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Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 2
Outline of the Lecture
• Dynamic modeling• Interaction Diagrams
• Sequence diagrams• Collaboration diagrams
• State diagrams• Activity diagrams
• Requirements analysis model validation
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 3
How do you find classes?• We have already established several sources for
class identification:• Application domain analysis: We find classes by talking
to the client and identify abstractions by observing the end user
• General world knowledge and intuition• Textual analysis of event flow in use cases (Abbott)
• Today we identify classes from dynamic models• Two good heuristics:
• Activity lines in sequence diagrams are candidates for objects
• Actions and activities in state chart diagrams are candidates for public operations in classes
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 4
Dynamic Modeling
• Definition of a dynamic model: • Describes the components of the system that have
interesting dynamic behavior• Purpose:
• Detect and supply operations for the object model.• How do we do this?
• Start with use case or scenario• Model interaction between objects => sequence
diagram• Model dynamic behavior of a single object =>
statechart diagram
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 5
Dynamic Modeling with UML
• The dynamic model is described with• Sequence diagrams: For the interaction between
classes • Dynamic behavior of a set of objects arranged in
time sequence. • Good for real-time specifications and complex
scenarios• State diagrams: One state diagram for each class with
interesting dynamic behavior • Classes without interesting dynamic behavior are
not modeled with state diagrams• Activity diagrams: A special type of statechart
diagram, where all states are action states (captured by a use case)
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 6
How do we detect Operations?
• We look for objects, who are interacting and extract their “protocol”
• We look for objects, who have interesting behavior on their own
• Good starting point: Flow of events in a use case description
• From the flow of events we proceed to the sequence diagram to find the participating objects.
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 7
Start with Flow of Events from Use Case• Flow of events from “Dial a Number” Use case:
• Caller lifts receiver• Dial tone begins• Caller dials• Phone rings• Callee answers phone• Ringing stops• ....
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 8
What is an Event?
• Something that happens at a point in time• An event sends information from one object to
another• Events can have associations with each other:
• Causally related: • An event happens always before another event• An event happens always after another event
• Causally unrelated: • Events that happen concurrently
• Events can also be grouped in event classes with a hierarchical structure => Event taxonomy
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 9
Events
• ‘Event’ is often used in two ways:• Instance of an event class: “New version released on
Wednesday June 27 at 9:30 AM”. • Event class “New version”, Subclass “bug fix”
• Attribute of an event class• Version Update (9:30 AM, 27/06/2012)• Car starts at ( 4:45pm, Bilkent Engineering
Parking Lot)• Mouse button down(button#, pointer-location)
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 10
Sequence Diagram
• From the flow of events in the use case or scenario proceed to the sequence diagram
• A sequence diagram is a graphical description of the objects participating in a use case using a DAG (directed acyclic graph) notation
• Relation to object identification:• Objects/classes have already been identified during object
modeling• Objects are identified as a result of dynamic modeling
• Heuristic for finding participating objects:• A event always has a sender and a receiver • The representation of the event is sometimes called a
message• Find them for each event => These are the objects
participating in the use case.
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 11
• Flow of events in “GetSeatPosition” use case :
1. Establish connection between smart card and onboard computer
2. Establish connection between onboard computer and sensor for seat
3. Get current seat position and store on smart card
• Where are the objects?
An ExampleGetSeatPosition: Passenger tries to find an empty seat in a train using an onboard computer connected to seat sensors and a smart card.
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 12
Sequence Diagram for “GetSeatPosition”
Establish Connection
Accept Connection
Accept Connection
Get SeatPosition
“500,575,300”
Smart Card Onboard Computer
Seat
Establish Connection1. Establish connection between smart card and onboard computer
2. Establish connection between onboard computer and seat (actually seat sensor)
3. Get current seat position and store on smart card.
time
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 13
Heuristics for Sequence Diagrams
• Creation of objects:• Create control objects at beginning of event flow• The control objects create the boundary objects
• Access of objects:• Entity objects can be accessed by control and boundary objects• Entity objects should not access boundary or control objects.
