Date post: | 14-Dec-2015 |
Category: |
Documents |
Upload: | michael-haigh |
View: | 226 times |
Download: | 4 times |
Chapter 11I/O Management and Disk
Scheduling
Patricia RoyManatee Community College, Venice, FL
©2008, Prentice Hall
Operating Systems:Internals and Design Principles, 6/E
William Stallings
GIVEN CREDIT WHERE IT IS DUE
Some of the lecture notes are borrowed from Dr. Mark Temte at Indiana University – Purdue University Fort Wayne and from Dr. Einar Vollset at Cornell University
I have modified them and added new slides
I/O MANAGEMENT AND DISK SCHEDULING
We have already discussed I/O techniques Programmed I/O Interrupt-driven I/O Direct memory access (DMA)
Also mentioned logical I/O where the OS hides most of the details of device I/O in system service routines. Then processes see devices in general terms such as read, write, open, close, lock, unlock
3
OTHER ISSUES . . .
I/O buffering Physical disk organization Need for efficient disk access Disk scheduling policies RAID
4
I/O BUFFERING
Can be block-oriented or stream-oriented Block-oriented buffering
Information is stored in fixed-size blocks Transfers are made a block at a time Used for disks and tapes
5
I/O BUFFERING Stream-oriented
Transfer information as a stream of bytes Used for terminals, printers, communication ports,
mouse and other pointing devices, and most other devices that are not secondary storage
6
I/O BUFFERING I/O is a problem under paged virtual memory
The target page of any I/O operation must be present in a page frame until the transfer is complete
Otherwise, there can be single-process deadlock
Example Suppose process P is blocked waiting for I/O event to
complete Then suppose the target page for the I/O is swapped
out to disk The I/O operation is subsequently blocked waiting
for the target page to be swapped in, but the rules of suspension dictate that it stays suspended on the disk until the I/O event completes!
7
I/O BUFFERING Resulting OS complications
The target page of any I/O operation must be locked in memory until the transfer is complete
A process with pending I/O on any page may not be suspended
Solution: Do I/O through a system I/O buffer in main memory assigned to the I/O request System buffer is locked in memory frame Input transfer is made to the buffer Block moved to user space when needed
This decouples the I/O transfer from the address space of the application
8
PHYSICAL DISK ORGANIZATION When the disk drive is operating, the disk is
rotating at constant speed To read or write, the disk head must be positioned
on the desired track and at the beginning of the desired sector
Once the head is in position, the read or write operation is then performed as the sector moves under the head
Seek time is the time it takes to position the head on the desired track
Rotational delay or rotational latency is the additional time it takes for the beginning of the sector to reach the head once the head is in position
Transfer time is the time for the sector to pass under the head
11
PHYSICAL DISK ORGANIZATION Access time
= seek time + rotational latency + transfer time
Efficiency of a sequence of disk accesses strongly depends on the order of the requests
Adjacent requests on the same track avoid additional seek and rotational latency times
Loading a file as a unit is efficient when the file has been stored on consecutive sectors on the same track/cylinder of the disk
12
TRANSFER TIME
Depend on the rotation speed of the disk: T = b/(rN) Where T: transfer time
b: number of bytes to be transferred N: number of bytes on a track/cylinder r: rotation speed, in revolutions per second
Thus, the total average access time is Ts + 0.5/r + b/(rN), where Ts is the average seek time.
A TIME COMPARISON Consider a disk with an advertised average seek
time of 4ms, rotation speed of 7500 rpm, and 512-byte sectors with 500 sectors per track. Suppose that we wish to read a file consisting of 2500 sectors for a total of 1.28 Mbytes. We would like to estimate the total time for the transfer. 1) Sequential organization: the file is stored on
5 adjacent tracks (5 tracks * 500 sectors/track = 2500 sectors).
2) The sectors are distributed randomly over the disk.
