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Page 1: Castlevania: Circle of the Moon – GBAthe-eye.eu/public/Books/Strategy_Guides/Calibre Strategy... · 2019. 1. 3. · Castlevania has a long and and legendary history. From the earliest

 

   

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Castlevania: Circle of the Moon – GBA Release Date: June 11, 2001 Exclusively on: Game Boy Advance Genre: Action Adventure Publisher: Konami Developer: Konami Computer Entertainment Kobe (KCEK)

Castlevania has a long and and legendary history. From the earliest days of Simon Belmont's adventures, to the more recent stories starring Alucard the Castlevania games have always been among the most popular on whatever system they appeared on (well, maybe not the N64 but we'll try to forget about those 3D nightmares). With the launch of the GameBoy Advance comes an all new Castlevania game going by the title Circle of the Moon.

Structured in almost the same way as the PlayStation's Symphony of the Night, Circle of the Moon places you in a giant castle in a relatively non-linear adventure to shove Dracula back into is coffin once again.

In this guide you'll find item and weapons details, a complete DSS Card table, level details featuring screen shots of every secret area in the game, and secrets.

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Items List As with all other games in the series, Castlevania: Circle of the Moon features numerous items to refill your life, magic, and hearts as well as items that will cure any status ailments that you may have. This section will detail each of the items, as well as tell you what they do in addition to listing the armor and rings that are in the game.

Potion Recovers 20HP.

Meat Recovers 50HP.

Spicy Meat Recovers 100HP.

Potion Hi Recovers 250HP.

Potion Ex Recovers all HP.

Antidote Cures poison.

Cure Curse Cures curse.

Mind Fix Recovers 30% MP.

Mind Hi Recovers 50% MP.

Mind Ex Recovers all MP.

Heart Recovers 10 hearts.

Heart Hi Recovers 25 hearts.

Heart Ex Recovers 50 hearts.

Heart Mega Recovers 100 hearts.

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Rings & Armor

Name Stats

Arm Guard DEF +10

Bear Ring -100 to all

Cursed Ring STR +30 DEF +30 LCK -100

Double Grip (both arms need one)

+75 to all

Defense Armband DEF +100 -10 to others

Gauntlet STR +10

Gambler Armband STR -25 DEF -25 INT -25 LCK +100

Hard Ring STR -10 DEF +50 LCK -10

Intelligence Ring STR -10 INT +50 LCK -10

Luck Ring DEF -10 INT -10 LCK +50

Magic Gauntlet INT +10

Miracle Armband LCK +10

Sage Armband INT +100 -25 to others

Strength Armband STR +100 -25 to others

Star Bracelet (right hand) STR +25 INT +25

Star Bracelet (left hand) DEF +25 LCK +25

Strength Ring STR +50 DEF -10 INT -10

Toy Ring None

Wrist Band STR +5

Leather Armor DEF +30

Bronze Armor DEF +50

Gold Armor DEF +80

Chain Armor DEF +100

Steel Armor DEF +120

Platinum Armor DEF +150

Diamond Armor DEF +210

Mirror Armor DEF+300

Needle Armor STR +10 DEF +400

Dark Armor STR -10 DEF +550 INT -10 LCK -10

Shining Armor STR +10 DEF +500 INT +10 LCK +10

Cotton Robe DEF +25 INT +100

Magic Robe DEF +200 INT +300

Rainbow Robe DEF +140 INT +250 LCK +15

Sage Robe DEF +250 INT +500

Silk Robe DEF +40 INT +140

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Cotton Clothes DEF +20

Night Suit STR +20 DEF +60 INT +10

Ninja Garb STR +30 DEF +80

Prison Garb STR +5 DEF +20

Soldier Fatigues STR +50 DEF +120 LCK +10

Syylish Suit STR +10 DEF +40

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Circle of the Moon's magic system is played out via a series of cards known as DSS Cards. These cards are randomly dropped by creatures throughout the castle. By combining various cards, you can get many special abilities, which are detailed in the table below (click for a larger version):

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As with Symphony of the Night, Circle of the Moon is a very non-linear game. Also as with the previous game, this one also is modeled in very much the same way as the classic Super Metriod. What this means is that there isn't one set path throughout the game, but you may not be able to reach certain areas until you have located a specific weapon or item.

