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Change Log

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Changes to DH
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Darkest Hour 1.03 (Changes since patch 1.02) Engine changes: Fixed bugs 1. Fixed a bug with brigades not upgrading when division is set to upgrade to a not yet available unit type or model. 2. Fixed a bug with Detach brigade button availability on divisions with no brigades attached. 3. Fixed an issue on conquering of a province with Rocket site(s) or Nuclear reactor(s) where those are added to the building queue of the conqueror. 4. Fixed an issue with country AI files loaded twice on country creation. 5. Fixed a cosmetic issue in production screen with incorrect land unit speed limits for brigades when more then one brigade is attached. 6. Fixed a bug in production screen where right-click menu for trades remained active under “Convoys…” and “Automate…” panels. 7. Fixed a cosmetic issue where Convoys button in production screen remains enabled under “Automate…” panel. 8. Fixed bugs in production screen where production and oil conversion buttons remained active under “Convoys…” and “Automate…” panels. 9. Fixed a bug with friendly nation logic where 2 countries at war with each other and against a 3rd country are counted as friendly. 10. Fixed an issue where players controlling non-democratic countries are not allowed to declare war with "Democracies can start war" global game setting enabled. This setting applies to all countries now. 11. Extended "Democracies can start war" global game setting usage to ignore both belligerence and relationship requirements (not just the belligerence one). 12. Fixed an issue with leaders list (unable to change leaders to any unit) when a leader sent with unit to another country is available for selection. 13. Fixed a bug with ORG loss (50%) of land units applied on troops unloads only from fleets on Sea Transport mission. This ORG hit to unloaded troops is now applied to all fleet missions, except for Amphibious Assault. 14. Fixed a bug with invalid auto-annexation when a country does not own any provinces and also a game freeze in the same situation when “Tech Team Take Over” option is enabled. 15. Fixed a rare CTD on return of expeditionary forces between 2 AI countries when one is annexed. 16. Fixed a bug with invalid brigades remaining attached in some cases on upgrade from one unit type to another. 17. Fixed a bug with "endgame" event command not ending the game in some cases. 18. Fixed a bug with out_of_fuel_speed unit modifier not used properly for land units out of fuel. 19. Fixed an issue with desired combat range calculation for carriers with 2 or more brigades when the 1st is not CAG. 20. Expeditionary forces set to use their own country combat, difficulty and intelligence modifiers and Min/Max positioning (instead wrongly using those of the receiving country).
Transcript
Page 1: Change Log

Darkest Hour 1.03

(Changes since patch 1.02)

Engine changes:

Fixed bugs

1. Fixed a bug with brigades not upgrading when division is set to upgrade to a not yet available unit type or model.

2. Fixed a bug with Detach brigade button availability on divisions with no brigades attached.

3. Fixed an issue on conquering of a province with Rocket site(s) or Nuclear reactor(s) where those are added to the building queue of the conqueror.

4. Fixed an issue with country AI files loaded twice on country creation.

5. Fixed a cosmetic issue in production screen with incorrect land unit speed limits for brigades when more then one brigade is attached.

6. Fixed a bug in production screen where right-click menu for trades remained active under “Convoys…” and “Automate…” panels.

7. Fixed a cosmetic issue where Convoys button in production screen remains enabled under “Automate…” panel.

8. Fixed bugs in production screen where production and oil conversion buttons remained active under “Convoys…” and “Automate…” panels.

9. Fixed a bug with friendly nation logic where 2 countries at war with each other and against a 3rd country are countedas friendly.

10. Fixed an issue where players controlling non-democratic countries are not allowed to declare war with "Democracies can start war" global game setting enabled. This setting applies to all countries now.

11. Extended "Democracies can start war" global game setting usage to ignore both belligerence and relationship requirements (not just the belligerence one).

12. Fixed an issue with leaders list (unable to change leaders to any unit) when a leader sent with unit to another country is available for selection.

13. Fixed a bug with ORG loss (50%) of land units applied on troops unloads only from fleets on Sea Transport mission. This ORG hit to unloaded troops is now applied to all fleet missions, except for Amphibious Assault.

14. Fixed a bug with invalid auto-annexation when a country does not own any provinces and also a game freeze in the same situation when “Tech Team Take Over” option is enabled.

15. Fixed a rare CTD on return of expeditionary forces between 2 AI countries when one is annexed.

16. Fixed a bug with invalid brigades remaining attached in some cases on upgrade from one unit type to another.

17. Fixed a bug with "endgame" event command not ending the game in some cases.

18. Fixed a bug with out_of_fuel_speed unit modifier not used properly for land units out of fuel.

19. Fixed an issue with desired combat range calculation for carriers with 2 or more brigades when the 1st is not CAG.

20. Expeditionary forces set to use their own country combat, difficulty and intelligence modifiers and Min/Max positioning (instead wrongly using those of the receiving country).

Page 2: Change Log

21. Fixed event flags not set on clients in multiplayer games.

22. Fixed rare CTD on game exit when troops are loaded on military controlled transport fleet.

23. Fixed issues with Nuclear Submarine unit type (not counted as submarine in combats).

24. Removed unused “escort” sprite type.

25. Increased max new development name from 39 to 63 characters (fixes issues with too long division names defined in unitnames.csv).

26. Removed db\units\divisions\none.txt from checksum calculation.

27. Fixed a memory leak on Intelligence panel.

28. Fixed a bug in intelligence report preventing most distinguished active military commander to be reported. Activated scrolling for intelligence report.

29. Fixed a cosmetic issue in intelligence report that included dormant divisions too.

30. Removed Muddy weather from Naval units modifier statistics page (not used in-game).

31. Removed Frozen weather from Naval units modifier statistics page (not used in-game).

32. Changed unit stats color on production list from white to black to match the color used for deployed units.

33. Moved a bit to the left the “Supplied from…” text on unit panel.

34. Changed fleet speed text from “kmh” to “kn” on unit panel.

35. Fixed a bug in CG auto-slider for players (insufficient money production when having negative “free money”).

36. Fixed bugs with military power calculation (2-5 and naval brigades not taken into account before).

37. Fixed a bug on military statistics page not reporting CAG availability on carriers when not on the first attachment slot.

38. Fixed a bug where mixed fleets of CV+CAG and CVLs or CVs without a CAG could be reported as having no CV+CAG at all in naval combats.

39. Fixed issues with missing escort and engineer brigades symbols on unit plate when the last checked unit doesn’t have such brigade.

40. Removed FoW next to all allied units when at war (not only next to units with war allies).

41. Fixed a bug with Expeditionary forces in the redeployment pool being reinforced/upgraded twice per turn (once at the expense of the receiving country and once of its own).

42. Fixed bug with incorrect tool-tips on 2+ brigades for land and air units.

43. Fixed a bug in military statistics page skipping not yet deployed units.

44. Fixed a bug with unit modifiers changed by events wrongly applied to foreign expeditionary forces in redeploymentpool.

45. Fixed a bug with missing/wrongly applied to expeditionary forces brigade stat modifiers changed by events.

46. Fixed an issue with tech team selection when no tech teams are available.

47. Masters set to get full intelligence report for puppets even when not allied.

48. Fixed a bug with missing tech teams if a country is annexed and then released after save/reload with "TT

Page 3: Change Log

take over" option enabled.

49. Fixed a bug with missing tech teams if a country is annexed by one and released by another country and "TTtake over" option is enabled.

50. Update unit sprite and counter on upgrade from one unit type to another.

51. Fixed a bug with air and land unit path finding when a province is owned by the unit’s country, but controlled by a neutral country.

52. Fixed a bug/exploit where any brigade type could be attached to any unit type when switching between units with a hotkey.

53. Fixed a bug/exploit where retreating to a friendly province unit vanish upon arrival if that province is attacked by a parachute division at the same time.

54. Fixed bugs with country diplomatic relations initialization (random data could occur).

55. Clear/set proper relations on country annexation and TAG change.

56. Added check if the model is not already in list on scrap division/brigade models.

57. Added check if a tech is not already in blueprints list before adding to the list.

58. Fixed a bug with released countries inheriting all deactivated techs from releasing country and some techs could not be researched in result.

59. Fixed CTD on coup of country that is not allied to other countries but has at least one puppet.

60. Added a check to prevent slept by command events to be included more then once in events history and slept lists. Do not add slept events to save_date list anymore.

61. Fixed AI bug where a tech team can be left on 2 or more tech slots at the same time.

62. Fixed AI to allow it to start a new tech research on the day the old one is completed instead with 1 day delay.

63. Ministers of countries created after ministers’ End Year won’t be saved anymore (solves a problem where such ministers can be appointed to posts on game reload).

64. Fixed a bug with non-researchable techs if the tech is disabled by other tech research start, but then the project research is terminated because of a tech slot loss.

65. Fixed a bug where AI can start more tech projects research then allowed to.

66. Fixed a bug with lost air units based in a province owned by country A but controlled by allied to A country B when land units from A enter the province and take control of it.

67. Apply combat damage to coastal forts as it is applied to land forts.

68. Event driven annexations changed to not cause relationship hits between annexing and other countries.

69. Fixed issues belligerence command tool-tip to show the correct country.

70. Fixed military_control trigger tool-tip text.

71. Damaged ships (less then 0.5 ORG and 20 STR) no longer will be deleted after the first hour of combat.

72. Fixed a bug with mobilization command applying tickle-back modifiers to (de)mobilized land units.

73. Show only one post battle message per battle instead of message for every player controlled country participating inthe combat.

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74. Fixed a bug with ‘peace’ event command not refreshing active wars immediately.

75. Allowed existing units of unit types that currently are forbidden for production to be upgraded.

76. Changed inherit event command to be instantly executed to solve some event issues.

77. Fixed wrong tool-tip for difficulty trigger.

78. Ignore “Min. Available IC as percentage of the final IC” and “Min. final Available IC” misc.txt modifiers when production is disabled in scenario.

79. Disabled production sliders automation button when production is disabled in scenario.

80. Fixed issues with dissent and CG needs calculations for “IC to Consumer Goods Ratio” setting in misc.txt different then 1.0.

81. Fixed issues in some cases with dissent added by minister changes. There will be dissent only on manual minister change by players now (2% for democracies except for chiefs of staff, army, navy and air, and 1% in all other cases).

82. Fixed issue with false “leader gains new trait” message.

83. Fixed bug with allied area not properly updated on alliance creation or extension.

84. Fixed bugs with some modifiers values on doctrine abandoning: extra_tc, tc_mod, tc_occupied_mod, attrition_mod,trickleback_mod, supply_dist_mod, repair_mod, research_mod, radar_eff, building_prod_mod, convoy_prod_mod.

85. Fixed invalid value of lost IC because of partisans on production tool-tip (added lost IC in provinces because of high revolt risk to the total IC hit because of dissent).

86. Fixed crashes on debug level 2 on battle scenarios start when not all provinces on the map are used.

87. Fixed a bug with resources from oversea puppets not delivered to oversea depot if that depot has no supplies.

88. Fixed synchronization issue with delayed convoying of resources from puppets added to oversea depots.

89. Fixed a bug with needed convoy transports calculation to depots where oversea puppets add resources.

90. Fixed a rare CTD on unit reorganization when one of the units is empty (“ghost unit”).

91. Fixed bugs where multiple wars of countries in the same alliance against a common enemy could be created.

92. Puppets set to join (or create) alliance with master on DoW by a country already at war with the master.

93. Non-allied to master puppets are no longer forced to join alliance after the master. Fixes a bug with joining a new alliance, but not ongoing wars.

94. Reclaim and return all expeditionary forces on alliance leave or alliance dissolve. Fixes various issues with troops left under command of another country indefinitely.

95. Fixed issue with air units redeployed to provinces without airport – these will be deployed to province with air base or will be deleted if no suitable deployment province could be found.

96. Fixed broken auto deploy of naval brigades for the player and AI.

97. Fixed a bug with max amphibious size parameter not saved when equal to 3 and reset to 1 upon reload.

98. Fixed a bug with “Force puppets to join their master's alliance...” misc.txt setting with puppets joining the alliance, but not joining any ongoing wars.

99. Fixed broken “Force puppets to join their master's alliance if AI Neutrality is...” misc.txt setting. Checked daily, puppets will join master’s alliance and any ongoing wars now.

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100. Fixed a bug in merge wars logic resulting in members of the same alliance in separate wars against a common enemy.

101. Fixed alliance merging so all members of the old alliance to join the new one. All wars of both alliances will be merged too if possible.

102. Removed redundant country entry in save game for divisions left after strategic redeployment.

103. Fixed an issue with military controlled by player land units disengaging from combats on their own.

104. Fixed a random issue with units not taking control of a province when entering it, usually if attacked immediately.

105. Tweaked transport AI to not use enemy provinces as staging when there are friendly provinces in the area. Fixes weird AI behavior like start/cancel hopeless attacks.

106. Fixed CTD on game save in MP games if another player issued “Remove all countries” from intelligence targets list.

107. Fixed a bug with incorrect spy settings sent to host for a new country added to intelligence targets list in MP games.

108. Fixed issues with naval units transferred to alliance leader on annexation (leader was transferred too and ships kept old owner, country bonuses etc.)

109. Fixed issue with stats of rebel units switching side to a revolting country not using proper new country unit stats.

110. Fixed issues with units in captured ports:- Always delete empty fleets- Captured ships will be properly transferred to the new country and updated to its stats- Always capture enemy ships in civil wars if no retreat possible- Friendly fleets will be left in the port- Neutral fleets will be expelled from the port- Enemy fleets (not sunk or captured) will be expelled from the port if possible- Loaded transports cannot be captured anymore- Delete enemy fleets if no retreat is possible

111. Fixed issues with leader assignment UI - lag and leaders availability, when leaders from another country are in the list.

112. Fixed "Load new AI settings on AI file switching to all clients in MP games.” misc.txt setting not working properly.

113. Fixed bug with dissent and belligerence hits and cost from DoW not recorded on clients in MP games if the DoWed country joins a major alliance.

114. Fixed multiple dissent and belligerence hits and cost from DoW if the DoWed country had allies and all join a major alliance.

115. Fixed attrition losses value on tool-tip (was shown 10 times higher then the real).

116. Fixed issues with convoy transport/escorts under production tool-tip on top of the new convoy creation panel (random invalid values, not accounting for already built in serial builds, not accounting for amount of convoys/escorts added to the pool).

117. Fixed game lag issue when AI tries to rebase to inaccessible port.

118. Fixed a cosmetic issue with land unit speed shown under leader picture (it was 25% higher then the real unit speed).

119. Disabled "Join Alliance" diplomatic action when target country is not the alliance leader.

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120. Improved desired naval combat range calculation by excluding disorganised and non-combat ships in fleets.

121. Disorganised carriers and bombers cannot do damage to buildings anymore.

122. Improved DoW logic when a member in alliance declares war on a country that is already at war with another allied country or vice versa. Countries join the existing war, instead of making a new one.

123. UI – fixed missing highlight on Weather Map button when selected.

124. Fixed a rare bug where an unit that is attacking in 2 provinces at the same time (after a rebellion in the current province while attacking another one) wrongly retreats to an enemy province when losing both battles and vanish on arrival.

125. Fixed a bug in production AI incorrectly building brigade types with no (0.0%) build priority set in AI files.

126. Fixed a bug with production AI overriding "max_factor" construction setting when "Do not start producing any new units when more then THIS percentage of the total IC is needed to supply existing units (0.0 to 1.0; 1.0 = 100%, disabled). Enabling this will encourage AI to build more IC when this ratio is exceeded." misc.txt setting is enabled even when "ic_end_year" is exceeded (incorrectly making all IC available for other constructions and convoys).

127. Changed GDE to apply to "Base chance of Land units to avoid hit if no defences left" too.

128. Fixed puppets to end all old alliance wars when leaving an alliance after the master.

129. Changed rebel units to use attack (as any other AI or player controlled countries do) instead of move order whenmoving to another province. Retreating rebel units no longer are allowed to change mission.

130. Fixed a rare bug with vanishing land units when participating in 2 land combats at the same time (one attacking and one defending) and losing any of those.

