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Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding,...

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Chapter 4 Digital Transmission
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Page 1: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Chapter 4

Digital Transmission

Page 2: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

4.# 2

4-1 DIGITAL-TO-DIGITAL CONVERSION4-1 DIGITAL-TO-DIGITAL CONVERSION

line codingline coding, , block codingblock coding, and , and scramblingscrambling. Line . Line coding is always needed; block coding and scrambling coding is always needed; block coding and scrambling may or may not be needed.may or may not be needed.

Page 3: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Figure 4.2 Signal element versus data element

r = number of data elements / number of signal elements

Page 4: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Baseline wanderingBaseline: running average of the

received signal power

DC ComponentsConstant digital signal creates low

frequencies

Self-synchronizationReceiver Setting the clock matching the

sender’s

Page 5: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Figure 4.4 Line coding schemes

Page 6: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

• High=0, Low=1

• No change at begin=0, Change at begin=1

• H-to-L=0, L-to-H=1

• Change at begin=0, No change at begin=1

Page 7: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Bipolar schemes: AMI (Alternate Mark Inversion) and pseudoternary

Page 8: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Multilevel Schemes

• In mBnL schemes, a pattern of m data elements is encoded as a pattern of n signal elements in which 2m ≤ Ln

• m: the length of the binary pattern• B: binary data• n: the length of the signal pattern• L: number of levels in the signaling

Page 9: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Figure 4.13 Multitransition: MLT-3 scheme

Page 10: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Table 4.1 Summary of line coding schemes

Page 11: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Block Coding

• Redundancy is needed to ensure synchronization and to provide error detecting

• Block coding is normally referred to as mB/nB coding

• it replaces each m-bit group with an n-bit group

• m < n

Page 12: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Table 4.2 4B/5B mapping codes

Page 13: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Scrambling

• It modifies the bipolar AMI encoding (no DC component, but having the problem of synchronization)

• It does not increase the number of bits• It provides synchronization• It uses some specific form of bits to

replace a sequence of 0s

Page 14: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

4-2 ANALOG-TO-DIGITAL CONVERSION4-2 ANALOG-TO-DIGITAL CONVERSION

The tendency today is to change an analog signal to The tendency today is to change an analog signal to digital data. digital data.

In this section we describe two techniques, In this section we describe two techniques, pulse code modulationpulse code modulation andand delta modulationdelta modulation..

Page 15: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Figure 4.21 Components of PCM encoder

Page 16: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

According to the Nyquist theorem, the sampling rate must be at least 2 times the highest frequency contained in the signal.

What can we get from this:

1. we can sample a signal only if the signal is

band-limited

2. the sampling rate must be at least 2 times the

highest frequency, not the bandwidth

Page 17: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Figure 4.26 Quantization and encoding of a sampled signal

Page 18: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

What is the SNRdB in the example of Figure 4.26?SolutionWe have eight levels and 3 bits per sample, so

SNRdB = 6.02 x 3 + 1.76 = 19.82 dB

Increasing the number of levels increases the SNR.

Contribution of the quantization error to SNRdb

SNRdb= 6.02nb + 1.76 dBnb: bits per sample (related to the number of level L)

Page 19: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

We have a low-pass analog signal of 4 kHz. If we send the analog signal, we need a channel with a minimum bandwidth of 4 kHz. If we digitize the signal and send 8 bits per sample, we need a channel with a minimum bandwidth of 8 × 4 kHz = 32 kHz.

The minimum bandwidth of the digital signal is nb times greater than the bandwidth of the analog signal.

Bmin= nb x Banalog

Page 20: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

DM (delta modulation) finds the change from the previous sampleNext bit is 1, if amplitude of the analog signal is largerNext bit is 0, if amplitude of the analog signal is smaller

Page 21: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Figure 4.31 Data transmission and modes

Page 22: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Chapter 5

Analog Transmission

Page 23: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Figure 5.1 Digital-to-analog conversion

Page 24: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Figure 5.2 Types of digital-to-analog conversion

Page 25: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

1. Data element vs. signal element2. Bit rate is the number of bits per second. 2. Baud rate is the number of signal elements per second. 3. In the analog transmission of digital data, the baud rate is less than or equal to the bit rate.

