldier 1, Red Soldier 1, Sphere Bat.

Make your way up the spiral staircase. Halfway through the spiral

staircase, Musashi will stop and comment on a big bell hanging

over a fiery pit. It says, "A secret path will reveal until complete

darkness." Continue your way and up the spiral staircase.

Along the way, there will be some guards there to stop you, as well

as blue bats flying towards you. These blue bats, known as Sphere

Bats, attack you in a group of three and can cause quite a decent

damage. However, they are quite easy to kill. When they are flying

toward you, stop for a while and keep attacking using Fusion sword

to produce quick swipes by pressing Square button continously. The

bats will be killed. You can also dodge the bats by making a jump.

However, i suggest that you kill them because these bats will often

leave behind heart tablets when being killed. These heart tablets

can help recover part of your HP.

You will come across a door that is locked at the dead end. Remember

the clue just now? Only when there is completely darkness, a secret

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path will then be revealed. Notice the huge flame below the bell?

If the bell falls down, will the light be extinguished?

Question:How to make the bell fall?

Answer :Use gunshot to shoot at the rope. The bell will then fall.

Question:What if i absorb stun and lost my gunshot techniques?

Answer :There will be a blue guard there. So assimilate his shot

technique.

When the bell falls, the light is extinguished and the door is

opened. Enter the door to get to the roof.

To Get Lumina Sword on the Roof

===============================

Enemies: Blue Soldier 1, Red Soldier 1.

You are now on the roof and you should see a big head stone statue.

Of course, there are guards around too. And... then, there's the

legendary lumina sword. You cannot get the sword because the stone

head will generate a protective shield which looks like a red

crystal around the sword. There is a panel on the ground and when

you step on it, the force field that surrounds the sword will be

removed. If you don't step on the panel, the force field will then

appear. But, if you step on the panel, you cannot reach the sword

because the sword is too far from you. The problem is how to get

the sword when the panel is being stepped. Now, do some thinking

before you continue to read furthur.

Question:How do i get the sword?

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Answer :Try to lure some guards to the panel so that you can pick

up the sword when the panel is being stepped on. This

requires timing.

Question:Is there another alternative way?

Answer :The second method is slightly more reliable but the concept

behind both methods is still the same. Get someone to step

on the panel, while you attempt to get the Lumina sword.

First, find the Red Soldier 1 and assimilate the 'Stun'

technique from him. By using the 'Stun' technique, it will

paralyse your enemy temporary. First, lure a guard over and

when he steps on the panel, use 'Stun' on him by pressing

the Circle button. This will prevent him from going back.

Now, reach for the Lumina sword.

Chasing

=======

The stone statue head will destroy the tower when the Lumina sword

is being removed from its initial position. The tower is about to

collide and Musashi has to run fast. Behind you, is the huge stone

statue head, which is chasing after you. If you are not fast enough,

the statue head will crush you like 'roti prata' and then, it's

game over for you. Hmm... what can i say about this stage? Anyway,

keep on practising. Never mind if your first attempt to escape is

a futile because you have unlimited continues. The bad thing is,

the time still goes on.

Techniques:

1)When Musashi yells 'jump', get ready to jump across the river.

2)If possible, run in a straight line, rather than adjusting left

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and right, as this will save more time. Hmm... get what i mean?

3)Jump over small boulders to save time, rather than moving left

or right to avoid it. Of course, if the boulder is very big,

then forget about this idea. This is because it is very likely

that your attempt to jump over the large boulder is futile and

as a result, you waste valuable time and may get crushed by the

statue head, that is following closely behind you.

4)Try to remain in the centre path while trying to dodge the

obstactles along the way. Ignore all enemies that you see. Just

concentrate on overcoming rocks, logs and other obstacles etc.

Castle

======

How can a chapter end without a boss to fight, am i right? Upon

reaching the castle, Princess Fillet will be captured by a bad

guy called Rootrick. After a short conversation, Rootrick will

trap you in a ring of fires. The princess will then ask Musashi

to use the Lumina sword. Hold R1 until the gauge bar in the bottom

left of the screen is full. Then press the Triangle button and

Musashi will spin his lumina sword. This is called 'Lumina Rotation.'

[remember, something! Ah, Zelda!] This will extinguish the flames

that surrounds Musashi and Musashi is now freed. Rootrick gets

angry and he will kidnap the princess. To end this chapter, Rootrick

gives you a small present by ordering a Steam Knight to fight you.

Steam Knight

============

Steam Knight has a large steel ball, which he will use it to hit you.

When he's spinning the ball, you will know that he is ready to shoot at

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you. The trick is to run around or jump around to dodge the ball. Watch

out for the steam, which is emitting out from his legs as it will hurt

you. Remember, when he's spinning the ball, do not hold R1 as this will

cause Musashi to move very slowly and unable to dodge the ball. Move

closer to his heads, hold R1 and when the gauge bar is full, press

triangle to do a lumina rotation. Repeat these and damage his legs

and he will be unconsious. At this moment, attack the torso spot in

the mid-section, which the arrow points to. This will do him damage.

He will wake out after some time. Repeat the same strategy. When his

HP runs out, go near him and throw him by pressing triangle towards

the wall. His HP will then be refilled again and he will start

throwing pillars at you. You can't attack his leg anymore. The only way

is to let him jump high up the air and when he lands, his torso will

be exposed. Try to stand a distance from him when he lands as it will

hurt you. Just as he lands, quickly go and hit his torso by pressing

triangle. This will inflict him damage. Repeat this procedure and when

his HP is completely gone, you will get a chance to toss him out of

time. Exhausted after battle, Musashi decides to take a rest.

Tips:When Steam knight is ready to throw his steelball at you, you

can jump to avoid it.

Credit:This is contributed by <[email protected]>. Try

it yourself!!!

Congradulations!!! You have completed chapter 1. The real journey

now begins.

===============================================================

========

6.II)Chapter 2: A new journey!!!

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===============================================================

========

Important Reminder!!!:

======================

Please read the basic tactics on village shops, how to let Musashi

sleep, the 24-hour clock and so on before proceeding because i

won't be repeating everything again in the walkthrough.

Grillin' Village

================

As you begin Chapter 2, Musashi found himself awaken in a room

within the Allucaneet Palace. He is being greeted by Steward

Ribson and Butler Livers. Butler Livers will ask you to recover

five scrolls and rescue the 35 palace members that are being

trapped inside a bincho field by the Thirstquencher Empire.

Butler Liver will give you a rescue list which you can view the

names of the people that you have rescued and have not rescued

through the sub-menu. Furthermore, Butler Liver will also give

you the sensor watch which will help you to detect nearby bincho

field. The small rings in the bottom corners of the screen will

begin to flash reddish in colour when a bincho field is nearby.

Although it is difficult to be seen on screen, this is the sensor

watch.The faster the sensor watch flashes, the nearer you are to

the bincho field. Get that?

After a briefing from Butler Liver, visit the library. After that,

be prepared to enter the village. At this point of time, you can

also talk to Steward Ribson to talk to the people in the Allucaneet

Palace. You can also visit your room to have a sleep. At this point

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of time, you don't have an action figure yet. Never mind. When you

are ready, choose village.

Because the Gondola ride is out of service, Musashi will use his

two swords to ride the Gondola's rope to the village. You can

return to the palace through the entrance near the Father White's

church. When you first enter Grillin' village, it's best to speak

to the Mayor first. He lives in a big house near the bottom of

the trail that you come down and can be identified by a windvane

on the top of the roof. Knock on the door by pressing the Square

button. What time you knock on the door is very important! If

you knock on the door very early in the morning, the door is

most likely not to open because the mayor and his wife are

sleeping. Wait until when most people has waken up. Around

10.30am, i suppose. The Mayor will open the door and he will

mention about the lost dog. The name of the lost dog is Leno. Tell

the Mayor that you can help him to find the dog. The mayor says

that he may consider Musashi as part of Grillin' citizens and

provide him with information about the five legendary scrolls,

only if he agrees to bring the dog back. However, you can't

enter the mountain without Macho's permission, who is guarding

at the entrance. You will have to figure a way out yourself.

Take some time to familiarise with the layout of the village

and to know some Grillin' citizens. Also, buy some items from

the shops.

Tips:There are two ways to enter the Twinpeak mt.

1)Wait until Macho visits the restaurant at six and go in by

the entrance.

2)Rescue Guard Lumpwood.

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To avoid wasting time, it's best to save Guard Lumpwood. Of

course, i don't mind if you use the first method. But, you

will still need to rescue Guard Lumpwood in the end because

he's one of the 35 palace members that is trapped inside a

bincho field. It doesn't harm to save him in the early part

of the game.

Going into Somnolent Forest

===========================

Bincho Field: Guard Lumpwood, [Somnolent forest]

Hawker Steakwood. [Dead End]

Enemies : Green Soldier 3, Herb Plant, Hopper, Magician,

Maneater.

But before you go, make sure that you buy some recovery items like

Gel etc from the shops. Also, try visiting the toy store to buy

series 1 action figures. Now, here we go.

Take the path that is right of the church. Cross the bridge to go

across the small stream. Remember not to fall into the river because

Musashi cannot swim. Read the sign board. It should say 'Dead End'.

Follow the path down and you will enter into a forest. You should

see a green crystal and this green crystal is known as the bincho

field. Break the bincho field [Hawker Steakwood] by using the

Lumina sword to hit it once, that is by pressing the Triangle button.

You have rescued your first person from the bincho field.

Go back to the village again to the other end and enter the forest.

The sign should read Somnolent Forest. You can't enter the bottom

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path because there is steam blocking the path. You should also

notice a bincho field in the bottom path also. Note that you will

get hurt if you are too near to the steam. Come back after the

explosion of the Steam Reactor Part I to break this bincho field.

Now, go up the path and you should see another bincho field. Break

the bincho field [Guard Lumpwood], just like the previous. Yes, use

Lumina sword to hit it by pressing the Triangle button. Now, head

back to the village and get ready to embark on the Twinpeak

Mountain.

Twinpeak Mountain [Rescuing Leno]

Bincho Field: Soldier Lardwick.

Minku : Left path of the Twinpeak entrance.

Enemies : Magician, Maneater, King Maneater.

Go back up the path, back to where the Gondola is. You should notice

a guard standing at an entrance. The guard is Lumpwood whom you have

just rescued earlier. Talk to him and he will let you pass through

the Twinpeak Mountain entrance. If you did not rescue Lumpwood,

Macho will be at the entrance to stop you from entering. Then you

will have to wait until 6pm when he visits the restaurant to eat.

Before entering Twinpeak Mountain, let's get the minku first.

At the Gondola, keep going to the left. Do not go down the path

as this will lead you back to the village. Just continue walking

to the left until you see an animal dung. During any time of the

game between 2300 to 2400, visit the same spot again to find a

minku roaming about. For that, you might want to sleep first while

waiting for the minku to appear, if not, go straight to Twinpeak

Mountain now and remember to come back here later. Chase after the

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minku, lift it up and throw it and you will obtain longevity berry,

which will boost your maximum HP up by 25. Now, enter the Twinpeak

Mountain.

Upon entering, go left and you should see the Magician who will keep

following you. It seems like the Magician has the ability to teleport

to places. Once the Magician sees you, he will teleport and appear

in front of you. Fear not, since the Magician is a very easy enemy.

The only thing that you need to take note of is that the Magician

has the ability to shrink his enemy. Run around and avoid his spell

and you should be all right. Hold R1 and press Square to assimilate

his 'Shrink' technique. Press the Circle button to use the 'Shrink'

technique. Anyone who gets shrunk become defendless and can be easily

stomped. Break the bincho field [Soldier Lardwick] which you will

first see. Jump on the lilly pad and use the 'Shrink' technique on

the King Maneater. When the King Maneater has been shrunk, you can

continue the path now. Jump over and you should see Leno, the dog

on the other side.

Note:If you did not see the Mayor, Leno will not be there and

instead, you will see a bone that is being left behind.

Pick up Leno and throw him over to the other side. The idea is to

carry Leno back to the village. Should Leno fall into the water, he

will return to where the bone is. Remember, don't toss leno into

the exit or he will reappear on the same spot, that is where the

bone is, at Twinpeak Mountain again. To pick the dog, Leno up,

simply press Square or Triangle button and then Square to toss the

dog. When you return, talk to the Mayor. He will ask you to speak

to Jon if you want to know more information about the five legendary

scrolls. Just in case you do not know, Jon is the prisoner whom is

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locked up near the entrances to the Dead End and Somnolent Forest

area.

Finding Bread and Water

=======================

Talk to the prisoner, Jon. He will thank you for saving Leno, his

dog. However, he has not eaten and drunk for days and he wishes to

eat some bread and drink some water. Agree to his request. Go to

the grocery shop and buy some Rye bread from the store. You can

obtain water from the well near the church. However, if the two

women, Mrs Grange and Mrs Lands, are there, you will have to wait

until they are gone. For your information, they are at the well

between 10 a.m to 4 p.m. To get the water, simply go near the well

and press Square. Once you get the water, WellH20, take it to Jon.

Jon gulps down the food and tells you that he is a "Treasure

Hunter". He says that he will tell you a secret if you agree to

free him. To free him, you have to get the key from the Meandering

Forest, with the help of his dog. Agree to this deal!

Sidequest

=========

Minku : A hidden path near the second bridge.

Enemies: Green Soldier 3, Herb Plant, Hopper, Magician,

Maneater, Sleepie.

Before you cross the second bridge to the Sleepie [those mushrooms]

at Somnolent Forest, keep a lookout for a secret hidden path and

you will eventually see another Minku.

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Meandering Forest

=================

Bincho Field: Seer Bevealy. [Up the slope in Somnolent Forest]

Treasures : Old Crown. [Up the slope in Somnolent Forest]

Enemies : Bee Plant, Green Soldier 3, Herb Plant, Magician,

Maneater, Red Soldier 1, Sleepie, Thorny Bushes.

Go inside the Somnolent forest until you have reached the sign

'meandering forest'. You cannot go forward any more because there

are spikes around. Assimilate the 'Hop' technique from the Hopper

[looks like a red flower] and you will be able to hop and overcome

the thorny bushes. Before that, there is a slope on the right side

of the screen and you can go up the slope by hopping. There is a

bincho field [Seer Bevealy] and a chest [Old Crown]. To break the

Bincho field and the chest, you have to stop hopping. You can stop

hopping by pressing the Circle button or wait for a while. However,

once you stop hopping, you have to assimilate the 'Hop' technique

again from the Hopper to overcome the thorny bushes.

Enter the meandering forest. You should see Leno. Follow Leno. Along

the way, there are many enemies and you need to kill them in order

to protect Leno. If you get lost, simply enter the exit in the south

and then enter again to start all over again. You will eventually

arrive at the graveyard. Yeah, dog has a sensitive nose. Examine the

top left tomb in the graveyard to retrieve the key. Now, return back

to the village to free Jon.

If it's not midnight, Jon will ask you to come after midnight, so as

to prevent arousing any suspicion. [Hey, you are freeing a prisoner.

You can't do that in broad daylight, right?] Come back after midnight

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to rescue him. After rescuing Jon, he asks you to collect 4 logs and

meet him in Twinpeak Mountain.

Collecting the First Legendary Armour, L-Brace

==============================================

Bincho Field: Mercenary Meitlofe, [Left of the three poles is]

Shepherd Buffalo, [Under the bridge]

Knight Lardwick, [Beneath the pole after log#1]

Carpenter Carvey. [Where log#2 is]

Minku : Left of the memory box on a cliff.

Treasures : 200 Drans, [Left of the memory box]

Old Book, [At the waterfall]

Dagger. [Near where you save Shepherd Beefalo]

Enemies : Blue Soldier 1, Green Soldier 3, Herb Plant, Magician,

Maneater, Red Soldier 1, Sleepie.

Enter Twinpeak Mountain. Past the lilypads and continue up the

path. There are Drans at the top of the 2 poles. Jump and climb

up to the peak of the poles to get the Drans. Continue up the path

and the path will turn left. You should also see the irritating

Magician. Continue walking and you should see a bincho field. Break

the bincho field [Mercenary Meitlofe]. Continue walking and you

should see three poles. Jump from pole to pole to get to other side.

Remember to climb up to the peak of the poles to get bincholons to

restore your BP. Walk left and open the chest to find out that it

is actually a 'Memory Box'. Choose the first option to leave your

memory. Note that a minku is found on the far left end of the cliff

of the memory box. You will need to jump from a great height to

reach cliff. Come back at night to get the minku. Or you will have

to wait until you get the L-Brace to climb the cliff. There is also

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another treasure chest [200 Drans] if you continue walking left

from the memory box. Go right and up the slope. As you continue

walking, you should see a treasure box behind the waterfall. Get

the treasure chest [Old Book] behind the waterfall by jumping

over. Be careful! Don't fall into the water. Now, return and go up

the path and into the cave. Inside the cave, you need to perform a

series of jumps to make your way through to the exit. You should

eventually arrive at a bridge.

There is a bincho field [Shepherd Beefalo] and a treasure [Dagger]

below. Climb down the vine. Note that the vines are electrified.

If you come into contact with electricity, you will hurt yourself.

The treasure chest [Dagger] is located somewhere just below the

bridge, that is the end of the bridge where you first come out

while the bincho field [Shepherd Beefalo] is located at the

very far end of the bridge at the bottom. Be careful not to fall

into the water as you will get hurt. Search around and you will

eventually find the bincho field [Shepherd Beefalo] and the treasure

[Dagger]. Now, make your way to the other side and enter the entrance.

Continue heading to the right, up the slope. When you see a tree,

do a Lumina Rotation to chop off the tree. Then, go to the fallen

tree to recieve log. Repeat this for four times for every tree you

come across. Just in case, you have forgetten how to perform a

Lumina Rotation, hold R1 until the gauge bar is full and press the

Triangle button to perform.

Keep on going. Notice the 'reddish' walls? It means that the walls

here can be climbed. These can be done if you have the L-Brace.

Anyway, you will get it sooner or later. Don't worry about this.

Continue walking until you see the first tree. Chop down the tree

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and collect your first log. From where the first log is, there is

a pole. Just climb down the pole and beneath it, you should see a

bincho field [Knight Lardwick]. Need i say more? Break the bincho

field and free Knight Lardwick using your Lumina sword by pressing

the Triangle button. Continue walking until you see the second tree.

Near the second tree, you should see a bincho field [Carpenter

Carvey]. Rescue Carpenter Carvey by breaking the bincho field and

chop off the second tree to get your second log. Now, continue

walking up and eventually, you will see the third tree. Now,

remember this spot. Chop the third tree first and get the third

log. Okay, you should see a pole nearby, right? Climb up the pole

to the peak and look right. You should see a bincho field [Weaver

Dineretta]. Well, you can't break the bincho field now because

it's very far away from you. It is very likely that you will fall

into the waters and get hurt. In order to jump across, you need

to have the L-Belt so that you can perform a double jump. Now,

keep going left until you see the fourth and the last tree.

Chop off the tree and recieve the fourth log. Continue to make

your way up until you see Jon.

Jon says that he does not know much about the legendary scroll.

Upon hearing this, Musashi blames Jon for asking him yet. However,

Jon then says that he has heard about the legendary armour that

exists somewhere here in this Twinpeak Mountain. To help Musashi

to find the legendary armour, Jon builds a raft for Musashi. Now,

be prepare for the exciting and thrilling raft ride.

Note:Knight Lardwick will not teach you Crosswise Cut until you

have defeated the Skullpion, that is the crest guardian

and the boss for Chapter 1.

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Raft Ride

=========

Bincho Field: Doctor Tung.

Treasures : 200 Drans, [On a cliff after the raft ride]

Bracelet. [On a cliff after the raft ride]

Forget about collecting Drans. You have to ride a raft downstream

against the strong current. Along the way, there are many huge and

small boulders and they act as obstacles. Towards the end of the

path, there will be some soldiers fishing, throwing rods at you.

Never mind about this first. In this raft ride mini-game, you have

to avoid obstacles by jumping, dodging and so on. If you hit any

obstactle four times, it's KO for you and the game will end. However,

just like the first chapter when you are being chased by a statue

head, you have unlimited continues if you fail but take note that

time still goes on. My advice is keep on practising!

The first part is pretty straightforward. I won't say it's really

easy but with a few practises, you should have no problem. You

will eventually ride the raft down the waterfall. Now, there are

two different routes for you to take. The left route takes you to

a bincho field [Doctor Tung], while the right route takes you to

a cliff.

If you take the left route, you can break the bincho field and rescue

Doctor Tung. Once Doctor Tung is rescued, you can talk to him in the

castle and he will heal you completely by recovering your HP and BP

fully. After rescuing Doctor Tung, you have to make your way up the

Twinpeak Mountain all over again and take the raft again and then

take the right route this time. However, even if you don't save

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Doctor Tung, there is another easier way. When you get the water

scroll in Chapter 3, you can create a water shield and float in

water to break the bincho field and rescue Doctor Tung at Twinpeak

Mountain. Either way, it's fine. If you want to challenge yourself,

try taking the left route during the raft ride to save Doctor Tung.

Now, assuming you are taking the right route, after a while, you will

come to a part whereby you will see soldiers fishing, throwing rods

at you. If that's so, good luck because just a little bit more and

that's the end. The current will eventually take you to a cliff.

After anchoring, go up the stairs and open the treasure chest

[Bracelet]. Don't jump down from the cliff first. Walk furthur

down the screen and you should see a treasure chest [200 Drans].

Then jump down and head back to the village as there will be

nothing for you to explore.

Steamwood Reactor Part 1

========================

Minku : On a cliff to the right of the Gondola ride.

Treasures: Manual, [Given by Fores]

Aged Coin. [Left path before entering Steamwood]

Go to the pawn shop to appraise everything you found, including the

Bracelet that you have just found. You also discover that once the

Bracelet is appraised, it changes to L-Brace, one of the legendary

armour. Once you have L-Brace, you can climb up a cliff by pressing

the Square and Triangle button alternatively. When you exit from

the shop, the Mayor will appear and talk to you. He says that the

Steamwood Reactor is having a big problem. He wants you to help

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him. Agree to his request. The Mayor will ask you to talk to Fores,

the steamwood administrator. Before that, go and save your journey

in the inn.

At the Gondola, to the left and right are cliffs. First, climb up

the right cliff. You should notice an animal dung if it is in the

daytime. Wait until 2300 and get another longevity berry from the

minku. If not, you can get it later, probably after stopping the

Steamwood Reactor from exploding. Now, climb the cliff to the left

of the Gondola. Upon climbing up, you should see a man running

about, panicking [and a house too]. That man is Fores.

Talk to Fores, the Steamwood administrator and he will tell you that

the Steamwood Reactor is about to be exploded. He will give you the

manual and request you to go to Steamwood and close the eight valves.

If the valves are not closed within 24 hours, Steamwood will explode.

Well, even though, it says 24 hours, it actually mean 24 minutes

in actual time. After having a short conversation with Fores, the

timer will start to appear. Hurry to Steamwood now. You do not have

the time to waste now. Forget about treasures for the time being.

You can collect it later.

Go to the village and go to where the windmill is. Follow the path

up. Did you notice that there isn't any steam gushing out? Never

mind. Continue walking to the end and climb up the cliff. You

should notice a path to the left, which will lead you to another

treasure [Aged Coin]. Well, ignore that first since time is more

precious. You can collect it later. Enter the upper path and you

will reach Steamwood Reactor.

The entrance to Steamwood Reactor is locked. To open it, Musashi

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has to close the valve. Now, do some warm-up first before the real

test begins. Musashi will read the manual that Fores, the Steamwood

administrator has given you earlier. This is what you should do.

Gauges will appear. Once it reaches the OK zone, press X and the

pressure in the valve will rise up. Keep doing that until the

pressure has reached its maximum. Also, note that if you do not

press X at the OK zone, the pressure will descrease. You have to

make the pressure rise. When this is done, the door will be opened

and you have to get ready to enter Steamwood Reactor to begin the

real test.

Basically, the idea is about the same. However, this time, there

are 8 valves for you to shut down and they must be shut down first

from numerical order, meaning that you have to shut down valve #1

first, before you can shut down valve #2. Is that clear? If done

correctly, the red door will turn to green door. What adds to the

challenge is the introducing of the valve timer. Once valve #1 is

successfully closed, you have to run to valve #2 as quickly as

possible before the valve timer runs out. Once the valve timer

runs out, you have to start all over from valve #1 again. Each

time you successfully close a valve, more time will be added to

the valve timer. Get it! Furthurmore, some walls are electrified,

thus preventing you from getting to the valve that you want as soon

as possible. Not just that alone, the gauge rises up more and more

faster for each new valve. Thus, timing is very important.

When you have successfully stopped Steamwood Reactor from exploding,

Fores will open a path from Steamwood that links back to his house.

Yes, a shortcut, actually. By the way, if you fail to stop Steamwood

Reactor from exploding within the 24 hour [24 minutes] time limit,

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then you will see a special scene, following that the game will end.

This time, there's no continues.

Note:Try it yourself before you read below for the solution.

Strategy

========

When you first enter Steamwood at the first floor, take the elevator

up, then run to the right and shut down valve #1. Then, go to valve

#2. To reach valve #3, you must make a tricky jump onto one of the

orange-coloured pipes next to the walkway, and then hop over to the

valve. Be very careful. Take the elevator up to the second level,

then hop onto an orange-coloured pipe next to the elevator and jump

onto the main walkway. Run to the left, past valve #6 to locate

valve #4. Shutdown valve #4 and go to the left to shut down valve

#5, then all the way right to valve #6. Take the elevator up the

last floor and run to the left to shutdown valve #7. Lastly, finish

off valve #8.

Note:For more information on Steamwood Reactor, you might want to

read Steamwood Reactor Part 2.

Sidequest

=========

There are quite a number of things which you can do, including

getting a longevity berry from the minku, opening a treasure

chest and breaking bincho fields and so on. You need not do this

things in order. But, just remember to do these things.

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Minku : On a cliff to the right of the Gondola ride.

Treasures: Aged Coin. [Left path before entering Steamwood]

Get the minku on a cliff to the right of the Gondola ride if you

have not done so. Take back the path that you just came from and

on your way, take the treasure chest [Aged Coin] if you have not

done so.

For more information about getting the minku and the treasure

[Aged Coin], please read Steamwood Reactor Part 1 for more

details. I have explained how to get the minku and the treasure

chest earlier, so i won't spend too much time explaining.

Bincho Field: Musician Pianissimeat, [Near Earth Crest]

Acrobat Sausages. [Right pipe of Steamwood]

You can go back through the shortcut that Fores has just created

to Fores' house or go back through the same way that you have

just come in. If you have not broken the two bincho fields

[Musician Pianissimeat] [Acrobat Sausages], take back the path

that you have just taken. After climbing down the cliff again

[near where you get the treasure chest, Aged Coin], you should

notice many pipes around. Near the Earth Crest, to the left,

is a pipe. Follow where the pipe leads and you will find a bincho

field [Musician Pianissimeat]. After that, return and go down

the path. Somewhere along here, to the right side of the screen,

is a pipe. Follow where the pipe leads and you will find a bincho

field [Acrobat Sausages]. If you continue to search here, you

should find Drans here. [Not inside treasure chest] Once you

have both the Clown and his partner, Acrobat Sausages, they

will be able to perform a stunt for you.

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Note:Just in case, you have difficulties finding Acrobat Sausages,

at the title screen, wait for a while and a demo will be

shown. Sometimes, the demo shows you how to get Acrobat

Sausages.

Bincho Field: Maid Loinette. [South of Somnolent, previously block

by steam]

Treasures : 500 Drans. [Near where you save the maid]

Technique : Dashing Pierce. [Learn from Maid Loinette]

Remember that there's a bincho field in Somnolent Forest, whereby

the path is being blocked by steam and because of that, you cannot

reach it. Now, go there and break that bincho field [Maid Loinette].

Near where you save Maid Loinette is another treasure chest [500

Drans]. Visit the Allucaneet Palace and talk to Maid Loinette, the

9th person and she should teach you the Dashing Pierce technique.

Talk to Acrobat and he will say that he can perform a stunt for

you but Clown has the final say. Oh, Acrobat Sausages cannot decide

for himself. So talk to the Clown, the 3rd person. Clown will say

that he needs an orange, in order to perform a stunt. However, orange

is not available now at the moment. You can only buy an orange

from the grocery shop until chapter 3. Therefore, you have to wait

until chapter 3 to learn the Shish kebab technique.

Now, when all these sidequests are done, return to the village

and talk to the Mayor. Be prepare to get your first scroll.

Searching for the Earth Scroll at Twinpeak Mountain

===================================================

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Minku : Left of the memory box on a cliff.

[If you have not gotten yet]

Treasures: Longevity Berry.

Enemies : Maneater, Magician.

Once you have saved Steamwood, return to the village and talk to

the Mayor. In return, he will give you a Longevity Berry to boast

your maximum HP up by 25. After that, the Mayor explains to you

why Steamwood went berserk. That's because a man with a cape did

it. Also, some villagers have claimed to see the man with a cape

entering Twinpeak Mountain. So, did you realise anything fishy?

Enter Twinpeak Mountain. First, go to where the memory box is

and save your memory there. Remember the minku on a cliff at the

far end left side of the memory box, which i have told you earlier?

You can use L-Brace to climb up the cliff and get the minku. You

can choose to get it later if you wish. Now, from where the memory

box is, walk a little left and then go up. You should see Rootrick,

the man who has kidnapped Princess Fillet.

Climbing Competition

====================

What can i say here? Rootrick accidentally leaks the information to

you that a legendary scroll is found at the peak of this mountain.

Is there a conspiracy...? Rootrick will challenge you to the top

of the mountain and whoever can reach the peak of the mountain will

be able to grab the legendary scroll first. Well, it's very easy

actually. Rootrick is so clumsy and perhaps fat. How can he climb

faster than Musashi? Once Musashi has reached the peak of the

mountain, Musashi is up to his usual evil trick. Found a big rock,

aim at Rootrick and throw the rock down. Musashi then laughs at

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Rootrick. Too bad, Rootrick! Who ask you to climb so slow? [Did

anyone mention about the Steam Knight?]

Finding The Crest Guardian

==========================

Now, go and get your first legendary scroll, the Earth scroll. The

scroll will tell you to kill the Earth Crest Guardian, in order to

liberate the Earth Crest. Congradulations for obtaining your first

legendary scroll!!!

Question:How do I go down now? There is a big boulder there blocking

my way.

Answer :You have to somehow make the big boulder fall. That is

when the first use of the Earth scroll comes in handy.

Go to the main menu and you should see the word, sword.

Choose Earth instead of Normal. After that, you should

notice that the symbol on the bottom left screen changes

to that of an Earth symbol, instead of the normal Sword

symbol. Fill up the gauge bar on the bottom left side of

the screen by pressing R1, then press the Triangle button

to create an Earthquake. The boulder will break and fall.

Now, jump down from here.

Note:Please read the basic tactics section about legendary scroll

for more details.

Bincho Field: Doctor Tung. [If you have not saved yet]

Treasures : Rock. [At the peak of the Twinpeak Mt]

Enemies : Blue Soldier 1, Green Soldier 3, Herb Plant, Magician,

Maneater, Red Soldier 1, Sleepie.

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If you have not gotten Doctor Tung yet, go to where the raft is. The

raft is found at the usual place, which is where you have gotten it.

Note that if you don't get Doctor Tung now, you will have to wait

until Chapter 3, when you get the Water scroll.

Go to where you first meet Jon in Twinpeak Mountain. When you reach

there, you should see a hovering boulder. Use the power of the Earth

scroll to shake loose the suspended boulder. Now, swing across the

large gap by using jutting pegs in the mountain wall and eventually,

you will climb up to the mountain top. Be careful not to fall because

it's very likely that you will fall into waters or have to start all

over again. When you reach the peak of the mountain, get the treasure

chest [Rock]. Now, it's time to leave Twinpeak Mountain. Head for

Allucaneet Palace. You can go all the way back from where you come

or simply jump down from a spot whereby you will land.

When you return to the village, Jon, the treasure hunter will appear

and talk to you. [Hmm... Where's the Crest Guardian?] Before you

enter Allucaneet Palace, go to the pawn shop and appraise all the

items that you have found. For example, when Rock is appraised, it

will change into Crystal. Sell Crystal for 2500 Drans. Also, buy

any action figure, recovery item from the grocery shop. Now, head

for Allucaneet Palace.

At Allucaneet Palace

====================

Go to the palace and immediately talk to Steward Ribson. He will

tell you about the presence of the Crest Guardian in Hell's Valley.

He wants you to defeat the Crest Guardian and liberate the Earth

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crest. To help you to defeat the Crest Guardian, Steward Ribson

will send more people to assist you. The four people are Carpenter

Carvey, Mercenary Meitlofe, Knight Lardwick and Soldier Lardwick.

Note:If you have not saved all four people, you will not be able

to enter Hell's Valley to fight with the Crest Guardian.

This is because the gate to Hell's Valley is locked and you

need them to open the gate for you. If you have missed out

anyone of them, go and find them now.

Now, be prepare to fight the Crest Guardian, skullpion, the final

boss in Chapter 2. Make sure that you have lots of items like

cheese [keep them as long as possible], W-Gel and so on. Take all

the minkus and break all the bincho fields if you have not done

so as these are sources of HP and BP boosters respectively. After

that, go to sleep, and then save in your inn. Make your way to

Hell's Valley.

Note:Just in case, you do not know where Hell's Valley is, enter

Twinpeak Mountain entrance and then head all the way to the

right.

