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CHAMPS: Implementation
Tier 1: 80-85%Universal Prevention
Early Stage Problem Solving
Tier 2: 5-10%
Tier 3: 1-5%RTII Framework
Champs
OlweusClassroom Management
3-5 SW ExpectationsBehavior Matrix/Rules
Remember that the multiple tiers of support refer to our
SUPPORT not Students.
Reading Comprehension
Anger Managemen
t
Computation
Attendance
When Structuring the Classroom
Think about:– How you like to work – Level of structure your students need
ASK YOURSELF. . . .WHAT KIND OF STRUCTURE SHOULD MY CLASSROOM HAVE?
– HIGH– MEDIUM– LOW
CHAMPS• Designed to help you:
– Fine tune or – Develop a Classroom Management Plan
• Components of the Plan – Guidelines for Success ( I am GREAT)– Routines/Procedures (CHAMPS)– Transitions (CHAMPS)– Correction procedures
FOCUSES ON POSITIVE, PROACTIVE and INSTRUCTIONAL!
How do we implement CHAMPS?
• S tructure your classroom for success.
• Teach students how to be successful in you classroom/school.
• O bserve student behavior.• I nteract positively.• C orrect fluently.
Be STOIC
CHAMPS• I am GREAT Classroom Rules
– Great – Respectful Hands and feet to
self – Encouraging Use kind words– Act Responsibly Have
materials ready – Think before acting Stop, wait, think,
act……
CHAMPS• Conversation – Can students talk to each other?• Help – How do students get their questions
answered? How do they get your attention?• Activity – What is the task or objective? What is
the end product?• Movement – Can students move about?• Participation – What does the expected student
behavior look like and sound like? How do students show that they are fully participating?
• Success – If students follow the CHAMPS expectations, they will be successful.
FOR ROUTINES AND TRANSITIONS. . . .
Teach Expectations
• T ChartGuidelines for
SuccessRules in Unique
SettingsClassrooms
BathroomsHallways
Looks Like
Sounds Like
Observe CHAMPS in action. . .
• SCAN and MOVE
• Use data to monitor and evaluate your current classroom management plan– 7 tools in CHAMPS book
• Daily Reality Rating Scale• Ratio of Interactions Monitoring Form
Interact Positively
• Provide a High Ratio of Positive Interactions
– 4 to 1 for everyone
• Increase non-contingent attention– Focus on students who received
negative attention recently– Cannot interrupt instruction
Make a lot of deposits
• Provide Positive Feedback– Accurate– Specific and descriptive– Contingent– Age-appropriate– Immediate– Given in a manner that fits your style
• Provide Intermittent Celebrations
Interact Positively
Motivation
• Behavior that is motivated = Behavior that is repeated
• A person’s motivation toward a behavior or task is probably a mix of intrinsic and extrinsic motivation
• Motivation= Expectancy x Value
Rewards--FAQs
• Shouldn’t students work without needing rewards?
• Isn’t rewarding behavior the same as bribery?
• Won’t students get hooked on the rewards?
• Isn’t intrinsic motivation better?• Will giving students rewards reduce
their intrinsic motivation?
Examples of Classwide Motivation Systems
Whole Class Points
Time Interval or Intermittent
3 points—No disruptions/everyone worked hard
2 points—No disruptions1 point—Only a few disruptions0 points—Too many disruptions
Can use a Chart Moves to track points to keep student interest!
Economic Simulation
Create a mini-economy in your classroomSimple system used as response cost—
start with a total amount of dollars. . .deduct for misbehavior.
Simple system to earn dollars for appropriate behaviors. . . .monitor on a behavior card.
Need to establish a store to purchase items/special privileges. Figuring out the economy may take some extra effort!
Reinforcement Based on Reducing Misbehavior
Collect baseline data for 5 days. . .find the average number of behavior infractions
Create a chart to monitor misbehavior.Establish a group reward to work toward
and a daily goal.Award group points or moves when the
group beats their goal. Good for group where many different
students in the class exhibit a wide variety of misbehaviors.
Classroom (Group) Contingencies
The Good Behavior Game
Method: •Randomly divide into two or more teams. The team that demonstrates the fewest number of the target behavior will be reinforced.•Divide class into equal strength halves•Record a point for each time the unwanted behavior (or the desired behavior) is observed
Classroom (Group) Contingencies
Method: •Set a criteria for number of points.•Any team with less than (more than) __ points wins •Encourages competition among teams; can be made into non-competitive game
An opportunity to teach teamwork!
The Good Behavior Game
Lottery Tickets
Identify the ticket / token.Distribute to individual students as
appropriate classroom behaviors are demonstrated.
Draw tickets at a predetermined time for a variety of rewards.
Can count the tickets at the end of the week and award the group the bonus points . . . . When they earn 2,000 bonus points the group earns a class reward!
100 Squares1 2 3 X 5
X 7 8 X 10
11 12 13 X X
16 X 18 X 20
21 22 23 X 25Create a grid with 100 squaresObtain two containers to keep numbers inPlace the numbers 1-100 in one container (on slips of paper or popsicle sticks)Catch the group being good!Have a student draw a number and place an x on that number.Shoot for catching the group doing well at least 10 times each day.Expand your grid after the group is rewarded 6-8 times.
Group Contingency. . .YES – NO Bag
Works on premise of: “Catching them being Good”
Each time teacher observes a student engaging in appropriate behavior puts a “yes” in bag
Total is calculated at end of designated time
If meet the # requirement all get rewarded
Bill Jenson
What if you don’t?
•Redirection
•Get a warning
•Move your seat
•Written apology
•Call home
•Parent – Teacher conference
•Office Referral
Serious Clause:
__________________
__________________
What if you do?
•Verbal Praise
•Positive phone call home
•Lottery Drawing
•Chart Move
•Mystery Motivator
“What If” Chart?
Classroom (Group) Contingencies
Beat Your Own Best Score
Purpose: To increase fluency for academics or behavior
Examples: •Math worksheet: number of problems correct in one minute: Grade immediately, record score, very reinforcing
•Middle School posted the number of times there was a disruption in the hall and tried to “beat” this score.
Think-Pair-Share
• Describe a classwide motivation system that you are using or have used in the past
• What worked well?• What hurdles did you encounter?
Effective Incentive Formula
• I = Immediately • F = Frequently • E = Eye Contact • E = Enthusiasm • D = Describe the behavior • A = Anticipation • V(2) = Variety and Variability
Respond to Misbehavioravoid reacting . . .