+ All Categories
Home > Documents > Camp CedarsCamp Cedars - Mid-America Council Camp Cedar Program... · The Program Sign-Up Process...

Camp CedarsCamp Cedars - Mid-America Council Camp Cedar Program... · The Program Sign-Up Process...

Date post: 05-Jun-2018
Category:
Upload: buidieu
View: 216 times
Download: 0 times
Share this document with a friend
24
1 Camp Cedars Camp Cedars Camp Cedars Camp Cedars 2014 Program Guide 2014 Program Guide 2014 Program Guide 2014 Program Guide
Transcript

1

Camp CedarsCamp CedarsCamp CedarsCamp Cedars

2014 Program Guide2014 Program Guide2014 Program Guide2014 Program Guide

2

The Program Sign-Up Process at Camp Cedars

1. Find out what programs the Scout would like to

participate in.

2. Once approved by the Scoutmaster, enter these

requests online through the troop’s registrar. Start

with the oldest Scouts attending camp and work back

to the youngest (older Scouts may have fewer

programs available to choose from).

3. Have the registrar go back into the troop’s registration

as needed to add or change selections for Scouts or

adults prior to arrival at camp.

4. Review requirements that need to be completed

before camp.

Merit Badges & Advancement Advancement in Camp

Advancement is a significant part of the Scouting program. It is a measure of the Scout’s ability to attain

a personal goal and receive tangible recognition. Advancement opportunities available in camp may

include merit badges (ie Cooking, Nature), other BSA outdoor programs (ie Mile Swim BSA, COPE), or

programs unique to Camp Cedars (ie Jousting, Kit Fox).

Program Schedule

In general, program sessions will run from Monday through Friday. All Scouts should expect that a

session will last all five days unless otherwise noted.

The program matrix, which shows the times that sessions are being offered, is included in this program

guide. It will also be sent to all troops registered for camp and will be available on the Camp Cedars

website. All sessions related to merit badges or other BSA programs will reference the updated 2014

merit badge requirements.

Role of the Scoutmaster

In determining the sessions to be enrolled in, the Scoutmaster takes the first step by reviewing a Scout’s

record. Next, the Scoutmaster and the Scout discuss which programs the Scout wishes to take. Once the

Scoutmaster approves of the program selections, they will work with the troop’s registrar to have the

Scout registered for the sessions online. As a guideline to assist Scouts in selecting age-appropriate

programs, the sessions include recommended ages of a camper. Recommended ages are based on the

general skills, strength, and/or maturity for a specific program. Scoutmasters should also check for any

prerequisites needed for a program

to ensure that the Scout has the

ability to complete them prior to

summer camp. These

recommendations and prerequisites

are put in place to allow Scouts to

gain the maximum experience at

Camp Cedars and be recognized for

their efforts. Please keep them in

mind when reviewing a Scout’s

choice of programs.

3

NOTE: Program sessions will be filled on a first-come,

first-serve basis. It is strongly recommended to register

program selections for the older Scouts first, as they may

have fewer options available.

Program Registrations

Many of the program sessions may have limited enrollments. This may be due to several factors

including BSA policies, safety concerns, staffing requirements, or program quality concerns. The

objective of Camp Cedars will be to ensure that every Scout receives a quality experience and is able to

enjoy their programs of interest when possible.

Program requests can be entered online at https://scoutingevent.com/?OrgKey=BSA326 by clicking the

Lookup Registration link in the upper right corner and inputting the information for your troop’s

registration. Please remember your troop’s registration number, as this will make the process easier.

Troops will receive additional

information on how to enter

information into their registration at

the Pre-Camp Leader Orientation on

Saturday, March 15 and once camp

fees have been paid. Program

selections can only be entered for Scouts who have paid their entire camp fee.

If any changes are needed to a Scout’s schedule, we encourage this to be prior to camp. This can be

accomplished by going back into the troop’s registration online. Schedules may also be adjusted on

Sunday night after arriving at camp as session limits allow.

Merit Badge Standards and Requirements

The National Council of the Boy Scouts of America continually updates merit badge and rank

requirements. We will strive to always use the most up-to-date requirements. These are found in the

latest edition of the Boy Scout Requirements book. This publication is available through any National

Supply Scout Shop or the camp’s trading post. Many of the latest editions of merit badge books do not

list the newest requirements.

Merit Badge Reporting

Instructors will have class rosters and take attendance during every session each day. They will also

check off requirements as passed. Throughout the week, Scoutmasters may check in with the Program

Director or the director of a specific area to find out about the attendance or completion of

requirements for their Scouts. For BSA advancements that are completed during the week, a unit

advancement report must be submitted to your local council service center or logged online using

Internet Advancement

Merit Badge Counselors

The Mid-America Council Advancement Committee approves the merit badge counselors at camp. Adult

leaders attending camp who are currently registered merit badge counselors, and are willing to help at

camp, should contact the Program Director if they would like to assist with any sessions.

4

Merit Merit Merit Merit BBBBadges Offeredadges Offeredadges Offeredadges Offered FOR ALL CLASSES PLEASE BRING THE FOLLOWING:

MERIT BADGE PAMPHLET, NOTEBOOK, PENCIL/PEN, WATER BOTTLE

ANIMAL

SCIENCE

ABOUT: Cattle, horses, sheep, goats, hogs, poultry, and other domesticated animals are important to people for

many reasons. They supply us with food and clothing, we use them for recreational purposes, they work with and

for us. (Horse option will be used at Camp Cedars).

RECOMMENDED AGE: Scouts 12 years and older

ARCHAEOLOGY

ABOUT: Archaeologists are detectives who study how people lived in the past. They figure out what happened,

when, how, and why. Using the clues that people left behind, they try to understand how and why human culture

has changed through time.

RECOMMENDED AGE: Scouts 12 years and older

NOTES: Adults will be needed for transportation for the Thursday field trip to Pohoco Cemetery at Camp Eagle.

