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Chapter 3: Framing the Problem Ideas for Student Roles ...Artist Athlete Autobiographer Biographer...

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Toolbox Architects of Deeper Learning Copyright © by International Center for Leadership in Education, a division of Houghton Mifflin Harcourt. Permission granted for use by educators. Chapter 3: Framing the Problem Ideas for Student Roles, Authentic Audience, Performance/Product Student Roles Performance/Product Authentic Audience Applicant Architect Artist Athlete Autobiographer Biographer Businessperson Campaign worker Cartographer Cartoonist Character book/movie Chef Citizen Coach Collector Consumer Consumer advocate Contractor Curator Detective Editor Engineer Executive Advertising campaign Anthem Anthologies Autobiography Board presentation Brochure Business letter Business plans Consumer newsletter Debate Designs for experiments Ecosystem Eulogy Fable Fashion show Film review Food critique Friendly letter Game Graphics How-to directions Inventions Journals Artists Authors/publishers Businesspersons Classmates Community members Government officials Industry leader Newspaper Parents Politicians School leaders Scientists Teachers Technology company • An authentic audience provides motivation to produce high-quality work. Think outside the box— use digital tools to bring experts to you—scientists, authors, politicians, and more.
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Page 1: Chapter 3: Framing the Problem Ideas for Student Roles ...Artist Athlete Autobiographer Biographer Businessperson Campaign worker Cartographer Cartoonist Character book/movie ... use

ToolboxArchitects of Deeper Learning

Copyright © by International Center for Leadership in Education, a division of Houghton Mifflin Harcourt. Permission granted for use by educators.

Chapter 3: Framing the Problem

Ideas for Student Roles, Authentic Audience, Performance/Product

Student Roles Performance/Product Authentic Audience

Applicant

Architect

Artist

Athlete

Autobiographer

Biographer

Businessperson

Campaign worker

Cartographer

Cartoonist

Character book/movie

Chef

Citizen

Coach

Collector

Consumer

Consumer advocate

Contractor

Curator

Detective

Editor

Engineer

Executive

Advertising campaign

Anthem

Anthologies

Autobiography

Board presentation

Brochure

Business letter

Business plans

Consumer newsletter

Debate

Designs for experiments

Ecosystem

Eulogy

Fable

Fashion show

Film review

Food critique

Friendly letter

Game

Graphics

How-to directions

Inventions

Journals

Artists

Authors/publishers

Businesspersons

Classmates

Community members

Government officials

Industry leader

Newspaper

Parents

Politicians

School leaders

Scientists

Teachers

Technology company

• An authentic audience provides motivation to produce high-quality work.

• Think outside the box—use digital tools to bring experts to you—scientists, authors, politicians, and more.

Page 2: Chapter 3: Framing the Problem Ideas for Student Roles ...Artist Athlete Autobiographer Biographer Businessperson Campaign worker Cartographer Cartoonist Character book/movie ... use

ToolboxArchitects of Deeper Learning

2

Chapter 3: Framing the Problem

Ideas for Student Roles, Authentic Audience, Performance/ProductContinued from previous page

Student Roles Performance/Product Authentic Audience

Famous person

Farmer

Inventor

Journalist

Judge

Jury member

Lawyer

Marketing person

Musician

Newscaster

Parent

Photographer

Photojournalist

Playwright

Poet

Police officer

Publisher

Reporter

Set designer

Software developer

Speechwriter

Stockbroker

Student

Teacher

Tour guide

Travel agent

Tutor

Judge’s decision

Lab report

Lawyer’s argument

Maps

Models

Movie or short film

Museum exhibit

Newspaper

Observation logs

Panel discussion

Personal narrative

Persuasive letter

Prequel

Proposal

Puppet show

Quilt

Reaction paper

Scrapbook

Sculpture

Short story

Slide show

Symphony

Tall tales

Technical manual

Travel journal

Website

• Give students the opportunity to determine the role they would like to play and who they want their audience to be.

• Empower students to create a context for learning that provides them with purpose and motivation to persevere with the performance tasks.


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