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ENTREPRENEURIAL AND PRINCIPAL TECHNICAL ARTIST SKILLSET I CAN ADD TO YOUR PROJECT: COLLEGIATE GUEST LECTURING (CURRENTLY OVER 40 UNIVERSITIES) RIGGING PIPELINE AND WORKFLOW COLOR CORRECTION DESIGN MEL AND PYTHON ENGINEERING TOOL DEVELOPMENT ILM LEVEL AND WORLDWIDE MAGAZINE PUBLISHED LEVEL AUTORIGGING TOOL DESIGN MOTION CAPTURE RIGGING SETUP MODULAR RIGGING ENGINEERING VENTURE CAPITAL TECHNOLOGY PITCHING MULTIPLE FORTUNE 100 ACQUISITION PRESENTATIONS EXPERIENCE STARTUP LEVEL CHIEF CREATIVE OFFICER TASKS CAN DESIGN A “FREEMIUM” BUSINESS MODEL WHERE THE TECHNOLOGY I AUTHOR PENETRATES UNIVERSITIES AT A RATE FASTER THAN FACEBOOK LLC PRE “SERIES A” INVESTMENT BZP PRO LLC (AUTODESK AUTH DEV) CO-FOUNDER CHIEF EXECUTIVE OFFICER PRINCIPAL TECHNICAL ARTIST 2011-Current WALT DISNEY FEATURE ANIMATION RIGGING PROTOTYPING (incorporating motion capture HIK to Disney Feature Rigs for “proof of concept”- tested on Disney’s “VAMPIRINA”) RIGR RIGGING PIPELINE SOFTWARE (workflow author from Art=> Skeleton=> Skinning=> ILM Level Control Rig/ Mocap=> In Game Optimized) SMART SKINNER BIPED/ QUADRUPED SOFTWARE (author of Autodesk software that automates 110 hours of character technical construction into 30 minutes) SONY PICTURES ENTERTAINMENT ASYMMETRICAL RIGGING PROTOTYPING (Smart Skinner Biped used on character of David Bautista from “Guardians of the Galaxy VOL 2” for proof of concept) SONY PICTURES ENTERTAINMENT SYMMETRICAL RIGGING PROTOTYPING (Via our sister company, Vitruvian Entertainment: 240 hours of ILM level rigging completed in 70 minutes) SMART SKINNER VERSION 2: MODULAR RIGGING AND MOCAP TECHNOLOGY (author of Autodesk software that automates modular technology for tails, wings, tentacles, toes) As an entrepreneur: Cofounded an LLC with Harvard and Yale alum that is engaged to Rev1 Ventures. Held booths at the two biggest conferences in entertainment: Siggraph and GDC. Singlehandedly engineered a rigging technology software product that consolidates 80 hours of rigging work into 15 minutes at the level of Industrial Light & Magic (previous employer). After presenting the technology to a publisher of a worlwide magazine, the rigging technology was included in the worldwide magazine’s accompanying dvd disc. Due to innovation, made the cover of a worldwide magazine which showcased the product due to software’s “functionality” and “ease of use.” Received public recommendations for the product from several key people in the computer graphics industry including the Siggraph Conference Chairperson. Co-designed a “freemium” model marketing strategy out penetrating FACEBOOK LLC pre “series a” where 250 universities on six continents received product accompanied by guest lecturing. Have had three Fortune 100 companies (one of the firms being worth 120 billion) submit non disclosures in regards to acquisition of the LLC that were brokered by a banking alum of Goldman Sachs. Discussions were held with a fourth international Chinese company by the Goldman Sachs broker as well in regards to acquisition. NOTE: MY LLC HAS BEEN UNDER ACQUISITION REVIEW THREE TIMES WITH THREE SEPARATE FORTUNE 500 COMPANIES DUE TO TECHNOLOGY I WROTE ENTIRELY MYSELF. MASTERS OF ARTS ACCAD AT THE OHIO STATE UNIVERSITY 2001-04, 2010-11 LUCASFILM, LTD. SENIOR TECHNICAL ARTIST (CORPORATE EXECUTIVE TRAINEE - BEST PRACTICES STEERING COMMITTEE) 2008-2009 “STAR WARS THE FORCE UNLEASHED ULTIMATE SITH EDITION” (lead character technical construction and submitted concept artwork) “INDIANA JONES AND THE STAFF OF KINGS” (character technical construction and character deformation R & D)- A Steven Spielberg Project “STAR WARS THE CLONE WARS: SEASON TWO” (color correction & compositing on two episodes)- shown at annual firm wide meeting “TRANSFORMERS REVENGE OF THE FALLEN” (shot approval in dailies at weekly Industrial Light & Magic Creature R & D meetings) “STAR WARS THE FORCE UNLEASHED II” (initial kickoffs, shared assets, file management, character technical construction research and development) “HARRY POTTER AND THE HALF BLOOD PRINCE” (shot prep for monthlies approved by the head of ILM Singapore) Key Achievement: Promoted, salary increased, and relocated from Singapore to San Francisco after only five months. Invited by The Director of Animation Technology, former CTO of Peter Jackson’s WETA Digital, to be on the Steering Committee setting “Best Practices” for LucasArts, Lucasfilm Animation, and ILM. Invited to the prestigious Skywalker Ranch on numerous occasions to obtain extensive research that was incorporated into characters Boba Fett and Jabba the Hutt. Created a converged film Ahsoka Tanu working in the Unreal Engine that was approved directly by Mr. George Lucas in Singapore. Converged Oscar Nominated & Emmy