ARCHERY

ABOUT: Archery is a fun way for Scouts to exercise minds as well as bodies, developing a steady hand, a good

eye, and a disciplined mind. This merit badge can provide a thorough introduction to those who are new to the

bow and arrow—but even for the experienced archer, earning the badge can help to increase the understanding

and appreciation of archery.

RECOMMENDED AGE: Scouts 12 years and older; requires strength to complete.

Prerequisites: Must be able to pass bow strength test; mandatory safety briefing on Sunday night.

ART

ABOUT: This merit badge concentrates on two-dimensional art, specifically drawing and painting in various

media, including an introduction to design applications in the fields of graphic arts and industrial design, history

and design principles, and how these fields relate to fine art.

RECOMMENDED AGE: Scouts 12 years and older.

Prerequisites: Requirement 6

ASTRONOMY

ABOUT: In learning about astronomy, Scouts study how activities in space affect our own planet and bear witness

to the wonders of the night sky: the nebulae, or giant clouds of gas and dust where new stars are born; old stars

dying and exploding; meteor showers and shooting stars; the moon, planets, and a dazzling array of stars.

RECOMMENDED AGE: Scouts 13 years and older.

Prerequisites: Requirement 6, must attend Night Sky Presentation at camp.

5

AVIATION

ABOUT: For most of history, people have dreamed of flying, imagining how it would feel to soar through the sky

like an eagle or hover in midair like a hummingbird, to float on unseen currents, free of Earth's constant tug.

Today, through aviation, we can not only join the birds but also fly farther, faster, and higher than they ever

could.

RECOMMENDED AGE: Scouts 13 years and older

NOTES: Pre-sign up required, and permission forms must be downloaded from the council website. On Friday,

participants take a field trip where they will be flying an airplane for 45-minutes with an FAA-certified flight

instructor. Leaders will be asked to help with transportation to and from the Wahoo Airport.

COST: $100 class fee is paid online at the time of selection.

BASKETRY

ABOUT: Basketry is a handy skill for a Scout. A basket can be a sturdy companion on campouts, carrying clothes

snugly and efficiently, holding potatoes and corn for roasting over a campfire, or carrying the day's fishing catch

back to camp for dinner. Baskets and basket-weaving projects also make great gifts for family and friends.

RECOMMENDED AGE: Scouts 12 years and older.

CAMPING

ABOUT: Camping is one of the best-known methods of the Scouting movement. When he founded the Scouting

movement in the early 1900s, Robert Baden-Powell encouraged every Scout to learn the art of living out-of-

doors. He believed a young person able to take care of himself while camping would have the confidence to meet

life's other challenges, too.

RECOMMENDED AGE: Scouts 12 years and older

Prerequisites: Requirements 8(d), 9 (a) and (b) and (c) must be done before or after camp to complete the merit

badge.

CANOEING

ABOUT: For several centuries, the canoe was a primary method of travel for explorers and settlers. Today, it

remains an important part of the wilderness experience and an enjoyable leisure activity that teaches

communication, teamwork, and physical fitness.

RECOMMENDED AGE: Scouts 12 years and older.

Prerequisites: Must be a current year blue swimmer

CHEMISTRY

ABOUT: Chemistry explores how substances react with each other, how they change, how certain forces connect

molecules, and how molecules are made are all parts of chemistry. Stretch your imagination to envision

molecules that cannot be seen - but can be proven to exist - and you become a chemist.

RECOMMENDED AGE: Scouts 14 years and older

CITIZENSHIP

IN THE

NATION

ABOUT: As Scouts fulfill the requirements for this merit badge, they will learn how to become active citizens are

aware of and grateful for their liberties and rights, to participate in their governments and protect their freedom,

helping to defend their country and standing up for individual rights on behalf of all its citizens.

RECOMMENDED AGE: Scouts 13 years and older

Prerequisites: Requirement 2

CITIZENSHIP

IN THE

WORLD

ABOUT: Scouts who earn the Citizenship in the World merit badge will discover that they are already citizens of

the world. How good a world citizen each person is depends on his willingness to understand and appreciate the

values, traditions, and concerns of people in other countries.

RECOMMENDED AGE: Scouts 13 years and older

6

CLIMBING

ABOUT: Climbing is not a sport that requires tremendous muscular strength; it demands mental toughness and

the willingness to practice hard to master a set of skills. The adventure of climbing can also provide a new way to

enjoy the outdoors.

RECOMMENDED AGE: Scouts 13 years and older

COOKING

ABOUT: The Cooking merit badge introduces principles of cooking that can be used both at home or in the

outdoors. Scouts who earn this badge will learn about food safety, nutritional guidelines, meal planning, and

methods of food preparation, and will review the variety of culinary (or cooking) careers available.

RECOMMENDED AGE: Scouts 12 years and older.

Prerequisites: Requirement 5(c-f), and 7(c) must be done before or after camp

ELECTRICITY

&

ELECTRONICS

ABOUT ELECTRICITY MB: Electricity is a powerful and fascinating force of nature. As early as 600 b.c., observers

of the physical world suspected that electricity existed but did not have a name for it. In fact, real progress in

unraveling the mystery of electricity has come only within the last 250 years.

ABOUT ELECTRONICS MB: Electronics is the science that controls the behavior of electrons so that some type of

useful function is performed. Today, electronics is a fast-changing and exciting field.

RECOMMENDED AGE: Scouts 13 years and older

NOTES: This is two merit badges being offered in conjunction with each other.

EMERGENCY

PREPAREDNESS

ABOUT: Scouts are often called upon to help because they know first aid and they know about the discipline and

planning needed to react to an emergency situation. Earning this merit badge helps a Scout to be prepared by

learning the actions that can be helpful and needed before, during, and after an emergency.