Along the way, you will come across a bincho field [Knitter Lunchetta]

After rescuing Knitter Lunchetta, she will first tell you about the

existence of the legendary cloth. Also, you need to use the power of

the Earth scroll to create earthquakes to cause the boulders above

you to fall into the pits, so as to act as stepping stones for you.

Your friends are waiting for you at the dead end. Now, be prepare to

fight the Crest Guardian, Skullpion, the final boss for chapter 2.

Crest Guardian: Skullpion

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=========================

Below shows the description of the various attacks that Crest

Guardian: Skullpion will use on you. There are five main attacks.

Spewing Sand

-------------------

You can avoid this by outrunning the stream and and staying behind it.

This is a great time to charge your gauge bar, provided you are far

away from the sand stream.

Ram

-------------------

He will ram at you sometimes. Just move around the area to dodge his

attack.

Tail Sweep

-------------------

It will swing its tail. Hop over it to avoid.

Attack Comrades

-------------------

It will attack your comrades, causing your comrades unable to assist

you. Before he gets the chance to attack your comrades, use earth

scroll to create earthquake.

Ground Sweep

-------------------

This attack consists of him sticking his tail into the ground and

making it pop out under Musashi's feet. Keep on moving once you see

it stuck its tail into the dirt. If you get hit, you will not only

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recieve damage but be poisoned also. Thanksfully, you can use the

antidote that you bought from the store or using earth scroll to

create Earthquake to make the antidote in the basket to topple and

land on the ground, then use it to heal yourself.

Here's the Strategy

-------------------

Skullpion is smarter than average boss and will occasionally attempt

to climb the wall to attack one of your comrades. If any of them is

hurt or injured, they won't be able to assist you in transporting

loads. Your comrades will transport loads like bombs, antidotes,

stones. Each bomb that hits the crest guardian, Skullpion, takes

away 10 HP from him and each large stone takes away 100 HP from him.

Use the power of the Earth scroll ability to create Earthquake to

cause the item in the basket to trip over and land on him, especially

items like bombs and large stones. Do this repeatedly, and Skullpion

will eventually become unconsious. When Skullpion is unconsious, his

core will be exposed. Use your Lumina sword to attack his core by

pressing the Triangle button. This will do him damage. Repeat this

procedure until the Crest Guardian, Skullpion dies.

Tips:You can also pick up the large stone on the ground and throw

the large stone at him to damage him.

Once you have defeated the Crest Guardian, Skullpion, head to the

village and you will complete Chapter 2.

Congradulations!!! You have completed chapter 2. Remember to buy the

last action figure for the series 2, that is Skullpion, of course.

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===============================================================

========

6.III)Chapter 3: Saving Tim!!!

===============================================================

========

Sidequest

=========

Minku : The same place where you fought skullpion,

On a cliff near the Earth crest.

Technique: Crosswise Cut.

After you have defeated the Crest Guardian, Skullpion, come back

after 2300 to the same spot where you just fought it, there should

be a minku.

Remember that there is an Earth crest near where you rescue Musician

Pianissimeat in Somnolent Forest when you are on your way to save

Steamwood? Go to the Earth crest. You should notice that the Earth

crest is glowing. That is because you have defeated the Crest

Guardian, Skullpion. Liberate the Earth crest by using the power of

the Earth scroll. For your information, to liberate a crest, it's

actually the same thing by holding R1 until the gauge bar is full

and then press the Triangle button when using a particular scroll for

a particular crest. Once the Earth crest is liberated, part of the

cliff will collapse, revealing the inner rocks. Now, you can climb

up the cliff. You should see another Minku also.

When you visit Knight Lardwick in the Allucaneet Palace, he will now

teach you a new technique, Crosswise Cut.

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Vambees Roaming the Village

===========================

Once the Crest Guardian, Skullpion has been defeated, return to the

Grillin' village. On your way back to the village, you will see the

Mayor and Hotelo standing outside the general store. Their faces

seems to look rather worried. Notice that all doors are closed in

the village? Heard the chilling music? Does it create an ominous

feeling? Something horrendous must have happened.

If you happen to return to the village at night time, you may see

vambees roaming around the village but rest assured that they can't

hurt you. Ignore them for the time being! It appears that these

creatures are being set freed because the Earth Crest Guardian,

Skullpion is being defeated.

After having a short conversation with the Mayor and Hotelo, you

should learn that Tim has contacted a disease and is on the verge

of turning into a vambee. To cure his sickness, Tim needs a special

medicine called Remedy. The two ingredients that are needed to

make Remedy are Misteria and Aqualin. Misteria is a flower that

blooms in the underground mine tunnel between 3.00 a.m to 7.00 a.m

and Aqualin is actually the water found in a spring at the peak of

the Twinpeak Mountain. [Remember where you get the item, Rock?]

On seeing that retrieving the Misteria is a much more tougher job,

the Mayor decided to send you to the underground lake to find

Misteria while Hotelo will go to Twinpeak Mountain to get Aqualin.

Anyway, who knows what's going to be inside the underground lake?

Mutated creatures...??? Overexplosure to Binchotite...??? Anyway,

agree to the Mayor's requests. After all, saving a life is more

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important. In order to enter the mine, you need to obtain the key

from Wig, the man living in the windmill.

Note:Vambees are half-vampire, half zombie, whom are developed by

the Thirstquencher Empire. Anyone who gets bitten by a vambee

will be turned into a vambee after some time. The only way to

save a person from turning into a vambee is to let the person

swallow Grillin's traditional Remedy. The ingredients to make

Remedy are Misteria and Aqualin.

Note:Since your task is to collect Misteria in the underground

lake, you will definitely come across Binchotite, a toxic

poison found in mines, which has the ability to mutate a

creature. If you happen to fall into a binchotite in the

mines, you will be poison. So, make sure that you have

bought some antidotes. Also, it is quite tedious to make

your way through the mines to the underground lake and it

takes a reasonably quite long period of time. So, make

sure you have some Mints or H-Mints with you, just in

case, Musashi gets tired.

Note:During this time, when Hotelo is out at Twinpeak Mountain to

find Aqualin, visit the inn and choose the second option to

talk to Motelo. Motelo is Hotelo's brother and he will help

his brother to look after the inn temporary when Hotelo is

away. Well, it's nothing much important but just to inform

you that Hotelo has a brother.

Note:Before you go and get the Mine Key from Wid, who is living

in the windmill, make sure that you have completed all the

sidequests that i have listed above. That includes finding

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the minkus and learning the Crosswise technique from Knight

Lardwick. [Refer to above for more details.]

Getting the Mine Key

====================

Treasure: Mine key [From Wid, the man living inside the windmill]

Wid does know something about Misteria. Unfortunately, Wid is a

late sleeper and he only wakes up at odd times of the day. He

will open the door very late at night, usually around midnight

and open the door until the late morning. When the door is not

opened, what can you conclude from here? Yes, he is sleeping. Wid

will open the door until 2300 or at 11 p.m. For your information,

you can find him in the windmill between 11pm to 11am. Knock on

the door by pressing the Square button and he should come out

of the house. After having a short conversation with him and

explaining to him about Tim's condition, Wid will give you the

Mine key. Remember the door that is sealed near the restaurant???

As the underground mine was very dangerous [Rumoured to have

mutated creatures roaming about], the door was sealed to forbid

people from entering. Now, with the Mine Key, open the door and

enter the mines.

Inside the Mines

================

Bincho Field: Carpenter Dicey, [Bottom middle of the conveyor belt

room]

Knight Brisket. [Top-left of conveyor belt room]

Enemies : B-Eater, Sphere Bat, Toad Stool.

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Turn right at the intersection of the wooden sign, follow it and

then climb the pole past the wooden Toad Stool. In the next area,

it leads you to wooden walkways and spinning contraptions whereby

you have to cross the ferris wheels. It requires some timing and

generally, it's quite easy. Hop onto one of the passing platforms,

time yourself well. Then, jump if you think you are able to land

safely. If you happen to miss the platform, Musashi will fall and

be sent tumbling onto the black void below, causing some damage.

Eventually, you will come across a big fan. Do not go to the other

end if you have not collected Misteria. This is the way to the

exit. Hover above the fan and slip through the blades when the fan

stops spinning. Don't worry, the blades will not cause any damage.

Jump down the fan to the underground. Save your memory on the

memory box. Take the left path and not the right path. When you

enter the room, you will see many conveyor belts and some wooden

platform. Note that there are two bincho fields in this room, one

on the top left of the screen [Knight Brisket] and another one on

the bottom middle [Carpenter Dicey]. Break these two bincho

fields to save them. After saving Knight Brisket and Carpenter

Dicey, continue your path to reach to the underground lake.

Tips:If Musashi is tired, he will have an extremely difficult

time moving, especially having to deal with those fast-moving

conveyor belt. It's best to relieve himself by giving him

some mint or Hi-mint. If you don't have these items, give

Musashi a short nap. Don't force yourself too much or you

will end up wasting your HP. Trust me, it will be much more

easy after taking a nap than when you are very tired. Be

careful! Don't fall! Musashi can't fly!!!

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Collecting Misteria

===================

Bincho Field: Chief Gravie, [One of the surrounding four islands]

Cook Mary-Nade. [In the centre big island]

Minku : One of the surrounding four islands.

Treasures : Old Glove, [One of the surrounding four islands]

Misteria. [In the centre big island]

You are now at the underground lake. In the middle of the screen

is a big island and surrounding the middle big island will be four

small islands. Use the lilly pad to get to the middle island and

eventually make your way to the top. You will then find a flower

at the top. Yes, it's Misteria. Sleep until the flower blooms

between 3.00 a.m to 7.00 a.m. When the flower is blooming, you

can obtain Misteria. Also, note that if you are poisoned, use an

antidote first before you sleep. After getting Misteria, it's time

to head back but first, let's break the bincho fields, get the

minku and the treasure.

If you look carefully, in the middle of the island, there is a

bincho field. [Cook Mary-Nade] You have to use the lilly pad to

get to it. Four islands surround the middle island. Just use the

lilly pad and check out the four islands. There is a treasure

chest [Old Glove] on one of the four islands, one bincho field

[Chief Gravie] on another one of the four islands, and a minku

on another one of the four islands. Basically, the treasure

chest, bincho field and minku are found on each separate islands.

Get what i mean? My advice is get the minku and the bincho field

last because that's when your HP and BP will be very low. That's

why i say get the Misteria first. Break the bincho field [Chief

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Gravie] to regain your BP and get the longevity berry from the

minku to regain your HP.

Exit the underground lake and you are back to the conveyer belts.

If you have not found all the bincho fields and minku, please save

them now. Make your way back until where you first see the memory

box is. Leave your memory here. There will be a spot for you to

climb up to the fan. Next, take the right path with the help of

the fan blowing. As i have mentioned before, this is the exit. The

final part here is quite easy. You will eventually reach a part

whereby there will be some sort of elevators everywhere and below

you is full of binchotite. Now, don't fall into the binchotite

because you will be poisoned. Slowly, make your way up. The exit

is at the top-left of the screen. Finally, you are back at the

village. Hand the misteria over to the Mayor. The Mayor then

says that Hotelo has not returned to the village yet. Something

undesirable must have happened to him. The Mayor now wants you to

go to Twinpeak Mountain to find Hotelo, as well as, go and get

Aqualin.

Sidequest

=========

Technique: Tenderize

Go to Allucaneet Palace castle and talk to the 21st person, Knight

Brisket. He will teach you a new technique called Tenderize. Doctor

Tung is the 37th person. Talk to him if you want to restore your

health. He will then give you SP-recover.

Finding Hotelo and Collecting Aqualin

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=====================================

Treasures: Aqualin, [Peak of the Twinpeak mt],

Rock. [If not collected]

Enemies : Blue Soldier 1, Green Soldier 3, Herb Plant, Magician,

Maneater, Red Soldier 1, Sleepie.

Go to Twinpeak Mountain. Make your way up as usual and you should

find Hotelo inside a cave. He looks despair and says that Tim has

only 12 hours left before he turns into the vampire. In the game,

12 hours mean 12 minutes so you will have to move fast. Hotelo is

very disappointed with himself for not being able to save Tim. He

says that it is too dangerous to go forward and it is fated that

Tim will be turned into a vambee soon.

Now, in response to Hotelo's desperation, you are given two options.

Choose the first option and the 12 minutes time will appear on the

top-right side of the screen. Follow the same route which takes you

to meet Jon. You will see a boulder and use your Earth scroll to

shake loose the suspended boulder if you haven't. Then swing across

the large gap by using the jutting pegs and climb up to the top of

the mountain. Remember where you get the treasure chest, Rock here

at the peak of the Twinpeak Mountain? For your information, Aqualin

is actually the water taken from a spring at Twinpeak Mountain.

You will eventually come to a pole after doing all the swinging

stuffs. Climb up the pole and reach for the spring to get Aqualin.

Then, climb down the pole again. Notice that there are ledges on

the other side again? Now, jump onto these ledges and eventually

make your way up to get the treasure chest [Rock] if you have not

done so. If you have already opened the treasure chest, now head

back to where Hotelo is. Note that time is very precious. A life

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is at stake and whether Tim will be saved or not, will depend on

you. If you manage to give Aqualin to Hotelo within 12 hours [12

minutes], good luck because Tim will be saved. If not, read below

for more details. Whether you manage to give Aqualin in time to

Hotelo, return to the village.

Tips:You will notice a cliff just before you meet the sleepie

[the red mushroom] is. Climb up there to reach to the top

to save time. When you get Aqualin, you can also jump down

from the same spot at the cliff to save time.

If you manage to give Aqualin on time to Hotelo, you will speak

to the Mayor and Hilda at the grocery shop. They thank you for

saving Tim. To show their appreciation, you will get a free

orange from him. Not just that, the grocery shop will be opened

for the rest of chapter 3.

If you failed to give Aqualin to Hotelo within 12 hours [12 minutes],

you can still take Aqualin and return to the village. However, the

Mayor will tell you that it is too late but he will also try to make

use of the Aqualin and Misteria to make remedy and save Tim. However,

you won't receive an orange for free and the grocery shop will not

be opened until the next chapter, that is at chapter 4. You will have

to wait until Chapter 4 to buy an orange to learn Shish kebab from

Clown and Acrobat. Fear not, Tim will be saved in chapter 4 because

by that time, the Crest Guardian, Relic Keeper has been defeated and

everything, by right, should have returned to the normal. However,

Hotelo will blame himself [At chapter 3] for not being able to save

Tim. Feeling guilty, he decided to leave the village and the inn.

His daughter, Mint will be taken under the care of his brother,

Motelo. Noone knows where Hotelo has gone to. Motelo will say

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something like "It is a shame that Mint's father left the village".

Everytime you enter the inn, you will see Motelo instead of Hotelo.

If you managed to give Aqualin to Hotelo within 12 minutes, Motelo

will not appeared at the inn. Instead, it will be Hotelo. However,

this doesn't affect the game's ending.

Advice

======

If you can give Aqualin to Hotelo within 12 hours [12 minutes], it's

a great for you. Don't bother to purposely not give Aqualin to Hotelo

within 12 hours [12 minutes]. Of course, you can try it if you wish

but don't save this data. Getting a free orange might not be a big

deal, but think about this! The grocery shop will be closed for the

rest of chapter 3 until chapter 4. Later on, you are going to face

many tough monsters in the restaurant basement. You will definitely

need many healing HP items like C-Drinks, S-revive, Mints which are

extremely useful and can only be sold in the grocery shop. Okay,

though the bakery shop does sell healing items but most of the

items that you bought there, will spoil after several days and most

doesn't heal a lot of HP and BP. Besides, you can get a free orange

to learn Shish Kebab technique earlier from Clown and Acrobat, which

will definitely be of some use to you. The only difference is that

if you fail to give Aqualin, the inn will be replaced by Motelo

instead of Hotelo. There isn't much difference and it's sad to see

poor Mint having to lose her father at an early age. Do you bear to

see her so sad? And, even if you have Yogurt, it only heals 50 BP

and what's more, it removes 50 HP. Not to mention other items like

bread etc. Get what i mean? Obviously, it will be more tedious

later on.

Warning:Try it yourself!!! I managed to give Aqualin to Hotelo on

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time so i don't know what will happen later on if you did

not given Aqualin on time.

Credits:Thanks to Kevin Yuan <[email protected]> for telling

about Motelo, as well as what will happen if you did not

manage to give Aqualin to Hotelo within 12 hours [12

minutes].

Sidequest

=========

Technique: Shish Kebab.

Now, you have an orange in your inventory, right? That happens if you

manage to give Aqualin to Hotelo within 12 hours [12 minutes]. Go to

Allucaneet Palace and talk to Clown, the 3rd person in the list.

Note that you should have rescued Acrobat Sausages by now. Give the

orange to Clown. Clown and Acrobat Sausages will perform a stunt for

you. And, from their stunt, you will learn a new technique called

Shish Kebab.

The Vambees

===========

Now, your job is to investigate the source of the vambees like

where they come from and if possible, destroy them. First, talk

to the girl, Jam in the bakery shop. To chat with her, choose

the second option and she will talk about her father, Baker Towst.

Her father, Baker Towst had the habit of going to the bar at 1800,

that is at 6 p.m. Buy your items, then save and finally take a

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nap until 6 p.m. Next, wait outside the restaurant and you should

see Jam's father, Baker Towst arrived shortly. Baker Towst then

mentions that he misses the pork chop in the restaurant. He also

mentions that the restaurant is closed because the shop owner is

missing. The waitress of the restaurant, Wanda is now at the inn.

Go to the inn and talk to Wanda, the waitress in room 205 and

Macho in room 206. They will tell you that there are ghosts in

the restaurant and they come out of the restaurant when the time

is 2300. They will also tell you that the restaurant owner,

Mannick is missing. Now, go to the restaurant and wait until

2300. You should see ghosts [actually, it's vambee... but never

mind!] coming out from the restaurant. The door is now opened

for the vambees to get out of the restaurant. Now, while the

door is opened, run inside. You are now at the restaurant.

Check the counter and be prepare to enter the underground

basement. [Hmm... are you surprised that there's a basement

in the restaurant...?]

Inside the Underground Basement

===============================

You are now at the underground basement of the restaurant. You will

notice many soda bottles that are scattered around on the floor.

[Hmm... someone must have been to here but who?] Continue to move

furthur and to your surprise, you will see Mannick, the restaurant

owner. He says that he is here to find out why the vambees are

coming out from his restaurant and what have happened. [But, do

you believe him? A normal person won't dare to come to this

basement and probably run away like the others. Of course, Musashi

is an exception because he's the legendary brave fencer. There

must be a motive behind it.] He will tell you that the door, which

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is inscribed with four eyes, will lead you to some sort of boss

inside. [Hey, treasures actually.] You will have to find a way to

open this door. Notice that there are four other doors, each

inscribed with a different eye. Yes, enter all four doors and get

the eye from each door. Once you have collected all four doors,

you can open the door that is inscribed with four eyes.

Take note that Mannick can restore your health by giving you a

cake. Just talk to him and he will give the cake to you. There

is also a memory box so be sure to leave your memory. I will

first explain the first room from his left. Of course, you can

choose to enter the rooms in any order you like. It's fine with

you.

Note:Even if Mannick's cake can take care of your low HP and BP

but it doesn't have any effect on Musashi's tiredness. You

will still need to have some Mints or H-mints.

Bowler Plant Maze [To the left of Mannick]

=================

Bincho Field: Mercenary Potrowst. [Crackled wall]

Treasures : Shield, [Crackled wall]

Odd Hat. [Crackled wall]

Enemies : Bowler, Fire Vambee, Vambee.

Dodge the huge bowling seeds that are coming from the Bowlers

and make your way to the end of the path. Note that there are

pits around and you can hide inside these pits to dodge the

incoming bowling ball. Assimilate the 'Bowling' technique from

the Bowler. Note that each time you use 'Bowling' technique,

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it will consume away 10BP. There is a crackled room behind the

bowler. The wall next to the crackled room can be climbed.

First, use the 'bowling' technique and bowl towards the crackled

wall. This will reveal a room instead. Take the treasure chest

[Shield] inside this crackled wall. Remember the wall that i

say you can climb up? Yes, climb the wall. Eventually, you will

reach room with a bowler, break the wall to the right with a

bowling ball. Go and stand on the platform and bowl the vambees

away. The floor is very hot and after you have bowled the vambees

away, the floor become cold [mysteriously] and now, you can

advance your way. Make your way along the path and enter the

door at the end. You should notice a bincho field [Mercenary

Potrowst]. Bowl the crackled wall to your right to reveal a

room. Enter and take the treasure chest [Odd Hat]. Then, come

out of the room and take the elevator up. You will reach a room

whereby you will see an eye who will spit fire at you. Use

Lumina Rotation by holding the R1 button and when the gauge bar

is full, press the Triangle button to smash it to pieces. Note

that do not use Lumina Rotation face-to-face with the eye as it

is very likely that you will get hurt. Try attacking it using

Lumina Rotation from the sides. Once the eye is being destroyed,

a door will be revealed. Enter the door now to find another

bincho field [Mercenary Stue]. After that, take the eye orb. Now,

you have the first eye. Now, go back and talk to Mannick and

ask him to restore your health by asking him to give you a cake.

Be prepare for the next one.

Tips:The bowl ability can be quite fustrating to use. Not only it

consumes a lot of BP, 10 BP per bowl, there is also a chance

of missing your target. Isn't 10 BP quite a lot? So, how do

you ensure that your bowling balls will hit the correct target

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that you want? All right! You should notice a meter on the far

right side of the ball. The pointer will keep on moving from

left to right. If you press the Circle button when the pointer

is on the right side of the meter, the ball will curve to the

right. The same concept applies if the pointer is on the left

side, and the ball will curve to the left. It is best to press

the Circle button when the pointer is at the centre of the

meter to ensure that every shot is a straight.

Sidequest

=========

Treasures: Old Sword, [Crackled wall]

500 Drans, [Crackled wall]

Old Cloth. [Crackled wall]

Once you have assimilated the 'Bowling' technique, go to other

side whereby you should see the third and fourth room. Don't

enter any of these rooms yet. Look around and you will see a

crackled wall. Bowl the wall and you will find three hidden

treasure chests [Old Sword] [500 Drans] [Old Cloth] inside.

Whenever you return to the village, be sure to appraise all

the items that you have found so far, especially Old Cloth.

This is because when Old Cloth is appraised, it will change

into L-Cloth, which is the legendary cloth that Knitter

Lunchetta has told you before. You probably wonder what is

the use of the L-Cloth. Well, don't sell the L-Cloth. You can

sell any appraised items away, as long as it is not L-Cloth.

Just keep the L-Cloth for the time being. You will need it

to find another legendary armour. Now, proceed to the second

room.

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Teleporter Maze [To the right of Mannick]

===============

Bincho Field: Bailiff Jerky. [Take the right path]

Enemies : Lamp Bat, Ooze, Vambee, Wisp.

You should notice some moving platform. Take the right path.

You have to jump and make your way through. Well, this is

pretty easy, right? Keep jumping and don't fall down, if not,

you will have to restart again. kill the vambees along the

way or you avoid it. Note that you should not come too near

to the vambees because it would suck up your blood. Use your

Lumina sword to attack the vambees by pressing the Triangle

button. It will do up to about 40 to 90 damage, depending on

which sword you use and your level(s). Go down and exit. You

should notice yourself walking in the darkness. Avoid touching

the glowing blue ball, Wisp but use it as a source of light

to guide you. Use the poles to advance. Take the right path

first. You should also notice a bincho field [Bailiff Jerky].

After rescuing Bailiff Jerky, exit and return back to the

beginning and take the left path instead. Kill the vambees

and enter the room. Instead of coming to a room with poles,

you will have missing floor panels. Each panel that you step

on, will teleport you to a new place or take you back to the

beginning. Take the right warp point. Make your way through

and you will eventually reach another similar room. There are

two warp points. This time, take the left one. After that,

walk furthur and you will come to another room, again with

two warp points. Take the left one and make your way up to

get the eye orb. Also, remember to take the treasure chest

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[Powder] found here.

Warp Points: Right, Left, Left.

Note:Taking the alternate warp point will teleport you back

to the exit.

Tips:You can also assimilate the Lamp Bat to learn the 'Firefly'

technique to lighten up your darkened path. But, take note

that it is not as easy as you think it is to assimilate a

Lamp Bat. Also, if you have assimilated the 'B.O' from the

vambees, the bats and lamp bats will not attack you temporary.

Your priority should be avoiding the enemies in the darkened

room as the darkness will put you to a very disadvantage

situation.

Fire Maze [Left side of the other end]

=========

Bincho Field: Librarian Brisketta, [In the second room]

Soldier Hanky-Flanky. [At the fire maze in

the bottom screen]

Treasures : Old Pipe. [At the fire maze]

Enemies : CurseFire, Fire Vambee, Flying Vambee, Vambee.

One of the greatest challenges in the maze is to cross the rotating

blocks. The first two rooms are pretty easy but it gets more and

more tougher in the later rooms. Practise to cross the rotating

block in the first two rooms so that you are prepared for the later

rooms. Jump across the rotating blocks in the first two rooms. You

should find the bincho field [Librarian Brisketta] in the second

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room. You will need to go through a couple of more rooms with

rotating blocks. There will also be a room with swinging blades.

Avoid getting hit by the swinging blades. The next room will have

the blades, rotating blocks and a vambee. You will come to a series

of planks. Go far right to get a bincholon to restore your BP. Go

back and left to another one and go to the stone landing. Follow it

around to the rotating block and keep going down and get the bincho

field [Hanky-Flanky] and a heart tablet. Jump on the block and go

right to get the treasure chest [Old Pipe]. Go down and get another

heart tablet and then exit. The next room will have smaller landings,

some swinging blades, and CurseFires. Jump carefully! Good luck! The

eye orb is found just in the next room.

Tips:The rotating blocks can be fairly easy to hop across by jumping

against the direction that they are turning. You won't fall off

a block that is turning sideways if you try to hop across in

the opposite direction. Common sense, right? Just remain steady

and jump onto the side facing upwards whenever the block is

turning over. Nevertheless, practise makes perfect.

Ghost Maze [Right side of the other end]

==========

Bincho Field: Carpenter Cubey, [In one of the maze)

Knight Chucks. [The secret path beneath the circle]

Treasures : Helmet. [In one of the maze]

Enemies : Lone Mist.

Phew!!! This is the final room. Restore your HP and BP by talking

to Mannick and he will give you a cake. Now, enter the last room.

Jump across, go up and get pass the vambees. Run straight through

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the next two rooms and avoid the enemies. The door will remain

shut until you can move the blocks to the squares. Hmm... some

simple puzzle-solving time! The first one is pretty easy and i'll

leave this to you. In the second room, you need to shift the blocks

from top to top right square, middle block to bottom left square

and bottom block to top left square. Do this in order. Exit back

and enter again if you wish to restart everything again by entering

the door in the south, that is where you just come from. Once the

puzzle is solved, the door, to the north, is opened. Enter that

door. You will enter a room with falling and sliding blocks. Be

careful! You will also see a Lone Mist. Actually, Lone Mist looks

like a ghost or a soul. Use fusion to assimilate Lone Mist to

learn the 'Sublime' technique. 'Sublime' will consume away 8 BP.

Your soul can float around temporary around and search the place

so you know what you can expect later on. However, if any enemy

attacks you, while your soul is away, your soul will return back

to your body. Later on, you will reach a place whereby the room

will turn into complete darkness if you attempt to walk over it.

Furthermore, you won't know whether below you is a floor or just

a pit. Assimilate the 'Sublime' technique to keep a look out of

the place. Try to follow a certain pattern. Do the same in the

next few rooms and you will eventually find a treasure chest

[Helmet] and a bincho field [Carpenter Cubey]. If you fall, then

you will get hurt and have to start again. That's why it is

important to assimilate the 'Sublime' technique. Now, you will

come to the end. You will see a circle symbol somewhere. Jump

from this circle symbol to the bottom path. You will reach a

hidden room and you will find another bincho field [Knight

Chucks]. Use the warp point near you to return to where the

circle symbol is. Now, enter the final door and you should be

able to find the last eye orb.

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Collecting the Second Legendary Armour, L-Belt

==============================================

Treasures: Old Belt

Go to the door with the four eyes symbol inscribed on it. You

should see Mannick missing. Open the door and you will find

Mannick inside. Go to him and he will say that he bought this

restaurant because he has heard about the treasure here. When

he opened the chest, he found an Old Belt instead. Mannick

thought that he would strike rich with the treasure found here.

However, it turned out to be a disappointment. Mannick decides

to give the Old Belt to Musashi since he thinks that it is

useless for him. When you return to the village, appraise the

Old Belt, and it will change into the legendary belt, L-Belt.

The legendary belt, L-Belt grants user the ability to perform

a double jump. To perform a double jump, you need to press the

X button the second time when you are at the peak of your jump.

The double jump will enable you to jump higher and furthur.

About The Well

==============

After you come out of the pawn shop, the restaurant owner, Mannick,

says that he is very ashamed of what he has done and will like to

make up to the villagers by opening his restaurant. He says that

he will do his best to make the restaurant the best in the village.

[Hey!!! There's only one restaurant in the village. Of course, his

restaurant is the best in the village, right? No competition...!!!]

He then mentions that whn he went to the well to collect water, he

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found out that the well is completely dried up. Mannick requests

you to find a rope and climb down to the well to find out why?

Agree to his requests!!! But, first, there are some other things

which you need to complete first. Read below!!!

Sidequest

=========

Bincho Field: Weaver Dineretta [from the third log]

Treasures : L-Glove/L-Quilt.

Technique : Desperado Attack.

Enemies : Blue Soldier 1, Green Soldier 3, Herb Plant, Magician,

Maneater, Red Soldier 1, Sleepie.

Remember i told you about the third log in the Twinpeak mountain.

There is a bincho field [Weaver Dineretta] on the right side of

the pole which can only be accessed after you have gotten the

L-Belt to perform a double jump. Now,go there, climb up to the

top of the pole and jump to the right. You should see the bincho

field [Weaver Dineretta] as you jump. Don't panic if you cannot

jump to the other side for the first time. If Musashi is tired,

just let him rest until tiredness reaches 20%. Musashi will jump

slightly better if he is not tired compared to when he is very

tired. Jump over to the other side, break the bincho field and

save Weaver Dineretta. At this point of time, you should have

gotten the legendary cloth by appraising the Old Cloth, which

you have gotten from, in the restaurant basement.

Talk to Weaver Dineretta, the 19th person in Allucaneet Palace

and she will give you two options to choose. Either make a

legendary quilt, L-Quilt for you or legendary glove, L-Glove.

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I chose Quilt instead of Glove and i got the legendary Quilt,

another legendary armour.

If you choose the Quilt instead of the Glove and get the L-Quilt,

whenever you sleep in the open, your HP and BP will increase at

twice of your normal speed. Now, BP don't get reduced. Furthermore,

you can reduce your tiredness to a minimum of 0%. Without L-Quilt,

the minimum tiredness can only be reduced up to 20%. And, if i

remember correctly, your HP will increase by 10 and BP will

increase by 8 periodically instead of having your HP to increase

by 5 and lose your BP by 5.

If you choose glove, you will get the L-Glove, which will increase

your critical attack %. Pretty useful since chances of performing

a critical attack has increased.

As for me, i find the L-Quilt to be more useful than the L-Glove.

Perhaps, that's because i didn't really go and try to get L-Glove.

The L-Quilt will help you in a lot of ways. Furthermore, with the

L-Quilt, you won't need to have many Mints and H-Mints. Whenever

you are tired, just sleep and your tiredness can be reduced at

a much faster rate and eventually reached 0%. However, the L-Quilt

has one downside. That is, the L-Quilt is pretty useless when you

reach Soda Fountain at chapter 6, which is the last chapter. This

is because at the last chapter, which is chapter 6, neither HP nor

BP will rise or decrease. You can't sleep in the Soda Fountain.

And, tiredness will never decrease. Anyway, i have listed out the

pros and cons of each legendary armour. It's up to you to decide

which legendary armour you want.

Note:It will take Weaver Dineretta three days to make the legendary

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Quilt or legendary Glove. Talk to Weaver Dineretta after three

days to collect your legendary Quilt or legendary Glove.

Visit the Allucaneet Palace. Talk to Knight Chucks, the 36th person

in the castle. Knight Chucks will teach you a new technique called

Desperado Attack.

Getting a Rope

==============

The rope can be obtained from the church by talking to Father White.

However, the rope is inside the church and the gate to the church

is locked and therefore, you will need to climb over the fences.

You should see Father White sleeping outside. He says that the church

is locked and he, himself also can't get in. Also, the church bell

is lost. Father White will then requests you to find it. He cannot

leave the church because he is afraid that ghosts will come into the

church, therefore, he has to lock the gate. He also says that he has

heard noises coming out from the church at 2 a.m. So come back at

2am. He will let you climb on his back to reach the roof. From the

roof, you will have to jump down to get inside the church.

Inside the Church

=================

Enemies: Vambee Soldier.

Once you are inside the church, you should see Bubbles. After

having a short conversation with Bubbles, she will send tons

of vambee soldiers inside the church to kill you. Survive the

battle until sunrise. Note that the vambee soldiers cannot be

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easily killed by normal attacks. They are only afraid of light.

This should be an easy battle for you. Just don't get hurt and

try to delay the time. Remember that you just jumped down from

the roof? Now, there is a big hole there. Sunlight can now

penetrate in. Get what i mean?