This walkthrough features maps of each of the major castle areas with each HP, MP, and Heart Plus item highlighted. In the text, every single secret area is pointed out along with screen shots of each of these hidden places. You'll also find detailed boss strategies, as well as solutions to the various puzzles in the game.

Even though the game is pretty non-linear, we've organized the levels in the order that you will most likely encounter them:

The Catacombs area is the first level that you'll land in after Dracula drops you down that long shaft. The enemies that you'll encounter here won't be overly difficult, with the exception of a few (which are detailed below), and you'll also be able to gather several HP and MP Up items as well as the Dash Boots and Double items

1. Poison Worms

These slithering poison pythons group together in a group at the top of the ceiling. Once in a while a couple worms will

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drop to the ground, and the best way to kill them is to twirl your whip by holding down the attack button after slashing once. To destroy the cluster, jump and slash.

2. Earth Demon and Dash Boots

Before you can get to the Dash Boots, you have to defeat the Earth Demon (well, you don't have to kill it, but its worth it for the xp as well as making your lift a little easier). His attack is an earthquake that sends rocks sliding along the ground. You can jump over these, and slash him when he is in the air. If you have the flame whip DSS attack by now, you can use that to do a little bit of extra damage to him.

3 Can't Touch This…Yet

Right above where you get the Heart Up item in this area, there is a shaft that you are unable to jump up. You need to return here once you get the Kick Boots so you are able to jump up the sides of the walls to reach the HP Up item.

4 Boss: Cerbreus (Level 5 Minimum Needed)

The first boss in the game will be familiar to both fans of ancient myth as well as Castlevania fans. The dog has about three main attacks, and you can tell when he is going to attack by when it starts to change color. When it turns blue, it will either spawn two orbs that will fire off electricity at you or it will pounce across the screen, damaging you in the process.

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When the beast turns red, it is about to unleash its most devastating attack. It will jump up on one of the ledges and fire off a laser across the screen. To avoid it, position yourself either under or behind the platform. If you are behind it, you can take a few free shots against him.

Holy Water works well, especially when the dog is on the platform and firing off its laser, and your fire whip DSS attack can also whittle him down. Once it is defeated, you'll be able to access the Double item, which gives you the ability to do a double-jump.

5 Tackle This Here is another area that you will be unable to visit until later in the game. Once you have the Tackle item, you can return here and break the stone block to reach an MP Up item.

6 Push Block As with #5, you can't get by this block until you have a new item. After you get the Heavy Ring, you can come back here and push the block to find a HP Up item.

7 Out of Reach…For Now While you are able to snag an MP Up item in this area you cannot yet reach the HP Up that is higher. To get it, you either need to use the Ice Whip attack to freeze the brains or return here with the Roc Wing to fly up to the top.

8 Secret Area Unreachable Right Now

While you are able to reach the two secret areas in the Catacombs right now, there is one other that you can't get until later in the game. When you explore the castle more, you will eventually be able to jump back down that first pit you fell through at the beginning of the game. When you go down it again, you can slash the wall at this point to find a HP Up item.

9 Double Jump Needed In order to reach the Heart Up item high in this area after the mudmen, you need to use the double jump to reach each ledge.

Secret Area #1

On the map, next to point #5 you'll see a small room that holds an MP Up. To get there, slash the wall shown in the image.

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Secret Area #2

In the room with the mummies, and after you have Double, you can reach a door that leads to the Abyss Stairway. Directly across from the door (as shown in the image) is a hidden area with a HP Up item.

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The Abyss Stairway is really a short, transitional area that will lead you to the Audience Room and beyond. Your foes will begin to become more challenging here and you'll encounter more at once. You'll run into skeletons, gremlins, and the first in a long line of Knights.

