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Motion in Two Dimensions
Chapter 4Chapter 4
©© 2005, 2014 A. Dzyubenko2005, 2014 A. Dzyubenko
©© 2004 Brooks/Cole2004 Brooks/Cole
Phys 221Phys 221
[email protected]@csub.edu
http://www.csub.edu/~adzyubenko
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Displacement as a VectorDisplacement as a Vector
� The displacement is
defined as the change
in object’s position
� The position of an
object is described by
its position vector, r
if rrr −=∆
3
Average VelocityAverage Velocity
� The average velocity during the time interval
∆t is defined as the displacement divided by
the time interval
t∆
∆≡
rv
� is a vector quantity directed along ∆r
� Independent of path taken
� Depends only on the initial and final
position vectors
v
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Instantaneous VelocityInstantaneous Velocity
� The instantaneous velocity is defined
as the limit of the average velocity as
Dt approaches zero:
� The direction at any point is along the
line tangent to the path at that point
dt
d
tt
rrv =
∆
∆≡
→∆ 0lim
� The magnitude of the instantaneous velocity vector
v = |v| is called speed, which is a scalar quantity
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AccelerationAcceleration
� The average acceleration is
defined as the change in the
instantaneous velocity vector
divided by the time interval
during which that change
occurs:
� The instantaneous acceleration is defined as the limiting
value of the ratio ∆v/∆t as ∆t approaches zero:
ttt if
if
∆
∆=
−
−≡
vvva
dt
d
tt
vva =
∆
∆≡
→∆ 0lim
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Ways an Object Might AccelerateWays an Object Might Accelerate
� The magnitude of the velocity (the speed)
can change
� The direction of the velocity can change
� Even though the magnitude is constant
� Both the magnitude and the direction of the
velocity vector can change simultaneously
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Quick QuizQuick Quiz
� Consider the following controls in an
automobile: gas pedal, brake, steering wheel.
The controls in this list that cause
acceleration of the car are
(a) all three controls
(b) the gas pedal and the brakes
(c) only the brake
(d) only the gas pedal
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TwoTwo--Dimensional Motion with Dimensional Motion with
Constant AccelerationConstant Acceleration
� The motion of a particle moving in the xy
plane is described by the position vector r
jir ˆˆ yx +=
� The velocity of a particle is
jijir
v ˆˆˆˆyx vv
dt
dy
dt
dx
dt
d+=+==
constantˆˆ =+= jia yx aa
+=
+=
tavv
tavv
yyiyf
xxixf
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Velocity as a Function of TimeVelocity as a Function of Time
tif avv +=
� The velocity of a particle equals the vector sum
of its initial velocity vi and additional velocity at
acquired at time t as a result of constant acceleration
( ) ( )
( ) ( )jiji
jiv
ˆˆˆˆ
ˆˆ
yxyixi
yyixxif
aavv
tavtav
+++=
+++=
t
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Position Vector Position Vector
as a Function of Timeas a Function of Time
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2
1
2
1tatvyytatvxx yyiifxxiif ++=++=
( ) ( ) ( ) 2ˆˆ2
1ˆˆˆˆ taatvvyx yxyixiii jijiji +++++=
jir ˆ2
1ˆ2
1 22
+++
++= tatvytatvx yyiixxiif
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Position Vector as a Function Position Vector as a Function
of Time, contof Time, cont
� The position vector is the vector
sum of (i) original position ri,
(ii) a displacement vit arising from the initial velocity
and
(iii) a displacement ½ at2 resulting from the constant
acceleration of the particle
2
2
1ttiif avrr ++=
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Component Form of Kinetic EquationsComponent Form of Kinetic Equations
2
2
1ttiif avrr ++=
++=
++=
2
2
2
1
2
1
tatvyy
tatvxx
yyiif
xxiif
+=
+=
tavv
tavv
yyiyf
xxixftif avv +=
� Two-dimensional motion at a constant acceleration is
equivalent to two, x- and y- , independent motions
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Projectile MotionProjectile Motion
� The path of a projectile (its trajectory) is always a
parabola
� Projectile motion: an object may move in both
the x- and y- directions simultaneously
g
v
� Assumptions of projectile motion
� The free-fall acceleration g is
constant and is directed
downward
� The effect of air resistance is
negligible
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Rules of Projectile MotionRules of Projectile Motion
� The x- and y-directions of motion can be treated
independently
� The x-direction is uniform motion
�ax = 0
� The y-direction is free fall
