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Castlevania II

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    S QU USA

    OW TO PLAY

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    2

    KONAMIINC. LIMITED WARRANTYKonami Inc. warrants to the original purchaser o f this Konami software product that the medium onwhich this computer program is recorded is free from defects in materials and workmanship for aperiod of ninety 190 days from the date of purchase . This Konami software program is so ld as is ;without express or implied warranty of any kind, and Konami is not l iable for any losses or damagesof any kind resulting from use o f th is program. Konami agrees for a period of ninety 190 days toeither repair or replace, at Its option , free of charge, any Konami software product, postage pa id,

    HIS SEAL SYOUR ASSURA NCE tHA T

    nleHAS t V LU TE uo

    APPROVfD THfDUALITY 0 THIS

    PRODUCT

    with proof o f date of purchase, at its Factory Service Center.This warranty is not applicable to normal wear and tear . This warranty shall not beapplicable and shall be vOid if the defect in the Konami software product has arisenthrough abuse, unreasonable use, mistreatment or neglect. THIS WARRANTY IS INLIEU OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS ORCLAIMS OF ANY NATURE SHALL BE BINDING O N OR OBLIGATE KONAMI.ANY IMPLIED WARRANT IES APPLICABLE TO THIS SOFTWARE PRODUCT,

    INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR APARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIODDESCRIBED ABOVE. IN NO EVENT WILL KONAMI BE LIABLE FOR ANY SPECIAl,INCIDENTAL, OR CONSEOUENTIAL DAMAGES RESULTING FROM POSSESSION ,USE OR MALFUNCTION OF THISKONAMI SOFTWARE PRODUCT.Some state s do nt allow limitatiOns as to how long an Implied warrantylasts and /o r exclusions or limitations o f incidental or consequentialdamages so the above limitations and /or exclusions o f liability may notapply to you . This warranty gives you specific rights, and you may alsohave o ther rights which vary from state to state .

    This game is licensed byNintendo for play on theintendo

    nT

    Nlmendo and Nlntendo Entertainment Sys tem are reg Istered [r ademarks of Nintendo of merica Inc

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    CONGRATULATIONSYou now own the authentic Konami home version ofSimon s Ouest. one of Konami s many original arcadehits. We suggest that you read this instruaion manual

    thoroughly before playing the game.TABLE OF CONTENTSIntroductionHow To Play 4Multi-Screen 5How To UseYour ontrol ler 6Night and Day. 7Six Haunting Scenes. 8Dracula's Body Parts. 9Magic Weapons 10Magic ItemsThe Creatures 12Taking are o Your Game 14

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    THE SECOND OMING OF COUNT DR CUYou're Simon Belmont, bravest of the brave boldest of the bold, a gothic

    warrior respected by kingsYou earned your praise, not by crushing Viking invaders or Turkish hordes, but

    by destroying the evi l Count Dracula in a duel t the death at Castlevania. Butyour victory proved painful as the wounds inflicted during the duel slowlygnawed at your soul.

    One day, though a beautiful maiden appeared. With a soft voice she warnedthat you were possessed by the Count's curse. She said your only hope ofdestroying the curse and healing your scars was to find the five body parts ofCount Dracula and burn them in his Castle, ending forever the reign of the Princeof Darkness.Suddenly, like most beautiful visions, she began to fade. And as you reached ttouch her, she spoke her final words - Fear not, br ve Simon, for if you h ve the courage t risk your life, you willfind the strength t win again HOW TO PLAY

    In this one -player adventure your quest is t discover Count Dracula 's 5 missingbody parts. Upon finding these gruesome items, proceed t Dracu la's Ca stle,where you ' ll again due l to the death with the Count. But heed the spirit'swarning and find the Magic Cross before entering his domain .This quest won 't be easy, for you must barrie hideous fiends who stalk the land.Fortunately, the longer you survive the greater your Experience Rating and theless vulnerable your troubled soul .Secrets t this adventure can be found as you wander around friendlyTransylvania . Stop and talk to the villagers, because these helpful strangers will

    1

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    give you clues. Some are also merchants who l l sell you weapons and othermystical items. Your purchasing power depends on how many hearts you v eco llected during your confrontations with evil.Another wa rn ing from the spirit: a few friendly villagers are town pranksters,

    and their clues are false . Of course, you ll never know unti l you take the chance.