1 Secret Area #1

The first hidden item in the area is right new the beginning. As you are jumping for platform from platform you can slash the wall as shown in the image and find an MP Up item hidden inside.

2 The Axe Knight

You'll run into this version of the Knight a couple times in the Stairway. Their main attack is to toss a single axe at you, but it can be destroyed with your whip. Either dodge or destroy its axes then slash it a couple times with your whip.

3 Unreachable HP Up There is a HP Up item high up in this tower, but you are unable to reach it just yet. Return here later in the game when you have the Roc Wing so you can fly right up to it.

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4 Secret Area #2

High up near the entrance to the Audience Room, you can find this second hidden area. Slash the wall as show in the image, then go inside to locate a Heart Up item.

 

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The Audience Room area is the first really large stage that you'll get to explore. While there will still be numerous parts that you will not be able to access until later in the game, you'll be able to use your new Double ability to reach special items. You'll also receive the Tackle item after defeating the boss, which will allow you to break through the cracked stone blocks.

1 Secret Area #1

To get to the first hidden item in the area, go to the top part of this room and break open a hole in the left wall. (See Image). Inside you'll find a Heart Up item.

2 Secret Area #2

The second hidden area is located here. Break a hole in the wall directly opposite from the door to locate an MP Up item.

3 Passageway to Machine Tower This high passageway can't be climbed until you have the Kick Boots, and the Heart Up and MP Up items need the Roc Wing to get.

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4 Tricky Jump for HP Up

Right here you can do a quick double jump to reach the HP Up. Jump into the gap, then halfway through quickly tap jump again to reach the HP Up item on the other side.

5 HP Up Blocked You'll need to return here later with the Tackle item to break through this block and reach the HP Up.

6 MP Up Blocked You cannot push this block until you have the Heavy Ring, so keep a note of this location and return here later for an MP Up.

7 Quick Trip Through Outer Wall

In order to reach the other side of the Audience Room, you should take a quick journey through the Outer Wall area. This will also give you access the another hidden item.

8 Secret Area #3

You'll find this area right before the passage to the second screen of Outer Wall. While standing on the ground, spin your whip to break a hole as shown in the image. Inside you'll find a Heart Up.

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9 Heart Up out of Reach

After getting the MP Up in this room, you'll need to return here later with the Roc Wing in order to reach the Heart Up.

10 Secret Area #4

This one is easy to find. Simply break the wall on the left hand of the screen as shown in the image to find an MP Up.

11 Heart Up out of Reach #2

While you can easily grab the lower of the two Heart Ups in this area, you'll have to return here with the Kick Boots or Rock Wing later to get the second.

12 Kick Boots Needed You'll need to return here later with the Kick Boots to reach a long hall that leads to a HP Up.

13 Secret Area #5

At the end of this hall, break the wall to locate a HP Up item.

14 Boss: Necromancer (Level 10 Minimum Needed) The second boss in the game is naturally stronger and tougher than the first, but his pattern can be learned and he can then be defeated.

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Good ol' Necromancer actually has two forms. In the first one he will hover around the room in a cloak and occasionally send round energy balls at you. Once in a while he is even change into a large orb himself and charge at you quickly. To defeat him equip either your fire or rose whip and slash at him while jumping. If you have a special weapon such as the Axe, you can also toss that to damage him.

His second form is sans-robe, and he won't be tossing energy balls at you, but he will raise skeletons from the ground and still occasionally turn into the orb. To defeat him, use the same tactics you used on his first form, and try to line up the skeletons in a row to kill them in one slash.

Once you defeat the Necromancer, you will gain access to the Tackle item.

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The Eternal Corridor is a very short level that leads to the eastern side of the castle, but there are still some items to find in here and some secret areas to uncover.

1 Secret Area #1

After running through the four long halls, you'll enter this area where you can drop down. The passage to your left is blocked by a statue (it leads to the Underground Gallery and will be unblocked soon), but the right wall holds a hidden Heart Up item.