Here are some tips to help you:

1)Consider using the power of the Earth Scroll to create

Earthquakes to stun the vambee soldiers temporary.

2)Use Lumina sword to attack as it is your most powerful

sword, therefore does the most damage.

3)Try to carry them and throw them out to the outer ring.

Do not let too many vambee soldiers to come into the

inner ring and let them come near you. These will trap

you.

4)Take this opportunity to perfect your Crosswise technique

that Knight Lardwick has taught you.

With these tips given to you, i suppose you can manage these

yourself, right? Once all these vambee soldiers are defeated,

Bubbles will run away and Father White will give you the rope.

Inside the Well

===============

Treasures: Angel-Shaped Statue

After you have gotten the rope, go to the well and prepare to use

the rope to climb down to get inside the well. Hmm... i never

expect the underground is so big. Anyway, never mind! The first

thing that you should do is to get the Water scroll. After you

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have gotten the Water scroll, you can try and create a shield of

bubbles to protect you from fires, just float on water temporary,

or simply just shoot bubbles by pressing the Square or Triangle

button. Have fun playing with the Water scroll.

Now, search around and eventually, you will see the bell. keep

tossing the bell and bring the bell to the exit at the northern

reservoir. You will notice that it leads to the mine. Also,

take note that you cannot climb up the rope while carrying the

bell because it is too heavy. You will also notice a minku in

the underground tunnel. You can't get it now for the time being.

Get it later. Take the exit in the north as i have mentioned.

The rest is pretty straightforward again and you will eventually

make your way out of the mine to the village. Bring the bell to

Father White now.

Note:Actually, the concept of bringing the bell back is quite

similar to bringing Leno back from Twinpeak Mountain in

chapter 1. Make sure that you don't toss the bell into

the water or toss it too close to the exit. If Musashi

leaves the exit without holding the church's bell,

everything will be resetted and the bell will be back

in its original starting position.

To express his gratitude for bringing back the church bell, Father

White decided to give you an Angel-Shaped statue. He says that the

Angel-Shaped statue is the key to the fire god. Anyway, just accept

the gift from Father White. Who knows? The statue may lead to some

demon, or be more specifically another Crest Guardian. Before that,

let's do some other things first.

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Sidequest

=========

Bincho Field: Doctor Tung. [If you still don't have it yet]

Minku : Between the first and second wooden bridge in

Somnolent Forest.

Left of where Doctor Tung is.

Treasures : 200 Drans. [If not collected]

Enemies : Blue Soldier 1, Green Soldier 3, Herb Plant, Magician,

Maneater, Red Soldier 1, Sleepie.

If you still don't have Doctor Tung yet, this is the shortcut way

to get him without riding the raft. Go to Twinpeak Mountain until

you have reached the three poles. Don't JUMP. Create a Water shield

to allow you to float on the water. Keep going left from the three

poles and you should be able to see a bincho field. Break the bincho

field and you will save Doctor Tung.

From where you save Doctor Tung, go furthur left again by floating

in the water. You need to create a water scroll. Eventually, you

should see a Minku. I suppose you know what to do now.

Go to Somnolent Forest. When you arrive at the second bridge, use

the power of the Water scroll ability to create a Water shield.

Keep on floating and follow the stream until you reach onshore.

You should be able to find a minku somewhere onshore between the

first bridge and the second bridge.

If you have not collected the 200 Drans in Hell's valley near where

you collect the Bracelet, when you reached the entrance of Twinpeak

Mountain, simply use the Water scroll create a Water shield and keep

floating right. Then, climb up the staircase to the cliff. Don't jump

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down from the cliff. Instead, go right and you should see yourself

in Hell's Valley. Now, go and open the treasure chest [200 Drans].

Tips:Once you have the water scroll, take some time to float on

the waters in Twinpeak Mountain to explore the place. Once

you have the water scroll, there are quite a few shortcuts

which you can take. I don't want to tell you now. Explore

it yourself!!!

Finding the use of the Statue

=============================

Before you enter the restaurant, make sure that you have a plenty

supply of recovery items such as Cheese and so on. Buy a few

S-revive also. Also, sell away any unwanted items, especially

those items that have been appraised so that you can put in more

recovery items in your item inventory.

Wait until midnight. You should notice that the vambees are coming

out from the restaurant again. Enter the restaurant and immediately

head for the restaurant basement. You are now at the basement. Walk

straight down. You will notice that there is a door and in between

you and the door, is a big gap. Now that you have the L-Belt, you

can perform double jump and make it to the other end. Before you

jump, remember to leave your memory in the memory box. Go back up

to the entrance but don't go out. Run straight down. Keep dashing

and then perform a double jump. Does that make sense? Whatever it

is, it tests you on your double jump technique. If you still have

not mastered double jump yet, keep on practising.

Of all the levels up to now, the jumps here are the most difficult.

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There's lots more. Remember to watch your tiredness %. If lucky,

with a few tries, you may be able to jump over. If not, keep

trying. Good luck! Now, when you reach to the other end, use the

Angel-Shaped statue that Father White has given to you and the

door will immediately open. Enter the door now.

Finding The Crest Guardian

==========================

First Room

----------

The first room is the easiest of all. Use the Water scroll to create

water shield and float on the water. Make your way and eventually,

you will reach the door.

Second Room

-----------

The second room is where the challenge really starts. Just jump.

But there are two things to take note. Remember to watch your

tiredness %. If your tiredness % is high, you may not be able to

jump farther than you normally will. The second note is to always

create a Water shield around you, just before you jump. This is

to ensure you that just in case, you fall into the fire pits, the

Water shield will still be able to protect you temporary and that

you will not get hurt. Note that if you fail to jump over without

the water shield, you will immediately receive over 20 HP of

damage. Note that the Water shield only protects you from the

fire, the bats will still be able to hurt you. Jump and reach for

the exit. Sounds easy? Wait till you really go and try it and see

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how it feels like.

Third Room

==========

Bincho Field: Taster Salmonelli.

Enemies : CurseFire, Vambee.

This is more challenging and of course, the most toughest. Without

doubts, there are lots of jumps to take. Also, remember that

there is also a bincho field [Taster Salmonelli]. Be sure to save

Taster Salmonelli before you leave. I suppose you wouldn't want

to waste time to come back here again to save Taster Salmonelli,

right? Me, definitely not!

Hints and Tips

--------------

1)Be sure to have the water shield with you all the time to protect

you from fire.

2)Along the way, you will have to jump from block-to-block. The

block will sink when you jump onto them. This is because of

the pressure that you exert on the block. Common sense, right?

So quickly jump to the other block.

3)Along the way, you will see cursefire coming towards you. Run away

to a good position and shoot bubbles rapidly to extinguish the

fires.It can cause quite a decent damage. And, let me warn you,

they are really very annoying as they will keep following you.

My advice is avoid them as much as possible.

4)You should see a rotating blocks with pits. Avoid getting too

close. Watch the pattern.

5)There are two pit holes here. If you jump onto them and it will

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do around 20 HP of damage on you. Use double jump to jump over.

over these pit holes. Be careful.

Fourth Room

===========

Finally, you are about to meet the Crest Guardian. The fourth room

is pretty easy. You will notice that there are four lighted flames

in the room. Use the Water scroll ability and shoot bubbles to

extinguish all the four flames. Once each flame is extinguish, the

room gets darker. Once the four flames are completely extinguished,

a door will be opened. It leads you to the second Crest Guardian,

The Relic Keeper. Are you prepare to fight him now? Anyway, there's

no turning back now. Either you fight him and win him or you will

die and have to restart the whole thing again. By the time when

you reach here, you probably have wasted quite a lot of recovery

items.

Crest Guardian: The Relic keeper

================================

Musashi will start laughing at The Relic Keeper because the ceilings

have started to collapse and knock on it. Musashi will also call The

Relic Keeper a loser. Now, the real battle has just started.

Use the water scroll to create a shield and keep on shooting bubbles

at him. Keep running from side to side while shooting rapid bubbles.

When it turns blue, he will keep attacking you, which does quite

severe damage. Many hits on the Relic Keeper will cause the ceiling to

collapse and eventually knock Relic Keeper unconsious. During this

time, his blue torso will be exposed. Quickly, go to the menu, choose

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normal and performs a jump to use lumina rotation. Hold R1 first, then

jump and press Triangle to hit the torso for a lumina rotation. This

should inflict him some damage. Remember to attack fast because he

will wake up very soon. Repeat the procedure over again and three hits

in the torso will end the fight.

Congradulations!!! You have completed chapter 3. Three more chapters

to go!!!

===============================================================

========

6.IV)Chapter 4: The Duel at Dragon Island!!!

===============================================================

========

Note:Tim will be saved by now, even if you fail to give Aqualin to

Hotelo within 12 hours [12 minutes] because you have defeated

the vambees and Relic Keeper at Chapter 3.

Sidequest

=========

Technique: Shish kebab

If you failed to give Aqualin to Hotelo within 12 hours [12 minutes],

you can now buy an orange from the grocery store now. Go to Allucaneet

Palace and talk to Clown, the 3rd person in the list. Note that you

should have rescued Acrobat Sausages by now. Give the orange to Clown.

Clown and Acrobat Sausages will perform a stunt for you. And, from

their stunt, you will learn a new technique called Shish Kebab.

First Task

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==========

When you first returned to town, knock on the door at the Mayor's

house. Mrs Govern, the Mayor wife will come out. Talk to her and

she will then tell you that the Mayor has a cold, and therefore,

the Mayor, himself, can't come out of his house. Lastly, she wants

you to check out the well.

Note:You can also check out the well first before talking to Mrs

Govern, the Mayor wife. If you check out the well first, you

will miss the above part that Mrs Govern, the Mayor wife tells

you. Anyway, this doesn't really mean much! It doesn't affect

the final ending. Save time, actually! It's up to you. Before,

you enter the well, make sure that you have appraised all the

items that you have found so far and sold it if these items

are useless. Also, be sure to visit the toy store and buy some

new action figures. Buy some recovery items from the grocery

store or bakery store also.

Inside the Well

===============

Minku : Inside the well on a ledge.

Treasures: Used Boots, [Inside the well]

Old Shirt, [Inside the well]

Armor. [Inside the tunnel] [Armour]

The rope is still there. New, climb down and enter the well. You

should notice that the Water crest is now glowing. Go there and

liberate the Water crest by using the Water scroll. Just in case,

you have forgotten how to liberate a crest, i will repeat it once

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more and the final time. In the menu, select the Water scroll and

at the bottom-left hand side of the screen, it will change into the

Water symbol. Now, hold R1 until the gauge bar is full and then

press the Triangle button while standing on the glowing Water crest.

That's how you liberate a crest. The same goes for other crest. Get

it? If you are liberating a Water crest, then use the Water scroll

and if you are liberating an Earth crest, then use the Earth scroll.

Does that make sense? So, i won't repeat this anymore.

After the Water crest is liberated, you notice that the water to the

cave will be emptied [to the north, that is where the exit is] while

the other side [where the rope is], the water level will rise. On

your way to exit the underground tunnel, that is about to enter the

mine, you notice two suspicious men. They are Ed and Ben. There will

be a short conversation between Ed and Ben and Musashi overhears

their conversation. So, they are the thieves behind the stolen bell

in the church. Eventually, Ed and Ben will leave.

After they have left

--------------------

1)Go and get the treasure chest [Used Boots] on the right side of

the reservoir.

2)Go back, pass the water crest and then, use the power of the Water

scroll to float on the waters to get the other treasure chest [Old

Shirt]. Note that when Old Shirt is appraised, it becomes L-Vest,

one of the legendary armour. The L-Vest has the ability to increase

your attack speed by allowing you to charge the gauge bar at twice

your normal speed.

3)Remember the minku that you can't reach previously? Now, you can

get it. I hope you still remember where the minku is. The minku

is found somewhere on a ledge in the top corner of the screen.

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Just search around and you will eventually see it.

4)Remember that there is a tunnel? You can't enter it previously.

Now, enter the tunnel and make your way along the path. When you

reach the end of the path, open the treasure chest [Armor]. Notice

that there is a Fire crest nearby? Remember this spot! You have

to come back again after you have gotten Fire scroll and defeat

the next Crest Guardian, Froze Dragon.

When all these are done, make your way through the exit that leads

to the mines and return back to the village.

Sidequest

=========

Treasures: Glasses. [Underwater chest near the water crest in

Somnolent Forest]

Enemies : Green Soldier 3, Herb Plant, Hopper, Magician,

Maneater.

Go into the Somnolent Forest. Do you remember that there is a Water

crest there and that there is a treasure chest [Glasses] inside the

pond. The treasure chest [Glasses] cannot be opened at that time.

However, you can open it now. Use the power of the Water scroll to

liberate the Water crest while standing on the Water crest. The

water level in the pond should completely dry up. Now, you can go

down and open the treasure chest [Glasses]. Go to the pawn shop and

appraise Glasses. Suprisingly, it turns out to be the next legendary

armour, the L-Goggles. The L-Goggles has the ability to appraise

items on the spot. So, when you recieve an item that can be appraised,

L-Goggle will immediately appraise the item for you. Therefore, you

need not visit the pawn shop to appraise items anymore. Yes, save

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time, right? However, you still need to visit the pawn shop to sell

away appraised items.

Second Task

===========

This time, you must talked to the Mayor's wife, Mrs Govern. Talk

to her and she should mention about Mr lands who wants the Gondola

to be repaired. First, you will need three carpenters. Next, you

need to go into the scrap depository to obtain the Gondola Gizmo.

After talking to the Mayor's wife, Mrs Govern, talk to the Wid,

the man living in the windmill. After that, go to Allucaneet Palace

and talk to the three carpenters, CarpentA, CarpentB and CarpentC.

They should be the 13th, 18th and 27th person. The carpenters are

also called Carpenter Carvey, Carpenter Cubey and Carpenter Dicey.

Make sure that by now, you should have already saved them. If not,

you have to look for them in order to advance. You need to talk to

every single carpenter because if you miss one, you can't get the

real Gondola Gizmo at the scrap depository. You will know what i

mean later on.

Every single carpenter will then give you a short description of

how the Gondola Gizmo actually looks like, if you talk to them.

The people are Carpenter Carvey, Carpenter Cubey and Carpenter

Dicey.

The descriptions are:

First : Gold-rimmed and refining.

Second: Looks like a wheel.

Third : Has four calculation holes.

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After reading the descriptions given by these three carpenters,

enter the mine again.

Scrap Depository

================

Treasures : Gondola Gizmo.

Enemies : B-Eater, Cure Worm, Sphere Bat, Toadstool.

Once you are inside the mine, go to where the fan is. I hope you

still remember where it is. From the fan, jump down to where the

memory box is. Leave your memory in the box. Remember that you

take the left path to the underground lake to get Misteria? Now,

instead of taking the left path, take the right path. Go furthur.

You will eventually reach the end whereby you need to jump across

to reach to the other end. Since you have gotten the L-Belt now,

you can perform a double jump. You should be able to make it across

to the other side. Don't panic if you can't jump over the first

time. Keep trying! Make sure that you have a few antidotes with

you because if you fall down or comes too close in contact with

the blue toadstool, you will be poisoned. When you are poisoned,

you can't jump better than usual. Continue your path and you

will eventually come into a room. There are a total of four

similar Gondola Gizmo in the room but which one is it? Choose

one from the three clues given by the three carpenters and take

the suspected Gondola Gizmo back to the village and then return

to Allucaneet Palace and talk to any of the three carpenters.

Note that the Gondola Gizmo looks pretty much like a wheel. One

note to remember. Because the Gondola Gizmo is quite heavy for

Musashi to carry, Musashi can only carry one. If you take the

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wrong one, you have to come back here over again and then carry

back the suspected one until it is the right Gondola Gizmo that

the carpenters want. Before you look at the answers below, please

do some thinking first.

Tips:Notice that there are worms who kept rolling down from the

cliff? These worms are called Cure Worms. Assimilate the Cure

Worm to learn the 'Antidote' technique. It costs 6 BP. Press

the Circle button to cure poison.

Question:Which wheel is it?

Answer :Many may think that it is either the first left or the last

left because there are four holes from the middle. But in

actual fact, if you count the middle, they should have five

holes. Eliminate these two choices. Now, look at the other

description. Gold-rimmed and refining. The only choices

left are the second and third ones from the left. Look

closely! Which one looks more gold-rimmed or refined? The

answer is the third one from the left. Take the third one

from the left and return back to the village.

Grillin' Village is in Fire

===========================

Treasures: Calender,

Rocksalt.

Enemies : Flame.

After returning to Allucaneet Palace with the Gondola Gizmo, talk

to any of the carpenters. If the one you bring back is what the

three carpenters need, great for you as they will now go and repair

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the Gondola. Now, you will go to your room to sleep automatically.

When you wake up, you discover that you have overslept and you

immediately rush out of your room to the village. The moment you

step into the village, you smell something burning and see Mrs

Govern, the Mayor wife standing there panicking. Surprisingly, the

whole village is in fire. Now, use the power of your Water scroll

to extinguish the eight flames. Create a Water shield around you

and hold the Square button to shoot bubbles rapidly at the flames.

The flames should get smaller and then slowly get extinguished.

Remember that fire can spread very quickly. Unless you keep on

shooting bubbles, the flames can get bigger, therefore, you must

act fast. The good thing about it is that there is no time limit.

Once you have extingushed the flames, Mrs Govern will come and

talk to you. She said that someone saw two thieves on the roof

of the church. And after a while, a fire started on the roof of

the church. Hmm... who are the main prime suspect? Naturally,

you will suspect that they are Ed and Ben again. They must have

come to steal the church bell again and then accidentally set up

a fire. Well, there's still not enough evidences yet to prove

that they are the culprits for the time being. In the next

morning, talk to the Mayor and his wife by knocking on the door

at their house, they should come out. To show their appreciation,

they give you the Thirstquencher's Calender and Rock Salt. Hmm...

what's the use of these items?

Here are the location of the 8 flames.

Farmer McRice's house. [x1]

Bakery Store. [x2]

Father White's Church. [x2]

Farmer Lacter's house. [x2]

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Mayor's house. [x1]

There is no time limit, so don't worry! Relax!

Tips:Hold Square to fire bubbles rapidly to put out the flames

more quickly.

Saving Princess Fillet and Defeating Kojiro

===========================================

Bincho Field: Artisan Teebone, [Island of Dragon]

Seer Bevealy. [If you have not saved yet]

Minku : Float left from the bridge.

Treasure : 500 Drans, [Island of Dragon]

Old Crown. [If you have not gotten yet]

Enemies : Bee Plant, Green Soldier 3, Herb Plant, Magician,

Maneater, Red Soldier 1, Sleepie, Slug Rock,

Thorny Bushes.

Go to Somnolent Forest. Assimilate the 'hop' technique from the hopper

and hop across those thorny bushes. On your way, stop near the bridge

If you go furthur by crossing the bridge, you should see the "Sleepy"

mushrooms. Now, at the bridge, create a Water shield and float left

on the stream. You will eventually come onshore, whereby there is a

minku there.

After getting the minku, go to the forest where there is a sign, which

says 'meandering forest' but don't enter. Do you remember where you

get Seer Bevealy and the treasure chest, Old Crown? Yes, it's there.

Break the bincho field [Seer Bevealy] and open the treasure chest

[Old Crown] if you have not done so now. [Refer to chapter 2 for more

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details.]

Remember that there is a giant snail somewhere nearby? The giant snail

has blocked the path to the Island of Dragon. Now, use rock salt to

shrink the giant snail. Now, the path is cleared. Enter Island of

Dragon now.

Upon entering the Island of Dragon, you should see a bincho field

[Artisan Teebone]. After rescuing Artisan Teebone, the blacksmith,

he agrees to temper your Fusion sword when you return back to the

castle.

Take note that there are high and low tides in this area. If the

tide is high, you won't be able to go anywhere. For your information,

high tide occurs between 7 p.m to 7 a.m. Don't come to Island of

Dragon during this period of time. Wait for low tide and then, the

Water crest will reappear on the surface in the centre of the lake.

When low tides occur, use the power of the Water scroll to create

a Water shield to cross over the lake. Next, use the Water scroll

to liberate the Water crest. I hope you know how to liberate a crest.

I won't repeat this anymore. The water level will start to decrease.

Obtain the Fire scroll, which is just beneath the Water crest.

There's a treasure chest [500 Drans] somewhere on the left side.

Kojiro will appear once you have gotten the Fire scroll. He will use

Princess Fillet as a hostage to make Musashi fight with him. Defeat

Kojiro and you will save Princess Fillet. Well, Kojiro is very easy

to defeat. Just use your normal attacks while dodging his attack.

Also, use whatever techniques like Crosswise, Tenderize, Dashing

Pierce and so on that you have learn so far to inflict great damage

on him.

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Tips:You can also assimilate kojiro to learn the 'Fence' technique.

Credits:Thanks to <[email protected]> for telling me that you

can actually assimilate Kojiro to learn the 'Fence' technique.

However, i have not tried it before. Try it yourself. It's

confirmed.

Before you continue reading furthur, please do some thinking and ask

yourself these few questions.

1)Will the Thirstquencher Empire return Princess Fillet to you so

easily?

2)Is there going to be a trap? A conspiracy?

3)How come your arch-enemy, Kojiro is so easy to defeat?

I am not going to tell you. When the time comes, you will know.

Just to let you be prepared of what may happen later on. After

you have defeated Kojiro and saved Princess Fillet, be sure to

open the treasure chest [500 Drans] before you leave for the

castle.

At the Castle

=============

Back at Allucaneet Palace, you will be asked to investigate the

thefts. Steward Ribson then suggests that you talk to the three

mercenaries for clues. They are Mercen A, B, C and are the 31st,

24th and 12th person respectively from the list of palace members.

The names of the three mercenaries are also Mercenary Potrowst,

Mercenary Stue and Mercenary Meitlofe respectively. If you haven't

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rescued all three mercenaries, please do so now. They are very

important as each of them provides you a very vital clue.

The thieves' hideout is at the Frozen Palace and to reach there,

you need to find your way through the Meandering Forest. However,

you have been to meandering forest once in chapter 2, when you

are finding the key to free Jon, the prisoner. At that time, you

still have Leno, the dog to help you to find the directions to

the key. But now, you have to figure out the directions yourself.

It's very easy to get lost in Meandering Forest. Indeed, getting

there is a big problem. Below shows the clues given by these three

mercenaries.

Mercenary Potrowst

------------------

The coded message is, "Mercenary Forest- 4 way path- Gold,

Knight, Knight, Knight, Bishop."

Mercenary Stue

------------------

"Left, Right, Right, Left, Straight ahead..."

Mercenary Meitlofe

------------------

The hideout is in meandering forest. The clue is "Duh... About

the knight... don't worry about the direction you're facing.

Go straight(up)."

Question:What do all these directions mean?

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Answer :Mercenary Potrowst suggests that you go to the library

and read more about the Shogi to find out what the clues

actually mean. Remember Librarian Brisketta whom you

rescued in the restaurant basement in chapter 3? Librarian

Brisketta will help Scribe Shanky to translate texts and

thus, allow Scribe Shanky to read it to you. Shogi refers

to certain movements like a chess.

What is Shogi?

==============

Shogi is a favourite pastime of this realm, similar chess. Each

player has one King, Rock and a Bishop, and two each of Gold,

Silver, knight, Lance and Nine Pawns for a total of 20 pieces.

Each player uses strategic methods to outwit his opponent in

order to win the game.

The Gold : It can move one space in any direction, except diagonally.

The Knight: It can move two spaces up and one space right or left.

The Lance : Can be moved any number of spaces up.

All right, i have typed out everything that you will need to know

about Shogi by extracting the entire information from the library.

You might want to go to the library and look for a clue first before

you really attempt to read the directions below to the thieves'

hideout. It can really be a spoiler and the clues become meaningless

if you already look at the directions. Challenge yourself. Can you

really figure out the clues yourself? The fun of gaming lies in your

own exploration and discovering new things on your own. It's up to

you to decide. Anyway, for those lazybums, i have saved you quite

a lot of time by giving you the directions. Read below for the

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directions.

Enemies: Bee Plant, Green Soldier 3, Herb Plant, Magician,

Maneater, Red Soldier 1, Sleepie, Thorny Bushes.

Go to Meandering forest. I hope you still remember how to go there.

You should come to a wooden sign. Just follow these directions as

listed below. From there, just follow the directions as listed below.

Be sure you save at the inn before you head for the village. Make

sure that you have enough recovery items. It will be quite tough

later on.

1)Take the left path and you will see a huge rock.

2)Take the upper path two times.

3)You should see two rocks, one big at the top and one small to

the right. Take the right path by the smaller rock.

4)There should be four trees. Now, take the upper path two times.

5)It will start to snow. Then take the right path.

6)There will be a huge rock and a tree. Take the upper path two

more times.

7)Then take the left path.

8)You should see a huge rock and a tree which looks exactly like

the previous one. Take the upper path four more times.

Congradulations for those who has been figuring out how to pass

the forest, without looking at the directions. You should now

reached the Frozen Palace. Enter the Frozen Palace.

Tips:If you are lost, take the exit in the south to return to

the beginning and start all over again.

Summary

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=======

Just in case, you are confused, below shows a short summary of the

directions. Up x2 means take the upper path for two times, while

Up x4 means take the upper path for four times.

Left, Up x2, Right, Up x2, Right, Up x2, Left, Up x4.

Inside the Frozen Palace

========================

Enemies: Cool Plant, Copycat, Haya wolf, Mapper, Penguin, Slowguy,

Stomp Golem.

The first person that you will see, when you enter Frozen Palace

is Ginderelle. Later, you will find out that Ginderelle is actually

Bubble's sister. Ginderelle will say that she does not belong to

the Leader's Force and after having a short conversation with her,

she will leave. The enemies in the main hall are only the Cool

Plants.

Below shows an ASCII art of the main hall of the Frozen Palace. I

know that the ASCII art below really sucks! But... i hope it will

of some use to you. And, by introducing the legend, it makes my

explanations more easier later on.

Legend

------

S - Staircase.

L1 - First Left Room.

L2 - Second Left Room.

R1 - First Right Room.

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R2 - Second Left Room.

LUD - Left Upper Storey Door.

RUD - Right Upper Storey Door.

B - Door to the Crest Guardian.

LM - Memory Box on the First Floor.

C - Bincho Field. [On the second floor]

T - Treasure Chest. [On the second floor]

B

S

LUD L1 R1

LM

T

C RUD

L2 R2

Main Hallway

*Note:This is the main hall, the place that you come in first. It

does not include the interior rooms.

S - You cannot go up the stairs now because it is very slippery due

to frozen ice. You will be able to go up the stairs when you

have found the legendary shoes, L-Shoes later on.

B - A door that leads to the Crest Guardian and the door is inscribed

with red, blue and green eyes. You need to have the three eyes to

open the door.

L1- The first door that you must enter. Upon entering, you will see

a door inscribed with a Blue Eye and another door which you can

enter.

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L2- Inscribed with Red Eye. You cannot enter it right now until you

have the Red Eye.

R1- There is a bincho field there but how do i reach it?

R2- There are two poles, each on the other side. But how do i jump

over to the other side to take the treasure chest?

Remember to leave your memory in the memory box when you first come

in to Frozen Palace.

Below shows a list of enemies that you can expect to encounter

later on in the Frozen Palace. I have also listed down all the

weaknesses and strong points of each and every single enemy

and explains the differences between the enemies here and the

enemies you normally encounter in Somnolent Forest, Twinpeak

Mountain and so on. Well, have a quick glance of the list

before the real stuff really starts.

Cool Plant

===========

Shoot frozen bullets at you, thus causing you to freeze. Use your

normal attacks that you use to attack the plants in the forest.

Just beware of Cool Plant's 3-way shots, which does more damage

than the normal plants in the forest. When you get hit by Cool

Plant's 3-way shots, you will be frozen and unable to move

temporarily.

Tips:If you shoot some fireballs using the Fire scroll at it, you

can temporary paralyse it, thus causing the Cool Plant not

being able to shoot Frozen 3-way shot at you. If you are

caught by his Frozen 3-way shot, press any button repeatedly

to warm yourself and prevent freezing.

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Mapper

===========

Use the same way that you attack a hopper. The Mapper looks almost

the same as the Hopper, other than colour differences. Of course,

the Mapper is slightly more powerful than the Hopper. This time,

you must be more careful. If you go near it, not only you will get

hurt, but you will also be poisoned. Use the Fire scroll to shoot

fireballs at the Mapper.

Penguin

===========

Even though, they look small, don't be deceived by its appearance.

They are very agile. I think they also wear a knight suit, i

suppose. Use your normal attacks or Fire scroll to shoot fireballs

at it.

Haya Wolf

===========

It looks like wolf, of course. And, Haya Wolf is well versed in

karate. Beware of his D-Kick also, which can do quite a lot of

damage. Use your normal attacks or Fire scroll to shoot fireballs

at it.

Slow Guy

===========

Because of his emormous size, Slow Guy is slow, of course. However,

he has very high HP. Simply stand a distance away from him and keep

attacking him using your Lumina sword by pressing the Triangle

button. When you are too close to him, he can toss you away. However,

his tossing technique is very 'vital' in a way that you need to be

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tossed by him later on. You will know why when the time comes.

Copycat

===========

Copycat actually resembles Musashi in a lot of ways. Not only are

their size nearly the same, their hairstyle, body gesture etc looks

very identical. The only difference is the skin colour. Copycat

will generate an electric field around him. So, don't stay too near

to him or you will get hurt. Furthurmore, Copycat has the ability

to mimic your every single move. [Did anyone mention Gogo?] If you

move back a step, Copycat will move back a step too. If you jump,

he will also jump. One of the best way to defeat him is to use long

range attack such as shooting fireballs at him with the help of the

Fire scroll. [Yes, that's right! Copycat still can't mimic the power

of the scrolls.] Stay a distance away from him and don't move while

shooting fireballs at him with the help of the Fire scroll. If you

are not moving, he will also not move.

Stomp Golem

===========

Stomp Golem cannot be defeated. It looks like a big bell or whatever

it is, and will fall from the ceilings, hurting you in a surprise.

Before a Stomp Golem appears, look at the ground to see if there is

any shadow. Quickly, move away from the shadow as the Stomp Golem

is about to fall on you. When you are out of the region that the

shadow covers, the Stomp Golem will return back. If you are within

the region, Stomp Golem will fall from the ceilings. As simple as

that, get it? If you are unable to avoid the incoming Stomp Golem,

70 HP will be gone.

Note:Please refer to the bestiary section for more details about

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the enemies.

_______________________________________________________________

|Enemies |Assimilated Ability |Description |

|____________|____________________|_____________________________|

_______________________________________________________________

|Cool Plant |Mint |Reduces tiredness percentage |

| | |to 0% and regains to full |

| | |strength. |

|____________|____________________|_____________________________|

|Copycat |Clone |A decoy time bomb. |

|____________|____________________|_____________________________|

|Haya Wolf |D-Kick |A very powerful karate kick. |

|____________|____________________|_____________________________|

|Penguin |Nil |Nil. |

|____________|____________________|_____________________________|

|Stomp Golem |Steel |Creates a very strong armour |

| | |to protect you from spikes. |

|____________|____________________|_____________________________|

|Mapper |Map |Maps the entire place. |

|____________|____________________|_____________________________|

|Slowguy |Hurl |Ability to toss. |

|____________|____________________|_____________________________|

The real stuff now beings! Are you ready?

Getting the Red Eye

===================

Bincho Field: Chef Julienne. [R1 side room]

Treasures : Red Eye.

Enemies : Mapper, Penguin.

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Tips:You might want to assimilate Mappers in the main hall of the

Frozen Palace to learn the 'Map' ability. It costs only 8 BP

but is very helpful, if you happen to lose your way.

Enter the first left door, L1. After entering the door, you should

also notice that there are two doors, one of which is inscribed

with a blue eye to your left. You cannot enter that door yet. Enter

the other door. You should see two penguins and two falling ice

blocks. Don't bother to attack the two penguins. If you kill both

penguins, there won't be anymore ice blocks coming down. When the

blocks fall down, quickly jump over to to any of the block and the

block will carry you to the other side. However, halfway through

before you reach the other side, the block will fall into the big

hole and you will have to jump over to the other side as quickly

as possible. Take note that you are standing on ice blocks and

therefore, the floor is very slippery. Too much movement is likely

to make you slip and then fall. Therefore, positioning is important

too. By now, i will assume that you have already mastered double

jump, if not at least near-perfecting. Notice the penguin on the

other side who are also doing the same thing? I suppose you know

what to do. Just like the case previously. Eventually, you will

come to a door. Enter the door and you will then see two more

doors. The right door will lead you to the bincho field [Chef

Julienne], which is the R1 door shown in the ASCII art.

After saving Chef Julienne, don't jump down now. Instead, return

and enter the other door, which is the left door. Once you are

inside here, you will see many Penguin. Continue following the

path and you will eventually come to a signboard. Read what is

said in the sign. It says, "May the lonely have victory!"

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Question:What does that mean?

Answer :It means that you have to be alone in this room, so kill

all the penguins in the room. Once all the penguins in

the room are killed, a treasure chest will mysteriously

appear. Open the treasure chest. The treasure turns out

to be the Red Eye.

Getting the Blue Eye

====================

Bincho Field: Alchemist Leanman,

Butcher Chops.

Treasures : Long Tube,

Blue Eye.

Enemies : Cool Plant, Copycat, Haya Wolf, Slow Guy, Spikes,

Stomp Golem.