131. Fixed issues (missing airbase tooltip and selecting by a click on the base sprite) with air unit based in countries granting only military access.

132. Cancel (no longer valid) ongoing unit moves to neutral provinces after peace deals.

133. Fixed a bug where land units can be loaded to non-allied ships in ports in provinces with just Military Access to province controller.

134. Fixed a bug in multiplayer games where units given as expeditionary forces from host to clients change ownership permanently upon redeployment.

135. Set proper division stats on divisions transferred from deployment pool from one country to another on civil war start.

136. Return deployed or into the redeployment pool expeditionary forces to ex-allied countries on peace, war declarations and alliance changes.

137. Improved maintenance of original unit owner on change of controlling country.

138. Preserved current intelligence level on TAG change.

139. Fixed a bug with Support Defense mission not cleared when combat ends.

140. Fixed a bug with fleets remaining trapped in ports on province capture if escape sea zone is controlled by the sameprovince (Suez, Panama etc.).

141. Fixed a rare CTD when a unit is deleted while in the list of selected by the player units.

142. Fixed a bug with missing messages when non-empty army, fleet or air unit is killed (captured) by the enemy.

143. Support defense and Planned defense missions no longer can be set to impassable provinces.

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144. Fixed a bug with Shore bombardment mission not available to own controlled provinces if the country is not alliedto someone.

145. Fixed a bug with lagging behind or missing production queue refresh after an item priority change for clients in MP games.

146. Fixed land and coastal fort bonuses to be applied only to province controller when defending. Previously those were applied to the defender even when not controlling the province (after rebel pop-up for example).

147. Fixed incorrect strength bar for side in combat when 2 or more units participate on the same side.

148. Fixed a bug with random unit merge after redeployment. Addresses many issues including permanent change of divisions ownership.

149. Allowed AI puppets to become AI front area leaders.

150. Fixed a bug with incorrect country specific division stats (added by techs, events etc.) on upgrade if the division is in control of another country (stats form the controlling country are applied instead from the own one).

151. Fixed a bug where divisions with no ORG did not properly have a chance to be targetted in land combats (misc.txt modifier).

152. Fixed a bug with own units not upgrading when in the redeployment pool.

153. Fixed issue with random events firing for all countries when TAG = { ... } list is used, instead of firing only for countries in that list.

154. Fixed stacking penalty calculation in naval combats to count all friendly ships in the combat instead of counting only own ships.

155. Improved strength, demobilize, strength_cap commands to ensure that these will be applied to all own units even it those are currently controlled by non-friendly nation.

156. Fixed a bug with AI being able to redeploy units when Strategic Redeployment mission type is not available for the country.

157. Fixed a bug with incorrectly triggered events on game start.

158. Fixed an issue with oversea provinces and fleets stationed in foreign ports that can be given at random to ex-alliance leader when a country is made puppet of another country.

159. Fixed an issue with “Load AI files from Moddir only” misc.txt setting usage.

160. Fixed an issue with AI not accounting for blocked strait when attacking, sometimes resulting in attacks/cancel attacks cycle to a wrong province.

161. Fixed an issue with naval combats range calculation.

162. Fixed a bug with custom alliance names resulting in crash on scenario end when used.

163. Fixed a bug with improperly applied and used max base province revolt risk modifier (misc.txt).

New features

1. New production panel layout (optional), with support of bigger unit pictures.

2. New division panel layout (optional), with support of bigger unit pictures.

3. Enable naval brigade pictures in the production UI (optional) instead of using brigade icons.

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4. Implemented retirement year for ministers. Added retirement year to minister tool-tip.

5. Implemented retirement year for leaders. Added retirement year to leader tool-tip.

6. Changed default map mode on new game start from Terrain to Political View.

7. Implemented Plain terrain attack, defense and movement modifiers (modifiers.csv).

8. Implemented Clear weather attack, defense and movement modifiers (modifiers.csv).

9. Implemented 109 custom unit types (2 new, 8 reserved and 99 user defined). See db\units\division_types.txt for details.

10. Implemented 113 custom unit types (9 new, 5 reserved and 99 user defined). See db\units\brigade_types.txt for details.

11. Added 2 new optional (see misc.txt) tech overview panels for Unit and Brigade models.

12. Added new unit modifiers statistics page layout that can be switched on from misc.txt

13. Added missing “flying_bomb” sprite type

14. Allowed any ship type with CAG type brigade to act as carrier in naval combats.

15. Implemented new land brigade modifier – speed_cap, which cannot be exceeded by land divisions with such brigade attached.

16. Added moddable modifiers for every brigade type (db\units\brigade_modifiers.csv).

17. Added proper multi-language modifier names on statistics page.

18. Optimized some triggers evaluation by skipping dormant divisions and brigades in the pool.

19. Allowed all naval units with Sea Attack greater then 0 to fire in combat.

20. Buildings in production queue set to use gfx\interface\plate_provbuilding.bmp instead of gfx\interface\plate_prov.bmp.

21. Cosmetic – moved air/naval unit speed on unit panel few pixels up for better view.

22. Optimized available division/brigade models list save game format.

23. Added new tech components: cavalry_tactics (before rt_user_1) and rt_user_17 to rt_user_60 (after rt_user_16).

24. Casualties report (optional, misc.txt):- Added 37 equipment categories to be used in brigade and unit types (per model) under new equipment = { }

section: manpower, equipment, artillery, heavy_artillery, anti_air, anti_tank, horses, trucks, halftracks, armored_car,

light_armor, medium_armor, heavy_armor, tank_destroyer, sp_artillery, fighter, heavy_fighter, rocket_interceptor,

bomber, heavy_bomber, transport_plane, floatplane, helicopter, rocket, balloon, transports, escorts, transport, battleship, battlecruiser, heavy_cruiser, carrier, escort_carrier, light_cruiser, destroyer, submarine, nuclear_submarine

- Added 7 more statistic pages: Army Equipment Comparison, Air Force Equipment Comparison, Naval Equipment Comparison, Taken Losses (Air), Inflicted Losses (Air), Taken Losses (Naval), Inflicted Losses (Naval)

- List current losses in battles (per country) on the tool-tip over battle progress bar (both on battles list and forcurrent battle)

- List current equipment for each side in battles on the tool-tip over its strength bar and flag in battles list- List current equipment for each side in battles on the tool-tip over its flag in battle panel- List current equipment for the selected unit on tool-tips over unit strength bar and over unit’s type icon- List current, max, less equipment for each division in combat on tool-tip over its picture- List current, max, less equipment for each division on tool-tip over its picture in unit lists- List current, max, less equipment for each division on tool-tip over its STR bar in unit lists

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- List current, max, less equipment for each division on tool-tip over its picture in (re-)deployment pool- List current, max, less equipment for each division on tool-tip over its STR bar in (re-)deployment pool- List current, max, less equipment for each division on tool-tip over its big picture in division panel- List current, max, less equipment for divisions in production list on tool-tip over division picture- List brigade equipment on tool-tip over brigade check-boxes in production panel- List brigade equipment on tool-tip over brigade icon in production panel and in build queue- List division equipment on tool-tip over division icon in production panel and in build queue- List total (division + all brigades) equipment on tool-tip over division picture in production panel and over

division palate in build queue- Post battle losses reports- Added 3 Combat Losses Report styles, selectable from the right-click menu above the Pause button. - Added 3 Equipment Report styles, selectable from the right-click menu above the Pause button.

25. Added tool-tips on Strength and Organization bars on units in (re-)deployment pool.

26. Tweaked message box text width to use space under shields too.

27. Allowed taller message boxes on higher screen resolutions (limited up to 736 pixels before).

28. Retirement year of generated dummy ministers set to current year + 1.

29. Added new texts for garrison trigger when used for ships.

30. Improved allied area calculation logic to include puppets and friendly nations too.

31. Improved convoy system:- Allow supply convoys to start at and resource convoys to end to province controlled by a friendly nation- Cancel convoys with invalid paths (like enemy controlled strait on the way).- Improved provincial supply depots creation logic to take into account allied areas and put resources directly

to capital when this is possible.- Proper calculation of produced in the area resources.- Improved precision of needed transport convoys calculation.- Improved needed transport convoys calculation for convoys from oversea puppets.- Delete inactive resource convoys (no resources at start area) when "Merge and relocate provincial depots to

the best province in the area." option is enabled.- Allowed resource convoys to ship back to capital exceeding supplies from oversea depots (optional,

misc.txt).

32. Added current Trickle back modifier to Tech Overview page.

33. Enabled leader change for foreign expeditionary forces for players and AI countries.

34. Added new (optional) section to INC files: ai_settings. Any AI preferences can be defined inside it (same format as in AI files).

35. Clear old brigade and unit build preferences for AI when new are loaded from an AI file.

36. Improved province tooltip on “Economy” map mode to include max produced resources of any kind (only current and base values shown before).

37. Added tooltip about policy slider effects on the next step even when this move is not allowed currently.

38. Improved Merge Air unit tool-tip (UIW_MERGE_AIR_DIS_IRO) text to show the correct max air unit size as set in misc.txt.

39. Enabled (only in debug mode as it is redundant in most cases) the missing message about sent expeditionary forces between non-enemy countries.

40. Improved incabinet trigger tool-tip text by adding government position for minister next to his name. TC_IN_CABINET and TCNOT_IN_CABINET strings should be updated in mods!

41. Introduced 2 new AI front settings used to determine the front leader for fronts in areas controlled by

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multiple AI countries:- front_leader_home – used when calculated for areas direct land connection through allied or own controlled

provinces to the capital. Default is 5- front_leader_overseas – used when calculated for areas with no direct land connection through allied or own

controlled provinces to the capital. Default is 0

42. Sort divisions not only by type, but also by model on unit view panel.

43. Log to events history events with no country that have tag = { } list defined.

44. Added missing battle reports after naval and land bombings. Active only when casualties' reports are enabled

45. Added missing sunk ships list after air attacks.

New options in misc.txt

1. New modifiers in misc.txt (“mod” section):- Enable Retirement Year for ministers (auto-retire ministers once the year is reached in-game)- Enable Retirement Year for leaders (auto-retire leaders once the year is reached in-game)- UI - Production panel UI style- UI - Unit pictures size- UI - Enable pictures instead of icons for naval brigades in the production panel- Set buildings to be buildable only in provinces (from game map view). 0 – Disable, 1 - Enable (Ports, Air

Bases, Nuclear Reactors, Rocket Test Sites), 2 - Enable (1 + provincial AA and Radars

2. New modifiers in misc.txt (“mission” section):- Use Attack and Support Attack mission efficiencies as land combat modifiers for attackers

3. New modifier in misc.txt (“research” section):- Tech overview panel style- On new country release - allow known techs with rocketry component to be given to the new country- On new country release - allow known techs with nuclear_physics component to be given to the new

country- On new country release - allow known techs with nuclear_engineering component to be given to the new

country- On new country release - allow known secret techs to be given to the new country- Max tech team skill

4. New modifier in misc.txt (“mod” section):- Unit modifiers statistics page - switch to new style when more then THIS unit types are used per group

(land/navy/air)

5. New modifiers in misc.txt (“combat” section):- Land and Coastal forts damage modifier for every 100 STR points of attacking units, hourly applied- Max damage Land and Coastal forts could take per hour in combat- Min. Softness for a land division, including added by brigades- Min. average unit speed for chance bonus to be applied- Maximum chance bonus reached with THIS remaining speed point- Chance modifier per remaining speed point - Combat events duration in hours- Base chance of Naval units to avoid hit if defenses left (split from Air)- Base chance of Air units to avoid hit if no defenses left (split from Land)- Base chance of Naval units to avoid hit if no defenses left (split from Land)- Land unit - Min inflicted ORG damage - starting value, it is modified before being used- Land unit - Additional inflicted ORG damage (random) for Hard vs Hard or Soft vs Soft units - starting

value, it is modified before being used- Land unit - Additional inflicted ORG damage (random) for Hard vs Soft units - starting value, it is modified

before being used- Land unit - Min inflicted STR damage - starting value, it is modified before being used- Land unit - Additional inflicted STR damage (random) for Hard vs Hard or Soft vs Soft units - starting

value, it is modified before being used

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- Land unit - Additional inflicted STR damage (random) for Hard vs Soft units - starting value, it is modified before being used

- Air unit - Min inflicted ORG damage - starting value, it is modified before being used- Air unit - Additional inflicted ORG damage (random) - starting value, it is modified before being used- Air unit - Min inflicted STR damage - starting value, it is modified before being used- Air unit - Additional inflicted STR damage (random) - starting value, it is modified before being used- Air unit - STR damage modifier vs. entrenched Land units- Naval unit - Min inflicted ORG damage - starting value, it is modified before being used- Naval unit - Additional inflicted ORG damage (random) - starting value, it is modified before being used- Naval unit - Min inflicted STR damage - starting value, it is modified before being used- Naval unit - Additional inflicted STR damage (random) - starting value, it is modified before being used- Combat bonus per leader skill point - Land commanders- Combat bonus per leader skill point - Air commanders- Combat bonus per leader skill point - Naval commanders- Fleet positioning in naval combat - Daytime bonus- Fleet positioning in naval combat - Leader skill modifier per skill point- Fleet positioning in naval combat - Fleet size modifier- Fleet positioning in naval combat - Fleet composition- Auto-retreat from combat when average ORG for own or controlled units drop below THIS- ORG modifier for land units after naval transportation- Max Land units dig in level- Dig in level increase per day- Land vs. Land - Org dmg in Urban provinces- Land vs. Land - Org dmg if Land Fort [(0.0 = no Org dmg) to (1.0 = no effect)] - Land vs. Land - Org dmg if Land Fort - Required Land Fort current size for the above ORG multiplier to

trigger- HQ units can take STR damage only during Breakthrough combat event- Combat mode. Note: This setting controls only full names, short names and descriptions of some unit stats.

6. New modifiers in misc.txt (“economy” section):- Nukes production rate modifier. Higher this is, longer it takes to get a new nuke- Convoy system options for allied (own country and friendly nations controlled land connected provinces)

and own (own country controlled and land connected provinces) areas- Resource convoys can ship back to capital unneeded supplies (and oil) from oversea depots

7. Extended misc.txt parameter “New DoW rules (AI only) - disallow DoW between alliance members if alliance leaders have NAP. Disallow DoW to or by puppets.” with another option 2 – apply to players too. Allow DoW to puppets if already at war with Master.

Commands and triggers

Note: Check Modding documentation\event commands.txt for details.

1. Implemented strength_cap command:

2. Expanded some existing 2 countries triggers to accept current country on both sides:- transport_pool- escort_pool- puppet- war- access- non_aggression- guarantee- trade- military_control

3. Expanded some existing triggers to have country parameter too:- government- ideology- vp

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4. Added new triggers:- navy- air- research_mod- losses

5. Expanded army trigger functionality 6. Expanded revolt command:

7. Expanded under_attack trigger to accept current country too

8. Changed embargo trigger syntax to accept current country on both sides. NOTE: Any events that use this trigger must be updated!

9. Changed embargo command syntax to accept current country too.

10. Expanded some commands to accept current country too:- control- flag_ext- name- secedeprovince- secedearea- secederegion

11. Expanded commands to accept country TAG too:- addclaim- removeclaim- addcore- removecore

12. Changed alliance event command effects to match AI and player initiated alliances. On join of an empty major alliance all old alliance members will follow.

13. Removed dissent and belligerence hits and cost from war command.

14. Fixed switch_allegiance command to transfer units properly (applying all receiving country properties) and to not transfer leaders.

15. Tweaked secede, secedearea and secederegion commands when used with which = -1 switch to ignore provinces currently controlled by rebels.

16. Extended alliance event command with a new parameter (when = 0/1/2).

17. Improved leave_alliance event command by adding another parameter (when = 0/1).

Improved Error Logs

Note 1: For most of these checks to be activated you must set "Extra debug logs" in settings.cfg to 1 or 2.Note 2: All errors are logged into savedebug.txt file in your game's root folder.

1. Added a pop-up dialog for suppressing error report pop-up dialogs for the current game session (triggers after the first ignored error report).