2 Secret Area #2

The second secret area in the level is at the very bottom of this large room on the right side of the map. Jump and slash a hole in the wall as shown in the image to find a HP up item waiting for you.

3 Hear Up After the last secret area, continue up the left side of the shaft to locate this Heart Up item.

 

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Chapel Tower is where things start to get a little tough. Not only are you about halfway through the game at this point, but the enemies become tougher, and save points become harder to find. As you can see from the map below, the Tower also has numerous points that we need to cover, so lets dive on in.

1 Roc Wing Needed In order to get his first HP Up in the area, you need to have the Roc Wing.

2 Push Block This HP Up item is blocked by a crate that you need to move once you get the Heavy Ring (that you will get in the next area after the Tower).

3 Secret Area #1

To reach this hidden MP Up, slash the wall at the point shown on the map and screen.

4 Heart Up out of Reach This Heart Up item needs the Roc Wing in order to become yours.

5 MP Up Guarded There is an MP Up at the top of this shaft, but it is guarded by Beast Demons at each ledge. To get by them jump and slash, or toss a couple boomerangs their way.

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6 Secret Area #2

In order to reach this hidden area, which holds an MP Up, you need to use the Kick Boots to wall jump up to the location shown on the screen, where you then slash the wall.

7 Push Block #2 This HP Up item is blocked by a crate that you need to move once you get the Heavy Ring (that you will get in the next area after the Tower).

8 High MP Up While this MP Up may look out of reach, you can either freeze the brain floats if you have the right DSS card, or you can use the Kick Boots and Double jump in order to reach the item.

9 Secret Area #3

To open up this area, slash at the wall while jumping down or double jumping up. Inside you'll find a HP Up.

10 Heart Up Tucked away at the top of this shaft is a Heart Up item guarded by Marionettes.

11 Secret Area #4

At the far left side of this room, slash the wall as shown in the image to locate a HP Up.

12 HP and MP for Later This area of the level holds both MP and HP Up items, but you'll need to return here later with the Rock Wing in order to get them.

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13 Boss: Adramelech (Level 25 recommended) The giant floating goat head that is Adramelech (say that three times fast) is actually one of the hardest bosses in the entire game, and can actually be tougher than Dracula himself if you aren't prepared.

It is entirely possible to defeat the beast at level 20 by using numerous boomerangs to quickly whittle him down. As a matter of fact, boomerang use is one of the fastest ways to defeat this boss. However, if you have not been picking up every HP item throughout the game so far (the ones that you are able to grab, anyway) fighting the boss at that level can be a very frustrating experience, which is why I recommended 25 as the level to fight him.

He has three main attacks. One features small purple bubbles coming up from the ground, which you can easily slash with your whip. The next is a wave of skulls that goes from one side of the screen to the other. To avoid these, double jump over them as they fly under you. The final attack is the most damaging, as blue fireballs will be launched in your direction. You can avoid these best by running to either side of the screen and jumping over each ball.

To defeat the boss, you can only damage him by striking his head. Equip either the Fire or Rose whip and slash at the head whenever you have an opening. To do the most damage, however, toss three boomerangs at once while jumping near one of the hands. They will hover over the head while doing damage before heading back to you.

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Of all the levels in the game, the Underground Gallery is one where you will definitely take quite a bit of poison damage. In addition to Killer Bees, which can poison you, there are also Poison Knights that can be a pain. Make sure you have plenty of Antidotes and try to be at least level 26 or 27 before venturing inside. You can go in at a lower level, but the going will be tougher.

1 First Heart Up

In order to get this first Heart Up item, you must first step on the switch on the left side of the screen. Then jump down from the ledge and back up to leap onto the moving platform and at the end duck and slide into the room with the heart.

