+ All Categories
Home > Documents > Chapter 1 Computer Abstractions and Technology.ppt

Chapter 1 Computer Abstractions and Technology.ppt

Date post: 11-Dec-2021
Category:
Upload: others
View: 7 times
Download: 0 times
Share this document with a friend
55
Chapter 1 Computer Abstractions Computer Abstractions and Technology
Transcript
Page 1: Chapter 1 Computer Abstractions and Technology.ppt

Chapter 1

Computer Abstractions Computer Abstractions and Technology

Page 2: Chapter 1 Computer Abstractions and Technology.ppt

The Computer Revolution§1.1 Int

Progress in computer technology

roduction

Underpinned by Moore’s Law Makes novel applications feasible

n

Makes novel applications feasibleComputers in automobilesCell phonesHuman genome projectg jWorld Wide WebSearch EnginesSearch Engines

Computers are pervasive

Chapter 1 — Computer Abstractions and Technology — 2

Page 3: Chapter 1 Computer Abstractions and Technology.ppt

Classes of ComputersDesktop computers

General purpose, variety of softwareSubject to cost/performance tradeoff

Server computersNetwork basedNetwork basedHigh capacity, performance, reliabilityRange from small servers to building sizedRange from small servers to building sized

Embedded computersHidden as components of systemsStringent power/performance/cost constraints

Chapter 1 — Computer Abstractions and Technology — 3

Page 4: Chapter 1 Computer Abstractions and Technology.ppt

The Processor Market

Chapter 1 — Computer Abstractions and Technology — 4

Page 5: Chapter 1 Computer Abstractions and Technology.ppt

What You Will LearnHow programs are translated into the machine language

And how the hardware executes themAnd how the hardware executes themThe hardware/software interfaceWhat determines program performance

And how it can be improvedpHow hardware designers improve performanceperformanceWhat is parallel processing

Chapter 1 — Computer Abstractions and Technology — 5

Page 6: Chapter 1 Computer Abstractions and Technology.ppt

Understanding PerformanceAlgorithm

Determines number of operations executedProgramming language, compiler, architecture

Determine number of machine instructions executed per operation

Processor and memory systemDetermine how fast instructions are executed

I/O system (including OS)Determines how fast I/O operations are executedDetermines how fast I/O operations are executed

Chapter 1 — Computer Abstractions and Technology — 6

Page 7: Chapter 1 Computer Abstractions and Technology.ppt

Below Your Program§1.2 B

e

Application software

elow Your

Written in high-level languageSystem software

r Program

Compiler: translates HLL code to machine code

m

Operating System: service codeHandling input/outputM i dManaging memory and storageScheduling tasks & sharing resources

HardwareHardwareProcessor, memory, I/O controllers

Chapter 1 — Computer Abstractions and Technology — 7

Page 8: Chapter 1 Computer Abstractions and Technology.ppt

Levels of Program CodeHigh-level language

L l f b t ti lLevel of abstraction closer to problem domainProvides for productivityProvides for productivity and portability

Assembly languagey g gTextual representation of instructions

Hardware representationBinary digits (bits)Encoded instructions and data

Chapter 1 — Computer Abstractions and Technology — 8

Page 9: Chapter 1 Computer Abstractions and Technology.ppt

Components of a Computer§1.3 U

n

Same components forll ki d f t

nder the CThe BIG Pictureall kinds of computer

Desktop, server,b dd d

Covers

embeddedInput/output includes

User-interface devicesDisplay, keyboard, mouse

Storage devicesHard disk, CD/DVD, flash

N t k d tNetwork adaptersFor communicating with other computers

Chapter 1 — Computer Abstractions and Technology — 9

other computers

Page 10: Chapter 1 Computer Abstractions and Technology.ppt

Anatomy of a Computer

Output device

Network cable

Input device

Input device

Chapter 1 — Computer Abstractions and Technology — 10

Page 11: Chapter 1 Computer Abstractions and Technology.ppt

Anatomy of a MouseOptical mouse

LED illuminates desktopS ll lSmall low-res cameraBasic image processor

L k fLooks for x, y movement

Buttons & wheelButtons & wheelSupersedes roller-ball mechanical mousemechanical mouse

Chapter 1 — Computer Abstractions and Technology — 11

Page 12: Chapter 1 Computer Abstractions and Technology.ppt

Through the Looking GlassLCD screen: picture elements (pixels)

Mirrors content of frame buffer memory

Chapter 1 — Computer Abstractions and Technology — 12

Page 13: Chapter 1 Computer Abstractions and Technology.ppt

Opening the Box

Chapter 1 — Computer Abstractions and Technology — 13

Page 14: Chapter 1 Computer Abstractions and Technology.ppt

Processor Architecture

As programmers, we use the instruction setinstruction set architecture (ISA) as a useful abstraction to understand the

’ i lprocessor’s internal details.