2. Added an error report for unknown climate type defined in province.csv or in scenario/saved-game files.

3. Added check for valid province IDs for unit location (scenario files).

4. Added check and report for too long (63+) army, navy, air and unit names.

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5. Improved error checking of external DB files:- Enabled non-critical error messages only if Extra Debug Logs in settings.cfg is set to 2. - Report invalid base province ID set for air units- Report invalid location province ID set for air units- Report non-land province ID set as base for air units- Report invalid base province ID set for naval units- Report invalid location province ID set for naval units- Report non-land province ID set as base for naval units- Report non-land province ID set as location for land units- More detailed report on country TAG errors in db\country.csv- Expanded .AI files verifier to check *.ai files in all first level sub-folders of ai folder (previously only

ai\switch sub-folder was checked)- Report invalid country ID’s in list (demand_claims, liberate etc. lists)- Report duplicated country ID’s in lists (demand_claims, liberate etc. lists)- Report duplicated and invalid numbers in lists (province IDs, event IDs etc.)- Report invalid regular_id in revolt.txt- Check for one extra } in AI files that cuts the file- Report province ID duplication between minimum, extra and claimed lists for country in revolt.txt- Report invalid (out of range) province IDs in minimum, extra and claimed lists for country in revolt.txt- Report non-land province IDs in minimum, extra and claimed lists for country in revolt.txt- Report invalid country TAG in ‘relation’- Report about missing cost definition for developments set in scenario files (such items could never be

completed by the AI)- Report if the sum of percentages for all unit types in military production set in AI files is not equal to 100- Report if a flag is defined more then once in flags list- Report missing or out of range skill for a tech team set in tech team files- Report inconsistencies in rank years for leaders- Report when a "bomber" section is found in AI file (air_marshal should be used)- Report 0 or negative province priorities in target AI- Report invalid construction setting for buildings [valid are: yes, no, at_war, not_at_war]- Report and set to 0 invalid style setting for events [valid are: 0, 1, 2]- Report invalid values for policy sliders- Report for invalid (non-land) provinces in secedeprovince, secedearea and secederegion commands- Report provinces with Naval Base, but without port allowed- Report invalid attachments to divisions in scenario files- Report inaccessible ai files used by "ai" event command - Report missing province owner on controller

6. Added country TAG validation for many triggers (owned, control, capital, core, claims etc.)

7. Added checks to ensure no province duplication in national and claimed provinces list for countries.

8. Implemented check for duplicated blocks in external DB files (extra debug logs must be enabled in settings.cfg):- AI preferences- Country definitions- Unit and Brigade models- Unit and Brigade types- Technologies- Buildings- Developments- Minister personalities- Relations- Air, Land and Naval units and divisions- Provinces- Treaties- War- Sprites- Revolt.txt- Domestics- Event commands- Game event structure

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9. Added unit and division name validation check (if name in scenario files exists in unit/division names DB for the country). Debug logs must be set to 2 in settings.cfg to enable this check.

10. Implemented error report on invalid type strings:- Division type- Brigade type- Mission type- Weather type- Building type

11. Proper report on overflow errors for too long texts (over 511 characters) used directly in events or other DB files.

12. Report invalid continent, region and are names used in commands and triggers

13. Added check and report for missing “when = on_upgrade” setting for build_time, build_cost and manpower event commands modifying units’ stats. (Improves game’s performance)

14. Added report for texts in events based on debug log level (settings.cfg).- Level 1: WARNING if event, action, decision names or descriptions are not found in text (*.csv) files- Level 2: Level 1 + INFO about the string ID used for event, action, decision names or descriptions (useful

for *.csv files clean up and maintenance)

Launcher Changes

1. Fixed a bug with mod selection not applied if the previous mod folder is missing.

Translation and Text Changes

1. Added partially missing Russian translation to Darkest Hour Light.2. Fixed crash bug on war declaration when playing in German language.3. Added missing German translation of some scenario texts.4. Fixed typos, grammar and invalid characters, improved formatting of many texts in all languages.5. Shortened some too long event texts (fix for corrupted event panel in 1024 x 768 resolution).6. Shortened short unit names in French and in German.7. Changed naval speed from kmh to kn on 2 tool-tip texts.8. Improved formatting of "When our armies have been attacked" message.9. Changed RES_OFFMAP to show 2 instead 3 digits after the decimal point.10. Added missing text strings for some land doctrines.11. Changed free_XXXXX commands tool-tips to show 1 digit after the decimal point (DH Full only).12. Improved Merge Air unit tool-tip (UIW_MERGE_AIR_DIS_IRO) text to show the correct max air unit size as set in misc.txt.13. Improved incabinet trigger tool-tip text (TC_IN_CABINET and TCNOT_IN_CABINET) by adding government position for minister next to his name. NOTE: Mods that use own version of that string must be updated!14. Removed ship types from FLEET_COMPOSITION_DRO text (DH Full).15. Fixed some province names in Polish language.16. Corrected models name for Italian artillery (Obice not Obdice) in all languages.17. Standardized CAN Inf to use division instead of div.

Event Changes

Darkest Hour Light/core

1. Improved trigger for event 30165 (AI_SOV_Spheres.txt).2. Fixed typos reported by the built-in error checker.

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Darkest Hour Full

1. Added mods.txt event file as a place holder for mini mods.2. Mobilization system reworked:

- Split Mobilization.txt into Mobilization_events.txt and Mobilization_decisions.txt- Decisions now trigger an event that holds further information about the level of conscription- Set all countries that enter WWI via event to go to General mob. in order to have enough MP to reinforce all

units- Added many missing TAGs (+ explanation) that prevented some AI countries from mobilizing

3. Added events and decisions that allow players to call general elections and play a political campaign.4. Fixed many errors in event files - invalid commands, parameters, province IDs, typos etc., all reported by the built-in error checker.5. Reviewed Soviet ministers and leaders slept in the Purges event. 6. Corrected MEFO bills event so that if fires if Hitler is HoS or HoG.7. Added election and HoS change events for 1933-1936 period.8. Implemented historical speeches for important events.9. Added generic Economic events and decisions.10. Rewrite and merge of many old AI and generic events (like minor slider movement AI files) to use DH event syntax.11. Tweaked triggers of many events and decisions.12. Added Women Work generic decision.13. Added AI events to set historical HoS/HoG to all countries (WWI-WWII era)14. Added decision to convert convoy transports into transport ships.15. Added Baghdad Railway events/decisions (WWI).16. Added "Help Republican Spain" event for DDR in 1933 scenario17. Implement the event for the Contestado War18. Made Ersatz Conversion decision more attractive19. Added If-Day event20. Added Resistance decisions for France21. Added July 20th plot event chain for Germany22. Reworked Treaty of Bucharest23. Added Repeal Prohibition, Philippines Independence and Battle for Dakar decisions24. Reviewed Ottoman entry in WWI and German-Ottoman collaboration events25. Reviewed WWI peace events chains26. Added many events for China in 1914 scenario (like Chinese entry to WWI)27. Greatly improved Russian Civil War events chain28. Severely reduce dissent increase for % territory loss in generic events given reintroduction of city lost events29. France will now be German puppet if an alliance is signed at Montoire30. Anticomintern Pact should not be available to ITA and JAP if GER doesn't exists31. Corrected trigger of event 2006014 (GER Italy Surrenders) so that it doesn't surrender to GER when ITA is at war with GER32. Fixed wrong division ID in Wehrmacht Creation event (2003139, 1933 scenario), resulting in one less INF division for Germany33. Reduced dissent given by events to Germany in 1933 scenario.34. Eased Mol-Rib pact requirements35. Belgium now Allied until reoccupation of Rhineland36. Prevent Italy from attacking Axis Greece37. Rebalanced Vichy France dissent38. Tweaked Allow foreign volunteer event39. France surrenders to GER (WW2) even if not allied with ENG (historical partition)40. Fixed issue with Nat. Spain mobilization41. Tweaked Atlantic wall decision and effects42. Added Recruitment Campaign decision43. Tweaked Pearl Harbor events chain44. Tweaked Bitter Peace event to not fire if Germany is puppet45. Fixed a bug with Ottoman Empire keeping control over Armenia after the Treaty of Sevres46. Tweaked Infrastructure Investment Events to make those more useful47. Fixed a bug with Free France receiving no MP on mobilizing48. Added events to 1914 scenario to wake/sleep M/L/TTs49. Corrected and improved events for 1941 Allied Diplomatic Offensive

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50. Fixed an issue with Chinese provinces upon Japan capitulation51. Control of Saigon and not of Indochinese Union is needed for Japan to align Siam52. Disabled the claim of Bessarabia event after the Bitter Peace53. Improved SCW events with new delayed trigger commands + correct starting SPA provinces54. Replaced random "remove_division" commands with new demobilize command (more historical 1914 treaties)56. Fixed an issue with "Arsenal of Democracy" event setting CVE build times to 1 day. 57. Added make_puppet command to the US decision to release Philippines as puppet (1933 scenario).58. Removed supply cost from all mobilization events for AI countries.59. Germany and Austria-Hungary relinquish military access on one another when one of them is defeated60. Fixed various possible bugs in 1914 event treaties to take into consideration ahistorical situations (like Germany in control of Switzerland, Belgium, Netherland or Serbia)61. Reworked Russian gains from Germany in WW1 (Danzig and Polish Corridor remain in German hands)62. Capitulated countries in WW1 go isolationist to avoid them re-entering the war63. When Italy and Greece surrender in WW1, they give immediate and not delayed military access to the winner64. Added events to make USA and Japan leave the Entente at the end of WW165. Surrender events in WW1 now delete all air units of defeated countries (as historical treaties did)66. Improved Kingdom of Serbs, Croats and Slovenes to gain control of AI countries nearby (like historical Montenegro) + relocate capital to Belgrade if possible67. Removed Military Control and Military Access for Japan over Siam in "Siam Gives Up" event68. Fixed AI event trigger that made German AI passive in case of early war69. Fixed Reorganization of the army and return of the Littorio division event for ITA + naming of units70. Fix logic bug with end to first Guangxi-Guangdong War causing CGX to always lose.71. Adjusting 'A Nation At Peace Event' (which deactivates 'Arsenal of Democracy' event... it now accounts for Commonwealth nations still fighting Axis (or Comintern) if ENG falls.72. Surrender of England should sleep Surrender of UK (which is supposed to break apart) + various fixed to English surrender73. Make capture of Moscow, Leningrad and Stalingrad always necessary for Bitter Peace (unless nuked or without troops)74. Improved SPA side in the Civil War (added techs and units)75. Fixed action triggers of event 2003010 so that Anchluss decision canno be taken without inheriting Austria76. Fixed an issue with "Edward VIII abdicates" event, replacing Churchill in case of early WWII.77. Fixed "Negotiations with Turkey" event to check if TUR exists.78. Revised "Align Hungary" and "Align Bulgaria" decision triggers for player controlled Germany79. Refined "Attempt a Coup in Austria" decision triggers to disable it when Dollfuss is not alive, Austria does not existor when AUS and GER are allied.80. Free France event 'Free France receives sub-Saharan Africa' (one province was not seceded)81. Turned "Surrender events - Japan surrenders to China" decision to event and removed the nonsensical trigger in the second action82. Jean Decoux should now be HoS of French Indochina under Japanese rule83. Many improvements and corrections to Chinese events84. Fixed various issues when USA surrendered to Japan, Germany or Soviet Union85. Removed Dissent and Belligerence Reduction from events with DoW Commands as those are no longer needed86. Japan Demand French Indochine event now checks if FRA and JAP are at war87. The Chinese question - first peace proposal and 2012018 CHI The Chinese question - final peace proposal now make CHI give all provinces to U87 if U87 is puppet of JAP88. Fixed cores given to SOV in event 2007110 SOV Restore our claims!89. Corrected independence and secede province for Commie Poland in event 2007106 SOV Former Polish provinces integrated into Soviet Union90. Update all events that use alliance/leave_alliance commands to match the changes in 1.0391. Reduced dissent on capitulation events in WW1 + reviewed forced trade (it was too hard on the AI)

AI Changes

Darkest Hour Light/core

1. Fixed crash on load of MEX_36_War.ai2. Fixed an issue with Italy not invading Albania3. Removed duplicated entries in many AI sections and files.4. Fixed many errors in AI files - invalid closing brackets, province IDs, typos etc., all reported by the built-in error

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checker.

Darkest Hour Full

1. Improved research priorities of many AI countries.2. French AI set to not build the extended Maginot.3. Fixed issue with odd Bulgarian DOWs.4. Improved Soviet AI against human Germany.5. Enabled nuclear reactors for Germany and USSR AIs.6. USA AI set to release UK.7. Soviet AI set to be more passive against Finland.8. Improved Axis garrison priorities to Greece.9. Improved ENG AI home garrison priorities.10. British Raj AI set to be more passive in 1914 scenario.11. Adjusted Soviet panic build to focus more on militia and to stop upgrading.12. Fixed many errors in AI files - invalid closing brackets, province IDs, typos etc., all reported by the built-in error checker.13. AI build priorities updated to include new unit and brigade types.14. ENG AI set to release U02 and ALB.15. Various improvements to French, Italian, German, Russian, Bulgarian and Ottoman AIs in 1914 scenario.16. German AI instructed to keep less troops on garrison duties in Russia (WWII).17. Fixed issues with Italian build AI (WWII).18. Tweaked French AI behavior during the invasion of Poland.19. Japan AI now releases China-Nanjing when Pacific war starts.20. Tweaked "Germany invades Russia" AI event to trigger no early then May and no later then July.21. Moved local flags from all AI files to cointry (INC) files.22. Tweaked production, research and spying AIs of many countries in 1914 scenario.23. Removed province #789 (Alexandria) from ignore garrison section in some ENG AI files.24. Updated no_exp_forces_to list to include SOV and RUS tags for Entente minors (BHU, NEP, NZL, OMN, SAF, U02, U03, U05, U50, U51, U52, U53, U60, U91 and YEM) in 1914 scenario.25. Tweaked Expeditionary Forces ratio for some (BUL, ROM, ITA, ROM, U09) AI countries in 1914 scenario.26. Improved AI vs AI performance in 1914 scenario.

Scenarios Changes

Darkest Hour Light/core

1. Fixed many errors reported by the built-in error checker in all scenarios.2. Added all core scenario files to DH Light to resolve issues on multiplayer game start.

Darkest Hour Full

1. Fixed starting manpower and mobilization levels of many countries in new scenarios.2. Fixed starting cabinets of many countries in various scenarios.3. Fixed / updated OOBs of many countries in various scenarios.4. Added coastal and land forts to Finland and Estonia.5. Added 10 IC to Germany in 1933 scenario.6. Reduced revolt risk in Palestine in 1933 scenario.7. Reduced staring dissent in Italy in 1933 scenario.8. Set Belgium allied to UK on 1933 and 1936 scenarios start.9. Updated claims and cores for Hungary in all scenarios.10. Reduced starting army of Netherlands in 1933 scenario.11. Korce given to Greece on 1914 scenario start.12. Changed ideology of Brazil in WW2 so that it becomes Paternal Autocrat.13. Updated province buildings for all scenarios.14. Fixed wrong army/unit names in OOBs of many countries in all scenarios.15. Added locked garrisons to German AI in WWII scenarios.