    PRESS START BUTTON FOR MULTI SCREEN

    1 T 00: ' , .: 0 0, .E OOOO.

    00.503 ~ ~ ; . . ; " , ; ; ; ; . ; . . . . , ; , ; ; . ; . ; . . - .....; --.;

    t f I6 : . . : _ 0 2 2 0 ~ & ; - : . . . 5

    7

    8

    9

    ____ 1

    III . The time you ve spent In

    the adventure2. Your Experience Rating3. Ty pe of Whip

    5. Weapons and mystical items6. Supply of medicinal herbs7. Player level

    9. Weapons and itemsthat ca n be used Justby ho lding them IForexample: The Whip)4. The parts o f Dracula scorpse you ve colleaed

    8. Number of Hearts. Remember, these increase yourExperience Rating and the number of times aweapon or magical item can be used. Hearts are alsoused as money to buy weapons and magical items.10 . The Oak StakeI I . Supply of Garlic

    5

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    HOW TO US YOUR CONTROLLERControl Pad B uttonPress Up or Down t go up and down stairs. PressLeft or Right to go to the left or right. When infront of a door, press Up t go inside. To squat andavoid enemy proJeai les simply press Down .

    Press B Button to lash with a whip . If you press B But tonand A Button simultaneously, you can jump and lashwith a whip at the same time. Also press B Button t talkwith the friendly Transylvanian villagers and merchants.

    Select uttonPress the SelectButton during thegame t pause. Start utton

    uttonPress A Buttont Jump.

    ress the Start Button t begin the game. Press duringthe middle of the game t display a Multi Screen ,which gives you the option t choose from weaponsand magical items you've found . Press again aftermaking your seleaion to return to the game.

    HOW TO US CERT IN WE PONSPress Up on the Contro l Pad while pressing B Button to throw the Holy Water or Dagger, rivein the Oak Stake, use the Flame, p lace the Garlic in strategic locations, etc.

    -

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    NIGHT ND D Y

    Transylvania tHigh Noonhen the sun shines bright onthis Eastern European village allappears well and calm. This is aperfect time to discover clues andpurchase weapons.

    Transylvania t thetroke of Midnighthen the sun s ts behind theTransylvanian Mountains the friendlyvillagers scatter for the safety of theirhomes s creatures of all shapes

    sizes and hairiness roam the darkness.

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    8

    THE S X H UNTING S ENES

    , I I

    The MansionsThere are 5 mansions locatedthroughout the Transylvaniancountryside, and within each isa heavily guarded piece of theCount s corpse.

    The Forest PrimevilEnemy creatures scour thecountryside . You must destroythese dastardly beings to increaseyour experience and gain hearts(purchasing power).

    The ChurchYou ll enter the Church throughcertain doors in the village .When you arrive, a holy manwill return your strength andgive you the courage to continue .

    -- _-, .. _ ridge Over the River ieEnemy creatures await you onthe bridge s well, and getting

    to the other side will be moreterrifying than a traffic Jam onthe Golden Gate.

    The FerrymanThe ferryman will know exact lywhere to take you, depend ingon the body parts you possess .Have conf idence in this man;he knows where he s going.

    The GraveyardAre you dying to get into thegraveyard? If so, find the oldman, who is caretaker forthe dead .

    -

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    COUNT DRACULA S MISSING PIE ES

    .

    The Naif The EyeballThe nail is the symbolof evil power. When it comes to th emost frightening piece,the eyes have it.

    The Ring The eart of DraculaIt s been in the Count's family for Watch out Thehundreds of years. hen again, heart attacks.the Count s al so been in his familyfor hundreds of years,

    The Rib oneThe rib bone will makethe ord inary hero feellike a spineless coward .

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    MAGIC WEAPONS

    The DaggerThe dagger can bethrown t kill distantenemy creatures.

    The lameThe flame weakens thecreatures evil powers.

    The Silver KnifeThe Silver Knife can beth rown farther than thedagger.