Chapter 1 — Computer Abstractions and Technology — 14

Page 15: Chapter 1 Computer Abstractions and Technology.ppt

How Do the Pieces Fit Together?

OperatingSystem

Application

Compiler

System

Instruction SetA hit t

Firmware

I/O systemInstr. Set Proc. ArchitectureMemory system

D t th & C t l

Digital DesignCircuit Design

Datapath & Control

Coordination of many levels of abstraction

Circuit Design

Coordination of many levels of abstractionUnder a rapidly changing set of forces

Chapter 1 — Computer Abstractions and Technology — 15Design, measurement, and evaluation

Page 16: Chapter 1 Computer Abstractions and Technology.ppt

CISC vs. RISC

CISC emphasizes hardware complexity. RISC emphasizes compiler complexityRISC emphasizes compiler complexity

Chapter 1 — Computer Abstractions and Technology — 16

Page 17: Chapter 1 Computer Abstractions and Technology.ppt

CISC

A microprogram is a small run-time interpreter that takesA microprogram is a small run time interpreter that takes the complex instruction and generates a sequence of simple instructions that can be executed by the hardware

Chapter 1 — Computer Abstractions and Technology — 17

hardware.

Page 18: Chapter 1 Computer Abstractions and Technology.ppt

RISC

RISC systems use only simple SC sys e s use o y s p einstructions. RISC s stems ass me that the req iredRISC systems assume that the required operands are in the processor’s internal registers, not in the main memory.RISC designs on the other handRISC designs, on the other hand, eliminate the microprogram layer and use the hardware to directly executethe hardware to directly execute instructions.

Chapter 1 — Computer Abstractions and Technology — 18

Page 19: Chapter 1 Computer Abstractions and Technology.ppt

1.1 The RISC design philosophy g yThe RISC philosophy is implemented with four major design rules:g

1. Instructions — RISC processors have a reduced number of instruction classes.

2. Pipelines — The processing of instructions is broken down into smaller units that can be executed in parallel by pipelines.

3. Registers — RISC machines have a large general-purpose register set.

4. Load-store architecture — The processor operates on data held in registers. Separate load and store instructions transfer data between the register bank and external memorybetween the register bank and external memory.

Chapter 1 — Computer Abstractions and Technology — 19

Page 20: Chapter 1 Computer Abstractions and Technology.ppt

(vonNeumann) Processor Organization

Control needs toCPU

1. input instructions from Memory2. issue signals to control the

information flow between the

CPU

Control

Memory Devices

Input

information flow between the Datapath components and to control what operations they

f

Datapath Output

perform3. control instruction sequencing

Fetch

DecodeExecDatapath needs to have thecomponents – the functional units and

( i fil ) d d i istorage (e.g., register file) needed to execute instructionsinterconnects - components connected so that the instructions can be accomplished and so that data can be loaded from and stored

Chapter 1 — Computer Abstractions and Technology — 20

pto Memory

Page 21: Chapter 1 Computer Abstractions and Technology.ppt

Inside the Processor (CPU)Datapath: performs operations on dataControl: sequences datapath, memory, ...Cache memoryCache memory

Small fast SRAM memory for immediate access to data

Chapter 1 — Computer Abstractions and Technology — 21

Page 22: Chapter 1 Computer Abstractions and Technology.ppt

Inside the ProcessorAMD Barcelona: 4 processor cores

Chapter 1 — Computer Abstractions and Technology — 22

Page 23: Chapter 1 Computer Abstractions and Technology.ppt

AbstractionsThe BIG Picture

Abstraction helps us deal with complexityHide lower-level detailHide lower-level detail

Instruction set architecture (ISA)The hardware/software interface

Application binary interfaceApplication binary interfaceThe ISA plus system software interface

I l iImplementationThe details underlying and interface

Chapter 1 — Computer Abstractions and Technology — 23

y g

Page 24: Chapter 1 Computer Abstractions and Technology.ppt

A Safe Place for DataVolatile main memory

Loses instructions and data when power offLoses instructions and data when power off