RECOMMENDED AGE: Scouts 12 years and older

PREREQUISITES: First Aid Merit Badge; requirements 2(c), 8(c) (can be done before camp and brought to camp

to “show”)

ENERGY

ABOUT: Saving, producing, and using energy wisely will be critical to America's future. If we are to leave future

generations with a world in which they can live as well or better than we have, Scouts and other potential leaders

of tomorrow must begin the hard work of understanding energy and the vital role it will play in the future.

RECOMMENDED AGE: Scouts 13 years and older

Prerequisites: Requirement 4

ENVIRONMENTAL

SCIENCE

ABOUT: While earning the Environmental Science merit badge, Scouts will get a taste of what it is like to be an

environmental scientist, making observations and carrying out experiments to investigate the natural world.

RECOMMENDED AGE: Scouts 14 years and older

FIRE SAFETY

ABOUT: The ability to use fire safely is essential to human survival. By earning this merit badge, Scouts will learn

to uses fire safely and responsibly, how to prevent home fires, and how to handle fire safely, as well as burn

prevention, and camping safety.

RECOMMENDED AGE: Scouts 12 years and older

Prerequisites: Requirement 11

7

FIRST AID

ABOUT: First aid - caring for injured or ill persons until they can receive professional medical care - is an

important skill for every Scout. With some knowledge of first aid, a Scout can provide immediate care and help to

someone who is hurt or who becomes ill. First aid can help prevent infection and serious loss of blood. It could

even save a limb or a life.

RECOMMENDED AGE: Scouts 12 years and older

FISH & WILDLIFE

MANAGEMENT

ABOUT: Wildlife management is the science and art of managing the wildlife - both animals and fish - with which

we share our planet. Maintaining the proper balance and the dynamics that go with it requires humankind's

attention. We use this stewardship tool to help minimize or eradicate the possibility of extinction of any given

species. We want our descendants to have the opportunity to experience the same animal diversity that we now

enjoy.

RECOMMENDED AGE: Scouts 14 years and older

FISHING

ABOUT: In Scouting for Boys, Baden-Powell offers this advice: "Every Scout ought to be able to fish in order to get

food for himself. A tenderfoot [beginner] who starved on the bank of a river full of fish would look very silly, yet it

might happen to one who had never learned to catch fish."

RECOMMENDED AGE: Scouts 12 years and older

FORESTRY

ABOUT: In working through the Forestry merit badge requirements, Scouts will explore the remarkable

complexity of a forest and identify many species of trees and plants and the roles they play in a forest's life cycle.

They will also discover some of the resources forests provide to humans and come to understand that people

have a very large part to play in sustaining the health of forests.

RECOMMENDED AGE: Scouts 12 years and older

GEOCACHING

ABOUT: The word geocache is a combination of "geo," which means "earth," and "cache," which means "a hiding

place." Geocaching describes a hiding place on planet Earth - a hiding place you can find using a GPS unit. A GPS

(Global Positioning System) unit is an electronic tool that shows you where to go based on information it gets

from satellites in space.

RECOMMENDED AGE: Scouts 13 years and older

Prerequisites: Requirement 7

Notes: Bring your own GPS if you own one.

GEOLOGY

ABOUT: Geology is the study of Earth. It includes the study of materials that make up Earth, the processes that

change it, and the history of how things happened, including human civilization, which depends on natural

materials for existence.

RECOMMENDED AGE: Scouts 12 years and older

HORSEMANSHIP

ABOUT: In addition to learning how to safely ride and care for horses, Scouts who earn this merit badge will gain

an understanding of the instincts and behaviors of horses and humane and effective methods for training horses.

RECOMMENDED AGE: Scouts must be at least 13

NOTES: Requires release form available on council website. Long pants are required. Shoes or boots with heels

are helpful

8

INDIAN LORE

ABOUT: Far different from the stereotypes or common images that are portrayed on film, on television, and in

many books and stories, American Indians have many different cultures, languages, religions, styles of dress, and

ways of life. To learn about these different groups is to take an exciting journey of discovery in which you will

meet some of America's most fascinating peoples.

RECOMMENDED AGE: Scouts 12 years and older

JOURNALISM

ABOUT: One thing is for sure about journalism: It is never boring. For a reporter, almost every day is different

from the last. One day you might interview the mayor of the city, the next day report on a car accident, and the

day after that preview a new movie.

RECOMMENDED AGE: Scouts 13 years and older

Prerequisites: Requirements 2a(2) or 2b(2)

NOTES: Scouts will get the chance report and write stories for the camp newspaper.

KIT FOX

1st

Year

Camper Program

ABOUT: The Kit Fox program is for our campers who have not yet completed first class. This class will cover many

of the requirements from Tenderfoot to First Class, and will include at two introductory merit badges.

RECOMMENDED AGE: New Scouts who need to complete Tenderfoot through first class requirements.

NOTES: Determining what a Scout knows and signing the requirements as completed remains the responsibility of

the Troop Scoutmaster or designee.

REQUIRED: Water bottle, Scout Handbook, adult leader attending, notebook & pencil.

LEATHERWORK

ABOUT: Scouts who complete the requirements to earn the Leatherwork merit badge will explore leather's

history and its endless uses. They will learn to make a useful leather item using the same types of raw materials

that our ancestors used; be challenged to master skills like hand-stitching, lacing, and braiding.; and learn how to

preserve and protect leather items so they will last a lifetime and beyond.

RECOMMENDED AGE: Scouts 12 years and older

LIFESAVING

ABOUT: No Boy Scout will ignore a plea for help. However, the desire to help is of little use unless one knows

how to give the proper aid. The main purpose of the Lifesaving merit badge is to prepare Scouts to assist those

involved in water accidents, teaching them the basic knowledge of rescue techniques, the skills to perform them,

and the judgment to know when and how to act so that they can be prepared for emergencies.

RECOMMENDED AGE: Scouts 12 years and older

PREREQUISITES: Swimming Merit Badge, current blue swimmer and the ability to swim 400 yards, using front

crawl, side stroke, breast stroke and elementary backstroke.