S = N x 1/r baud r = log2L

Page 26: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Figure 5.3 Binary amplitude shift keying

B = (1+d) x S = (1+d) x N x 1/r

Page 27: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Figure 5.6 Binary frequency shift keying

Page 28: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Figure 5.9 Binary phase shift keying

Page 29: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Figure 5.12 Concept of a constellation diagram

Page 30: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Figure 5.13 Three constellation diagrams

Page 31: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

QAM – Quadrature Amplitude Modulation

• Modulation technique used in the cable/video networking world

• Instead of a single signal change representing only 1 bps – multiple bits can be represented by a single signal change

• Combination of phase shifting and amplitude shifting (8 phases, 2 amplitudes)

Page 32: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Figure 5.14 Constellation diagrams for some QAMs

Page 33: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Figure 5.15 Types of analog-to-analog modulation

Page 34: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Figure 5.16 Amplitude modulation

The total bandwidth required for AM can be determined from the bandwidth of the audio signal: BAM = 2B.

Page 35: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Figure 5.18 Frequency modulation

Page 36: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Figure 5.20 Phase modulation

The total bandwidth required for PM can be determined from the bandwidth and maximum amplitude of the modulating signal:BPM = 2(1 + β)B.

Page 37: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Chapter 6

Bandwidth Utilization:Multiplexing and

Spreading

Page 38: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Figure 6.1 Dividing a link into channels

Page 39: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Figure 6.2 Categories of multiplexing

Page 40: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Figure 6.4 FDM process

FDM is an analog multiplexing technique that combines analog signals.

Page 41: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Figure 6.5 FDM demultiplexing example

Page 42: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Figure 6.7 Example 6.2

Page 43: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Figure 6.10 Wavelength-division multiplexing

WDM is an analog multiplexing technique to combine optical signals.

Page 44: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Figure 6.12 TDM

1. TDM is a digital multiplexing technique for combining several low-rate channels into one high-rate one.

2. Two types: synchronous and statistical

Page 45: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Figure 6.13 Synchronous time-division multiplexing

1. In synchronous TDM, each input connection has an allotment in the output even if it is not sending data.

2. In synchronous TDM, the data rate of the link is n times faster, and the unit duration is n times shorter.

Page 46: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Figure 6.17 Example 6.9

SolutionFigure 6.17 shows the output for four arbitrary inputs. The link carries 50,000 frames per second. The frame duration is therefore 1/50,000 s or 20 μs. The frame rate is 50,000 frames per second, and each frame carries 8 bits; the bit rate is 50,000 × 8 = 400,000 bits or 400 kbps. The bit duration is 1/400,000 s, or 2.5 μs.

Page 47: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Figure 6.18 Empty slots

Synchronous TDM is not always efficient

Page 48: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Figure 6.19 Multilevel multiplexing

Page 49: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Figure 6.20 Multiple-slot multiplexing

Page 50: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Figure 6.21 Pulse stuffing

Page 51: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Figure 6.22 Framing bits

Page 52: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Figure 6.26 TDM slot comparison

Page 53: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Figure 6.27 Spread spectrum

Bss >> B

1 Wrap message in a protective envelope for a more secure transmission.

2 the expanding must be done independently

3 two types: frequency hopping spread spectrum (FHSS) and direct sequence spread spectrum (DSSS)

Page 54: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Figure 6.28 Frequency hopping spread spectrum (FHSS)

Page 55: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Figure 6.29 Frequency selection in FHSS

Page 56: Chapter 4 Digital Transmission. 4.#2 4-1 DIGITAL-TO-DIGITAL CONVERSION line coding, block coding, and scrambling. Line coding is always needed; block.

Figure 6.32 DSSS

Direct sequence spread spectrum

Replace each data bit with n bits using a spreading code


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