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Chapter 9: Making It Look Good

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Chapter 9: Making It Look Good. While “style over substance” is usually not a successful approach when designing an interface, usability studies indicate that paying attention to an interface’s aesthetics can significantly impact the success of a software package. Same Content, Different Styles. - PowerPoint PPT Presentation
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CS 275 Tidwell Course Notes Page 1 Chapter 9: Making It Look Good While “style over substance” is usually not a successful approach when designing an interface, usability studies indicate that paying attention to an interface’s aesthetics can significantly impact the success of a software package.
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Page 1: Chapter 9: Making It Look Good

Tidwell Course NotesCS 275 Page 1

Chapter 9: Making It Look GoodWhile “style over

substance” is usually not a successful approach when designing an interface, usability studies indicate that paying attention to an interface’s aesthetics can significantly impact the success of a software package.

Page 2: Chapter 9: Making It Look Good

Tidwell Course NotesCS 275 Page 2

Same Content, Different Styles

Set up in 2001 as a means for web

designers to share design ideas, CSS

Zen Garden allows graphic artists to use

the same HTML file and attach their own

Cascading Style Sheet, providing an

array of styles to review.

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Tidwell Course NotesCS 275 Page 3

The Tristimulus Theory of ColorThe thin layer of nerve cells at the

back of the eye is called the retina.The light sensor cells on the retina that detect illumination are called rods.The section of the retina that reacts to color is called the fovea.Located within the fovea are highly sensitive light sensor cells called cones.

The Tristimulus Theory of Color hypothesizes that each cone is sensitive to red, green, or blue light, and that all colors are essentially combinations of R,G, and B.

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Tidwell Course NotesCS 275 Page 4

Color SensitivityThe visible spectrum of light,

illustrated at right, ranges from about 400 to 700

nanometers in the electromagnetic energy

spectrum.

Empirical studies have indicated that the cones in

the eye have different levels of sensitivity to

different colors, indicating that the eye’s response to pure blue light is much less strong than its response to

pure red or green light.

The RGB phosphors used in cathode ray tubes do not exactly produce “pure”

shades of red, green, and blue, as indicated in the

figure above, showing the eye’s response to the excited pixel colors.

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Tidwell Course NotesCS 275 Page 5

The RGB CubeOne common way to specify colors to be displayed on an interface is the RGB cube, in which every color is a linear combination of red, green, and blue

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Tidwell Course NotesCS 275 Page 6

Color Display TechnologiesSeveral display technologies have been developed to accommodate the RGB model.In cathode ray tube (CRT) displays, focused electron guns

shoot charged beams at a screen coated with triads of red, green, and blue phosphors.The intensity of the beam determines how bright each pixel’s triad becomes, resulting in a particular RGB color for that pixel.

In a liquid crystal display (LCD), each pixel has three transistors that apply a charge to an associated liquid crystal substance

behind colored RGB filters.The intensity of each transistors charge determines how much

light the liquid crystal allows to pass through, resulting in a particular RGB color for that pixel.

A plasma screen is a network of RGB phosphors mounted between two thin layers of glass.A small electric pulse for each pixel excites the gases hovering over the phosphors, changing them to a plasma state, from which they react with the phosphors to produce CRT-like light.

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Tidwell Course NotesCS 275 Page 7

The HSV ConeAn alternative way to represent color is via HSV coordinates, using hue (i.e., pure color, represented by the angle around the central axis to the cone), saturation (i.e., level of purity, represented by the radial distance from the axis), and value (i.e., lightness, represented by the distance up the central axis).This model has the intuitive appeal of the artist’s tint, shade, and tone model:

• pure pigments are (i,1,1).• tints: adding white pigment is

equivalent to decreasing S at constant V

• shades: adding black pigment is equivalent to decreasing V at constant S

• tones: decreasing S and V

Page 8: Chapter 9: Making It Look Good

Tidwell Course NotesCS 275 Page 8

HSV SeparationThe picture at

right illustrates the HSV

distinction.Setting saturation and value to constants,

observe the variation in hue.Setting hue and value

to constants, observe the variation in

saturation.Setting hue and saturation to

constants, observe the variation in value.

Page 9: Chapter 9: Making It Look Good

Tidwell Course NotesCS 275 Page 9

Interface ColorsWith the advent of

advanced hardware and software

technologies, it’s easy to set up

interfaces with a variety of colors.

Does the choice of colors make a

difference?

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Tidwell Course NotesCS 275 Page 10

Color: Warm Vs. Cool

Yellows, oranges, and reds are warm colors, giving a sense of excitement and

passion.

Blues, purples, and greens are cool colors, giving a sense of calm and comfort.

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Tidwell Course NotesCS 275 Page 11

Color: Light Vs. Dark BackgroundsLight backgrounds afford

a somewhat friendlier mood.

Dark backgrounds seem more serious, perhaps

even foreboding.

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Tidwell Course NotesCS 275 Page 12

Color: High Vs. Low Contrast

A low contrast between foreground and background colors provides a sense of relaxation and weakness.

A high contrast between

foreground and background

colors provides a sense of

confidence and strength.