Award winning Star Wars IP rigging assets such as General Grievous, The Emperor, Jango Fett, Ahsoka Tanu, Kit Fisto, Jar Jar Binks, Lord Vader, and Anakin Skywalker. Invited into highly coveted Creature Research and Development meetings at Industrial Light & Magic after demonstrating technical ability to ILM Department Supervisor. Admitted into Lucasfilm Executive training via Engaged Leadership LLC after proving strong leadership qualities for the team. The President of LucasArts positively reviewed my executive proposal entitled Offensive Attack Strategy about attacking Lucasfilm opposition and passed it on to the Board of Directors. One of the characters completed with under my lead technical direction, Ultimate Evil, was chosen as the cover of Star Wars The Force Unleashed, a very prestigious honor. Documented and extracted key assets of ILM’s rigging software, Block Party 1, to do quality assurance against Autodesk Maya for multi divisional usage. EA SPORTS (ELECTRONIC ARTS) ASSOCIATE TECHNICAL ARTIST (LEAD RIGGER ON CENTRAL FOOTBALL) 2005, 2007-2008 “MADDEN NFL 08” “NCAA FOOTBALL 08” (shoulder pad research and development. football player skinning) “EA SPORTS MMA” “TIGER WOODS PGA 09” (prototype rig development) “NFL TOUR” “NFL HEAD COACH 09” (in charge of character technical construction for all characters in title) “MADDEN NFL 09” “NCAA FOOTBALL 09” (in charge of character technical construction for all characters in title) “SUPERMAN RETURNS” (character technical construction of dragon villain character and modeling of Lex Luthor’s wardrobe) Key Achievement: Salary increased after only three months. After proving technical abilities, invited into monthly global meetings assisting on rigging with EA SPORTS’ “Global Rigging Bodyshop” (FIFA, NHL, Fight Night, included). Pitch to heads of Central Football about EA SPORTS working with NIKE to collaborate on biomechanics and motion capture after requested how to improve the team. Redesigned the football rigging system based on anatomical proportions that used the studio custom quaternion node and was implemented on all football titles going forward. 2K SPORTS (TAKE 2 INTERACTIVE) CHARACTER TECHNICAL DIRECTOR 2006 “COLLEGE HOOPS 2K7” (shoulder deformation tweaking. cheerleader character technical construction) “COLLEGE HOOPS 2K8” “NBA 2K8” (character technical construction research and development- tested on data of Shaquille O’Neal) DREAMWORKS SKG OUTREACH PROGRAM PARTICIPANT VIA ACCAD AT THE OHIO STATE UNIVERSITY 2005 BRAVE NEW PICTURES (THE DISCOVERY CHANNEL) CHARACTER TECHNICAL DIRECTOR/ ANIMATOR/ COMPOSITOR 2003-2005 “THE MYSTERY DINOSAUR” (rigging, animating, and compositing of photoreal dinosaurs for national televised “Walking With Dinosaurs Piece.”) PRIOR WORKED AS AN INTERIOR ARCHITECT AT GENSLER (THE DESIGN FIRM RANKED #1 WORLDWIDE) AND NBBJ (THE DESIGN FIRM RANKED #2 WORLDWIDE) 1998-2001 SOFTWARE EXPERIENCE Maya (Master Level of experience), Motion Builder, MEL, Python, Photoshop, ZENO (ILM’s software), After Effects, Final Cut, VRML, Pixar’s Renderman, Slim, HTML, C++, HIK customization and automation for Motion Capture EDUCATION • BSID: Bachelor of Science Industrial Design at The Ohio State University: 1998 - Senior Thesis Client: NIKE - Product Invention and CEO Pitch: REEBOK • MA: Masters of Arts at the Advanced Computing Center for the Arts and Design (ACCAD) at The Ohio State University: 2011 HONORS • Undergraduate Industrial Design Department Chairperson’s Recipient Scholarship for being The Ohio State Design Student Body President Initiated as a member of Sigma Alpha Epsilon Fraternity Selected to be included in several “Who’s Who” annual books showcasing top talent in the United States of America COFOUNDED AND CEO’D A LLC THAT HAS BEEN FEATURED IN THREE WORLDWIDE MAGAZINES: COVER STORY 3D ARTIST MAGAZINE ISSUE 10: “Brent Zorich Worldwide Industry Insider at Lucasfilm” 3D ARTIST MAGAZINE ISSUE 68: “Worldwide Industry Product Review for BZP PRO”: Software Disc Included in Magazine 3D ARTIST MAGAZINE ISSUE 76: “Cover Story of Worldwide Magazine for BZP PRO”: Software Disc Included in Magazine COFOUNDED AND CEO’D A LLC THAT HAS GUEST LECTURED AT OVER FORTY UNIVERSITIES: THE TOPIC WAS CHARACTER TECHNICAL CONSTRUCTION SCHOOLS LECTURED INCLUDE USC, SAN JOSE STATE, SHERIDAN, NEW MEXICO STATE UNIVERSITY, DEPAUL, UNC CHAPEL HILL AND CCAD COFOUNDED AND CEO’D A LLC THAT HAD BOOTH REPRESENTATION AT THE TWO BIGGEST CONFERENCES IN ENTERTAINMENT: SIGGRAPH ‘13 - GDC ‘14 BRENT J. ZORICH MA BSID Globally Published - Principal Technical Artist - Entrepreneur www.brentzorich.com
Transcript
Page 1: BRENT J. ZORICH MA BSID Globally Published - Principal …brentzorich.com/brentZorichResumeTwoPages.pdf · 2019-07-15 · • anakin skywalker • • ahsoka tano • • jango fett