    The leather WhipThis is the weapon youbegin the game with ,

    The Morning Star

    1The Morning Star is longerthan the Chain Whip ,

    The Gold KnifeThis is your strongestknife, and it has amysterious power .

    The Thorn WhipThe Thorn Whip isstronger than theLeather Whip ,

    The lame Whip

    The Oak StakeYou ll need the OakStake t collect Dracula scorpse at the mansions .

    The Chain WhipThe Chain Whip isstronger than theThorn Whip .

    Magic changes the Morning Starinto the Flame WhIp and gi v sit mysterious powers .

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    I

    MAGIC ITEMS

    i>> 0 o

    ..

    The Cross White Crystal lue Crystal Red CrystalYou must have the Crossto seal Dracula 's fate. The W hite Crystal offersa weakened source ofmag ic power .Offers stronger magicalpowers than the WhiteCrystal.

    You must have the RedCrystal before you enterDracula's Castle .

    GarlicPlace the Garlic in front ofenemies, and it will weakenthem significantly

    )

    HeartsHearts appear when you destroyan enemy creature. Collect thembecause they will increase yourExperience Rating, and give youextra purchasing power .

    The iamondToss it and see what happens.

    Holy WaterHoly Water disintegrateswal ls and f loors whichconceal weapons anditems

    Silk ag. . . ,

    If you have the Silk Bagyou can carry a larger supplyof medicinal herbs.

    The LaurelLaurel helps make you invincibleagainst enemy attacks. You canpurchase Laurel from townmerchants .

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    OUNTDRACULA S BEST BUDDIES

    2

    ampire Bat

    The Zombie

    The FlameThrower

    Raven

    ampira

    The Two HeadedCreature

    The Spider

    Slimey BarSinister

    Freddie

    Man EatingPlant

    The Fish Man

    Ghostly Eyeball

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    The Mud Man The Wolf

    The Skull Medusa Head

    The Mummy The Wolf Man

    ragon ones

    The Gargoyle

    The ZombieHand

    The GhastlyLeech

    The Grim Reaper

    The PirateSkeleton3

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    4

    Treat Your Konami Ga Carefu This Konami Game Pak is a precision-crafted device withcomplex electronic circuitry. void subjecting it to undue shockor extremes of temperature. Never attempt to open or dismantlethe Game Pak. Do not touch the terminal le ds or allow them to come intocontact with water or the game circuitry will be damaged. lways make sure your N S Control Deck is SWITCHED OFFwhen inserting the Game Pak or removing it from the N SControl Deck. Never insert your fingers or any met l objects into the terminalportion of the expansion connector. This can result in malfunctionor damage.

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    COMPLI NCE WITH F REGUThis equipment generates and uses radio frequency energy and if not installed and used properly.that ISIn Strict accordance with the manufacturer s nstructions. may cause interference to radio andtelev ision reception. It has been type tested and found to comply with the limits for a Class 8 computing device in accordance with the specifications in Subpart j of Part I S o f F C Rules. which aredesigned to provide reasonable protection against such interference in a residential installation.However. there is no guarantee that interference will not occur in a particular installation. If thisequipment does cause interference to radio or television reception. which can be determined byturning the equipment off and on. the user IS encouraged to try to correct the Interference by one ormore of the follOWing measures :

    - Reorient the receiving antenna- Relocate the NES with respect to the receiver- M ove the NES away from the recei ver- Plug the NES into a different outlet so that computer and receiver are on different circuits.

    If necessary. the user should con sultthedealeror an experienced radio/television technician for additional suggestions. The user may find the following booklet prepared by the Federal CommunicationsCommission helpful : How to Identify and Resolve Radio-TV Interference Problem s This booklet isavailable from the U.s. Government PrrntingOfflce.Washington. DC20402.Stock No. 004-{)()() ()()345-4.

    SCORES

    5SI2Z

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    ,

    Konami @ s a registered trademark of Konami Industry Co. Ltd .Simon s Ouest rM is a trademark of Konami Inc

    Nintendo@and Nintendo Entertainment System@areregistered trademarks of Nintendo of merica Inc

    1988 Konami Inc

    r nted in apan


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