2 Blocked Heart Up Return here when you have the Heavy Ring in order to push the crate and reach the power up.

3 Roc Wing HP and MP Ups To reach these two items, you need to return here when you have the Roc Wing.

4 Secret Area #1

Slash the wall as shown in the image to find a hidden Heart Up item.

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5 Dash Room and Secret Area #2

This room features a collapsing floor that will fall apart as soon as you step on it. What you need to do is dash, jump, and then land on the floor in a dash. Run to the end and then quickly tap down and jump to slide under the wall. It may take a couple tries, but every time you exit and re-enter the room the floor will re-appear. At the end, slash the wall and go inside to find another dash room that holds an MP Up.

6 Boss: Dragon Zombie The two-headed Dragon can be a pain, but it can also be easy if you know what to do.

Each head will spin around and try to hit you. The best point of attack is right in the center and jump from the two platforms there to avoid damage. The right head breathes fire while the left head fires energy balls. It doesn't really matter which head you focus your attacks on, as they both have to be destroyed, but I always killed the right head first.

Just how do you defeat it? If you have the +25% STR DSS combo use that and strike the head every chance you get while avoiding damage. Also, the boomerang once again comes into use by doing tons of damage to the beast. When you defeat one head, the other head will begin to feed on it to replenish its health.

Once both heads are dead, you will gain access to the Heavy Ring.

 

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Before you head into the Underground Warehouse, you take a quick trip through Triumph Hallway.

1 Secret Area

Slash the wall here to locate a HP Up

2 Roc Wing HP Up Return here later in the game with the Roc Wing to get a HP Up item.

 

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The Underground Warehouse is really the only level in the game with a strong puzzle focus. Worse yet, the puzzles are mostly block puzzles, which are traditionally quite annoying. As such this page will be image-heavy to describe each of the puzzles.

1 First MP Up

In order to reach the first MP Up item, you must defeat the demon guarding the crate, then push it.

2 Push the Block

If you want to get past this room, you need to push the block so that you are able to jump up onto the ledge above.

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3 Block Puzzle #1

To get past this stack of crates, first Tackle the cracked block, then push the top crate out of the way.

4 Block Puzzle #2

5 Heart Up

In order to get this Heart Up, you must return here with the Roc Wing later.

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6 Block Puzzle #3

7 Secret Area #1

To find the hidden Heart Up, slash the wall as shown in this image.

8 High MP Up

If you want to reach the MP Up in this area, push one of the blocks out about halfway, then use that to jump to the opposite ledge.

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9 Roc Wing HP Up You'll need the Roc Wing here if you want to reach this HP Up.

10 Secret Area #2

Slash the wall here to find a passage that leads to a hidden Heart Up.

11 Secret Area #3

You can use the blocks below to boost yourself up to this small ledge where you'll find the secret area on the left side of the wall.

12 Block Puzzle #4

Once again you'll have to make a stack of two crates in order to slide through a gap. Tackle the three cracked blocks, push the crate on top of them down, then move down the top crate ontop of that one.

13 Roc Wing Heart Up You'll need to return here later with the Roc Wing if you want this Heart Up.

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14 Block Puzzle #5

To complete this puzzle, you basically have to destroy the cracked blocks and then push each block so they end up as they appear in the image above.

15 Secret Area #4

Break the wall here to locate a hidden MP Up item.

16 Boss: Death (Level 30 minimum) and Secret Area #5 If you have plenty of hearts and you still have the Boomerang, Death will be dead pretty quickly, even though he has two forms.

The first form has him floating around the area while shooting energy balls at you. Just jump up and throw three boomerangs at him over and over, and eventually he'll transform into his second form.

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This second form features a very different enemy that crawls along the ground. He'll slam his body into the ground, which will cause it to shake and give you damage. Jump when he does that, and continue to fill him up with some boomerang lovin'.

When the boss is destroyed, you will gain access to the Clensing item as well as the last secret area in the level, which gives you a HP Up.

 

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Once you have the Clensing item, you are able to enter the Underground Waterway. The upper and lower areas of this stage are seperated by block-stairs that can be raised into bridges by slashing at a small switch.