NOTES: Will need long pants, and long sleeve shirt that can get wet.

MOVIEMAKING

ABOUT: Moviemaking is a way to tell stories visually through the art and science of motion picture photography.

A cinematographer uses framing, camera movement, and lighting to set a mood and tell a story. Although

"canned" or stock photography and technical processes are vital to moviemaking, the art and science of the

moving picture are truly what give life to a picture. Moviemaking is a way to tell stories visually through the art

and science of motion picture photography. A cinematographer uses framing, camera movement, and lighting to

set a mood and tell a story. Although "canned" or stock photography and technical processes are vital to

moviemaking, the art and science of the moving picture are truly what give life to a picture.

RECOMMENDED AGE: Scouts 13 years and older

9

NATURE &

MAMMAL STUDY

ABOUT NATURE: There is a very close connection between the soil, the plants, and all animal life, including

people. Understanding this connection, and the impact we have upon it, is important to preserving the

wilderness, as well as to our own well-being as members of the web of nature.

ABOUT MAMMAL STUDY: A mammal may weigh as little as 1/12 ounce, as do some shrews, or as much as 150

tons, like the blue whale. It may spring, waddle, swim, or even fly. But if it has milk for its young, has hair of some

kind, is relatively intelligent, and has warm blood, then it is a mammal.

RECOMMENDED AGE: Scouts 13 years and older

NOTES: This is two merit badges being offered in conjunction with one another.

NUCLEAR SCIENCE

ABOUT: Nuclear science gives us a simple explanation of the natural world. The ultimate goal of nuclear science

is to find out if there is one fundamental rule that explains how matter and forces interact. Earning the Nuclear

Science merit badge is a chance for Scouts to learn about this exciting field at the cutting edge of science today.

RECOMMENDED AGE: Scouts 14 years and older

ORIENTEERING

ABOUT: Orienteering, the use of map and compass to find locations and plan a journey, has been a vital skill for

humans for thousands of years. Orienteering is also a recognized sport at the Olympic Games, and thousands of

people participate in the sport each year in local clubs and competitions.

RECOMMENDED AGE: Scouts 12 years and older

Prerequisites: Requirement 7

PHOTOGRAPHY

ABOUT: Beyond capturing family memories, photography offers a chance to be creative. Many photographers

use photography to express their creativity, using lighting, composition, depth, color, and content to make their

photographs into more than snapshots. Good photographs tell us about a person, a news event, a product, a

place, a scientific breakthrough, an endangered animal, or a time in history.

RECOMMENDED AGE: Scouts 13 years and older

NOTES: Scouts will take pictures that may appear with articles written for the camp newspaper.

HELPFUL MATERIAL: Please bring a digital camera if possible. Cameras can be securely locked up in camp

storage.

PIONEERING

ABOUT: Pioneering—the knowledge of ropes, knots, and splices along with the ability to build rustic structures by

lashing together poles and spars—is among the oldest of Scouting's skills. Practicing rope use and completing

projects with lashings also allow Scouts to connect with past generations, ancestors who used many of these

skills as they sailed the open seas and lived in America's forests and prairies.

RECOMMENDED AGE: Scouts 14 years and older

Prerequisites: Requirement 6

POTTERY

ABOUT: The Pottery merit badge provides an introduction to pottery making, enabling Scouts to gain skill and

understanding from actually creating pottery. Completing the requirements will include hands-on production of a

work of art, from start to finish.

RECOMMENDED AGE: Scouts 12 years and older

Prerequisites: Requirement 5(d)

10

REPTILE &

AMPHIBIAN STUDY

ABOUT: Boys always have been interested in snakes, turtles, lizards, and alligators, as well as frogs and

salamanders. Developing knowledge about these captivating creatures leads to an appreciation for all native

wildlife; understanding the life cycle of a reptile or amphibian and keeping one as a pet can be a good

introduction to natural history; and knowing about venomous species can help Scouts to be prepared to help in

case of an emergency.

RECOMMENDED AGE: Scouts 12 years and older

Prerequisites: Requirement 8

RIFLE SHOOTING

ABOUT: Unless a rifle is handled incorrectly or recklessly, it is not dangerous. A rifle, like any other precision

instrument, is manufactured to perform a specific task and can do so at no risk to the user or others. By earning

this badge, Scouts can develop their shooting skills while learning safe practices.

RECOMMENDED AGE: Scouts 12 years and older

NOTES: No personal firearms or ammunition are allowed at camp. Must attend mandatory safety briefing after

dinner on Sunday.

ROWING

ABOUT: Rowing is the use of oars as a means of propelling boats, has grown from a basic method of

transportation to a competitive sport and an enjoyable method of exercising.

RECOMMENDED AGE: Scouts 12 years and older

PREREQUISITES: Must be a current blue swimmer

HELPFUL MATERIALS: One set of clothes and shoes that can go in the lake.

SCULPTURE

ABOUT: This merit badge introduces Scouts to sculpture, an art form that allows an artist to express what he sees

and feels by using these three dimensions by shaping materials such as clay, stone, metal, and wood.

RECOMMENDED AGE: Scouts 12 years and older

SEARCH AND

RESCUE

ABOUT: The process and safety methods of working around specialized teams such as aircraft, canine, and

aquatic rescue teams. Identifying differences between search and rescue environments, such as coastal,

wilderness, rural, and urban landscapes. Determining when Universal Transverse Mercator (UTM) and latitude

and longitude (Lat/Lon) should be used.

RECOMMENDED AGE: Scouts 13 years and older

Prerequisites: Must take FEMA ICS-100 course on line and bring certificate. Website for training is

http://emilms.fema.gov/IS100b/index.htm.

SHOTGUN

SHOOTING

ABOUT: A shotgun is a precision instrument, designed to shoot a shot charge in a specific pattern to cover a

designated area at a certain distance. Unlike a rifle, the bore of the shotgun is not rifled, so the shot emerging

from the muzzle is not spinning.

