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C3: Central Front Combined Campaigns · 2021. 2. 4. · WG 1/1Pz Rec Bn WG 12/1/1Pz Mech Bn WG...

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FM 04-003 Theater Level Operations C3: Central Front Combined Campaigns Game Design: Fabrizio Vianello Game Development: Fabrizio Vianello, Anthony Morphet, Ulf Krahn Graphic Design: Fabrizio Vianello Soviet OOB Consultant: John Rainey Engineering Operations Consultant: John Rainey Command Chain Consultant: Michael Robel Electronic Warfare Consultant: Alexis Seydoux Helicopter Operations Consultant: Vincent J. Stella Mobility and Terrain Simulations: Ulf Krahn © 2020, Thin Red Line Games – 20090 Trezzano S/N (MI), Italy
Transcript
Page 1: C3: Central Front Combined Campaigns · 2021. 2. 4. · WG 1/1Pz Rec Bn WG 12/1/1Pz Mech Bn WG 13/1/1Pz Mech Bn WG 5/5Pz Rec Bn WG 154/15/5Pz Arm Bn WG 332/33/11PG Mech Bn 2. All

FM 04-003

Theater Level Operations

C3: Central Front Combined Campaigns

Game Design: Fabrizio Vianello Game Development: Fabrizio Vianello, Anthony Morphet, Ulf Krahn Graphic Design: Fabrizio Vianello

Soviet OOB Consultant: John Rainey Engineering Operations Consultant: John Rainey Command Chain Consultant: Michael Robel Electronic Warfare Consultant: Alexis Seydoux Helicopter Operations Consultant: Vincent J. Stella

Mobility and Terrain Simulations: Ulf Krahn

© 2020, Thin Red Line Games – 20090 Trezzano S/N (MI), Italy

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Maps Layout 3 Additional Scenarios Rules 4 50. CIVILIAN PANIC 4 51. SURPRISE LEVEL 4

51.1. Strategic Surprise 4 51.2. Operational Surprise 4 51.3. No Surprise 5

52. IRON CURTAIN 5 53. WG 7 PANZER 5

53.1. Committing a Reserve Group 5 54. US 8th DIVISION 5 55. WG 11 PANZERGRENADIER 5 56. OFF-MAP MOVEMENT 6 57. GEOGRAPHICAL OBJECTIVES 6 58. WINNING THE WAR (Optional) 6

58.1. Warsaw Pact 6 58.2. NATO 7

Campaign 1 – July is the Cruellest Month 8 59. WARSAW PACT FORCES 8

59.1. Warsaw Pact Setup 8 59.2. Warsaw Pact Assets 9 59.3. Warsaw Pact Reinforcements 9

60. NATO FORCES 9 60.1. NATO Setup 9 60.2. NATO Assets 12 60.3. NATO Reinforcements 12

61. SCENARIO RULES 13 61.1. Campaign Length 13 61.2. Additional Rules 13 61.3. Northern Front First Echelon 13 61.4. Northern Front Second Echelon 14 61.5. Central Front First Echelon 14 61.6. Central Front Second Echelon 14 61.7. Victory Conditions 14

Campaign 2 – One Minute to Midnight 15 62. WARSAW PACT FORCES 15

62.1. Warsaw Pact Setup 15 62.2. Warsaw Pact Assets 16 62.3. Warsaw Pact Reinforcements 16

63. NATO FORCES 16 63.1. NATO Setup 16 63.2. NATO Assets 17 63.3. NATO Reinforcements 18

64. SCENARIO RULES 18 64.1. Campaign Length 18 64.2. Additional Rules 18 64.3. Northern Front First Echelon 18 64.4. Northern Front Second Echelon 18 64.5. Central Front First Echelon 19 64.6. Central Front Second Echelon 19 64.7. Chemical and Nuclear Weapons 19 64.8. Victory Conditions 19

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Maps Layout

Each module map will be referred to by using a one-letter code prefix, as described in the schema here below. For example, hex C1410 is hex 1410 on the “Less Than 60 Miles” map.

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Additional Scenarios Rules

Some or all of the following rules may be in effect during a scenario, as listed in the “Additional Rules” section.

50. CIVILIAN PANIC During the first 8 turns of war, the following rules applies to both sides:

1. Road movement in West Germany costs one additional Movement Point per hex.

2. City Terrain in West Germany costs one additional Movement Point per hex.

51. SURPRISE LEVEL

Which level of surprise could have been achieved by a major Warsaw Pact offensive in Central Europe is one of most debated subjects in the history of wargaming, probably second only to “what if Hitler conquered Moscow in 1941?”.

In Central Front, the Surprise Level may vary from “Strategic Surprise”, where NATO is literally caught with its pants down, to “No Surprise”, where NATO had several days to alert and prepare its forces.

Surprise level heavily influences NATO preparedness and initial deployment. Each scenario has its own surprise level, not decided by play balance considerations but by our evaluation of the most probable situation.

That said, Players are free to choose any Surprise Level they consider appropriate for the scenario being played.

Strategic Surprise

In a scenario of Strategic Surprise, NATO fails completely to interpret the signs of an imminent Warsaw Pact attack. NATO Units are still in barracks, HQ personnel is on leave or at home, reservists have not been alerted and the logistical network is not geared up for war.

1. The following NATO Units can be deployed within 3 hexes from their setup hex, in any desired Posture:

UK 9/12L/BR I Rec Bn

UK 1RTR/22/1A Arm Bn

US 11C Rgt (5 Units)

US 1-68/US V Arm Bn

WG 1/1Pz Rec Bn

WG 12/1/1Pz Mech Bn

WG 13/1/1Pz Mech Bn

WG 5/5Pz Rec Bn

WG 154/15/5Pz Arm Bn

WG 332/33/11PG Mech Bn

2. All other NATO Units must be deployed in their setup hex, in Refit or Deployed Posture.

3. All NATO Reinforcements are delayed by 6 Turns.

4. During setup, NATO cannot deploy Supply Hubs, Mined Bridges, Defensive Works or CAS Area Markers. Listed Supply Hubs and CAS Area Markers are kept aside and can be deployed later using the standard rules.

5. When playing with Strategic Surprise, the final Victory Level is adjusted one level in NATO favour (i.e., a Warsaw Pact Marginal Victory becomes a NATO Marginal Victory).

51.1.1. NATO Disorganization

1. For the first 14 Turns of war, the maximum length of the second segment for BR I Corps Supply Lines is

decreased from 6 to 4 hexes (see 30.1).

2. For the first 8 Turns of war, the following additional rules applies to NATO side:

a. Resupply Table rolls have an additional -2 die roll modifier.

b. Attrition Removal by Resting has an additional -2 die roll modifier.

c. Issue Time and Deploy Time for all Orders are increased by one Turn.

3. For the first 4 Turns of war, the following additional rules apply to NATO side:

a. Air Points Table rolls have an additional -2 die roll

modifier.

b. Any Ground Combat has an additional +2 Combat Modifier when NATO is defending, and an additional

-3 Combat Modifier when NATO is attacking.

Operational Surprise

In a scenario of Operational Surprise, NATO correctly interprets the signs of an imminent Warsaw Pact attacks but is unable or unwilling to quickly take all the political steps needed to face the incoming threat. Military personnel under direct NATO control is alerted, but no mobilization orders are issued, logistical services are not ready, and the final orders to move out come only a few hours before the Soviet juggernaut starts rolling.

1. The following NATO Units can be deployed within 10 hexes from their setup hex, in any desired Posture:

UK 9/12L/BR I Rec Bn

UK 1RTR/22/1A Arm Bn

US 11C Rgt (5 Units)

US 1-68/US V Arm Bn

WG 1/1Pz Rec Bn

WG 12/1/1Pz Mech Bn

WG 13/1/1Pz Mech Bn

WG 5/5Pz Rec Bn

WG 154/15/5Pz Arm Bn

WG 332/33/11PG Mech Bn

2. The following Belgian units can be deployed within 5 hexes from their setup hex, in any desired Posture:

BE 1Jg/BE I Rec Bn

BE 4CH/BE I Rec Bn

3. All remaining Belgian Units starting on map can be deployed within 1 hex from their setup hex, in any desired Posture.

4. West German Teilaktiv and Territorial Units must be deployed in their setup hex, in Inactive mode (see 33.6 and 33.7).

5. All other NATO Units can be deployed within 5 hexes from the setup hex, in any desired Posture.

51.2.1. NATO Disorganization

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1. For the first 14 Turns of war, the maximum length of the second segment for BR I Corps Supply Lines is

decreased from 6 to 4 hexes (see 30.1).