ENTREPRENEURIAL AND PRINCIPAL TECHNICAL ARTIST SKILLSET I CAN ADD TO YOUR PROJECT:

• COLLEGIATE GUEST LECTURING (CURRENTLY OVER 40 UNIVERSITIES)

• RIGGING PIPELINE AND WORKFLOW

• COLOR CORRECTION DESIGN

• MEL AND PYTHON ENGINEERING TOOL DEVELOPMENT

• ILM LEVEL AND WORLDWIDE MAGAZINE PUBLISHED LEVEL AUTORIGGING TOOL DESIGN

• MOTION CAPTURE RIGGING SETUP

• MODULAR RIGGING ENGINEERING

• VENTURE CAPITAL TECHNOLOGY PITCHING

• MULTIPLE FORTUNE 100 ACQUISITION PRESENTATIONS EXPERIENCE

• STARTUP LEVEL CHIEF CREATIVE OFFICER TASKS

• CAN DESIGN A “FREEMIUM” BUSINESS MODEL WHERE THE TECHNOLOGY I AUTHOR PENETRATES

UNIVERSITIES AT A RATE FASTER THAN FACEBOOK LLC PRE “SERIES A” INVESTMENT

BZP PRO LLC (AUTODESK AUTH DEV) CO-FOUNDER CHIEF EXECUTIVE OFFICER PRINCIPAL TECHNICAL ARTIST 2011-Current

WALT DISNEY FEATURE ANIMATION RIGGING PROTOTYPING (incorporating motion capture HIK to Disney Feature Rigs for “proof of concept”- tested on Disney’s “VAMPIRINA”)

RIGR RIGGING PIPELINE SOFTWARE (workflow author from Art=> Skeleton=> Skinning=> ILM Level Control Rig/ Mocap=> In Game Optimized)

SMART SKINNER BIPED/ QUADRUPED SOFTWARE (author of Autodesk software that automates 110 hours of character technical construction into 30 minutes)

SONY PICTURES ENTERTAINMENT ASYMMETRICAL RIGGING PROTOTYPING (Smart Skinner Biped used on character of David Bautista from “Guardians of the Galaxy VOL 2” for proof of concept)

SONY PICTURES ENTERTAINMENT SYMMETRICAL RIGGING PROTOTYPING (Via our sister company, Vitruvian Entertainment: 240 hours of ILM level rigging completed in 70 minutes)

SMART SKINNER VERSION 2: MODULAR RIGGING AND MOCAP TECHNOLOGY (author of Autodesk software that automates modular technology for tails, wings, tentacles, toes)

As an entrepreneur:

• Cofounded an LLC with Harvard and Yale alum that is engaged to Rev1 Ventures.

