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Chapter 8. Pipelining
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Overview
Pipelining is widely used in modern
processors.
Pipelining improves system performance interms of throughput.
Pipelined organization requires sophisticated
compilation techniques.
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Basic Concepts
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Making the Execution of
Programs Faster
Use faster circuit technology to build the
processor and the main memory.
Arrange the hardware so that more than oneoperation can be performed at the same time.
In the latter way, the number of operations
performed per second is increased even
though the elapsed time needed to performany one operation is not changed.
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Traditional Pipeline Concept
Laundry Example
Ann, Brian, Cathy, Dave
each have one load of clothesto wash, dry, and fold
Washer takes 30 minutes
Dryer takes 40 minutes
Folder takes 20 minutes
A B C D
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Traditional Pipeline Concept
Sequential laundry takes 6 hours
for 4 loads
If they learned pipelining, how
long would laundry take?
A
B
C
D
30 40 20 30 40 20 30 40 20 30 40 20
6 PM 7 8 9 10 11 Midnight
Time
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Traditional Pipeline Concept
Pipelined laundry takes
3.5 hours for 4 loads
A
B
C
D
6 PM 7 8 9 10 11 Midnight
T
as
k
O
r
d
e
r
Time
30 40 40 40 40 20
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Traditional Pipeline ConceptPipelining doesnt help latency
of single task, it helps
throughput of entire workload
Pipeline rate limited by slowest
pipeline stage
Multiple tasks operating
simultaneously using different
resources
Potential speedup = Number
pipe stages
Unbalanced lengths of pipe
stages reduces speedupTime to fill pipeline and time
to drain it reduces speedup
Stall for Dependences
A
B
C
D
6 PM 7 8 9
T
a
s
k
O
r
d
e
r
Time
30 40 40 40 40 20
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Use the Idea of Pipelining in a
Computer
F1
E1
F2
E2
F3
E3
I1
I2
I3
(a) Sequential execution
Instructionfetchunit
Executionunit
Interstage buffer
B1
(b) Hardware organization
Time
F1
E1
F2
E2
F3
E3
I1
I2
I3
Instruction
(c) Pipelined execution
Figure 8.1. Basic idea of instruction pipelining.
Clock cycle 1 2 3 4
Time
Fetch + Execution
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Use the Idea of Pipelining in a
Computer
F4I4
F1
F2
F3
I1
I2
I3
D1
D2
D3
D4
E1
E2
E3
E4
W1
W2
W3
W4
Instruction
Figure 8.2. A 4 stage pipeline.
Clock cycle 1 2 3 4 5 6 7
(a) Instruction execution divided into four steps
F : Fetchinstruction
D : Decodeinstructionand fetchoperands
E: Executeoperation
W : Writeresults
Interstage buffers
(b) Hardware organization
B1 B2 B3
Time
Fetch + Decode
+ Execution + Write
Textbook page: 457
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Role of Cache Memory
Each pipeline stage is expected to complete in one
clock cycle.
The clock period should be long enough to let the
slowest pipeline stage to complete. Faster stages can only wait for the slowest one to
complete.
Since main memory is very slow compared to the
execution, if each instruction needs to be fetched
from main memory, pipeline is almost useless.
Fortunately, we have cache.
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Pipeline Performance
The potential increase in performance
resulting from pipelining is proportional to the
number of pipeline stages.
However, this increase would be achieved
only if all pipeline stages require the same
time to complete, and there is no interruption
throughout program execution.Unfortunately, this is not true.
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Pipeline Performance
F1
F2
F3
I1
I2
I3
E1
E2
E3
D1
D2
D3
W1
W2
W3
Instruction
F4 D4I4
Clock cycle 1 2 3 4 5 6 7 8 9
Figure 8.3. Effect of an e xecution operation taking more than one clock c ycle.
E4
F5I5 D5
Time
E5
W4
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Pipeline Performance
The previous pipeline is said to have been stalled for two clockcycles.
Any condition that causes a pipeline to stall is called a hazard. Data hazard any condition in which either the source or the
destination operands of an instruction are not available at thetime expected in the pipeline. So some operation has to bedelayed, and the pipeline stalls.
Instruction (control) hazard a delay in the availability of aninstruction causes the pipeline to stall.
Structural hazard the situation when two instructions requirethe use of a given hardware resource at the same time.
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Pipeline Performance
F1
F2
F3
I1
I2
I3
D1
D2
D3
E1
E2
E3
W1
W2
W3
Instruction
Figure 8.4. Pipeline stall caused by a cache miss in F2.
