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Chapter 1
What Is E-Commerce?
Copyright © 2003, Addison-Wesley
Figure 1.1 Dot-com Super Bowl advertisers.
Super Bowl XXXIII (1999)
Super Bowl XXXIV (2000)
Super Bowl XXXV (2001)
HotbotHotJobsMonsterYahoo
E-TradeHotJobs.comMonster.com
AgillionAutoTraderBritannicaComputerEpidemicE-TradeHealtheon/WebMDHotJobsKforceLifeMindersMicroStrategyMonsterNetplianceOnMoneyOurBeginningOxygenPetsWall Street Journal InteractiveWebEx
How many XXXIV ads do you remember?
What product did each dot-com advertise?
Copyright © 2003, Addison-Wesley
Figure 1.2 The Pets.com sock puppet.
Copyright © 2003, Addison-Wesley
The Myth Start with an idea
Sell a product or a service over the Web Get seed money – venture capitalist Get your name out there Get paid in stock options Cash in following company sale or
IPO You’re an instant billionaire!!!
Copyright © 2003, Addison-Wesley
Figure 1.3 Technology stock prices tumbled in 2000.
The bubble bursts
Look at those percentage drops!
Do you know anyone who lost money?
Selected Year 2000 Stock Prices
Company High Year End Loss ($) Loss (%)Amazon 91.50 15.56 75.94 82.99%Ask Jeaves 139.75 2.44 137.31 98.25%DoubleClick 135.25 11.00 124.25 91.87%E-Trade 34.25 7.38 26.87 78.45%eBay 127.00 33.00 94.00 74.02%eToys 28.00 0.19 27.81 99.32%HotJobs 45.50 11.44 34.06 74.86%Pets.com 14.00 0.09 13.91 99.36%Priceline 104.25 1.31 102.94 98.74%Yahoo! 250.13 13.06 237.07 94.78% Source: Sarasota Herald-Tribune , 12/13/2000, pp. 4D-7D
Copyright © 2003, Addison-Wesley
The surviving 2001 dot-com advertisers.
Just what an out-of-work dot-commer needs 2 job placement sites 1 stock trading site
to dump that worthless stock
Super Bowl XXXV (2001)E-TradeHotJobs.comMonster.com
Copyright © 2003, Addison-Wesley
What happened? Poor business planning
Excessively narrow focus A business is more than a storefront
Even if the storefront is virtual Greed and ignorance Immature technology
The average consumer was not ready Speculative bubbles always burst Ignorance is not bliss. It’s ignorance.
Copyright © 2003, Addison-Wesley
What were they thinking? AllAdvantage.com paid surfers Several sites marketed funerals Bidforsurgery.com—bid on surgery Furniture? Mylackey.com—neat name (Live) fish delivery service
Copyright © 2003, Addison-Wesley
Why study e-commerce? The dot-com debacle
Hype got it wrong on the way up Hype got it wrong on the way down
E-commerce is: More than just selling stuff online Redefining how business does business Focused on efficiency, not revenue generation A source of technological innovation
Forget the dot-com hype. Electronic commerce is a source of good, old-fashioned technological innovation that improves efficiency and spawns competitive advantage. That’s the reality
Copyright © 2003, Addison-Wesley
E-commerce and E-business E-commerce
Encarta Transactions conducted over the Internet
By consumers Directly between businesses
Webopedia Conducting business online
E-business – a broader term E-business is the objective & encompasses
electronically buying, selling, servicing customers as well as interacting with business partners and intermediaries over the Internet.
E-commerce is the means
Copyright © 2003, Addison-Wesley
Figure 1.4 Direct business-to-customer transactions represent the visible tip of the e-commerce iceberg.
The business-to-customer tip of the iceberg
The e-commerce iceberg
Copyright © 2003, Addison-Wesley
Layering The process of adding onto or tapping into
an existing infrastructure. Electric power distribution Communication infrastructure Water and sewer Network of roads and highways
New applications on top of infrastructure In an information system or e-commerce application, a
layer is a program or set of programs that provide services to the layer above it and uses the services provided by the layer below it
Infrastructure essentially disappears
Copyright © 2003, Addison-Wesley
The black box concept
Contents of black box unknown
Functional independence
Black box
Input parameters
Output parameters
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Figure 1.6 Layering.