• Held booths at the two biggest conferences in entertainment: Siggraph and GDC.

• Singlehandedly engineered a rigging technology software product that consolidates 80 hours of rigging work into 15 minutes at the level of Industrial Light & Magic (previous employer).

• After presenting the technology to a publisher of a worlwide magazine, the rigging technology was included in the worldwide magazine’s accompanying dvd disc.

• Due to innovation, made the cover of a worldwide magazine which showcased the product due to software’s “functionality” and “ease of use.”

• Received public recommendations for the product from several key people in the computer graphics industry including the Siggraph Conference Chairperson.

• Co-designed a “freemium” model marketing strategy out penetrating FACEBOOK LLC pre “series a” where 250 universities on six continents received product accompanied by guest lecturing.

• Have had three Fortune 100 companies (one of the firms being worth 120 billion) submit non disclosures in regards to acquisition of the LLC that were brokered by a banking alum of Goldman Sachs.

• Discussions were held with a fourth international Chinese company by the Goldman Sachs broker as well in regards to acquisition.

• NOTE: MY LLC HAS BEEN UNDER ACQUISITION REVIEW THREE TIMES WITH THREE SEPARATE FORTUNE 500 COMPANIES DUE TO TECHNOLOGY I WROTE ENTIRELY MYSELF.

MASTERS OF ARTS ACCAD AT THE OHIO STATE UNIVERSITY 2001-04, 2010-11

LUCASFILM, LTD. SENIOR TECHNICAL ARTIST (CORPORATE EXECUTIVE TRAINEE - BEST PRACTICES STEERING COMMITTEE) 2008-2009

“STAR WARS THE FORCE UNLEASHED ULTIMATE SITH EDITION” (lead character technical construction and submitted concept artwork)

“INDIANA JONES AND THE STAFF OF KINGS” (character technical construction and character deformation R & D)- A Steven Spielberg Project

“STAR WARS THE CLONE WARS: SEASON TWO” (color correction & compositing on two episodes)- shown at annual firm wide meeting

“TRANSFORMERS REVENGE OF THE FALLEN” (shot approval in dailies at weekly Industrial Light & Magic Creature R & D meetings)

“STAR WARS THE FORCE UNLEASHED II” (initial kickoffs, shared assets, file management, character technical construction research and development)

“HARRY POTTER AND THE HALF BLOOD PRINCE” (shot prep for monthlies approved by the head of ILM Singapore)

• Key Achievement: Promoted, salary increased, and relocated from Singapore to San Francisco after only five months.

• Invited by The Director of Animation Technology, former CTO of Peter Jackson’s WETA Digital, to be on the Steering Committee setting “Best Practices” for LucasArts, Lucasfilm Animation, and ILM.

• Invited to the prestigious Skywalker Ranch on numerous occasions to obtain extensive research that was incorporated into characters Boba Fett and Jabba the Hutt.

• Created a converged film Ahsoka Tanu working in the Unreal Engine that was approved directly by Mr. George Lucas in Singapore.

• Converged Oscar Nominated & Emmy Award winning Star Wars IP rigging assets such as General Grievous, The Emperor, Jango Fett, Ahsoka Tanu, Kit Fisto, Jar Jar Binks, Lord Vader, and Anakin Skywalker.

• Invited into highly coveted Creature Research and Development meetings at Industrial Light & Magic after demonstrating technical ability to ILM Department Supervisor.

• Admitted into Lucasfilm Executive training via Engaged Leadership LLC after proving strong leadership qualities for the team.

• The President of LucasArts positively reviewed my executive proposal entitled Offensive Attack Strategy about attacking Lucasfilm opposition and passed it on to the Board of Directors.

• One of the characters completed with under my lead technical direction, Ultimate Evil, was chosen as the cover of Star Wars The Force Unleashed, a very prestigious honor.

• Documented and extracted key assets of ILM’s rigging software, Block Party 1, to do quality assurance against Autodesk Maya for multi divisional usage.