• Layout: 1st column: Should be the actor of the use case2nd column: Should be a boundary object 3rd column: Should be the control object that manages the rest of the use case
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 14
Is this a good Sequence Diagram?Smart Card Onboard
ComputerSeat
Establish ConnectionEstablish Connection
Accept Connection
Accept Connection
Get SeatPosition
“500,575,300”
•First column is not the actor
•It is not clear where the boundary object is
•It is not clear where the control object is
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 15
:Tournament«new»
ARENA Sequence Diagram: Create Tournament
League Owner
:Tournament Boundary
newTournament(league)
:AnnounceTournament
Control«new»
setName(name)
setMaxPlayers(maxp)
commit()createTournament(name, maxp)
checkMaxTournament()
createTournament(name, maxp)
:Arena
:League
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 16
Impact on ARENA’s Object Model
• Let’s assume ARENA’s object model contains - at this modeling stage - the objects
• League Owner, Arena, League, Tournament, Match and Player
•The Sequence Diagram identifies 2 new Classes• Tournament Boundary, Announce_Tournament_Control
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 17
Attributes
Operations
League
Attributes
Operations
Tournament
Attributes
Operations
Player
Attributes
Operations
Match
Attributes
Operations
League Owner 1 *
* *
Attributes
Operations
Tournament_Boundary
Attributes
Operations
Announce_Tournament_
Control
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 18
Impact on ARENA’s Object Model (2)
• The sequence diagram also supplies us with many new events
• newTournament(league)• setName(name)• setMaxPlayers(max)• commit• checkMaxTournament()• createTournament
• Question: • Who owns these events?
• Answer: • For each object that receives an event there is a public operation in its associated class• The name of the operation is usually the name of the event.
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 19
Example from the Sequence Diagram
createTournament(name, maxp)
createTournament(name, maxp)
League Owner
:Tournament Boundary
newTournament(league)
:AnnounceTournament
Control
«new»
setName(name)
setMaxPlayers(maxp)
commit()
checkMaxTournament()
:Arena
:League
:Tournament«new»
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 20
Attributes
Operations
League
Attributes
Operations
Tournament
Attributes
Operations
Player
Attributes
Operations
Match
Attributes
Operations
League Owner 1 *
* *
Attributes
Operations
Tournament_Boundary
Attributes
createTournament(name, maxp)
Announce_Tournament_
Control
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 21
What else can we get out of sequence diagrams?• Sequence diagrams are derived from the use
cases. We therefore see the structure of the use cases.
• The structure of the sequence diagram helps us to determine how decentralized the system is.
• We distinguish two structures for sequence diagrams: Fork and Stair Diagrams (Ivar Jacobsen)
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 22
Fork Diagram• Much of the dynamic behavior is placed in a single object,
usually the control object. It knows all the other objects and often uses them for direct questions and commands.
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 23
Stair Diagram• The dynamic behavior is distributed. Each object delegates
some responsibility to other objects. Each object knows only a few of the other objects and knows which objects can help with a specific behavior.
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 24
Statechart Diagrams
• Graph whose nodes are states and whose directed arcs are transitions labeled by event names.
• We distinguish between two types of operations:• Activity: Operation that takes time to complete
• associated with states• Action: Instantaneous operation
• associated with events• A state chart diagram relates events and states
for one class• An object model with several classes with
interesting behavior has a set of state diagrams
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 25
State
• An abstraction of the attributes of a class• State is the aggregation of several attributes a class
• A state is an equivalence class of all those attribute values and links that do no need to be distinguished
• Example: State of a bank• State has duration
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 26
UML Statechart Diagram Notation
State1 Event(attr) [condition]/action
entry /actionexit/action
• Note:• Events are italics• Conditions are enclosed with brackets: []• Actions and activities are prefixed with a slash /
• Notation is based on work by Harel• Added are a few object-oriented modifications.
do/ActivityState2
Event with parameters attr
Guardcondition
Action
Event
Name ofState
Actions and Activities in State
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 27
Example of a StateChart Diagram
do/Make changedo/Dispense item
Idle
[item empty] [select(item)]
[change=0] [change>0]
[change<0]
coins_in(amount) / set balance
cancel / refund coins
Collect Moneycoins_in(amount) / add to balance
do/Test item and compute change
Vending Machine
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 28
Activity Diagrams• An activity diagram is useful to depict the
workflow in a system
HandleIncident
DocumentIncident
ArchiveIncident
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 29
Activity Diagrams allow to model Decisions
OpenIncident
NotifyPolice Chief
NotifyFire Chief
AllocateResources
[fire & highPriority]
[not fire & highPriority]
[lowPriority]
Decision
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 30
Activity Diagrams can model Concurrency• Synchronization of multiple activities • Splitting the flow of control into multiple threads
OpenIncident
AllocateResources
CoordinateResources
DocumentIncident
ArchiveIncident
SynchronizationSplitting
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 31
Activity Diagrams: Grouping of Activities• Activities may be grouped into swimlanes to
denote the object or subsystem that implements the activities.