Once you have the Red Eye, exit and go to the main hall. You can

also jump down from R1, that is the place where you rescue Chef

Julienne, straight to the main hall. This is to avoid the facing

the slippery ice blocks again that you have faced it just now.

You are now back to the mainhall. Enter the second left door, L2,

which is the door inscribed with the Red Eye. Along the way, you

will face enemies like Copycat, Cool Plants and Slow Guy. There

are icicles on the floor that can hurt you if you come too close

but you can also melt them by using the power of the Fire scroll

to shoot fireballs at them. Note that you will also find a treasure

chest [Long Tube] here. Continue the path and you will eventually

come to a dead end, whereby you will only see a Cool Plant and a

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Slow Guy. Remember to take the Heart Tablet there to regain some

of your HP. Kill the Cool Plant first, but DON'T kill the Slowguy.

Question:Help me!!! I am stuck. Where should i go now? I can't

reach the stairs up there and there seems to be no other

path that i can take now.

Answer :There is a way to reach the stairs up there. First, kill

the Cool Plant. Next, lure the Slow Guy to a corner near

the staircase and let him come near to you. If you are

very new to him, Slow Guy will start to grab you and then

toss you high up in the air. While in the air, perform a

double jump to jump to the staircase. Now, you finally

know why i say Slow Guy's tossing technique is very

useful.

Note:If you happen to kill the Slowguy by accident, never mind!

Simply exit the room again and enter to find a Cool Plant

and a Slowguy.

Now, go into door and enter the next room. Make your way along the

path. You will eventually enter into a maze. The enemies that you

encounter here are only mainly Haya Wolves and Stomp Golems. Explore

the maze and you will eventually find a bincho field [Alchemist

Leanman]. Note that Stomp Golems may appear out of nowhere and if

you happen to notice a shadow growing bigger in the ground, be sure

to avoid it because Stomp Golem is about to fall from the ceiling.

When the Stomp Golem falls to the ground from the ceiling, get ready

to assimilate it to learn the 'Steel' technique. By learning the

'Steel' technique, you will be able to destroy spikes along the way.

Follow the walls to your left and head south. Eventually, you will

find a door. Enter it.

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After entering the door, keep going right and you should eventually

run into a barricade of spikes. Remember that i ask you to assimilate

the Stomp Golem to learn the 'Steel' technique earlier? If you have

not done so, please return back to the maze and assimilate the Stomp

Golem now to learn the 'Steel' technique. Now, activate the 'Steel'

technique by pressing the Circle button. Now, you will be able to

run over to the other side, without being obstructed by a barricade

of spikes. Upon reaching the other side, enter the door and you will

find a bincho field [Butcher Chops]. After saving Butcher Chop, you

should return back to the maze just now. If not, you can jump down

from here and return back to the main hall of the Frozen Palace,

provided that you want to return back to the village.

You are back in the maze. Follow the path and continue north. You

should find a door. Enter the door and you should find a signboard.

Read the sign and it should say, "May the unhurt have victory!"

Therefore, you should kill all the Copycats that you can find here

in the maze, without getting hurt. Use the power of the Fire scroll

to shoot fireballs at them. [Remember to read the enemy list, which

i have typed out as above, for more details on how to beat Copycats,

as well as other enemies.] Once you have beaten all Copycats without

being hurt, a treasure chest will mysteriously appear, just like the

previous situation. Open the treasure chest and you will find the

Blue Eye.

Getting the Green Eye

=====================

Bincho Field: Janitor Sloppy-Joe, [Stacked ice],

Musician Al Forte, [In the maze]

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Treasures : Red Shoes, [LUD]

Wh-Cloth, [Stairs]

Red Cloth, [In the maze]

Green Eye.

Go to L1. When you enter the door, you should see a door, inscribed

with Blue Eye. Enter the door, inscribed with a Blue Eye. You should

see a bincho field [Janitor Sloppy-Joe]. There are two ice blocks,

one bigger and the other one smaller and a staircase. Jump from the

smaller block to the bigger block, then to the staircase. Be careful!

The ice block is very slippery. You will have to jump very carefully!

Go up and you should see a Cool Plant there. kill the Cool Plant and

enter the door. You should see a Copycat and a few Slowguys. Kill

the Copycat and jump over to the other side. Remember, don't go near

the Slowguy as they can toss you and you will have to travel all the

way back to here again. Go out and you should reach LUD. Open the

treasure chest and it turned out to be a Red Shoes. Go back to the

town and appraise the Red Shoes. It becomes the legendary shoes,

L-Shoes. You can now walk on slippery ice block without falling down.

Note that if you already have the Legendary Goggles, L-Goggles, your

red shoes will immediately be appraised to become legendary shoes,

thus saving you the trip from going back to the village.

Next, enter R2. With the Legendary Shoes, you can now walk up the

slippery staircase. Take the treasure chest on the other side

[Wh-Cloth]. Go into the door and you will come to a maze with lots

of big ice blocks. There is a bincho field [Musician Al Forte] in

the upper-left hand side of the screen, as well as another treasure

chest [Red Cloth]. Go to the top left of the screen and you should

see a small ice block with a heart tablet on it. Jump onto it.

Continue the path. In the middle, is a door, that is inscribed with

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the Green Eye. You cannot enter it as you do not have the Green Eye

now. Once you head to the farthest right, be sure to assimilate the

Copycat to learn the 'Clone' technique. Now, go into the room and

you will see slowguy. Lure Slowguy on the 'circle' symbol on the

floor. When he tosses you up into the air, quickly use the 'Clone'

technique. Run away from the 'circle' symbol on the floor. And press

the Circle button to activate the 'Clone' technique. An explosion

will occur, which will then immediately kill the Slowguy, who is

standing on the 'circle' symbol. A treasure chest will mysteriously

appear, just like the previous two cases. Open the treasure chest

and you will get the Green Eye. Now, return back and climb the

block to make your way to the middle door, inscribed with the Green

Eye. Enter the door. Well, there isn't anything in this room but

it leads to the door, inscribed with the Blue Eye, which is the L1.

Now that, Musashi has gotten all three eyes and the legendary shoes,

L-Shoes, go up the staircase, S in the main hall. Remember the door

that is inscribed with three eyes, naming the Red, Blue and Green

Eyes? However, the door is so frozen that the door cannot be opened.

So, use the power of the Fire scroll to shoot fireballs at the door.

Musashi will also use the three eyes that he has found earlier to

open the door.

Sidequest

=========

Now that, you have saved Chef Julienne, when you return to Allucaneet

Palace anytime, be sure to talk to cook A, whom is Cook Mary-Nade.

She should mention that they have already harvested the rice. Now,

you can buy Riceball, which will recover 150 HP and 150 BP at the

grocery store. Also, once you have the Butcher Chops, talk to Cook B,

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whom is Cook Chiffonado. Now, you can buy Neatball from the grocery

shop too. Neatball helps to recover 300 HP and 300 BP, which is twice

more than a Riceball. However, the downside is that both the Riceball

and Neatball will become spoilt after a few days, thus making them

useless.

Note:After spending quite a considerable amount of time here in the

Frozen Palace, i suppose you probably have run out of recovery

items. I suggest you return to the village, take a rest, buy

recovery items first. This is because the door that you are

going to open, will lead to a Crest Guardian, Froze Dragon and

it is not going to be quite easy to defeat it. Also, be sure

to talk to Cook A, whom is Cook Mary-Nade and Cook B, whom is

Cook Chiffonado. Try buying some Riceballs or Neatballs from

the grocery shop. It's quite useful, in my opinion.

Finding The Crest Guardian

==========================

Treasures: Bl-Cloth.

At the back of the staircase, you should also find a treasure chest

[Bl-Cloth]. After opening the treasure chest [Bl-Cloth], proceed up

the stairs until you arrive at a door, a memory box and two torches.

Leave your memory here in the memory box. Light up the two torches

using the Fire scroll and the door will open up. Upon entering the

door, continue walking and you will see a statue, which looks like

a dragon. Use your Lumina sword and hit the glowing spot by pressing

the Triangle button. You will fall to the lower level. Upon arriving

at the lower level, you should see some icicles in your path. Use

your Fire scroll to melt them and proceed. You should notice the

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Frost Dragon. Well, the battle hasn't started yet but very soon.

After some time, Frost Dragon will knock off the right part of the

wall and the left wall will then start to collapse. Move as fast

as you can to the right. You will be notified of the collapse by a

right arrow, with the dragon screaming. Now, move as fast as you

can. If you fall down, it's finished and you will have to start

from the memory box again and half of your hard-earned Drans will

be missing. As you run, Frost Dragon will keep knocking down the

bridge behind you. Along the way, there are icicles. Use the power

of the Fire scroll to melt these icicles. Eventually, you are safe

and the Dragon will dive into a hole. Now, it's time to pay back.

The battle now begins.

Crest Guardian: Frost Dragon

============================

Below shows the description of the various attacks that Crest

Guardian: Frost Dragon will use on you. There are four main

attacks.

Ice Ball

-------------------

You can avoid his ice balls by doing a double jump. When hit by it,

it will take away 15 HP to 20 HP damage per ball.

Ice Beam

-------------------

There is only one way to avoid. When it shoots the beam from left to

right, immediately, run up to the top-right hand corner. Similarly,

if the beam comes from right to left, run to the top-left corner.

Each beam costs about 70 HP damage, which is quite devastating.

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After shooting the beam, he will lay his head down and this is your

chance to use the power of the Fire scroll to shoot fireballs at his

head.

Sweeping its Body

-------------------

This attack is swift and fast, and is one of the hardest to dodge.

But, there is a way. Go to the top screen and you should be able

to avoid it.

Attacking Directly

-------------------

It attacks you directly, when you are very near him. You should be

able to dodge his attacks very easily.

Here's the Strategy

-------------------

Avoid all his attacks and concentrate on shooting fireballs at Froze

Dragon. The best way to shoot rapid fireballs at Froze Dragon is when

he is exhausted, especially after shooting the ice beam. Repeat this

procedure and Froze Dragon will become unconscious and his torso will

be exposed. Then, immediately use your Lumina sword to attack his

torso by pressing the Triangle button. Follow this pattern and a few

hits on his torso should eventually end the fight.

Note:Remember not to come near him or you will be frozen, which will

take away about 20 HP from you.

Congradulations!!! You have completed chapter 4. There's only two

more chapters to go. Keep it up!!!

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===============================================================

========

6.V)Chapter 5: The one that Nests Underground!!!

===============================================================

========

Steamwood Reactor Part 2

========================

Treasures: Profits, [Steamwood]

Handle#0, [Steamwood]

Handle#1, [Steamwood]

Handle#4, [Steamwood]

Handle#8. [Steamwood]

Don't bother to go to the mine [through the underground well] to

liberate the Fire crest since there is a steam leak going on and

you cannot advance furthur. When you return back to the village,

the Mayor will then tell you a bad news about Princess Fillet. He

says that there's something wrong with the Princess that you have

brought back earlier. He will also ask you to talk to the shop

owners in Grillin' village to find out more details about what has

happened. Simply talk to any shop owner, be it the owner from inn,

grocery, pawn, bakery or whatever. They will say that the Princess

is not herself today. Not only she has taken away all of their

hard-earned profits, she has gone to Steamwood Reactor and caused

the Steamwood Reactor to become berserk.

Next, visit Allucaneet Palace and you will then be told that the

princess is missing. She was fine last night during the dinner but

was missing this morning. After that, return to Grillin' village.

Note that you can also take the Gondola ride now. First, don't go

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to the Steamwood Reactor. Save your game in the inn before you go.

It is going to be like the last time but this time, more tougher

and challenging. Go through the shortcut, that Fores, the Steamwood

administrator has created the last time, that connects Steamwood

to his house.

Upon entering, you should see the Steamwood administrator, Fores

lying on the ground. Talk to him and he will say that the princess

has asked him to bring her here. The princess then knocked him

unconsious and cause the Steamwood Reactor to go berserk again,

just like the last time. Desperately, the Steamwood administrator,

Fores locked the princess inside and removed the handle away.

Question

========

1)Why did the princess take all the profits from the shop owners?

2)Why did she knocked him unconsious?

3)What is her purpose for destroying the Steamwood Reactor?

4)Can she be a disguise?

Take the handle #0 from Fores, the Steamwood administrator and then

attempt to open the door to Steamwood. Choose the second option

to close the valve, so as to open the door. If you have forgotten

how to close the valves, choose the first option to read the

manual once again. [Well, who can forget it?] Go inside and you

will be surprised to see the princess talking about the Leader's

Force. And how on earth did she get a tail? Oh, you should have

guessed it earlier- that princess is fake. She is actually Topo,

one of the members of the leader's force in disguise. After you

have found out about her evil plot, she will vanish and leave

the profits that she has taken from the shop owners in Grillin'

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village.

Now, what's the similarities and differences between now and the

last time you tried to save Steamwood Reactor? You still have 24

hours to shut down Steamwood and each hour in the game actually

represents one minute in our time. So, hurry out.

The differences are:

1)The location where you talk to the Steamwood administrator, Fores

is different.

2)There are 3 valves with lost handle and you will have to find them.

Thus, it requires more time and therefore, more harder and more

challenging.

3)There are more steam leaks now than the first time. Therefore, it's

more harder than the first time. For example, the only way to get

to valve no. 5 is to go up one more level to valve no. 8 and then

jump down to 5.

There are two different approach that you can take.

First Approach

===============

Collect the three handles one at a time as you move along to close

down the valves.

The first approach is more harder than the second approach, in

my personal opinion.

Advantage

------------

You will have more time left in the clock to retry, just in case the

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valve timer goes off and you have to restart all over again.

Disadvantage

------------

There is a chance that your valve timer may reach 0 as you move along

to collect the handle and close down the valves. Yes, the time taken

to find the handles are all counted in, in the valve timer.

Second Approach

===============

You must have at least 4 empty spaces in your item inventory before

you enter Steamwood Reactor. These four empty spaces are used to

collect the profits and the 3 handles. Collect all three handles at

one go and then close down the valves one by one. By the way, just

to inform you. The valves that have missing handles are 1, 4 and 8.

I prefer the second approach more than the first as i find it more

easy.

Advantages

-------------

You need not waste time to search for the handles later on and thus,

the time you take to find all the handles are not counted in, in the

valve timer. After all, the valve timer will then start to appear

after you have shut down valve no. 1. So, collect all handles first

and then shut down valve no. 1 and later on, you need not have to

find the handles again like the first approach. Therefore, there is

a lesser chance of the valve timer reaching zero. After all, the

ultimate race is against the valve timer time, not the explosion

time. 24 hours [24 minutes, in real time] is long enough for you

to restart at least two times.

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Disdvantages

------------

It will take you about 2 to 5 minutes to find the three missing

handles. But if you can really find the three handles between 2

to 3 minutes, you should have more than enough time to restart

it the second time, just in case, the valve timer reaches zero.

Note:If you fail to stop Steamwood Reactor from exploding within 24

hours [24 minutes], then you will see a special scene, following

that the game will end. This time, there's no continues. And

also, the scene is identical to the first one in chapter 2.

Main Strategy

=============

You will also notice that the handles for valves #1, #4 and #8 are

missing. The handle for valve #1 can be found on the ground floor

by walking straight to your right after you have talked to the Topo,

the fake princess. Without the #1 handle, you cannot shut down the

valve #1, let alone other valves. #4 handle can be found quite near

to the valve #4. Be careful, don't fall down while collecting the

handle. If not,... The #8 handle can be found further right to the

#8 valve. You cannoot walk directly to collect the handle because

of steam leaks. You have to jump diagonally across using your

double jump. And should you fall during the #8 valve, it's very

likely that you have to start all over again. So, i personally

recommend that you should try out the second approach if you can't

try it after several times.

Damn!!! I took nearly 15 minutes turning on and off my Playstation

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until i managed to figure out the way, finding the handles and

shortcuts. So, don't panic if you can't do it for the first time.

During your first try, you may not know where the the three missing

handles are and which are the shortest routes. So this is the best

and most efficent way i have found. Also, it requires luck and it

depends a lot also on the elevator. And, you must use double jumps

efficently to jump over steam. I hope the diagram below do help

you. Note that below shows all the steps that i have done to save

Steamwood. There may be a more better method.

Floor No. 3 -7 E 8 H8-

Floor No. 2 -6 4 E 5-

H4

Floor No. 1 -3 E 1 2-

Ground floor E H1

This is based on my memory.

Note:Try and see if you can prevent Steamwood Reactor from exploding

before you look anymore furthur. Also, keep a lookout for the

three missing handles.

Legend

======

1 to 8 : Stands for the numerical values.

E : Elevator

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G : Ground floor

H1, H4, H8 : Stands for the corresponding valves no. handles.

- : Link together.

All right, you can choose which approach to take. But remember to

take the handles.

1)Go right immediately to collect the handle #1 after the conversation

ended with Topo.

2)Take elevator and go to Floor No. 2

3)Keep going right until you cannot walk furthur anymore. That is

because there are steam leaks there, thus blocking your path.

4)From there, jump down towards your right to reach valve #1. Use

the handle #1 and try to attempt to shut down valve #1.

5)After that, keep going right and shut down valve #2 and valve #3

in numerical order. [After closing down valve #3, there is one

way to save time and you should notice that your valve timer is

resetted to 60 secs again. Now, continue walking right and do you

see the elevator? Time yourself and make sure that after you shut

down valve #3, you have time to reach the elevator and that the

elevator is going up and not going down.] In this way, you will

be able to save the time from going down to the ground floor,

about 10 more seconds.

6)Take the elevator and go to floor No.2 and then, keep going left

to reach valve #4. Take handle #4 if you have not taken yet.

Now, try and shut down valve #4.

7)This is the most critical part now. You will have 35 seconds

to shut down valve #5. You cannot go left or right from valve

#4 to reach valve #5 because there are steam leaks. And, it

appears that there is no way to jump over the steam leaks to

reach valve #5. Immediately, go right and take the elevator

up to floor No.3. Wait for the elevator to come up and if the

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elevator is going down, it is very unlikely that you will have

enough time. In floor No.3, keep going right to valve #8. Then,

jump down from valve #8. Valve #5 is directly below valve #8.

Shut down valve #5. After that, head right to go to valve #6.

After valve #6 is shut down, the valve timer will be resetted

to 60 secs. Now, there are two more valves to go.

8)Take the elevator and go up to floor No.3 and then shut down

valve #7, then valve #8. Remember to take handle #8.

Congradulations!!! You have stopped Steamwood Reactor from exploding.

Indeed, it's a tough job. Luckily, this is the second and the last

time. Don't worry! Steamwood Reactor won't go berserk again!!!

_______________________________________________________________

|Max valve timer will reached after being shut down | Timer |

|___________________________________________________|___________|

|1, 2, 3, 6 | 60 |

|4, 5, 7 | 35 |

|___________________________________________________|___________|

For more information, please read Steamwood Reactor Part 1.

Tips:There is a shorter way to reach valve #1 but more risky. On

the first floor, double jump off the pipe to clear the steam

to reach valve #1.

Tips:There is also another way of getting to valve #5. It is slightly

quicker but more risky. Immediately after valve #4, go to the

left pillar and jump across to the right pillar of valve #5 and

then to the main platform to valve #5. Still, there is a chance

of falling down.

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Tips:You can use double jump to get to valve #5. You must jump off

the ledge and then jump again and you should land on the ledge

where valve #5 is.

Credit:The tips above to get to valve #5 is submitted by David C

<[email protected]>

Important Notice

================

Please read the action figure and the elusive special action figure

sections first before proceeding about leaving one chest theory. I

hate to spoil the game now. Anyway, just remember to collect all

the treasure chests that you have found so far. You need to find all

treasure chests, in order to collect all action figures, including

Jon and Leno figure and Dlumina 3 figure.

Getting the Wind Scroll

=======================

Treasures: 600 Drans, [From Mayor]

Armor. [If not collected] [Armour]

Minku : Near where the wind scroll is.

Once you have successfully stopped Steamwood Reactor from exploding,

return to Grillin' village and talk to the Mayor and the Steamwood

adminstrator, Fores. After knowing that the princess is fake, the

Mayor will give you 600 Drans to show his appreciation for helping

the shop owners to retrieve back their profits. Save your journey

at the inn.

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Once the steam leak problem is fixed, you can go to the mine that

leads to the inside well, where a small tunnel is, then go to the

Fire crest. Remember to take the treasure chest [Armor] if you

have not done so yet. Use the power of the Fire scroll to liberate

the Fire crest. [Do i need to tell you how to liberate a crest? I

suppose no, right? Great!] After liberating the Fire crest, a cliff

is being revealed. Climb up the cliff. Take a nap until 2300 and

you should see a Minku roaming about. Go furthur up and you should

see the Wind Scroll. Now, collect the Wind scroll. Now, you have

only one more scroll, the Sky scroll to collect. Use the power of

the Wind scroll to perform a cyclone to drill a large hole. Then,

jump down from the large hole that you have just drilled. Upon

falling down, you will become unconsious. You should see Ginderelle

and Bubbles, the two sisters. They will try to seize your Lumina

sword while you are unconsious. Luckily, Musashi wakes up, just

in time. Fear arises and Bubbles accidentally seal Musashi inside

a bincho field. Their chance of getting Lumina is now gone. Why?

Only the Lumina sword can break a bincho field. Ginderelle will

then report back to Thirstquencher Empire and Bubbles beg Ginderelle

not to tell.

Question:How do i break myself free?

Answer :Only the lumina can break the Bincho field. Therefore, all

you need to do is to press the Triangle button to use the

Lumina sword. You will then be able to free yourself. Your

max BP also increases by 50 BP.

Question:Why do the normal people that Musashi has rescued from

bincho field, only let Musashi gains 5 BP? How come,

Musashi alone, whom is trapped in a bincho field, will

let him gain 50 BP when Musashi tries to free himself.

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Does that mean that Musashi is 10 times stronger or has

10 times more bincho energy than normal people?

Answer :Possible.

Next, return back to Grillin' village.

Giant Ants

==========

When you first return to the village, the first thing that you will

notice is the background music. Pretty ominous, huh? As you can

easily guess, something must have happened to the town. Go to the

trail where you come down from the Gondola. If it is daytime, you

should see Tim and Mint. Talk to them and they should say something

about the giant ant eating the Gondola. If it is night time, the

two kids will not be there but don't worry as you can still proceed

the game and head up for the Gondola. When you reach the Gondola,

you should see a giant ant. Mr Lands will then tell you that the

ant is looking for some sort of syrup or something else. Now, head

back to Allucaneet Palace and take the Gondola ride down. HaHa!!!

You will crush the Giant Ant and the Giant Ant will then escape and

make a hole on a cliff to return to his hiding place. Now, do you

know what to do? As of expected, chase after that Giant Ant to find

out what has happened. So, enter that big hole that the Giant Ant

has created.

Note:For more information on the Gondola ride, please read the

basics tactics.

Note:Before you jump into the hole to find the hiding place of the

Ants, please visit the shops in Grillin' village to buy some

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recovery items if you have not done so yet. Later on, when you

are inside the hiding place, you will be expected to face many

tough enemies, as well as, to perform tons of double jumps. In

my opinion, it's not that easy as before. It's definitely one

of the most challenging and hardest part of the game.

The Great Ants Hunt

===================

Bincho Field:Cook Chiffonade, [Near where the toadstool is]

Conductor Scores, [Inside the tunnel]

Knight Rumparoni. [Before you drill hole and return

to beginning]

Treasures :Lrg Tool, [Near where the toadstool is]

Odd Bone. [Bottom left of the elevator]

Minku :On the left path once you see the dead ant in the

upper mine,

Below the fan in the upper mine.

Enemies :Cure Worm, GiAnt, Hopper, NeedlAnt, Sphere Bat,

Toadstool.

Go to the right side of the Gondola and then climb up the cliff. You

know how to climb, right? After climbing up the cliff, jump into that

hole created by that Ant just now. After you have jumped down the

hole, you should notice a dead giant Ant lying on the floor. Well,

it's the Ant that has been to the Gondola just now.

Take the left path and you should see a Minku. Well, i suppose, you

know what to do with the minku, right? Next, be careful and don't

jump down as this is the exit. Now, return back to where the dead

Ant is and take the right path. You should see poisonous gases. It

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is in purple colour. Be careful!!! These are gases which can cause

poison if you come into contact with them. Use the power of your

Wind scroll to create a cyclone to bypass the poisonous gas and

then follow the path. Once inside, you should see some Toadstools.

Keep following the path and perform numerous jumps. You should

eventually see a treasure chest [Lrg Tool] on the middle right side

and a bincho field [Cook Chiffonado] on the top left side of the

screen near the toadstool. Then go to the top right of the screen

after you have taken the treasure chest [Lrg Tool] and broken the

bincho field to save Cook Chiffonado. You should see a big gap

between the two platforms and there are spikes on the ground, in

between these two platforms. Use the power of your Earth scroll to

create an earthquake to stomp the ground, causing the rocks to

slide down. Now, you can reach the other end. Make your way to the

exit.

In the next room, cross over the top of the lift. The lifts aren't

working so you will have to jump to each one to get to the top

right corner of the screen. There is a treasure chest [Odd Bone]

on the bottom left side of the screen. After taking the treasure

chest [Odd Bone] and enter the top right exit, you should experience

strong winds coming towards you. Use the power of your Wind scroll

to create a cyclone to bypass the strong winds. You are expected to

at least, charge your gauge bar twice to create a cyclone, while you

are using your wind scroll. Now, enter the other side.

Keep following the path and you will eventually come to a slope as

you go along. Assimilate the 'Hop' technique from the Hopper to go

up the slope. Walk furthur to the end and you should see another

Hopper. In between two cliffs, is a big gap. And, did you notice

that on the right side of the cliff, there is also a slope. Even

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if you manage to use double jump to jump over, you cannot go up

the slope without the 'Hop' technique. But if you assimilate the

'Hop' technique here from the Hopper, it is very difficult for you

to jump over and chances of falling into the binchotite mine is

extremely high. If you happen to fall into the binchotite mine, you

will be poisoned immediately. Don't bother to cure yourself using

antidote as there will be a Cure Worm at the end after you have

hopped up the slope to the cliff on the right side. Now, you must

really use your brain.

Strategy 1

==========

1)Stand at the edge of the cliff, while facing the Hopper.

2)Assimilate it and then double jump over to your right to

reach to the other side. You should notice that the Fusion

sword has hit the Hopper, but has not returned back to

you. Therefore, you have not learnt the 'Hop' technique

yet.

3)After you have successfully jumped over, keep tapping the Square

button. Once the gauge bar is full, the fusion sword will return

back to you and you will learn the 'Hop' technique to go up the

slope.

Summary

=======

Assimilate the Hopper. Then, quickly jump to the other side of the

cliff and by now, the fusion sword should reach the Hopper. Quickly,

tap the Square button and when it's full, the fusion sword returns

back and you will learn 'Hop' technique.

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If timed just correctly. you should be just about to land on the

right side of the cliff when the explanation box appears. If you

happen to fall into the sludge but has already assimilate Hopper,

such that the Fusion sword is returning back to you, just press

the Circle button to stop hopper and then try again.

Requires Skills and Timing.

Strategy 2

==========

1)First, lure the Hopper and it will start hopping around.

2)Next, use double jump to jump over to the other side of

the cliff.

3)Then, stand near the edge, facing the left side of the

cliff.

4)If correct, just wait patiently for the Hopper to hop over

to the edge. Then quicky use your fusion sword to assimilate

the Hopper.

Summary

=======

Lure the Hopper, then jump over to the other side. Stand on the

edge and thn assimilate it to learn the 'Hop' technique.

Requires Luck and Timing.

Tips:You can use a little bit of Water scroll on the Hopper, causing

it to grow in size, thus making you more easy to assimilate the

Hopper to learn the 'Hop' technique. But, do not use too much

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of the Water scroll as this will kill the Hopper.

Note:Just in case, you kill the Hopper by chance, don't worry too

much! The Hopper will keep generating.

After a tedious jump, you finally make it over to the other side of

the cliff and then use the 'Hop' technique to go up the slope. Well,

i have lost quite a lot of HP and BP here. However, this is not the

end yet. Expect more tougher enemies and difficult jumps later on.

Assimilate the Cure Worm to learn the 'Antidote' technique to cure

yourself from poison. Keep going and you should see a minku there.

You know what to do next, right? After that, climb up the wall and

activate the fan. The fan will blow strong winds to send you over

to the left side. Follow the path and you will eventually come into

a new area.

You cannot attack the Needlants, the red colour giant ants. However,

they will not attack you. But do not come too near them. The only

way to kill them is to assimilate the GiAnt, the purple ant to learn

the 'Acid' technique. The 'Acid' technique will enable you to shoot

acid balls at them. The purple ants, GiAnt on the other hand, can be

attacked and they also shoot acid balls at you. Kill these purple

ants.

Tips:Musashi can assimilate the 'Depress' technique from the red,

spiny Needlant. At first, this may seem useless by slowing

down Musashi but from another point, the purple GiAnts will

not attack Musashi even if Musashi comes too close to them.

On the other hand, the 'Acid' technique can be assimilated

from the purple ants and then used to melt the red ants.

When the red ants are melted, it leaves behind a pool of

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toxin and when Musashi comes into contact with the pool of

toxin, Musashi can also get hurt. Also, the 'Acid' technique

proves to be quite useful against ground creatures like Cure

Worms. 'Depress' or 'Acid' technique? I will leave you to

decide it for yourself.

Continue moving until you reach the end of the wall. Then you must

jump diagonally across from the corner. When you get to the next

one, there will be a pole. Double jump over and break the bincho

field [Conductor Score]. When you come to the next end wall again,

you have to double jump diagonally from the corner. It seems to

look quite impossible. Still, there's no other way out. You have

to make it to there. You should also see many red ants, Needlants

marching and climbing up a cliff. It's a dead end here. Go to the

far left and you will have to jump diagonally around from a corner

again. Continue your way and eventually, you should see two poles

that are being protruded out horizontally. Without any doubt, make

use of the two poles to swing and perform double jump to make it

to the other end to get the bincho field [Knight Rumparoni]. Next,

drill a hole by using the power of the Wind scroll to create a

cyclone. You are now back to the caverns. Now, go to the bottom

right.

Note:You might want to return to the village to stock up all of your

supplies. The hole that you drill will take you back to the

village.

Sidequest

=========

Technique: Rumparoni-Sp

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If you happen to return back to the village, be sure to talk to Knight

Rumparoni in Allucaneet Palace and you will learn the last technique,

Rumparoni-SP.

Continue your way. Note that the path leads you to fight the Crest

Guardian. Notice that the lifts now work. Make use of that. In the

next area, you have to perform a numerous double jumps. Eventually,

you should reach a mine cart. Choose the first option to ride the

mine cart. Now, the mine cart ride begin. Anyway, don't worry too

much as you have unlimited continues in the mine cart ride.

There are five different positions that you can move. The main

objective here is to avoid as many obstacles as possible that are

spreaded along three different sections of the tunnel. You can

only hit an obstacle for four times before the cart will burst. If

this happens, you have to start all over again. The bonus is that

if you are crashed in the second or third section, you only restart

from the beginning of that specific section. All i can say is use

the directional button and avoid as much collisions as possible.

Tips:For Dual Shock owners, I found it easier to use the D-pad to

control the cart rather than using the analog becasue it

provided more precise control of the cart.

Good luck!!! Once the mine cart ride ends, you will be taken to a

new area. You should see a memory box and many heart tablets that

are scattered around here. Take the heart tablets to restore all

of your HP. Leave your memory in the memory box and drill a hole

in the centre. Jump down the hole and be prepare to fight the Crest

Guardian.

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Crest Guardian: Queen Ant

=========================

Below shows the description of the various attacks that Crest

Guardian: Queen Ant will use on you. There are four main

attacks.

1)Single Claw Sweep.

2)Pink Clouds.

3)Belly Spikes.

4)Acid Rain.

Avoid getting near her tail unless you have the Wind scroll in

effect. The pink cloud will poison Musashi. The fighting area is

somehow narrow and restricted. Don't get too close to her belly

as there are spikes. Dodge her acid rain by standing in between

the different sections. This will then be followed by her single

claw sweep. Do not let her grab you as it will cause about 50 to

90 HP damage. Press any button repeatedly to free yourself. Use

double jump to jump over the claw. That's the best way to avoid

it. Sometimes, you will see maggot burst. Kill them as some may

give you antidote to cure your poison. When a section of her body

starts to shake, she's ready to spike Musashi. Jump over to the

next cross section. The queen ant's core is lodged in her tail

and is hidden and will only appear when she goes crazy.

Here's the Strategy

-------------------

Keep on attacking the Queen Ant's eye with your Wind scroll by

creating a cyclone. After a few hits like this, she will bow

her head. Immediately, use your Lumina sword to attack her eye

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by pressing the Triangle button. She will go crazy and cover

her face temporary. During this moment, her core will appear,

which is at the back near the cloud of poison gas. Because there

is poison, you need to use the power of your wind scroll to

create a cyclone to get near it. Keep moving to the right and

you should hit the core and cause her damage. Repeat the procedure

several times and she will be KO very soon.

Congradulations!!! You have completed chapter 4. One more chapter

to go. Take note that the last chapter is going to be the longest

and toughest of all and unlike the previous chapters, you will

have to face many bosses and sub-bosses.

===============================================================

========

6.VI)Chapter 6: Sword Of Luminescence!!!