RECOMMENDED AGE: Scouts 13 years and older

NOTES: No personal firearms or ammunition are allowed at camp. Must attend mandatory safety briefing after

dinner on Sunday.

SOIL & WATER

CONSERVATION

ABOUT: Conservation isn't just the responsibility of soil and plant scientists, hydrologists, wildlife managers,

landowners, and the forest or mine owner alone. It is the duty of every person to learn more about the natural

resources on which our lives depend so that we can help make sure that these resources are used intelligently

and cared for properly.

RECOMMENDED AGE: Scouts 14 years and older

11

SPACE

EXPLORATION

ABOUT: Space is mysterious. We explore space for many reasons, not least because we don't know what is out

there, it is vast, and humans are full of curiosity. Each time we send explorers into space, we learn something we

didn't know before. We discover a little more of what is there.

RECOMMENDED AGE: Scouts 12 years and older

NOTES: Rocket and engines will be distributed in class. Do not bring your own to camp.

HELPFUL MATERIALS: Quick-drying model glue.

SWIMMING

ABOUT: Swimming is a leisure activity, a competitive sport, and a basic survival skill. Scouts who earn this badge

will learn about safety when swimming and diving, how swimming can contribute to overall fitness and health,

and gain some basic competitive swimming skills.

RECOMMENDED AGE: Scouts 12 years and older

PREREQUISITES: Current year blue swimmer

NOTES: Each Scout MUST bring to camp: Long sleeve button-up shirt & one pair of long trousers. The above

items must be in good repair (no holes) they will be used as flotation devices.

Swimming will be included in the Kit Fox program.

WEATHER

ABOUT: Meteorology is the study of Earth's atmosphere and its weather and the ways in which temperature,

wind, and moisture act together in the environment. In addition to learning how everyday weather is predicted,

Scouts can learn about extreme weather such as thunderstorms, tornadoes, and hurricanes, and how to stay

safe.

RECOMMENDED AGE: Scouts 13 years and older

NOTES: Adults will be needed to transport Scouts to the National Weather Service Station in Valley, NE Friday

morning after breakfast.

WILDERNESS

SURVIVAL

ABOUT: In their outdoor activities, Scouts learn to bring the clothing and gear they need, to make good plans,

and do their best to manage any risks. But now and then, something unexpected happens. When things go

wrong, the skills of wilderness survival can help make everything right again.

RECOMMENDED AGE: Scouts 13 years and older

HELPFUL MATERIALS: Tarp for the outpost, sleeping bag and water bottle

WOODCARVING

ABOUT: As with any art, wood carving involves learning the basics of design, along with material selection and

tools and techniques, as well as wood-carving safety. The requirements of the Wood Carving merit badge

introduce Scouts to an enjoyable hobby and that can become a lifetime activity.

RECOMMENDED AGE: Scouts 12 years and older

NOTES: Requirement 2(a)

NOTE: While we strive to offer the full complement of our merit badges and activities, all program

sessions are subject to change.

12

Other Program OfferingsOther Program OfferingsOther Program OfferingsOther Program Offerings

CPR

BASIC SKILLS

RECOMMENDED AGE: All Scouts.

NOTES: This is a non-certified CPR course that will help Scouts meet the “show

proficiency in CPR” required by several merit badges. Sign up at camp.

FIRST & SECOND

CLASS SWIMMING

REQUIREMENTS

RECOMMENDED AGE: White and red swimmers.

INSTRUCTION TIME: Tuesday after dinner.

NOTES: Advance registration is not required.

HUNTER

EDUCATION

PREREQUISITE: Scouts currently enrolled in (or have previously completed) Shotgun or Rifle Merit Badge at

Cedars in the previous two years. Scout must be 11 years old by class completion.

INSTRUCTION TIMES: Tentatively, 4:30 pm – 5:45 pm every day.

NOTES: Advance registration is required, and class size is limited. Registration form available on line.

MILE SWIM BSA

RECOMMENDED AGE: All Scouts.

PREREQUISITES: Current blue swimmer.

INSTRUCTION TIMES: Before morning flags. 6:30 A.M. Monday, Tuesday, Wednesday 6:00 A.M. Thursday,

Friday

NOTES: You must attend all 5 days. Sign up required. Strenuous.

SNORKELING BSA

RECOMMENDED AGE: All Scouts. Class sizes are limited.

PREREQUISITES: Current blue swimmer.

NOTES: Sign up required. This activity is NOT recommended for individuals who have a cold, sinus

infection, or ear infection.

STAND UP

PADDLEBOARDING

PREREQUISITE: Blue Swimmer

Imagine trying to paddle a canoe while standing up. Now imagine that the canoe has no sides. Combine

those two things and you get the newest aquatics program at Camp Cedars.

13

Leader TrainingsLeader TrainingsLeader TrainingsLeader Trainings

CLIMB ON SAFELY

INSTRUCTION TIME: Tentatively Monday following lunch in the dining hall. NOTES: Entirely a

classroom program. No sign up required. Certification card received.

CLIMBING

INSTRUCTOR

INSTRUCTION TIME: 12 hours of hands-on instruction and practice at the Storz Tower, resulting in

BSA certification to run your Troop climbing program and teach the climbing merit badge.

Schedule through climbing/rappelling staff at camp.

INTRODUCTION TO

OUTDOOR LEADER SKILLS

INSTRUCTION TIME: At least three hours every day; schedule to be distributed at camp.

NOTES: Must attend all sessions to complete. Subject to change/cancellation based upon

available trainers.

SAFETY AFLOAT

INSTRUCTION TIME: Tentatively Monday after chapel.

NOTES: No sign up required.

SAFE SWIM DEFENSE

INSTRUCTION TIME: Tentatively Monday after chapel.

