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CDM105 Session 10 Macromedia FLASH MX 2004 Part 3 : Complex Animation Techniques.

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CDM105 Session 10 Macromedia FLASH MX 2004 Part 3 : Complex Animation Techniques
Transcript

CDM105

Session 10

Macromedia FLASHMX 2004

Part 3 : Complex Animation Techniques

CDM105

Session 10

Today’s Session

• Once again the PowerPoint slides provide an overview and basic instructions of how the examples shown in the lecture were created

• You will need to understand the tools and skills you learnt in the last two session!

CDM105

Session 10

Animating Multiple Motion and/or Shape Tweens

Simultaneously• FLASH can only motion tween one object per layer

• FLASH deals most reliably with a single tween on a layer

Multiple Layerswith simultaneoustweens

Example: com184flash3amx04.fla

CDM105

Session 10

Reversing Frames

• If you want to create an animation where the second part of the animation is the reserve of the first part then all you need to do is create one part and get FLASH to do the rest !

1. Copy the frames of the first part of the animation2. Paste the frames after the first part (to create the second part)3. Select the second part of the animation4. Choose Modify > Timeline > Reverse Frames

Example: com184flash3bmx04.fla

CDM105

Session 10

Scenes

• Used to split longer FLASH movies up into ‘chapters’

• Each scene has its own Timeline

• Use the Scene Inspector to create, changing the order and name of scenes– Window > Design Panels > Scene

• Scenes are played in order

Example: com184flash3cmx04.fla

CDM105

Session 10

Combining Tweening with Frame-by-Frame techniques

• Shape or Motion tweens can be improved by converting in-between fames to keyframes– The new keyframe can then be modified and

the original tween is split into two new tweens

• Method: select any in-between frame and right mouse click and pick Insert Keyframe

CDM105

Session 10

Mask Layers

• Mask Layers are linked to normal layers and are used to hide and reveal objects– A mask is created by ‘fills’ only

– i.e. lines and outline are ignored on the Mask layer

Right mouse click on the layer and choose Maskfrom the menu to convert a normal layer to a Mask

CDM105

Session 10

Animated Masks

• As with a normal layer it it possible to animate the objects on the Mask Layer using either a Shape or Motion Tween

• Note: To view the effect of the Mask in the Flash environment the Mask layer and the normal layer must be locked !

Example: com184flash3dmx04.fla

CDM105

Session 10

Animated Graphic Symbols• Multiple-frame, multiple layer animation can be

saved as either an animated graphic symbol or as a movie-clip symbol

• Animated symbols are tied to the Timeline and do not support sounds or interactivity functions

• To create an animated graphic symbol– Create an animation as normal

– Copy all the frames in the animation

– Select New Symbol from the Insert Menu

– Choose graphic as a behavior type

– Select the first frame of the new symbol and use Paste Frames from the edit menu to insert the animation into the new symbol

– Close the symbol and return to the animation and experiment with the animated graphic symbol

CDM105

Session 10

Animated Graphic Symbols

20 normal frames are required to view the animation as the graphic symbol animation is 20 frames long

Two instancesof the animatedgraphic symbol

Example: com184flash3emx04.fla

CDM105

Session 10

Movie-Clip Symbols• A movie-clip has it own Timeline

• A movie clip plays continuously (i.e. it is a film-loop)

• To create an animated movie-clip symbol– Create an animation as normal

– Copy all the frames in the animation

– Select New Symbol from the Insert Menu

– Choose movie-clip as a behavior type

– Select the first frame of the new symbol and use Paste Frames from the edit menu to insert the animation into the new symbol

– Close the symbol and return to the animation and experiment with the movie clip

Example: com184flash3fmx04.fla

CDM105

Session 10

• Using Macromedia Flash – 1) Try all the examples shown in this presentation

• Try to create them first yourself !

• Check them with the examples on the module website

– 2) Create an animation consisting of at least two scenes

– 3) Create a rainbow animation similar to the one shown in example com184flash3gmx04.fla using an animated mask

– 4) Create another summer garden scene that uses either animated symbols or movie-clips to improve the animation

• Read Chapters 10 and 11 of the 2nd key text book and experiment more with Flash by creating more animations.– Ulrich, K - Visual Quickstart Guide FLASH MX 2004 for

Windows and Macintosh

Machine Based Tutorial


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