OpenIncident
AllocateResources
CoordinateResources
DocumentIncident
ArchiveIncident
Dispatcher
FieldOfficer
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 32
Practical Tips for Dynamic Modeling
• Construct dynamic models only for classes with significant dynamic behavior
• Avoid “analysis paralysis”• If you have a couple of hundred objects, that does not
necessarily mean that you have a couple of hundred dynamic models.
• Consider only relevant attributes • Use abstraction if necessary
• Look at the granularity of the application when deciding on actions and activities
• Reduce notational clutter • Try to put actions into superstate boxes (look for
identical actions on events leading to the same state).
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 33
Action vs Activity
• Default: action• Activity if the event has internal structure
which is relevant for the application, or it has a duration which is significant with respect to the overall lifetime of the object.
• Example: An alarm “Propulsion System Failure” should be modeled as an activity, because the propulsion system will most probably be down for a while after such a failure.
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 34
Let’s Do Analysis
1. Analyze the problem statement• Identify functional requirements• Identify nonfunctional requirements• Identify constraints (pseudo requirements)
2. Build the functional model: • Develop use cases to illustrate functionality requirements
3. Build the dynamic model:• Develop sequence diagrams to illustrate the interaction
between objects• Develop state diagrams for objects with interesting behavior
4. Build the object model: • Develop class diagrams showing the structure of the system
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 35
Problem Statement: Direction Control for a Toy Car
• Power is turned on• Car moves forward and car
headlight shines• Power is turned off
• Car stops and headlight goes out.
• Power is turned on• Headlight shines
• Power is turned off• Headlight goes out.
• Power is turned on• Car runs backward with its
headlight shining.
• Power is turned off• Car stops and headlight
goes out.• Power is turned on
• Headlight shines• Power is turned off
• Headlight goes out.• Power is turned on
• Car runs forward with its headlight shining.
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 36
Find the Functional Model: Do Use Case Modeling• Use case 1: System Initialization
• Entry condition: Power is off, car is not moving• Flow of events:
• Driver turns power on• Exit condition: Car moves forward, headlight is on
• Use case 2: Turn headlight off• Entry condition: Car moves forward with headlights on• Flow of events:
• Driver turns power off, car stops and headlight goes out. • Driver turns power on, headlight shines and car does not move. • Driver turns power off, headlight goes out
• Exit condition: Car does not move, headlight is out
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 37
Use Cases continued• Use case 3: Move car backward
• Entry condition: Car is stationary, headlights off• Flow of events:
• Driver turns power on• Exit condition: Car moves backward, headlight on
• Use case 4: Stop backward moving car• Entry condition: Car moves backward, headlights on• Flow of events:
• Driver turns power off, car stops, headlight goes out. • Power is turned on, headlight shines and car does not move. • Power is turned off, headlight goes out.
• Exit condition: Car does not move, headlight is out.• Use case 5: Move car forward
• Entry condition: Car does not move, headlight is out• Flow of events
• Driver turns power on• Exit condition:
• Car runs forward with its headlight shining.
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 38
Use Case Pruning
• Do we need use case 5?
• Use case 1: System Initialization• Entry condition: Power is off, car is not moving• Flow of events:
• Driver turns power on• Exit condition: Car moves forward, headlight is on
• Use case 5: Move car forward• Entry condition: Car does not move, headlight is out• Flow of events
• Driver turns power on• Exit condition:
• Car runs forward with its headlight shining.
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 39
Find the Dynamic Model: Create sequence diagram• Name: Drive Car• Sequence of events:
• Billy turns power on• Headlight goes on• Wheels starts moving forward• Wheels keeps moving forward• Billy turns power off• Headlight goes off• Wheels stops moving• . . .
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 40
Sequence Diagram for Drive Car Scenario
:Headlight Billy:Driver :Wheel
Power(on) Power(on)
Power(off) Power(off)
Power(on) Power(on)
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 41
Toy Car: Dynamic ModelWheel
Forward
Backward
Stationary Stationary
poweron
poweroff
poweroff
poweron
Headlight
poweronpoweroff
Off
On
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 42
Toy Car: Object Model
Wheel
Motion: (Forward,
Stationary) Backward,
Start_Moving()Stop_Moving()
Headlight
Status: (On, Off)
Switch_On()Switch_Off()
Power
Status: (On, Off)
TurnOn()TurnOff()
Car
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 43
Model Validation and Verification
• Verification is an equivalence check between the transformation of two models
• Validation is the comparison of the model with reality
• Validation is a critical step in the development process Requirements should be validated with the client and the user.