Functionally independent layers
Common interface Stacking layers is
like stacking building blocks Information technology infrastructure
Application Alayer
Application Blayer
Application Clayer
Copyright © 2003, Addison-Wesley
Figure 1.7 Islands of automation.
Island ASales
Island BPayroll
Island CInventory
Island DAccountsrecievable
Island EBilling
Sales report
A/R report
Sales report
Sales report
Bills
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Islands of automation Early computer applications
Single-function focus Efficiency within functional group
Payroll Manufacturing Accounting
Result—isolated fiefdoms Problem—no function is an island
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Figure 1.8 Corporate databases provided a means for integrating the islands of automation.
Sales systemPayrollsystem
Inventorysystem
Accountsreceivable
systemBilling system
Centralized information technology infrastructure
Corporatedatabase
Dataconverter
Dataconverter
Dataconverter
Dataconverter
Dataconverter
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Figure 1.9 Proprietary systems allowed suppliers and distributors to selectively access the
database.
Centralized information technologyinfrastructure
Corporatedatabase
Billingsystem
Payrollsystem
Salessystem
Inventorysystem
A/Rsystem
Internal Corporate Systems
Supplier
Supplier
Distributor
Distributor
Communicationinterface
Communicationinterface
Copyright © 2003, Addison-Wesley
Some definitions Internet
Global network of networks defined by set of open standards for communicating data and information between computers
World Wide Web Standard set of naming and linking conventions
that uses the Internet to locate and transport hypertext documents and other files stored on computers located all over the world
Browser Application program—point-and-click interface to
access the Web
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Figure 1.11 The value chain.
The set of integrated internal processes that combine to deliver value to customers by transforming raw materials into finished products.
Inboundlogistics
Productionprocesses
Outboundlogistics
Sales andmarketing
Customerservice
Information technology infrastructure
Upstream Downstream
Copyright © 2003, Addison-Wesley
Figure 1.12 The arrows connecting adjacent value chain entities represent product flows and data flows.
Note the complexity
In-boundlogistics
Production
Physical product deliveries
Physical product returns
Physical data flows
Information technology infrastructure
Logicaldata flows
Logicaldata flows
Logicalproduct flows
Logicalproduct flows
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Physical and Logical Value Chain Flows
Physical product flows Delivery
Data flows Control info
Physical data flows Paperwork
Logical data flows E-commerce
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E-commerce advantages Gain efficiency by:
Eliminating redundant data entry Reducing errors Eliminating paperwork clutter Delivering information more quickly Coordinating related processes
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Competitive advantage Something a company has that its
customers want and its competitors cannot (or choose not to) match.
Gives customers a reason to buy from you rather than from a competitor.
Technological innovation is a common source.
Copyright © 2003, Addison-Wesley
Figure 1.16 The competitive advantage model.
Stimulus for action
First major move
Customer acceptance
Competitor catch up moves First mover expansion moves
Commoditization
Copyright © 2003, Addison-Wesley
Figure 1.18 E-commerce categories.
Business-to-Business(B2B)
Intra-organizational
Business-to-Consumer(B2C)
Consumer-to-Consumer(C2C)
Category Comments
E-commerce links between businesses. The largest and mostlucrative e-commerce category. The way modern businessdoes business.
Internal information sharing. B2B at the value chain level. Asignificant source of competitive advantage through enhancedefficiency.
The best known category, but a relatively small piece of the e-commerce picture. The source of the lion's share of e-commerce failures.
Direct information sharing between customers, oftenfacilitated (but not controlled by) intermediaries. Currently aminor form of e-commerce, but with intriguing potential.
Copyright © 2003, Addison-Wesley
Why study e-commerce? E-commerce is:
The way modern business does business A mechanism for integrating across the
value chain and the supply chain A source of
Technical innovation Efficiency gains Competitive advantage
E-commerce is changing the way we live.