2. For the first 4 Turns of war, the following additional rules

apply to NATO:

a. Resupply Table rolls have an additional -1 die roll modifier.

b. Attrition Removal by Resting has an additional -1 die roll modifier.

c. Any Ground Combat has an additional +2 Combat Modifier when NATO is defending, and an additional -3 Combat Modifier when NATO is attacking.

No Surprise

In a No Surprise Scenario, NATO discovered Warsaw Pact preparations and correctly identified the possible start date of hostilities. Political counterparts in NATO countries acknowledged the incoming danger and authorized full-scale mobilization a few days before the war outbreak.

1. All NATO Units can be deployed within 15 hexes from their setup hex, in any desired Posture.

2. Units arriving as Reinforcement during the first 4 Turns are placed directly on map, within 10 hexes from a valid entry hex.

3. Assets arriving as Reinforcement during the first 4 Turns are considered in play since the start.

4. All remaining NATO Reinforcements arrive 4 Turns earlier than their regular schedule.

5. When playing with No Surprise, the final Victory Level is adjusted one level in Warsaw Pact’s favour (i.e., a Warsaw Pact Marginal Victory becomes a Warsaw Pact Substantial Victory).

52. IRON CURTAIN During the first Turn of war, crossing the border between Warsaw Pact and NATO countries costs 4 additional Movement Points, except on the following hex sides:

B5314/5414, B5218/5319, C5009/5110, C4521/4620

53. WG 7 PANZER

West German 7 Panzer Division is the strategic reserve for NORTHAG (NORTHern Army Group). Committing it to the BAOR Sector is a serious decision with unpredictable consequences.

1. Units part of the West German 7 Panzer Division and starting on map must be moved toward its concentration area near Minden by exiting from the North map edge.

2. A Unit exits map by moving it to any hex along the North map edge and expending 2 additional Movement Points.

3. If NATO is not able or does not want to exit some unit of WG 7 Panzer Division before the Event Phase of Turn D1 H03, the entire Reserve Group to which the Unit belongs is considered as committed (see 54.1).

4. During the Event Phase of any Turn, NATO may announce the commitment of one or more Reserve Groups from WG 7 Panzer Division.

5. For each committed Reserve Group, the Scenario result is shifted one level in Warsaw Pact favour.

6. When a numbered Reserve Group is committed, the 7Pz Assets Reserve Group is also automatically committed, with no additional adverse effects on the victory level.

7. When the first numbered Reserve Group is committed, WG I Corps also receives one additional Command Point

and one additional EW Point.

Committing a Reserve Group

1. Units of WG 7 Panzer Division are organized into the

following Reserve Groups:

Units Res. Group

All units in 19/7Pz Bde 7Pz 1

All units in 20/7Pz Bde 7Pz 2

All units in 21/7Pz Bde 7Pz 3

All remaining units in 7Pz 7Pz Assets

2. When a Reserve Group is committed, all its units not already on map are placed 2 Turns ahead on the Time Track and will arrive as Reinforcement during the corresponding Turn.

3. Reserve Group units arriving as Reinforcements may enter map from any hex between B1501 and B2401 (included).

54. US 8th DIVISION

US 8th Division must ensure front continuity with West German II Corps and US VII Corps, defending Southern Germany.

1. For the whole duration of the Scenario, at least three Combat Units and one Artillery unit from US 8th Division must remain South of hex row Cxx21.

2. If NATO cannot comply with the above condition during the End Phase of any Turn, the Scenario result is shifted by one level in Warsaw Pact favour when determining victory.

55. WG 11 PANZERGRENADIER

West German 33 Brigade “Celle” must ensure front continuity with the rest of 11 PanzerGrenadier Division defending the West German I Corps sector.

1. For the whole duration of the Scenario, all the units from WG 33/11PG Brigade must remain North of hex row Bxx08.

2. If NATO cannot comply with the above condition during the End Phase of any Turn, the Scenario result is shifted by one level in Warsaw Pact favour when determining

victory.

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56. OFF-MAP MOVEMENT 1. A unit can move off-map by exiting and re-entering some

specific map edges.

2. A unit using Off-Map movement must expend 2 Movement Points to exit from the map edge.

3. The number of Turns needed for Off-Map movement is calculated by finding the exit area and intended entry area in the following table, and applying the following formula: Turns = ([highest Area Nr] – [lowest Area Nr]) +1

Entry / Exit Area Area Nr. Can be used by…

B5401 – B5409 1 WP

B5410 – B5418 2 WP

B5419 – B5426 3 WP

B4127 – B5427 4 WP

B3027 – B4027 5 WP

C5401 – C5406 6 WP

C5407 – C5416 7 WP

C5417 – C5426 8 WP

B0101 – B0111 1 NATO

B0112 – B0118 2 NATO

B0119 – B0127 3 NATO

C1101 – C2501 4 NATO

C0101 – C1001 5 NATO

C0101 – C0111 6 NATO

C0112 – C0118 7 NATO

C0119 – C0127 8 NATO

4. If the unit is using Tactical Movement Mode, the resulting number of Turns is further multiplied by 1.5, rounding down.

5. If the unit is using Deployed Movement Mode, the resulting number of Turns is further multiplied by 3. Yes, better to change plan.

6. Once the Turns needed to reach the Entry Area have been calculated, the unit is placed adjacent to the intended Entry Area, and a corresponding Time Marker is placed under it.

7. Should the unit decide to change its route before entering the map, the Turns needed are recalculated using the original Entry Area as Exit Area, and the new intended

Entry Area.

8. An off-map unit cannot be used for any game function, except re-entering the map.

Example: During H06 Turn, a Warsaw Pact unit in Tactical Posture exits map from hex B5411 (Area Nr. 2) and plans to re-enter map at hex C5402 (Area Nr. 6). Time needed for the off-map movement is (6–2)+1 = 5 Turns. As the unit is using Tactical Movement Mode, the result is further multiplied by 1.5, giving 7.5 rounded down to 7. WP Player places a H03 Time Marker under the unit, and moves it near the C5401 – C5406 entry area.

57. GEOGRAPHICAL OBJECTIVES

A successful Warsaw Pact offensive should have achieved two main goals: occupation of main cities and control of key roads to ensure a constant supply flow to the front units.

Moreover, significant Warsaw Pact forces West of key water obstacles would have marked a total failure by NATO forces to defend the assigned sector.

1. Warsaw Pact gains Victory Points for controlling the following geographical objectives.

Hexes VPs

B5306, B5202, B5010, B5012, B4915, B4020, B3523, B3325, B2824, B2526

2

C4602, C4407, C4209, C3913, C3919, C3715, C4123

2

B4608, B4613, B4504, B4512, B4514, B4516, B4404, B4311, B4115, B4017, B3814, B3519, B3121, B2821, B2325, B2026

3

C4202, C4109, C4007, C3902, C3904, C3809, C3824, C3614, C3516, C3520

3

B4006, B3904, B3806, B3708, B3612, B3318 4

C3602, C3505, C3408, C3411, C3424, C3220, C3103, C3118, C3004, C3007, C3013

4

B3505, B3507, B3509, B3402, B3312, B3217, B3105, B3009, B2915, B2809, B2615, B2519, B2224, B1826

5

C3023, C2801, C2824, C2704, C2618, C2508, C2514, C2516, C2409, C2307

5

C2222, C2110, C2113, C2117, C2118, C2002, C2006

6

B2710, B2713, B2504, B2515, B2406, B2310, B2217, B1916, B1925, B1623

10

C1919, C1714, C1716, C1717, C1605, C1621, C1517, C1311

10

B2402, B2203, B2007, B2011, B1903, B1905, B1909, B1606, B1519, B1412, B1302, B1214, B1107, B1022, B0703, B0311, B0201, B0108

15

C1321, C1206, C1216, C1115, C1024, C1014, C0625, C0504

15

2. For a hex to count for the Victory Points total, a Warsaw Pact Unit must have been the last to occupy or pass through it, and Warsaw Pact must be able to trace a Supply Line of any length starting from a Supply Source to the hex in question.

3. At the beginning of any Turn, Warsaw Pact wins a Decisive Victory if it has 6 or more Combat Regiments West of hex row B18xx and North of hex column Bxx16, and able to trace a Supply Line.

4. At the beginning of any Turn, Warsaw Pact wins a Decisive Victory if it has 3 or more Combat Regiments on the West bank of River Rhine and able to trace a Supply

Line.

58. WINNING THE WAR (Optional)

These optional rules completely ignore whining and unmanly arguments about unbalanced play or unwinnable scenarios. The only thing considered is the actual political and military objective each side would have had in a NATO – Warsaw Pact conflict in Europe.