Non-volatile secondary memoryMagnetic diskMagnetic diskFlash memoryOptical disk (CDROM, DVD)p ( )

Chapter 1 — Computer Abstractions and Technology — 24

Page 25: Chapter 1 Computer Abstractions and Technology.ppt

NetworksCommunication and resource sharingLocal area network (LAN): Ethernet

Within a buildingWithin a buildingWide area network (WAN: the InternetWireless network: WiFi, Bluetooth

Chapter 1 — Computer Abstractions and Technology — 25

Page 26: Chapter 1 Computer Abstractions and Technology.ppt

Technology TrendsElectronics t h ltechnology continues to evolve

DRAM capacity

Increased capacity and performanceR d d tReduced cost

Year Technology Relative performance/cost1951 Vacuum tube 11965 Transistor 351975 I t t d i it (IC) 9001975 Integrated circuit (IC) 9001995 Very large scale IC (VLSI) 2,400,0002005 Ultra large scale IC 6 200 000 000

Chapter 1 — Computer Abstractions and Technology — 26

2005 Ultra large scale IC 6,200,000,000

Page 27: Chapter 1 Computer Abstractions and Technology.ppt

DRAM Capacity Growth

Chapter 1 — Computer Abstractions and Technology — 27

Page 28: Chapter 1 Computer Abstractions and Technology.ppt

Processor Performance Increase

10000

1000

10000

Int)

DEC Alpha 21264/600DEC Alpha 21264A/667

Intel Xeon/2000

Intel Pentium 4/3000

100

1000

e (S

PEC

DEC Alpha 4/266DEC Alpha 5/500

DEC Alpha 5/300100

orm

ance

HP 9000/750

DEC AXP/500 IBM POWER 100

10

Perf

o

SUN-4/260 MIPS M/120MIPS M2000

IBM RS6000

11987 1989 1991 1993 1995 1997 1999 2001 2003

Year

SUN-4/260 MIPS M/120

Chapter 1 — Computer Abstractions and Technology — 28

Page 29: Chapter 1 Computer Abstractions and Technology.ppt

Impacts of Advancing Technology

ProcessorProcessorlogic capacity: increases about 30% per yearperformance: 2x every 1.5 years

MemoryDRAM capacity: 4x every 3 years, now 2x every 2 yearsmemory speed: 1.5x every 10 yearscost per bit: decreases about 25% per year

DiskDiskcapacity: increases about 60% per year

Chapter 1 — Computer Abstractions and Technology — 29

Page 30: Chapter 1 Computer Abstractions and Technology.ppt

Defining Performance§1.4 P

e

Which airplane has the best performance?

erformanc

BAC/Sud

Boeing 747

Boeing 777

BAC/Sud

Boeing 747

Boeing 777

ce

0 100 200 300 400 500

DouglasDC-8-50

BAC/SudConcorde

0 2000 4000 6000 8000 10000

Douglas DC-8-50

BAC/SudConcorde

0 100 200 300 400 500

Passenger Capacity

0 2000 4000 6000 8000 10000

Cruising Range (miles)

BAC/Sud

Boeing 747

Boeing 777

BAC/Sud

Boeing 747

Boeing 777

0 500 1000 1500

DouglasDC-8-50

Concorde

0 100000 200000 300000 400000

Douglas DC-8-50

Concorde

Chapter 1 — Computer Abstractions and Technology — 30

Cruising Speed (mph) Passengers x mph

Page 31: Chapter 1 Computer Abstractions and Technology.ppt

Response Time and ThroughputResponse time

How long it takes to do a taskThroughput

Total work done per unit timee.g., tasks/transactions/… per hour

How are response time and throughput affected byy

Replacing the processor with a faster version?Adding more processors?g p

We’ll focus on response time for now…

Chapter 1 — Computer Abstractions and Technology — 31

Page 32: Chapter 1 Computer Abstractions and Technology.ppt

Relative PerformanceDefine Performance = 1/Execution Time“X is n time faster than Y”

P fP fn== XY

YX

time Executiontime ExecutionePerformancePerformanc

Example: time taken to run a program10 A 1 B10s on A, 15s on BExecution TimeB / Execution TimeA= 15s / 10s = 1.5So A is 1.5 times faster than B