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16. Added fixed low cost to ship overhauls in build queue on scenario start.17. Added airport to Lisbon in 1914 scenario (fixes CTD on view air units).18. Added more units to Finland in 1933 and 1936 scenarios.19. Fixed base of "Armada Espaсola" in 1914 scenario.20. Changed VPs in 1914 scenario to allow for Central Powers victory.21. Added rocket techs and test site to Germany in various scenarios.22. Fixed cores for Chinese factions in all scenarios.23. Updated propaganda posters for some countries/scenarios.24. Fixed many errors reported by the built-in error checker in all scenarios.25. Added 1 VP to Tirana.26. Added missing Romanian core on Bacau province in 1914 scenario.27. Added small supply oversea depots when needed to all scenarios.28. Removed PHI from selectable nations list in 1933 scenario.29. Added naval and air bases at Bremen.30. Added 200 manpower to Ethiopia in 1933 scenario.31. Set Pretoria as capital of SAF in 1914 scenario.32. Nukunonu given to Britain in 1914 scenario.33. Nauru given to Germany in 1914 scenario.34. Added 1939 scenario.35. Added 1943.07 scenario.36. Added 1944.06 scenario.37. Added 1944.12 scenario.38. Added 1904.02 battle scenario.39. Added 1939.09 battle scenario.40. Corrected problems with Polish OOBs, generals and model names.41. Added more convoy transports to UK and France in 1914 scenario.42. Major review of fortifications on the map in 1914 scenario.43. General revision of the 1914 land OOBs.44. Added UK claims on Egypt in 1914 scenario.45. Added Senussi Order in 1914 scenario.46. Tweaked Balkan countries starting IC, air bases and techs in 1914 scenario.47. Fixed Thailand's name and flag in 1914 scenario.48. Tweaked starting techs of many countries in various scenarios.49. Renamed a duplicated division name (1933 scenario Germany).50. Tweaked Germany OOB in 1940 scenario.51. Removed 4 garrisons with Japan names from Indochinese Union in 1940 scenario.52. Fixed Pearl Harbor event not firing in 1941 scenario.53. Set Nauru to be Australian in instead of British in 1933, 1936, 1939, 1940 and 1941 scenarios.54. Karavatti (Laccadive Islands) set to belong to British Raj in all scenarios.55. Fixed Hungarian cores in all scenarios.56. Added of "new_model = no" throughout the starting build queues of many countries in 1936+ scenarios to prevent AI from upgrading those.57. Reduced starting dissent in USA in some scenarios.58. Removed incorrect naval base (no port in province) from prov #729 (Tlemcen - Oran - Algeria) in all scenarios.59. Moved German Rocket test site from Rostock to Stralsund and added some other facilities in 1939+ scenarios.60. Major review and clean-up of redundant or wrongly applied peacetime_ic_mod and wartime_ic_mod from scenariofiles and events.61. Reviewed Canadian bases, AA and forts in all scenarios.62. Corrected and improved many extra cores in revolt.txt63. Review of known techs of all chinese factions in WW2 scenarios64. Sinkiang removed from 1945 scenario65. Improved CHC tech teams66. Belfast now has a good sized naval base67. Reviews IC for some countries in WW1 (BEL, HOL, BUL, ROM, GRE, SER)

Unit Changes

1. Added missing or fixed wrong models of many units and brigades.2. Complete overhaul of modifiers.csv.3. Added brigade_modifiers.csv.

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4. Added Light Carrier and Rocket Interceptor unit types.5. Added discrete Medium armor, Floatplane, Light CAG, Amph. armor, Glider armor, Glider artillery and Super heavy artillery brigade types.6. Added equipment to all unit and brigade models.7. Removed speed_cap_XXX modifiers as obsolete in DH Full.8. Greatly reduced HQ unit's combat stats.9. Increased firing range of BB-6 from 0.32 to 0.35 to be in-line with the rest of the models.10. Adjusted speed of all land units.11. Tweaked naval units attack, defense and speed.12. Increased fuel consumption of fast moving land units.13. Greatly increased supply consumption and transportweight of horse only cavalry models.14. V2 rockets set to not upgradeable. 15. Added speed_cap values to brigades.16. Engineer brigade give only positive movement modifier depending on terrain instead of giving plain speed bonus.17. Tweaked cost, build time, supply and fuel consumption of early (WWI scenario) Air units.18. Tweaked range of some air units/models.19. Added minimal sub detection value to all naval units.20. Added minimal sub attack value to all naval units, except for TP, CV and CVL.21. Fixed ASW sub detection bonus.22. Removed MP cost for naval fire control attachment.23. Tweaked escort planes ranges.24. Added movement, attack, defense modifiers to some brigades (brigade_modifiers.csv).25. Introduced defensive, offensive, air, naval and surface vulnerability as part of the revised combat system.26. Reviwed and tweaked all unit combat modifiers (modifiers.csv).27. Added combat modifiers to some brigades (brigade_modifiers.csv).28. Heavy cruisers now are screens and use escort attachments.29. Carriers, escort carriers and light carriers set to use capital ship attachments.30. Allowed CL models to attach FPs.31. Tweaked CAS soft and hard attack values to be more consistent across models

Graphics Changes

1. Replaced pictures of many leaders, ministers and techteams with better ones.2. Replaced wrong pictures of some leaders, ministers and techteams with correct ones.3. Fixed Mongolian flag for WW II.4. Fixed ENG bomber sprite palette reference.5. Added event headers for CHC and CHI and Mexican factions.6. Added new generic pictures for leaders and ministers without own picture.7. Fixed England's counter to use correct flag.8. Added missing flag icons for some nations.9. Fixed many flag/shield/counter/icon inconsitencies.10. Fixed 3 corrupted counters.

Darkest Hour Full Only

1. New minimap.2. Updated many parts of the UI - new top and side bars, buttons, styles, background pictures etc.3. Changed color of some counters to match country color.4. Fixed Soviet flag in 1914 scenario.5. Added model pictures for naval brigades.6. New weather icons.7. Added flags needed for RCW factions.8. Added Russian unit icons - Falconette.9. Added Bulgarian unit icons - Falconette.10. Added missing generic pictures for some models of various naval unit types.11. Reduced tech page background picture size.12. Added missing pictures for some leaders/ministers.13. Replaced years with model number on all HQ unit icons.

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Other DB Changes

Darkest Hour Light/core

1. Fixed issues with province IDs in revolt.txt.2. Fixed issues with End Year for some leaders.3. Replaced all invalid instances of 'when = now' with 'when = on_upgrade' for build_time, build_cost and manpower in techs.

Darkest Hour Full

1. Added historical speeches at key moment of the game.2. Added ministers new ministers for EUS from EUS Improvement pack.3. Added many new leaders, ministers and tech teams to various countries.4. Fixed issues and wrong pictures to many leaders, ministers and tech teams of various countries.5. Added Retirement Year column to leader and minister files.6. Fixed various issues and typos in revolts.txt reported by the built-in error checker.7. Added resources production bonus to Central Planning policy slider, equal to the IC bonus.8. Added resources production penalty to Professional Army policy slider, equal to the IC penalty.9. Decreased rocket test site cost from 20 to 10 IC.10. Fixed predefined unit and army names for some countries.11. Increased max available tech teams from 5 to 7.12. Incereased min available tech teams from 1 to 2.13. Reduced tech team maintenance cost.14. Reduced rebels units min strength on creation from 100% to 20%.15. Added missing U72.csv (commie Vietnam) to leaders.txt.16. Fixed name, availability, personality of many leaders, ministers and tech teams in various countries.17. Revised Russian leaders and ministers.

Tech Changes

1. Fixed wrong prerequisite for "Interbellum I Static Anti-Air Artillery" tech.2. Fixed wrong prerequisite for "Great War Torpedo" tech.3. Fixed incorrect component names for some techs.4. Added missing component names for some techs.5. Reduced research difficulty for WWI land doctrines.6. Removed rough terrain movement penalty from Interwar doctrine.7. Removed support_defence mission modifiers from techs.8. Tweaked strategic redeployment bonuses given by techs.9. Added hard attack bonus to Inf/Mtn from AT techs.10. Added new "Computer 1960" tech.11. Fixed various issues and typos in techs reported by the built-in error checker.12. Removed all speed_cap_XXXX commands in land doctrines as obsolete in DH Full.13. Fixed issues with bonuses from Nuclear techs.14. Tweaked Amphibious assault techs years and bonuses.15. Replaced all invalid instances of 'when = now' with 'when = on_upgrade' for build_time, build_cost and manpower in techs.16. Fixed wrong prerequisite for "Unified Axis Doctrine" tech.17. Tweaked "Manpower Doctrine" bonuses.18. Radar techs set to provide night and rain attack bonuses to naval radars.19. Tweaked naval doctrines to reduce 1914 scenario bonuses to submarines.20. "People's Army Doctrine" set to give 10% morale bonus to militia units.21. Naval radars changed to give small night and rain combat bonuses.22. Increased research_mod bonus given by techs.23. Removed trickleback_mod from Early Hospital System (-2%) and Basic Hospital System (+2%).24. Reduced tech difficulty for early techs.

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25. Added missing hills terrain attack, defense and movement bonuses to rough terrain equipment techs.26. Basic Naval Bomber tech now requires Interwar Naval Bomber.27. Changed a "Rocket Assembly Line" tech prerequisite from "Flying Bomb Development" tech to "Flying Bomb" tech.28. Tweaked morale effects of some land doctrines.29. Removed HA/SA bonus to Armor units from Mobility Doctrine.30. Updated post-1949 land doctrines. Allowed Unified NATO Doctrine path for Light Infantry.31. Fixed issues with WWII land doctrines branches prerequisites.32. Increased attack efficiency from 50 to 75% in 1914 scenario (early land doctrines).33. Removed the +10% wartime_ic_mod from Mass Production (1915) tech.

Map Changes

1. Fixed wrong sea province connection between provinces 1077 and 383.2. Removed wrong river connection between provinces 1157 (Kansk) and 1164 (Ust-Kut)3. Fixed wrong seazone of province 1779.4. Fixed Polish city names.5. Fixed wrong coordinates of Carlsbad, Groningen, Macapa, Villa Hayes, Asuncion, Campo Grande, Tarapoto and other provinces.6. Removed invalid connections between provinces in Russia.7. Added 1 IC to Damascus province.8. Fixed a typo in Philippine Trench.9. Fixed wrong harbor and airport coordinates of Attu Island.10. Fixed an issue with quick search of Binghampton province.11. Added a port to Siauliai in Lithuania.12. Removed beach from Karlovac.13. Tweaked map colors.14. Fixed several map glitches (Nicaragua, Philippines).15. Added some new ports and beaches.16. Changed names of provinces 581, 1691 and 1859 to avoid duplications.17. Fixed an issue with Hiroshima naval base location.18. All terrain based movement modifiers set to 1 (speed modifiers are defined in modifiers.csv per unit type).19. Removed wrong connection between several provinces (827­837, 1136-1138, 1450-1439, ...).20. Added a harbor to province 917 (Pointe­Noire).21. Fixed airport location of Kalymnos (378).22. Fixed an issue with Rabaul naval base.23. Added Kiel canal.24. Added extra 2 IC to provinces in Finland.25. Fixed distance issues in some African provinces.26. Fixed distance between Ryukyu Islands and Amami.27. Changed Nancy terrain type from mountain to hills.28. Fixed issues on Trento­Belluno border.29. Changed MP of 3 Rhodesian provinces.30. Added extra 6 IC to provinces in Manchukuo.31. Changed province picture of provinces 29 and 142.32. Added sea connection between Gallipoli and Bursa.33. Increased distance between Kola and Murmansk province for more realistic game­play.34. Added missing Sea zone 2178 (Coast of Egypt) to province 784 (Fuqa).35. Caspian Sea area removed from DH Full map ­ fixes some naval mission issues.36. Modification to adj­defs file in order to allow Senussi troops to move inside their country.37. Connection between Cheboksary (672) and Kazan (675) made impassable.38. Connection between Parma (408) and Venice (400) made impassable.39. Connection between Dobrich and Giurgiu (307 ­ 308) made impassable.40. Changed sea zone province for Panama, Suez and Copenhagen channels to allow naval invasion and also retreat of ships previously trapped at port when province change hands.

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***

Darkest Hour 1.02

(Changes since patch 1.01)

Patch Installer changes:

1. Made the patch installer compatible with all Darkest Hour distributions (Steam, Impulse, Boxed German version etc.)

2. Set correct registry keys for all Darkest Hour distributions (fixes a problem with reported version in Launcher)

3. Converts the boxed German only version into a fully functional Darkest Hour (restores all languages, deleted pictures and changed names)

Engine changes:

1. Moved in-game multi-player messages few pixels down for better view.

2. Fixed a bug with land units' arrival time calculation on save/reload at the same game hour when the move order was given.

3. Fixed a bug in best port in area selection used for convoys.

4. Fixed a bug with country description text set in scenario files (replaced by default one on deselect/select of a country). Changed default scenario text format to 4 digit year instead of 2 (TAG_YYYY_DESC).

5. Added convoyed out resources/oil/supplies to daily resources flow statistics page.

6. Fixed tool-tip for atwar = TAG trigger.

7. Fixed a bug with naval units left in ex-allied ports when alliance is broken peacefully. Such fleets will be moved out of the port at 1 o'clock.

8. Fleets that has no valid naval base set will automatically rebase to the closest allied port now (checked once on 15 days). Fleets on Rebase, Move, Redeploy, Transport, Amphib. Assault or Sneak move missions are skipped.

9. Fixed issues with secederegion and secedearea commands. Now these commands behave as secedeprovince command does.

10. Added new options to secedeprovince, secedearea and secederegion commands (check event commands.txt for details).

11. Fixed a bug with ‘intelligence’ scenario parameter not applied to AI countries.

12. Implemented a new command for delayed triggering of events: event (check event commands.txt for details).

13. Allowed Pause button shortcut to be re-defined in buttons.txt. Added 2 new button definitions that can be used as shortcuts in buttons.txt : pause (ASCII 0x13) and space (ASCII 0x20). NOTE: There are problems if spacebar is used as shortcut for button (impossible to use empty space in rename units/divisions for example).

14. Added new optional division/brigades models parameter: on_upgrade = yes/no(default). When set to “yes” current

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model’s upgrade_time_factor and upgrade_cost_factor modifiers will be used on upgrade to the next model instead those of the next model.

15. Fixed a bug with supply check for units (reported as supplied by own/allied capital even if the country has no supplies at all).

16. Fixed a bug with naval units supply check (reported as supplied as long as they have a valid naval base even if thereare no supplies there).

17 Fixed a bug with oil and supply check for units supplied from allied capitals (reported as supplied/fueled even if there are no supplies/oil there).

18. Fixed a bug with supply check for units in combat supplied from own/allied capital (reported as supplied even if there are no supplies available).

19. Fixed a bug with oil usage of ships in ports (no oil consumed, always reported as having enough oil).

20. Fixed a bug with supply and oil usage and status update on units in combat.

21. Fixed a bug with convoyed out oil calculation (more oil then currently available at home can be convoyed out).

22. Tweaked convoy logic to not convoy out from home supplies or oil if these are required for troops at home.

23. Tweaked required supply convoy transports calculation logic to take into account available at home supplies/oil for transportation too (not just required at the destination).

24. Fixed a bug with supply convoys exporting more supplies then need at the destination in some rare cases (huge need of oil for example). 25. Greatly improved game speed in games with many units and ongoing wars. Faster map scrolling.

26. Many tweaks to and bugs fixed in production AI (sliders, priorities, production):- construction of Land Forts to province in higher level then set in AI files- construction of Coastal Forts to province in higher level then set in AI files- bug when IC has been assigned to upgrades when MP is less then 5 even if AI is set to not upgrade- Improved distribution of exceeding IC logic (IC that remains after all immediate needs are covered)- bug with production sliders for AI countries (too much IC assigned to CG in some cases)- bug with Production AI not building anything if MP is less then 5- tweaked logic used for max serial production line calculation- removed hard-coded logic for brigades that can be attached to Garrison units (MP, AT, AA)- removed hard-coded logic for brigades that can be attached to Carriers (Granted CAG only), TAC (granted

ESC only), STR (granted ESC only) and HQ (granted AA only) to avoid exploits (producing with brigade not researched yet) and to allow producing with more then one brigade (CV’s only).

- tweaked Production AI MaxBatchHomeFront parameter usage (removed the requirement of current MP pool to be less then daily produced * 180 for this parameter to be used).

- bug with production AI producing Infantry units even if these are set to 0 priority by an AI file.- tweaked production AI to allow more rapid IC construction when force_ic_until = YEAR AI parameter is

valid.- fixed a bug with production AI stopping producing any units once it reaches the desired ratio between

land/air/naval.