Warsaw Pact

Warsaw Pact has only one victory condition and that is breakthrough. If Soviet forces cannot break into the rear lines, killing NATO is irrelevant. The war will either deteriorate to nuclear, or NATO reinforcements and air forces will kick Red Army back to East Germany.

Whatever the war starts early or late, whatever NATO preparation level is, the only objective is to get to the Rhine and knock out West Germany. Anything and everything else is a loss.

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1. Warsaw Pact wins a Total Victory if at the end of any Turn it is able to trace at least two completely distinct supply

lines from any East German hex to the West map border.

2. Western Theater Commander can also claim Total Victory in front of his superiors if, at the end of any Turn, he has not yet crossed the map but there are no NATO forces that could reasonably prevent him from doing so.

3. With any other result, Western Theater Commander has failed.

NATO

In 1985, NATO strategy has been redefined. The objective now is to win a conventional war by using the layer cake to defeat the Soviet first echelon and start to write down the second. Ground is still important as the more is given up the more must be taken back to restore the border, but it is no longer a trip wire, nor is limited retreat unthinkable.

Most important though is to destroy or incapacitate enough of Warsaw Pact forces to give the NATO reserves from USA and France the opportunity to completely defeat and drive the Red Army out of West Germany, preferably without the use of nuclear weapons.

1. NATO wins a Total Victory if all the following conditions are fulfilled at the end of any Turn:

a. All the Combat Units belonging to Soviet 1st Echelon have been destroyed, have two or more Attrition

Points or are unable to trace a valid Supply Line.

b. At least half of the Combat Units belonging to Soviet 2nd Echelon and already on the map have been destroyed, have two or more Attrition Points or are unable to trace a valid Supply Line.

2. AFCENT Commander can also claim a Total Victory if, at the end of any Turn, at least half of the Soviet Combat Units available at start or arrived as reinforcement have been destroyed, have two or more Attrition Points or are unable to trace a valid Supply Line.

3. With any other result, AFCENT Commander has failed.

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Campaign 1 – July is the Cruellest Month

On June 8th, 1985 General Secretary of the Soviet Communist Party Mikhail Gorbachev is deposed by a military coup. A State of Emergency Committee, formed by Kremlin hardliners and presided by Andrei Gromyko, takes power in Soviet Union.

Tension between the two Blocs increases sharply, reaching alarming levels after mass protests in several Warsaw Pact countries are suppressed by local Soviet forces. Interpreting these events as a covert attempt by capitalist forces to bring the Socialist System to its knees, the new Soviet Politburo decides to play all its remaining cards and starts mobilizing Class II and III Divisions.

NATO diplomatic attempts to defuse the conflict receive reassuring answers about Soviet Union’s desire for peace, not supported by any change in Warsaw Pact’s troop movements.

In the end, the last supporters of the diplomatic approach surrender to the harsh reality when faced dozens of satellite photos irrefutably showing Warsaw Pact Armies moving in attack formation toward the German Inner Border.

On July 23rd, 1985 Transfer of Authority to NATO finally takes place, and SACEUR immediately issues a GENERAL ALERT order. A few hours later, Warsaw Pact divisions smash into NATO covering forces.

Start Date and Time: July 24, 1985 0600ZT

Length (Short Campaign): from D0 H06 to D2 H21 (22 Turns)

Length (Long Campaign): from D0 H06 to D4 H21 (38 Turns)

Area of Play: The whole map

59. WARSAW PACT FORCES Warsaw Pact sets up first and is considered Player 1.

Warsaw Pact Setup

Unit Setup

Northern Front First Echelon (see 61.3)

SU NF Front HQ

SU 286G/NF Art. Bde (3 units)

SU 303G/NF Art. Bde (3 units)

SU 238/NF Helicopter Rgt (3 units)

SU 3SA/NF Army HQ

SU 385G/3SA Art. Bde (3 units)

SU 36/3SA Missile Bde (3 units)

SU 178/3SA Helicopter Rgt (3 units)

SU 115/3SA Tank Rgt

2x SU 3SA/NF Divisions

SU 20GA/NF Army HQ

SU 387G/20GA Art. Bde (4 units)

SU 27/20GA Missile Bde (3 units)

SU 337/20GA Helicopter Rgt (2 units)

SU 58G/20GA Tank Rgt

2x SU 20GA/NF Divisions

Central Front First Echelon (see 61.5)

SU CF Front HQ

SU 307/CF Art. Bde (4 units)

SU 1GTA/CF Army HQ

SU 225/1GTA Helicopter Rgt (3 units)

SU 485/1GTA Helicopter Rgt (3 units)

SU 308/1GTA Artillery Bde (4 units)

SU 432/1GTA Missile Bde (3 units)

Unit Setup

SU 181/1GTA Missile Bde (3 units)

2x SU 1GTA/CF Divisions

SU 8GA/CF Army HQ

SU 336/8GA Helicopter Rgt (3 units)

SU 390/8GA Art. Bde (4 units)

SU 11/8GA Missile Bde (3 units)

2x SU 8GA/CF Divisions

EG 3A/CF Army HQ

EG 3A/CF Art. Rgt (5 units)

EG 67/3A Helicopter Rgt (2 units)

2x EG 3A Divisions

East Germany, any Airfield, any Posture

SU 35G Air Assault Bde (6 units)

Off-map (see Action Card 012)

SU 76G Division (6 units)

East Germany, any Road hex

4x NF Supply Hubs

4x CF Supply Hubs

Allocated to any valid HQ

11x NF EW Points

11x CF EW Points

Anywhere on map B (Northern Front Air Sector 2)

3x NF 2 CAS Area

Anywhere on map C (Central Front Air Sector)