NOTES: No sign up required.

SWIMMING &

WATER RESCUE

RECOMMENDED AGE: Scouts 16 years and older and leaders.

PREREQUISITES: Strong swimming ability.

PADDLE CRAFT

SAFETY

RECOMMENDED AGE: Scouts 16 years and older and leaders.

PREREQUISITES: Strong swimming ability.

LEAVE NO TRACE

Learn how to be in the outdoors without impacting the environment. Class will be taught each

week during camp. Please register in the Administration office upon arrival to camp. Time, day and

location will be announced during the session.

14

Daily ActivitiesDaily ActivitiesDaily ActivitiesDaily Activities During the times listed below, each patrol or individual Scout may choose from several activities.

Any Time

Fishing: At the lake (Bring your own equipment – a limited number of poles can be checked out from the

Nature Center when not in use by a class.)

4:00 – 6:00PM

Equestrian: Trail Ride (Pre-sign up required)

Handicraft: Basketry, Leatherwork, Woodcarving, Indian Lore and Pottery

Nature: Nature building open for exploring and MB help

Scoutcraft: Come build pioneering projects or work on other Scoutcraft skills

Shooting Sports: Archery

Lake front: Open boating M-Th 4:30-5:45 PM

Evenings

Upon arrival at camp you will receive a detailed listing of all our evening activities. Some of the evening

activities may include.

Archery

Hikes

Horseback Trail Rides

Muzzle Loading Shooting

Regalia Building

Rappelling/Climbing on

Tower

OA Brotherhood Ceremonies

Nani-Ba-Zhu Ceremonies

Movie and game nights

Campfire Programs

Wilderness Survival Outpost

Night Skies

Dutch oven Dessert Cook off

Equestrian Outpost

15

Individual and Patrol Individual and Patrol Individual and Patrol Individual and Patrol

ActivitiesActivitiesActivitiesActivities Action Archery

For the Scouts who have previously earned Archery merit badge, now the targets move.

Sporting Archery

Come and try your luck on the new sporting archery. Special target will be thrown into the air as Scouts

attempt to hit them before they hit the ground.

Advanced Horsemanship

No merit badge books or paperwork, just time spent with horses and riding. You will learn advanced

riding techniques, experience extended trail rides, and play Horse Soccer. For Scouts who have

previously completed horsemanship merit badge and are at least 14 years of age.

Advanced Roping

Learn how to use a lasso while on horseback. Prerequisite is Basic Roping.

Basic Riding Skills

Small group lessons. Improve your riding skills whether you are a beginner or an advanced rider.

Basic Roping

Learn how to use a lasso while standing on solid ground.

Gaga Ball

Have you ever played gaga ball? If not then come and learn how. This fast-paced, action-packed version

of dodge ball will be sure to test your speed and agility. Challenge the staff to a game, or perhaps

another patrol. Are you the next Camp Cedars gaga ball champion?

COPE

Challenging Outdoor Personal Experience is a nationally recognized activity of the Boy Scouts of

America. For the older Scout, in good physical condition, it is a chance to test himself and his group

against a variety of obstacles. A Scout must be at least 13 years of age by January 1, 2013. A T-shirt and

bandana are included.

16

Equestrian Obstacle Course

See how well you can ride your horse through our new obstacle course. For Scouts who have previously

completed the Horsemanship merit badge and are 14 years of age or older.

Horseback Trail Rides

Even if you’re not enrolled in the Horsemanship merit badge, you can sign up for a one-hour morning

(9:30 AM), afternoon (1:45 PM, 4:15 PM), or evening trail ride (7:15 PM, 8:00 PM, 8:45 PM Tues-Thurs

and 6:45 PM, 7:30 PM on Fri). No minimum age. All rides require a release form, and forms for those

under 19 must be signed by a parent or guardian.

Instructional Swim

Every night at 7:30 PM swimming instruction will be offered at the pool. All red and white swimmers are

encouraged to attend.

Stand-Up Paddleboards

Join us for one of the fastest growing watersport in the nation. We will have stand-up paddleboards

available for Scout to use during open lakefront times.

Jr. Equestrian

Four whole days of excitement for the second-year Scouts. Safety, handling, grooming, roping, and 2 full

trail rides.

Jumping 101

Learn how to safely ride your horse over low jumps in our new arena.

Night Skies

Attend the special astronomy program on Tuesday night at the dining hall following dinner.

Medieval Jousting

Wear chain mail and a medieval helmet and ride your trusty steed toward the ring target with your

lance at the ready. For Scouts who have previously completed Horsemanship merit badge and are at

least 14 years of age.

Muzzle Loading Shooting

Monday or Tuesday evening (weather dependent) at the Protzman Arena. Test your luck with three

shots at a target that you get to keep.

17

Overnight Equestrian Outpost

This experience is for the rugged at heart. You will ride a horse over to Camp Eagle where you will spend

the evening around a campfire and care for your horse. You will spend the night at our Lake Eagle

outpost sleeping under the stars. In the morning you will eat breakfast and then ride back to Camp

Cedars.

Shotgun Shooting

Monday or Tuesday evening (weather dependent) at the Protzman Arena.

Tower

Even if you’re not enrolled in the Climbing merit badge, try our Climbing and Rappelling Tower. There

are platforms at 20, 35 and 50 feet.

Trail to Eagle

Informal discussion with Eagle Scouts, veteran Scoutmasters, and committee members about Eagle

service projects, paperwork, time lines, and more. This session is appropriate for Life Scouts and new

adult leaders.

OPEN SWIMS

4:10 – 4:55 PM

North Camp: Seline, Arapaho, Rock, 4 Eagles, 3 Feathers, Butterfield, Doc R and Mandan.

5:10 – 5:55 PM

South Camp: Gratton, Haddix, Boyer, Hayes, Miller, Berek, Armstrong-McDonald, Getzschman/Heckman

and Heritage.