27. Fixed a bug with resource convoys' creation on enabled depots relocation from misc.txt.

28. Fixed a bug with missing flag/counters on change TAG when old country uses changed via event/scenario file default flag.

29. Fixed a bug with Convoy raiding AI trying to re-base fleets to invalid province.

30. Many new misc.txt modifiers:- Allow change by players of HoS or HoG- Used change TAG on coup logic- Use speed to set garrison status (no move allowed) to land units.

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- Max daily dissent that can be added to player controlled countries when not enough supplies are produced- Do not start producing any new units when more then THIS percentage of the currently available MP is

required for reinforcements of existing units and the country is at war.- Do not start producing any new units when less then THIS MP is available in the pool- Min. days after last province controller change required for the AI to secede a province to allied country

(used when neither own or allied capital can supply this province- Min. days after last province controller change required for the AI to secede a province to allied country

(used when neither own or allied capital can supply this province) if the said province is used as supply base- Min. required relations between allied countries required for AI to secede claimed by the player provinces to

him.- Max. serial line depth for production of Garrison and Militia units- Min. total IC threshold required to enable serial production of naval and air units.- Filter used on available for release countries list based on regular_id and intrinsic_gov_type set in revolt.txt

(applied to both players and AI).- Chance to target divisions with no ORG left in land combats.- Max. redeployment days for AI controlled units cheat.- Reinforce to upgrade modifier.- Screen or Capital ships targeting in naval combats.- Land units speed modifier for units out of supply.- Land units speed modifier for units containing at least one division with ORG less then 1%.- Movement time modifier for fuel consuming land and air units when out of fuel.- Default speed for fuel consuming land units when out of fuel.- Combat Modifier: Default Supply Problems Mod – Air- Combat Modifier: Default Supply Problems Mod - Naval- Combat Modifier: Default Fuel Problems Mod - Land- Combat Modifier: Default Fuel Problems Mod - Air- Combat Modifier: Default Fuel Problems Mod – Naval- Strategic redeployment mission: Added value, independent from real distance.- Strategic redeployment mission: Multiplier on the real distance.- Use old (pre DH 1.02) save-game format for divisions.

31. Old TAG's Claimed Provinces list is cleared on TAG change now.

32. Fixed a bug with no update of regular_id and intrinsic_gov_type on change TAG.

33. Fixed bugs with needed in local depots oil/supply calculation on game reload that can cause convoy problems.

34. Added new optional parameter in revolt.txt: coup = { TAG1 TAG2 … TAGx }. (Check revolt.txt for details).

35. Fixed a bug with canceled free resource trades from Master to Puppet when the Master has resource shortage of anyresource.

36. Fixed bugs with country specific values exported to misc.txt (“country” section) not saved in some cases and reset to default upon reload.

37. Expanded build_division command with 3 new optional parameters: cost, name and where (check event commands.txt for details).

38. New parameters for items in the build queue that can be used in scenario files:- unitcost = yes(default)/no # Used for players only. When set to “no” preset unit cost will not be

recalculated.- new_model = yes(default)/no #Used for AI countries only. When set to “yes” the build unit will be always

with the latest available model.

39. Fixed bugs in some triggers evaluation when used with no country set in generic events – lost_VP, lost_national, lost_IC, alliance, war, access, non_aggression, guarantee, trade, puppet, participant, military_control, nuked.

40. Fixed a bug with supply convoys to depots which require more oil/supply that can be stored in a local depot and in result huge amount of oil or supplies can be lost every day.

41. New invasion AI parameter: province_priorities = yes/no(default) (check Invasion AI - How To.txt for details).

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42. Include claimed provinces to the tool-tip about provinces that are going to be seceded to a released country.

43. Expanded ground_def_eff event command (check event commands.txt for details).

44. Fixed a bug where one air wing in air unit on bombing mission takes most of the damage.

45. Fixed a bug where min. mission ORG setting is replaced by STR setting upon saved game reload.

46. Fixed a bug preventing events set for REB tag to fire.

47. Added another value to MANUAL_OR_ BY_INFLUENCE _MOVES in policy_effects.csv

48. Exported dissent hit on country release to policy_effects.csv (MODIFIER_DISSENT_ON_RELEASE).

49. Fixed a bug in VP calculation used to halve dissent on new country release (used national provinces instead of controlled).

50. Fixed tool-tip of participant trigger when used with value = 0 (check for any alliance).

51. Added 2 new unit model modifiers: reinforce_cost and reinforce_time.

52. Added extra typo checks on many triggers.

53. Fixed bug where naval bases can be produced in provinces without port allowed (just coastal).

54. Fixed a bug in country creation code setting automatically civil war when VIC country is released.

55. Generic events set to not fire for REB tag

56. Land units in production now have correct speed shown based on attached brigade(s)

57. Added new optional unit model modifier - out_of_fuel_speed. Set speed to THIS value when the fuel consuming unit is out of fuel. Default value is set in misc.txt

58.Added new optional unit model modifier - no_supplies_combat_mod. Combat penalty when out of supplies. Default value is set in misc.txt.

59. Added new optional unit model modifier - no_fuel_combat_mod. Combat penalty when out of fuel. Default value is set in misc.txt.

60. Fixed a bug with not working “Tech-Team Take Over” option on annexation set by ‘inherit’ event command or by Demand Territory diplomatic action.

61. Fixed CTD on scenario exit in some cases when “Tech-Team Take Over” option is enabled.

62. Light Armor brigade set to use new short name string (NAME_LIGHT_ARMOR_BRI) instead of sharing name with light armor unit (NAME_LIGHT_ARMOR).

63. Fixed tool-tip text for air and naval leaders rank in change leader lists.

64. Fixed a bug with units loaded on transport planes reported as out of supply and losing ORG in result.

65. Fixed a bug where a Parachute unit can be loaded by the AI on more then one transport plane at the same time that corrupts saved games.

66. Fixed a bug in secedeprovince, secedearea and secederegion commands validation checks when “which” argument is set to -1 or -2.

67. Fixed bugs with invalid combat traits gained in combat. 'Blitzer' trait could be gained too.

68. Changed save game format for divisions. Optimized numbers saving. Removed redundant entries. Reduced saved game file size by 5-10%.

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69. Fixed a bug with missing upgrade modifier on air units range.

70. Implemented upgrade from one unit type to another.

71. Added support for up to 5 attachments for air and land units too.

72. Fixed issues with doubled stats of brigades in pool on game reload.

73. Brigades added to units created by event commands now will use the latest available brigade model instead of beingmodel 1.

74. Greatly improved DB files auto-check for errors and error reports:- Added TAG validation for airnames.csv, armynames.csv, navynames.csv and unitnames.csv files.- Report for wrong command syntax (Missing = in statement.)- Report for invalid event picture – only when extra debug logs are enabled in settings.cfg- Seazones.txt - only when extra debug logs are set to 2 in settings.cfg- Report on missing tech year or tech picture - only when extra debug logs are enabled in settings.cfg- Report on incorrect format of text strings (missing or extra %) - only when extra debug logs are enabled in

settings.cfg- Added more AI debug logs when extra debug logs are set to 2 in settings.cfg- Check for missing translation or misplaced % in texts when extra debug logs are set to 2 in settings.cfg- Check for duplicated minister IDs in minister files- Log ID conflicts to savedebug.txt

75. Fixed tool-tip for intelligence_network minister effect.

76. Implemented wakeminister command (check event commands.txt for details).

77. Fixed a bug where killed/slept ministers in cabinet can be auto-replaced by a minister ahead of his starting year.

78. Improved Air AI:- Fixed a bug where air wings are not evacuated from threatened airbases of military controlled AI countries- Set default air missions duration to be 60 days instead of 10 years- Enabled Air Scramble mission for the AI- Tweaked Nuke AI priorities – use current nuclear reactor size in target province instead of max size- Fixed a bug where air AI of military controlled countries can remain inactive after control release

79. Greatly improved game speed in scenarios with many air wings with long ranges and big alliances, but no wars.

80. Fixed major memory leak, most obvious in very long continuous game sessions (20+ years) where 800+ MB of RAM could be lost. Reduced time needed to exit to main menu from a long game session.

81. Fixed CTD on exit to main menu or exit to Windows.

82. Fixed a bug with missing decisions in available decisions list.

83. Added new map logs (savedebug.txt, on scenario start) when extra logs are set to 2 in settings.cfg:- List of all coastal provinces: ID, Name, Island or not, Area, Region, Continent, Controller, Owner- List of all beach provinces: ID, Name, Island or not, Area, Region, Continent, Controller, Owner- List of all provinces with ports: ID, Name, Naval Base Size, Island or not, Area, Region, Continent,

Controller, Owner- List of all provinces with air bases: ID, Name, Air Base Size, Island or not, Area, Region, Continent,

Controller, Owner

84. Fixed CTD on annexation by command of a country twice in the same event.

85. Fixed game freezes when Militia unit type is disabled for production for an AI country.

86. Added new combat modifier - Out of Fuel, definable in misc.txt (default per land/air/navy) and per model in unit files.

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87. Allowed Out of Supply combat modifier to be applied to naval units too.

88. Added commands to modify country specific unit modifiers:- out_of_fuel_speed- no_fuel_combat_mod- no_supplies_combat_mod

89. Fixed a bug with not applied to existing units upgrade modifiers from events for brigades on 2-5 slots.

90. Fixed bugs with parsing of construction section in AI files - AA_provs, coastal_fort_provs, radar_provs, air_base_provs, naval_base_provs, fort_provs, ICProvs

91. Fixed a bug preventing AI to attach brigades to deployed units with one or more brigades attached already.

92. Fixed a bug where AI can deploy more then max allowed aircraft in a single air wing.

93. Fixed a bug with auto-disbanded traded units when Max. strength is too low. All traded land/air units set to be with 1% Str.

94. Tweaked auto-production sliders logic:- Do not assign extra IC to CG to counter dissent if there is not enough IC for production and production is

prioritized- Do not assign extra IC to supplies when below Critical/Desired stockpile levels if there is dissent and CG

are prioritized over supplies

95. Display division stats with fractions when needed

96. Fixed a bug where a Parachute unit can be loaded by the AI transport plane and ship at the same time that corrupts saved games.

96. Fixed an issue with production progress going above 100% for a day before the item is completed.

97. Added new "demobilize" command (check event commands.txt for details).

98. Added new optional brigade setting – detachable = yes/no, defined in brigade files. By default all land and air brigades are detachable and all naval brigades are not.

99. Fixed a rare CTD on AI country annexation.

100. Fixed issues in deployment of finished IC to provinces. Improved AI IC production and deployment.

101. Fixed CTD on province owner change when 3 or more own areas get connected in result.

Launcher changes:

1. Fixed a rare crash when no web browser is defined2. Fixed an issue with reset of extra logs setting to 0 when set to 2

Translation changes:

1. Fixed a corruption of saved games in result of wrongly formatted string in German, Italian, Polish and Spanish languages2. Updated French translation3. Updated Italian translation4. Updated German translation5. Added Russian translation6. Updated Polish translation7. Updated Spanish translation8. Fixed invalid characters or formatting issues

Page 28: Change Log

Event changes:

1. Fixed event 2192531 U09 - Franz Joseph is dead does not fire because the wrong minister id is checked.2. Fixed events 3104503, 3104504 and 3104505 for 1914 Russia3. Fixed Persian Corridor event (Soviet Union gets the correct provinces and returns them)4. Fixed a problem with Free France capital remaining in Brazzaville instead of moving to Paris5. Modified event 2003005 (Re-occupation of the Rhineland) so that it increases peacetime IC modifier from 0.9 to 1.06. Siamese Surrender now includes HOL7. UK Surrender: Hongkong gets now occupied by CHI or JAP8. Tweaked death events for Fritsch, Schacht, Blomberg, and Hess (different effects for keeping them or sending them away)9. Removed claims on Pirot and Tetovo provinces when Bulgaria switches sides to USSR10. Removed claims of Hungary when switching sides to USSR. Fix for weird post war borders.11. Added a decision for the creation of Dutch harbor naval base in 194012. Generic decisions scale now according to country IC13. Unit level granted by the licensed unit decision scale depending on US tech level. when US doesn't exists it works like now14. Added new generic decision to purchase obsolete units15. Pearl harbor event moves the us to hawk lobby now16. Fixed Japanese Surrender to USA - USA no longer steals Korea from China if Korea is a Chinese puppet17. Fixed a bug with US elections that caused weird outcomes18. Fixed Indonesia Head of State Error, they get now a new cabinet as jap puppet19. It is now possible to cancel the military control over SPR as FRA20. All remove Military Control events use better trigger21. The United Front event now only fires when warlords exist22. Improvements to events for performance reasons:

- removed unused save date in France.txt- removed unused save date in Germany.txt- tweaked grand offensive decisions to use the new delayed event commands- Dutch Harbor events use the new delayed event command- most generic events now use the TAG entry to reduce engine load

23. Tweaks to post war Germany events:- Decisions for release of DDR/DFR/AUS/U16 or now available much earlier- More Allied Nations can release DFR now, not only the USA- SOV can release now a puppet Austria U16 instead of AUS- Germany and Austria will now get properly placement of their capitals

24. Bitter Peace now sleeps SOV event 2007034 "Germany invades Poland without our blessing"25. Corrected trigger of event 2184008 for FRA (Move the Capital), now ownership is required26. Removed RUS/SOV flag workaround27. Russian event "Warsaw is lost" does not happen if Russia releases Poland as puppet28. DDR and commie Austria are now puppets of USSR upon creation29. Event Pittman Act - US assistance for Nationalist China wakes now the right leader, adds more resources and gives blueprints30. Modified Operation Zet - Soviet Assistance to China to add more resources and give blueprints31. Fixed German annexation of France events.

