Microsoft Visual Basic 2010
CHAPTER TWO
Program and Graphical
User Interface Design
2
Chapter 2: Program and Graphical User Interface Design 2
Objectives
►Open and close Visual Studio 2010
►Create a Visual Basic 2010 Windows Application project
►Name and set the Title Bar text in a Windows Form object; resize a Windows Form object
►Add a Label object to a Windows Form object; name the Label object; set the text in the Label object; change the Font properties of the text in the Label object
►Add a PictureBox object to the Windows Form object; name the PictureBox object; resize the PictureBox object
2
Chapter 2: Program and Graphical User Interface Design 3
Objectives
►Add a Button object to the Windows Form object;
name the Button object; set the text in the Button
object; change the Button object size
►Align Objects on the Windows Form object
►Save and open Visual Basic projects
►Understand and implement graphical user
interface design principles
►Understand and implement the first two phases of
the program development life cycle
2
Chapter 2: Program and Graphical User Interface Design 4
Open Visual Studio 2010
►Click the Start button on the Windows taskbar,
point to All Programs on the Start menu, and then
point to Microsoft Visual Studio 2010 on the All
Programs submenu
►Click Microsoft Visual Studio 2010 on the
submenu
2
Chapter 2: Program and Graphical User Interface Design 5
Open Visual Studio 2010
2
Chapter 2: Program and Graphical User Interface Design 6
Create a New Visual Basic 2010
Windows Application Project
►Click the New Project button on the Standard toolbar
►If necessary, in the left pane, click Visual Basic so it is selected
►If necessary, click Windows Forms Application in the middle pane
►Double-click the text,WindowsApplication1, in the Name text box to select the text. Type the project name
►Click the OK button in the New Project window
2
Chapter 2: Program and Graphical User Interface Design 7
Create a New Visual Basic 2010
Windows Application Project
2 Display the Toolbox
► If the window does not
already display the
Toolbox, point to the
Toolbox button in the left
margin of the window
Chapter 2: Program and Graphical User Interface Design 8
2 Permanently Display the Toolbox
► If necessary, point to the
Toolbox button in the left
margin of the window to
display the Toolbox.
Then, click the Auto
Hide button on the
Toolbox title bar
Chapter 2: Program and Graphical User Interface Design 9
2
Chapter 2: Program and Graphical User Interface Design 10
Name the Windows Form Object
►Click anywhere in the Windows Form object to select it
► In the Solution Explorer window, right-click the Form1.vb
filename. On the shortcut menu, point to Rename
►Click Rename. Type the name of the form, and press the
ENTER key
2 Name the Windows Form Object
Chapter 2: Program and Graphical User Interface Design 11
2
Chapter 2: Program and Graphical User Interface Design 12
Set the Title Bar Text
in a Windows Form Object
►With the Windows Form object selected, scroll in
the Properties window until you find the Text
property. Then, double-click in the right column
for the Text property
►Type the title bar text, and then press the ENTER
key
2
Chapter 2: Program and Graphical User Interface Design 13
Set the Title Bar Text
in a Windows Form Object
2
Chapter 2: Program and Graphical User Interface Design 14
Resize a Form
►Place the mouse pointer over the sizing handle in
the lower-right corner of the Windows Form object
►Drag the sizing handle to the right and down until
the window is the size you want. Then, release
the left mouse button
2
Chapter 2: Program and Graphical User Interface Design 15
Add a Label Object
►Drag the Label .NET component button from the
Common Controls category in the Toolbox over
the Windows Form object to the approximate
location where you want to place the Label object
►When the mouse pointer is in the correct
location, release the
left mouse button
2
Chapter 2: Program and Graphical User Interface Design 16
Name the Label Object
►With the Label object selected, scroll in the
Properties window until you find the (Name)
property. Then double-click in the right column for
the (Name) property
►Type the new name, and then press the ENTER
key
2
Chapter 2: Program and Graphical User Interface Design 17
Change the Text in a Label Object
►With the Label object selected, scroll in the
Properties dialog box until you find the Text
property. Then, double-click the Text value in the
right column
►Type the new text for the Text property
►To enter the Text property, press the ENTER key
2
Chapter 2: Program and Graphical User Interface Design 18
Change the Text in a Label Object
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Chapter 2: Program and Graphical User Interface Design 19
Enter Multiple Lines of Text
in a Label Object
►With the Label object selected, click the Text
property name in the left column of the Properties
window. Then, click the down arrow in the right
column of the Text property
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Chapter 2: Program and Graphical User Interface Design 20
Change Label Font, Font Style,
and Font Size
►Click the Label object to select it. Scroll until you
find the Font property in the Properties window.