===============================================================

========

You should see Jon and his dog, Leno on your way back. They will give

you a 'Note' about the Sky scroll. Save your game now.

Sidequest

=========

Technique: Rumparoni-Sp

Talk to Knight Rumparoni in Allucaneet Palace, if you have not done

so, and you will learn the last technique, Rumparoni-SP.

Note:By the time now, if you have follow the walkthrough correctly,

you should have already collected all the 13 minku, rescue 35

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all people from the bincho field and learn all the 6 different

techniques.

Tips:You might really want to spend some time to practise all the

6 techniques that you have learned so far, and at the same

time, try and increase your levels. Most enemies in the later

game at Soda Fountain Part 3 will have very high HP, strong

defense and so on. It's best to master these techniques first

and later inflict huge damage on them.

Note:For more information on techniques, please read the the secret

section to find out more how to master these 6 techniques.

Important Notice!!!

===================

Please read the secret section to find out more about the seven

special action figures. Also, do read up the elusive special

action figures section!!! This is very important, if you want to

unlock the 7 special action figures,especially Jon and Leno and

DLumina 3.

Sidequest

=========

Action Figures: Kojiro,

Mom Minku,

Princess Fillet.

Knock on the door at Farmer Lacter's house. Farmer Lacter will come

out of his house. He will then say that Mrs Lactor thought you were

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her grandson, therefore, Mrs Lactor asked him to pass this Kojiro

action figure to you.

After you have gotten all 13 minkus, visit Allucaneet Palace and then

talk to Shepherd Beefalo. He should say that he is very angry with

that person for hurting the minkus. [That person is none other than

you. But, you have to seal up your mouth. Hey, can't tell him you are

the one who has been hurting the minkus, right?] He also mentions that

mom minku is very upset now because she has lost her children. And

she is probably now in the Meandering Forest. So, head to Meandering

Forest now. Once you enter, you will see a giant size minku. That's

mom minku. Defeat her by using attacks like techniques, Lumina sword

and so on. She's not that tough and you should be able to defeat her

quite easily. The only thing you need to be careful is her stomps,

which can cause up to 30 HP of damage. Notice her shadows? Try using

double jumps to dodge her stomps. When mom minku is defeated, she

will throw down plenty of heart tablets, bincholon and about a few

thousand Drans. Now, visit the toy store to buy Mom Minku action

figure now.

After you have rescued all the 35 people from the bincho fields, go

to the toy store to buy Princess Fillet action figure.

Warning!!!

==========

Soda Fountain is your final part of the quest. And, it's one of the

most hardest part in game, if not the most difficult. You can expect

to encounter many tough enemies, several sub-bosses and bosses,

puzzles to solve and so on. You can expect many surprises to await

you. Once you enter Soda Fountain, you will not be able to come back

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to Grillin' village. By now, make sure that you have gotten all the

13 minkus and rescue all 35 people from the bincho fields first. If

you have gotten all the 13 Minkus and rescue 35 people from the bincho

fields, you should have 500 HP and 475 BP now. [Note that you should

have 500 BP in the end after you have defeated Tower Of Death, the

last Crest Guardian or you replay chapter 6 again.] Please buy plenty

of Cheese, S-revive, and Ex drink. And don't buy any mint or Hi-mint

as your tiredness will not decrease nor increase. And, there's no

sleeping for you. Time will not pass. The legendary quilt, L-Quilt

is completely worthless here. Be sure to appraise all the items that

you have found so far and then sell it away for Drans. Use these

Drans to buy recovery items. Just buy whatever you have and don't be

stingy with Drans.

Getting the Sky Scroll

======================

First,go and speak to Farmer McRice. He will then tell you that

on every Skyday, it mysteriously rains in Steamwood Forest in the

morning. Look at the note that Jon has given you earlier. Do you

remember that there's an Earth crest there? And, after you have

liberated the Earth crest, there will be a hidden path which leds

you to the Wind crest. You will not be able to liberate the Wind

crest until when it is a rainy day on Sky day. Call it Friday, if

you wish. Steamwood Forest will rain from 7 a.m to 12 p.m every

Skyday in the morning. Now, wait until Skyday between 7 a.m to

12 p.m and then go to where the Wind crest is. If it is skyday and

it is raining, you will be able to liberate the Wind crest. After

you have liberated the Wind crest, you will be teleported to a

platform in the sky. Note that, once you come here, there will be

no turning back. Make sure that you have already saved and have at

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least 2 files, one in the village and the other one here.

Once you have landed on the platform, you will need to liberate the

three Earth crest on each three platforms surrounding the tower.

Double jump from the circular pathway onto the earth platform and

use the Earth scroll two times on each of these. Remember to use

the Water scroll to create a water shield, just in case you fall.

After liberating, a door will open up in the water ramp. Use the

power of the Water scroll to create a water shield and then go

inside the door.

This takes you to the second floor of the tower. Now, hop onto the

outer walkway. Equip the Fire scroll and double jump onto the inner

platforms. Stand in front of each of the unlit torches and use the

power of the Fire scroll to shoot fireballs to light them up. Once

every torch is lighted, you will be carried to the highest level

of the tower to collect the sky Scroll. Pick up the Sky scroll. The

Sky scroll grants user the ability to float in the air temporary.

At this point of time, Colonel Capricciola comes into the picture

and says that the real Princess Fillet is inside and he wants to

exchange the Princess's life for the Lumina sword. Now, be prepare

to enter the final stage. Inside, you will be expected to meet many

sub-bosses and much tougher enemies that you have never seen. So

avoid using up too much of your items.

Soda Fountain Part I

====================

Treasures: C-Drink,

W-Gel.

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Enemies : Pigloter.

When you first enter Soda Fountain, leave your memory in the memory

box. Now, you will need to use the power of your new scroll, the Sky

scroll. The Sky scroll allows you to float temporary in the air. The

area consists of long corridors lined with electrical wiring and

carpented with lethal sludge. If you happen to come too near to the

electrical walls, you will get electrocuted and you will most likely

to fall into the sludge and has to start all over again.

Hold the R1 button until the gauge bar is fulled. After that, press

the Triangle button to use the Sky scroll. Next, hold the X button

to hover in the air. The corridors are very narrow and doesn't have

much space for you to move. The only tip that i can give you is,

while holding the X button, press the directional button one at a

time and not too fast or there is a possibility of coming into

contact with the electrical walls.

After navigating, you will eventually come to a similar area but

there are spikes that turned in the centre of the corridor. Carry

on moving. Timed yourself well so that you can pass the spiked

turnstiles. Make sure that you pick up the treasure chest [C-Drink].

There are two strategies to get through the large spiked tunnel but

before you go, be sure to pick up the treasure chest [W-Gel] to

your left.

Strategy #1

===========

Hover through the tunnel and land in a safe area, while using the

Sky scroll.

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Strategy #2

===========

Simply run or double jump across the spikes and holes.

Tips:Ignore the enemies that are found inside the tunnel. Make your

way along the path and eventually, you will reach the end of

the tunnel. Enter the door and be prepare to fight Ben, one of

the mini-boss and one of the members of Leader's Force.

Soda Fountain Part I: Ben

=========================

Ben is strong. However, it is quite easy to rule out his pattern.

In fact, i personally think that he is the toughest boss in the

entire members of the Leader's Force. Well, there's only Ben, Ed

and Topo in the Leader's Force. He will start the fight by tossing

bombs onto the ground. After each bomb has exploded, he will start

to throw shurikens, followed by axes at you. Be careful! Try not

to use any recovery items here, if not, at least one. More tougher

bosses await you so you must be stingy with your items.

Here are his attacks and how you should defend against these

attacks.

Bomb

-------------------

Use the power of the Sky scroll to hover in the air, but make sure

that you stay away from the 'about-to-explode' bombs to prevent

getting hit.

Throwing Shurikens

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-------------------

It is much harder to avoid it but you can stand between them or

double jump over it.

Throwing Axes

-------------------

Similar to throwing Shurikens. Double jump over them carefully.

Here's the Strategy

-------------------

After Ben has thrown the bombs, then shurikens and finally axes,

this is your chance to counterattack him. However, it is also

quite risky as he will also counterattack you back with his weapon.

This can be avoided by performing double jump out of the way. The

safer way is to use Rumparoni-SP that Knight Rumparoni has taught

you earlier to attack him when his propeller blades rises out. As

long as the propeller is on its way up, he is defenseless and cannot

counterattack you.

Soda Fountain Part II

=====================

After defeating Ben, enter the door and you will be prompted to save

your game. After that, you will enter into a new area. However, if

you look carefully in this area, this is a dead end. But, you should

be able to notice a transparent wall somewhere in the screen. Enter

the transparent wall and strange enough, you will return back to the

same place. However, you will hear a sound and a symbol will appear

on the door that you have just come in through it. Enter the same

door once again. And, you should notice that you have come to a new

place. And, did you notice that the doors here are inscribed with a

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certain symbol. Now, do you remember the calender that Mr Govern or

the mayor has given you earlier? If you click on the calender at the

item inventory menu, you should see many symbols. Go through the

doors with the symbols that correspond to the calender, starting

from the left in order all the way to the right.

Note:If you happen to enter the wrong door, you will be transported

back to the beginning area and you will have to start all over

again. Well, there aren't any enemies here, so don't waste your

items.

Warning!!!

==========

You might want to give it a try before you continue reading the faq.

Below is a spoiler and you might want to explore Soda Fountain Part

II on your own. There is one thing which i have forgotten to mention

it to you. There are lot of hidden paths that led to the correct door

that you want to go. So search carefully for the door that matches

the correct symbols. If you are stuck, then read below for more

details.

First Room

------------

Head to the far right and you will be able to see a door inscribed

with the Earth symbol. Enter that door.

Second Room

------------

While standing on the switch, equip the Earth scroll and then use

the power of the Earth scrool to stomp on the switch. It will then

trigger out a platform that covers the pit, thus enable you to

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cross. Keep walking to your right until you reach the furthest end

and you will see a door inscribed with the Wind symbol. Well, Don't

enter that door. It is not the correct door. The correct door is at

the far right. Use the power of the Earth scroll and stomp on the

switch four times. The platform on the right will come down, thus

enabling you to go to the right path, which will lead to a door.

Enter the door.

Third Room

-----------

In the third room, you need to use the Sky scroll. You should see

many spikes on the ground. Use the power of the Sky scroll to let

yourself hover above the spikes, so that you can reach the other

side, without getting hurt by the spikes. There will be a door at

the farthest right. Well, don't enter that door. It is there to

trick you. You should notice that there are spikes, just below you.

Well, this is what you should do. Just use the power of the Sky

scroll to hover above the spikes and the spikes will start to slide

in. Then, stop pressing X and you will fall down. Once you fall

down, you should see a door, that is inscribed with a "D" shaped

symbol.

Fourth Room

------------

You must put your swinging ability to the test. You should see three

poles that are protruded out of the wall. Swing from the lowest pole

to the highest pole and then jump to the highest platform to your

right. The door is on the top-right hand side of the screen and is

inscribed with the Fire symbol. If you fall down while swinging, you

will have to take the exit on the bottom right and then start all

over again from the first room.

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Tips:You will have to depend on yourself as it is designed to test

your swinging and jumping skills. There isn't any advice that

i can give to guide you. The technique is to swing as high as

possible, so as to let you jump higher. Note that you should

have mastered double jump by now. Also, watch out for the

direction where you are swinging.

Fifth Room

------------

Use the power of the Fire scroll to shoot fireballs to light up the

two posts. Once the two posts are lighted, this causes the platform

to cover the pit and the large block across the pit will start to

move up and down, like an elevator. Go right. You should also see a

door. Well, don't enter that door. The correct door is actually found

on the top-left hand corner of the screen and it is inscribed with

the Water symbol. Make use of the movable block to carry you up to

the top-left platform. Note that if you use the Sky scroll to hover

over the pit, the block will remain stationary and you will not be

able to reach the correct door.

Sixth Room

------------

Use the power of the Water scroll to extinguish the flames on the

four post. Don't enter the door on the top-left hand corner of the

screen. After you have extingushed the four posts, the platform will

retact. Use the power of the Water scroll and jump down to the river

and then quickly land on the platform to your right. Next, head right

to enter the door, that is inscribed with the Water symbol.

Seventh Room

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------------

Upon entering the seventh room, simply enter the door to your left.

Notice that this area looks quite similar to the first room? After

that, enter the door again and you will come to a new area. Note

that there will also be a fan on your left side to prevent you from

reaching. And, there's a wide gap between two platforms. Don't get

knocked off the platform or you will have to start all over again

from the first room. Instead, use the power of the Wind scroll to

create a cyclone and head left. When you are near the edge, press

the X button to jump over the gap to the other side. Make sure you

keep pressing the Square or Triangle button to continue to create

a cyclone, while you press the X button to jump. Once you reach the

other side, you should find a door. Enter it.

Eighth Room

------------

This is the most tricky part of all. Luckily, this is the last room.

I wonder how am i going to show you without the map. Anyway, the

exit is on the lowest right of the screen. You should see spikes

below. Jump down and be prepare to use the power of the Sky scroll.

And then, hover right across the spikes. Hover down again and then

go left. There will be a door that will lead you to Ed.

Soda Fountain Part II: Ed

=========================

Ed is by far the easiest boss that you will ever encounter in Soda

Fountain. It is possible to defeat him unhurt. He will first start

to power up and then shoot a laser beam. You cannot attack Ed when

the beam is activated as there is a shield protecting him. However,

you can easily double jump over the beam to avoid it or use the

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power of the Water scroll to create a shield to absorb a single hit

of the laser beam. Just jump in circular manner around Ed as he

powers up the beam. Ed can teleport and when that happens, it is

impossible to hit him. Instead, after firing the laser beam, he

will be exhausted and this is the chance for you to attack you. Use

your normal attacks or Crosswise technique to attack him. This will

cause him to teleport around the arena and then drop fire bombs,

which will then explode into large fireballs. Don't worry! The fire

bombs are easy to dodge. Repeat this strategy and you should defeat

him very soon. If possible, don't use a single item.

Soda Fountain Part III

======================

Treasure: C-Drinks x2,

Ex-Drink.

Enemies : Big Walker, Blue Bincholoid Soldier 2H, Green Bincholoid

Soldier 4H, Laser Turret, Orange Bincholoid Soldier 3H,

Pigloter, Red Bincholoid Soldier 1H, Steel Door.

Note:At this point of time in the game, your BP will then start to

decrease, but your HP will not rise. I wonder why?

Now, here comes the tougher enemies.

Tips:There are two abilities that you should consider assimilated.

One is the 3-way ability from the Blue Bincholoid Soldier 2H

and another is the Homing ability from an Orange Bincholoid

Soldier 3H. Both abilities will come in handy as long range

attacks. These assimilated ability can be a source of help,

especially when your HP is running low. The enemies here,

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have very strong attacks here and high HP. The bad thing

is that most enemies here use long range attack and can be

quite hard to avoid sometimes. The good thing is that most

enemies are very slow, not ALL.

Homing Ability

==============

It has an auto lock-on feature and will target the nearest enemy.

Besides, the enemies here, are mostly quite slow and cannot dodge

well. Besides, it inflicts greater damage than the 3-way ability.

The disadvantage is that Homing ability consumes 10 BP for a shot,

twice that of the 3-way ability.

3-way Ability

==============

3-way ability consumes 5 BP, which is twice less than that of the

Homing ability. Besides, each shot will fire three bullets in three

different directions at one go. The disadvantage is that the 3-way

ability doesn't have an auto lock-on, and therefore, doesn't target

enemy automatically. You will have to aim at your enemies yourself.

Another disadvantage is that the 3-way ability inflicts slightly

lesser damage than the Homing ability.

Suguestion

==========

Choose Homing ability over 3-way ability. I find the Homing ability

much more useful than the 3-way ability, especially when you fight

the cone-shaped mechanism later on. Well, you will know what i mean

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later on.

First Courtyard

===============

Tips:As you know, you need to defeat the enemy at least once, in

order to buy its action figure. Since the enemies here are

quite tough and do a great deal of damage, you might want to

defeat each type of enemies once and then avoid them so that

after you have completed the game, you can save and replay

to buy all the action figures that you have missed. The good

thing about these enemies, is that most enemies leave behind

plenty of heart tablets, bincholons or both, after they have

been defeated.

Now, are you ready? You are now in a courtyard. Follow the path

and keep going up the screen. Make sure that you assimilate

either the Blue Bincholoid Soldier 2H for 3-way ability or the

Orange Bincholoid Soldier 3H for the Homing ability. Eventually,

you will see two statues. Defeat those statues for extra heart

tablets and bincholons. Take note that while you are attacking

the statues, the enemies will also attack you using their long

range attacks. Next, keep moving up until you eventually reach

the security gates. You should see two laser turrets on each

side of the gate door. These two laser turrets will target you

with a beam and then damaging you with a ray at that spot. You

can avoid getting hurt by just performing double jump from side

to side. All i can tell you is that the targetting looks a bit

like the stinger missiles used in Metal Gear Solid. Simply use

your swords and keep attacking the gate. Eventually, the gate

will be destroyed and you can then advance furthur. Also, please

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refrain from getting hurt too much. Preferably, not using a single

item here.

Tips:Try using the Desperado technique to attack the gate door.

This is a good time to master this technique. If not, try

using the Lumina sword by pressing the Triangle button to

attack.

Second Courtyard

================

In the second courtyard, immediately head to the left to find a

new courtyard. This is the first time that you will encounter Big

Walker. For your information, Big Walker actually looks like a

red mechanical robot, which can split flames at you. Furthermore,

Big Walker is very agile as it can move very fast. The best way

to attack Big Walker is from behind it. Try using Lumina sword to

attack by pressing the Triangle button. Should you get hit, the

flame thrower will instantly cause you over 70 HP. Once you have

defeated the Big Walker, the Big Walker will explode and leave

plenty of heart tablets and bincholons. Eventually, you will come

across the a gate again. Use the same strategy as just now to

destroy the gate, in order to advance.

Garden Maze

===========

After destroying the gate, you should eventually find yourself

inside a garden maze. The maze isn't that hard. Should i make

an ASCII map? Well, i think you should be able to handle it

yourself but there are certain things, which i think you must

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remember here. There are quite a number of heart tablets and

bincholons, that are scattered almost everywhere. Be sure to

take all of them before you go. This is the time to replenish

all of your health without using any items. The enemies here

range from easy to difficult. Most of the soldiers here, are

the Red Bincholoid Soldiers 1H that carry a sword each as

weapon. So, use long range attacks. The assimilated abilities

such as the 3-way and Homing abilities are very useful here.

The rest are mainly the Blue Bincholoid Soldiers 2H. Next,

there is a treasure chest [Ex-Drink] in the middle-right hand

corner of the screen. Make sure that you open the treasure

chest. The exit to the Garden Maze is at the top of the screen.

Easy, right?

Back To Courtyard

=================

Once you make it through the maze, you will find yourself in

another courtyard. This time, there are laser turrets hidden

in the trees. The two hidden turrets are found in the first

two trees that you will come across when you go left from the

entrance. Find the gate in the upper-left hand corner and use

the same strategy to advance. It gets more and more harder as

the number of enemies tend to increase. Advance to the next

courtyard and you will see beam generators on both sides of

the fence. They can sometimes be quite helpful because they,

not only damage you, but also damage your enemies as well.

Don't forget that!!! In other words, they hit anyone at random.

Just don't go too close to it and you will be all right. Wait

untill it has destroy some of your enemies, then kill the beam

generators. Destroy the security gates and then continue your

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way up.

In the next courtyard, the statues will start to target at you.

Destroy these two statues and they will leave behind plenty of

heart tablets and bincholons. After destroying these two statues,

advance your way through two more security gates. After you have

destroyed the second security gate, you should then see a Blue

Bincholoid Soldier 2H. Kill it and continue your way up the path.

Eventually, you will come to a cliff. Climb your way up the cliff.

Be careful because while you are climbing up the cliff, you might

be targeted. When this happens, try climbing from side to side to

avoid getting hurt.

After you have climbed up the cliff, you should see four laser

turrets, which will target at you and a fountain in the centre

of the screen. Now, DO NOT DESTROY the fountain if you have not

destroyed all the four laser turrets. What you should do is,

destroy the four laser turrets one by one. Whatever order is

actually fine. Destroying these laser turrets will leave behind

some heart tablets and bincholons. Next, go to the centre of the

screen and destroy the fountain to reveal an elevator. After the

fountain has been destroyed, wait for a while and the elevator

will then start to carry two Big Walkers up one by one. Kill the

two Big Walkers. Try not to get hurt. Kill each one for a heart

tablet, which will then regain 50 HP each. Finally, take the

elevator to descend down into a new area.

In The Interior

===============

You should find yourself in a new area now. You must cross a bridge

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and make your way up, if not, the quickest way is to use the power

of the Sky scroll to allow you to float temporary to the far side

towards a bridge that connects to the two sides of the room. Land

yourself on the bridge and then use the Sky scroll to hover to the

far side of the room. If you fall into one of the narrow pathways

below, you will have to double jump to grab the pole and then swing

the pole, and double jump to the higher platform. You will also

need to avoid the steam geysers and enemies along the way. Take note

that there is only one heart tablet and one Bincholon here. Be sure

to take them. Be prepare to enter into the next area.

In the next area, you will find yourself in a room, that is filled

with cylinders. Destroy those cylinders to either reveal enemies

or powers up like heart tablets or Bincholons. There aren't actually

many enemies here, that are hidden inside the cylinders. The only

enemies here, that are hidden inside the cylinders, are the Red

Bincholoid Soldiers 1H. Take all the neccessary power ups and stop

destroying the cylinders once your HP and BP are both fulled. You

might want to save these powers-ups later to replenish your health

after you have destroyed the steel door later on. Upon reaching the

farthest end, climb the stairs and eventually, you will come to a

steel door. The steel door will be locked and is equipped with

powerful machine guns. It's hard to avoid the bullets but you can

defend against it by holding the R1 button. Destroy the steel door

by using the Lumina Rotation. After destroying the steel door, enter

the door into the next area and you will encounter something similar.

Destroy the steel door and you will come into a new area.

Tips:Since you know that furthur up in front, is a steel door that

is equipped with powerful machines guns, first destroy some

of the enemies there using long range attacks like the Homing

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ability or 3-way ability. So that when you move forward to

fight the steel door, there will be lesser enemies and the

chances of getting hurt more often will be lesser.

Notice that there is an elevator there? The elevator at the next

end will not move until you have destroyed the cone-shaped machine

in the circular platform. Did you notice that the cone-shaped

machine fires a laser beam in a circular manner? Avoid the lasers

by performing a double jump when the laser is coming towards you.

Use a long range attack to attack the black panel, that is in front

of the machine such as shooting fireballs using the Fire scroll or

the Homing ability. The best attack, in my opinion, is actually the

Homing ability. Simply fire a few shots when you have the Homing

ability and the cone-shaped machine will be destroyed very soon.

Once the cone-shaped machine is destroyed, you can take the elevator

that is to your left. Upon taking the elevator to the top, you will

meet another steel door. Use the same technique and after passing

this door, it's time to meet Topo, one of the members of Leader's

Force.

Soda Fountain Part III: Topo

============================

The fight with Topo is considered one of the most innovative boss

fight that i have ever seen in Brave Fencer Musashi. It is much

like Musashi meets Parappa. [Perhaps, i exaggerate too much!!!]

Topo decides to challenge you to a dance. After all, Topo is a

girl. For those who has played Parappa the Rapper before, this

shouldn't be quite hard for you. All you need is to follow what

Topo does and if you manage to follow Topo correctly, without

making any mistake in three dances, you will win. The good thing

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is you only repeat the dance that you make a mistake in. For

example, if you make a mistake in dance number 2, you only start

from dance number 2, and not dance number 1. However, the control

and the style are slightly different from Parappa the Rapper.

Topo will first begin by performing a button pattern dance using

the symbols on the controller. If Topo steps on X symbol, you will

then have to press the X button. She will demonstrate only once

and the second time will be your turn to follow her. If you press

a wrong button/ too fast/ too slow, the dance will stop immediately

and she will open up the three small fans on the walls, which will

blow you back into an electric field, thus costing you 36 HP of

damage. You will then have to start all over again. The damage is

unavoidable, so try not to make any mistake, if possible. There are

a total of three songs. So, here's the control for you to rap.

S: Square Button.

T: Triangle Button.

O: Circle Button.

X: X Button.

The three songs are:

_________________________________________________________________

|Dance Number |Control |

|_____________|___________________________________________________|

| 1 |S, T, O, X, S, T, X, O, S, T, O, X, S, T, O, X, S. |

| 2 |X, O, T, S, X, O, T, O, X, O, T, S, X, X, O, O, S. |

| 3 |X, T, O, S, X, T, O, X, X, T, O, S, X, X, T, T, S. |

|_____________|___________________________________________________|

Wow! So many to r...ra..rap!

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Actually, each song gets more harder as the rhythm is faster. It's

no use looking at the buttons here and press the buttons. You have

to follow Topo step by step. If you are good, you may be able to

complete three dances without getting hurt. Who knows? "YOU GOTTA

BELIEVE!"- Parappa the Rappa's famous quotation.

After you have defeated Topo, Topo will then reveal to you that you

were lured to here by the Leader's Force to help them beat the final

Crest Guardian. Thanks to Musashi for beating the Crest Guardian.

And... And the journey continues. Sense something amiss? After you

have left, you heard Topo mumbling about Captain Capricciola.

After successfully completing three songs, you will get to continue

your quest. Hop onto the elevator and you will be taken to a new

area. Pick up the two C-Drinks from the two treasure chests. After

that, enter the door and you will be prompted to save your journey

on a memory card. After that, you will find yourself on a long

spiral staircase. Capricciola appears in front of you as he holds

the real Princess Fillet as hostage. No matter what, you must save

Princess Fillet. Continue your way up the spiral staircase and you

will come to some sort of a warp portal. Enter it and you will find

yourself in a new area. In here, the final Crest Guardian, The Tower

Of Death awaits you. Hold on there. Just a few more to go now.

Crest Guardian: Tower Of Death

==============================

The fight with the final Crest Guardian, Tower Of Death is another

innovative and perhaps the most strangest boss fight that you will

ever have. Upon entering the tower, the Sky scroll will mysteriously

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activate itself automatically, in order to keep Musashi floating in

the air. The meter, as shown by the gauge bar on the left side of

the screen will not drop at all, meaning that you can float as long

as you want in the air until the Crest Guardian, Tower Of Death is

defeated. You can also press the X button and release the X button

to adjust your altitude. The eye or torso, which is blue in colour

will appear randomly at different levels of the tower. You have to

search for this blue torso and hit it using your Lumina sword by

pressing the Triangle button. It may sound easy but just watch

out!!! It's not as easy as you think.

Below shows the description of the various attacks that Crest

Guardian: Tower Of Death will use on you. There are three main

attacks.

Spinning Walls

--------------

The walls will spin around the tower in a circular manner. Some

levels spin in opposite directions of another. Avoid coming into

contact with the walls as it will take away 20 HP. You think it's

easy? Not really!!!

Electric Beams

--------------

The tower will change shape first and then to start to emit electric

beams from some protruding walls after being inflicting some damage.

This can be easily avoided by floating in the same direction as the

walls or dropping down levels when cleared.

Eyes

--------------

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Occasionally, the tower will eventually stop spinning for a while

and then, you should notice that several eyes are revealed. After

that, the eye will then be closed again. And, few moments later,

all the eyes that are opened just now, will be opened again, with

the exception of one that is being closed. The opened eye will

start to emit large red fields and when come into contact, can

take away around 32 HP and cause Musashi to confuse. When confused,

Musashi will mess up his direction. For example, if you press the

Left button, Musashi will move right instead and if you try to make

Musashi ascend, Musashi will descend. Basically, all the commands

will be reversed. But, do not fear! This is just temporary. What

you have to do is to find the eye that is close and stay near it

and you will be able to avoid the large red fields. However, it

depends on luck also.

Here's the Strategy

-------------------

The tower will first use the spinning walls attack pattern, follow

by electric beams. When his HP is low, he will then use the eyes

attack and after that use any randomly selected attack. Try not to

use any recovery items, if not, use at least once. Now, your main

objective is to avoid getting hurt as possible, while searching for

the blue torso and hit it using your Lumina sword by pressing the

Triangle button as soon as possible. Note that once you hit the blue

torso, it will disappear again and will change to another position.

Therefore, you have to look for the blue torso again. Also, take note

that if you take too long to hit the blue torso using your Lumina

sword by pressing the Triangle button, the blue torso may disappear

and shift to another position. A few hits using your Lumina sword on

the blue torso and the Crest Guardian, Tower Of Death will be K.O.

Once you have defeated the Crest Guardian, Tower Of Death, your HP

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and BP will be completely restored. Now, you have two more bosses

to go. Keep it up!!!

Warning!!!

==========

Do not read below if you have not reached here yet. It is a spoiler

as below will reveal all the major developments in the plot. Avoid

reading it!!! I have warned you. Assuming you have just reached this

part for the first time after you have defeated the Crest Guardian,

Tower Of Death, my advice is don't read below. Discover everything

yourself.

After you have defeated the final Crest Guardian, Tower Of Death,

your HP and BP will be completely restored and your max BP will

increase by 25. Note that the maximum HP and BP can only be up to

500. By now, you should have 500 HP and 500 BP if you have saved

everyone from the bincho field and found all the minkus.

Once the Crest Guardian, Tower Of Death is defeated, the Sky crest

will be revealed and you can liberate the Sky crest now. Just as

you are about to liberate the Sky crest, Colonel Cappriciola, Fuhrer

Flatski and Princess Fillet enters the scene. Fuhrer Flatski orders

Colonel Cappriciola to get the Lumina sword from Musashi but he

refuses to do so. To everyone's surprise, Cappriciola turns up to

be Jon, the treasure hunter. Cappriciola then reveals that he has

been waiting for a chance to kill Fuhrer Flatski to revenge his

parents. That's it! Jon is the prince of the Thirstquencher Empire.

Fuhrer Flatski killed his parents to seize the throne.

Rootrick suddenly attacks Jon from behind. And, Princess Fillet

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is then being held as hostage to threaten Musashi to give Fuhrer

Flatski his Lumina sword. On seeing that Princess Fillet is in

danger, Musashi has no choice but to submit to their request.

After Fuhrer Flatski has gotten the Lumina sword, he then starts to

liberate the Sky crest. To everyone's surprise, the seal to the Dark

Lumina is then broken and a gigantic creature appears. Jon then tells

Musashi that the legendary Brave Fencer Musashi once sealed the Dark

Lumina into a sword and divided its power into five legendary scrolls

and summoned five Crest Guardians to protect the scrolls. Now that

the seal is broken, Dark lumina is back again to destruction.

Fuhrer Flatski thought that he could use the power of the Dark Lumina

to dominate the world but to his surprise, the Dark Lumina does not

obey him, and instead stomp Furher Flatski and later, Jon to death.

Before Jon dies, he asked Musashi to take care of his beloved dog,

Leno.

Now, only one man can stop this world crisis and he is Musashi. Just

as Musashi is about to leave the place, Lumina sword appears in front

of him and Musashi takes the sword with him. Now, do you know why you

were lured to Soda Fountain here to fight the Crest Guardian, Tower

Of Death? Because Fuhrer Flatski knew that noone couldn't defeat the

Crest Guardians, except Musashi. Therefore, it was no use getting the

Lumina sword, without having all the Crest Guardians defeated as he

could not set the Dark Lumina freed to help him dominate the world.

However, an evil person like him would receive his retribution.

Now, Dark Lumina is chasing after Musashi.

Dark Lumina Part I: Wizard Of Darkness

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======================================

Well, don't worry! This part is not a boss fight. However, Dark

Lumina: Wizard Of Darkness will keep chasing behind you, destroying

buildings that obstruct his path. If you don't run fast, you might

fall and you have to start all over again. Don't worry! There are

unlimited continues but you waste time if you start all over again.

Get that? Well, i really don't know why SquareSoft loves this sort

of chasing event. Never mind about this now!

The first part of the chasing is pretty simple. Simply keep running

left and make sure that you keep performing a double jump. This is

because the walkway will be destroyed by Dark Lumina: Wizard Of

Darkness, whom is chasing behind you. If you don't perform a double

jump onto a higher platform, there's a possibility of falling and

as a result, you have to start all over again. Eventually, you will

come into an arena. To your surprise, Princess Fillet is being held

as hostage by Kojiro.

Kojiro threatens Musashi to a duel, if not, he will not let Princess

Fillet off. But, this is really not the time now for a duel. Dark

Lumina: Wizard Of Darkness is on his way here. They should run away

as soon as possible. Unfortuately, stubborn Kojiro won't change his

mind.

Just then, Dark Lumina: Wizard Of Darkness comes into the picture.

He absorbed Kojiro [don't know why?] and he transforms into his

second form, Dark Lumina Part II. [He looks like a gigantic green

lizard now.] Princess Fillet is then blown away to a tower. Now,

the second part of the chase begins. This time, it's more harder

and of course, more challenging. You can't afford to slow down at

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all.

Keep running and don't wait. The good news is at this point of time,

you only restart from the second part of the chase if you happen to

fall. At the base of the tower, remember to use double jump and keep

jumping to your right to get onto the ledge. Maintain this way. Well,

I don't have any tips to give you. But, if you maintain consistency

this way, you should be able to reach the top of the tower. Just a

ledge before you reach the top of the tower, you should see Princess

Fillet. She asks you to defeat the Dark Lumina, if not, peace will

never return. Once you reach the peak of the tower, the fight with

Dark Lumina Part II begins. Without any doubt, i feel that this is

one of the hardest fight, if not, the hardest of all.

