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stigma of playing it and being a nerd has dropped as ‘Lord of the
Rings’ and Marvel became pop- ular.”
The game also has become more inclusive, Garcia added, as creatives
who work on updating the game have considered cur- rent
sensitivities about race and stereotypes.
“Over the summer, in light of protests and the murder of George
Floyd and Breonna Tay- lor, people started looking at race
representations in D&D and the ways that orcs and ‘drow’ are
represented in ways that make playing the game to some inherently
racist,” he said, referring to elves with dark skin often depicted
as evil.
A new D&D “sourcebook” called “Tasha’s Cauldron of Everything”
tackles the topic head-on, providing new rules for players who wish
to diverge from the typical, high-fantasy character tropes that
grant bo- nus points to abilities based on race.
Traditionally, D&D players gathered in person. In 2020, vir-
tual play rose 86%, Schuh said, aided by online platforms such as
Roll20 and Fantasy Grounds.
Around 11 a.m. on a recent Sunday, Cara Palmer and friends logged
into Zoom from different corners of the country for their weekly
D&D session.
The week before, the party had slain a horde of ogres outside the
crumbling walls of a shrine.
As both a player-character and dungeon master, Palmer would set the
scene for their latest encounter. Maneuvering through real-life
distractions — a barking dog, a mail carri- er — she pulled up a
board and drew a map in black ink for the players to see. The
characters observe a belfry, she explained, and a portcullis
blocking their entry.
The players debated their options. Dispatch one player’s bird to
conduct reconnaissance? Have someone scale the bell tower for a
better vantage point?
“I don’t think the best option is to send a bear up through the
roof,” one player said, laughing, referring to another character,
who had morphed into an ur- sine form.
Palmer, who plays with friends, her boyfriend and his
daughter, turned to the game for the first time in 2020, drawn by
the prospect of improvising her own “Lord of the Rings”- style
adventure.
For many players, she said, the characters provide the op-
portunity to adopt an alter ego, or a person they would never see
themselves becoming. But for her, Clara the high elf cleric, is
“the ideal I wish I could be.”
“What she physically does with healing is the ideal for why I
wanted to be a lawyer,” the 28-year-old said. “She reminds me that
what I do with my life is helping people.”
In recent years, the game has gained wider exposure through “actual
play” videos and pod- casts that show people playing through their
adventures, in- cluding the web series “Critical Role.” On the
stream, the play- ers gather around a large table as Matthew
Mercer, their dun- geon master, presides.
Mercer, 38, chief creative of- ficer of “Critical Role,” grew up
playing D&D and other role-playing games, and said they helped
him to come out of his shell as “a socially awkward
teenager.”
“It’s such a wonderful tool to learn about yourself, to explore
facets of life and your personal- ity that otherwise you wouldn’t
be comfortable doing,” he said.
On websites today, players can join an adventure with a band of
strangers, or hire a dun- geon master to lead a campaign. Some
games are free; others might charge as much as $25 per person. The
uptick in interest is part of a broader surge in table- top
role-playing games, experts say.
Mariko Green found that after moving back to California from France
last year, D&D provided a way to connect with friends during
lockdown.
Green belongs to three D&D groups, and one of her charac- ters
is Edamame Squirrel, the Tabaxi shadow sorcerer-rogue — a curious
catlike humanoid who is “not a smart build” but fills a niche
within the group, she said. Edamame Squirrel means well, but can’t
help but get herself in trouble.
“We honestly really do have serious discussions,” Green said. “One
friend is separating from his partner because the pandemic is so
difficult, another friend struggles with things that their kids are
going through. I have depression that comes and goes because of the
pandemic. We have been able to seriously share about stuff.”
It’s not just newcomers who have embraced D&D in quar- antine.
Caity Knox and Nate Thompson have played in a
nearly four-year campaign with their friends, but in 2020 went from
playing once every six or so weeks to meeting every week-
end.
Knox, a fashion design- er whose character is a mat- cha-haired
Druid forest gnome named Arlo Candlehall, said that playing has
been “anchor- ing,” a tether to “what our so- cial life used to be
like before.”
Playing together has been the married couple’s main social
gathering — more fun than star- ing at tiles of faces on a Zoom
screen, said Thompson, the group’s dungeon master.
“I feel like I learn new things about people I talk to every day,”
he said.
Back in a fictional shrine, Palmer and her friends had defeated a
pack of orcs and re- covered gold and magical loot. They debated
their next move: Travel back to town? Or head up the hills to see
about a nec- romancer who had been raising the dead?
The fellowship bantered, their biggest problems being a throng of
zombies and the mechan- ics of towing the bell they’d stripped from
the tower — but not a pandemic.
Parvini hasn’t picked up a d20 in many years, but when she does,
you can find her as Lunes- ca, the elfin ranger.
Entertainment » From 1C
It’s such a wonderful tool to learn about yourself, to explore
facets of life and your personality that other- wise you wouldn’t
be com- fortable doing.”
MATTHEW MERCER CHIEF CREATIVE OFFICER OF “CRITICAL ROLE”
“