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8/12/2019 CHAPTER 9 - A Tale to Tell.pptx
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Topics
Character
Story
Plot Cutting for focus
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Character
If we are to create games that have great
stories in them, these stories must containmemorable characters.
It is an important question to ask: How arecharacters in games different thancharacters in other media?
If we examine fictional characters in variousmedia side by side, some differencesbecome apparent.
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Character??
InNovels? Films?
Videogames?
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Pattern
Mental Physical
Reality Fantasy
Complex Simple
From this, one might conclude that games
are doomed to have simple fantasycharacters engaging mostly in physical
actions. And that certainly is the easy path.
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Avatars
There is something magical about the
character that a player controls in a game.
So magical that we give that character a
special name: the avatar.
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Avatar
The word is derived from a Sanskrit word
that refers to a god magically taking physical
form on the earth.
And the name is well chosen for a game
character, since a similarly magical
transformation takes place when a player
uses their avatar to enter the world of thegame.
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Avatar
Type of character of choice
the kind that the player has always wanted to
be
iconic
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Creating Compelling Game
Characters
The avatar is important in a game, just as
the protagonist is important in a traditionalstory.
But we must not forget the othercharacters.
There are dozens of books on scriptwriting
and storytelling that can give you goodadvice on how to make strong, compellingcharacters.
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Methods that most useful for
developing characters in games.
List Character Functions
Define and Use Character Traits
Use the Interpersonal Circumplex
Make a Character Web
Use Status
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Methods that most useful for
developing characters in games.
Use the Power of the
Voice
Use the Power of the
Face
Powerful Stories
Transform Characters
Avoid the Uncanny Valley
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Story
There is still much debate about the
relationship between story and gameplay.
Some people are so story-oriented that they
believe that adding gameplay is guaranteed toruin a good story.
Others feel the opposite that a game with
strong story elements has been cheapened
somehow.
Still others prefer a middle-of-the road
approach.
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Story
Bob Bates - a designer told that:
Story and gameplay are like oil and vinegar.
Theoretically they dont mix, but if you putthem in a bottle and shake them up real
good, theyre pretty good on a salad.
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Story
Ultimately, of course, we dont care about
creating either stories or games we care
about creating experiences. Stories and
games can each be thought of as machines
that help create experiences.
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Story Tips for Game Designers
Goals, Obstacles, and Conflicts
Provide Simplicity and Transcendence
Consider the Heros Journey
Put Your Story to Work!
Keep Your Story World Consistent
Make your Story World Accessible
Use Clichs Judiciously
Sometimes a Map Brings a Story to Life