Date post: | 21-Dec-2015 |
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engineering infrastructure
demands
features
load
currents
multiple lanes?
raising/lowering
capabilities?
a tower?special
materials?
tides
wind
• code under pressure
• needs to be both fast and flexible
system infrastructure
application-specific demands
platform-specific features
virtual machines
• code under pressure
• needs to be both fast and flexible
What happens to structure?
application-specific demands
platform-specific features
virtual machines
Java Virtual Machine
RTLinux
RT
responsibility to structure RT mechanism falls on the
application
Can STARS bring structure to RT mechanism to improve manageability of
RT applications?
RTSJ memory regions
scope a
scope b
scope c
parent
parent
all scoped memory areas must follow a single parent rule to avoid cyclic parent relationships
objects allocated within a scoped memory area can not be discarded until all threads in that area have terminated
an outer scope may not hold a reference to an object within a more deeply nested inner scope
RTSJ memory regions
scope a
scope b
parent
all scoped memory areas must follow a single parent rule to avoid cyclic parent relationships
objects allocated within a scoped memory area can not be discarded until all threads in that area have terminated
an outer scope may not hold a reference to an object within a more deeply nested inner scope
RT mechanisms getting in the way
RT mechanisms getting in the way
left to developer to decipher…
• AsynchronouslyInterruptedException: Generated when a thread is asynchronously interrupted.
• DuplicateFilterException: PhysicalMemoryManager can only accomodate one filter object for each type of memory. It throws this exception if an attempt is made to register more than one filter for a type of memory.
• InaccessibleAreaException: Thrown when an attempt is made to execute or allocate from an allocation context that is not accessible on the scope stack of the current thread.
• MITViolationException: Thrown by the fire() method of an instance of Async-Event when the bound instance of AsyncEventHandler with a Release-Parameter type of SporadicParameters has mitViolationExcept behavior and the minimum interarrival time gets violated.
• MemoryScopeException: Thrown by the wait-free queue implementation when an object is passed that is not compatible with both ends of the queue.
• MemoryTypeConflictException: Thrown when the PhysicalMemoryManager is given conflicting specification for memory. The conflict can be between two types in an array of memory type specifiers, or when the specified base address does not fall in the requested memory type.
• OffsetOutOfBoundsException: Generated by the physical memory classes when the given offset is out of bounds.
• SizeOutOfBoundsException: Generated by the physical memory classes when the given size is out of bounds.
• AsynchronouslyInterruptedException: Generated when a thread is asynchronously interrupted.
• DuplicateFilterException: PhysicalMemoryManager can only accomodate one filter object for each type of memory. It throws this exception if an attempt is made to register more than one filter for a type of memory.
• InaccessibleAreaException: Thrown when an attempt is made to execute or allocate from an allocation context that is not accessible on the scope stack of the current thread.
• MITViolationException: Thrown by the fire() method of an instance of Async-Event when the bound instance of AsyncEventHandler with a Release-Parameter type of SporadicParameters has mitViolationExcept behavior and the minimum interarrival time gets violated.
• MemoryScopeException: Thrown by the wait-free queue implementation when an object is passed that is not compatible with both ends of the queue.
• MemoryTypeConflictException: Thrown when the PhysicalMemoryManager is given conflicting specification for memory. The conflict can be between two types in an array of memory type specifiers, or when the specified base address does not fall in the requested memory type.
• OffsetOutOfBoundsException: Generated by the physical memory classes when the given offset is out of bounds.
• SizeOutOfBoundsException: Generated by the physical memory classes when the given size is out of bounds.
ExceptionsExceptions
• UnsupportedPhysicalMemoryException: Generated by the physical memory classes when the requested physical memory is unsupported.
• MemoryInUseException: Thrown when an attempt is made to allocate a range of physical or virtual memory that is already in use.
• ScopedCycleException: Thrown when a user tries to enter a ScopedMemory that is already accessible (ScopedMemory is present on stack) or when a user tries to create ScopedMemory cycle spanning threads (tries to make cycle in the VM ScopedMemory tree structure).
• UnknownHappeningException: Thrown when bindTo() is called with an illegal happening.
• UnsupportedPhysicalMemoryException: Generated by the physical memory classes when the requested physical memory is unsupported.