Chapter 1 — Computer Abstractions and Technology — 32

Page 33: Chapter 1 Computer Abstractions and Technology.ppt

Measuring Execution TimeElapsed time

Total response time, including all aspectsProcessing, I/O, OS overhead, idle time

Determines system performanceCPU time

Time spent processing a given jobDiscounts I/O time, other jobs’ sharesDiscounts I/O time, other jobs shares

Comprises user CPU time and system CPU timeDifferent programs are affected differently by CPU and system performance

Chapter 1 — Computer Abstractions and Technology — 33

y p

Page 34: Chapter 1 Computer Abstractions and Technology.ppt

CPU ClockingOperation of digital hardware governed by a

t t t l kconstant-rate clockClock period

Clock (cycles)

Data transferand computation

Update state

Clock period: duration of a clock cyclee g 250ps = 0 25ns = 250×10–12se.g., 250ps = 0.25ns = 250×10 12s

Clock frequency (rate): cycles per second9

Chapter 1 — Computer Abstractions and Technology — 34

e.g., 4.0GHz = 4000MHz = 4.0×109Hz

Page 35: Chapter 1 Computer Abstractions and Technology.ppt

CPU Time

TimeCycleClockCyclesClockCPUTimeCPU ×=

CCycles Clock CPU

TimeCycleClockCyclesClockCPUTime CPU

=

×

Performance improved byRateClock

p yReducing number of clock cyclesIncreasing clock rateIncreasing clock rateHardware designer must often trade off clock

t i t l trate against cycle count

Chapter 1 — Computer Abstractions and Technology — 35

Page 36: Chapter 1 Computer Abstractions and Technology.ppt

CPU Time ExampleComputer A: 2GHz clock, 10s CPU timeD i i C t BDesigning Computer B

Aim for 6s CPU timeCan do faster clock but causes 1 2 × clock cyclesCan do faster clock, but causes 1.2 × clock cycles

How fast must Computer B clock be?CyclesClock1 2CyclesClock

6sCyclesClock1.2

Time CPUCyclesClockRate Clock A

B

BB

×==

10202GHz10s

RateClockTimeCPUCycles Clock9

AAA

×=×=

×=

4GHz6

10246

10201.2Rate Clock

10202GHz10s99

B =×

=××

=

Chapter 1 — Computer Abstractions and Technology — 36

6s6sB

Page 37: Chapter 1 Computer Abstractions and Technology.ppt

Instruction Count and CPInInstructio per CyclesCount nInstructioCycles Clock ×=

Time Cycle ClockCPICount nInstructioTime CPU ××=

Rate ClockCPICountnInstructio ×

=

Instruction Count for a programDetermined by program, ISA and compilerDetermined by program, ISA and compiler

Average cycles per instructionDetermined by CPU hardwareDetermined by CPU hardwareIf different instructions have different CPI

Average CPI affected by instruction mix

Chapter 1 — Computer Abstractions and Technology — 37

Average CPI affected by instruction mix

Page 38: Chapter 1 Computer Abstractions and Technology.ppt

CPI ExampleComputer A: Cycle Time = 250ps, CPI = 2.0C t B C l Ti 500 CPI 1 2Computer B: Cycle Time = 500ps, CPI = 1.2Same ISAWhich is faster, and by how much?

ATimeCycleACPICountnInstructioATimeCPU ××=

TimeCycleCPICountnInstructioTimeCPU500psI250ps2.0I

ATimeCycleACPICountnInstructioATime CPU

×=××=

××

A is faster…

600psI500ps1.2IBTimeCycleBCPICountnInstructioBTime CPU

×=××=

××=

1.2500psI600psI

ATime CPUBTime CPU

=××

= …by this much

Chapter 1 — Computer Abstractions and Technology — 38

A

Page 39: Chapter 1 Computer Abstractions and Technology.ppt

CPI in More DetailIf different instruction classes take different numbers of cycles

n

∑=

×=n

1iii )Count nInstructio(CPICycles Clock

Weighted average CPI

∑=

⎟⎠⎞

⎜⎝⎛ ×==

n

1i

ii CountnInstructio

Count nInstructioCPICountnInstructio

Cycles ClockCPI= ⎠⎝1i

Relative frequency

Chapter 1 — Computer Abstractions and Technology — 39

Page 40: Chapter 1 Computer Abstractions and Technology.ppt

CPI ExampleAlternative compiled code sequences using instructions in classes A B Cinstructions in classes A, B, C