- conditions for colony transfer (Germany can decide how many colonies to occupy, if at all)- general improvements (better trigger among them)

32. Demobilization decision improved:- trigger conditions now all visible in tool tip- added extra decision for Switzerland- removed redundant trigger from generic decision- it is now possible for player to demobilize during war when the mob level is above 8 (general mob) to

remove economic penalties- added event to remove local flags with an event that fires after 3 months, to prevent exploits

33. Delayed Free France creation to avoid seceding provinces in mainland France to it34. WW2 event chain fires now even when Germany is already at war (f.e. with CZE)35. Petain no longer remains a leader of France after the liberation36. Egypt now secedes Qattara area to UK too during WW237. UK now returns Egypt provinces to EGY after the war38. Modified USSR (Great Patriotic War event) so USSR gets +0.25, instead of +0.2 to wartime IC

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39. Modified peace events with China so that China loses all militia units when surrenders + final peace proposal now requires Japan to have 110% of Chinese land units and China must have lost 90% of its national provinces or 90% of itsVPs40. Integrate China-Nanjing in China surrender events41. Fix Japan surrender event effects - Japan no longer keep claims on China provinces upon capitulation42. Reworked the Brest Litovsk Treaty in WWI43. Fixed problems with 1914 peace treaty between Austria and Soviet Union44. The Great Purge event for USSR now removes the correct units (removes 5 HQs)45. Tweaked Diplomatic Campaign decision46. Fixed WW1 alliances/DOWs events chains so that Russia, Serbia and Montenegro join the Entente47. Added Russian Peace Event to 1914 scenario48. USSR now gets cores via event on former Polish provinces (in 1945 or later, 6 years after Mol-Ribb Pact)49. Fixed "Italian regime collapses" event triggers50. Added new event picture and specific description for the event of the death of Wilhelm II on 06/06/4151. White Russia countries now gain cores on all of their lands52. Updated Raj events53. Second RM pact now includes the historical traded cruiser54. Rework of 1936 USA surrender events (in particular, takes into consideration the fact that Japan may be allied with Germany)55. Mobilization for dictatorial US is no longer hindered by congress56. Optimized Mobilization events to reduce engine load, removed redundant Mobilization events for the AI57. Nations follow now mobilization pattern, including puppets58. New released puppets get now a minimal army to fight partisan that is removed as soon as their own army is big enough to take over.59. Reichskommissariat mobilizations now generate manpower60. Optimized Winter War event chain61. Optimized Barbarossa ai event chain62. Added events for new discovered oilfields in the Balkans63. Chinese transfer of industry events rescaled for DH's starting provincial industry levels64. Updated WWI Belgrade Pact event chain (corrected triggers, other improvements)65. England Surrender has now a prefer total conquest option so that Germany can reject the proposal of England66. Added commands to remove Ottoman cores/claims in 1914 scenario when they surrender67. All coup events are now one action events that can fail68. Fixed many typos in event triggers69. Ai nations will now switch to a militia build strategy as a final effort to prevent occupation.70. Fixed models on units given by events71. Fixed issues with End of Partial Mobilization event.72. Fixed issue with the Second Molotov-Ribbentrop treaty decision availability after Bitter Peace73. Improved Franco-Russian Alliance event in 1914 scenario to take into account Greece74. Fixed the list of Austrian leaders added to Germany after Anschluss75. Improved Italian Regime Collapses event when Italy is human controlled76. Reduced War Bonds decision dissent77. Fixed issues with Klaipedia province on M-R pact and Bitter Peace events.78. Fixed wrong leader ID in China capitulation to Japan79. Fixed incorrect HoG in Sweden after the death of Per Albin Hansson80. Turned Italy Joins the Axis event into decision with an option for German player to refuse the alliance81. Fixed many issues with Japan surrender event82. Added Metsovo province to Italian claims on Greece83. Added "No need" action on English GoI of Poland event84. Fixed issues in UK Pacific surrender event85. Surrender events in WW I set to remove embargoes86. Tweaked Bitter Peace event so Japan to get provinces when at war with USSR even if not allied to Germany87. Fixed issues with peace events after WW I88. Changed Public Works decision to calls a delayed event instead of instantly adding an IC to a random province89. Fixed an issue with Communist Austria not being a puppet of USSR upon creation90. Fixed incorrect French cabinet after the liberation of France91. Fixed issues in Demobilization decision/event92. Extended Japanese gains in Soviet Bitter Peace event93. Implemented events for the Polish-Soviet war after WW I94. Fixed missing Soviet cores after successful war against Axis after the Bitter Peace95. Axis CZE set to return Eastern Poland to USSR96. Xi'an incident now removes minister Zhang Xueliang

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97. Fixed Gear-up events for UK98. Improved UK and USA surrender event99. Improved Mers El Kebir events - using of the new demobilize command100. Changed Italy signs the Pact of Steel event triggers so it is more likely to happen after march 1938101. Change Finland policy after the Winter war to make possible joining to the Axis102. Retire Moltke when replaced by Falkenhayn (Germany, 1914 scenario)103. Retire Cardona when replaced by Diaz (Italy, 1914 scenario)104. Corrected trigger for Death of Stalin event105. Fixed limited Mol-Ribb pact to trigger the Nazi coup in Danzig106. Fixed list of waken leader on Anschluss event and removed add core to Bolzano province command107. Correctly sleep minister Vlassov when the leader defects to Germany108. CHC set to not start Chinese Civil War if CHI is allied or puppet of USA109. USSR set to not start a war with USA if not in control of Moscow110. Italy and Hungary set to not declare war to USSR on their own after the Bitter Peace when allied to Germany111. Germany gets cores on Bolzano and Trento provinces on Italian annexation112. Removed all kill random leader commands from The Great Purge event113. Changed start year of many events and decisions to from 1936 to 1933114. Change end date of events of french surrender from 1950 to 1963115. Claim Bessarabia decision can be taken only 305 days after Molotov-Ribbentrop Pact, as historical

AI changes:

1. Fixed typos in 2 German 1914 AI files.2. Adjusted bugged German leader ratios in 1936 AI file.3. Germany now enacts 2 year mobilization earlier when running out of MP.4. Tweaked Air AI to handle the suicidal air AI behavior.5. Fixed issue with German AI set to reinforce units too early.6. Tweaked German AI to focus more on reinforcements during war.7. Added individual mobilization for HUN in 36:

- raised starting mob level to selective conscription (+23mp)- added 2 year conscription after the Anschluss taken or when HUN runs out of mp in 1938- added partial mobilization when at war, or in 1940

8. Adjusted German Research AI and added a German War Research AI.9. Tweaked "Germany goes after England when Russian is gone" AI event trigger to avoid triggering while still at war with SOV.10. Tweaked CHI production AI - it should focus more on MIL now instead of producing fancy and useless things.11. Tweaked German Production AI.12. Increased critical oil stockpile from 30 to 45 days13. Increased desired oil stockpile from 90 to 120 days14. Vichy France no longer goes to war with Italy over Egypt15. Added AFG.ai.16. Fixed ENG liberate countries list.17. Updated USA liberate list with RUS and most European countries.18. Tweaked China AI to garrison beach provinces.19. Added units to Chinese production queue when war starts.20. Reinforce Chinese land units at once when war starts.21. Added missing AI file to DH Full - default.ai that was loaded from [core] instead and had invalid research priorities/ignores.22. Improved default.ai.23. Added mobilization events for nation U49-U99.24. Adjusted Nat. Chin tech preferences.25. Tweaked German invasion AI.26. Reduced GER AI recklessness.27. Tweaks to U02 AI.28. Added TPs production lines to JAP, ENG, USA.29. ReichKommissariats now defend their own borders.30. Japanese AI adapted to fight against U05 (Dutch East Indies) instead of HOL.31. UK will no longer invade North Germany in 1939.32. After Munich, Belgium places its army in "reinforced peacetime stance", expanding it by 7 more divisions.33. Improved ENG AI home defense.34. Added 0.05 GDE to German AI.

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35. Updated Italian AI research priorities.36. Many changes to both China and Japan AIs behavior for better simulation of the war.37. Tweaked English espionage AI against USSR.38. Fixed wrong garrison triggers used in several German AI events.39. Tweaked USA invasion AI events.40. Tweaked AI files on land locked nation to ignore naval techs.41. Fixed many typos and errors in AI files.42. Tweaked MAN reinforce and exp. forces ratios in 1936 scenario.43. Set Italy to be more aggressive against Albania.44. Set USA AI to focus more on Marines and related techs.45. Tweaked Jordan AI to be less aggressive against Israel.46. Improved British invasion AI in 1914 scenario.47. Added Exeter province to ENG AI garrison priorities.48. Set USA AI to release Indonesia.49. German AI tweaked to Barbarossa in late spring-early summer.50. Increased Italian AI max production percentage in all scenarios.51. Tweaked German AI to defend better beaches in Western Europe.52. Fixed issue with U08 (German Empire) declaring war on Switzerland or Russia after the defeat in WW I

Scenarios changes:

1. Tweaked Majors starting techs in 1914 campaign.2. Removed wartime IC penalty (was 0.8) and set peacetime IC penalty to 0.9 in 1936 scenario for Germany3. Removed wartime IC penalty (was 0.8) and peacetime IC penalty (was 0.7) in 1936 scenario for Hungary4. Removed peacetime IC penalty (was 0.6) in 1936 scenario for Romania5. Removed Bulgarian core to #331 (Pirot) in 1936 scenario - this province is claimed already.6. Fixed 1936 scenario starting Austrian OOB7. Added Eric's corrected HUN and POL 1936 scenario OOBs8. Added "new_model = no" to most naval units in the production queues of GER, ITA and JAP to ensure that the AI will produce them with the right models.9. China: added starting techs interbellum supply 1924 (id 1970), scientific management 1910 (id 5810) and early agriculture 1910 (id 5700), lowered starting dissent from 30 to 2510. France: removed Doctrine Mass Assault and Trench Warfare11. USSR: lowered peacetime IC mod from 0.75 to 0.7 and wartime IC mod from 0.80 to 0.7512. Revised 1936 scenario OOBs for BEL and HOL (Eric)13. Updated 1936 scenario CZE OOB (Eric)14. Adjusted researched Naval doctrines in 1936 scenario for Argentina, Brazil, Canada, Australia, New Zealand, SouthAfrica, Holland15. Added Naval supremacy to Argentina and Brazil in 1936 scenario.16. Updated OOBs for DEN, EST, LAT, LIT, NOR, SWE17. Added 1933 scenario18. Updated OOBs for AST, CAN, NZL, SAF19. Updated OOBs for British Raj, Indochinese Union and French Mandate over Syria and Lebanon20. Added Italian claims to Metsovo21. Fixed 1914/36 Greek cabinet22. Corrections to U08 (1914 scenario) colonial OOB, cabinet and naval OOB (bestmajor)23. Cleaned 1936 GER production queue and add items via AI only event24. Added Maginot line to FRA 1933 queue25. Updated UK Nav OOB. HMS York and Exeter were York-class cruisers (CA-V) not County-class (CA-IV)26. Adjusted mobilization level to new OOBs.27. Danish warships "Niels Juel" and "Peder Skram" reduced to CA-III and CA-II28. Fixed Greek ship models. Georgios Averof is a CA-II. Helle/Elli are CL-I29. Added Dutch East Indies to all scenarios30. Added U03 (Indochinese Union) in the list of selectable nations in 1914 scenario31. Updated Finnish air OOB32. Updated USSR 1936 scenario starting techs33. Added 1933 scenario34. Added 1940 scenario35. Added 1941 scenario36. Added 1942 scenario37. Changed French cruiser Dupetit Thuors from CL to CA-2 in 1914 scenario

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38. Added AA brigades to some land units for USSR in 1936 scenario39. Added Newfoundland as a country in 1914 and 1933 scenarios40. Fixed model/class for Japan CL Kuma and CVL Hosho in 1936 scenario41. Added the Erebus-class monitors to the 1936 campaign as CA-242. Tweaked 1936 scenario starting techs to many countries43. Added seaplane carrier Commandant Teste to French navy44. Primorsk, Siberia and Transural republic restored as releasable countries45. Better implementation of the Mexican revolution with all major fractions and events included46. Removed the -30% wartime IC penalty for Italy47. Revised MAN land OOB for 1936 scenario48. Revised Japan OOB for 1936 scenario49. Fixed typos and errors in scenario files50. Fixed Romanian division names in scenario files51. Aden belongs British Raj in 1914 scenario52. Added Colombian claims on Panama in 1914 scenario53. Added Chinese claim on Arunachal Pradesh in all scenarios54. Corrected government type for China and Turkey55. Added missing cores to some countries (EGY, MAN, CHL)56. Corrections to USA naval OOB - changed models of Omaha-class CLs, the Nevada-class BBs, and the Colorado-class BBs57. Corrections to UK naval OOB - changed models for Emerald-class CL, removed CVL HMS Pegasus, added CL HMS Dunedin and seaplane carrier HMS Pegasus, corrected ship locations58. Added GoIs (CZE/ROM/YUG) for better simulation of the Little Entente in 1933/1936 scenarios59. Added Floating Planes brigades to USA ships60. Added Floating Planes brigades to Soviet ships61. Revised 1936 scenario CZE OOB62. Removed Air force from 1914 scenario British Raj63. Added naval bases to Glasgow (5), Edindurgh (4) and Marseilles (5)64. Revised French air bases in 1914 scenario65. Changed Deutschland and Admiral Scheer models from CA-5 to CA-4 (Germany, 1936 scenario).66. Revised air bases and Air OOB for German Empire in 1914 scenario67. Revised air bases and Air OOB for Spain in 1914 scenario

Unit changes:

1. Fixed max speed bugs on M.armor and L.armor brigades2. Fixed typo's in marine.txt file3. Fixed bug with Max speed for AA and made a Build time balance change to AA & SP_AA.4. Tweaked generic HQ speed5. Brigade production time adjusted to reflect historical training time of attached units.6. Adjusted Brigade upgrade cost/time to reflect the historical problems of producing enough armored vehicles, compared to the very easy replacement of artillery pieces, airplanes and small arms.7. Added upgrade bump to infantry model 1930 (upgrade to use trucks in addition to horses)8. Moved speed increase to 5, from 1942 to 1939 infantry9. Changed speed of 1936 Infantry to 4.510. Added fuel consumption to 1931 and 1936 infantry11. Increased TC cost of pre-1931 infantry by 20%12. Reduced HQ fuel consumption to more reasonable levels13. Removed Engineer brigades from Garrison units14. Reduced fuel consumption of land, air and naval units15. Fixed max brigades for transport planes to allow attaching of escorts16. Fixed typo, 1914 Infantry had a to high soft attack17. Made Garrisons a more viable unit choice:

- lowered IC cost- reduced upgrade time/cost slightly- increased defensiveness to be an alternative to infantry in defense- decreased toughness further- added a 10%-20% hard component to represent dug in and armored components of garrisons

18. Adjusted upgrade cost/behavior of Divisions19. Adjusted reinforcement cost/behavior of Divisions20. Implemented new ranges for air models

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21. Removed duplicated Improved Medium Tank entry.22. Tweaked Engineer brigade models.23. Made Heavy Armor and Super Heavy Armor brigades available for Cavalry, Mechanized and Motorized divisions.24. Tweaked Heavy Armor and Super Heavy Armor brigades' stats and upgrade paths.25. Tweaked units' speed caps for attached brigades.26. Tweaked surface defense values for FTR models 3 and 430. Tweaked MP usage between DD models31. Added 2 escort carrier models to the light carrier line32. Added custom upgrade paths to all land and some air unit types33. Adjusted build times of Light Armor brigade to be in-line with Medium Armor brigade34. Added no_fuel_combat_mod modifier to armored units35. Increased attack and speed on Air Cavalry36. Disabled MP, L-Arm and AC brigades for militia units37. Reduced Garrison supply consumption38. Enabled up to 2 brigades to be attached to Infantry and Garrison units39. Boosted Marine units combat modifiers40. Revised stats of transport ships41. Revised stats of Heavy submarines - up to 3 attachments, enabled Torpedoes42. Slightly increased firing range of all missile ships43. Set CAG and Floating planes as detachable naval brigades.44. Reduced desert move and defense penalties for 1939, 1942 and 1946 Cavalry models

Techfiles:

1. Fixed wrong artillery requirement for post-war tank III2. Removed all speed bonuses to HQ units get from land doctrines3. Cheapened naval doctrines4. Added 10% morale bonuses to land units in tech Mobility Focus Doctrine5. Reduced land and naval doctrines research times6. Fixed issues with Nuclear Battleship Propulsion technology7. Fixed Air Cavalry Division tech prerequisites and changed year to 19518. Fixed issues with Rocket Artillery supply usage9. Fixed inconsistencies with Naval AA attachments setup10. Fixed inconsistencies between land doctrines and construction techs with regards to land fort production11. Added bonus to cags for torpedo techs12. Tweaked speed bonuses to HQ units from doctrines13. Added 2 escort carrier models to the light carrier line14. Fixed issues in Nuclear Carrier tech15. Changed techs to reduce nuke production rate16. Fixed combat modifiers given wrongly to CAG brigades instead to CV units in 3 naval doctrines

Mapchanges:

1. Changed Königsberg/Klaipedia connection to a sea connection2. Tweaks to Wake sea zone coordinates3. Added 1 VP in Wuhan (1317) and 1 VP in Changsha (1308)4. Various fixes to country colors5. Removed river connection between Szekesfehervar (278) and Szeged (280)6. Adjusted Finnish industry7. Added a VP in Dutch Guyana to avoid Germany annexing HOL in Europe in 19408. Added 10 unused ids for off-map countries9. Fixed several wrong provinces connections10. Fixed several wrong province coordinates (and distances)11. Fixed position of harbor and airport on Attu Island province12. Fixed some wrong province names

Graphic changes:

1. Added new mini-map

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2. Added Scandinavian propaganda picture3. Added new flag for Mexico in 19144. Updated air unit model pictures for all major nations5. Added Wiemar flag6. Added DDR propaganda picture7. Added new buttons8. Added many missing leader pictures for EST, LAT, FIN, IRE, SWE, U08, EUS, CAN, ENG, FRA, ITA and other countries9. Added new bg_auto_trade.bmp10. Added new top bar graphic11. Fixed visual issues with some flags12. Replaced invalid or low quality minister, leader and tech team pictures with better13. Added missing unit pictures14. Updated production status plates15. Fixed issues with some event pictures16. Changed propaganda pictures for CHC and CHI

Other DB Changes

1.Fixed modifiers.csv file format (FULL) (fix for missing modifiers)2. Tweaked several Soviet commanders availability, death and rank dates3. Update of air unit model names for all major nations4. Adapted ships' ranges for Darkest Hour Light to account for the new map mechanics5. Removed all U05 references from DH Full (unused ex-Ostland file; RKOstland uses U40 TAG)6. Fixed corrupted strings in scenario_text.csv (used % as a symbol for percentage while %% should be used instead!)7. ReichKommissariat now have army names defined in armynames.csv8. Fixed short tech names for many armor techs9. Fixed U20 (Com. FIN) cores to exclude provinces historically taken by USSR10. Tweaked SPA parameters to allow it to be created via coup from Nazi Germany over SPR or commie Spain11. Manpower ministers and tech tweaks:

- Chief of Staff School of Mass Combat: removed the reduced building time, added +3% to Org and Morale of infantry, militia and garrisons and +3% supply stockpile.