• MemoryInUseException: Thrown when an attempt is made to allocate a range of physical or virtual memory that is already in use.
• ScopedCycleException: Thrown when a user tries to enter a ScopedMemory that is already accessible (ScopedMemory is present on stack) or when a user tries to create ScopedMemory cycle spanning threads (tries to make cycle in the VM ScopedMemory tree structure).
• UnknownHappeningException: Thrown when bindTo() is called with an illegal happening.
RuntimeExceptions
RuntimeExceptions
• IllegalAssignmentError: Thrown on an attempt to make an illegal assignment.
• MemoryAccessError: Thrown by the JVM when a thread attempts to access memory that is not in scope.
• ResourceLimitError: Thrown if an attempt is made to exceed a system resource limit, such as the maximum number of locks.
• ThrowBoundaryError: A throwable tried to propagate into a scope where it was not accessible.
• IllegalAssignmentError: Thrown on an attempt to make an illegal assignment.
• MemoryAccessError: Thrown by the JVM when a thread attempts to access memory that is not in scope.
• ResourceLimitError: Thrown if an attempt is made to exceed a system resource limit, such as the maximum number of locks.
• ThrowBoundaryError: A throwable tried to propagate into a scope where it was not accessible.
ErrorsErrors
RTSJ memory regions
scope a
scope b
parent
all scoped memory areas must follow a single parent rule to avoid cyclic parent relationships
objects allocated within a scoped memory area can not be discarded until all threads in that area have terminated
an outer scope may not hold a reference to an object within a more deeply nested inner scope
the right abstraction can help structure the mechanism…
the right abstraction can help structure the mechanism…
heap memory
plain java run-loop
runrun
applicationinstructions
applicationinstructions
terminateterminateconditioncondition
RTSJ run-loop
runrun create new memory scope(m)
create new memory scope(m)
terminateterminate
conditioncondition
create new application thread(a)
create new application thread(a)
applicationinstructions
applicationinstructions
a.run in ma.run in m
terminateterminate
inner memory scope outer memory scope
RTSJ using AOSD…App around(Object o): call(void App.new()) && this (o) {
App d = (AppLoop)proceed(o);d.memSpace = new LTMemory( SZ,SZ );
return d;
}
App around(Object o): call(void App.new()) && this (o) {
App d = (AppLoop)proceed(o);d.memSpace = new LTMemory( SZ,SZ );
return d;
}
void around(Detector d): execution(void App.run()) && this (d) {
(d.memSpace).enter( new Runnable() {public void run() {
proceed(d);
}});
}
void around(Detector d): execution(void App.run()) && this (d) {
(d.memSpace).enter( new Runnable() {public void run() {
proceed(d);
}});
}
scoped types to clarify policy
• provides the abstraction to help structure mechanism
• clarifies policy
• possible problems:– breaks existing abstractions?– conceals too much mechanism?
scoped types and gates
scope a
scope b
scope c
parent
parent
instance of agate class
instance of agate class
applying AOSD to gates
public interface Gate { MemoryArea mem;
}
declare parents: (type1||type2||…) implements Gate
Gate around(Object o): call(void Gate+.new()) && this (o) {
Gate g = proceed(o);g.memSpace = new LTMemory( SZ,SZ );
return g;
}
Gate around(Object o): call(void Gate+.new()) && this (o) {
Gate g = proceed(o);g.memSpace = new LTMemory( SZ,SZ );
return g;
}
void around(final Gate g): execution(void Gate+.run()) && this (g) {
(g.memSpace).enter( new Runnable() {public void run() {
proceed(g);
}});
}
void around(final Gate g): execution(void Gate+.run()) && this (g) {
(g.memSpace).enter( new Runnable() {public void run() {
proceed(g);
}});
}
tool supportstatic verification
• set of rules established to coincide with RTSJ invariants
• assume that a scoped package contains at least one gate class and zero or more scoped classes
• statically verify rules• eliminates expensive, error prone dynamic
verification
summaryclass App extends NoHeapRealtimeThread { static void main() { imm = ImmortalMemory.instance(); app = (App) imm.newInstance( App.class); app.start(); } void run() { LTMemory mem = new LTMemory( ...); mem.enter( new Runner() ); }} class Runner implements Runnable { void run() { LTMemory cdmem = new LTMemory(...); Detector cd = new Detector( new StateTable() ); while ( true ) cdmem.enter( cd ); }} class Detector implements Runnable { StateTable state; … void run() { Frame frame = receiveFrame(); Position pos_in_table = state.get( frame.getAircraft()); if (pos_in_table == null) { mem = MemoryArea.getMemoryArea(this); Aircraft new plane = mem.newInstance( Aircraft.class); frame.getAircraft().update(new_plane); pos_in_table = mem.newInstance( Position.class); state.put( new_plane, pos_in_table); } pos_in_table.update( frame.getPosition()); }}
raw RTSJ
package imm;@scoped class Main { static void main() { new App().start(); }}
package imm.mem;@gate final class Appextends NoHeapRealtimeThread { void run() { Detector cd = new Detector(); StateTable state = new StateTable(); Aircraft key = new Aircraft(); while ( true ) cd.run( state, key); }}@scoped class StateTable ...@scoped class Aircraft ...@scoped class Position ...