�ay = - g
� The initial velocity can be broken down into its
x- and y-components
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Projectile MotionProjectile Motion
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Some Details about Rules of Some Details about Rules of
Projectile MotionProjectile Motion
� x-direction
� ax = 0
� xf ( )tvtv iixi θcos==
� This is the only operative equation in
the x-direction since the velocity is
uniform in that direction
constcos == iiv θ� vxi
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More Details About the RulesMore Details About the Rules
� y-direction
� ay = - g
� free fall problem
� take the positive direction as upward
� uniformly accelerated motion, so the kinetic
equations all hold
iiv θsin=� vyi
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Projectile Trajectory is a ParabolaProjectile Trajectory is a Parabola
� Solve the following equations simultaneously
( )
( )
−=+=
=
)2(2
1sin
2
1
)1(cos
22gttvtatvy
tvx
iiyyif
iif
θ
θ
ii
f
v
xt
θcos=� From (1): substitute in (2)
( ) 2
22cos2
tan xv
gxy
ii
i
−=
θθ
2bxaxy −=
the equation of a parabola
that passes through the origin
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Position Vector of Projectile as a Position Vector of Projectile as a
Function of TimeFunction of Time
� If there were no acceleration, g = 0, the projectile would
continue to move along a straight path in the direction of vi
2
2
1ttiif gvrr ++=
0=ir
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Quick QuizQuick Quiz
� As a projectile thrown upwards moves in its
parabolic path, at what point along its path
are the velocity and acceleration vectors for
the projectile perpendicular to each other?
(a) nowhere
(b) the highest point
(a) the launch point
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Maximum Height of a ProjectileMaximum Height of a Projectile
tif avv +=
Note that at maximum height h vy=0
g
vt
gtv
iiA
Aii
θ
θ
sin
sin0
=
−=
Substitute in the equation
for a motion in the y-direction
( )2
sin
2
1sinsin
−=
g
v
g
vvh iiii
ii
θθθ g
vh ii
2
sin 22θ
=
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Horizontal Range of a ProjectileHorizontal Range of a Projectile
( )
( )
.cossin2
sin2cos
2cos
2
g
v
g
vv
tvtvR
iii
iiii
AiiBxi
θθ
θθ
θ
=
=
==
� R is the horizontal range
� Total time of flight: tB= 2tA
g
vR ii θ2sin
2
=
tA
tB
θθθ cossin22sin =
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Max Horizontal Range?Max Horizontal Range?
g
vR ii θ2sin
2
=
12sinwhen i
2
max
=
==
θ
g
vRR i
o45=iθ
??
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Angle Dependence of Horizontal Angle Dependence of Horizontal
RangeRange
� Complementary values of Θi (Θ 1+ Θ 2 = 90º) result
in the same value of a horizontal range R of the projectile
complementary
angles
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Quick Quiz Quick Quiz
� Rank the launch angles for the five paths with respect
to the time of flight , from the shortest time of flight
to the longest
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Some Variations of Projectile Some Variations of Projectile
MotionMotion
� Object may be fired
horizontally
� The initial velocity is all
in the x-direction
� vi = vx and vy = 0
� All the general rules of
projectile motion apply
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Some Variations cont. Some Variations cont.
� Follow the general rules
for projectile motion
� Notice the origin chosen:
the numerical value of yf
has a negative sign!
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Uniform Circular MotionUniform Circular Motion
� An object traveling in a
circle, even though it moves
with a constant speed, will
have an acceleration
� The centripetal acceleration
is due to the change in the
direction of the velocity
ttt if
if
∆
∆=
−
−=
vvva
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Centripetal AccelerationCentripetal Acceleration
� The acceleration in uniform circular
motion is always perpendicular to the
path and points toward the center of
the circle
tr
v
t ∆
∆=
∆
∆=
||||||
rva
r
vac
2
=
� Centripetal refers to “center-seeking”
rv
|||| rv ∆=
∆
� Period T is the time of
one complete revolution v
rT
π2≡
Angular Speed
v
rT
π2≡
� Period T is the time of
one complete revolution
� The angle for one complete
revolution is radians
� Angular speed:
π2
T
πω
2=
rad/sr
v
r
v==
ππω
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rv ω=v
2
rac
= = rω2
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Quick QuizQuick Quiz
� Which of the following correctly describes the
centripetal acceleration vector for a particle moving
uniformly in a circular path?