- Minister of Security Man of the People: added a 5% money - production bonus.- Medicine techs: 1%/2% manpower bonus and added a trickle back modifier- Hospital tech: reduced the trickle back gain to 2% and 3% respectively

12. Added missing TECH_APP_ARMOR_146_NAME text13. Ministers and leaders of Volunteers' Army (UTC tag) are now loaded14. British Raj is now only releasable by ENG15. Implemented China-Nanjing as new country16. Expanded the minister db for 193317. Removed English leaders from India18. Socialist Republic of Romania (U30) was renamed Romanian People's Republic19. Sigmund Freud is no longer the nuclear researcher for Austria 191420. Updated credits.txt and launcher.csv with latest contributors' names21. Added Historic speeches22. Implemented Dutch East Indies23. Included new minister personalities for Mexican Revolution24. CGX ministers are now paternal autocrat instead of LW radicals25. Added a document with leader traits id/description26. Increased reinforce to upgrade modifier to 0.527. Corrections to German Empire leaders28. Tweaked Ground Support and Ground Attack missions ORG/STR damage ratios29. Fixed map position on new game start as Finland30. Removed duplicated leaders in Imperial Germany (U08), fixed errors31. Added Medicine trait to some CZE, HUN, ROM, U09, U03, FRA and SOV tech teams32. Fixed invalid traits to some Russian leaders33. Fixed wrong provinces for countries (USSR, Arabia, Turkey etc.) in revolt.txt34. Improved some country specific unit model names.35. Added all vanilla scenario files to Darkest Hour Light to resolve issues in MP games.36. Reduced Hindenburg's leader skill to 237. Reduced Grigory Kulik's leader skill to 2 and added Old Guard trait

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38. Increased skill and added new traits to some Soviet tech teams.39. Changed end dates of WW I leaders from 1935 to 1932.40. Added new traits to some Brazilian tech teams41. Removed duplicated leaders (USA)42. Fixed many typos and errors in leader, minister and TT files43. Added new ministers and tech teams to Brasilia44. Added 1 IC to Damascus province45. Fixed invalid Roman numbering in some army names46. Revised Soviet and Russian unit names47. Added energy/metal/rares production bonuses to all minister traits that change IC48. Fixed issues with Finnish tech teams (invalid names and pictures)49. Added resource production bonus similar to the IC bonus for Central Planning and Mobilization policy sliders50. Reduced "Speer" minister personality foreign IC bonus from 30 to 10 percents51. Revised and improved German Empire ministers52. Revised and improved British Raj ministers53. Revised and improved Chilean ministers54. Added naval tech teams to Chile55. Revised and improved tech teams for A-H56. Revised and improved ministers, leaders, tech teams and unit names for Euskadi57. Changed start years of many countries from 1936 to 193358. Add new tech team to USA (American Medical Assn)

***

Darkest Hour 1.01.1

Patch Installer changes:

1. Made the patch installer compatible with all Darkest Hour distributions (Steam, Impulse, Boxed German version etc.)

2. Set correct registry keys for all Darkest Hour distributions (fixes a problem with reported version in Launcher)

3. Converts the boxed German only version into a fully functional Darkest Hour (restores all languages, deleted pictures and changed names)

Engine changes:

1. Moved in-game multiplayer messages few pixels down for better view

2. Fixed a bug with land units arrival time calculation on save/reload at the same game hour when the move order was given

3. Fixed a bug in best port in area selection used for convoys

Launcher changes:

1. Fixed a rare crash when no web browser is defined

Translation changes:

1. Fixed a corruption of saved games in result of wrongly formatted string in German, Italian, Polish and Spanish

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languages2. Added few missing translations to French

Event changes:

1. Fixed event 2192531 U09 - Franz Joseph is dead does not fire because the wrong minister id is checked.2. Fixed events 3104503, 3104504 and 3104505 for 1914 Russia3. Fixed Persian Corridor event4. Fixed a problem with Free France capital remaining in Brazzaville5. Modified event 2003005 (Re-occupation of the Rhineland) so that it increases peacetime IC modifier from 0.9 to 1.0;

AI changes:

1. Fixed typos in 2 German 1914 AI files2. Adjusted bugged German leader ratios in 1936 AI file.

Scenarios changes:

1. Tweaked Majors starting techs in 1914 campaign.2. Removed wartime IC penalty (was 0.8) and set peacetime IC penalty to 0.9 in 1936 scenario for Germany 3. Removed wartime IC penalty (was 0.8) and peacetime IC penalty (was 0.7) in 1936 scenario for Hungary4. Removed peacetime IC penalty (was 0.6) in 1936 scenario for Romania

Unit changes:

1. Fixed maxspeed bugs on M.armor and L.armor brigades2. Fixed typo's in marine.txt file3. Fixed bug with Maxspeed for AA and made a Buildtime balance change to AA & SP_AA.

Other DB Changes

1.Fixed modifiers.csv file format (FULL) (fix for missing modifiers)

***

Darkest Hour 1.01

Engine changes:

1. Tweaked Nuke AI targeting:- nukestriketolerance now is used as the starting value in Nuke evaluation – the higher it is, the more often

the AI will use nukes. It is recommended to set this a bit under 0.0 to order the AI to nuke bigger enemy Core provinces. Good values in most cases are about -50 to -20

- nukestrikedesirability is used as a multiplier on the final value if it is > 0.0. A good value seems to be about 50.0. If set to 0.0 or less the AI will not use nukes at all.

2. Damage to infrastructure taken by nukes uses 0.1 steps to allow rebuilding back to 100% infra.

3. Fixed Remaining infra after nuking cannot be less than 1 step (0.1 or 10%) to avoid AI problems.

4. Allowed IC in provinces to be reduced to 0 from nukes (was limited to 0.1 IC before)

5. Fixed a problem with saving of damaged IC - sometimes it could be wrongly restored upon reload

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6. Fixed a bug with <strength> command not being applied to units in the redeployment pool that haven’t been deployed to the map yet.

7. Tweaked Light Levels on provinces in Diplomatic Map mode (in general all were too dark).

8. Fixed bugs with events and decisions availability on change of TAG

9. Fixed occasional CTD problems after change of TAG

10. Fixed missing leaders on multiple change of TAG commands in the same game session.

11. Fixed CTD on game load with extra logs (settings.cfg) enabled. Only if there are naval brigades in the redeployment pool of a country.

12. Changed the hard-coded minimal MP cost for units from 0.1 to 0.001 MP.

13. Code optimizations for the generic events

14. Set policy slider to 0 on country creation for locked sliders (every policy_effects.csv - MANUAL_OR_ BY_INFLUENCE _MOVES)

15. Puppeting/Coups/GoI cannot change locked sliders (every policy_effects.csv - MANUAL_OR_ BY_INFLUENCE _MOVES) anymore

16. Fixed a bug with selectable game maps preventing read of tiles.bmp form Map_X located in MODDIR if there is nosuch file in default Map_X folder.

17. Made upgrade to model and type moddable for every brigade/unit:- Upgrade type and model can be specified in brigade/division files. For example to upgrade LArm-2 to

ARM-2 add armor = 2 into the model = { } entry for L-Arm-2 in light_armor.txt- This is optional and can be skipped. By default every unit/brigade is upgradeable to the next model of the

same type with 2 exceptions:1. LArm-2 by default upgrades to ARM-22. All ships by default do not upgrade

- It is possible to specify upgrade to a model of the same type also. For example, INT-4 can be set to upgrade to INT-7 directly and skip the two rocket interceptor models in interceptor.txt, simply by adding interceptor = 7

- It is also possible to forbid a specific model to be upgraded at all. To do that set its upgrade model to -2. For example, INT-6 could be set as non-upgradeable even if there is an INT-7 model by adding interceptor = -2

18. Fixed a bug with upgrade time and cost of brigades (current model modifiers were used instead of the modifiers for the next model).

19. “Do not upgrade” button for naval units set to be available only if there is at least one brigaded ship in the fleet or atleast one ship that can be upgraded.

20. Updated Statistic page to show upgrade progress on Stat. pages for naval units too.

21. Added new optional division/brigades models parameter: upgrade_time_boost = yes/no. When it is set to yes (default value) upgrade time for models 2 or more levels obsolete will be reduced (as in vanilla). When set to NO there will be no upgrade time reduction for older models.

22. Changed default values of upgrade_time_factor and upgrade_cost_factor from 0.0 to 1.0.

23. Fixed CTD bug on remove_division command if this division is in the build queue.

24. Fixed CTD bug on remove_division command if this division is currently selected by the player.

25. Fixed a bug with the availability of some missions (like Amphibious assault) against rebels when the country is not at war with anyone.

26. Fixed a bug with the optional (misc.txt, ai section) conquer province rules (AI masters can be set to get all provinces conquered by AI puppets) preventing AI puppets from occupying provinces when the AI master is not at war

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with the 3rd country.

27. Fixed an AI bug with transport fleets wandering in and out of port at random.

28. Fixed CTD on strength command wrongly applied to brigades in (re)deployment pool

29. Fixed CTD on delete via event command of division currently into the redeployment pool of another country

30. Added new option to events: [all = yes/no (default)]. When such event is triggered by command it will be executed for all countries in TAG = { } list or to all countries in the world when no TAG = { } list is specified.

31. Triggered by a command event with TAG = { } list will not be executed for the current country if it is not into the TAG list (and no [all = yes] option set).

32. Fixed a bug with occasional deleted land units in MP cooperative games during unit split from the second country (hourly, noticed on higher game speeds).

33. Fixed a bug with invasion AI ordering and canceling amphibious attacks at the same game hour.

34. Fixed display flickering on multiplayer game start.

35. Fixed non-allied AI puppets and masters to not spy on each other anymore.

36. Fixed a bug with serial production lines upgrade to another unit/brigade type.

37. Fixed a bug with serial production lines upgrade of unattached brigades.

38. Increased tech tool-tip buffer to fix CTDs in RDD mod

39. Increased intel/diplo information for a country treaties buffer to avoid CTDs when there are too many entries (IC mod).

40. Fixed a bug with supply convoys set from masters to puppets.

41. Fixed no music in Vanilla bug.

42. Fixed a bug with lost attachments bonuses on sold ships.

43. Fixed bugs with transfer of controlled enemy provinces to allies that have cores/claims on those.

44. Fixed a CTD on update of AI war targets list.

45. Disbanded items in production queue added by scenario files (without "manpower = ..." entry) return MP to MP pool now.

46. Fixed a bug with supply convoys not sending fuel in some cases.

47. Fixed a bug with supply convoys sending too much supplies in some cases.

48. Tweaked secede provinces to allies AI.

49. Added new optional revolt.txt parameter defining list of countries that are not allowed to release the country. no = {TAG1 TAG2 … TAGx }

50. Expanded alliance_leader command to work with current alliance too

Launcher:

1. Launcher now compares the latest version number to the current version number to see if it's higher before enabling update button

2. Launcher allows for hiding languages from the list

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3. Disabled Portuguese and Swedish languages from Launcher as the game is not fully translated to those languages.

4. Improved handling of situation of no supported resolutions and corrected problems with maximum available resolution too low

Map changes:

5. removed/added dozens of river connections

6. removed over two dozen unwanted "edge" connections

7. fixed missing national borderline in Africa

8. moved a few US provinces into the correct Areas

9. seazone areas tweaked for better ai behavior - air missions

10. fixed climate in a bunch of provinces

11. minor namefix in Rhodesia (thanks to jpoc)

12. tweaked mp of rhodesia to take higher volunteer ratings into account.

13. moved cape town harbor icon to the actual capetown location

14. added Naval base level 3 in Pretoria

15. added Puerto Belgrano naval base

16. moved Luban airport, had the Lublin position

17. some other map icons repositioned

18. Australian infrastructure templates completed. Values set in 'province.csv'

19. Central and West Africa infrastructure templates completed. Values set in 'province.csv'

20. Central Asia infrastructure templates completed. Values set in 'province.csv'

21. corrected some mistakes in the western Sahara infrastructure.

22. blocked connections into provinces without appropriate transportation infrastructure

23. fixed wrong army coords

24. fixed wrong look at coords for some navalprovinces

25. Maui and Kauai are now reachable

26. activated a missing harbor in SAF

27. removed unused seazone continent entries

28. area fixes

29. Completed the rest of canada infrastructure templates

30. Maui and Kauai now reachable from sea

VP:

31. Gave France 2 more VPs in Metropolitan France (Brest and Lille).

32. Gave Germany 2 more VPs (Danzig, Dresden)

33. Gave Italy 1 more VP in Northern Italy (Genoa)

34. Gave UK 2 more VPs (Hong Kong and Colombo)

35. Gave 2 more to USSR, in Tashkent and Sverdlovsk

36. Moved Australia's VP in Collie to Perth

37. Gave Chile’s 2 VPs (Santiago, Valparaiso).

38. Gave Colombia a second VP at Barranquilla.

39. Gave Denmark 2 VPs (Copenhagen, Arhus)

40. Gave Indochina 1 more VP (Hanoi)

41. Gave Iran 1 more VP (Gameroon)

42. Gave Iraq 1 more VP (Basrah)

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43. Gave Ireland 2 VPs (Dublin and Cork)

44. Moved Japan's VP in Ponape to Truk

45. Gave Japan 1 more VP in Port Arthur

46. Gave Netherlands 1 more VP in Hollandia

47. Gave New Zealand 1 more VP in Christchurch

48. Gave Portugal 1 more VP in Porto

49. Gave Saudi Arabia 1 more VP in Riyadh

50. Gave South Africa 1 more VP in Johannesburg

51. Gave Syria 1 more VP in Damascus

52. Gave Thailand 1 more VP in Nakhan Sawan

53. fixed VP that was supposed to be at Guantanamo.

54. added 1 VP in Verdun (100)

55. removed 1 VP from Brazzaville (907)

Graphic changes:

56. removed unused skin files

57. fixed flag of Slovakia

58. fixed flag of Serbia

59. removed duplicated flags,shields,icons,counters from Full

60. Deleted wrongly named and duplicated flags,shields,icons,counters form Core

61. added SPA_14 flag icon and counter

62. added Senussi (LBY) counter

63. fixed flag name which caused a CTD when selecting Lybia in 1914 Scenario

64. fixed Kashmir counter

65. added DH-Style flags for all nations

66. flipped all flags, to proper vertical display

67. merged full flags with Core.