Click the Font property in the left column of the
Label property window
►Click the ellipsis button for the Font property
►In the Font dialog box, scroll to the font you want
to use in the Font list and then click the font in the
Font list. Click a desired font style in the Font
style list. Click the size you want to use in the
Size list
►Click the OK button
2
Chapter 2: Program and Graphical User Interface Design 21
Change Label Font, Font Style,
and Font Size
2
Chapter 2: Program and Graphical User Interface Design 22
Center a Label Object
in the Windows Form Object
►With the Label object selected, click Format on
the Menu bar and then point to Center in Form on
the Format menu
►Click Horizontally on the Center in Form submenu
2
Chapter 2: Program and Graphical User Interface Design 23
Delete GUI Objects
►Select the object to be deleted by clicking it
►Press the DELETE key on the keyboard
2
Chapter 2: Program and Graphical User Interface Design 24
Use the Undo Button
on the Standard Toolbar
►Click the Undo button on the Standard toolbar
2
Chapter 2: Program and Graphical User Interface Design 25
Add a PictureBox Object
►With the Toolbox visible, drag the PictureBox
.NET component on the Toolbox over the
Windows Form object to the approximate location
where you want the PictureBox object to be
displayed
►When the mouse pointer is in the correct location,
release the left mouse button
2
Chapter 2: Program and Graphical User Interface Design 26
Add a PictureBox Object
2
Chapter 2: Program and Graphical User Interface Design 27
Name a PictureBox Object
►Select the PictureBox object
►Locate the (Name) property in the Properties
window for the PictureBox object
►Double-click the value in the right column for the
(Name) property, type the name, and then press
the ENTER key
2
Chapter 2: Program and Graphical User Interface Design 28
Resize a PictureBox Object
►Place the mouse pointer over the sizing handle at
the lower-right corner of the PictureBox object,
and then drag the handle to the size required
2
Chapter 2: Program and Graphical User Interface Design 29
Add a Second PictureBox Object
►Drag the PictureBox .NET component in the
Toolbox to any location in the Windows Form
object, and then release the left mouse button
2
Chapter 2: Program and Graphical User Interface Design 30
Make Objects the Same Size
►Select the object whose size you want to
duplicate, and then hold down the CTRL key and
click the object you want to resize
►Click Format on the menu bar and then point to
the Make Same Size command on the Format
menu
►Click Both on the Make Same Size submenu
2
Chapter 2: Program and Graphical User Interface Design 31
Make Objects the Same Size
2
Chapter 2: Program and Graphical User Interface Design 32
Align the PictureBox Objects
►With the left and right PictureBox objects
selected, click Format on the menu bar and then
point to Align on the Format menu
►Click Bottoms on the Align submenu
2
Chapter 2: Program and Graphical User Interface Design 33
Center Multiple Objects Horizontally
in the Window
►With both objects selected, click Format on the
menu bar and then point to the Center in Form
command
►Click Horizontally on the Center in Form submenu
2
Chapter 2: Program and Graphical User Interface Design 34
Add a Button Object
►With the Toolbox displayed in the Visual Studio
window, drag the Button .NET component in the
Toolbox over the Windows Form object to the
position where you want to place the button
►When the mouse pointer is positioned properly,
release the left mouse button
2
Chapter 2: Program and Graphical User Interface Design 35
Name and Set Text for a Button Object
►With the Button object selected, scroll in the
Properties dialog box until you find the Text
property. Double-click the Text value in the right
column, type the text you want to display, and
then press the ENTER key
2
Chapter 2: Program and Graphical User Interface Design 36
Change Button Object Size
►Place the mouse pointer over the right edge of
the Button object until the pointer changes to a
double-headed arrow
►Drag the mouse pointer to the right until the
Button object is just big enough to display the
text, and then release the left mouse button
2
Chapter 2: Program and Graphical User Interface Design 37
Add and Align a Second Button
►Drag the Button .NET component from the
Toolbox to the right of the Standard Room button
on the Windows Form object. Align the top of the
rectangle in the mouse pointer to the top of the
Standard Room button until a blue line displays
along the tops of the buttons
►When the buttons are aligned and spaced as you
like, release the left mouse button
2
Chapter 2: Program and Graphical User Interface Design 38
Add and Align a Second Button
2
Chapter 2: Program and Graphical User Interface Design 39
Aligning Objects Vertically