EA SPORTS (ELECTRONIC ARTS) ASSOCIATE TECHNICAL ARTIST (LEAD RIGGER ON CENTRAL FOOTBALL) 2005, 2007-2008

“MADDEN NFL 08” “NCAA FOOTBALL 08” (shoulder pad research and development. football player skinning)

“EA SPORTS MMA” “TIGER WOODS PGA 09” (prototype rig development)

“NFL TOUR” “NFL HEAD COACH 09” (in charge of character technical construction for all characters in title)

“MADDEN NFL 09” “NCAA FOOTBALL 09” (in charge of character technical construction for all characters in title)

“SUPERMAN RETURNS” (character technical construction of dragon villain character and modeling of Lex Luthor’s wardrobe)

• Key Achievement: Salary increased after only three months.

• After proving technical abilities, invited into monthly global meetings assisting on rigging with EA SPORTS’ “Global Rigging Bodyshop” (FIFA, NHL, Fight Night, included).

• Pitch to heads of Central Football about EA SPORTS working with NIKE to collaborate on biomechanics and motion capture after requested how to improve the team.

• Redesigned the football rigging system based on anatomical proportions that used the studio custom quaternion node and was implemented on all football titles going forward.

2K SPORTS (TAKE 2 INTERACTIVE) CHARACTER TECHNICAL DIRECTOR 2006

“COLLEGE HOOPS 2K7” (shoulder deformation tweaking. cheerleader character technical construction)

“COLLEGE HOOPS 2K8” “NBA 2K8” (character technical construction research and development- tested on data of Shaquille O’Neal)

DREAMWORKS SKG OUTREACH PROGRAM PARTICIPANT VIA ACCAD AT THE OHIO STATE UNIVERSITY 2005

BRAVE NEW PICTURES (THE DISCOVERY CHANNEL) CHARACTER TECHNICAL DIRECTOR/ ANIMATOR/ COMPOSITOR 2003-2005

“THE MYSTERY DINOSAUR” (rigging, animating, and compositing of photoreal dinosaurs for national televised “Walking With Dinosaurs Piece.”)

PRIOR WORKED AS AN INTERIOR ARCHITECT AT GENSLER (THE DESIGN FIRM RANKED #1 WORLDWIDE) AND NBBJ (THE DESIGN FIRM RANKED #2 WORLDWIDE) 1998-2001

SOFTWARE EXPERIENCE Maya (Master Level of experience), Motion Builder, MEL, Python, Photoshop, ZENO (ILM’s software), After Effects, Final Cut, VRML, Pixar’s Renderman, Slim, HTML, C++, HIK customization and automation for Motion Capture

EDUCATION • BSID: Bachelor of Science Industrial Design at The Ohio State University: 1998 - Senior Thesis Client: NIKE - Product Invention and CEO Pitch: REEBOK • MA: Masters of Arts at the Advanced Computing Center for the Arts and Design (ACCAD) at The Ohio State University: 2011

HONORS • Undergraduate Industrial Design Department Chairperson’s Recipient Scholarship for being The Ohio State Design Student Body President • Initiated as a member of Sigma Alpha Epsilon Fraternity • Selected to be included in several “Who’s Who” annual books showcasing top talent in the United States of America

COFOUNDED AND CEO’D A LLC THAT HAS BEEN FEATURED IN THREE WORLDWIDE MAGAZINES: COVER STORY

• 3D ARTIST MAGAZINE ISSUE 10: “Brent Zorich Worldwide Industry Insider at Lucasfilm” • 3D ARTIST MAGAZINE ISSUE 68: “Worldwide Industry Product Review for BZP PRO”: Software Disc Included in Magazine • 3D ARTIST MAGAZINE ISSUE 76: “Cover Story of Worldwide Magazine for BZP PRO”: Software Disc Included in Magazine

COFOUNDED AND CEO’D A LLC THAT HAS GUEST LECTURED AT OVER FORTY UNIVERSITIES: THE TOPIC WAS CHARACTER TECHNICAL CONSTRUCTION

SCHOOLS LECTURED INCLUDE USC, SAN JOSE STATE, SHERIDAN, NEW MEXICO STATE UNIVERSITY, DEPAUL, UNC CHAPEL HILL AND CCAD

COFOUNDED AND CEO’D A LLC THAT HAD BOOTH REPRESENTATION AT THE TWO BIGGEST CONFERENCES IN ENTERTAINMENT: SIGGRAPH ‘13 - GDC ‘14

BRENT J. ZORICH MA BSID Globally Published - Principal Technical Artist - Entrepreneur www.brentzorich.com