package imm.mem.cdmem;@gate final class Detector { void run(StateTable state, Aircraft key){ Frame frame = receiveFrame(); TmpAircraft plane = frame.getAircraft(); plane.update( key); Position pos_in_table = state.get( key); if ( pos_in_table == null ) state.put(plane.copy(), frame.getPosition().copy()); else frame.getPosition(). update(pos_in_table); }}@scoped class TmpAircraft ...@scoped class TmpPosition ...@scoped class Frame ...
scoped types
class App extends NoHeapRealtimeThread { static void main() { app.start(); } class Runner implements Runnable { void run() { Detector cd = new Detector( new StateTable() ); }} class Detector implements Runnable { StateTable state; … void run() { Frame frame = receiveFrame(); Position pos_in_table = state.get( frame.getAircraft()); if (pos_in_table == null) { Aircraft new plane = new Aircraft(); frame.getAircraft().update(new_plane); pos_in_table = new Position(); state.put( new_plane, pos_in_table); } pos_in_table.update( frame.getPosition()); }}
void around (Object obj): execution ( void *.run() ) && this (obj) {
if ( isGate (obj) ) new LTMemory(..).enter( new Runnable() { public void run() { proceed(); } });}void around (Object obj): execution ( void *.run() ) && this (obj) {
if ( isGate (obj) ) new LTMemory(..).enter( new Runnable() { public void run() { proceed(); } });}
aspect
summary
class App extends NoHeapRealtimeThread { static void main() { imm = ImmortalMemory.instance(); app = (App) imm.newInstance( App.class); app.start(); } void run() { LTMemory mem = new LTMemory( ...); mem.enter( new Runner() ); }} class Runner implements Runnable { void run() { LTMemory cdmem = new LTMemory(...); Detector cd = new Detector( new StateTable() ); while ( true ) cdmem.enter( cd ); }} class Detector implements Runnable { StateTable state; … void run() { Frame frame = receiveFrame(); Position pos_in_table = state.get( frame.getAircraft()); if (pos_in_table == null) { mem = MemoryArea.getMemoryArea(this); Aircraft new plane = mem.newInstance( Aircraft.class); frame.getAircraft().update(new_plane); pos_in_table = mem.newInstance( Position.class); state.put( new_plane, pos_in_table); } pos_in_table.update( frame.getPosition()); }}
raw RTSJ
class App extends NoHeapRealtimeThread { static void main() { app.start(); } class Runner implements Runnable { void run() { Detector cd = new Detector( new StateTable() ); }} class Detector implements Runnable { StateTable state; … void run() { Frame frame = receiveFrame(); Position pos_in_table = state.get( frame.getAircraft()); if (pos_in_table == null) { Aircraft new plane = new Aircraft(); frame.getAircraft().update(new_plane); pos_in_table = new Position(); state.put( new_plane, pos_in_table); } pos_in_table.update( frame.getPosition()); }}
void around (Object obj): execution ( void *.run() ) && this (obj) {
if ( isGate (obj) ) new LTMemory(..).enter( new Runnable() { public void run() { proceed(); } });}void around (Object obj): execution ( void *.run() ) && this (obj) {
if ( isGate (obj) ) new LTMemory(..).enter( new Runnable() { public void run() { proceed(); } });}
aspect