68. replaced obsolete AT Icon with an Medium Tank Icon

69. replaced obsolete SPR-Art Icon with an SP-AA Icon

70. added ProtestAlexanderetta event picture

71. added ENG naval model pics

72. added swedish naval div pics

73. added italian naval div pics

74. added JAP naval division pics

75. added GER/U08 naval division pics

76. added generic division naval pics

77. added ENG naval model pics

78. added USA naval model pics

79. added GER/U08 air models pics

80. added transparent news headers to Core

81. removed all news_header files (except for U08 and U09) from FULL as those are now in Core

82. removed paper backgrounds from DH Light as those look weird with normal events (and pictures) used in Light

83. Deleted plate_decision.bmp from DH Light as it is a duplicate of Core

84. Deleted plate_decision.bmp from DH Full as it is a duplicate of Core

85. updated default decision plate (Core)

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86. fixed cursor

87. added new leader/minister/tt pics (486 so far)

88. tweaked interface

89. Fixed the Rhodesia & Nyasaland flag doesn't match the shield.

Translation changes:

90. fixed German translation of swedish naval classes

91. added missing Italian translation

92. added missing German translation

93. added missing Spanish translation

94. added missing French translation

95. added missing Polish translation

General DB changes:

cleanup:

96. removed unnecessary comments

97. fixed format of events

98. moved textstrings to proper files

DB changes:

99. reduced min strength for airsuperiority mission

100. activated range penalty for fleets bigger than 33 units to prevent superstacks

101. reset force StrategicRedeployment parameter to 2 months

102. increased groundcombat STR damage by 20%

103. removed MP growth modifiers from Hawk/Dove lobby policy slider

104. slight increase in economy hit while mobilized

105. Implemented corrections to mobilization policy slider (mp gain during war mostly)

106. fixed central planning gc effect

107. added 2 teams to ARG and CZE

108. reset many enddates to 1925

109. removed duplicated minister in ministers_rom.csv

110. fixed some columns in Swedish naval classes

111. initial commit of Dutch ship classes

112. Italian naval model updates

113. adjusted USN ship classes

114. adjusted JAP naval models

115. Slightly decreased land/coastal base prod time

116. reduced cost for all infantry types slightly

117. removed all brigades from Paratroopers

118. reduced mp cost of aircavalry brigade

119. Fixed airattack stat on model 7-8 (was 3, set to 4 as model 6)

120. Adjusted interval between 2 spying missions

121. medium tank brigades allowed for divisions that use other tank brigades

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122. added medium tank brigade to MOT removed it from marines

123. reduced build time of basic landunits by 10%

124. increased build time and cost of aircrafts to be more in line with other units

125. cloned unitnames/pics for ger/fra twin nation

126. reordering JAP BB names, so that Yamato, Musashi, and Shinano aren't the next names to be used in the 1914 scen

127. Updated airdoctrine researchers who had "aircraft_testing", replaced with training

128. doubled Militia mp cost

129. Transports are now faster, stronger, better

130. major changes/increases to naval ranges

131. Slightly increased STR range

132. Implement "Kaiser Franz"'s china leaders pack (1914 scenario)

Techfiles:

133. naval_tech.txt file clean up:

134. removed unnecessary comments and commented-out obsolete techs

135. better formatting here and there

136. moved naval_torpedoes_s model 2 to model 1 (was dummy model before)

137. made naval_torpedoes_s model 0 not upgradeable

138. removed redundant models from naval torpedo file

139. removed gaps in bb and interceptor ids

140. 1940 LArm upgrade now to 1939 Basic Medium Armored Division

141. tweaked req. tech id for strategic bombing 1951 tech.

142. fixed bug in nuke submarine tech

143. 1917 Super heavy armor bg. now upgrade to 1917 Heavy Armor bg. which in turn upgrades to the 1924 Medium armor bg.

144. fixed wrong hq upgrade path in some doctrines

145. DD-0s and CVE-0s will now become obsolete obsolete

146. Slightly decreased land/coastal base prod time

147. Tweaked land/coastal forts prod bonuses (increased)

148. Replaced aircraft_testing with training

149. "Nuclear Profileration" is now researchable

150. It's now possible to build light Armor earlier

151. Decryption devices techs are now dependent of each other

152. fixed CAG models and techs

153. 1918 AA Brigade needs 1917 Static AA

154. 1940 Rocket Art tech needs 1940 Field Artillery tech

155. Further minor fixes regarding requirements and turning models obsolete

156. Updating Naval Logistics bonuses to ranges

157. Nuclear Submarine Secret tech event requires now Submarine tech

158. Rocket Assembly Line tech requires now 7580 "Flying Bomb Development"

revolt.txt:

159. fixed Rhodesian capital ID (thanks to jpoc for catching this)

160. fixed CHL provinces

Page 43: Change Log

161. fixed MEN cores

162. German player can now only release release RKs

163. Added limitations to Occupationzone release

Scenario files:

164. added Italian claims on Eritrea, Somalia, Abyssinia, Italian East Africa and French and British Somaliland

165. added two claims to Austria in 1936

166. added "flag_ext" for Senussi (LBY) so it uses the correct flag/shield in 1914 Scenario now

167. fixes to Holland's Naval OOB

168. 1914: nerfed Interceptors to model 0 in all OOB - No country fielded armed fighters units august 1914

169. updating USA's OOB, old 1800s-era DDs in favor or newer models, nothing older than WWI-era.

170. Set most USA DD to level 3 ('16). The USN didn't build any interwar destroyers at all

171. japan oob bumping the kongos up one model level, to the '34 BC

172. Reorganized Japanese Navy. It's now a balance of historically accurate and functional in terms of gameplay.

173. updating all major '36 navies to interwar transports. Some smaller countries are left with pre-WWI era TPs.

174. updated oob par, pru, uru, col, chl, bol

175. updated argentine oob

176. updated iraqi oob to ~1937-1938 values

177. updated afghan oob to historic (1937) values

178. German OOB tweaks, divisions formed in 1936/37 are now in the buildqueue

179. updated Greek Navy OOB for 1914

180. New SOV 36 OOB

181. Gave floatplane attachments to some appropriate ships in the RN

182. Updates to GER's naval models and OOB

183. Trimmed NZ starting land OOB heavily

184. Naval OOB for 1914GC fixess Australia, Canada, New Zealand, Norway, Sweden

185. added Hatay State

186. removed Fengtiang

187. removed a few ITA coastal forts

188. added one level of BC tech to Germany

189. added Bomb dropping doctrine to select majors - Bomb doctrines where further ahead, than armed fighter units

190. added hospital techs known by some medium-weight nations in 1936

191. added logistic techs to fix the "StrategicRedeployment bug"

192. added the two SW tank techs to all nations

193. replaced the light infantry techs with normal infantry techs for minors as those tech no longer enable militia units

194. restored missing techs in afghanistan.inc

195. added US reserve formations

196. fixed Italy militia division in 1936

197. Tweaked SU starting dissent

198. Tweaked Italy war/peacetime modifiers

Page 44: Change Log

199. fixed peacetime GER IC mod

200. Royal Navy still had pre WWI DD-0s in 1936 campaign, replaced with DD-4s

201. FRA, UK, USA now also start with strat redeploy tech in 1914

202. Adjusted German infantry model = 5 to 6, model = 6 to 7

203. fixed sov oob

204. tweaks to balticstates by Gytis Urbanavicius, relations and oob improvements

205. removed some supply techs from minors

206. Weakened YUG36 and BEL14 to help GER AI

207. Italy: added 91 (Chambery) to national provinces, moved 378 (Kalymnos) and 379 (Rodos) from national provinces to claimed provinces

Minister files:

208. moved the startdate of at least one minister per cabinet position to 1936 so all nations have startingministers. (for minors)

209. fixed minister personalities U03

210. fixed a typo in GER ministers file

211. Tweaked Stalin's traits (20% build time bonus for INF)

212. slightly tweaked OTT ministers

213. added Chinese leaders for 1914 scenario

Text fixes:

214. removed all post 1914 text from Spains 1914 scenario desc

215. fixed wrong short tech name for 1945 strat. bomb.

216.

217. fixed some diacritic’s in Danish files

218. fixed typos in the country.csv files left from Armageddon.

219. Changed some tech names

220. SP AA short name corrected

221. added some French air unit model names

222. changed strings that say "nuclear sub" to "heavy sub"

223. changed Human wave name to people's army doctrine.

224. replaced SS with SUB

225. Carrier Aircraft Group replaced with AA in the carrier techs

226. fixed some old typos carried over from armageddon

227. added a few local tank variations: 2 pol 1 ast

228. added a lot of fixes to airmodelnames

229. Added missing Production and Construction tech components names

230. Added all Medicine tech components names

231. Fixed 1914 scenario Persia name string

232. Minor improvements to Latvian armynames and unitnames

Modding Documentation:

233. updated Guide to Darkest Hour

234. added DH Province List

235. added Quickstart Guide

Page 45: Change Log

236. Small update to Invasion AI - How To.txt

237. Small update to DH - Map Editing - Tutorial.rtf

238. added photoshop action to flip shields

239. added Guillaume's ID Map

240. updated Darkest Hour Development Diaries Archive

Event changes:

Darkest Hour light - enabled generic Decisions

Fixes:

241. removed relative_manpower command from The UK gears up for war event as it is obsolete

242. minor fix to Japanese surrender in china

243. changes ai_chance of both actions of event 2007031 (Enemy at the Gate) so that both actions now have 50% chance instead of 100% vs 0% as before;

244. removed useless decision option from AUS-HUN event

245. Heavily adjusted Pearl Harbor event. removed all uses of remove_unit in favor of additional remove_division commands.

246. flipped/fixed land_percentage triggers in some events that were using it wrong

247. fix of Event 2049037 (US 1944 Presidential election) which had the wrong triggers

248. deactivated war propaganda when the nation already employs extended mobilisation

249. added Hatay State events

250. fixed faulty trigger in ai_mobi

251. added an extra trigger to prevent this weird case: Because the Vanilla HOI2 Pearl Harbor event for Japan has them declare war on the USA, UK, and Netherlands, this could lead to a war between Japan and Germany.

252. fixed old events that created outdated unittypes

253. added new trigger for Russian revolution (579)

254. complete rewrite of the mobilization decision to make the system more userfriendly

255. complete rewrite of the soviet move of industry events.

256. Fixed trigger of effect of Mol-Ribb pact

257. Better trigger for Danzig or War

258. Easier and more readable trigger for Anschluss decision

259. puppets now don't demobilise when at war

260. AH now has grand offensive decision available

261. Russia, Serbia and Montenegro now historically join the Entente

262. fixed us specific mobilisation events

263. Reduced chances for purges to happen in 1936

264. 1914 lost events no longer trigger several times

265. Bulgaria no longer peace out by event

266. scw events no longer give modern tanks

267. Case Yellow and Operation Barbarossa no longer vanishes when polish general goverment exists

268. modified event 2007025 (The Great Purge) to remove 86 randomly killed leaders (now 30 randomly killed leaders + 150 historical leaders = 180 killed leaders)

269. complete review of UK Surrender and Empire Falls Apart chains + minor fixes

270. Slightly easier France surrender (lost national province from 40 to 35)

271. fixed Free France creation

Page 46: Change Log

272. modified event 2006513 so that Italy gives military access to FRA/ENG when defeated and modified event 2006514 so that Italy grants military access to U08/U09 when defeated

273. turned German control of Finnish army into decision

274. corrected trigger of event Danzig Incident

275. Added Danzig Incident decision

276. Corrected bug in Austria surrender chain + military access given to Entente

277. Fixed Allied diplo offensive

278. Corrected events 2002530 and 2002531 so that Italy gains provinces from France when allied with CP normally (and not only when allied with CP by event)

279. Made "issue currency" triggers easier to get

280. Tweaked swiss mobilization events to only spawn militia in friendly provinces

Optimisation - no actual change in function:

281. optimized minorshutinvasion event file, using TAG = {} only one event is necessary

282. offset increased from 1 to 3

283. added TAG = {} limitations to equipment decisions

284. Minor tweak, added TAG = {} to all generic decisions, to exclude nations that are not used like the UXX fantasy nations, and also exclude HAI, DOM, LUX, and DANZIG/HAYAT STATE/Principality Pindus

285. added TAG = {} to generic 1914 events

286. ai_mobi optimization:replaced multiple set flag events with 2 REB-tag events to set flag for war in SA and EUreplaced Continent trigger in generic events with TAG = {} lists

AI changes:

287. updated AI files with correct country name from world names config files

288. Implemented a 5% buffer between AI build schemes to avoid daily switching of AI files.

289. fix problems with German AI switching between standard and land AI on daily basis

290. minor fixes regarding british coastal provinces

291. added a buffer between Soviet land build and panic build AI

292. set panic build offset to 30 days

293. fixed AI germany shufling Balkans AI

294. changed percentage to 30% from 100% in reinforcement boost up - It prevented AI to build new units

295. fixed wrong id used for manpower focus doctrine

296. AI files are updated to use new Nuke AI parameters

297. added flags for mob decisions on scenario start and major fixes to 1914 slider positions

1914:

298. UK now starts Gallipolli

299. made a bunch of backup AI Files: now when both AH and GER are controlled by the AI, AH gives military control and a huge amount of Exp troops to GER

300. GER uses a new, second set of AI files in that case.

301. fixed only Russia declaire war to me and allies

302. fixes 1914 pacific theatre AI

Page 47: Change Log

303. 1914: RUS and OTT are now researching strategic redeployment earlier (mobilization tech)

304. 1914 Ger now takes MC over AH if both are AI controlled (workaround for western frontier bug)

305. 1914 new (more aggressive) AI for BUL and ROM

306. many Ai improvements, ITA and SCH now grants MC to allies

307. SCH now grants MC to ger if SCH is part of CP.

308. ROM now grants MC to RUS

309. Adjusted troop rates East / west for GER

310. tweaked Belligerence issue with Germany preventing it from DOW anyone

311. AST and Raj nolonger sent exp forces to RUS

312. 1914 German AI is now much more careful (lesser encirclements)

313. USA sends more troops to France

314. POR sends troops to France

315. Raised dissent penalty for RUS(event 3104503-05) due to lesser aggressive german ai

316. OTT is now more carefull (but still is the weak link of CP

317. Fixes to POR/JAP 1914 AI

318. Fixed 1914 AI (will no longer build land forts as it prevented them from building anything else)

1936:

319. ai - removed reinforcement line, GER/UK started reinforcing troops after Munich

320. removed unused AI file (U49.ai) from FULL

321. added alliance with Germany check for Hungary and Romania shutting down Yugo border protect

322. added events that shifts ROM and HUN garrisons towards soviet border if Yugo is not a threat

323. tweaked Operation Husky switch

324. tweaked Japanese ai to slow down invasion of inner china. sinkiang/yunan/xibei are commented outof the target list - Prevents spearheadattacks on vps in those areas

325. USA Garrison AI tweak. Should stop shuffle.

326. fixed UK AI naval shuffle when Italy joins war.

327. fixed GER invade St John's

328. fixed US dday.ai - wrong prov IDs

329. changed jap.ai to release Vietnam

330. fixed: Japan AI tends to DoW USSR

331. fixes to the borderguard ai of the Fascist/Communist puppet states, also addition of missing files forthose nations.

332. Adjusted French production scheme (now builds some land forts and has slightly less peacetime penalties)

333. Adjusted SOV AI to use more units for reserves purposes

334. Emphasized SOV AI defense in depth strategy

335. tweaked Romanias exp force ratio

336. Fixed bugged country = XXX in spy missions chance for AI settings

337. Belgium AI will now build forts in Liège, Brussels and Namur (WW2).

338. Tweaked Holland AI to build forts (WW2)

339. Hungary no longergives all of its troops to Germany before Barbarossa

340. China should no longer SR as many units (also simplified war switch)

341. decreased Soviet aggressiveness at the start of Barbarossa

342. fixed many events preventing Germany from invading SU (was still trying Sealion..)

343. Added Mulmein and Tavoy to British Raj Garrison Ignore list

344. Germany starts now a nuclear program (if Barbarossa successful)

Page 48: Change Log

345. added individual mobilization events for greece ww2

346. Invasion of Norway should now happen sooner

347. Germany should now garrison Slovakia

348. Greece should nolonger declare war against Soviet union

349. ersatz conversion should happen more often

350. Raj is now a stronger commonwealth partner

351. slight tweaks to GER AI triggers (Barbarossa + YUG)

352. There will be no more weird AI coups

353. Germany will now build V1 and the US will build rockets

354. Bulgaria no longer joining CP too early

355. US no longer wasting ICs to build radars on homeland

356. fixed YUG invasion triggers

357. Germany will now build Siegfried line

358. USA will now build more TPs

359. Simplified DDAY triggers


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