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BONUS VISUALS WORLDWIDE MAGAZINES LINKEDIN ENDORSEMENTS

Co-Founder & CEOSiggraph & GDC Booths

Best Practices CommitteeSkywalker Ranch Alum

Executive Trainee

ARCHITECTURE FIRMRANKED #1

WORLDWIDE

ARCHITECTURE FIRMRANKED #2WORLDWIDE OUTREACH PROGRAM

Page 3: BRENT J. ZORICH MA BSID Globally Published - Principal …brentzorich.com/brentZorichResumeTwoPages.pdf · 2019-07-15 · • anakin skywalker • • ahsoka tano • • jango fett

THE LOBBY AT ILM

BRENT J. ZORICH MA BSID

PRINCIPAL TECHNICAL ARTIST

WORLDWIDE PUBLISHED TECHNOLOGY ENTREPRENEUR

WWW.BRENTZORICH.COM

UNIVERSITY REC FOR MY PRODUCTDEPARTMENT NOTABLE ALUM

JONY IVE: CHIEF DESIGN OFFICERAPPLE

THESIS: AUTORIGGING

DINOSAURS IN PYTHON

2011

MASTERS DEGREE

INDUSTRIAL DESIGN

1998

BACHELOR OF SCIENCE

ARCHITECTURE FIRMRANKED #1

WORLDWIDE

1999-2001

ARCHITECTURE

1997

PRODUCT DESIGN &

PITCH TO REEBOK CEO

1998

BRAND & ARCHITECTURE

INDUSTRIAL DES THESIS

ARCHITECTURE FIRMRANKED #2WORLDWIDE

REPUBLIC OF CHINA

1998-1999

ARCHITECTURE

ARCHITECTURE FIRMRANKED #1

WORLDWIDE

1999-2001

ARCHITECTURE

OUTREACH PROGRAM

2005

PARTICIPANT

2003-2005

RIGGING

ARCHITECTURE FIRMRANKED #1

WORLDWIDE

1999-2001

ARCHITECTURE

2008RIGGING PROTOTYPING

2007RIGGING

2007RIGGING PROTOTYPING

2008LEAD RIGGING

2007LEAD RIGGING

RIGGING GLOBAL

PRACTICES MEETINGS

BETWEEN

EAC - EA LONDON - EA ORLANDO

2007-2008BI-MONTHLY ATTENDEE

2006RIGGING

2006RIGGING

2006RIGGING

2005RIGGING

2008LEAD RIGGING

2007RIGGING

2008LEAD RIGGING

2008-2009LEAD RIGGING

2009RIGGING R & D

2008FILM GAME CONVERGENCE

2008-2009RESEARCHER

EXECUTIVE TRAINING

2008RECIPIENT

BEST PRACTICES

REVIEW COMMITTEE

(1 OF 10 MEMBERS)

2008-2009BI-MONTHLY ATTENDEE

CREATURE R & D

2008-2009WEEKLY ATTENDEE

2008RIGGING R & D

• SPIELBERG PROJECT •

2011-CURRENT

ANGELS

CHIEF EXECUTIVE OFFICER• MENTORSHIP RECIPIENT •

2011-CURRENT

CHIEF EXECUTIVE OFFICER• LLC BOOTH OWNER •

2017RIGGING

2008COLOR CORRECTION

2008SHOT EDITING MONTHLIES

2009DAILIES SHOT CRITIQUING

3 ACQUISITION ATTEMPTS

(1 OF THE COMPANIES WORTH

OVER 120 BILLION)

2011-CURRENTCHIEF EXECUTIVE OFFICER

UNIVERSITY PENETRATION >FACEBOOK PRE “SERIES A”

250 UNIVERSITIES ON 6CONTINENTS RECEIVED

PRODUCT

2011-CURRENT

CHIEF EXECUTIVE OFFICER

RIGGING SOFTWARE

• MOTION CAPTURE •

• FBX SCENE OPTIMIZER •

• POSE SPACE LIBRARY •

• PIPELINE & WORKFLOW •

• MODULAR RIGGING •

2011-CURRENT

CHIEF TECH AUTHOR

Maya Motion Builder

MELPython

PhotoshopZENO (ILM’s software)

After EffectsPixar’s Renderman

HTMLC++HIK

SOFTWARE SKILLS

REDESIGNED RIGGING SYSTEM

ON ELECTRONIC ARTS TOP TITLE,

CENTRAL FOOTBALL, TO BE

BIOMECHANICALLY CORRECT

2007-2008RIGGING MILESTONE

3 WORLDWIDE MAGAZINES

COVER STORY2019

RIGGING PROTOTYPING

“BLOCK PARTY 1”