• Techniques: Formal and informal reviews (Meetings, requirements review)
• Requirements validation involves several checks
• Correctness, Completeness, Ambiguity, Realistism
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 44
Checklist for a Requirements Review
• Is the model correct? • A model is correct if it represents the client’s view of
the system• Is the model complete?
• Every scenario is described• Is the model consistent?
• The model does not have components that contradict each other
• Is the model unambiguous?• The model describes one system, not many
• Is the model realistic?• The model can be implemented
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 45
Examples for syntactical Problems
• Different spellings in different UML diagrams
• Omissions in diagrams
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 46
AttributesOperations
League
AttributesOperations
Tournament
AttributesOperations
Player
AttributesOperations
Match
AttributesOperations
League Owner 1 *
* *
AttributesOperations
Tournament_Boundary
AttributesmakeTournament
(name, maxp)
Announce_Tournament_
Control
Different spellings in different UML diagramsUML Sequence Diagram UML Class Diagram
createTournament(name, maxp)
Different spellingsin different models
for the same operation
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 47
Checklist for the Requirements Review (2)• Syntactical check of the models
• Check for consistent naming of classes, attributes, methods in different subsystems
• Identify dangling associations (“pointing to nowhere”)• Identify double- defined classes • Identify missing classes (mentioned in one model but
not defined anywhere)• Check for classes with the same name but different
meanings
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 48
When is a Model Dominant?
• Object model: • The system has classes with nontrivial states and many
relationships between the classes• Dynamic model:
• The model has many different types of events: Input, output, exceptions, errors, etc.
• Functional model: • The model performs complicated transformations (e.g.
computations consisting of many steps).• Which model is dominant in these applications?
• Compiler• Database system• Spreadsheet program
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 49
Examples of Dominant Models• Compiler:
• The functional model is most important • The dynamic model is trivial because there is only one
type input and only a few outputs • Database systems:
• The object model most important • The functional model is trivial, because the purpose of
the functions is to store, organize and retrieve data• Spreadsheet program:
• The functional model most important• The dynamic model is interesting if the program allows
computations on a cell• The object model is trivial because the spreadsheet
values are trivial and cannot be structured further. The only interesting object is the cell
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 50
Requirements Analysis Document Template1. Introduction2. Current system3. Proposed system
3.1 Overview3.2 Functional requirements3.3 Nonfunctional requirements3.4 Constraints (“Pseudo requirements”) 3.5 System models
3.5.1 Scenarios3.5.2 Use case model3.5.3 Object model 3.5.3.1 Data dictionary 3.5.3.2 Class diagrams3.5.4 Dynamic models3.5.5 User interfae
4. Glossary
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 51
Section 3.5 System Model
3.5.1 Scenarios - As-is scenarios, visionary scenarios
3.5.2 Use case model- Actors and use cases
3.5.3 Object model - Data dictionary- Class diagrams (classes, associations, attributes and operations)
3.5.4 Dynamic model- State diagrams for classes with significant dynamic
behavior- Sequence diagrams for collaborating objects (protocol)- Activity diagrams for complex business rules/logic
3.5.5 User Interface- Navigational Paths, Screen mockups
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 52
1. What are the transformations? Create scenarios and use case diagrams
- Talk to client, observe, get historical records2. What is the structure of the system?
Create class diagrams- Identify objects. Associations between them? Their multiplicity?- What are the attributes of the objects? Operations on the objects?
• 3. What is its behavior? Create sequence diagrams
- Identify senders and receivers- Show sequence of events exchanged between objects. - Identify event dependencies and event concurrency.
Create state diagrams - Only for the dynamically interesting objects.
Create activity diagrams
Requirements Analysis Questions
Dynamic Modeling
Functional Modeling
Object Modeling
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 53
Summary
• In this lecture, we reviewed the construction of the dynamic model from use case and object models. In particular, we described:
• Sequence and statechart diagrams for identifying new classes and operations.
• Activity diagrams for describing complex business rules/logic inside operations.
• In addition, we described the requirements analysis document and its components.
Bernd Bruegge & Allen H. Dutoit Object-Oriented Software Engineering: Using UML, Patterns, and Java 54
To do…
• Read Chapters 4 and 5• Analysis reports: July 3rd
• Email PDF files to me (no MSWord files)• Quiz #2 on July 4th
• Chapters 4-5• Midterm on July 10th
• Chapters 1 to 6