3x CF CAS Area

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Warsaw Pact Assets

Asset #

NF Command Points 7

NF Engineer Points 8

NF EW Points 0

NF Sec 2 Air Points 21

CF Command Points 7

CF Engineer Points 7

CF EW Points 0

CF Air Points 17

Nuclear Points 80

Action 001 – Air Strikes 2

Action 002 – Airmobile Assault 1

Action 003 – Spetsnaz Raid 3

Action 004 – Rote Armee Fraktion 1

Action 011 – Air Strikes 2

Action 012 – 76th Guards 1

Action 013 – Spetsnaz Raid 2

Action 014 – Rote Armee Fraktion 1

Asset #

Action 015 – STAVKA Orders 2

Event 100 – Air Surge 1

Event 101 – Air Superiority 1

Event 102 – Lucky Shot 1

Event 103 – HUMINT 1

Event 104 – Code Broken 1

Event 105 – Operation Maps 1

Event 106 – Captured Officer 2

Event 107 – SNAFU 2

Event 108 – NORTHAG Crisis 1

Event 111 – Air Superiority 1

Event 112 – Lucky Shot 1

Event 113 – HUMINT 1

Event 114 – Code Broken 1

Event 115 – Operation Maps 1

Event 116 – Captured Officer 2

Event 117 – SNAFU 2

Warsaw Pact Reinforcements

Time Description Entry

D0 H09 2x SU 3SA/NF Divisions See 61.4

D0 H09 SU 288/CF Art. Bde (4 units) See 61.6

D0 H09 1x SU 1GTA/CF Division See 61.6

D0 H09 1x SU 8GA/CF Division See 61.6

D0 H09 1x CF Command Point

D0 H09 1x CF Engineer Point

D0 H12 SU 122/NF Missile Bde (3 units) See 61.4

D0 H12 SU 211G/NF Art. Bde (3 units) See 61.4

D0 H12 2x SU 20GA/NF Divisions See 61.4

D0 H12 1x SU 8GA/CF Division See 61.6

D0 H12 1x EG 3A/CF Division See 61.6

Time Description Entry

D0 H21 SU 18GM/NF Div (10 units) See 61.4

D1 H06 1x Action 011 – Air Strikes

D1 H06 1x Action 013 – Spetsnaz Raid

D1 H06 1x Event 110 – Air Surge

D1 H06 1x Event 118 – BALTAP Crisis

D1 H06 SU 48M/NF Div (10 units) See 61.4

D1 H06 SU 55/NF Hel. Rgt (3 units) See 61.4

D1 H15 SU 31T/NF Div (9 units) See 61.4

D1 H15 SU 15GT/CF Div. (9 units) See 61.6

D1 H15 1x CF Command Point

D2 H06 SU 30G/CF Div (10 units) See 61.6

60. NATO FORCES NATO sets up second and is considered Player 2.

NATO Setup

Unit Setup

West Germany, within 10 hexes from setup, any Posture

UK BR I Corps HQ B1506

UK 9/12L/BR I Rec Bn B4516

UK 651/1A Hel. Sqn B3712

UK 652/1A Hel. Sqn B3712

UK 661/1A Hel. Sqn B3712

UK 654/4A Hel. Sqn B1909

UK 659/4A Hel. Sqn B1909

UK 669/4A Hel. Sqn B1909

UK 662/3A Hel. Sqn B0511

UK 663/3A Hel. Sqn B0511

WG WG I Corps HQ B0201

Unit Setup

WG 1-161/WG I Hel. Sqn B4304

WG 2-161/WG I Hel. Sqn B4304

WG 1/1Pz Rec Bn B4613

WG 12/1/1Pz Mech Bn B3523

WG 13/1/1Pz Mech Bn B5007

WG 332/33/11PG Mech Bn B5007

US 11C/US V Rgt HQ C3614

US 1/11C Rec. Sqn C3614

US 4/11C Hel. Co C3614

US 2/11C Rec. Sqn C3824

US 3/11C Rec. Sqn C4209

US 1-68/US V Arm. Bn C3920

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Unit Setup

WG 5/5Pz Rec. Bn C4707

WG 154/15/5Pz Arm Bn C4602

West Germany, within 5 hexes from setup, any Posture

BE 1Jg/BE I Rec Bn B1321

BE 4CH/BE I Rec Bn B0114

BE 4PI/16Pz Bde HQ B0411

UK 13/18H/BR I Rec Bn B1804

UK 39HVY/BR I SPArt Bn B1411

UK 1RTR/22/1A Arm Bn B3712

UK 3RGJ/22/1A Mech Bn B4403

UK 4A/BR I Div HQ B1904

UK 3RHA/4A SPArt Bn B1411

UK 27FD/4A SPArt Bn B0810

UK 47FD/4A SPArt Bn B1106

UK 20A/4A Bde HQ B1909

UK RHG/20/4A Arm Bn B1910

UK 4/7DG/20/4A Arm Bn B1909

UK 1RRW/20/4A Mech Bn B2008

UK 11A/4A Bde HQ B2303

UK 3RTR/11/4A Arm Bn B1412

UK 3RAN/11/4A Mech Bn B2402

UK 2RGJ/11/4A Mech Bn B2403

UK 33A/4A Bde HQ B1412

UK RSDG/33/4A Arm Bn B1411

UK 1QLR/33/4A Mech Bn B1412

UK 1RS/33/4A Mech Bn B0110

UK 3A/BR I Div HQ B0312

UK 4A/3A Bde HQ B0301

UK QRIH/4/3A Arm Bn B0301

UK 17/21L/4/3A Arm Bn B0301

UK 1IG/4/3A Mech Bn B0201

UK 6AM/3A HQ B0511

WG 1Pz/WG I Div HQ B3806

WG 2/3 11/1Pz Art Bn B3706

WG 4/5 11/1Pz SPArt Bn B3706

WG 1PG/1Pz Bde HQ B3612

WG 14/1/1Pz Arm Bn B3612

WG 15/1/1Pz SPArt Bn B2815

WG 2Pz/1Pz Bde HQ B4614

WG 22/2/1Pz Mech Bn B4614

WG 23/2/1Pz Arm Bn B4713

WG 24/2/1Pz Arm Bn B4515

WG 25/2/1Pz SPArt Bn B4515

WG 33/3/1Pz Arm Bn B3602

WG 35/3/1Pz SPArt Bn B3602

WG 33Pz/11PG Bde HQ B4404

WG 333/33/11PG Arm Bn B4504

WG 334/33/11PG Arm Bn B4504

WG 335/33/11PG SPArt Bn B5106

Unit Setup

WG 7/7Pz Rec Bn B1709

WG 19PG/7Pz Bde HQ B0306

WG 192/19/7Pz Mech Bn B0306

WG 204/20/7Pz Arm Bn B0306

WG 21Pz/7Pz Bde HQ B1709

WG 212/21/7Pz Mech Bn B1709

WG 213/21/7Pz Arm Bn B1709

WG 214/21/7Pz Arm Bn B1709

WG 215/21/7Pz SPArt Bn B1709

WG 2PG/WG III Div HQ B1825

WG 2/2PG Rec Bn C4602

WG 2/3 21/2PG Art Bn C3404

WG 4/5 21/2PG SPArt Bn C3404

WG 22/2PG SPRkt Bn C3404

WG 4PG/2PG Bde HQ B2824

WG 42/4/2PG Mech Bn B1825

WG 43/4/2PG Mech Bn B2824

WG 44/4/2PG Arm Bn B2824

WG 45/4/2PG SPArt Bn B2824

WG 5PG/2PG Bde HQ C3904

WG 52/5/2PG Mech Bn C4307

WG 53/5/2PG Mech Bn B1427

WG 54/5/2PG Arm Bn C4602

WG 55/5/2PG SPArt Bn C3904

WG 6Pz/2PG Bde HQ B2021

WG 62/6/2PG Mech Bn B1422

WG 63/6/2PG Arm Bn B1321

WG 64/6/2PG Arm Bn B1422

WG 65/6/2PG SPArt Bn B1321

US V Corps HQ C1615

US 3A/US V Div HQ C1815

US B/503/3A Hel. Co C2516

US 3-12/3A Rec. Bn C2516

US C/503/3A Hel. Co C2117

US 1-40/3A Art. Bn C2117

US 2-75/US V Art. Bn C2117

US 1-32/US V Missile Bn C2117

US 1/3A Bde HQ C2109

US 2-36/3A Inf. Bn C2109

US 3-36/3A Inf. Bn C2109

US 4-66/3A Arm. Bn C2109

US 2-32/3A Arm. Bn C2109

US 2-33/3A Arm. Bn C2109

US 2/3A Bde HQ C2518

US 1-48/3A Inf. Bn C2518

US 1-33/3A Arm. Bn C2518

US 4-82/3A Art. Bn C2518

US 3/3A Bde HQ C2113

US 1-36/3A Inf. Bn C2113

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Unit Setup

US 1-32/3A Arm. Bn C2113

US 3-32/3A Arm. Bn C2113

US 2-82/3A Art. Bn C2113

US 2-3/3A Art. Bn C2110

US 2-83/US V Art. Bn C1921

US 4-77/US V Art. Bn C1921

US 5-3/US V Art. Bn C2407

US 3-79/US V Missile Bn C2407

US 6-82/US V Art. Bn C2407

US 1-333/US V Missile Bn C0914

US 8I/US V Div HQ C0215

US B/8I Hel. Co C0815

US C/8I Hel. Co C0815

US 3-8/8I Rec. Bn C0725

US 1/8I Bde HQ C0915

US 3-8/8I Inf. Bn C0915

US 2-87/8I Inf. Bn C0915

US 4-69/8I Arm. Bn C0915

US 3/8I Bde HQ C0725

US 4-8/8I Inf. Bn C0725

US 5-68/8I Arm. Bn C0726

US 5-77/8I Arm. Bn C0726

WG III Corps HQ C0504

WG 5Pz HQ C1107

WG 2/3 51/5Pz Art. Bn C1107

WG 4/5 51/5Pz Art. Bn C1107

WG 52/5Pz Art. Bn C1107

WG 1-361/WG III Hel. Co C0101

WG 2-361/WG III Hel. Co C0101

WG 13PG/5Pz Bde HQ C2107

WG 132/13/5Pz Mech Bn C2107

WG 133/13/5Pz Mech Bn C2107

WG 134/13/5Pz Arm Bn C2107

WG 135/13/5Pz Art. Bn C2107

WG 14Pz/5Pz Bde HQ C3205

WG 142/14/5Pz Mech Bn C3205

WG 143/14/5Pz Arm Bn C3105

WG 144/14/5Pz Arm Bn C3105

WG 145/14/5Pz Art. Bn C3105

WG 15Pz/5Pz Bde HQ C0504

WG 152/15/5Pz Mech Bn C1303

WG 153/15/5Pz Arm Bn C0504

WG 155/15/5Pz Art. Bn C0505

West Germany, within 1 hex from setup, any Posture

Unit Setup

BE 3AR/BE I SPSSM Bn B0110

BE 20AR/BE I SPArt Bn B0110

BE 4L/4/16Pz Arm Bn B0411

BE 1GR/4/16Pz Mech Bn B0411

BE 5LN/4/16Pz Mech Bn B0411

BE 6AR/4/16Pz SPArt Bn B0411

West Germany, in setup hex, Inactive (see 33.7)