Friday ONLY: Due to Parents Night activities, the open swim times are adjusted to: North Camp

2:45 – 3:45 PM South Camp

NBZ WEEKLY SCHEDULE

Sunday: All members must check in when they arrive at camp. near the Smith Administration Building. must sign in to be eligible to advance. Monday: Regalia building Advancement Forms are due no later than at regalia building for all current members (9:00pm). Tuesday, Wednesday, ThursdayFirebuilders and Tom-Tom Beaters

New Member Recommendation forms are due

Wednesday:

Regalia check for all youth members to advance: 4:00

Firebuilders meet at 4:00pmBraves, Warriors, Firebuilders, and TomAll other Tribal members by 7:45

CEREMONY STARTS PROMPTLY AT 8:00

Thursday: (Members only

Braves, Warriors and Firebuilders meet at

All Foxman meet at Rotary Shelter

All members in Regalia at Ceremony site at 7:30

Friday:

New member meeting after breakfast

Friday Night Campfire; Black Diamond Ceremony

Must be present to receive the award

18

NBZ WEEKLY SCHEDULE

All members must check in when they arrive at camp. Check in is near the Smith Administration Building. You must be wearing your claws. You

be eligible to advance.

will take place after dinner at the KarpAdvancement Forms are due no later than at regalia building for all current

Tuesday, Wednesday, Thursday: Dance Instruction for Braves, Warriors, Tom Beaters will take place after lunch in Scoutcraft.

New Member Recommendation forms are due by 5:00pm on

Regalia check for all youth members to advance: 4:00-6:00pm at MRC

pm at MRC to build Ceremony fires Braves, Warriors, Firebuilders, and Tom-Tom Beaters meet at MRC at 7:15All other Tribal members by 7:45pm at MRC

CEREMONY STARTS PROMPTLY AT 8:00pm

Members only please)

Warriors and Firebuilders meet at MRC (Barn) at 4:30 to set up site

All Foxman meet at Rotary Shelter at 7:30pm

members in Regalia at Ceremony site at 7:30pm

after breakfast

Friday Night Campfire; Black Diamond Ceremony

Must be present to receive the award

Check in is You must be wearing your claws. You

Karp Pavilion. All Advancement Forms are due no later than at regalia building for all current

Dance Instruction for Braves, Warriors, Scoutcraft.

on Tuesday.

MRC

Tom Beaters meet at MRC at 7:15pm

to set up site

19

The Weekday The Weekday The Weekday The Weekday

ScheduleScheduleScheduleSchedule 7:00 AM Reveille

7:00-7:45 AM Breakfast Served

8:30 AM Merit Badge Class I

9:30 AM Merit Badge Class II

10:30 AM Merit Badge Class III/ Leader Meeting (Dining Hall)

12:00-12:45PM Lunch Served

1:00 PM SPL Meeting (Rotary Shelter) Monday, Tuesday & Wednesday

2:00PM Merit Badge Class IV

3:00 PM Merit Badge Class V

4:00 PM Patrol Activity Period

6:10 PM Waiter’s Call

6:15 PM Flag Lowering (Lloyd E. Roitstein Parade Grounds)

6:30 PM Dinner

7:30 PM Troop Activities/Evening Programs

10:00 PM Taps

20

Scoutmaster Merit Badge Scoutmaster Merit Badge Scoutmaster Merit Badge Scoutmaster Merit Badge The Scoutmaster Merit Badge program is a great way for adult leaders to be involved during their

troop’s time at Camp Cedars. Any adult leader at camp can participate. You do not have to be a

registered Scoutmaster. Those who complete the requirements will be eligible for the Scoutmaster

Merit Badge Patch, available only at Camp Cedars.

There are three ways to complete the Scoutmaster Merit Badge:

• Complete items 1-6.

• Complete items 6 & 8

• Complete items 6 & 7

Criteria for the Scoutmaster Merit Badge:

1. Schedule 1 hour of service with the commissioner.

______________________________________ Date:________

2. Coordinate 1 hours of time in at least 2 of the following areas

a. Aviation

b. Handicraft

c. Health

d. Lakefront

e. Nature

f. Aquatics

g. Shooting Sports

h. Outdoor Skills

Staff Signature (Area 1)________________________________________ Date:_________

Staff Signature (Area 2)________________________________________ Date:_________

3. Volunteer for 1 hour in one of the areas listed above.

Staff Signature________________________________________ Date:_________

4. Participate in at least one of the adult trainings offered at camp.

Staff Signature________________________________________ Date:_________

5. Submit camp evaluation prior to departure on Saturday.

6. Submit Volunteer Skills Inventory sheet by Monday leaders meeting.

7. Spend the week volunteering in any one program area.

Staff Signature________________________________________ Date:_________

8. Be a volunteer commissioner for the week.

Staff Signature________________________________________ Date:_________

21

Camp Cedars Honor Unit AwardCamp Cedars Honor Unit AwardCamp Cedars Honor Unit AwardCamp Cedars Honor Unit Award The Honor Unit Award is a way for us to recognize troops who attend Camp Cedars for their advanced

level of involvement and commitment to the betterment of Camp Cedars. Not every troop will earn this

award, but those who do will be able to call themselves a Camp Cedars Honor Unit.

Criteria for the Camp Cedars Honor Unit Award:

1. Complete all assigned duties on the duty roster.*

2. Troop attendance at all camp-wide flag ceremonies

3. All members of the troop must complete at least one merit badge and one activity.*

4. Completion of at least one approved service project.

5. Participation/representation at all leader meetings, Senior Patrol Leader meetings, and at least

one informational talk.*

6. Presentation of an approved song, skit, etc. at closing campfire.

7. Completion of at least 1 Scoutmaster Merit Badge.

NOTE: *The Senior Patrol Leader will be responsible for reporting that the troop has completed the

requirements.