Dark Lumina Part II

===================

In my opinion, Dark Lumina Part II is the hardest boss i have ever

fought in this entire game. Well, you only have him and one more

boss to defeat. So, keep it up!!! Before that, here are some of the

things that you should take note of before you fight.

1)Always stay to Dark Lumina Part II left side, which is to your

right side.

2)Don't go behind Dark Lumina Part II.

3)Work out a fighting pattern.

Dark Lumina Part II has some very distinct way of attacking you,

which is very hard to avoid. It will grab you with his right arm

and toss you onto the ground for about 13 HP, which is most likely

to make you fall off the platform for more further damage. That

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is why i say that you must stay to Dark Lumina Part II left side,

which is to your right side. You don't want him to grab you, right?

If Dark Lumina Part II fails to grab you, good for you as he will

remain in that position for a few seconds, making him defenseless.

However, if you still stand too close to his right arm, chances of

him grabbing you is still quite high. Dark Lumina Part II also has

a tail that sweeps over a large area for about 45 HP to 60 HP of

damage. Typically, it will use this attack if you stand too close

to him for too long. Try to double jump to avoid it.

Here's the Strategy

-------------------

Hit the blue orb on his forehead. Each time you attack, it changes

colour from blue, then pink, and finally red. When it turns red,

attack the orb on his forehead for one more time and he will either

send shockwaves or splits fireballs at you. If Dark Lumina Part II

uses shockwaves, he will jump and when he lands down, he will send

two powerful shockwaves. Avoid these two powerful shockwaves by

performing double jump. If you get injured by the shockwaves, it is

very likely that you will fall off the platform and you will have to

start all over again and hit the orb on his forehead. Avoid sending

too close to him if Dark Lumina Part II splits fireball at you. What

you should do is wait at one corner. Once Dark Lumina Part II has

finished using either one of these attacks, attack the orb on his

forehead and this should inflict some damage on him. His life bar

will decrease and the orb on his forehead will turn blue, so that

you have to hit the orb again four times to inflict another damage.

Repeat this strategy until Dark Lumina Part II dies.

Question:How do i attack the orb in the forehead?

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First Strategy

---------------

Stay away from Dark Lumina Part II a reasonable distance from you

until he charges at you. When Dark Lumina Part II fails to grab

you with his right arm, jump from his left, which is to your right

to hit the orb or use the power of the Sky scroll to float and hit

the orb.

Second Strategy

---------------

Keep to Dark Lumina Part II's left side, which is to your right

side. When Dark Lumina Part II charges at you, do a quick jump

and make sure that you hit the orb on his forehead. It is either

you hit his orb or he grabs you. Get what i mean? This strategy

is more risker than the first.

Third Strategy

---------------

First, use the Sky scroll to float. Note that you can still perform

a double jump, even if you are using a sky scroll. Double jumo and

float to hit his forehead without taking damage. If you are very

quick, you might be able to hit his orb up to a maximum of four

times with just only one scroll charge. To avoid his firewaves,

just carefully time yourself and perform double jump. When he is

about to charge up to split fireballs at you, run straight towards

him. When he starts to shoot, run left and then in a circular manner

back to his head inside the arc of the fireballs. However, you must

really act fast, if not, you might get hit by the fireballs. That

way, you don't get hit that easily and you are perfectly positioned

to hit him when he drops his head to the ground.

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Once I discovered this strategy, I didn't take another hit in the

whole battle.

Credits:The third strategy, as shown above, is being contributed by

<[email protected]>. Try it yourself!!!

Tips:To dodge his fireballs, go right beside his head when he is

shooting it. The fireballs shoots out in front and goes to

the side only, so it can't get you

Credits:The tips, as shown above is being contributed by Kevin Yuan

<[email protected]>

Once you have defeated Dark Lumina Part 2, you will fight the final

boss, Dark Lumina Part III: Finale.

Dark Lumina Part III: Finale

============================

Dark Lumina Part III: Finale, in my opinion, is easier than fighting

Dark Lumina Part II. Simply attack Dark Lumina Part III: Finale when

his body turns white by using Fusion. It is the same way that you

assimilate an enemy. Hold R1 until the gauge bar is fulled and then

press the Square button to send out the Fusion sword. If the Fusion

sword hits Dark Lumina Part III: Finale when his body is white in

colour, keep tapping the Square button to fill the gauge bar and you

should notice that Dark Lumina Part III: Finale is shrinking and

eventually turned into a small orb. Attack this orb and this will

cause him damage. His lifebar will decrease. After that, it will

create whirlwind and lure you to the orb, causing you damage. To

avoid being hurt, use the Wind scroll to create a cyclone to avoid

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it. After that, Dark Lumina Part III: Finale will regain to normal

self. It will start changing colour. It will first begin with Fire

Rain, Sword Waves, Hurricane Winds, Dark Clones, Fire Shockwaves,

Big Rain and back to Fire Rain. When his body is not white in colour,

you cannot assimilate him. The strategy is avoid all his attacks and

be prepare to assimilate him when his body turns white. After that,

Dark Lumina Part III: Finale will turn into an orb. Attack the orb

to cause him damage and immediately switch to Wind scroll to avoid

being sucked into the orb. Then, repeat the same procedure until

Dark Lumina Part III: Finale dies. Meanwhile, read below to see

what attacks that Dark Lumina Part III: Finale will use.

Red Fire Rain

It is quite easy to dodge. Watch the ground for shadows. Dodge and

then get ready to attack when he turns white.

Purple Sword Waves

You can dodge the sword waves by performing double jumps. Sword

Waves cause quite a lot of damage.

Green Hurricane Winds

The Hurricane Winds don't attack Musashi directly. Instead, it will

try to blow Musashi off the platform. Use your Wind scroll to create

a cyclone to avoid being blown off the platform.

Light Blue Dark Clones

This is much harder to dodge. When Dark Lumina Part III: Finale

spits into many clone-forms, they will charge at you in straight

lines through the centre of the circle. Avoid by double jump. Each

hit cost around 40 HP of damage and is by far one of the most severe

attack.

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Yellow Fire Shockwaves

It resembles the Dark Lumina Part II's Fire Shockwave, if not, they

are the same. Double jump over it. If Musashi gets hit, he will fall

over the platform.

Dark Blue Big Rain

The Big Rain attack is slightly harder to dodge than the Fire Rain

attack. When large drops of water droplets fall onto ground, they

splits into several smaller drops of rain.

Congradulations!!!! You have completed the game. Watch and enjoy the

game ending and credits as you will see Musashi seal the Dark Lumina

into the sword. When the Squaresoft Logo appears, be sure to press

the X button to save. You will then restart from chapter 6 again but

all your saved record will be changed to Fin instead. You will be

able to buy series 6 action figures and special action figures that

you have missed earlier. Rescue all 35 palace members and find all

13 minkus if you have not done so. Be sure to read up the section

on elusive action figure to find out how you should unlock certain

special action figures.

Note:Everytime you complete the game and reload from FIN save, be

sure to visit the Grocery shop because during this time at

1900 on skyday, the Grocery shop will be having a sale. Make

full use of that to stock up your item inventory.

Note:Please read the elusive action figure section and the three

endings secret if you have not done so. I have already gotten

all action figures, including Jon and Leno and Dlumina 3.

_______________________________________________________________________

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Phew!!!! I never thought that this Brave Fencer Musashi faqs will take

me so long to type. I need a long break after this. Feel free to give

me comments and contribute anything. Credits will be given. I guess i

have covered all the areas that you need to know about Brave Fencer

Musashi. If you have any questions, feel free to e-mail me at this

address, <[email protected]>. Meanwhile, i thanks everyone for their

generous contributions for making this faq possible. Without them, i

suppose there won't be any Brave Fencer Musashi faqs from me.

_______________________________________________________________________

===============================================================

========

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

++++++++

7)ADVANCED TUTORIAL GUIDE:BRAVE FENCER MUSASHI

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

++++++++

===============================================================

========

Village shops

_______________________________________________________________________

Breadshop/Bakery

Open from 7am to 7pm,closed Thursday

________________________________________________________________________

|Item |Cost/Sale |Description |

|____________________|______________________|____________________________|

|Rye Bread | 80/50 |Restores 25 BP. |

|____________________|______________________|____________________________|

|Bagel | 120/90 |Restores 50BP. |

|____________________|______________________|____________________________|

|Scone | 150/120 |Restores 150BP. |

|____________________|______________________|____________________________|

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|Milk | 70/40 |Restores 10 BP and 10 HP. |

|____________________|______________________|____________________________|

|Biscuit | 300/270 |Restores 100 BP,won't spoil.|

|____________________|______________________|____________________________|

|Jam bread | 450/420 |Restores 300BP. |

|____________________|______________________|____________________________|

Each day the bakery is open,they will have a sale from 6pm to 7pm.

Make full use of that.

Note:All bread and milk(except the biscuit will spoil after three to five

days in your inventory.Milk will become spoiled milk after five days

and become yogurt after several days later.The same goes to bread

become Ol'bread and then Rot Bread after several days.As these items

rot,it will become less and less effective.

________________________________________________________________________

____

Grocery Store

Open daily from 10am to 8pm.

________________________________________________________________________

__

|Item |Cost/sale |Description |

|____________________|______________________|

______________________________|

|Gel | 150/120 |Restores 80HP. |

|____________________|______________________|

______________________________|

|W-gel | 250/200 |Restores 150HP. |

|____________________|______________________|

______________________________|

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|C-Drink | 500/400 |Restores 250HP and 5BP. |

|____________________|______________________|

______________________________|

|S-revive |3000/2400 |Automatically revives Musashi |

| | |and fully recover HP and BP. |

|____________________|______________________|

______________________________|

|Mint | 120/90 |Reduces tiredness by 50%,and |

| | |restores 5BP. |

|____________________|______________________|

______________________________|

|Antidote | 250/200 |Removes poison and restores |

| | |5BP. |

|____________________|______________________|

______________________________|

|Cheese | 390/310 |Restores HP and BP;more |

| | |effective if kept long. |

|____________________|______________________|

______________________________|

|H-mint | 200/160 |Reduces tiredness by 90% |

|____________________|______________________|

______________________________|

|Ex-Drink | 500/640 |Fully recover HP and 5 BP |

|____________________|______________________|

______________________________|

|Orange | 300/240 |Restores 30HP and 10 BP |

|____________________|______________________|

______________________________|

|Riceball | 320/250 |Restores 150 HP and BP |

|____________________|______________________|

______________________________|

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|Neatball | 520/410 |Restores 300 HP and BP |

|____________________|______________________|

______________________________|

*Sometimes,the shop will have sale.Make full use of that.

Note:All items sold in the grocery will not spoil,except orange changes to

Sporange,Riceball changes to Sour ball and Neatball changes to Mold

ball after three to five days.

________________________________________________________________________

____

Inn

Open everyday in 24 hours

________________________________________________________________________

__

|Room |Cost |Description |

|________________|_______________|

_________________________________________|

|201 |210 |8 hours rest,fully restores BP and 100HP.|

|________________|_______________|

_________________________________________|

|202 |390 |8 hours rest,fully restores BP and 250HP.|

|________________|_______________|

_________________________________________|

|203 |550 |8 hours rest,fully restores BP,HP;Cures |

| | |poison. |

|________________|_______________|

_________________________________________|

The inn is always available all the time. You are welcomed to rest

anytime but beware that each sleep will take away 8 hours of your time.

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________________________________________________________________________

____

Restaurant

Open from 6pm to 2am,closed on Sunday

________________________________________________________________

|Meal |Cost |Description |

|_______________|_________________|______________________________|

|Juice | 300 |5 HP restore. |

|_______________|_________________|______________________________|

|Pea Soup | 450 |100HP and 50BP restore. |

|_______________|_________________|______________________________|

|cake | 600 |150HP and 100BP restore. |

|_______________|_________________|______________________________|

|Gravy | 800 |150HP and 200BP restore. |

|_______________|_________________|______________________________|

|Salad | 800 |200HP and 150BP restore. |

|_______________|_________________|______________________________|

|Lasagna |1000 |250HP and 300BP restore. |

|_______________|_________________|______________________________|

|Pork chops |1200 |Completely restores HP and BP.|

|_______________|_________________|______________________________|

#The restaurant is mainly used for earning extra Dran by playing cards

with Macho.It's also used for reentering the basement by talking to

Mannick after Chapter 3.

________________________________________________________________________

____

Toys!

Open from 12pm to 8pm,closed Wednesday

Series1 Series2 Series3 Series4 Series5 Series6 Special

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Musashi Soldier3 R-Vambie Penguin GiAnt Soldier1H Fillet

Bee Plant Herb Plant V-Soldier Haya wolf Toad stool Soldier2H Jon and Leno

Soldier 1 KManeater Bowler Slowguy Ed & Ben Soldier3H Mom Minku

Soldier 2 Magician Cure Worm S-Golem Topo Big walker Kojiro

Rootrick Sleepie Bubbles Ginger-E Col-Capri Flatski Dlumina1

Stknight Skullpion R-keeper F-Dragon Queen Ant T.O.D Dlumina2

Dlumina3

Note:The price of the toy varies depending on when you purchase the toy.The

longer the time,you buy the figure when it is available,the more Drans

you would have to spent.

________________________________________________________________________

___

Treasure List

Unappraised Appraised Value Location

Old Crown Cakepan 150 Somnolent Forest

Old Book Comic 400 Twinpeak Mt

Dagger Penknife 800 Twinpeak Mt

Bracelet L-Brace n/A Hell's Valley

Aged Coin Gold Coin 10 Steamwood

Rock Crystal 2500 at the peak of Twinpeak Mt

Old Glove A-glove 700 Underground Lake

Shield Frisbee 120 Restaurant Basement

Cloth L-Cloth N/A Restaurant Basement

Old Sword Shovel 780 Restaurant Basement

Old Pipe Flute 10 Restaurant Basement

Helmet Bedpan 70 Restaurant Basement

Powder Soap 50 Restaurant Basement

Odd Hat Pie Plate 350 Restaurant Basement

Ugly-Belt L-Belt N/A Restaurant Basement

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Used Boot A-Boots 1200 Inside the Well

Old Shirt L-Vest N/A Inside the Well

Armor Large Pot 470 Inside the Well

Glasses L-Goggles N/A Somnolent Forest

Long Tube Big Straw 4500 Frozen Palace

Red Shoes L-Shoes N/A Frozen Palace

Red Cloth E-Undies 10 Frozen Palace

Wh-Cloth B-Undies 10 Frozen Palace

Bl-Cloth T-Hanky 2000 Frozen Palace

Lrg Tool Pickaxe 750 Upper Mine

Odd Bone Baton 200 Upper Mine

*Note the value may change depend on Conner's mood.

Other Chest

------------

________________________________________________________________________

|Treasure |Location |

|_____________|

__________________________________________________________|

|Memory Box |Mine,below the first fan. |

|_____________|

__________________________________________________________|

|Memory Box |Restaurant Basement. |

|_____________|

__________________________________________________________|

|Memory Box |At Twinpeak Mt after crossing the river with three poles. |

|_____________|

__________________________________________________________|

|Memory Box |Entrance of Frozen Palace. |

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|_____________|

__________________________________________________________|

|Memory Box |Right before you fought with Froze Dragon. |

|_____________|

__________________________________________________________|

|Memory Box |Right before you fought with Queen Ant. |

|_____________|

__________________________________________________________|

|Memory Box |Entrance of Soda Fountain Part I. |

|_____________|

__________________________________________________________|

|500 Dran |Chest in forest south of town (after Steamwood). |

|_____________|

__________________________________________________________|

|500 Dran |Island of Dragons, near Fire Scroll. |

|_____________|

__________________________________________________________|

|300 Dran |Restaurant Basement, bowl wall on right path. |

|_____________|

__________________________________________________________|

|200 Dran |Twinpeak Mt. just before where you climb with Rootrick. |

|_____________|

__________________________________________________________|

|200 Dran |Left ledge on way to Hell's Valley (raft or Water Scroll).|

|_____________|

__________________________________________________________|

|C-Drink |Soda Fountain Part I. |

|_____________|

__________________________________________________________|

|W-Gel |Soda Fountain Part I. |

Page 212: Brave Fencer Musashi

|_____________|

__________________________________________________________|

|Ex-Drink |Soda Fountain Part III. |

|_____________|

__________________________________________________________|

|C-Drinkx2 |Soda Fountain Part III. |

|_____________|

__________________________________________________________|

Credit:The list of memory box,Drans is given by Thorfinn Tait

<[email protected]> Be sure to visit his Brave Fencer Musashi

site.

________________________________________________________________________

____

Food

Item name/Where? Description Cost/Sell

Gel/Grocery 80HP 150/120

W-gel/Grocery 150HP 250/200

C-Drink/Grocery 250HP and 5BP 500/400

Ex-Drink/Grocery Fully restores HP and BP 800/640

S-revive/Grocery Auto revives and restore HP and BP 3000/2400

Mint/Grocery Reduces tiredness by 50% and recover 5BP 100/90

H-mint/Grocery Reduces tiredness by 90% and recover 5BP 200/160

Antidote/Grocery Cures poison and restores 5BP 250/200

Cheese/Grocery More effectivly if kept long;restore HP and BP 390/310

Rye Bread/Breadshop 25BP 120/90

Bagel/Breadshop 50BP 150/120

Scone/Breadshop 80BP 240/210

Gr-bread/Breadshop 150BP 240/210

Jam bread/Breadshop 300BP 450/420

Page 213: Brave Fencer Musashi

Biscuit/Breadshop 100BP;does not spoil 300/270

Ol'bread/Nil Restores 10BP and removes 5HP N/A

Rot Bread/Nil Restores 10BP and removes 10HP N/A

Milk/Breadshop Restores 70BP N/A

Sour Milk/Nil Restores 5BP and removes 5HP N/A

Yogurt/Nil Restores 50BP and removes 50HP N/A

Longevity Berry/Minku Increases max HP by 25;HP fully restored N/A

Orange/Grocery Restores 30HP and 10BP 300/240

Sporange/Nil Restores 2BP and removes 5HP N/A

Rice ball/Grocery Restores 150 HP and BP 320/250

Neat ball/Grocery Restores 300 HP and BP 520/410

Mold ball/Nil Restores 25BP and removes 5HP N/A

Juice/Restaurant Restores 5HP 300

Pea Soup Restores 100HP and 50BP 450

Cake/Restaurant* Restores 150HP and 100BP 600

Gravy/Restaurant Restores 150HP and 200BP 800

Salad/Restaurant Restores 200HP and 150BP 800

Lasagna/Restaurant Restores 250HP and 300BP 1000

Pork Chops/Restaurant Completely restores HP and BP 1200

Aqualin/Twinpeak Mt Removes poison and restores 10HP;also save Tim N/A

Alchemic Tart/Castle Restores 10BP N/A

SP-Recover/Castle Restores HP and BP fully;cures poison N/A

H2O/Well Restores 5HP N/A

Bincho Field/Varies# Fully recovers BP and increases max 5BP N/A

Note:Those foods without location are rotten foods.

Note:All of the above list belongs to Food Catagory,except bincho field

marked with an #.

Note:The foods with restaurant as location doesn't has a selling price.You

Page 214: Brave Fencer Musashi

cannot sell restaurant foods back to them again because once you buy

the food,you will eat there immediately.

Note:The cakes are marked with an * because if you are in the basement,you

will receive free cakes from Mannick and your HP and BP are automatic

recover.

________________________________________________________________________

____

Assimilated abilities

Here are some of the most common assimilated abilities

3-way

Enemy:Blue Bincholoid Soldier 2H

BP:5

Description:Press circle to shoot spreading bullets

Acid

Enemy:GiAnt/Purple Ant

BP:8

Description:Shoot acidic balls to liquefy enemies;instantly kills red ants

Antidote

Enemy:Cure Worm

BP:6

Description:Press circle to cure poison

B.O

Enemy:Vambee,Vambee Soldier,Fire Vambee,Flying Vambee

BP:8

Description:A rotten stench emits from the body;prevents attacks from bats

Page 215: Brave Fencer Musashi

Bowl

Enemy:Bowler

BP:10

Description:Bowl through crackled walls or enemies.

Clone

Enemy:Copycat

BP:16

Description:Create clone.Time-decoy clone.Kills nearby enemies when explode.

Depress

Enemy:NeedlAnt/Red Ant

BP:4

Description:Temporarily depressed and prevents attacks from giant ants

D-Kick

Enemy:Haya Wolf

BP:10

Description:Powerful,flying kick

Fence

Enemy:Kojiro,Red Bincholoid Soldier 1H

BP:8

Description:Emit a semi-homing crescent wave from fusion

Credits:<[email protected]>for telling me about assimilate Kojiro's

fence techniques,however,i have not tried it before.Try it yourself.

Firefly

Enemy:Lamp Bat

Page 216: Brave Fencer Musashi

BP:8

Description:Temporarily a source of light

Grenade

Enemy:Green Bincholoid Soldier 4H

BP:50

Description:Throw powerful telekinetic grenades

Gunshot

Enemy:Blue Soldier 1

BP:4

Description:Shoot telekinetic bullets

Homing

Enemy:Orange Bincholoid Soldier 3H

BP:10

Description:Lock onto enemy closest to you and shoot telekinetic rockets

Hop

Enemy:Hopper

BP:8

Description:Hop over thorny bushes or climb steep slopes and cliffs

Hurl

Enemy:Slow Guy

BP:8

Description:A splendid throwing technique

Javelin

Enemy:Green Soldier 3

BP:6

Page 217: Brave Fencer Musashi

Description:Shoot telekinetic javelin.

Map

Enemy:Mapper

BP:8

Description:Shows map in frozen palace at that area.

Mint

Enemy:Herb Plant,Cool Plant

BP:4

Description:Reduces tiredness percentage to 0% and regains full strength.

Perfume

Enemy:Bee Plant

BP:2

Description:An aromatic barrier reduces damage

Rip-off

Enemy:B-eater

BP:10

Description:BP increases by 10 every time you receive damage.

Satiate

Enemy:Maneater,King Maneater

BP:4

Descriptions:BP increases temporary

Shrink

Enemy:Magician

BP:10

Page 218: Brave Fencer Musashi

Description:Shrink enemies

Sleepy

Enemy:Sleepie

BP:4

Description:Tiredness increases.

Steel

Enemy:Stomp Golem

BP:24

Description:Become "metal man" and destroy spikes

Stun

Enemy:Red Soldier 1

BP:4

Description:Temporary paralyzes enemies

Sublime

Enemy:Lone Mist

BP:8

Description:Leave your soul,enabling exploration with the surrounding.

Toxin

Enemy:Toad Stool

Bp:2

Description:Becomes poison and loses HP.

If you find that,i am missing something,feel free

to e-mail me,[email protected]

________________________________________________________________________

____

Page 219: Brave Fencer Musashi

Quest Item

Item Name Descriptions Requirements

Rescue list List of 35 people trapped Beginning of chapter 2

in Bincho fields (given by butler Livers)

Sensor Watch Detects nearby Bincho Beginning of Chapter 2

fields (Given by butler livers)

Jon's key Free Jon Key is in meandering forest

Log Build a raft Cut down four trees

Manuel Save Steamwood By steamwood admistrator

Earth Scroll Earth ability Twinpeak Mt after

climbing with Rootrick

Water Scroll Water ability Church well

Fire Scroll Fire ability Island of Dragon

Wind Scroll Wind ability Church Well

Sky Scroll Sky ability ???in the sky

key Unlock mine Talk to Wid

Misteria Cure Tim Underground Lake

Aqualin Cure Tim Peak of twinpeak Mt

Rope Enter the well From Father White

Statue Unlock door in restaurant From Father white

basement

Gondola Gizmo Fix the Gondola Mine after you speak to

Mrs Govern in chapter 4

Calender Guide you through Soda From Mr Govern after

Fountain Part 2 after returning profits

Rock Salt Remove 'slug rock' From Mrs Govern after

returning the profits.

Red Eye Unlock red door in Frozen Palace

frozen palace

Blue Eye Unlock blue door in Frozen Palace

Page 220: Brave Fencer Musashi

frozen palace

Green Eye Unlock green eye in Frozen Palace

in frozen palace

Eye Orb Open the door to L-Belt Restaurant Basement

in restaurant basement

Handle #0 Shut off the valve #0 Steamwood

Handle #1 Shut off the valve #1 Steamwood

Handle #4 Shut off the valve #4 Steamwood

Handle #8 Shut off the valve #8 Steamwood

Profits Stolen Profits from From Topo in

Village Stores Steamwood

Jon's Note Clues for Sky Scroll From Jon;beginning of

chapter 6

Leno Save Leno Twinpeak mt

Church Bell Return to Father Church Well

White

Remedy Made from Aqualin and Misteria; Gave to the Mayor

save Tim from becoming a vambee.

________________________________________________________________________

____

Citizens

Here is what i have observed of different people about the various movement

during different time.

Mayor Govern Mrs Govern

8am to 10am At home 10am to 11.15am At home

10am to 11.15am Village 11.15am to 3pm Unavailable

11.15 to 3pm At home 3pm to 4.15pm At home

3pm to 4.15pm Village 4.15pm to 10am Unavailable

4.15pm to 8pm At home

Page 221: Brave Fencer Musashi

8pm to 8 am Unavailable

Tim Mint

9am to 6pm Village 9am to 5.30pm Village

6pm to 9am Unavailable 5.30pm to 9am Unavailable

Father white Wid

10am to 8pm In the Church 11pm to 11am Windmill

8pm to 10am Unavailable 11am to 11pm Unavailable

Fores

5am to 6.30am Roaming Steamwood Office

6.30am to 9pm Inside Steamwood Office

9pm to 5am Unavailable

Mrs Grange Mrs Lands

10am to 4pm Near well 10am to 4pm Standing near well

4.30pm to 9pm At home 4pm to 10pm At home

9pm to 10am Unavailable 10pm to 1o am Unavailable

Mgr.Mannick Mr Towst

6pm to 2am Restaurant 6pm to 2am Restaurant

2am to 6pm Unavailable 2pm to 6pm Unavailable

Sunday Unavailable Sunday Unavailable

Tourist Macho

6pm to 2am Restaurant 6pm to 2am Restaurant

2am to 6pm Unavailable 2am to 6pm Unavailable

Sunday Unavailable Sunday Unavailable

2am to 6pm Guarding Twinpeak

entrance;only if guard

Page 222: Brave Fencer Musashi

Lumpwood is not saved.

Farmer McRice Farmer Grange

6am to 8am Village 9am to 3.15pm In the fields

8am to 4pm At home 3.15pm to 5pm Unavailable

4pm to 6pm Village 5pm to 6.45pm Visits the toy store

6pm to 8pm At home 6.45pm to 9am Unavailable

8pm to 6am Unavailable

Farmer Lacter Mrs Lacter

7am to 8pm In the fields 7am to 10am At home

8pm to 7am Unavailable 10am to 12.45am Goes for walk

12.45am to 8pm At home

8pm tp 7am Unavailable

Jam Hilda

7am to 7pm In Breadshop 10am to 8pm Grocery shop

7pm to 7am Unavailable 8pm to 10am Unavailable

Thursday Unavailable

Hotelo/Motelo Kurt

24 hours daily In Inn 12pm to 8pm Toy Store

8pm to 12pm unavailable

Wednesday unavailable

Conner Wanda

11am to 4pm Pawn Shop 6pm to 2am Restaurant

4pm to 11am Unavailable 2am to 6pm Unavailable

Sunday Unavailable

________________________________________________________________________

____

Page 223: Brave Fencer Musashi

Bestiary

Okay!This could be the final update of the FAqs.I have added almost all the

enemies that you will encounter in this game,including strategies to defeat it

and its assimilated abilities.The #sign indicates that it is repeated and and

*sign represents boss.

Beginning of chapter 1

Blue Soldier 1

Attacks:Gunshot

Assimilated ability:Gunshot

Strategy:These soldiers are slighier more danger than Red soldiers,simply they

have a projectile attack.It's easy to avoid the blue soldier's gunshot by

determining the direction where they are shooting.A few hits using lumina will

do.

Red Soldier 1

Attacks:Running charge

Assimilated ability:stun

Strategy:Easy to defeat by cutting down or thrown.It will charge at you when you

are too close to one.You can anticipate an attack when an exclamation point

appears over its head.

Bee Plant

Attacks:Poke

Assimilated ability:Perfume

Strategy:Easy to defeat because they are immobile.Don't come too close or they

will stretch out and poke you.Low defence makes them vulnerable to ant type of

attack.

Page 224: Brave Fencer Musashi

Stone Head

Attacks:Red Circle Beams

Assimilated abilities:None

Strategy:Destroy the four statues and step on the emblems to destroy the stone

head in the centre.Run around to avoid the beam.

Sphere Bat

Attacks:Swop

Assimilated ability:None

Strategy:Sphere bats don't cause much damage but they often move in groups and

are very fast.Just attack using fusion or lumina when they are approaching you.

*Steam knight

Somnolent Forest

Green Soldier 3

Attacks:Running Charge

Assimilated ability:Javelin

Strategy:Similar to the red soldier,they won't attack you until it notices

you.An exclamation mark appears over it head.This is similar to the dashing

pierce except it carries a spear.It isn't hard to defeat and is easy to avoid.

Herb Plant

Attacks:Head Poke,Three-way projectile.

Assimilated ability:Mint

Strategy:similar to the bee plant but has an additional attack called the three-

way projectiles.An exclamation mark will appear when they notices you.The three-

way projectiles is easy to dodge and isn't hard to defeat at all.

Page 225: Brave Fencer Musashi

Hopper

Attacks:Pounce

Assimilated ability:Hop

Stratgey:Getting too close to a hopper will cause it to bloom and begins to hop

around.It is more active in the night than in the day.They are extremely weak

and is easy to defeat.Keep in mind that they regenerate from the starting area

very quicky.

Magician

Attacks:Shrink

Assimilated ability:Shrink

Strategy:They are very weak.Do not stay too close to them for a long time as

they must shrink you,which makes you unable to defend and attack.The shrink

attack is very easy dodge.Magician will immediately teleport to the front after

seeing Musashi,which makes them easy to kill.Just wait for them to teleport to

the front and use your sword to attack.

#Red Soldier 1

Maneater

Attacks:Devour

Assimilated ability:Satiate

Strategy:You can't inflict any damage to these creatures.The best strategy is to

throw them back into the woods or waters or use fusion to assimilate

satiate.It's a good bet to assimilate satiate when you are running low on BP.

Sleepie

Attacks:Sleeping gas,Head Whack

Assimilated ability:Sleepy

Strategy:Getting too close to a sleepie will result a bonk on the head or a shot

Page 226: Brave Fencer Musashi

of sleeping gas,which makes you fell asleep.You can use lumina to deliver a huge

damage directly to its head and spit the enemy in half without putting yourself

in danger of falling asleep.

Thorny Bushes

Attacks:Thorns

Assimilated ability:None

Strategy:These thorny bushes really block your way.Getting too close will only

cause your some damage.You can not jump over these thorny bushes.The only way

is

to assimilate the hop ability from the hopper to cross over these bushes.

Twinpeak Mountain

#Green Soldier 3

#Blue Soldier 1

#Herb Plant

#Magician

#Maneater

#Red Soldier 1

#Sleepie

King Maneater

Attacks:Devour

Assimilated ability:Satiate

Page 227: Brave Fencer Musashi

Strategy:Although the King Maneater is immobile,it is nearly impossible to

pass.The only strategy is to use shrink on the enemy and then crush it to bits.

Meandering Forest

#Bee Plant

#Green Soldier 3

#Magician

*Mother Minku

Restaurant Basement

Bowler

Attacks:Giant Seed

Assimilated ability:Bowl

Strategy:It serves as a useful purpose for assimilate the bowl ability to bowl

through crackled walls and defeat enemies.To avoid them,simply find a safe spot

to dodge.They are large and is extremly easy to attack.

CurseFire

Attacks:Burning Bounce

Assimilated ability:None

Strategy:These enemies pop out of fire pits.They burn Musashi.You can extinguish

the flames by using water scroll ability.

Fire Vambee

Attacks:Grab and Bite

Assimilated ability:B.O.

Page 228: Brave Fencer Musashi

Strategy:Fire vambees are even tougher than normal vambees because you can't go

too near them.It's possible to attack them using lumina from a distance but not

recommend.the best way is to avoid them.

Flying Vambee

Attacks:Grab and Bite

Assimilated ability:B.O.

Strategy:These vambees would hover over Musashi and attacks Musashi when the

time is right.Stay in one area and lure them down to counter attack them.

Lamp Bat

Attacks:Swoop,Fire Bombs

Assimilated ability:Firefly

Strategy:Their main purpose is to serve as light through darkened paths,so it's

best not to destroy them.Unfortunately,they are difficult to evade when they

swoop down or when they drop their lanterns.When you encounter lamp bat,it's

best to avoid their attacks or assimilate the firefly ability to

light your path.

Lone Mist

Attacks:Hit

Assimilated ability:Sublime

Strategy:These are easily defeated ghost.They can float anywhere.They rarely

attack and 'sublime' serves as a useful ability to assimilate.

Ooze

Attacks:Poison

Assimilated ability:None

Strategy:They drop from the ceiling.They are slow and easy to avoid and they

cause poison when you touch them.They leave behind antidotes when they die.