WG 16/1Pz Mot Bn B2402

WG 17/1Pz Mot Bn B3610

WG 11/1/1Pz Mech Bn B3612

WG 21/2/1Pz Arm Bn B4614

WG 331/33/11PG Arm Bn B4504

WG 77/7Pz Mot Bn B1412

WG 191/19/7Pz Mech Bn B0306

WG 211/21/7Pz Arm Bn B1709

WG 26/2PG Mot Bn B1422

WG 27/2PG Mot Bn B2125

WG 41/4/2PG Mech Bn B2824

WG 51/5/2PG Mech Bn C3904

WG 61/6/2PG Arm Bn B1321

WG 56/5Pz Mot Bn C4307

WG 57/5Pz Mot Bn C0504

WG 131/13/5Pz Mech Bn C2107

WG 141/14/5Pz Arm Bn C3205

WG 151/15/5Pz Arm Bn C0504

West Germany, any Road hex

1x BE I Supply Hub

1x BR I Supply Hub

3x US V Supply Hub

1x WG I Supply Hub

1x WG III Supply Hub

Allocated to any valid HQ

1x BR I EW Point

3x US V EW Points

1x WG I EW Point

1x WG III EW Point

Anywhere in West Germany, Map B

3x NORTHAG 2 CAS Area

6x Mined Bridge

6x Def. Works 1

Anywhere in West Germany, Map C

3x US V CAS Area

6x Mined Bridge

6x Def. Works 1

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NATO Assets

Asset #

BE I Command Points 1

BE I Engineer Points 1

BE I EW Points 0

BR I Command Points 6

BR I Engineer Points 4

BR I EW Points 2

US V Command Points 6

US V Engineer Points 4

US V EW Points 2

WG I Command Points 3

WG I Engineer Points 2

WG I EW Points 1

WG III Command Points 4

WG III Engineer Points 4

WG III EW Points 2

NORTHAG 2 Air Points 6

CENTAG 1 (US V) Air Points 8

Asset #

Nuclear Points 60

Action 012 – AWACS 1

Action 013 – Special Forces 1

Action 015 – Airmobile Forces 2

Event 102 – Lucky Shot 1

Event 103 – HUMINT 1

Event 104 – Code Broken 1

Event 105 – Operation Maps 1

Event 106 – Defected Officer 1

Event 107 – SNAFU 2

Event 112 – Lucky Shot 1

Event 113 – HUMINT 1

Event 114 – Code Broken 1

Event 115 – Operation Maps 1

Event 116 – Defected Officer 1

Event 117 – SNAFU 2

NATO Reinforcements

Time Description Entry

D0 H06 BE 16Pz/BE I Div HQ B0107 – B0112

D0 H06 UK 1-50/BR I SPSSM Bn B0107 – B0111

D0 H06 UK 2-50/BR I SPSSM Bn B0107 – B0111

D0 H06 UK 5 Hvy/BR I SPArt Bn B0107 – B0111

D0 H06 UK 32HVY/BR I SPArt Bn B0107 – B0111

D0 H06 UK 1A/BR I Div HQ B3101 – B4101

D0 H06 UK 1RHA/1A SPArt Bn B4301 – B4601

D0 H06 UK 4FD/1A SPArt Bn B1101 – B1501

D0 H06 UK 40FD/1A SPArt Bn B4301 – B4601

D0 H06 UK 7A/1A Bde HQ B3901 – B4501

D0 H06 UK RH/7/1A Arm Bn B3901 – B4501

D0 H06 UK 2RTR/7/1A Arm Bn B3901 – B4501

D0 H06 UK 3QN/7/1A Mech Bn B3901 – B4501

D0 H06 UK 12A/1A Bde HQ B0901 – B1501

D0 H06 UK 4RTR/12/1A Arm Bn B0901 – B1501

D0 H06 UK 1GH/12/1A Mech Bn B0901 – B1501

D0 H06 UK 1RIR/12/1A Mech Bn B0901 – B1501

D0 H06 UK 22A/1A Bde HQ B4301 – B4601

D0 H06 UK QOH/22/1A Arm Bn B4301 – B4601

D0 H06 UK 1WG/22/1A Mech Bn B4301 – B4601

D0 H06 UK 2FD/3A SPArt Bn B0101 – B0501

D0 H06 UK 19FD/3A SPArt Bn B0107 – B0111

D0 H06 UK 2LI/6/3A Airmobile Bn Friendly A/F

D0 H06 WG 12/1Pz SPRkt Bn B2901 – B3701

D0 H06 WG 3Pz/1Pz Bde HQ B2901 – B3701

D0 H06 WG 32/3/1Pz Mech Bn B2901 – B3701

D0 H06 WG 34/3/1Pz Arm Bn B2901 – B3701

D0 H09 BE 2JG/BE I Rec Bn B0110 – B0118

D0 H09 US 6-29/8I Art. Bn C0115 – C0121

Time Description Entry

D0 H09 WG 11/1/1Pz Mech Bn B3612 (Mobil.)

D0 H09 WG 21/2/1Pz Arm Bn B4614 (Mobil.)

D0 H09 WG 331/33/11PG Arm Bn B4504 (Mobil.)

D0 H09 WG 191/19/7Pz Mech Bn B0306 (Mobil.)

D0 H09 WG 211/21/7Pz Arm Bn B1709 (Mobil.)

D0 H09 WG 41/4/2PG Mech Bn B2824 (Mobil.)

D0 H09 WG 51/5/2PG Mech Bn C3904 (Mobil.)

D0 H09 WG 61/6/2PG Arm Bn B1321 (Mobil.)

D0 H09 WG 131/13/5Pz Mech Bn C2107 (Mobil.)

D0 H09 WG 141/14/5Pz Arm Bn C3205 (Mobil.)

D0 H09 WG 151/15/5Pz Arm Bn C0504 (Mobil.)

D0 H12 3x BE I Command Points

D0 H12 4x NORTHAG 2 Air Points

D0 H12 2x CENTAG 1 (US V) Air Points

D0 H12 2x Action 005 – Airmob. Forces

D0 H12 1x Action 006 – Air Strikes

D0 H12 Action 015 – Airmobile Forces

D0 H12 2x Action 017 – Wallmeister

D0 H12 BE BE I Corps HQ B0110 – B0118

D0 H12 BE 17AR/BE I SPArt Bn B0114 – B0126

D0 H12 BE 3L/12/1I Arm Bn B0101 – B0127

D0 H12 BE 17B/16Pz Bde HQ B0114 – B0126

D0 H12 BE 1G/17/16Pz Arm Bn B0114 – B0126

D0 H12 BE 2G/17/16Pz Arm Bn B0114 – B0126

D0 H12 BE 1KW/17/16Pz Mech Bn B0114 – B0126

D0 H12 BE 2CC/17/16Pz Mech Bn B0114 – B0126

D0 H12 BE 19AR/17/16Pz SPArt Bn B0114 – B0126

D0 H12 US 2/8I Bde HQ C0115 – C0121

D0 H12 US 1-13/8I Inf. Bn C0115 – C0121

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Time Description Entry

D0 H12 US 1-39/8I Inf. Bn C0115 – C0121

D0 H12 US 2-68/8I Arm. Bn C0115 – C0121

D0 H12 US 2-29/8I Art. Bn C0115 – C0121

D0 H12 US 4-29/8I Art. Bn C0115 – C0121

D0 H12 US 3-16/8I Art. Bn C0115 – C0121

D0 H12 WG 150/WG I SPSSM Bn B0101 – B0108

D0 H12 WG 16/1Pz Mot Bn B2402 (Mobil.)

D0 H12 WG 17/1Pz Mot Bn B3610 (Mobil.)

D0 H12 WG 77/7Pz Mot Bn B1412 (Mobil.)

D0 H12 WG 26/2PG Mot Bn B1422 (Mobil.)

D0 H12 WG 27/2PG Mot Bn B2125 (Mobil.)

D0 H12 WG 56/5Pz Mot Bn C4307 (Mobil.)

D0 H12 WG 57/5Pz Mot Bn C0504 (Mobil.)

