"Life is too short to make bad art."
Monday, November 14, 2011
Character Animation...
I should state that this is just one way of doing animations. It's very similar to old school cut out
animations. It's not as fluid as hand drawn animations or 3D work but it's a straight forward and
somewhat easy to follow approach. It works quite well with small size sprites.
Creating the [soon to be animated] caveman
It's pretty much the same process used in the tutorial's 3rd part with some added complexity in the
facial features.
Chris Hildenbrand
701 have me in circles View all
Add to circles
Google+ Followers
Ads
2DGameArt for FREE
BlockBuddies
DeepBlueApps
17Deila Meira Næsta blogg» Búa til blogg Innskráning
Note:
I mirrored the limbs in the image above just to show the 'exploded' body setup. There is no need
for that when you use the elements in a side on view [both feet should point in the same direction].
Subscribe To
Posts
Comments
Chris Hildenbrand
701Follow
View my complete profile
About Me
Share this on Facebook
Tweet this
View stats
(NEW) Appointment gadget >>
Share it
► 2013 (9)
► 2012 (27)
▼ 2011 (22)
► December (5)
▼ November (8)
Making materials: wood
Tank Tutorial
Lightning strikes
Character Animation...
Creating more characters...
Cracking up
Creating a basic face
More fun with circles
► October (9)
Blog Archive
Join this sitew ith Google Friend Connect
Members (296) More »
Already a member? Sign in
Followers
Note:
Work ing with CorelDraw a lot I come to appreciate the multiple page setup of CorelDraw
documents. Instead of layering animations you just place them on separate pages and flick
through them to check your progress. The program even alows you export the pages in one layered
bitmap file keeping layers and pages separated.
Animating:
If you start out animating it's helpful to go with some more basic animations first - there is nothing
wrong with the 'mad-kung-fu-360-tiger-meets-dragon-in-mid-air-move' but it might be a little
frustrating to start with.
Think simple and create something you can use in your game. This way you keep motivated and
focused.
Note:
It's always helpful to check out references, poses, animations and other tutorials. A lot of the
reference will show you a simplyfied setup that makes it a little easier than work ing off memory
and your own experiences.
First steps (quite literally)
Posted by Chris Hildenbrand at 8:21 PM
This is a scaled down version of what the walk cycle looks like:
Note:
This setup will seem very familiar to those of you using Adobe Flash or similar timeline based
tools. The groups of object created in inkscape are similar to symbols either as 'movieclips' or
'graphics' used in flash. All you have to do though is animate the bits inbetween which Flash
handles for you with 'tweening'.
I hope you enjoyed this addition and it gave you some ideas how to have fun with vectors.
Get the source art (svg file) of this tutorial for
USD 5.00
+17 Recommend this on Google
Replies
Reply
20 comments:
mateus&goku November 14, 2011 at 11:08 PM
como baixa mano
Reply
Anonymous September 5, 2012 at 1:09 PM
Você tem que pagar 3 Dollares, clicando no botão "buy now".
Anonymous June 4, 2013 at 11:34 AM
o preço agora é 5 obamas
Anonymous November 15, 2011 at 2:29 AM
Thank you very much.
I've been following your work since it appeared on HN, and I'm loving it.
I'm not able to play with inkscape and do some stuff that I never thought I would be able to.
Thank you very much!
Tiago
Reply
Anonymous November 15, 2011 at 11:34 AM
Thanks so much for your tutorials. I'm finding them very helpful.
I'm an indie game developer, and hoping to upgrade my sprite skills.
The next Ludum Dare (48 hour game dev contest) is only 1 month away. I have programming
skills covered, but need to learn music and graphics. Going to be a challenge for sure. I'm doing
the free ml-class.org (machine learning) in my spare time too.
Reply
SpriteAttack November 15, 2011 at 6:23 PM
Good luck with the Ludum Dare - I was part of a team in one not too long ago... it was a fun and
somewhat mad experience...
Reply
Thomas November 15, 2011 at 6:54 PM
Thanks a lot for your tutorials. I'm learning a lot from them! Astonishing how creative you are with
simple shapes! Kudos to you!
I am looking forward to more underwater sprites (shark, octopus, diver) - there is this urge for
years now to try a remake of Scuba Dive from Durrell (good old Speccy times) :-)
Cheers and please proceed with your tutorials,
Thomas
Reply
ninja November 15, 2011 at 10:12 PM
I believe you are making a great work giving us programmers good techniques to use when
making our graphical assets.