Class A B CC ass CCPI for class 1 2 3IC in sequence 1 2 1 2IC in sequence 2 4 1 1

Sequence 1: IC 5 Sequence 2: IC 6Sequence 1: IC = 5Clock Cycles= 2×1 + 1×2 + 2×3

Sequence 2: IC = 6Clock Cycles= 4×1 + 1×2 + 1×3= 2×1 + 1×2 + 2×3

= 10Avg CPI = 10/5 = 2 0

= 4×1 + 1×2 + 1×3= 9Avg CPI = 9/6 = 1 5

Chapter 1 — Computer Abstractions and Technology — 40

Avg. CPI = 10/5 = 2.0 Avg. CPI = 9/6 = 1.5

Page 41: Chapter 1 Computer Abstractions and Technology.ppt

Performance SummaryThe BIG Picture

Secondscycles ClocknsInstructioTimeCPU ××=cycleClocknInstructioProgram

Time CPU ××

Performance depends onAlgorithm: affects IC, possibly CPIg , p yProgramming language: affects IC, CPICompiler: affects IC CPICompiler: affects IC, CPIInstruction set architecture: affects IC, CPI, Tc

Chapter 1 — Computer Abstractions and Technology — 41

Page 42: Chapter 1 Computer Abstractions and Technology.ppt

Power Trends§1.5 The P

ower W

all

In CMOS IC technology

FrequencyVoltageloadCapacitivePower 2 FrequencyVoltageloadCapacitivePower 2 ××=

×1000×30 5V → 1V

Chapter 1 — Computer Abstractions and Technology — 42

×1000×30 5V → 1V

Page 43: Chapter 1 Computer Abstractions and Technology.ppt

Reducing PowerSuppose a new CPU has

85% of capacitive load of old CPU15% voltage and 15% frequency reduction15% voltage and 15% frequency reduction

0.520.850.85F0.85)(V0.85CP 42

old2

oldoldnew ==×××××

= 0.520.85FVCP old

2oldoldold ××

The power wallThe power wallWe can’t reduce voltage furtherWe can’t remove more heat

How else can we improve performance?Chapter 1 — Computer Abstractions and Technology — 43

p p

Page 44: Chapter 1 Computer Abstractions and Technology.ppt

Uniprocessor Performance§1.6 The S

ea Chhange: TThe S

witcch to M

ulttiprocesssors

Constrained by power, instruction-level parallelism, memory

Chapter 1 — Computer Abstractions and Technology — 44

y p , p , ylatency

Page 45: Chapter 1 Computer Abstractions and Technology.ppt

MultiprocessorsMulticore microprocessors

More than one processor per chipRequires explicitly parallel programmingRequires explicitly parallel programming

Compare with instruction level parallelismH d t lti l i t ti tHardware executes multiple instructions at onceHidden from the programmer

Hard to doProgramming for performanceLoad balancingOptimizing communication and synchronization

Chapter 1 — Computer Abstractions and Technology — 45

Page 46: Chapter 1 Computer Abstractions and Technology.ppt

Manufacturing ICs§1.7 R

eeal Stuff: The A

MDD

Opteron X

4

Yield: proportion of working dies per wafer

Chapter 1 — Computer Abstractions and Technology — 46

Page 47: Chapter 1 Computer Abstractions and Technology.ppt

iPad A4 Processor

Clock = 1 GHzClock 1 GHz4 Cortex-A8 coresEach Cortex core is based on ARM.based on ARM.250-520 mWatt

ticonsumption

Chapter 1 — Computer Abstractions and Technology — 47

Page 48: Chapter 1 Computer Abstractions and Technology.ppt

AMD Opteron X2 Wafer

X2: 300mm wafer, 117 chips, 90nm technologyX4: 45nm technology

Chapter 1 — Computer Abstractions and Technology — 48

gy

Page 49: Chapter 1 Computer Abstractions and Technology.ppt

Integrated Circuit Cost waferperCostdieperCost

areaDieareaWaferwaferperDies

Yield waferper DiespdieperCost

×=

2/2))Di(D f t(11Yield

areaDieareaWaferwaferper Dies

=

Nonlinear relation to area and defect rate

2area/2))Dieareaper(Defects(1 ×+

Nonlinear relation to area and defect rateWafer cost and area are fixedDefect rate determined by manufacturing processDefect rate determined by manufacturing processDie area determined by architecture and circuit design