D0 H15 1x BE I Engineer Point

D0 H15 Action 001 – Wild Weasel

D0 H15 Action 002 – AWACS

D0 H15 Event 100 – Air Surge

D0 H15 Event 101 – Air Superiority

D0 H18 2x CENTAG 1 (US V) Air Points

D0 H18 Action 001 – Wild Weasel

D0 H18 Action 002 - AWACS

D0 H18 Action 006 – Air Strikes

D0 H18 BE 1I/BE I Div HQ B0101 – B0127

D0 H18 BE 1PI/1I Bde HQ B0101 – B0127

D0 H18 BE 2L/1/1I Arm Bn B0101 – B0127

D0 H18 BE 1K/1/1I Mech Bn B0101 – B0127

D0 H18 BE BV/1/1I Mech Bn B0101 – B0127

D0 H18 BE 2AR/1/1I SPArt Bn B0101 – B0127

D0 H18 WG 31/3/1Pz Arm Bn B2901 – B3701

D0 H18 WG 11PG/WG I Div HQ B2901 – B4501

D0 H18 WG 350/WG III SPSSM Bn B0123 – B0126

D0 H21 2x NORTHAG 2 Air Points

D0 H21 2x CENTAG 1 (US V) Air Points

D0 H21 BE 18AR/BE I SPArt Bn B0101 – B0127

D1 H00 2x CENTAG 1 (US V) Air Points

D1 H03 BE 7IB/1I Bde HQ B0101 – B0127

D1 H03 BE 1L/7/1I Arm Bn B0101 – B0127

D1 H03 BE 1CH/7/1I Mech Bn B0101 – B0127

D1 H03 BE 12LN/7/1I Mech Bn B0101 – B0127

D1 H03 BE 1AR/7/1I SPArt Bn B0101 – B0127

Time Description Entry

D1 H03 BE 12I/1I Bde HQ B0101 – B0127

D1 H06 2x NORTHAG 2 Air Points

D1 H06 2x Action 003 – Special Forces

D1 H06 Action 011 – 6th Airmobile

D1 H06 Action 012 – AWACS

D1 H06 Action 013 – Special Forces

D1 H06 Action 014 – Deep Strike

D1 H06 Event 108 - Mass Desertions

D1 H06 2x Event 110 – Air Surge

D1 H06 Event 111 – Air Superiority

D1 H06 Event 118 – Polish Revolt

D1 H12 Action 004 – Deep Strikes

D1 H12 UK QDG/3A Rec Bn B0101 – B0110

D1 H15 Action 016 – Air Strikes

D1 H21 Action 016 – Air Strikes

D2 H00 1x BR I Supply Hub

D2 H03 UK 45FD/3A Art Bn B0101 – B0110

D2 H03 UK 19I/3A Bde HQ B0108 – B0114

D2 H03 UK 1STF/19/3A Mot Bn B0108 – B0114

D2 H03 UK 2RAN/19/3A Mot Bn B0108 – B0114

D2 H03 UK 5INN/19/3A Arm Bn B0108 – B0114

D2 H18 UK 1HGL/6/3A Airmobile Bn Friendly A/F

D3 H06 WG 54 Bde (6 units) See 33.6

D3 H06 WG 64 Bde (5 units) See 33.6

D3 H12 WG 74 Rgt (4 units) See 33.6

D3 H12 WG 22VBK/WG I Inf Bn See 33.6

D3 H12 WG 23VBK/WG I Inf Bn See 33.6

D3 H12 WG 24VBK/WG I Inf Bn See 33.6

D3 H12 WG 35VBK/WG I Inf Bn See 33.6

D3 H12 WG 41VBK Bn See 33.6

D3 H12 WG 43VBK Bn See 33.6

D3 H12 WG 47VBK Bn See 33.6

D4 H00 2x BR I Command Points

D4 H00 1x BR I Engineer Point

D4 H00 UK 2I/BR I Div HQ B1201 – B2101

D4 H00 UK 49FD/2I Art Bn B1201 – B2101

D4 H00 UK 24I/2I Bde HQ B1201 – B2101

D4 H00 UK 2RRF/24/2I Mot Bn B1201 – B2101

D4 H00 UK 3RRF/24/2I Mot Bn B1201 – B2101

61. SCENARIO RULES

Campaign Length

Before playing, Players should agree on which version of the Campaign they are going to play (Short or Long).

Additional Rules

The following additional rules are in effect for this scenario:

• 50, Civilian Panic

• 51.2.1, NATO Disorganization

• 52, Iron Curtain

• 53, WG 7 Panzer

• 54, US 8th Division

• 55, WG 11 PanzerGrenadier

• 56, Off-Map Movement

• 57, Geographical Objectives

Northern Front First Echelon

1. Northern Front units in the First Echelon can be set up as follows, at WP Player discretion:

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a. On map B, in any East Germany hex East of hex row B40xx

b. Entering from hexes B5405 – B5412, with a delay of one Turn.

c. Entering from hexes B5401 – B5404, with a delay of two Turns.

d. Entering from hexes B3027 – B4027, with a delay of two Turns.

e. Entering from hexes C5401 – C5406, with a delay of two Turns.

2. Warsaw Pact must announce the placement / entry area for all its units during the setup phase. The decision cannot be changed later and must be followed.

3. Units in the Northern Front First Echelon can be placed in

any valid Posture.

Northern Front Second Echelon

1. Northern Front units in the Second Echelon may enter the map from one of the following routes, at WP Player discretion:

a. Any East Germany hex from B5413 to B5427.

b. Any East Germany hex from B4227 to B5427.

c. Any hex from B5405 to B5412, with a delay of one Turn.

d. Any hex from B5401 to B5404, with a delay of two

Turns.

e. Any hex from B3027 to B4027, with a delay of two Turns.

f. Any hex from C5401 to C5406, with a delay of two turns.

2. Before moving any unit, Warsaw Pact must announce the entry area for all the reinforcements arriving in the current Turn. The decision cannot be changed later and must be

followed.

3. Units in the Northern Front Second Echelon can be placed in any valid Posture having Column or Tactical

Movement Mode.

Central Front First Echelon

1. Central Front units in the First Echelon can set up as follows, at WP Player discretion:

a. On map C, in any East Germany hex.

b. Entering from hexes B3027– B4027, with a delay of one Turn.

2. Warsaw Pact must announce the placement / entry area for all its units during the setup phase. The decision cannot be changed later and must be followed.

3. Units in the Central Front First Echelon can be placed in any valid Posture.

Central Front Second Echelon

1. Central Front units in the Second Echelon may enter the map from one of the following routes, at WP Player discretion:

a. Any East Germany hex from C5401 to C5426

b. Any hex from B3027 to B4027, with a delay of one

Turn.

2. Before moving any unit, Warsaw Pact must announce the entry area for all the reinforcements arriving in the current Turn. The decision cannot be changed later and must be followed.

3. Units in the Central Front Second Echelon can be placed in any valid Posture having Column or Tactical Movement Mode.

Victory Conditions

1. WP Player gains Victory Points as for rule 56, Geographical Objectives.

2. WP Player gains 3 Victory Points for each destroyed

NATO Unit.

3. NATO Player gains 3 Victory Points for each destroyed WP Combat Regiment or Artillery Unit

4. NATO Player gains 1 Victory Point for each destroyed WP Combat Battalion.

5. NATO Player gains 1/2 Victory Point for each Attrition Point on a WP Combat Regiment

6. Subtract NATO Total VPs from WP Total VPs to determine the Scenario result:

Short Campaign

VP Difference Result

240 or more Warsaw Pact Decisive Victory

180 to 239 Warsaw Pact Substantial Victory

110 to 179 Warsaw Pact Marginal Victory

70 to 109 NATO Marginal Victory

30 to 69 NATO Substantial Victory

29 or less NATO Decisive Victory

Long Campaign

VP Difference Result

360 or more Warsaw Pact Decisive Victory

280 to 359 Warsaw Pact Substantial Victory

180 to 279 Warsaw Pact Marginal Victory

120 to 179 NATO Marginal Victory

60 to 119 NATO Substantial Victory

59 or less NATO Decisive Victory

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Campaign 2 – One Minute to Midnight

Following June 1985 military coup in Soviet Union, tension between the blocs keeps on increasing despite several attempts by both sides to defuse the situation.

In July, Soviet Union’s State Emergency Committee decides to reaffirm the Brezhnev’s Doctrine by brutally crushing a Polish national strike and leaving hundreds of dead civilians in Danzig and Stettin.

Media and popular pressure force Western countries to declare an embargo on Soviet Union. The Kremlin reacts by denouncing “a perfidious attempt by capitalist powers to strangle the Socialist Countries” and by mobilizing Category II and III Divisions.

In a matter of days, DEFCON is raised to level 2 and several NATO countries begin the mobilization process.

To show NATO determination, a Task Force centered on British Carrier HMS Invincible is dispatched to Norwegian Sea. On July 23rd, NATO and Soviet forces in the area are involved in increasingly severe confrontations. At 2014 ZT, a Soviet P-270 Moskit missile armed with a 200Kt nuclear warhead sinks the HMS Manchester, killing more than 300 seamen. The Britons react on similar terms, with a Buccaneer nuclear strike on Soviet destroyer Kulakov.

From that moment on, the situation goes out of control. On July 24th, 1985 Warsaw Pact forces launch a major offensive against West Germany, with unrestricted chemical and nuclear warfare. A fully mobilized NATO reacts on similar terms, and the worst nightmare of 20th Century becomes true.