Inspired in your blog posts I wrote my own how to make buttons using inkscape basic tutorials.
I hope I could keep learning from your stuff and share my improvements.
Thanks for your all your work.
Reply
Anonymous November 17, 2011 at 2:02 AM
Recently I was doing some research on animation because I found myself unable to create
manually this "tweening", as you called it.
Anyway I found that free soft called Synfig that is able to do that for me. On their official website
there is also plugin for Inkscape that allows to export previously created vector graphics. This
tool was designed for Linux, but there is version for Win that I'm using. I can't say anything about
Linux version, but this one for Win is... well lets just say it's not the highest standard. UI design
is very poor, performance even worse, but it will do the job.
So if you lack some skill this soft will help you for free (that is one of the pros) and the results
will be not that bad.
Reply
Michael January 12, 2012 at 11:43 PM
Hi, I really like your tutorials. I just wanna ask you how to make game characters with outline?
Thanks in advance!
Reply
Anonymous February 11, 2012 at 3:43 AM
awesome blog! thank you so much! keep up the great work
Reply
Deano February 20, 2012 at 9:34 AM
I can't get enough. I always fancied creating some nice clean 2d art but wasn't able to to find the
right tools let alone be taught on how to use them to there full potential, and for that - I thank you.
You've brought out the artist out of me again after 22 years.
I'm really looking forward to your next tutorial.
Regards and I owe you one ;-)
Reply
Unknown August 4, 2012 at 4:52 PM
I rarely cmt but this truly make me crazy, thanks and more tutorial, please!
Reply
Anonymous December 11, 2012 at 2:44 PM
Hi Chris,
Thank you for your wonderful tutorials. I am self learning for the past 1 yr to become an indie
game designer and have been always lacking on the art side. Finding inkscape and your tutorial
had guided me a new path and determination to carry on with my decision. Thanks!
Reply
Anonymous January 24, 2013 at 1:14 AM
I love you! Seriously, you guys saved my life!
Reply
gosha honey February 21, 2013 at 9:03 PM
Reply
This comment has been removed by a b log administrator.
Anonymous May 18, 2013 at 12:18 PM
Sir, I really appreciate you going out of your way to make these awesome tutorials. I really
appreciate it.
Reply
Oron Ben Zvi August 28, 2013 at 12:54 AM
Hey Chris, do you know where can I find more basic animations tutorials, like idle, jump, crouch,
fall that would fit this kind of art?
Reply
scuba gear package September 20, 2013 at 9:54 PM
Awesome post!
The whole matter has been presented so well and in such an awesome way.
Good job!
Reply
RickMiranda September 22, 2013 at 10:51 AM
Love your tutorials. One question about this particular tutorial here about the caveman is, related
to copying and pasting the image to another layer. When I do that, the pasted object is of a lower
resolution and definitely not a vector graphic. Hoping to get some help around this...
Reply
Newer Post Older PostHome
Subscribe to: Post Comments (Atom)
Enter your comment...
Comment as: Google Account
Publish
Preview
Follow by Email
Email address... Submit Apache Helicopter
Here's something close to my heart. Ever since doing theart for HeliAttack 2 and 3 back in 2003 and 2005 I fell in lovewith helicopt...
Creating a game character
Let's get started on a simple 2D character. There are a lotof resources and tutorial out there on character creation andan...
Character Animation...
I should state that this is just one way of doing animations.It's very similar to old school cut out animations. It's not asflui...
Let's get started - with circles
Introduction: Creating your own art work is a necessity formost independent developers. Due to the budget restraintsor in a lot of c...
Building isometric art in vectors - step 1
I have had a few request to do something isometric -usually the requests cover characters and animation ormore complex elements like bui...
Game Assets - BlockBuddies
Instead of working on the next tutorial I spent the weekendworking on some easy to use game assets and amwondering if there is interest ...
Top down view - Soldier
I am jumping wildly from iso to shading and now to a topdown view. I apologize for the lack of order in the tutorialposts at the moment b...
Continue the fun with squares
The second tutorial works the same way - this time usingsquares: The outline version still looks somewhat messybut it shows ...
Apache Helicopter - modifications
In the last post I mentioned that it's fairly easy to modify thebasics and create variations once you have the core shapedown. So ...
Basic shading - the ball
This has to be one of the most requested tutorials has to beon shading. How do you do it? Why do it? Where do I addshadows and what colou...
Popular Posts
(c) 2013 all rights reserved - SpriteAttack.com / Imbri.com. Simple template. Powered by Blogger.