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Tidwell Course NotesCS 275 Page 13

Color: Saturated Vs. UnsaturatedSaturated

color combinations tend to cause

excessive eyestrain.

Unsaturated color combinations tend to produce blander, less eye-catching results.

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Tidwell Course NotesCS 275 Page 14

TypefacesThe typeface used in an interface helps to determine the readability of the interface, as well as its overall “voice”.Serif fonts (like that at left) are

often hard to read for small fonts due to the small pixel size in displays; sans-serif fonts (like that at right) tend to work better.

Proportional fonts are easier on the eye, but monospace fonts lend themselves to lining up into nice, neat columns.

Font Metrics:Baseline: imaginary horizontal line on which characters restDescent: distance between the baseline and the lowest descending glyph in a typefaceAscent: distance between the baseline and the top of the glyph that reaches farthest from the baseline

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Tidwell Course NotesCS 275 Page 15

Boldface & ItalicsWhile using boldface or italics traditionally lends emphasis to certain text, italicized text tends to be less readable on a display screen.The five boxing wizards jump

quickly.The five boxing wizards jump quickly.The five boxing wizards

jump quickly.The five boxing wizards jump quickly.

The five boxing wizards jump quickly.

The five boxing wizards jump quickly.The five boxing wizards jump quickly.The five boxing wizards jump quickly.

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Tidwell Course NotesCS 275 Page 16

Stylized FontsOrnamental typefaces, while certainly adding “personality” to an interface, frequently do so at the expense of readability.

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SpaceA major design decision involves the determination of how best to utilize the available space on an interface.

• Too much whitespace can be wasteful, in this case at the expense of readable font sizes.

• Crowding the interface contents tends to increase visual tension.• The challenge is to balance airy openness with effective display utilization.

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Tidwell Course NotesCS 275 Page 18

Desktop Vs. WebThere are several differences between designing an interface for the desktop and designing an interface for the Web. Web Advantages

• Familiar look-and-feel• Simple to update• Heavy processing

performed by server instead of end station

Web Disadvantages• HTML limitations (e.g.,

no absolute positioning, no input masking)

• Browser-dependent appearance

Desktop Advantages• Direct interaction with

hardware (helpful in real-time applications like games and CAD/CAM)

• Updates data only instead of updating entire displayDesktop Disadvantages

• Reinstallation required with new workstations

• Third-party development tools make standardization difficult

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Tidwell Course NotesCS 275 Page 19

Pattern #88: Deep BackgroundTo make the contents of a display more eye-catching,

use a background that appears to recede into the distance.

Example: Microsoft visual Studio 2008 employs a layered

look to provide a sense of relative prominence. The title section is darkly shaded with a

faint design directed away from the overall center of the display.

The main canvas background possesses a dark-to-light color gradient that provides a

sense of depth. The internal panes are brightly colored

with a subtle shadow effect behind them, making them focal points.

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Tidwell Course NotesCS 275 Page 20

Pattern #89: Few Hues, Many ValuesTo avoid clutter and visual confusion, limit the

interface to one or two different hues.

Example: When inserting an organizational chart into a Microsoft Word document or Microsoft PowerPoint presentation, the default color scheme utilizes the blue-hued pattern on the left, rather than the more distinctive, but potentially misleading, color scheme on the right.

0102030405060708090

1st Qtr 2nd Qtr 3rd Qtr 4th Qtr

EastWestNorth

0102030405060708090

1st Qtr 2nd Qtr 3rd Qtr 4th Qtr

EastWestNorth

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Tidwell Course NotesCS 275 Page 21

Pattern #90: Corner TreatmentsProvide an interface a more distinctive look by using a

unified pattern of curves or diagonals in place of standard right angles.

Example: Apache Software

Foundation’s Eclipse SDK uses a

curved corner/circular

button motif that accentuates its

main logo shape.

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Tidwell Course NotesCS 275 Page 22

Pattern #91: Borders That Echo FontsUse the same style for significant lines and borders

within an interface as for one of the interface’s major fonts.

Example: Microsoft’s AutoRoute uses thick

pastel-colored lines to draw routes on a map, which is similar to the

thick, pastel-colored font used to describe those

routes.

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Tidwell Course NotesCS 275 Page 23

Pattern #92: HairlinesTo add a level of sophistication, use pixel-wide lines to separate sections of an interface.

Example: Symantec’s Norton SystemWorks

separates list items with tapering horizontal

hairlines, making the design somewhat more

distinctive than it would be if that region of the display

were merely filled with whitespace.

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Tidwell Course NotesCS 275 Page 24

Pattern #93: Contrasting Font WeightsTo separate two types of textual information on a

display, use two different fonts, distinguished by boldness, italicization, or color.

Example: When viewing a modified

document in Microsoft Word, a

user may examine the details of the modifications via the View Markup command, which

highlights the changes in red.

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Tidwell Course NotesCS 275 Page 25

Pattern #94: SkinsPermit the users of an application to have as much flexibility as possible in customizing the look-and-feel of the interface. Example: Microsoft Media Player

allows the user to select a “skin” to be used as a display platform for music and video clips.

Example: In Microsoft

Solitaire, users may

select from a variety of

card back styles.


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