Date post: | 19-Jan-2016 |
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• Campus Second Life
• University Campuses
• Simulations
• Museums
• Libraries
• Galleries
• Teen Grid
New Media Consortium Campus
SLED Symposium on NMC Campus
NMC Campus Expansion
International Space Flight Museum
Svarga Artificial Life Simulation
Virtual Hallucinations
Universities in Second Life
• Harvard• Princeton• MIT• Cornell• San Diego State• Ball State • UC Davis• Ohio State
• University of Oregon• Montana State• University of Houston• Empire State College• George Washington• New York University• Stanford• 50-60 more . . .
The 2007 Horizon Report
• < 1 Year– User-Created Content– Social Networking/Computing
• 2 - 3 Years– Mobile Phones– Virtual Worlds
• 4 - 5 Years– Massively Multiplayer Educational Gaming– New Scholarship and Emerging Forms of Publication
Source: Peter Doolittle
Thoughtcrime in Second Life
• An interactive and competitive
game in which participants role-
play as characters from the novel.
Played in a virtual world that
replicates key locations from the
novel, the game brings the
totalitarian regime of Big Brother
to life. Players are pitted against
each other in a subtle struggle for
survival that parallels the plot of
1984.
• A virtual museum and classroom
space where students and
teachers can examine 1984 within
broader historical, political, and
contemporary contexts. The
museum will contain a range of
media and materials, including
streaming video, audio, and three-
dimensional displays, all intended
to illuminate the central concerns
of the novel, its author, and its
continuing influence on modern
thought.