DISK SCHEDULING POLICIES
Seek time is the reason for differences in performance
For a single disk there will be a number of I/O requests
If requests are selected randomly, get poor performance
DISK SCHEDULING POLICIES
First-in, first-out (FIFO) Process request sequentially Fair to all processes Approaches random scheduling in performance if
there are many processes Example: 55, 58, 39, 18, 90, 160, 150, 38, 184
DISK SCHEDULING POLICIES
Shortest Service/Seek Time First Select the disk I/O request that requires the least
movement of the disk arm from its current position
Always choose the minimum seek time Example: 55, 58, 39, 18, 90, 160, 150, 38, 184 Requests for tracks far away from the current
position may never be served, if requests for closer tracks are issued continuously
DISK SCHEDULING POLICIES
SCAN (aka Elevator Algorithm) Arm moves in one direction only, satisfying all
outstanding requests until it reaches the last track in that direction
Direction is reversed Example: 55, 58, 39, 18, 90, 160, 150, 38, 184
DISK SCHEDULING POLICIES
C-SCAN Restricts scanning to one direction only When the last track has been visited in one
direction, the arm is returned to the opposite end of the disk and the scan begins again
In case of repetitive requests to one track, we will see “arm stickiness” in SSTF, SCAN, C-SCAN
DISK SCHEDULING POLICIES
N-step-SCAN Segment the disk request queue into subqueues
of length N Subqueues are processed one at a time, using
SCAN New requests added to other queue when a
queue is processed
IN-CLASS EXERCISE
Prob. 11.3 a) Perform the same type of analysis as that of
the previous table for the following sequence of disk track requests: 27, 129, 110, 186, 147, 41, 10, 64, 120. Assume that the disk head is initially positioned over track 100 and is moving in the direction of decreasing track number.
b) Do the same analysis, but now assume that the disk head is moving in the direction of the increasing track number.
RAID MOTIVATION
Disks are improving, but not as fast as CPUs 1970s seek time: 50-100 ms. 2000s seek time: <5 ms. Factor of 20 improvement in 3 decades
We can use multiple disks for improving performance By striping files across multiple disks (placing parts of each
file on a different disk), parallel I/O can improve access time Striping reduces reliability
What’s the mean time between failures of 100 disks, assuming T as the mean time between failures of one disk?
The mean time between failures of 100 disks = 1/100 times of the mean time between failures of one disk
So, we need striping for performance, but we need something to help with reliability
To improve reliability, we can add redundant data to the disks, in addition to striping
RAID A RAID is a Redundant Array of Inexpensive Disks
“I” is also for “Independent” The alternative is SLED, single large expensive disk
Disks are small and cheap, so it’s easy to put lots of disks (10s to 100s) in one box for increased storage, performance, and availability
The RAID box with a RAID controller looks just like a SLED to the computer
Data plus some redundant information is striped across the disks in some way
How that striping is done is key to performance and reliability.
RAID LEVEL 0 Level 0 is nonredundant disk array Files are striped across disks, no redundant info High read throughput Best write throughput (no redundant info to write) Any disk failure results in data loss
Reliability worse than SLED
Stripe 0
Stripe 4
Stripe 3Stripe 1 Stripe 2
Stripe 8 Stripe 10 Stripe 11
Stripe 7Stripe 6Stripe 5
Stripe 9
data disks
RAID LEVEL 1
Mirrored Disks Data is written to two places
On failure, just use surviving disk On read, choose fastest to read
Write performance is same as single drive, read performance is 2x better
Replication redundancy is expensive
data disks mirror copies
Stripe 0
Stripe 4
Stripe 3Stripe 1 Stripe 2
Stripe 8 Stripe 10 Stripe 11
Stripe 7Stripe 6Stripe 5
Stripe 9
Stripe 0
Stripe 4
Stripe 3Stripe 1 Stripe 2
Stripe 8 Stripe 10 Stripe 11
Stripe 7Stripe 6Stripe 5
Stripe 9
PARITY AND HAMMING CODES
What do you need to do in order to detect and correct a one-bit error ? Suppose you have a binary number, represented as a
collection of bits: <b3, b2, b1, b0>, e.g. 0110 Detection is easy Parity:
Count the number of bits that are on, see if it’s odd or even EVEN parity is 0 if the number of 1 bits is even
Parity(<b3, b2, b1, b0 >) = P0 = b0 b1 b2 b3 Parity(<b3, b2, b1, b0, p0>) = 0 if all bits are intact Parity(0110) = 0, Parity(01100) = 0 Parity(11100) = 1 => ERROR! Parity can detect a single error, but can’t tell you which of
the bits got flipped
HAMMING CODE HISTORY
In the late 1940’s Richard Hamming recognized that the further evolution of computers required greater reliability, in particular the ability to not only detect errors, but correct them. His search for error-correcting codes led to the Hamming Codes, perfect 1-error correcting codes, and the extended Hamming Codes, 1-error correcting and 2-error detecting codes.