1 Secret Area #1

Right at the start of the area you can find a hidden Heart Up by breaking a hole in the wall as shown in the image.

2 HP Up Leads to Secret Area #2

After you grab the HP Up item, you can walk right through the wall behind it to find a Heart Up.

3 Secret Area #3

On the upper part of the area, jump and slash at the wall here to locate a hidden MP Up.

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4 Secret Area #4

With the stairs set to the "up" position spin your whip at this location then use the Roc Wing to reach a HP Up.

5 Secret Area #5

Once you get the Roc Wing, you can fly yourself up and slah the wall here to find a hidden HP Up item.

6 Boss: Camilla (level 35 - 40) When you come face to face with the person who freed Dracula, she turns into a very nasty bitch riding a giant skull. Her main attack is to move from one side of the screen to the other with lightning bolts flying out of her ass. Her other attacks include waves of wind that damage you, as well as a massive laser that can take off a load of your life.

The easiest way to defeat her is to get behind her and toss boomerangs or slash her. If you are behind her, her ass lightning cannot arm you. When she fires the laser, you can simply duck under the beam.

Once she is defeated, you get the Roc Wing! Now you can access any area of the castle that you have missed and gather all of those special items!

 

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The Observation Tower is the final area of the game that you must go through before you can face Dracula. As with other areas, you'll have to fight tougher enemies here, including Dark Armor and Legion.

1 Secret Area #1

If you want a free MP Up, slash the wall here and its all yours.

2 Secret Area #2

This hidden area leads to a hidden Heart Up.

3 Secret Area #3

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In the same room as the last secret area, drop all the way down to the lower right hand side and slash the wall here to reveal a passage leading to a HP Up.

4 Secret Area #4

The final hidden area in the level is located here and leads to a HP Up.

5 Boss: Hugh Baldwin (Level 40 - 50) Your final foe before Dracula is your former friend Hugh. His first wave of attacks will be very similar to your own. He will throw Holy Water, Knives, Axes, and Boomerangs at you and he will throw more than one at a time.

To fight back toss your own Boomerangs and jump away from him when he gets close. Repeatidly hit him with your whip and boomerangs, then he will be refilled with power from Dracula.

His second form features the same attacks as before as well as some DSS attacks such as the fire sword. If you are hit by one of the white swords that are emitted by him, it will heal him a little bit. To defeat him continue to slash at him and load him up with boomerangs, then you will locate the Last Key that will give you access to the fight against Dracula.

 

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This is it. The final battle. Dracula is waiting, so make sure you are prepared.

Make sure you are at least level 48 or 49. 50 would be better, but if you have collected every single HP, MP, and Heart item in the game, you will be able to defeat him around level 48.

Have a full supply of Hearts. You may have to run around a bit to do this, but believe me, the fight will go a lot faster if you do.

Be sure to have some HP and MP restoring items, just in case you need them.

1 Secret Area

Before you go and fight Dracula, spin your whip here to locate the final HP Up item.

2 Final Boss: DRACULA (Level 50 - 99) Well, you've made it. After travelling through the entire castle you have made it to the final battle against the prince of darkness himself. Dracula comes in two forms, and after the first one you are free to leave the room to save your game and refill your supplies if you want to.

The first form is similar to the older incarnations of him. He will teleport around the room, open his cape, and toss bats at you. When he appears, slash him with your whip and toss boomerangs in his direction repeatidly until he falls. This first form isn't too tough, and is just a taste of what's to come.

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Before you go to fight the second form, save your game and refill your hearts and any items that you may have used during the first battle. Then step into the light and prepare to fight the true form of Dracula.

When you arrive in the area where you must fight Dracula's second form, and the battle takes place in two parts.

At the beginning, Dracula will teleport back and forth along the bottom of the screen while attacking you one of three attacks:

When the mouths near his feet flash, poison bubbles will be emitted that will naturally poison you and do about 100 to 150 HP of damage on their initial hit. These can be destroyed by your whip and by spinning your whip.