►If necessary, click anywhere in the Windows
Form object to deselect any other objects. Then,
slowly drag the Deluxe Room button below the
Standard Room button until vertical blue snap
lines are displayed
►When the blue lines appear, indicating the
buttons are aligned vertically, drag the Deluxe
Room button up or down to create the proper
spacing between the buttons, and then release
the left mouse button
2
Chapter 2: Program and Graphical User Interface Design 40
Aligning Objects Vertically
2
Chapter 2: Program and Graphical User Interface Design 41
Save a Visual Basic Project
►To save the work you have completed, you can
click the Save All button on the Standard toolbar
►The first time you save a project, the Save Project
dialog box is displayed
2
Chapter 2: Program and Graphical User Interface Design 42
Close Visual Studio 2010
►To close Visual Studio, you can click the Close
button on the right of the Visual Studio window
title bar
►If, when you close Visual Studio, you have never
saved your program, Visual Studio will display the
Close Project dialog box
2
Chapter 2: Program and Graphical User Interface Design 43
Open a Visual Studio Project
►Method 1: Double-click the solution file in the
folder in which it is stored
►Method 2: With Visual Studio open, click the
Open File button on the Standard toolbar, locate
the solution file, and open it
►Method 3: With Visual Studio open, click File on
the menu bar and then point to Recent Projects
and Solutions on the File menu. Click the name of
the project you want to open
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Chapter 2: Program and Graphical User Interface Design 44
Program Development Life Cycle
►Set of phases and steps that are followed by developers to design, create, and maintain a computer program
• Gather and Analyze the Program Requirements
• Design the User Interface
• Design the Program Processing Objects
• Code the Program
• Test the Program
• Document the Program/System
• Maintain the Program/System
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Chapter 2: Program and Graphical User Interface Design 45
Phase I: Gather and Analyze the
Program Requirements
►Gather project requirements by interviewing
users, reviewing current procedures, and
completing other fact-gathering tasks
►Two types of requirements documentation
• Requirements document
• Use Case Definition
2Phase I: Gather and Analyze the
Program Requirements
Chapter 2: Program and Graphical User Interface Design 46
2Phase I: Gather and Analyze the
Program Requirements
Chapter 2: Program and Graphical User Interface Design 47
2
Chapter 2: Program and Graphical User Interface Design 48
Phase 2: Design the User Interface
►Developers sometimes spend 25% to 40% of the
program design time on the user interface
• Presentation layer
►Use Visual Studio to create the user interface
►Interface designs are often called mock-ups
2
Chapter 2: Program and Graphical User Interface Design 49
Phase 2: Design the User Interface
►Principles of User Interface Design
• The GUI should be easy to use and follow
►Users will not be satisfied with the application if the
user interface is not easy to use
• Three primary means of interacting in a user
interface are the keyboard, a pointing device,
and voice input
• Use of the interface should feel natural and
normal
• Provide the most appropriate object for each
requirement
2
Chapter 2: Program and Graphical User Interface Design 50
Phase 2: Design the User Interface
• Once an object is used for a particular
purpose, then that object should be used for
the same purpose throughout the program
interface
• Arrange objects in the sequence in which they
are used
• The interface should be kept as simple as
possible, while maintaining functionality
• The user interface should be intuitive
2
Chapter 2: Program and Graphical User Interface Design 51
Summary
►Open and close Visual Studio 2010
►Create a Visual Basic 2010 Windows Application project
►Name and set the Title Bar text in a Windows Form object; resize a Windows Form object
►Add a Label object to a Windows Form object; name the Label object; set the text in the Label object; change the Font properties of the text in the Label object
►Add a PictureBox object to the Windows Form object; name the PictureBox object; resize the PictureBox object
2
Chapter 2: Program and Graphical User Interface Design 52
Summary
►Add a Button object to the Windows Form object;
name the Button object; set the text in the Button
object; change the Button object size
►Align Objects on the Windows Form object
►Save and open Visual Basic projects
►Understand and implement graphical user
interface design principles
►Understand and implement the first two phases of
the program development life cycle
Microsoft Visual Basic 2010
CHAPTER TWO COMPLETE
Program and Graphical
User Interface Design