Page 229: Brave Fencer Musashi

Vambee

Attacks:Grab

Assimilated ability:B.O.

Strategy:it's best to avoid them whenever possible.They are slow but if you get

too close,they can grab Musashi up to drain Musashi's HP.Even if you cut them

into half,its torso will continue to chase after you.The shish Kebab technique

causes lots of damage to a vambee so much that the vambee won't

have time to spit into two.

Wisp

Attacks:Hit

Assimilated ability:None

Strategy:Wisps can light up darkened rooms and unlit paths.They can still infict

damage to Msashi if get too close.Avoid them.

*Relic Keeper

Chapel(church)

Vambee Soldier

Attacks:Grab and Bite,Paralyzing gas

Assimilated ability:B.O

Strategy:You will only encounter these enemies when you first saw bubbles in

the church.It cannot be kill.Its only weakness is sunlight.So wait till

sunlight.

Frozen Palace

Cool Plant

Attacks:Frozen 3-way

Assimilated ability:Mint

Page 230: Brave Fencer Musashi

Strategy:This seems to be the modification of the herb plant with the 3-way

projectile now able to frozen people and causes lots more damage.Use the same

strategy.If you shoot some flames using the fire scroll at it,you will temporary

paralyse it,causing it not able to shoot frozen 3-way shot at you.

Now's here the chance to attack back.If you are caught in his frozen 3-way

shot,press any button repeatedly to warm yourself and prevent freezing.

Copycat

Attacks:Mimic

Assimilated ability:Clone

Strategy:Copycats are one of the most difficult enemies in the palace because

they can mimic all Musashi's moves,plus if you get too close to them you will

get an electric shock.The best way to kill is to use long range attack like fire

scrolls to kill it while keeping away from them.

Haya Wolf

Attacks:D-kick

Assimilated ability:D-Kick

Strategy:Haya wolves are quick creatures with every powerful kick.It's best to

corner them and hack them with lumina.

Mapper

Attacks:Pounce,Poison

Assimilated ability:Map

Strategy:Again,this one is like a modification of the hopper.Now,you can't get

too close to them or you will get poison.

Penguin

Attacks:Dive,Explosion

Assimilated ability:None

Strategy:When spotted,they will dive in a straight line.They are rather

Page 231: Brave Fencer Musashi

difficult to defeat as they are small.Once their heads explode,their bodies can

still attack you.

Metal Spikes

Attacks:Spike Hit

Assimilated ability:None

Strategy:You cannot destroy these metal spikes nor crossed over.(it's possible

with the sky scroll but ...)You need to assimiate the steel ability form the

stomp Golem.this will enables you to destroy those metal spikes and reach the

other end.

*Frost Dragon

Island of Dragon

Slug Rock

Attacks:None

Assimilated ability:None

Strategy:Use rocksalt.It is harmless but does prevent Musashi from reaching the

island of Dragons.

*Kojiro

Mine

B-eater

Attacks:Jump

Assimilated ability:Rip-off

Strategy:They are hard to deal with and in addition,they travel in groups.They

will cause you to lost 5BP(not HP) when comes into contact.

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Cure Worm

Attacks:Bite

Assimilated ability:Antidote

Strategy:They are very slow creatures and at times may be difficult to hit

because of their constant movement.When travelling in mines,it's best to absorb

antidote from them.

#Sphere Bat

Toad Stool

Attacks:Poison Gas,Head Whack

Assimilated ability:Toxin

Strategy:Again,this is another modification of the sleepie.Instead of making you

asleep,it makes you poison and could be more nasty then sleepie.

Upper Mine

#B-eater

#Cure Worm

#Hopper

#Sphere Bat

GiAnt(Purple ant)

Attacks:Acid shoot

Assimilated ability:Acid

Strategy:These ants are rather powerful and they throw acid at you.These acids

can kill the red ants(needlants).Use lumina to deliver a good shot on them.

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NeedlAnt(red ant)

Attacks:Hit

Assimilated attacks:Depress

Strategy:These ants are invulnerable to any attacks.The only way to kill them is

to use acids absorbed from the purple ants.The acids will cause them to

melt,forming a pool of green toxin,however,when musashi comes into contact with

this pool,you can get hurt too.If you absorb the depress,you will not be able to

move fast but those ants won't be able to attack you.

*Queen Ant

Soda Fountain Part 1

Pigloter

Attacks:Machine gun

Assimilated ability:None

Strategy:These pigloters hover around areas,firing machines gun at Musashi,that

cause about 20HP.They are airborne and you will have to wait for them to come

down for a brief moment to jump and attack them.Avoid them.often,once

killed,they will leave behind 10BP for you to regain.

*Ben

Soda Fountain Part 2

*Ed

Soda Fountain Part 3

Big Walker

Attacks:Flame Thrower

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Assimilated ability:None

Strategy:These mobile machine robots are considered quite fast and will use

flame throwers on you which can cause up to 70HP and above.The best way is to go

behind it and attack.

Blue Bincholoid Soldier 2H

Attacks:3-way

Assimilated ability:3-way

Strategy:These could considered be the modification fo the 3-way projectiles

used by the plants.These cuases more damage.These soldiers are tough but there

are slow and can't turn around quickly.take them down by lumina or throw them

away.When throwing away,he may drop his 3-way projectiles weapon.

This is the best chance to attack.Don't let him pick up his weapon.Without his

weapons,he won't attack you.Keep in mind that they have lots of HP.

Green Bincholoid Solider 4H

Attacks:Big Bomb

Assimilated ability:Grenade

Strategy:These enemies are easy but don't follow them behind.They wander around

amimlessly dropping time bombs behind them on the ground.Stay away from the

bombs and you won't get hurt.They have a fairly high HP.

Orange Bincholoid Soldier 3H

Attacks:Homing Rocket Missles

Assimilated abilities:Homing

Strategy:The homing rockets are easy to dodge but these attacks causes twice

(about 42HP to 65HP) or more than that of the 3-way ability that the blue

bincholoid soldier uses.These soldiers aren't quick but has high HP.

Red Bincholoid Soldier 1H

Attacks:Sword Slash

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Assimilated ability:Fence

Strategy:These guys has high HP,plus moves much faster than other bincholoid

soldiers.When they notices you,they will charge at you like the dashing pierce

with their sword which can cause 40HP or more.An exclamation mark will be

shown.The only difference is that unlike all the enemies you have encountered

here,this is the only one that uses short range attack.Use a long range attack

like homing to attack it from a distance and t should be much easy.

#Pigloter

Laser Turret

Attacks:Targetting Beams

Assimilated abilities:None

Strategy:There are always two laser turrets guarding the security gate or each

of them will either hide in the statue or the tree.They will first target

you,and then shoot a beam.Run and jump around to prevent getting hit.Repeatedly

attacking the door will destroy them. If they are guarding the security

gate,simply attack the middle of the gate using normal Lumina attack(by holding

R1,the same for below.)or use skills like Desperado attack to inflict damage on

both laser turrets at one go.

Steel Door

Attacks:Shots

Assimilated abilities:None

Strategy:There are also 2 steel machines placed on each steel door.They fired in

a semi-circle manner towards you.You can defend by holding R1.Use normal

Lumina

attack or skills like Desperado Attack to destroy it.

Cone-Shaped Machine

Attacks:Lasers in a Circle,Dropping Bombs

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Assimilated abilities:None

Strategy:The door will closed onced you stepped onto the circular platform.

It will target you and use laser beams that travel in circles which can be very

deadly.The only way is to time yourself and double jump over it.Be careful,these

lasers are very fast.Attack the black panel in front of the machine by using

long range attack like homing and fire scroll.

*Topo

*Crest Guardian:Tower of Death

*Dark Lumina 1(need not fight with him but being chased.)

*Dark Lumina 2

*Dark Lumina 3

________________________________________________________________________

____

Crest locations

These are the various crest locations.There are only one crest for each type of

these elements,with the exception of water crest which have three.You can only

activate the crest only after you have defeat the crest guardian for that

element.Below is a list of all the crest location and what are the effects after

activated.

Earth Crest

1)Location:Steamwood forest

Effects :Create a new path where you can climb up the cliff to the wind

Crest and a minku.Huge boulders fall.

Water Crest

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1)Location:Inside the church well

Effects :Cause the water level in the southern part of the reservoir to

rise and the northern part of the reservoir to dry out.Allows access to a

Minku,Old shirt(L-vest) and used boot(A-boot).Able to enter the tunnel

that was once covered with water in the northern reservoir that leads to a

fire crest and furthur leads to the wind scroll.

2)Location:Somnolent Forest

Effects :Causes the water in the pond to dry and able to obtain the

underwater chest,Glasses(L-Goggles.)

3)Location:Island of Dragon

Effects :Causes the beach to dry out completely and enables you to obtain

the fire scroll.

Fire Crest

1)Location:Inside a small tunnel in the well

Effects :Creates a hidden path that you can climb up to obtain the wind

scroll and a Minku.

Wind Crest

1)Location:Steamwood

Effects:Allows you to reach the sky scroll

Sky Crest

1)Location:Soda Fountain

Effects:Release the seal of the Wizard of Darkness

________________________________________________________________________

____

List of Action Figure

Series 1

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Toy Description Explanation

Musashi Two types of action moves! A young fencer summoned to

A collector's item!! save Allucaneet Kingdom.

Lumina and Fusion included.

Bee Plant Poking action figure! A mutant plant living in the

Two Sphere Bats included! surroundings of Allucaneet.

Soldier 1 Quick action figure! Thirstquencher's Bincholoid.

A collector's item!! Fencing skills are 3rd rate.

Sword and rod included!

Soldier 2 Quick action figure! Thirstquencher's Bincholoid.

A collector's item!! Aim is 2nd rate!

Rifle and cartridge included

Rootrick Laughs!Talks!Cape included. Second Lieutenant of the

Thirstquencher Empire.

St-Knight# Twirls pillars! Steam Knight.Nearly destroyed

Pillar included. Allucaneet Empire.

Series 2

Soldier3 Quick action figure! Thirstquencher's Bincoloid.

A collector's item! Uses a sharp spear

Spear and Axe included

Herb Plant Shooting action figure! Exists in the the surrounding

A collector's item! areas of Allucaneet.

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Hopper included.

KManeater Large jaws move! A large man-eating Bincho Monster.

A collector's item!

ManEater included!

Magician Performs magic!Very Uses magic to shrink its enemies.

realistic!!Miniature

Musashi included

Sleepie Crumbles into pieces with A mushroom that gives off sleeping

the touch of a button! powder.

A collector's item!

Skullpion# Howling action figure! The CREST GUARDIAN that protects the

A collector's item! Earth Scroll.

Boulders and bombs included.

Series 3

R-Vambee Grabs and attacks!Wisp Blood-sucking Zombie that exists in

and LoneMist included the dungeon.

V-Soldier Breaks with the touch of a Powerful Bincholoid Vambee Soldier.

button! A spectacular

breaking action figure!

Bowler Spits out gigantic seeds!! A plant which grows in the dungeon

Two oozes included beneath the village.

Cure Worm Flexible action figure!B- A mutant worm which carries

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Eater and LampBat included anti-venom.

Bubbles Shooting action figure! Beautiful First Lieutenant of the

A collector's item! the Thirstquencher Empire.

Bincho Field Gun included

R-Keeper# Punching action figure! Relic Keeper.Protects the Water

Flames included. Scroll in the dungeon.

Series 4

Penguin Two interchangable heads Robot soldier made by Thirstquencher

Two ice cubes included. Empire.

HayaWolf Drop-Kicking action figure. A bincholoid wolf.Superb karate

Mapper included. attack.

SlowGuy Powerful throwing movements A bincholodi abominable snowman.

with a touch of a button.

S-Golem Intensely explosive superby Thirstquencher's guard.Will squash

falling action.1 copycat enemies.

included.

Ginger-E Two types of action moves! Captain of Thirstquencher Empire.

Attractive kicking motion! Bubbles' elder sister.

Fencing action figure!

F-Dragon# Flexible action figure! Frost Dragon.Protects the fire scroll

Growls with the touch of a frozen palace

button.

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Series 5

GiAnt Lifelike!NeedlAnt included. Binchotite mutants.

Toad Stool Breaks into two with the Poisonous mushroom living in Grillin'

touch of a button! mine.

A collector's item!

Ed and Ben Both Ed and Ben!Ed's Members of Leader's Force.Both think

special ki-Canon! they are the boss.

Ben's propeller moves!

Topo Dancing action figure.Music Leader of Leader's Force?Nasty

and speakers included. personality.

Col-Capri Aiming action figure! Thirstquencher's Colonel.Promoted

Beloved gun and cape early in his career.

included.

Queen Ant# Moves its scythe arms with The CREST GUARDIAN that protects the

the touch of a button! wind scroll.

Larvae included.

Series 6

Soldier 1H Fencing action figure!A Latest Bincholoid Soldier.Five times

collector's item!Shield more powerful.

and sword included.

Soldier 2H Holds a large gun!A Latest Bincholoid Soldier.Five times

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collector's item!Large gun more powerful.

included.

Soldier 3H Holds a large bazooka!A Latest Bincholoid Soldier.Five times

collector's item!Bazooka more powerful.

included.

Big Walker A truely realistic super Thirstquencher's walking weapon.

action figure!Pigloter Attacks with a laser.

included.

Flatski Speaking action figure! Thirstquencher's Fuhrer.A ruthlessly

Armor included. ambitious guy.

T.O.D.# Rotates with the touch of a Tower of Death.Excavated by

button!Electric panels pop Thirstquencher Empire.

out!

Special

Fillet Speaking action figure! Princess of Allucaneet.Kidnapped

Binchotite included. by Thirstquencher.

Jon Feed him from his stocks! Mysterious treasure hunter.

& Stocks and Leno the dog Leno is the town sweetheart!

Leno included.

MomMinku A family of them! Endangered species.

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Longevity Berry included. Lives on Longevity Berries.

Kojiro Two types of action moves! Musashi's rival.Would give his life

A collector's item! to battle Musashi.

Swallow Wave included.

DLumina 1 Powerfully built figure with The Wizard of Darkness.Will use the

two types of action moves! Five Scrolls to...

DLumina 2 Re-experience the final The Wizard of Darkness.Will use the

battle!Shakes its tail!! Five Scrolls to...

DLumina 3 Interchangable parts gives 3 The Wizard of Darkness.Will use the

types of action moves!!! Five Scrolls to...

All toys marked with an #sign are action figures of the Crest Guardians,with the

exception of Steam Knight.

Source:Descriptions and explanations are taken directly from the game.

===============================================================

=============

8)SECRET:BRAVE FENCER MUSASHI

===============================================================

=============

Some of the secrets listed down could be a spoiler.Take note of that.Also,

you may like to refer to the techniques,armour secret cheats.

________________________________________________________________________

____

Special Reward

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After watching the ending and the credits,press X button when the SquareSoft

logo comes up to save your game.You can restart your game to discover yet more

secrets.

Tips:At any time of the ending,you can also press X to save,provided you

don't want to watch the Ending.

________________________________________________________________________

____

Mother Minku

After getting 13 minku,go to the castle and talk to Shepherd Beefalo,he should

tell you that the mother minku is upset and is probably in the meandering

forest.Go to the meandering forest and you will see her.use normal attack and be

careful of her stomps which can do up to 30 damage.It's hard to avoid.You will

noticed her shadows.Use double jumps to jump away from her shadows.When she's

defeated,she will throw down lots of hearts, Bincholite,and a few thousand

Drans.Go into the toy store and you can buy mother minku action figure.A

surprise from Square!Well done!

________________________________________________________________________

____

Getting all Special Figures

Fillet :Rescue all 35 palace members

Jon & Leno:See below for complete info

Mon Minku :Refer to the above

Kojiro :Visit Farmer Lacter during chapter 6

Dlumina1 :Finish the game once and reload from Fin save.Complete the game

first to second time.

Dlumina2 :Finish the game and then reload from the latest Fin save;appears

randomly.Complete the game with all your stats trained to Lv30.

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Dlumina3 :See below for complete info

Credits:Thanks to [email protected] for telling me about completing the game

with Lv 30 to get Dlumina 2.

________________________________________________________________________

___

The Elusive Special Action Figures

There has been many arguements and questions a lot about these 7 special action

figure,especially the 2nd and the 7th figure.I'll start with the easy one first.

Dlumina1:Although i'll not sure about the exact method,it seems that

completing the first time will enable you to buy the figure.if

not,try the second time.

Dlumina2:It has been say that this figure has random availability like the

2nd and 7th figure but there's actually been a way to get it.Train

all your stats(Mind,Body,Fusion,Lumina)to Lv 30,complete the game

to earn the "HERO" rank.But it's strange.I get it the first time i

complete the game and i think my Lv was also 30.

Credits:Thanks to [email protected] for telling me about completing the game

with Lv 30 to get Dlumina 2.

As for Fillet,Kojiro,MomMinku,i don't need to explain more.

Rumors

There has been many questions asked regarding Jon and Leno and Dlumina3.

There are many theories suggesting to unlock these figures but most has proven

unsuccessful.It's has been said you need to play the game multiple times whereas

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some said you can't have continues during Chapter 6.Some even claim that it's

got to do with how fast you complete the game.Another theory suggested that you

cannot dying or restarting from memory box and saved data but proves

unsuccessful.

Here are some of the ways to get these two figures,however,i'll not sure that it

will work,however,i will write down all the method,including the chances rating

in %,so that you can choose the right method yourself.The % chances were based

on estimated no of people who got these figures using these methods and is in

range.Look for the best way.

Note:All these chances are not accurate and is based on estimation.

Dlumina3

Info :Complete the game 3 to 5 times.Then reload from FIN save and it will

appear randomly.

About :However,i find it very unreliable since i complete the game 7 times

and yet unable to get Dlumina3 through this way.Besides,there have

been many reports that some got Dlumina3 only complete the game at

one to two times whereas some completed more than 5 times yet unable

to get it.Another guy at PSM said that he got the figure during the

third time.

Chances:20% to 55%

Credits:Thanks to John Huang([email protected])for telling me about

this method above even though it doesn't work for me.

Info :Randomly selected.From a guy at PSM.He said that the figure will

appear only perhaps on certain day,certain time or have other

obscure factor that influence it.

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About :It doesn't work for me either and basically no clue to it.

Chances:0.1% to 10%

Info :Depends on how fast you complete Chapter 6

About :What an unreasonable conclusion and an unreliable way!

Chances:2% to 4%

Jon and Leno

Info :Enter the toy store at the same time when Farmer Grange enter.

About :This method seems to prove unsuccessful but definitely possible.

As you know,Farmer Grange is an action figure collector and will

visit the toy store everyday in the evening.Read the schedule in the

advanced tactics for the actual time he visit the store.His wife

hates doll and if you talk to her when she's at home by knocking on

the door,she would say something like "i wonder which doll i should

sell next," and she sold away her husband's collection behind his

back.Remember during a period when Farmer Grange was so depressed?

However,i found something very strange.You know that the toy store

is closed on Wednesday.There's actually a way to enter the store on

Wednesday but you will have to wait for Farmer Grange to come and

open the door.When the door is opened,immediately enter the store

before the door is closed.You have to be fast.I wonder what Kurt and

Farmer Grange is secretly talking about on every wednesday.However,

the sad thing is i entered the store on Wednesday but still doesn't

work but that doesn't mean it is not possible.

Chances:25% to 65%

Info :Randomly selected.This could mean that they only appear at a certain

time or on a certain day, or perhaps have some other obscure factor

governing their appearance. Or, they could just be random,which

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would be irritating.

About :Like the above,it doesn't work for me.

Chances:0.01% to 10%

Bad News

Most of the official guide,player guide,other guide books and other sources all

claim that these two action figures were randomly selected,which seems as if

they are not taking the responsible to solve the mystery for us.What a

shame and how can they call themselves professional strategy guide writer!

But still i don't believe in randomly selected.You will know why later on.

Good news

Everyone will be wondering how i got these two figures and before that i have to

thanks <[email protected]>for sharing with me the info he got

from all the feedbacks in his site.However,he still hasn't got them.And his

Brave Fencer site too really rocks and his URL can be found at the

acknowledgement section.I managed to come out with a conclusion with the info i

got from him and it works perfectly well.However,it sounds very complicated and

you got to understand it.if you feel that you do not understand,feel free to

mail me at [email protected]

Chest Theory

What is this chest theory?All right!You must have guessed it,it is somehow

related to the chests that you collected.Here's how to get them.

First,you must remember two conditions.I tried using this method over four times

under the same conditions using the same data and work successfully,

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however,all these conditions must be meet before it can work.

Make sure you picked out every chest, and including memory box at least once

in your game.

Note:For chest list,please refer to the advanced tactics section.

First condition:Before you go and collect sky scroll,make sure you leave ONE

empty chest,any one including old shirt,goggles etc but not

memory box since it is always close.Not more than one chest

,if not it will work.Then complete the chapter 6 and opened

every single chest in Soda Fountain,which means you are only

short of one.

2nd condition:When you complete the game,reload it from FIN save and you

will start at 1900 at SKYDAY once you complete the game,then

go and collect the remaining ONE chest.After collecting the

chest,go back to the toy store and wait until the next day,

which is Saturday since it's impossible to return to the toy

store again on skyday before it closes at 2000.In fact,after

collecting the last remaining chest,you can enter the store

any time of the day.You will see Jon and leno action figure.

Buy the figure,exit and then enter and you will see Dlumina

3 figure appeared and now you have all the action figures

and is ready to discover the third ending.In fact,i tried

not to buy both Jon and Leno and Dlumina 3 figure and waited

till the next day to see if these figures would disappear

,but thanks it didn't so i guessed there wasn't anymore

randomly.You got to buy Jon and Leno figure first before

Dlumina 3 would appear.

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Very Important!!!

1.Make sure it's not more than one chest,not two,excluding memory box.If you

have got more than one chests,i suggests that you opened every chest and

leave any one you like,complete the game again and get the remaining

chest.Do not take more than one as it will not work.

2.Make sure you start at 1900 at skyday immediately you load after you

complete the game.And you must remember that after you reload,you will

start at 1900,right,but you cannot like wait until let say 2000 at skyday,

then save the game,switched off the Playstation and reload again,start at

2000 again,take the remaining one chest and it will not work.

Note:If these 2 conditions are meet,you will be able to buy Jon and Leno

action figure,including Dlumina 3.If you can't meet any one of these

conditions above,it will not work.This is very important.

Note:Any treasure chest will do but not memory box.Memory box must be opened

at least once.

Important notice!!!:Have you collected all the chests?Too bad for you.This

method won't work if all your treasure chests are

opened.For example,i am still short of two chests.When i

opened any one of the chests,complete the game and come

back to collect the last remaining chest,the method

works but if you opened all the two remaining chest,

complete the game,that means when you reload,all the

treasures are opened and goodbye to you because you will

have no more treasure chest to open and Jon and Leno

figure will not appear.These sounds a bit bad because i

once tried and collect all the chest without leaving one

and complete the game but didn't get it.You need to

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leave only one chest before you complete the game and

then collect the only one remaining chest that you leave

after you complete and reload.I have not yet been able

to come out with another way for those who have

collected all the treasure chests.You will have to think

of other ways which i mentioned above.If you have any

enquires,feel free to mail me at [email protected]

Chances:99.9%

You may ask how do i come out with these conclusion?The reason is simple.I have

multiple saves and i tried each and every save until i succeeded.I have four

saves and only one fulfill the two conditions whereas the other three got only

one of these conditions meet or none at all.It seems that the whole document

took up over 280KB of space in your computer and i didn't want to waste up your

space.

If you are interested in how i arrive with this conclusion,pls e-mail me at

[email protected] and i'll be gladly to answer your questions.

For more info on these Jon and Leno and Dlumina 3,visit

http://w8.demon.co.uk/www.charlestait.com/thorf/bravefencer/

This brave fencer site is created by Thorfinn Tait <[email protected]>

________________________________________________________________________

____

6 Specialised Techniques

Name Moves Description How to learn?

Dashing Pierce Press Square while dashing Talk to the Maid in the castle.

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Shish Kebab Lift up enemy and press Talk to Clown to perform stunt

triangle twice after you have rescue acrobat.

Crosswise cut Press square,triangle Talk to the 14th person.

button for a cool attack (Knight Lardwick)

using fusion and lumina

Tenderize Press square,square, Talk to the 21st person

triangle for an elegant (Knight Brisket)

attack.

Desperado attack Press square,triangle, Talk to the 36th person

square,triangle for an (Knight Chucks)

explosive attack.

Rumparoni-sp An aerial attack achieved Talk to the 38th person.

by pressing triangle button (knight Rumparoni)

while using double jumping

________________________________________________________________________

____

How to master these 6 specialised techniques!!!

You may have have learned all the 6 specialise techniques but do you know how to

use its properly.Techniques are special powerful combos that will help you in

your game.Now,i will explain each and every techniques and how do you recognise

them.These signs appeared only when all the combos hit your enemy,even if you

press the buttons correctly,missing any hit on your enemy will cause it to be

failure.For example,crosswise cut is made up of Square,

followed by triangle.If you press Square,you will see Musashi raising his fusion

sword.Don't wait until the fusion sword hits the enemy and then press

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triangle.Before the fusion sword hits the enemy,press Triangle.If done

correctly,you will see a cross.Quick,fast and sharp!That's all i have to tell

you.The same goes for Tenderize and Desperado Attack.Once master,they can be

very useful,especially you reach an area with new,tougher enemies.

Each technique can actually inflict your enemy over 150 to a maximum of over

400 damage,provided the higher the level your Fusion and lumina level are,you

cause more damage.Look at the list.Take around 10 minutes to learn.

Tips:While you are performing each of these techniques,it's best that you zoom

in an area while performing the techniques to see the effects more clearly.

Note:Words that are in capital letters are keywords.

T:Triangle

S:Square

Techniques Combos Description

Shish Kebab Press T,T when throwing 1)THROW your enemy into the AIR by

up your enemy pressing S or T when near them.

2)WHILE the enemy is in the AIR,press

T TWICE.

3)You will see Musashi raises his lumina

sword VERTICALLY UP and PIERCE through

the enemy.

Dashing S,while dashing 1)HOLD DIRECTIONAL button to dash

Pierce 2)Then press S

3)You will see Musashi KICKING UP DUST

while he CHARGES his FUSION SWORD.

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Crosswise S,T 1)Press S,followed by T quickly

Cut 2)If both hits hit the enemy and is fast

you will see a RED CROSS

Tenderize S,S,T 1)Tap S twice,followed by T quickly

2)If done correctly,the last hit,you

will see Musashi JUMPS up in the AIR

and hit with his LUMINA SWORD,follow

by a SMALL EXPLOSION.

Desperado S,T,S,T 1)Press S,T,S,T quickly

Attack 2)If all hits hit the enemy,you will see

the last hit with Musashi HOLDING his

FUSION sword on his left hand and

LUMINA sword on his DASH toward his

enemy,sending him flying BACKWARDS

with a large EXPLOSION.

Rumparoni T,when double jump 1)First,stay away from your enemy from

-SP a DISTANCE FACING your enemy.

2)Double jump and then press T

3)Musashi will DIVE toward his enemy

over a very LONG DISTANCE with his

Fusion and Lumina

Important Note!!!

Tenderize :Sometimes,you will see Musashi raising his sword but

without any explosion.That's because you missed the last

hit or your enemy dies during the 2nd hit.Try again on

another enemy and make sure all hits hit on your enemy.

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Desperado Attack:Sometimes,you will noticed Musashi gets ready by holding

his Fusion and Lumina sword,however,he did not dash toward

your enemy.That means your technique is incomplete and

mainly because either you missed the last hit or the enemy

dies during the 3 hit.Too bad!It's the most cool technique

that you will learn among the 6 technique.Try again.

Rumparoni-SP :Rumparoni-SP looks similar to Desperado Attack,except now

it is an aerial attack and causes more damages than

Desperado Attack.Instead of charging up with fusion and

lumina,Rumparoni-SP enables Musashi to dive down towards

your enemy,making it more devastating.The disadvantage is

you have stay away from your enemy and timed yourself.

*For techniques like Crosswise Cut,Tenderize,Desperado Attack,make sure all

the hits hit the enemy,if not you won't see the full effects.

________________________________________________________________________

____

Legendary Armor REVEALED and its location

Name Description Location Requirements

L-Brace Grip onto the wall alternately Hell's valley After the raft ride

press triangle,square buttons through the right

to climb. segment.

L-Belt Double jump by pressing X Restaurant After the four eye

twice.Guard and press X Basement orb is obtained and

to back Jump. activated the door.

Page 256: Brave Fencer Musashi

L-Vest Made with special cloth. Church Well When the water crest

Attack speed is increased. inside the well is

(Charge gauge bar at twice liberated.

normal speed.)

L-Goggles Appraise items by yourself Somnolent When the water crest

on the spot. forest is liberated.Get the

underground chest.

L-Shoes Walk over frozen surfaces Frozen Go through the blue

without slipping.Reduces Palace eye door.

fatigue.

L-Quilt Reduces tiredness to 0%,twice Castle After saving weaver

the speed of normal.Restore and have the L-cloth

HP and BP with you

L-Glove Increases critical attack % Castle After saving weaver

and have the L-cloth

with you.

L-Cloth# Legendary Cloth for making Restaurant Hidden crackled door

L-Glove or L-Quilt. Basement that requires you to

bowl.

Note:All the Legendary armor are automatically equiped except L-cloth marked

with an #.

________________________________________________________________________

____

Getting the 6th Legendary Armor(L-quilt or L-glove)

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After you have save Weaver in the Twinpeak mountain and have the

legendary cloth,go to the castle and she will agree to make something

for you from the cloth.There are two options;if you choose quilt,you

get an L-quilt.If you choose glove,you get the L-glove.

Refer to the Armor in the top-section.

For info on how to save Weaver,refer to the list below.

________________________________________________________________________

____

Just in case you left out any minku or bincho field,read below.

All 13 Minkus

For every minku you find,you will be able to obtain Longevity Berry.Note that

the 14th longevity berry can be obtained after saving Steam Reactor Part 1 by

talking to the Mayor.

01)Area:Village

Location:Near tree to the left of Twinpeak Mountain and below the cliff

of Fore's house.

Requirements:None

02)Area:Village

Location:On the cliff above the Gondola lift,near the upper mine

Requirements:Climbing,L-brace required

03)Area:Reservoir inside the Church

Location:Inside the cave walls near the church bell

Requirements:Water Scroll;after water crest is activated.

04)Area:Somnolent Forest

Location:Through a hidden path in the trees above the wooden sign that

point to steamwood and meandering forest;near second bridge

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Requirements:None

05)Area:Somnolent Forest

Location:Between the two Wooden Bridges where the secret path to minku

is.At the second bridge,just run down the river.

Requirements:Water Scroll

06)Area:Somnolent Forest

Location:At the foot of the Wind Scroll Statue

Requirements:Fire scroll;after fire crest is activated and you climb up

the cliff

07)Area:Steamwood Forest

Location:Near Wind Crest on a cliff above the Earth Crest

Requirements:Earth scroll and Climbing;only after Earth crest is

activated or liberated.

08)Area:Twinpeak Mountain:

Location:On a ledge across the river from the very far left of the three

poles.

Requirements:Water Scroll to float over the water to the left

09)Area:Twinpeak Mountain

Location:On a high cliff to the very left of the area where the memory

box is and where the climbing competition is with Rootrick.

Requirements:Climbing,L-brace

10)Area:Hell's Valley

Location:Inside where you fight the Earth Crest Guardian.

Requirements:Only after defeating Skullpion;Chapter 2

11)Area:Underground Lake

Location:On a small ledge where you collect the misteria is

Requirements:Mine key

12)Area:Upper Binchotite Mine

Location:Down left path from the upper mine and where you saw the giant

red ant is.

Requirements:Entrance to Upper Mine

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13)Area:Upper Binchotite Mine

Location:Below the inactive fan after the windy tunnel where the two cure

worms is.

Requirements:Entrance to upper mine

________________________________________________________________________

____

5 Remaining Palace members

1)Name:Steward Ribson

About:Tell you how many people you have saved.

2)Name:Butler Livers

About:Always ask you have you save many people?Gives you the sensor watch

and rescue list in the beginning of Chapter 2.

3)Name:Clown Weinee

About:Teach you the Shish kebab technique only when you have saved Acrobat

and have an orange in your inventory.

4)Name:Scribe Shanky

About:Read books to you

5)Name:Musician Beef-clef

Group:Musician A

About:Provides background music while you are visiting your friends.The

background music will build as you save additional orchestra member.

________________________________________________________________________

____

Save all locked 35 palace members

01)Name:Hawker Steakwood

Place:Dead End

Location:Dead End Forest

Group:Hawker

About:Provides you with info about Minkus and longevity berries

02)Name:Guard Lumpwood

Page 260: Brave Fencer Musashi

Place:Somnolent Forest

Location:Locate near the Water Crest Pond there.

Group:Guard

About:Allow you to pass the Twinpeak Mountain.

03)Name:Seer Bevealy

Place:Somnolent Forest

Location:Just before the meandering forest is.You will have to absorb hop

to climb up a steep slope on the right.

Group:Seer

About:Gives you clue to the location of Five Scrolls and Bincho Field

04)Name:Maid Loinette

Place:Somnolent Forest

Location:On the other side of the steam pipe arch near the south entrance

to the forest;steamwood must be fixed.

Group:Maid

About:She will teach you the a new technique,Dashing Pierce

05)Name:Musician Pianissimeat

Place:Steamwood Forest

Location:Located near the Earth crest in Steamwood forest.

