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Capabilities of Humans. Gestalt More than the sum of its parts.

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Capabilities of Humans
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Page 1: Capabilities of Humans. Gestalt More than the sum of its parts.

Capabilities of Humans

Page 2: Capabilities of Humans. Gestalt More than the sum of its parts.

GestaltMore than the sum of its parts

Page 3: Capabilities of Humans. Gestalt More than the sum of its parts.

GestaltGerman word for form/shape/likeness

Proximity

objects near each other appear as a group

once defined as a group, additional ‘group’ characteristics can be made / assumed

Look at keynote’s tool bar:

Page 4: Capabilities of Humans. Gestalt More than the sum of its parts.

Emergence

Page 5: Capabilities of Humans. Gestalt More than the sum of its parts.

Multistable perception

Ambiguous perception

“Stably” perceive multiple things

The 3D cube drawing

Flashing lights moving 1 direction or the other

Page 6: Capabilities of Humans. Gestalt More than the sum of its parts.

InvarianceConsistently perceived (invariant)

Mind recognizes the object despite variations in translation or even shape

Page 7: Capabilities of Humans. Gestalt More than the sum of its parts.

Similarity

Page 8: Capabilities of Humans. Gestalt More than the sum of its parts.

A clue into a known mental model

Mimics similar characteristics of the mental model

User knows by relationship the characteristics

Cut, Copy, Paste

Trash or Recycling Bin

The Desktop

Online “Shopping Cart”

Metaphors

Page 9: Capabilities of Humans. Gestalt More than the sum of its parts.

A predictive model of the behavior of something

Metaphors exploit user’s mental models

Expectations are based on these

Users will apply their mental models regardless

Know your user base

Mental Model

Page 10: Capabilities of Humans. Gestalt More than the sum of its parts.

SymmetryPositioning (translational)

Within shapes

repeating pattern within the shape

mirror images (reflection)

[ ][ ][ ][ ][ ]

On a larger more abstract view; “balance”

Page 11: Capabilities of Humans. Gestalt More than the sum of its parts.

The natural “flow”

Alignment

Outlines

Misalignment makes something look out of order

“odd one out” is useful to exploit

Continuity

Page 12: Capabilities of Humans. Gestalt More than the sum of its parts.

Exploit the minds shape recognition

Graphic design uses not much on so much for GUI

Pie Menu

Enclosure being same concept and more common in GUIs (edit handles on a selected item)

Closure

Page 13: Capabilities of Humans. Gestalt More than the sum of its parts.

Memory7±2

Page 14: Capabilities of Humans. Gestalt More than the sum of its parts.

Users don’t want to memorize

Web surfers are even worse

“Chunking”

Memory Aids

keyboard short cuts, bookmarks, icons, symbols

File path, Bread Crumbs, Domain Names, File Names

7±2

Page 15: Capabilities of Humans. Gestalt More than the sum of its parts.

TimeSensory memory

instant; subconscious or below that

Short-term memory

30 sec - 2 min

Long-term memory

not reliable, easily manipulated

often subconscious in nature; negatives & farce are true

Page 16: Capabilities of Humans. Gestalt More than the sum of its parts.

Recall puts work on the user

memorization

Recognition helps the user

Figure out the mental model to apply

Jogs their memory to Recall or provides the information

Exploits their working knowledge

Recognition vs Recall

Page 17: Capabilities of Humans. Gestalt More than the sum of its parts.

Interruptions / distractions

< 0.1 sec = “instantaneous”

< 1.0 sec = noticed, but continues

> 10 sec = interrupted, “where did my glasses go?”

Web users frequently get interrupted…

Page 18: Capabilities of Humans. Gestalt More than the sum of its parts.

Perceived AffordanceIntuitive

Page 19: Capabilities of Humans. Gestalt More than the sum of its parts.

A quality that makes it easy to identify the functionalities of an interface

Combines the previous topics to let users “intuitively” operate something

Light switches placed relative to the lights they control

Door handles positioned closer to the open side

“The Design of Everyday Things” (mentioned in the syllabus)

Page 20: Capabilities of Humans. Gestalt More than the sum of its parts.

rely on recognition instead of recall

chunk info

don’t make them remember stuff

Consider your Target Demographic’s mental models

Provide memory aids and visual cues

Provide FEEDBACK to the user

Conclusion


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