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C. orre serious games

Date post: 07-Dec-2014
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Serious Games Carljohan Orre, Umeå University,
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Page 1: C. orre serious games

Serious Games Carljohan Orre, Umeå University,

Page 2: C. orre serious games

Notes on Serious Games

• To use games and gamification to support:

• Rehabilitation

• Support learning and routines that will improve the patients ability to manage their disease

• Empower, involve and engage patients

• Training staff- introduce new practices

Page 3: C. orre serious games

Context  -­‐  exercise  works  –  but  you  have  to  do  it

Targeted  rehabilitation  through  active  participation  and  engagement  in  contextually-­‐appropriate  repetitive  and  intensive  movements  (e.g.  Otago  programme)  shown  to  promote  recovery

Exercises  completed  individually  at  home,  can  be  tedious  =>  problem  with  motivation.

Only  effective  with  good  compliance

Computer  games  can  provide  a  controlled,  safe  and  challenging  stimulus  for  rehabilitation.  BUT  most  computer  games  not  suited  to  an  older  clientele.

Page 4: C. orre serious games

Kinematics measurement – G4 laboratory system

• Position  and  orientation  measurements  of  3  sensors  (extendable)  at  120  Hz

• 10  hours  battery  life• 2  mm,  0.5  degrees  error  at  1m  range• 4  m  range  maximum• susceptible  to  distortion  from  ferro-­‐magnetic  materials

• ~  €5000

Page 5: C. orre serious games

Kinematics – inertial systems, Ti Sensortag

•3  x  accelerometry•3  x  rate  gyroscope•3  x  magnetometer•1  x  temperature•1  x  barometric  pressure•1  x  humidity•Operates  from  single  coin  cell•Bluetooth  LE•71.2  x  36  x  15.5  mm•$25!!!!

Page 6: C. orre serious games

Kinematics – garment transducers - Danfoss PolyPower versatile stretch sensor

• Strain  up  to  100%• Low  hysteresis•Mechanically  robust• Linear  signal•0.5mm  thick•~  €40

Page 7: C. orre serious games

Issues raised from earlier RBWs

• Gaming- when is something a game? what elements of gamification leads to change in behaviour? Who should be targeted?

• Personalisation- can we design something that will fitt for all? Customistion?

• Standards- Ethical considerations, how to match needs with selection of games

• Service models- possibillities to integrate with telecare/telehealth services? Which are the appropriate services models? How do we put SG in the care pathway?


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