RIGGING SOFTWARE

2008-2009

QUALITY ASSURANCE

• GENERAL GRIEVOUS •

• ANAKIN SKYWALKER •

• AHSOKA TANO •

• JANGO FETT •

• KIT FISTO •

2008-2009

RIGGING EXPLORATION

THE FORCE UNLEASHED

• JABBA THE HUTT •

• BOBA FETT •

• ULTIMATE EVIL •

(THE COVER CHARACTER)

2008-2009

RIGGING MILESTONES

RIGR ADVANCED TECHNICAL PIPELINE SOFTWARE:

CUSTOMIZABLE UPON REQUEST

(12,000 LINES OF CODE)

GENERATE AND ALIGNSKELETON WITH GUI

ATTACH MODEL TO SKELETON AND PICK THE NUMBER OF SKIN INFLUENCES WITH GUI

REFERENCE IN ZBRUSH, NEXT - GEN, OR MOBILE PROXY WITH CORRECT SKIN WEIGHTS THAT ALIGNS WITH MODEL. TRANSFER WEIGHTS THEN UNREFERENCE. THIS HAPPENS ALL WITHIN GUI.

TEST SKIN WEIGHTING WITHGUI POSER LIBRARY

GENERATE ILM LEVEL CONTROL RIG INSTANTLY

KEYFRAME CONTROL RIGWITH GUI BUTTONS

OPTIMIZE CHARACTER FORIN GAME USE WITH GUI

GENERATE MOCAP HIKRIG WITH GUI

APPLY MOCAP DATA TOHIK RIG IN MAYA

OPTIMIZE CHARACTER FORIN GAME USE WITH GUI

2. 3. 4. 5.

6. 7. 8.

6. 7. 8.

GUI

EITHER 6. OVER 80 HOURS SAVED9.

APPROXIMATELY 80 HOURS OF WORKFLOW CONSOLIDATED IN 15 MINUTES

MATCH UP “NUMBER” TO FUNCTIONAL BUTTON ON “GUI”

START WITH YOUR MODEL1.

COLOR - MONTHLIES EDITING - DAILIES

COLOR CORRECTION

SHOT EDITING MONTHLIES

SHOT EDITING MONTHLIES

OBI-WAN KENOBI SHOTS

HARRY POTTER SHOTS

DUMBLEDORE SHOTS

DAILIES SHOT CRITIQUING

OPTIMUS PRIME SHOTS

WALT DISNEY ANIMATION RIG SETUP WALT DISNEY ANIMATION RIG SETUP BEING DRIVEN BY HIKREVERSE HIK SETUP

COLOR CORRECTION

CAD BANE SHOTS

DAILIES SHOT CRITIQUING

DEVASTATOR SHOTS

SIGNATURE TECHNICAL DIRECTION:

BOBA FETT

ARCHITECTURE FIRM RANKED #1

WORLDWIDE

ARCHITECTURE FIRM RANKED #2 WORLDWIDEOUTREACH PROGRAM

RIGGING PROTOTYPINGVIA PARTNER STUDIO

INDUSTRIAL DESIGNUNDERGRADUATE THESIS

TECHNICAL ANIMAITONMASTERS THESIS

WORLDWIDE MAGAZINETHREE TIME FEATURE

LLC BOOTH OWNERRIGGING PROTOTYPINGVIA PARTNER STUDIO

LLC BOOTH OWNER

BEST PRACTICES REVIEW COMMITTEE

• COLLEGIATE GUEST LECTURING

(CURRENTLY OVER 40 UNIVERSITIES)

• RIGGING PIPELINE AND WORKFLOW

• COLOR CORRECTION DESIGN

• MEL AND PYTHON ENGINEERING TOOL

DEVELOPMENT

• ILM LEVEL AND WORLDWIDE MAGAZINE

PUBLISHED LEVEL AUTORIGGING TOOL

DESIGN

• MOTION CAPTURE RIGGING SETUP

• MODULAR RIGGING ENGINEERING

• VENTURE CAPITAL TECHNOLOGY PITCHING

• MULTIPLE FORTUNE 100 ACQUISITION

PRESENTATIONS EXPERIENCE

• STARTUP LEVEL CHIEF CREATIVE OFFICER

TASKS

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+ + + =

2745 NODES (TIMES 2 MINUTES PER NODE)

5490 MINUTES (TYPICALLY 90 HOURS)

COMPLETED IN 5 MINUTES

MODULAR RIGGING

BZP PRO SMART SKINNER (2139 NODES)

BZP PRO TOE TOOL (2443 NODES)

BZP PRO TAIL TOOL (2562 NODES) BZP PRO WING TOOL (2745 NODES)

reated by one of the premiere riggers

in the videogame and film industry,

Brent Zorich, BZP Pro’s Smart Skinner

promises to rig and skin biped and quadruped

characters in less than one hour.