Area Merit Badge or Activity

Re

c. A

ge

Pre

req

s

7A

M

8:3

0

9:3

0

10

:30

12

PM

2:0

0

3:0

0

4:0

0

6:3

0P

M

Ev

en

ing

Pro

gra

m

Oth

er

Canoeing MB 12 X

Rowing MB 13 X X

Open Lakefront 12 X

Stand Up Paddleboards 12 X X

Paddlecraft Safety Adult

Lifesaving MB 12 X X

Mile Swim 12 X MTW @ 6:30AM; RF@6AM

Instructional Swim 12 X

Snorkeling 12 X X X X

Swimming MB 12 X X X KF KF

Open Swim 11 X 4-6PM

Swimming &Water Rescue Adult

Advanced Climbing 13 X X

Climbing MB 13

COPE 13

Advanced COPE 13 X

Adult COPE Adult X Thursday only

Open Climb None M&W

Climb on Safely Adult X Monday

Advanced Horsemanship 14 X X X

Advanced Roping 14 X X X

Animal Science MB 12 X X

Basic Roping none X X M,T,W,R,F 7:15

Basic Riding Skills none Individual Schedule

Equestrian Outpost 14 X M PM 7:15

Horsemanship MB 13 X X

Medieval Jousting 14 X X X

Jr. Equestrian none X X

Jumping 101 14 X X X

EQ Obstacle Course 14 X X X

Trail Rides none T,W,R 7:15,8:00,8:45;F-6:00,

Art MB 12

Basketry MB 12 X

Indian Lore MB 12 X X

Leatherwork MB 12 X X X

Pottery MB 12 X X X X X

Woodcarving MB 12 X X X X X

Sculpture MB 12 Individual Schedule

Open handicraft Any X Wednesday nights

Bre

ak

fast

(C

afe

teri

a s

tyle

, se

rve

d f

rom

7:0

0 t

o 7

:45

AM

)

Lun

ch (

Ca

fete

ria

sty

le,

serv

ed

fro

m 1

2:0

0-1

2:4

5P

M)

Lak

efr

on

tP

oo

lR

op

es

Eq

ue

stri

an

Ha

nd

icra

ft

Din

ne

r (S

erv

ed

fa

mil

y s

tyle

, tr

oo

ps

ne

ed

to

be

se

ate

d b

y 6

:30

PM

)

X X

X X

X

X

X

Area Merit Badge or Activity

Re

c. A

ge

Pre

req

s

7A

M

8:3

0

9:3

0

10

:30

12

PM

2:0

0

3:0

0

4:0

0

6:3

0P

M

Ev

en

ing

Pro

gra

m

Oth

er

X XArchaeology MB 12 X X

Astronomy MB 13 X X Tuesday Night Sky

Enviro Science MB 14

Forestry MB 12 X

Fishing MB 12 X X X XFish fry 3-5 on W (open to those in

MB)

Fish&Wildlife Mgmnt MB 14 X

Geology MB 12 X X

Nat.&Mammal Study MBs 13 X

Reptile & Amphib MB 12 X X X

Space Exploration MB 12 X X X

Soil&Water Cons MB 14 X

Weather MB 13 X

Aviation MB 14

Journalism MB 13 X X

Photography MB 13 X X X

Moviemaking MB 13 X

Energy MB 13 X X

Chemistry MB 14 X

Electricity/Electronics MBs 13 X

Nuclear Science MB 15

Open NEST X Monday until 8:30PM

Orienteering MB 12 X X

Camping MB 12 X X X X

Cooking MB 12 X X X X

Kit Fox 11 X X X X X X

Pioneering MB 14 X X

Wilderness Survival MB 13 X X X

Geocaching MB 13 X X

Emergency Prep MB 12 X X X

First Aid MB 12 X X X

Fire Safety MB 12 X X X M & T or R & F

CPR Skills Any X M, W, F

Search and Rescue MB 13 X X

Cit in Nation MB 13 X X X

Cit in World MB 13 X X

Open ODS X

Dutch Oven Cooking Tuesday night

Forge Program M, T, W, R at 7:30PM

Na

ture

Eco

log

y S

cie

nce

& T

ech

no

log

y

Din

ne

r (S

erv

ed

fa

mil

y s

tyle

, tr

oo

ps

ne

ed

to

be

se

ate

d b

y 6

:30

PM

)

Lun

ch (

Ca

fete

ria

sty

le,

serv

ed

fro

m 1

2:0

0-1

2:4

5P

M)

Bre

ak

fast

(C

afe

teri

a s

tyle

, se

rve

d f

rom

7:0

0 t

o 7

:45

AM

)

X X

X X

X

Ou

tdo

or

Sk

ills

Area Merit Badge or Activity

Re

c. A

ge

Pre

req

s

7A

M

8:3

0

9:3

0

10

:30

12

PM

2:0

0

3:0

0

4:0

0

6:3

0P

M

Ev

en

ing

Pro

gra

m

Oth

er

X XArchery MB 12 X X X X X X

Rifle MB 12 X X X X X X

Shotgun MB 13 X X X X X

Hunter Education 11 X X START AT 4:30pm

Open Rifle Friday if other MBs complete

Open Shotgun 7:30-9, Tues.

Muzzleloaders7:30-9, Mon. (weather

dependent)

Open Archery X

Handgun Safety X Monday-Thursday (adult course)

Safety Briefing 7:30PM Sunday Night

AT

Vs

ATV Instruction 14

Sh

oo

tin

g S

po

rts

X X

Bre

ak

fast

(C

afe

teri

a s

tyle

, se

rve

d f

rom

7:0

0 t

o 7

:45

AM

)

Lun

ch (

Ca

fete

ria

sty

le,

serv

ed

fro

m 1

2:0

0-1

2:4

5P

M)

Din

ne

r (S

erv

ed

fa

mil

y s

tyle

, tr

oo

ps

ne

ed

to

be

se

ate

d b

y 6

:30

PM

)


Recommended