When his hands flash, comets will fall from the sky coming from an angle that is dependant on where Dracula is standing. So if he is to the left of the screen, they will come from the left of the sky. These comets can do about 200HP worth of damage each time they hit you, so the best way to avoid them is to actually stand under the edge of one of the two platforms.

Finally, when the jaws on his shoulders flash laser beams will fire and track around the ground in front of him. These can be easily avoided by standing on one of the platforms above.

The only weak spot on Dracula is the eye that opens on his chest, and when it does, that is your chance to do a lot of damage to him. Once the eye opens, jump up and toss three boomerangs into it, then prepare for one of the three attacks detailed above. This first part doesn't take too long to get past as long as you recognize the signs of each of those attacks and react accordingly.

Once he has taken a bit of damage, he will turn gray and that is your clue to get the hell away from him. Dracula will make a chime sound and then shoot across the screen in a blaze of fire, which can kill you almost instantly by doing more than 500HP worth of damage to you depending on your current health.

How do you avoid that attack? The Roc Wing.

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The whole time ol' Drac is zooming across the screen, use the Roc Wing over and over to keep yourself glued to the ceiling of the area, and he won't be able to slam himself into you.

Once the chiming sound has stopped (you'll hear it before each time he zooms), you'll know it is safe to come down, at which point you'll find his eye floating in a cloud of bats. Again, the eye is the week spot, so equip a DSS fire shield (if you have it) and slash at the eye while pelting it with boomerangs.

Soon the eye will vanish and the main form will reappear to continue zooming across the screen, at which point use the Roc Wing to stick to the ceiling again. Then when the chime sound can no longer be heard, return to the ground or platforms to attack the eye.

Repeat that pattern over and over until Dracula is finished and you view the final scenes.

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The Battle Arena Located between the Chapel Tower and the Observation Tower, the Battle Arena is an extremely challenging area of the game featuring 17 levels of non-stop monster slashing combat. The challenging part is that you are unable to use DSS cards, which means you have to rely on normal items to replenish your health.

You should be at least level 50 before heading into the arena, but if you want to safely defeat it, you should be at least level 65 to 70. However, since you still gain experience in the arena, you can use it as a means to reach those high levels.

Before you go in, make sure that you have plenty of health items such as Potions and Meat, and be sure to have a full supply of hearts along with your trusty Boomerang. Below you will find a map of this arena, as well as the number and types of each enemy that you will find in each room.

1. Ware-Jaguar, Ware-Wolf 2. 2 Hippogriff, 2 Catoblepass 3. 2 Wind Demon, 3 Witch 4. 3 Stone Armor, 12 Devil Tower 5. 3 Electric Skeleton, 4 Skeleton Spear, 5 Skeleton, 5 Skeleton Bomber 6. 2 Flame Demon, 7 Bone Tower 7. 5 Fox Hunter 8. 3 Poison Armor, 3 Bloody Sword 9. 24 Abiondarg 10. 2 Legion, 12 Marionette 11. 7 Minotaur 12. 2 Alraune, 5 Demon Lord 13. 8 Hyena 14. 3 Devil Armor, 12 Evil Pillar 15. 3 White Armor 16. 1 Devil

Extra Game Modes Each time you complete the game you are given a new name that can be entered into the new game screen to unlock a new mode of play. You have to complete each mode to unlock the next. For example, to unlock the Fighter mode, you must first complete the game in Magician mode.

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Magician Mode Enter FIREBALL as your name. Start with all DSS cards.

Fighter Mode Enter GRADIUS as your name. No DSS cards in game, higher starting STR.

Shooter Mode Enter CROSSBOW as your name. Special weapons do more damage, start with 250 hearts max, gain 5 hears per level instead of 2, Dagger can home in on enemies if thrown twice.

Thief Mode Enter DAGGER as your name. Start game with lower STR, but with 1600 LCK.

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