Group:Musician B

About:Provides background music by adding flute to the score

06)Name:Soldier Lardwick

Place:Twinpeak Mountain

Location:The first bincho field you will see upon inside the Twinpeak mt.

Group:Soldier A

About: Help you to fight Skullpion

07)Name:Mercenary Meitlofe

Place:Twinpeak Mountain

Location:Trapped at the end of the path along the edge of Twinpeak mt.

Group:Mercen C

About:Help you to fight Skullpion and provides clue to Frozen Palace

Page 261: Brave Fencer Musashi

08)Name:Carpenter Carvey

Place:Twinpeak Mountain

Location:On a small ledge that lies below a pole past the first log.

Group:Carpent A

About:Help you to fight Skullpion and provides clue to Gondola Gizmo.

Repair Gondola lift.

09)Name:Knight Lardwick

Place:Twinpeak Mountain

Location:On a small ledge that lies below a pole near second log.

Group:Knight B

About:Help you to fight Skullpion and teach you Crosswise Cut.

10)Name:Shepherd Beefalo

Place:Twinpeak Mountain

Location:Below the bridge in the Twinpeak Mountain

Group:Shepherd

About:Tell you how many Minku you have caught and later provide you with

info about mother minku when you have got all 13 minkus.

11)Name:Bailiff Jerky

Place:Restaurant Basement

Location:Trapped in the teleporter maze in the basement by taking the

right path.

Group:Bailiff

About:He will plant and harvest rice.Later,you will be able to purchase

riceballs in the grocery.Refer to the secrets section on riceball.

12)Name:Taster Salmonelli

Place:Restaurant Basement

Location:Located near floating block leading up to R-Keeper.

Group:Taster

About:Serves no purpose

13)Carpenter Cubey

Place:Restaurant Basement

Page 262: Brave Fencer Musashi

Location:Find in the ghost maze

Group:Carpent B

About:Give you clues to Gondola Gizmo and repair the Gondola lift.

14)Name:Weaver Dineretta

Place:Twinpeak Mountain

Location:On a small ledge across the waterfall from the #3log.You must

have double jump to jump to that side.Climb up the pole to the top and

then double jump right to the ledge on the right side.If you fail,you

will fall into the water and have to jump again.

Group:Weaver

About:Make L-quilt or L-glove for you when you give her L-cloth.

Requirement:L-belt

15)Name:Soldier Hanky Flanky

Place:Restaurant Basement

Location:In the fire maze within the restaurant basement

Group:Soldier B

About:Serves no purpose in the game.

16)Name:Knight Brisket

Place:Mine

Location:Near the conveyor belt before the underground lake.

Group:Knight A

About:Teach you Tenderize

17)Name:Cook Mary-Nade

Place:Underground Lake

Location:At the foot of the island with the misteria flower in a ledge.

Group:Cook A

About:Harvest rice so that you can purchase Riceball.Refer to secret.

18)Name:Acrobat Sausages

Place:Steamwood Forest

Location:On a pipe that leads to the hidden path.

Group:Acrobat

Page 263: Brave Fencer Musashi

About:Will help clown to teach you Shish kebab technique

19)Name:Mercenary Stue

Place:Restaurant Basement

Location:located in the bowler plant maze

Group:Mercen B

About:Provides clue to Frozen Palace.

20)Name:Janitor Sloppy-Joe

Place:Frozen Palace

Location:Inside the blue eye door.

Group:Janitor

About:Serves no purpose in the game.

21)Name:Artisan Teebone

Place:Island of Dragon

Location:At the beach before you first fought Kojiro.

Group:Artisan

About:Tempers your fusion sword to increase the damage ability of fusion.

22)Name:Carpenter Dicey

Place:Mine

Location:Near the conveyor belt just before Underground Lake.

Group:Carpenter C

About:Provides clue to Gondola Gizmo and help to repair Gondola Lift.

23)Name:Musician Al Forte

Place:Frozen Palace

Location:In the ice block maze inside the palace.

Group:Musician C

About:help provide background music by adding drums to the score.

24)Name:Knitter Lunchetta

Place:Hell's Valley

Location:Outside the hell's valley past the first set of boulders.

Group:Knitter

About:She will tell you about the existence of the L-cloth.

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25)Name:Chief Julienne

Place:Frozen Palace

Location:On top of a stairs through R1 door.You will have to rescue it

through the L1 door.

Group:Chef

About:Will help in harvesting riceball.Refer to secret.

26)Name:Mercenary Potrowst

Place:Restaurant Basement

Location:In the bowler plant maze

Group:Mercen A

About:Provides clue to Frozen Palace

27)Name:Chief Gravie

Place:Underground Lake

Location:On a small side along the Underground Lake.

Group:Chief

About:Serves no purpose in the game.

28)Name:Cook Chiffonade

Place:Upper Mine

Location:To the left of the dead GiAnt below the Upper mine's entrance.

Group:Cook B

About:Make Neatball for you in grocery when you rescued Butcher Chops

29)Name:Conductor Scores

Place:Upper Mine

Location:Located after the inactive fan.

Group:Conductor

About:Provides background music by adding violins to your score.

30)Name:Butcher Chops

Place:Frozen Palace

Location:On second floor balcony in the main entrance of Frozen Palace.

Group:Butcher

About:Cut meat for Cook Chiffonade to make Neatballs,which can be

Page 265: Brave Fencer Musashi

purchased in Grocery.Refer to secret section.

31)Name:Knight Chucks

Place:Restaurant Basement

Location:In the Ghost maze

Group:Knight C

About:Teach you Desperado Technique.

32)Name:Doctor Tung

Place:Twinpeak Mountain

Location:On a cliff left of the three poles.You can either choose the

alternate segment during the raft ride,wait until you have the water

scroll to float to the left of the water from the 3 poles or travel up to

part of the peak above and to the right of the huge pipes,perform a

double jump onto the first pipe then to the second.Now, walk down the

second pipe and double jump onto the ledge where the Bincho Field is.

Group:Doctor

About:Restores all your health and cure poison when you talk to him in

the castle by giving you SP-Recover.

Requirement:Water scroll ability or nil.

33)Name:Knight Rumparoni

Place:Upper Mine

Location:In a room past the GiAnt-ridden walkway.

Group:Knight D

About:Teach you the last technique,Ramparoni-SP

34)Name:Alchemist Leanman

Place:Frozen Palace

Location:On top of the first ice block maze.

Group:Alchemist

About:Offer Alchemic tart which restores 10BP when you talk to him.

35)Name:Librarian Brisketta

Place:Restaurant Basement

Location:In the second room of the fire maze.

Page 266: Brave Fencer Musashi

Group:Librarian

About:Translates text for Scribe Shanky to read to you in the library.

________________________________________________________________________

____

Riceball Secret

Make sure you have cook A,(Cook Mary-Nade)Bailiff Jerky and Chef Julienne.

Then talk to Cook A(Cook Mary-Nade) and you can buy riceball from the grocery

shop.

________________________________________________________________________

____

Neatball Secret

Talk to the Cook B(Cook Chiffonade)when you have the Butcher Chops.You will be

able to buy neatball from the grocery shop.

________________________________________________________________________

____

Orange Secret

Once you have got Misteria and Aqualin to save Tim,you will be able to get a

free orange(if you managed to give Aqualin to Hotelo on time)and be able to buy

orange from the grocery(once Tim is saved from Chapter 3 if you give Aqualin to

Hotelo on time,if not beginning of Chapter 4)anytime.

For more info,read the Frequently asked question on #13.

________________________________________________________________________

____

Shortcut to Doctor Tung

There are two ways to get Doctor Tung.The first way is to ride the raft.the

second way,which is the shortcut way only applies when you have got the water

Page 267: Brave Fencer Musashi

scroll where the 3 poles is and float to the left on the water.You should be

able to save Doctor Tung now.Don't climb the 3 poles.

For more info,refer to the bincho list above.

This is another way to get to Doctor Tung

First you need to have the L-Belt.Travel up to part of the peak above and to the

right of the huge pipes.Then, perform a double jump onto the first pipe then to

the second.Now, walk down the second pipe and double jump onto the ledge where

the Bincho Field is.

Credit:Thanks to [email protected] for the second way.

________________________________________________________________________

____

Macho's Secret

You can play a game of cards against Macho at the restaurant.It's easy.Macho

will choose a card.The game consists of guessing whether the next card picked

will be higher or lower than the original card picked by macho.Simple

concept!Each costs 100 Drans and each time,you guess correctly,you will double

your winning.However,if you guessed wrongly,all your earnings will be lost.If

you manage to defeat Macho 10 times in a row within a single game,

you will earn 102,400 Drans.That's a lot and consider how much enemy will you

need to be defeat in order to 102,400 Drans.If you win the 10th game,

Macho will longer be playing cards with you.So,if you win till the 9th game,

that is 51,200,it's best to take back your winnings and then try again,if not

you won't be able to play the cards for the rest of the game.Good luck on your

guessing.May the god of fortune be with you.

________________________________________________________________________

____

Page 268: Brave Fencer Musashi

Musician's Secret:Full Scale Orchestra

Did you know that with each musician you rescue,his particular instrument,

such as flute is added to the background music of the castle?Once you've rescued

them all,the music turns into a full-scale orchestra score - useless to the

game, but is in fact a welcome addition.

________________________________________________________________________

____

Easy Drans

There are many ways to earn Drans.

1)Remember the 500Drans in Steamwood near where you saved Acrobat Sausages.

Simply take the Drans,exit Steamwood and go in to get the Drans again.

2)Play against Macho,provided you are lucky.

Refer to Macho secret at Mannick's restaurant above.

3)Go to the mines and find one of the places where Cure Worm fall down.For

your info,there's one there on your way to getting Gondola Gizmo.If you

stand in the right place,you can stand hitting them with Lumina as they

fall,only moving to collect money.In this way,you can make tons of cash as

well as experience in very little time.

Credits:Thanks to <Bengt Vestlund>for telling me about ways to earn drans.

4)Go to the underground temple underneath the restaurant.In the bowler

plant door,near to the entrance, there is a platform with two plants

facing each others on it.You can kill one, run to the other,kill it, and

by that time the first has regenerated.This method gives you money,but

also experience for all your stats.

Page 269: Brave Fencer Musashi

Credits:Thanks to Thorfinn Tait<[email protected]>for easy drans.

5)By far,the best place to earn your experience and Drans is at Somnolent

Forest before the Meandering Forest.The enemies like Hopper keeps

regenerating very fast and besides it is very easy to defeat.

6)Remember the 2 poles near where you find Leno is at Twinpeak Mt.There is

100 Drans on top of each pole.take the drans,exit and return to get the

Drans and repeat the procedure over again.Besides,magician regenerate very

fast and teleport in front of you and is a good place to max your stats.

7)After entering the cave(where you meet Hotelo at Chapter 3) and come

out,as you go up,you will see 100Drans scattered around.Take the Drans,

enter the cave,and exit to collect the Drans again.Repeat the procedure

again.The disadvantage is that there isn't any enemies but you get to earn

many mind exp.

________________________________________________________________________

____

Three Endings

First Ending:Complete the game anytime.After talking to the King and Queen

of Allucaneet,you will be shown the credits and later a scene

showing Musashi seals Lumina back in the spiral tower.

Second Ending:Complete the game any days after one year,to be shown another

different ending.

Tips:You may have not reached one year,so go to your room at the castle and

sleep.Each time you sleep,8 hours will past and finally one year will

come soon.

Page 270: Brave Fencer Musashi

Note:I haven't tried it before so tried it yourself!

Note:There are quite a number of people who have told me that the second

ending doesn't work.Try it at your own RISK!!!

Credit:Thanks to Carlos for telling me about the second ending.

Third Ending:This is by far the hardest ending to get because not many of

you can get Jon and Leno and DLumina 3 action figure.After

collecting all action figure,including special edition(Of

course,that includes finding all Minkus to get Mon Minku and

finding 35 Bincho Field to get Princess Fillet.),complete the

game again.The ending will resume to normal,showing the credit

and after the Squaresoft Logo,you will be shown a special FAN

ART PICS containing all the characters in the game,with the

word "PERFECT!!!Thanks for playing!".Save the game and the

'FIN' save will turn pink.

Credits:Thanks to [email protected] for telling me the third ending.

Refer to secrets section for info on unlocking Special Action Figures.

===============================================================

=============

9)GAMESHARK CODE:BRAVE FENCER MUSASHI

===============================================================

=============

Note that you should not use gameshark as much as possible as it simply ruin the

fun of the game.Avoid using.

________________________________________________________________________

____

GameShark Codes(US) For Brave Fencer Musashi

Page 271: Brave Fencer Musashi

Infinite HP 80078eb20172

80078eb40172

80078EB20212

80078EB40212

Infinite BP 80078eb60172

80078eb80172

80078EB60212

80078EB80212

Infinite Drans 80078e8e0001

Quick Level Gain 80078f08ffff

All Rescues Complete (1) 800ba1f80101

800ba1fa0101

800ba1fc0101

800ba1fe0101

800ba2000101

800ba2020101

800ba2040101

800ba2060101

800ba2080101

800ba20a0101

800ba20c0101

800ba20e0101

All Rescues Complete (2) 800ba2100101

800ba2120101

800ba2140101

Page 272: Brave Fencer Musashi

800ba2160101

800ba2180101

300ba21a0001

Time 00:00:00 80078E7C0000

80078E7E0000

Tired at 0% 80078EA600A0

Stop Village Rescue Timer 80078E90BE2A

(Getting Aqualin) 80078E92041B

Stop Valve Reset Timer 801204A80700

(Saving Steamwood)

All Legendary Armor Pieces 300AE64B00FF

300AE64C00FF

Learned all 6 Techniques 800AE658FFFF

Invincible 30126C004115

Infinite Double Jumps 80126D980000

Once having the L-Belt

That's all the codes i can get.But remember don't use these codes too often.

Look at the japanese ones.

________________________________________________________________________

____

Gameshark Codes(Japan)For Brave Fencer Musashiden

Page 273: Brave Fencer Musashi

Max HP 8007801201F4

Max MP 8007801801F4

Infinite money 80077FEC423F

80077FEE000F

Invincible 30127670000F

Fast attack 8007801E8000

Turbo attack 80077F2A0008

Max attack bar 8014A8D40001

801643000001

Max status 80078044001D

8007804C001D

80078054001D

8007805C001D

Can stay in air (press X button) D0077F220040

801275FEFFF9

All recover items 300B93470001

800B93480302

800B934A0504

800B934C0706

800B934E0908

800B93500B0A

300B9352000C

Page 274: Brave Fencer Musashi

All weapons (Set 1) 300B9353000D

800B93540F0E

800B93561110

800B93581312

800B935A1514

800B935C1716

800B935E1918

800B93601B1A

800B93621D1C

800B93641F1E

800B93662120

800B93682322

All weapons (Set 2) 800B936A2524

800B936C2726

800B936E2928

800B93702B2A

800B93722D2C

800B93742F2E

800B93763130

800B93783332

800B937A3534

800B937C3736

800B937E3938

800B93803B3A

300B9382003C

All weapons (Set 3) 300B93830047

800B93844948

Page 275: Brave Fencer Musashi

800B93864B4A

800B93884D4C

800B938A4F4E

800B938C5150

800B938E5352

800B93905554

800B93925756

800B93945958

800B93965B5A

800B93985D5C

800B939A5F5E

All weapons (Set 4) 800B939C6160

800B939E6362

800B93A06564

800B93A26766

800B93A46968

800B93A66B6A

800B93A86D6C

300B93AA006E

300B93AB0071

800B93AC7372

800B93AE7574

800B93B07776

Never tired 80078004FFFF

Shock code(Fusion) D0077F220080

800739508080

Shock code(Lumina) D0077F220010

Page 276: Brave Fencer Musashi

80073950FFFF

Tiredness 0% 80078006009F

Weapon Level Up 80078068FFFF

All these codes,including both japanese and American were taken from

GameBuster's Paradise site.

===============================================================

=============

10)TRANSLATION:BRAVE FENCER MUSASHI

===============================================================

=============

Here are the some of the japanese names

Japanese English

Musashi Musashi

Kojiro Kojiro

Fiere Fillet

John# Jon

Reno# Leno

Priest Harchinose#/Greezer Steward Ribson

Butler Yukkeru# Butler Livers

Brandy Bubbles

Rikuyuru/Rikyuru Ginderelle

Raygund Sword/Regant Sword Lumina Sword

Dark Raygund 1/Dark Regant 1 Dark Lumina 1

Dark Raygund 2/Dark Regant 2 Dark Lumina 2

Dark Raygund:Finale/Dark Regant:Finale Dark Lumina:Finale

Minka# Minku

Ed# Ed

Page 277: Brave Fencer Musashi

Ben# Ben

Topo# Topo

Tim# Tim

Mint# Mint

Fores# Fores#

Wig# Wid

Cappriciola#/Wokka# Cappriciola

Fuhrer Flatski# Fuhrer Flatski

Examiner Reban# Scribe Shanky

Mega Minka# Mother Minku

Roderick#/Boldor# Rootrick

LeCoir Empire#/Ru-Coarlu Empire# Thirstquencher Empire

Yaquinik Kingdom#/Yakuinikku castle# Allucaneet Kingdom

Raikoumaru Fusion sword

Get-in ability Assimilate ability/Fusion ability

Amiyakui Village# Grillin' village

Devil of darkness# Wizard of darkness

Book of Five wheels# Five scrolls

Dolan# Dran

Binchoron# Bincholons

Heart Tablet# Heart Tablet

Any japanese names marked with a # are not confirmed yet or not sure.The #

indicates the japanese names used from some of the sources and other site that

may or may not represent the actual japanese names.

These japanese names represents the most reliable sources that i have got.

Credits:Thanks to John huang,[email protected] for some of the names.

Source:http://www.videogames.com for some of the japanese names of Allucaneet

Kingdom,Thirstquencher Empire and the fusion ability.

===============================================================

=============

11)FREQUENTLY-ASKED-QUESTION:BRAVE FENCER MUSASHI

Page 278: Brave Fencer Musashi

===============================================================

=============

Some Frequently Asked Question?

Here are questions that i got from all the mails.If you have got questions to

ask,consider reading below first because it might clear your doubts.

1)Where can you find the L-vest?

In the church well after the water crest is activated inside a chest.It

is old shirt.

2)Where is Weaver Dineretta?

In twinpeak mountain,counting from Log#3.You will need the L-belt to

perform double jump to jump over.Climb up the pole and jump to the right.

3)Who is the Mother Minku?Never heard of her.

She is a giant minku that appears in the meandering forest after you have

captured all the 13 minkus.Talk to shepherd beefalo.

4)What happens after rescuing 35 palace members?

You get to buy Princess fillet action figure.

5)I thought there was only 5 legendary armor?Where the hell did the 6th

appear?

The 6th legendary armor,L-glove or L-quilt appears only after you give

the L-cloth to weaver.L-cloth,by itself is not actually an armor but it

is a special cloth.Any item made of this cloth will have unique ability

on it.

6)What happens after you complete the game and save after the logo?

You will restart from Chapter 6 and you will get to do your unfinished

business such as buying series 6 and special action figure.

Page 279: Brave Fencer Musashi

7)How do I get Dlumina 3 action figure?

For more info,refer to the secrets section on special action figure.

8)How do i get Jon and Leno action figure?

For more info,read the secret section on special action figure.

9)What happens after you got all action figure,minkus,bincho field?

You get to see a new ending.Read the ending on secret section.

10)How do i defeat Dark Lumina 2?His right arm...

Read the strategies on the walkthrough.

11)How do i liberate the water crest in Island of Dragon?

There are high and low tides in this area.If the tides is high,you won't

be able to activate the crest.For your information,high tide occurs

between 7pm to 7am,so don't go between these interval.The crest will

resurfaced and you will be able to activate it.

12)Is there a second ending?

There are a total of 3 endings.Refer to Secret Section.

13)I failed to save Tim and returned Aqualin to Hotelo on time.What happen?

If you failed to give Aqualin to Hotelo within 12 minutes,you can still

take Aqualin and return to the village and the mayor will tell you that

it is too late but he will also try to make use of the Aqualin and

Misteria to make remedy and save Tim.However,you won't receive an orange

for free and the grocery shop won't be opened until the next chapter at

Chapter 4.You will have to wait until Chapter 4 to buy an orange to learn

Shish kebab.Fear not,Tim will be saved by chapter 4 because by chapter 4

when you defeat the Relic Keeper,Tim will return to normal.Hotelo blamed

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himself(at Chap 3) for not being able to save Tim.Feeling guilty,he

decided to leave the village and left the inn and Mint under the care of

his brother,Motelo.Noone knows where Hotelo has gone to.Motelo will say

something like "It is a shame that Mint's father left the village".

Everytime you enter the inn,you will see Motelo instead of Hotelo.If you

managed to give Aqualin to Hotelo within 12 minutes,Motelo will not

appeared at the inn.However,it doesn't affect the game's ending

Credits:From Kevin Yuan<[email protected]>for telling about Motelo

14)Hey!Steamwood reactor is hard.Any tips!The valve timer keep...

Look at the strategy for steamwood.If you failed to save Steamwood,that's

KO for you.

15)I can't seem to find the directions to Frozen Palace?

I have to apologise something that in all previous version,i made a

terrible mistake.The directions to meandering forest were left,Upx2,

right,upx2,right,upx2,left,Upx4 instead of left,Up,right,upx2...

It has only been corrected in version 10.0 only.The description to

meandering forest was correct.it's just that i forgot to type x2 for the

Up after the left.

16)I saw a bincho field south of where you climb with Rootrick but i can't

seem to reach it.Whose Bincho field is that?

The bincho field belongs to Doctor Tung.You can reach it through the raft

ride or using water scroll ability.

17)I have a gameshark.May I have some of the gameshark code to BFM?

Refer to the gameshark code section.

18)Who is Wig?He should be Wid,the one living in the windmill.

Page 281: Brave Fencer Musashi

Oh!I make a mistake while typing.it should be Wid.The spelling mistake

has been corrected but if you really see wig again,pls inform me again

because i might forget to change while i was scanning through the page.

19)How do I get Dlumina 2 action figure?

Anytime you complete the game with your fusion,lumina,body,mind trained

up to Lv 30,which is the limit,you will be able to buy Dlumina action

figure.

Credits from [email protected]

20)You spelled prawn instead of pawn!

Sorry!It has been corrected.

21)Who is Motelo?

He is Hotelo's brother and Mint's Uncle

22)Is it better to give Aqualin to Hotelo on time or...?

It's best that you give Aqualin to Hotelo on time.Getting a free orange

might not be a big deal,but think about this,the grocery shop will be

closed for the rest of Chapter 3 and when you are inside the restaurant

basement,you definitely need many healing items like C-Drinks,S-revive,

Mints which are extremely useful.The bakery shop is another shop that

sells healing items but most of the items there will spoil after several

days and most doesn't healed a lot of HP.Besides,you get an orange

earlier to learn Shish Kebab technique earlier which could be really

helpful.I mean it!The only difference is that if you failed to give

Aqualin,the inn would be replaced by Motelo instead of Hotelo.There isn't

much difference and poor Mint having lost her father at an early age,do

you bear to see her so sad?

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23)I'll at the ant's nest but i can't seem to get over to the other side.If

i assimilate the hop ability from the hopper,i cannot jump over to the

right side.

Try the second strategy mention in the walkthrough.

To make the second strategy easiler to assimilate the hop ability,use

water scroll to shoot at the hopper to makes it grow in monstrous

proportions to make assimilating easiler but don't overkill it.

24)Is there any way to deal with the red ants and the purple ants?

Musashi can assimilate the Depress ability from the red,spiny Needlants.

At first,this may seems useless by slowing down Musashi but from another

point,the purple GiAnts won't attack Musashi even if you come too close

to them.On the other hand,the acid ball can be absorbed from the purple

ants and can be used to melt the red ants.When the red ants is melt,it

leaves behind a pool of toxin which when Musashi comes into contact can

also get hurt.Also,this acid ball proves useful against ground creatures

like cure worms.

25)How do i defeat Topo?

Read the strategy on Topo at the walkthrough.

26)Is the game called Brave Fencer Musashiden or Brave Fencer Musashi?

The japanese is called Brave Fencer Musashiden whereas the English

version is called Brave Fencer Musashi,even though the title screen is

called Brave Fencer Musashiden.Whether it's Musashi or Musashiden,it's

still the same game.No difference at all.

27)What happened to Kojiro after he's been absorbed by Wizard of Darkness?

Not sure!Hopefully he's alive!

28)I heard that the demo disc packed with the Japanese Brave Fencer

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Musashiden has two more new demo.Is it true?

Yes,it is true.Besides the Final Fantasy 8 demo,the disc pack a non-

playable demo and one playable demo fighting game.The fighting game was

developed by SquareSoft and Namco.It is a 3-D fighting game and in the

demo,there are only 3 character available and one of the character is

Cloud,the hero from Final Fantasy 7.However,the US version was not packed

with these two games.

29)Parasite eve also packs in with the collector CD and contains playable

demo of Xenogears,Bushido Blade 2,Brave Fencer Musashi and Final Fantasy

8.That makes the collector CDs more worth than the demo packed in with

Brave Fencer Musashi.

True!But the FF8 demo wasn't playable.You can only see the CG-sequence

only.If you want to play FF8 demo,the only way is to buy Brave Fencer

Musashi.

30)When is Final Fantasy 8 released?

FF8 will be released somewhere in early 1st quarters of '99 for the

japanese version and with the America version coming somewhere in October

to November in '99.

________________________________________________________________________

____

Acknowledgements

-Myself,<[email protected]>for typing out all those list,reviews,

walkthroughs,Minkus location,techniques etc and all those strategies.

-My brother,for helping me to write out a list of assimilated abilities and

bestiary data while i was responsible for typing.So you could consider him

part of this Faq.

-John Huang<[email protected]> for providing me with some japanese

names characters and how to unlock Jon and Leno and Dark Lumina 3 action

figure.

Page 284: Brave Fencer Musashi

-<http://www.squaresoft.com>For some of the info on the story of what

happened to the battle of Wizard of Darkness 160 years ago.

-<www.videogames.com>for some of the japanese names

-<[email protected]>for his tips on beating Dark lumina 2.

-<[email protected]>for his tips on dodging steam knight steel ball

-<[email protected]>Thanks for the Lv30 to unlock Dlumina 2.

-Kevin Yuan<[email protected]>for telling about Motelo story and tips on

dodging the fireballs from Dark Lumina 2.

-<[email protected]>telling me about this wonderful Musashi-Kojiro battle.

-GameBuster site for all gameshark codes.

-Thanks to Carlos for telling me about the second ending

-Thanks to <[email protected]>for telling me about the third ending

-Thanks to Thorfinn Tait<[email protected]> and Bengt Vestlund for

providing me with a way of getting Drans.

-Thorfinn Tait<[email protected]>I got many info about the endings and

Jon and Leno and Dark Lumina 3 action figure,kojiro assimilate ability at

his site at http://w8.demon.co.uk/www.charles-tait.com/thorf/bravefencer/

Visit his site for Brave Fencer Musashi info.I have given him permission to

use my FAq and his site has almost all the things inside this FAQ.And if

want an HTML version of this FAQ,try visiting his site.

-Thanks to David C<[email protected]>for another way to get to the 5th valve

during the steam reactor Part II.

-Thanks to <[email protected]> for the second way to get to Doctor Tung.

________________________________________________________________________

____

Copyright Protected 1998.All right reserved.This FAQs is written by the

Yee Seng Fu(Yu Shenfu).Thank you for your cooperation.

No part of this could be reproduced without the prior writer's permission.

This Faq is allowed for individual use but not for commercial use or publishing.

No part of this FAqs could be re-edited without the writer's permission.Any

enquires or additional info about the game may contact the author through

Page 285: Brave Fencer Musashi

email [email protected] or ICQ:25076522

Visit his site.URL is http://www.geocities.com/TimesSquare/Portal/7933/

Dragonball and Final Fantasy 7.

No part of this FAq is allowed to be borrow for another Faq writing or

publication for other magazines without the writer's permission.

Any link to this FAqs in a site must seek the Author's permission first.

This FAQ is original and based on the author's own experiences and

strategies.Any ideas and strategies are welcomed to submit.

All right reserved.Square Soft is a registered trademark of Square Co.ltd

Final Fantasy and Square Soft are registered trademarks of Square Co.,Ltd

Brave Fencer and Musashi are trademarks of Square Co.,Ltd

Published by Square Electronic Art

Licensed by Sony Computer Entertainment.PlayStation and PlayStation Logo are

registered trademarks of Sony Computer entertainment Inc.

Check out:http://www.squaresoft.com and http://www.videogames.com

All the contents that are inside this faq cannot be reproduced in any

way, shape, or form (Whether it is physical, electronic or otherwise)

aside from being placed on a freely-accessible, non-commerical webpage,

provided that it is original, unedited and altered format as well as

seeking my permission. This faq cannot be used for any profitable

purposes, even if no money is involved in it or for promotional

purposes. Neither can it be used as any sort of commercial transaction

or given away as some sort of bonus, gift, present etc. Giving away

this faq as an incentive to attract buyers is prohibited or forbidden.

This faq cannot be used by any publishers, editors, employees or any

associates etc of any company, group, organisation, business or any

other associations. It cannot be used in any game magazines, guides,

books etc or in any other form of printed or electronic media in

any way, shape, form (that includes reprinting, reference, inclusion)

without the express written permission of the author, myself. This

Page 286: Brave Fencer Musashi

faq is owned and created by me, Yee Seng Fu<[email protected]>.

________________________________________________________________________

____

I have spent a lot of time and effort on this FAq.Pls do not copy anything and

do not ruin the Author's effort.Everything must seek the Author's permission

regarding it's for publication or for borrowing ideas.It is alright for your own

personal gaming interest as a form of guide to your game.

________________________________________________________________________

____

Feedback

Find any mistake/typoid error/spelling mistake/wrong info/.Email me.

Is there anything that you want me to clarify or have I missed anything out?

Is there any part of the game that you want me to be more detail?

Is there any part that you don't understand?

My E-mail is [email protected]

ICQ is 25076522

URL:http://www.geocities.com/TimesSquare/Portal/7933/

Feel Free to give me any comment on what you think about this FAq.

Does it help you or not?

What do you think of the entire whole presentation of the FAq?

What do you think I should update on the next time?

By the way,did i make a good review of the game?

Pls state clearly in your feedback.

________________________________________________________________________

____

Author's URL

URL:http://www.geocities.com/TimesSquare/portal/7933/

You can find:

Strategies guides on:

Page 287: Brave Fencer Musashi

Brave Fencer Musashiden

Final Fantasy VIII

Final Fantasy VIII Demo Tutorial

Metal Gear Solid Integral

Watch out for more faqs!!!

________________________________________________________________________

____

Appreciation

First,of all,i wanted to thank everyone who has contributed and those who has

mail me to for feedback.Whether it's feedback or contribution,a special thanks

to them.This FAq would not have completed without their help,not just their

contribution,their feedback on how i should improve and for those who has

corrected me of any errors,spelling mistakes.Writing a FAq is tough.It's even

more tougher than those official strategies guide book.Why?In most guides

book,you can have pictures to illustrate to make readers knowing what you are

trying to say and with groups of people planning,writing a guide but in a

FAQ,the only one who write is you and you have to gather information by

yourself.I can't believe it.This FAq has taken me over three months in terms of

playing,typing and i am making the 10th update now.There was a time i wanted to

give up this FAq because it was too time consuming.A thanks to my brother who

also do some typing for me if not i wonder how long i can finish this FAQ.Maybe

it was my love for this game that i didn't give up.And a special thanks to Henry

Chan,the FAq writer who wrote Tactics Orge.Even though,he didn't give me any

suggestion,it was his FAQ who led me to this idea.I thought it could be fun so i

decided to give it a try and it was holiday at that time so...I think the

toughest thing in writing an FAq is to let the readers understand.In official

guides or other full-colour guides book you owned,you can have pictures to let

readers know where the minku or bincho field is located.But in FAQ,you don't

have the technology to insert pictures to make readers understand.You have to

try to make the readers understand by describing.For example where the bincho

Page 288: Brave Fencer Musashi

field or minku is.

Simply,because,they haven't played up to that place yet and even if they are in

that place,they might not get what you are trying to say.For example,i think i

have gone through everything very detailed but i still got quite a lot of E-

mail,asking me the same questions like where to save weaver,where is the L-

vest,where a particular bincho field and minku is and so on.But feedback is good

as i could make the walkthrough more detailed,if not all,at least understand a

little more.Even some guide books will have at least one to two spelling

mistakes,let alone an FAQ.But i have to apologise because i am not living in

United States and my command of English isn't that good.

English is still the first language in Singapore but i always get a B or C for

English all the time.Luckily,i do read some videogames mags like Electronic

Gaming Monthly and PSX sometimes so at least i am not that bad when comes to

videogames.With maps,it is easy to tell the readers the location of where a

certain item is.I think any FAq writer who read this would really agree with

me.You have to use words to replace with pictures while ensuring that you don't

make too many surprises and ruin the game because your readers have not finished

the game.That's what make writing an FAq different from writing a colored guide

book because with maps,it is easy to make readers understand and saves up a lot

of writing space and thinking skills whereas FAQ writers have to think of words

to make the walkthrough more detailed.I really respect all FAq writer and even

if FAq do not have maps like other guides book,but think about how much time


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