Start Date and Time: July 24, 1985 0600ZT

Length (Short Campaign): from D0 H06 to D2 H21 (22 Turns)

Length (Long Campaign): from D0 H06 to D4 H21 (38 Turns)

Area of Play: The whole map

62. WARSAW PACT FORCES Warsaw Pact sets up first and is considered Player 1.

Warsaw Pact Setup

Unit Setup

Northern Front First Echelon (see 64.3)

SU NF Front HQ

SU 286G/NF Art. Bde (3 units)

SU 303G/NF Art. Bde (3 units)

SU 55/NF Helicopter Rgt (3 units)

SU 238/NF Helicopter Rgt (3 units)

SU 3SA/NF Army HQ

SU 385G/3SA Art. Bde (3 units)

SU 36/3SA Missile Bde (3 units)

SU 178/3SA Helicopter Rgt (3 units)

SU 115/3SA Tank Rgt

2x SU 3SA/NF Divisions

SU 20GA/NF Army HQ

SU 387G/20GA Art. Bde (4 units)

SU 27/20GA Missile Bde (3 units)

SU 337/20GA Helicopter Rgt (2 units)

SU 58G/20GA Tank Rgt

2x SU 20GA/NF Divisions

Central Front First Echelon (see 64.4)

SU CF Front HQ

SU 307/CF Art. Bde (4 units)

SU 1GTA/CF Army HQ

Unit Setup

SU 225/1GTA Helicopter Rgt (3 units)

SU 485/1GTA Helicopter Rgt (3 units)

SU 308/1GTA Art. Bde (4 units)

SU 432/1GTA Missile Bde (3 units)

SU 181/1GTA Missile Bde (3 units)

2x SU 1GTA Divisions

SU 8GA/CF Army HQ

SU 336/8GA Helicopter Rgt (3 units)

SU 390/8GA Art. Bde (4 units)

SU 11/8GA Missile Bde (3 units)

2x SU 8GA Divisions

EG 3A/CF Army HQ

EG 3A Art. Rgt (5 units)

EG 67/3A Helicopter Rgt (2 units)

2x EG 3A Divisions

East Germany, any Airfield, any Posture

SU 35G Air Assault Bde (6 units)

Off-map (see Action Card 012)

SU 76G Division (6 units)

East Germany, any Road hex

4x NF Supply Hubs

4x CF Supply Hubs

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Unit Setup

East Germany, not on Inner German Border hexsides

4x Panel Bridge

Allocated to any valid HQ

11x NF EW Points

11x CF EW Points

Unit Setup

Anywhere on map B (Northern Front Air Sector 2)

3x NF 2 CAS Area

Anywhere on map C (Central Front Air Sector)

3x CF CAS Area

Warsaw Pact Assets

Asset #

NF Command Points 7

NF Engineer Points 9

NF EW Points 0

NF Sec 2 Air Points 24

CF Command Points 9

CF Engineer Points 8

CF EW Points 0

CF Air Points 17

Nuclear Points 80

Action 001 – Air Strikes 2

Action 002 – Airmobile Assault 1

Action 003 – Spetsnaz Raid 3

Action 004 – Rote Armee Fraktion 1

Action 011 – Air Strikes 3

Action 012 – 76th Guards 1

Action 013 – Spetsnaz Raid 3

Action 014 – Rote Armee Fraktion 1

Action 015 – STAVKA Orders 1

Asset #

Event 100 – Air Surge 1

Event 101 – Air Superiority 1

Event 102 – Lucky Shot 1

Event 103 – HUMINT 1

Event 104 – Code Broken 1

Event 105 – Operation Maps 1

Event 106 – Captured Officer 2

Event 107 – SNAFU 2

Event 108 – NORTHAG Crisis 1

Event 110 – Air Surge 1

Event 111 – Air Superiority 1

Event 112 – Lucky Shot 1

Event 113 – HUMINT 1

Event 114 – Code Broken 1

Event 115 – Operation Maps 1

Event 116 – Captured Officer 2

Event 117 – SNAFU 2

Event 118 – BALTAP Crisis 1

Warsaw Pact Reinforcements

Time Description Entry

D0 H06 1x SU 3SA/NF Division See 64.4

D0 H06 1x SU 20GA/NF Division See 64.4

D0 H06 SU 122/NF Missile Bde (3 units) See 64.4

D0 H06 SU 211G/NF Art. Bde (3 units) See 64.4

D0 H09 1x SU 3SA/NF Division See 64.4

D0 H09 1x SU 20GA/NF Division See 64.4

D0 H09 SU 288/CF Art. Bde (4 units) See 64.6

D0 H09 1x SU 1GTA/CF Division See 64.6

Time Description Entry

D0 H09 1x SU 8GA/CF Division See 64.6

D0 H12 SU 18GM/NF Div (10 units) See 64.4

D0 H12 1x SU 8GA/CF Division See 64.6

D0 H12 1x EG 3A/CF Division See 64.6

D0 H15 SU 48M/NF Div (10 units) See 64.4

D0 H15 SU 31T/NF Div (9 units) See 64.4

D0 H15 SU 15GT/CF Div (9 units) See 64.6

D0 H15 SU 30G/CF Div (10 units) See 64.6

63. NATO FORCES NATO Player sets up second and is considered Player 2.

NATO Setup

Unit Setup

West Germany, any Posture

BE BE I Corps HQ

BE 1JG/BE I Rec Bn

BE 4CH/BE I Rec Bn

BE 2JG/BE I Rec Bn

BE 3AR/BE I SPSSM Bn

BE 17AR/BE I SPArt Bn

BE 18AR/BE I SPArt Bn

Unit Setup

BE 20AR/BE I SPArt Bn

BE 1I/BE I Div HQ

BE 1PI/1I Bde (5 units)

BE 7IB/1I Bde (5 units)

BE 12I/1I Bde HQ

BE 3L/12/1I Arm Bn

BE 16Pz/BE I Div HQ

BE 4PI/16Pz Bde (5 units)

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Unit Setup

BE 17B/16Pz Bde (6 units)

UK BR I Corps HQ

UK 9/12L/BR I Rec Bn

UK 13/18H/BR I Rec Bn

UK 1-50/BR I SPSSM Bn

UK 2-50/BR I SPSSM Bn

UK 5HVY/BR I SPArt Bn

UK 32HVY/BR I SPArt Bn

UK 39HVY/BR I SPArt Bn

UK 1A/BR I Div (20 units)

UK 4A/BR I Div (19 units)

UK 3A/BR I Div (18 units)

US V Corps HQ

US 11C Rgt (5 unit)

US 3A Div (21 units)

US 8I Div (21 units)

US 5-3/US V Art. Bn

US 3-79/US V Missile Bn

US 1-333/US V Missile Bn

US 6-82/US V Art. Bn

US 2-83/US V Art. Bn

US 2-75/US V Art. Bn

US 1-32/US V Missile Bn

US 4-77/US V Art. Bn

US 4I Div HQ

US 1/4I Bde HQ

US 2-12/4I Inf. Bn

US 3-68/4I Arm. Bn

US 1-29/4I Art. Bn

WG WG I Corps HQ

WG 1-161/WG I Hel. Sqn

WG 2-161/WG I Hel. Sqn

WG 150/WG I SPSSM Bn

WG 1Pz/WG I Div (25 units)

WG 11PG/WG I Div (7 units)

WG WG III Corps HQ

WG 350/WG III SPSSM Bn

WG 2PG/WG III Div (25 units)

WG 5Pz Div (25 units)

WG 54 Bde (6 units)

Unit Setup

WG 64 Bde (5 units)

WG 74 Rgt (4 units)

WG 41VBK Bn

WG 43VBK Bn

WG 47VBK Bn

West Germany, See 33.6

WG 22VBK/WG I Inf Bn

WG 23VBK/WG I Inf Bn

WG 24VBK/WG I Inf Bn

WG 35VBK/WG I Inf Bn

West Germany, within 10 hexes from setup, any Posture

UK 2I/BR I Div HQ 2101

UK 49FD/2I Art Bn 2101

UK 24I/2I Bde HQ 2101

UK 2RRF/24/2I Mot Bn 2101

UK 3RRF/24/2I Mot Bn 2101

Off-map (see 54)

WG 7Pz/WG I Div (25 units)