Chapter 1 — Computer Abstractions and Technology — 49

Page 50: Chapter 1 Computer Abstractions and Technology.ppt

SPEC CPU BenchmarkPrograms used to measure performance

Supposedly typical of actual workloadSupposedly typical of actual workloadStandard Performance Evaluation Corp (SPEC)

Develops benchmarks for CPU, I/O, Web, …Develops benchmarks for CPU, I/O, Web, …

SPEC CPU2006Elapsed time to execute a selection of programsElapsed time to execute a selection of programs

Negligible I/O, so focuses on CPU performanceNormalize relative to reference machineSummarize as geometric mean of performance ratios

CINT2006 (integer) and CFP2006 (floating-point)

nn

1iiratio time Execution∏

Chapter 1 — Computer Abstractions and Technology — 50

1i=

Page 51: Chapter 1 Computer Abstractions and Technology.ppt

CINT2006 for Opteron X4 2356Name Description IC×109 CPI Tc (ns) Exec time Ref time SPECratio

perl Interpreted string processing 2,118 0.75 0.40 637 9,777 15.3

bzip2 Block-sorting compression 2,389 0.85 0.40 817 9,650 11.8

gcc GNU C Compiler 1,050 1.72 0.47 24 8,050 11.1

mcf Combinatorial optimization 336 10.00 0.40 1,345 9,120 6.8

go Go game (AI) 1,658 1.09 0.40 721 10,490 14.6

hmmer Search gene sequence 2,783 0.80 0.40 890 9,330 10.5

C ( )sjeng Chess game (AI) 2,176 0.96 0.48 37 12,100 14.5

libquantum Quantum computer simulation 1,623 1.61 0.40 1,047 20,720 19.8

h264avc Video compression 3,102 0.80 0.40 993 22,130 22.3

omnetpp Discrete e ent sim lation 587 2 94 0 40 690 6 250 9 1omnetpp Discrete event simulation 587 2.94 0.40 690 6,250 9.1

astar Games/path finding 1,082 1.79 0.40 773 7,020 9.1

xalancbmk XML parsing 1,058 2.70 0.40 1,143 6,900 6.0

Geometric mean 11 7Geometric mean 11.7

High cache miss rates

Chapter 1 — Computer Abstractions and Technology — 51

Page 52: Chapter 1 Computer Abstractions and Technology.ppt

SPEC Power BenchmarkPower consumption of server at different workload levels

Performance: ssj ops/secPerformance: ssj_ops/secPower: Watts (Joules/sec)

⎟⎠

⎞⎜⎝

⎛⎟⎠

⎞⎜⎝

⎛= ∑∑

==

10

0ii

10

0ii powerssj_ops Wattper ssj_ops Overall

⎠⎝⎠⎝ == 0i0i

Chapter 1 — Computer Abstractions and Technology — 52

Page 53: Chapter 1 Computer Abstractions and Technology.ppt

SPECpower_ssj2008 for X4Target Load % Performance (ssj_ops/sec) Average Power (Watts)

100% 231,867 29590% 211,282 28680% 185,803 27580% 185,803 27570% 163,427 26560% 140,160 25650% 118,324 24640% 920,35 23330% 70,500 222,20% 47,126 20610% 23,066 1800% 0 1410% 0 141

Overall sum 1,283,590 2,605∑ssj_ops/ ∑power 493

Chapter 1 — Computer Abstractions and Technology — 53

Page 54: Chapter 1 Computer Abstractions and Technology.ppt

Fallacy: Low Power at IdleLook back at X4 power benchmark

At 100% load: 295WAt 50% load: 246W (83%)At 50% load: 246W (83%)At 10% load: 180W (61%)

G l d t tGoogle data centerMostly operates at 10% – 50% loadyAt 100% load less than 1% of the time

Consider designing processors to makeConsider designing processors to make power proportional to load

Chapter 1 — Computer Abstractions and Technology — 54

Page 55: Chapter 1 Computer Abstractions and Technology.ppt

Concluding Remarks§1.9 C

o

Cost/performance is improving

oncluding

Due to underlying technology developmentHierarchical layers of abstraction

g Rem

arkyIn both hardware and software

Instruction set architecture

ks

Instruction set architectureThe hardware/software interface

E ti ti th b t fExecution time: the best performance measurePower is a limiting factor

Use parallelism to improve performance

Chapter 1 — Computer Abstractions and Technology — 55

p p p


Recommended