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CHAPTER 9 - A Tale to Tell.pptx

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    Topics

    Character

    Story

    Plot Cutting for focus

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    Character

    If we are to create games that have great

    stories in them, these stories must containmemorable characters.

    It is an important question to ask: How arecharacters in games different thancharacters in other media?

    If we examine fictional characters in variousmedia side by side, some differencesbecome apparent.

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    Character??

    InNovels? Films?

    Videogames?

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    Pattern

    Mental Physical

    Reality Fantasy

    Complex Simple

    From this, one might conclude that games

    are doomed to have simple fantasycharacters engaging mostly in physical

    actions. And that certainly is the easy path.

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    Avatars

    There is something magical about the

    character that a player controls in a game.

    So magical that we give that character a

    special name: the avatar.

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    Avatar

    The word is derived from a Sanskrit word

    that refers to a god magically taking physical

    form on the earth.

    And the name is well chosen for a game

    character, since a similarly magical

    transformation takes place when a player

    uses their avatar to enter the world of thegame.

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    Avatar

    Type of character of choice

    the kind that the player has always wanted to

    be

    iconic

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    Creating Compelling Game

    Characters

    The avatar is important in a game, just as

    the protagonist is important in a traditionalstory.

    But we must not forget the othercharacters.

    There are dozens of books on scriptwriting

    and storytelling that can give you goodadvice on how to make strong, compellingcharacters.

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    Methods that most useful for

    developing characters in games.

    List Character Functions

    Define and Use Character Traits

    Use the Interpersonal Circumplex

    Make a Character Web

    Use Status

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    Methods that most useful for

    developing characters in games.

    Use the Power of the

    Voice

    Use the Power of the

    Face

    Powerful Stories

    Transform Characters

    Avoid the Uncanny Valley

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    Story

    There is still much debate about the

    relationship between story and gameplay.

    Some people are so story-oriented that they

    believe that adding gameplay is guaranteed toruin a good story.

    Others feel the opposite that a game with

    strong story elements has been cheapened

    somehow.

    Still others prefer a middle-of-the road

    approach.

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    Story

    Bob Bates - a designer told that:

    Story and gameplay are like oil and vinegar.

    Theoretically they dont mix, but if you putthem in a bottle and shake them up real

    good, theyre pretty good on a salad.

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    Story

    Ultimately, of course, we dont care about

    creating either stories or games we care

    about creating experiences. Stories and

    games can each be thought of as machines

    that help create experiences.

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    Story Tips for Game Designers

    Goals, Obstacles, and Conflicts

    Provide Simplicity and Transcendence

    Consider the Heros Journey

    Put Your Story to Work!

    Keep Your Story World Consistent

    Make your Story World Accessible

    Use Clichs Judiciously

    Sometimes a Map Brings a Story to Life


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