West Germany, any Road hex

1x BE I Supply Hub

2x BR I Supply Hubs

4x US V Supply Hub

1x WG I Supply Hub

1x WG III Supply Hub

Allocated to any valid HQ

3x BR I EW Points

6x US V EW Points

2x WG I EW Points

3x WG III EW Points

Anywhere in West Germany, Map B

3x NORTHAG 2 CAS Area

6x Def. Works 1

6x Def. Works 3

12x Mined Bridges

Anywhere in West Germany, Map C

3x US V CAS Area

5x NATO Def Works 1

5x NATO Def Works 3

8x NATO Mined Bridge

NATO Assets

Asset #

BE I Command Points 4

BE I Engineer Points 2

BE I EW Points 0

BR I Command Points 8

BR I Engineer Points 5

BR I EW Points 0

US V Command Points 8

Asset #

US Engineer Points 4

US EW Points 0

WG I Command Points 3

WG I Engineer Points 2

WG I EW Points 0

WG III Command Points 4

WG III Engineer Points 4

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Asset #

WG III EW Points 0

NORTHAG 2 Air Points 16

CENTAG 1 (US V) Air Points 18

Nuclear Points 60

Action 001 – Wild Weasel 2

Action 002 – AWACS 2

Action 003 – Special Forces 2

Action 004 – Deep Strikes 1

Action 005 – Airmobile Forces 2

Action 006 – Air Strikes 2

Action 011 – 6th Airmobile 1

Action 012 – AWACS 2

Action 013 – Special Forces 2

Action 014 – Deep Strike 1

Action 015 – Airmobile Forces 3

Action 016 – Air Strikes 2

Action 017 – Wallmeister 2

Event 100 – Air Surge 2

Asset #

Event 101 – Air Superiority 1

Event 102 – Lucky Shot 1

Event 103 – HUMINT 1

Event 104 – Code Broken 1

Event 105 – Operation Maps 1

Event 106 – Defected Officer 1

Event 107 – SNAFU 2

Event 108 – Mass Desertions 1

Event 110 – Air Surge 2

Event 111 – Air Superiority 1

Event 112 – Lucky Shot 1

Event 113 – HUMINT 1

Event 114 – Code Broken 1

Event 115 – Operation Maps 1

Event 116 – Defected Officer 1

Event 117 – SNAFU 2

Event 118 – Polish Revolt 1

NATO Reinforcements

Time Description Entry

D0 H06 US 4-68/4I Arm. Bn C0116 – C0127

D0 H12 US 3-29/4I Art. Bn C0116 – C0127

D0 H18 US 1-10/4I Rec. Bn C0116 – C0127

D0 H18 US B/4/4I Hel. Co C0116 – C0127

D0 H18 US C/4/4I Hel. Co C0116 – C0127

D1 H00 UK 101FD/2I Art Bn B1201 – B2101

D1 H00 UK 15I/2I Bde (7 units) B1201 – B2101

D1 H00 US 2/4I Bde HQ C0116 – C0127

D1 H06 US 1-8/4I Inf. Bn C0116 – C0127

D1 H12 US 5-29/4I Art. Bn C0116 – C0127

Time Description Entry

D1 H18 US 2-8/4I Inf. Bn C0116 – C0127

D2 H00 UK 100FD/2I Art Bn B0108 – B0114

D2 H00 UK 49I/2I Bde (7 units) B0108 – B0114

D2 H00 US 1-27/4I Art. Bn C0116 – C0127

D2 H06 US 3-77/4I Arm. Bn C0116 – C0127

D2 H12 US 3/4I Bde HQ C0116 – C0127

D2 H18 US 1-12/4I Inf. Bn C0116 – C0127

D3 H00 US 1-77/4I Arm. Bn C0116 – C0127

D3 H06 US 2-77/4I Arm. Bn C0116 – C0127

64. SCENARIO RULES

Campaign Length

Before playing, Players should agree on which version of the Campaign they are going to play (Short or Long).

Additional Rules

The following additional rules are in effect for this scenario:

The following additional rules are in effect for this scenario:

• 50, Civilian Panic

• 52, Iron Curtain

• 53, WG 7 Panzer

• 54, US 8th Division

• 55, WG 11 PanzerGrenadier

• 56, Off-Map Movement

Northern Front First Echelon

1. Northern Front units in the First Echelon can be set up as follows, at WP Player discretion:

a. On map B, in any East Germany hex East of hex row B40xx

b. Entering from hexes B5405 – B5412, with a delay of one Turn.

c. Entering from hexes B5401 – B5404, with a delay of

two Turns.

d. Entering from hexes B3027 – B4027, with a delay of two Turns.

e. Entering from hexes C5401 – C5406, with a delay of two Turns.

2. Warsaw Pact must announce the placement / entry area for all its units during the setup phase. The decision cannot be changed later and must be followed.

3. Units in the Northern Front First Echelon can be placed in any valid Posture.

Northern Front Second Echelon

1. Northern Front units in the Second Echelon may enter the map from one of the following routes, at WP Player discretion:

a. Any East Germany hex from B5413 to B5427.

b. Any East Germany hex from B4227 to B5427.

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c. Any hex from B5405 to B5412, with a delay of one Turn.

d. Any hex from B5401 to B5404, with a delay of two Turns.

e. Any hex from B3027 to B4027, with a delay of two Turns.

f. Any hex from C5401 to C5406, with a delay of two turns.

2. Before moving any unit, Warsaw Pact must announce the entry area for all the reinforcements arriving in the current Turn. The decision cannot be changed later and must be followed.

3. Units in the Northern Front Second Echelon can be placed in any valid Posture having Column or Tactical Movement Mode.

Central Front First Echelon

1. Central Front units in the First Echelon can set up as follows, at WP Player discretion:

a. On map C, in any East Germany hex.

b. Entering from hexes B3027– B4027, with a delay of

one Turn.

2. Warsaw Pact must announce the placement / entry area for all its units during the setup phase. The decision

cannot be changed later and must be followed.

3. Units in the Central Front First Echelon can be placed in any valid Posture.

Central Front Second Echelon

1. Central Front units in the Second Echelon may enter the map from one of the following routes, at WP Player

discretion:

a. Any East Germany hex from C5401 to C5426

b. Any hex from B3027 to B4027, with a delay of one Turns.

2. Before moving any unit, Warsaw Pact must announce the entry area for all the reinforcements arriving in the current Turn. The decision cannot be changed later and must be followed.

3. Units in the Central Front Second Echelon can be placed in any valid Posture having Column or Tactical Movement Mode.

Chemical and Nuclear Weapons

1. Both sides may use Chemical and Nuclear weapons since the start.

2. Rules 26.1, point 2 and 3 and 27.1, point 2 are ignored when playing this scenario.

Victory Conditions

Determining victory in a nuclear scenario is difficult, not to say futile. Apart from the dubious advantage of controlling acres of Chernobyl-like landscape, the winner could find himself labelled as the worst mass murderer in the history of humanity, with dire consequences on future relationships with other countries. From a military point of view, nuclear weapons allow creating huge gaps in enemy lines within seconds, leaving little or no space for traditional tactical and strategic planning.

In the end, in a nuclear war only a decisive victory could somehow justify the price paid for obtaining it.

64.8.1. Short Campaign

1. At the beginning of any Turn, Warsaw Pact wins a Decisive Victory by controlling at least 8 of the following hexes: B1925 (Kassel), B2203 (Bad Oeynhausen), B2217 (Beverungen), B2303 (Minden), B2406 (Rinteln), B2710 (Hameln), B2713 (Bodenwerder), B3507 (Hannover), C2006 (Wetzlar), C2112 (Bad Neuheim), C2118 (Hanau), C2222 (Aschaffenburg), C2307 (Giessen), C2704 (Marburg).

2. In Order to count for victory, a Warsaw Pact Unit must have been the last to occupy or pass thru the hex, and Warsaw Pact must be able to trace a Supply Line of any length starting from the hex in question.

3. Any other result is considered a NATO Decisive Victory.

64.8.2. Long Campaign

The use of optional rule 57 - Winning the War is strongly advised for the long campaign. Alternatively, Players may agree to use the following, less extreme victory conditions.

1. At the beginning of any Turn, Warsaw Pact wins a Decisive Victory by controlling at least 10 of the following hexes: B1022 (Korbach), B1412 (Paderborn), B1909 (Detmold), B1916 (Brakel), B1925 (Kassel), B2007 (Lemgo), B2203 (Bad Oyenhausen), B2217 (Beverungen), B2303 (Minden), C0504 (Koblenz), C0625 (Mannheim), C1014 (Wiesbaden), C1206 (Limburg), C1216 (Russelsheim), C1321 (Darmstadt), C1714 (Bad Homburg), C1716 (Frankfurt), C2006 (Wetzlar),

2. In Order to count for victory, a Warsaw Pact Unit must have been the last to occupy or pass thru the hex, and Warsaw Pact must be able to trace a Supply Line of any

length starting from the hex in question.

3. Any other result is considered a NATO Decisive Victory.

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