PARITY AND HAMMING CODES
Detection and correction require more work Hamming codes can detect & correct single bit errors [7,4] binary Hamming Code
h0 = b0 b1 b3 h1 = b0 b2 b3 h2 = b1 b2 b3 H0(<1101>) = 0 H1(<1101>) = 1 H2(<1101>) = 0 Hamming(<1101>) = <b3, b2, b1, h2, b0, h1, h0> = <1100110> If a bit is flipped, e.g. <1110110> a = h0 b0 b1 b3 = 1 b = h1 b0 b2 b3 = 0 c = h2 b1 b2 b3 = 1 abc = <101>, the 5th bit is in error and switch it
EXTENDED [8,4] BINARY HAMM. CODE As with the [7,4] binary Hamming Code:
h0 = b0 b1 b3h1 = b0 b2 b3h2 = b1 b2 b3
Add a new bit p such that p = b0 b1 b2 b3 h0 h1 h2 . i.e., the new bit
makes the XOR of all 8 bits zero. p is called a parity check bit.
Assume at most 2 errors: If parity check passes and abc = 000, the system is correct; If parity check passes and abc ≠ 000, the system has two
errors; If parity check fails, there is one error and abc indicates
which bit is in error.
RAID LEVEL 2 Bit-level striping with Hamming (ECC) codes for error correction All 7 disk arms are synchronized and move in unison Complicated controller Single access at a time Tolerates only one error
data disks
Bit 0 Bit 3Bit 1 Bit 2 Bit 4 Bit 5 Bit 6
ECC disks
RAID LEVEL 3 Use a parity disk
Each bit on the parity disk is a parity function of the corresponding bits on all the other disks
A read accesses all the data disks A write accesses all data disks plus the parity disk On a disk failure, read remaining disks plus parity disk
to compute the missing data
data disksParity disk
Bit 0 Bit 3Bit 1 Bit 2 Parity
RAID LEVEL 4 Combines Level 0 and 3 – block-level parity with
Stripes A read accesses all the data disks A write accesses all data disks plus the parity disk
data disksParity disk
Stripe 0 Stripe 3Stripe 1 Stripe 2 P0-3
Stripe 4
Stripe 8
Stripe 10 Stripe 11
Stripe 7Stripe 6Stripe 5
Stripe 9
P4-7
P8-11
RAID 4 (BLOCK-LEVEL PARITY)
X4(i) = X3(i) X2(i) X1(i) X0(i)How to execute a write operation, for instance on drive X1?
Heavy load on the parity disk
RAID 6 (dual redundancy)
• Level 5 with an extra parity bit, which is generated with a different and independent data check algorithm
• Can tolerate two failures
I/O BUFFERING FOR THROUGHPUT Perform input transfers in advance of requests being
made With I/O buffers, an application can process the data
from one I/O request while awaiting another Time needed to process a block of data . . .
without buffering = C + Twith buffering = M + max{ C, T }
where:C = computation timeT = I/O memory/disk transfer timeM = memory/memory transfer time (buffer to user)
Perform output transfers sometime after the request is made
40
DOUBLE BUFFERING Use two system buffers instead of one A process can transfer data to or from one
buffer while the operating system empties or fills the other buffer
41
CIRCULAR BUFFERING More than two buffers are used List of system buffers are arranged in a circle Appropriate in applications where there are bursts
of I/O requests
42
SOME RAID ISSUES Granularity
fine-grained: Stripe each file over all disks. This gives high throughput for the file, but limits to transfer of 1 file at a time
coarse-grained: stripe each file over only a few disks. This limits throughput for 1 file but allows more parallel file access
Redundancy concentrate redundancy info on a small number of disks:
partition the set into data disks and redundant disks uniformly distribute redundancy info on disks: avoids
load-balancing problems