C

DUE TO SOFTWARE I DESIGNED “EASE OF USE”,

SOPHOMORES IN COLLEGE WITH LITTLE TRAINING

ARE ABLE TO TECHNICALLY CONSTRUCT

CHARACTERS AT THE LEVEL OF INDUSTRIAL LIGHT

AND MAGIC AS SEEN IN THESE PHOTOS.

• WORLDWIDE COVER FEATURE: I HAVE WRITTEN TECHNOLOGY ON THE COVER OF A MAGAZINE• WORLDWIDE FEATURED EXPERT

• WORLDWIDE TWO PAGE FEATURE ON BRENT J. ZORICH AT LUCASFILM

• SOFTWARE I AUTHORED INCLUDED ON WORLDWIDE MAGAZINE’S ACCOMPANYING DISC

“Your rigging software is so awesome and easy to use and has allowed me to experiment without any headaches. Here is the second scene I did with your software and am sculpting and texturingeach one. It’s a big project but I really want to show everyone how they can break free from the fear ofrigging with BZP PRO.”

CUSTOMER FEEDBACK ON MY SOFTWARE

TOP INDUSTRY FEEDBACK ON MY SOFTWARE

LECTURED

AT OVER 40

UNIVERSITIES

ON THE TOPIC

OF RIGGING

MY SOFTWARE WORKFLOW ON SONY AND DISNEY CHARACTERS

COMPLETED CHARACTER: 80 HOURS SAVED

One of the most powerful people

in graphics, The Siggraph

Conference Chair (and his staff),

referred to my software as “MIND

BLOWING” after my presentation.

BRENT J. ZORICH FEATURED IN THREE WORLDWIDE MAGAZINES DESIGN - ARCHITECTURE - ILLUSTRATION

here are few people in the 3D industry who can claim to have worked on bestselling EA games titles one year and hung out at Skywalker Ranch with Lucasfilm the next, but Brent Zorich is a man who can. Zorich was part of a steering committee meeting for Lucasfilm on film/ game convergence. In addition, he was lead rigger on The Force Unleashed: Ultimate Sith Edition. On this title, he was working in the LucasArts division, looking at pipeline and storage optimisation and lead rigging on such characters as Jabba the Hutt and Boba Fett. Zorich was also dealing with convergence on all divisions from Lucasfilm to LucasArts, Lucasfilm Animation, Industrial Light & Magic and Lucasfilm Animation Singapore.

T

Brent is a clever chap, having written his own Smart Skinner for Maya. On p76 he reveals how using the Smart Skinner for auto-rigging can save you hours of time.

Brent J. Zorich

BOBA FETT ULTIMATE EVIL JABBA THE HUTT ALL BODYTYPES RESEARCH & DEVELOPMENT ALL BODYTYPES

KEY PROFESSIONAL TECHNICAL DIRECTION

RIG PROTOTYPING

COMPLETED CHARACTER: 80 HOURS SAVED

RESEARCH AND DEVELOPMENT SHOWN TO GEORGE LUCAS

RESEARCH AND DEVELOPMENT INTO SEEING WHAT COMMON ENGINEERING TECHNICAL ASPECTS OF CHARACTERS FROM ALL THREE DIVISIONS CAN

BE USED TO BUILD A SUPER ASSET WHICH WILL WORK IN FILM, GAME, AND TELEVISION THEREBY SAVING MONEY.

20 MINUTE IPAD CONCEPT SKETCHING

ALL BODYTYPESDRAGON RIGGING

ALL BODYTYPESALL BODYTYPESBOBA FETT

240 HOURS OF LABOR

(3 CHARACTERS)

COMPLETED IN 70 MINUTES

Page 5: BRENT J. ZORICH MA BSID Globally Published - Principal …brentzorich.com/brentZorichResumeTwoPages.pdf · 2019-07-15 · • anakin skywalker • • ahsoka tano • • jango fett

LINKEDIN ENDORSEMENTS UNIVERSITY ENDORSEMENTS

This is who co created the Ahsoka asset with me that got approved by Mr. Lucas in Singapore

One of my satisfied BZP PRO customers


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