(a) constant and always perpendicular
to the velocity vector for the particle
(b) constant and always parallel to the
velocity vector for the particle
(c) of constant magnitude and always
perpendicular to the velocity vector for the particle
(d) of constant magnitude and always parallel to the
velocity vector for the particle
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Motion Along an Arbitrary Motion Along an Arbitrary
Curved PathCurved Path
� The total acceleration vector changes in direction
and in magnitude from point to point
� Velocity changes both in direction and in
magnitude
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Motion Along an Arbitrary Motion Along an Arbitrary
Curved Path, contCurved Path, cont
� The total acceleration
vector a can be resolved
into two components :
� a radial component ar
along the radius of the
model circle
� a tangential component
at perpendicular to this
radius
tr aaa +=
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Tangential AccelerationTangential Acceleration
� The tangential acceleration component causes
the change in the speed of the particle
dt
dat
|| v=
� The direction of at :
� the same as v if v is increasing
�opposite v if v is decreasing
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Radial AccelerationRadial Acceleration
� The radial acceleration component arises from
the change in direction of the velocity vector
r
vaa cr
2
−=−=
� r is the radius of curvature of the path at the point at
question
� the negative sign: the centripetal acceleration is
opposite to the radial unit vector r
� At a given speed, ar is large when the radius of
curvature is small
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Total Acceleration in Total Acceleration in
Terms of Unit VectorsTerms of Unit Vectors
� Define unit vectors:
�r is lying along the radius vector
and directed radially outward from
the center of the circle
� Θ is tangent to the circle (a vector!)
rθv
aaa ˆˆ|| 2
r
v
dt
drt −=+=
22
rt aaa +=
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Quick QuizQuick Quiz
� A particle moves along a path and its
speed increases with time. In which of the
following cases are its acceleration and
velocity vectors perpendicular everywhere
along the path?
(a) the path is circular
(b) the path is straight
(c) the path is a parabola
(d) never
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Relativity of MotionRelativity of Motion
� How observations of motion made by different
observers in different frames of reference are
related each other
The man is walking on the moving beltway
the relative velocity of the
two frames of reference
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Relative VelocityRelative Velocity
� It may be useful to use a moving frame of reference instead of a stationary one
� It is important to specify the frame of reference, since the motion may be different in different frames of reference
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� Two observers moving relative to each other generally
do not agree on the outcome of a measurement
Relative VelocityRelative Velocity
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Galilean Coordinate TransformationGalilean Coordinate Transformation
� Reference frame S´ is
moving relative to S with
constant velocity v0
� At t = 0
the origins of the frames S
and S´ coincide in space
t0vrr −=′
or
t0vrr +′=
fixed frame
moving frame� At time t
� r is the particle position
vector relative to S
� r´ is the particle position
vector relative to S´
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Galilean Velocity TransformationGalilean Velocity Transformation
� Differentiate with respect to time
t0vrr −=′
0vr
−=′
dt
dr
dt
d
� The velocity v of a particle measured in a fixed frame
of reference S can be related to the velocity v´ of the
same particle measured in a moving frame S´ by
0vvv −=′ or0vvv +′=
where v0 is the velocity of S relative to S´
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Relative AccelerationRelative Acceleration
� The acceleration of the particle measured by an observer in one frame of reference is the same as measured by any other observer moving with constant velocity relative to the first frame
0vvv −=′
� Differentiate with respect to time
dt
d
dt
d
dt
d 0vvv−=
′
� Because v0 is constant 00 =dt
dvaa =′
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Solving Relative Velocity ProblemsSolving Relative Velocity Problems
� The pattern of subscripts can
be useful in solving relative
velocity problems
� Write an equation for the
velocity of interest in terms
of the velocities you know,
matching the pattern of
subscripts
rEbrbE vvv +=