1 2 3 4 5 6 7 8 9Clock cycle
(a) Instruction execution steps in successive clock cycles
1 2 3 4 5 6 7 8Clock cycle
Stage
F: Fetch
D: Decode
E: Execute
W: Write
F1 F2 F3
D1 D2 D3idle idle idle
E1 E2 E3idle idle idle
W1 W2idle idle idle
(b) Function performed by each processor stage in successive clock cycles
9
W3
F2 F2 F2
Time
Time
Idle periods
stalls (bubbles)
Instruction
hazard
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Pipeline Performance
F1
F2
F3
I1
I2 (Load)
I3
E1
M2
D1
D2
D3
W1
W2
Instruction
F4
I4
Clock cycle 1 2 3 4 5 6 7
Figure 8.5. Effect of a Load instruction on pipeline timing.
F5I5 D5
Time
E2
E3 W3
E4D4
Load X(R1), R2Structural
hazard
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Pipeline Performance
Again, pipelining does not result in individual
instructions being executed faster; rather, it is the
throughput that increases.
Throughput is measured by the rate at whichinstruction execution is completed.
Pipeline stall causes degradation in pipeline
performance.
We need to identify all hazards that may cause the
pipeline to stall and to find ways to minimize their
impact.
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Quiz
Four instructions, the I2 takes two clock
cycles for execution. Pls draw the figure for 4-
stage pipeline, and figure out the total cycles
needed for the four instructions to complete.
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Data Hazards
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Data Hazards
We must ensure that the results obtained when instructions areexecuted in a pipelined processor are identical to those obtainedwhen the same instructions are executed sequentially.
Hazard occurs
A 3 + A
B 4 A No hazard
A 5 C
B 20 + C When two operations depend on each other, they must be
executed sequentially in the correct order. Another example:
Mul R2, R3, R4
Add R5, R4, R6
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Data Hazards
F1
F2
F3
I1 (Mul)
I2 (Add)
I3
D1
D3
E1
E3
E2
W3
Instruction
Figure 8.6. Pipeline stalled by data dependenc y between D 2 and W1.
1 2 3 4 5 6 7 8 9Clock cycle
W1
D2A W2
F4 D4 E4 W4I4
D2
Time
Figure 8.6. Pipeline stalled by data dependency between D2 and W1.
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Operand Forwarding
Instead of from the register file, the second
instruction can get data directly from the
output of ALU after the previous instruction is
completed.
A special arrangement needs to be made to
forward the output of ALU to the input of
ALU.
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Register
file
SRC1 SRC2
RSLT
Destination
Source 1
Source 2
(a) Datapath
ALU
E: Execute(ALU)
W: Write(Register file)
SRC1,SRC2 RSLT
(b) Position of the source and result registers in the processor pipeline
Figure 8.7. Operand forw arding in a pipelined processor .
Forwarding p ath
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Handling Data Hazards in
Software
Let the compiler detect and handle thehazard:
I1: Mul R2, R3, R4
NOP
NOP
I2: Add R5, R4, R6
The compiler can reorder the instructions toperform some useful work during the NOPslots.
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Side Effects
The previous example is explicit and easily detected. Sometimes an instruction changes the contents of a register
other than the one named as the destination. When a location other than one explicitly named in an instruction
as a destination operand is affected, the instruction is said tohave a side effect. (Example?) Example: conditional code flags:
Add R1, R3
AddWithCarry R2, R4
Instructions designed for execution on pipelined hardware shouldhave few side effects.
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Instruction Hazards
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Overview
Whenever the stream of instructions supplied
by the instruction fetch unit is interrupted, the
pipeline stalls.
Cache miss
Branch
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Unconditional Branches
F2I2 (Branch)
I3
Ik
E2
F3
Fk Ek
Fk+1 Ek+1Ik+1
Instruction
Figure 8.8. An idle cycle caused by a branch instruction.
Execution unit idle
1 2 3 4 5Clock cycleTime
F1I1 E1
6
X
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Branch TimingX
Figure 8.9. Branch timing.
F1 D1 E1 W1
I2 (Branch)
I1
1 2 3 4 5 6 7Clock cycle
F2 D2
F3 X
Fk Dk Ek
Fk+1 Dk+1
I3
Ik
Ik+1
Wk
Ek+1
(b) Branch address computed in Decode stage
F1 D1 E1 W1
I2 (Branch)
I1
1 2 3 4 5 6 7Clock cycle
F2 D2
F3
Fk Dk Ek
Fk+1 Dk+1
I3
Ik
Ik+1
Wk
Ek+1
(a) Branch address computed in Ex ecute stage
E2
D3
F4 XI4
8
Time
Time
- Branch penalty
- Reducing the penalty
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Instruction Queue and
Prefetching
F : Fetchinstruction
E : Executeinstruction
W : Writeresults
D : Dispatch/Decode
Instruction queue
Instruction fetch unit
Figure 8.10. Use of an instruction queue in the hardware organization of Figure 8.2b.
unit
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Conditional Braches
A conditional branch instruction introducesthe added hazard caused by the dependencyof the branch condition on the result of a
preceding instruction. The decision to branch cannot be made until
the execution of that instruction has beencompleted.
Branch instructions represent about 20% ofthe dynamic instruction count of mostprograms.